179 Commits
0.1.0 ... 0.5.0

Author SHA1 Message Date
Jonathan Lamothe
90d1dfb581 version 0.5.0 2019-11-04 06:08:30 -05:00
Jonathan Lamothe
f48de6d53a Merge pull request #32 from mtlstats/game-goalie
Assign wins/losses/ties to goalies
2019-11-04 06:07:34 -05:00
Jonathan Lamothe
405ca1c5c7 don't hang on goalie selection 2019-11-04 05:58:39 -05:00
Jonathan Lamothe
c6c461f584 implemented win/loss/tie tallying 2019-11-04 05:44:08 -05:00
Jonathan Lamothe
4910200c96 implemented selectGameGoalieC 2019-11-04 04:12:20 -05:00
Jonathan Lamothe
d708bed77d simplified goalsAllowedPrompt 2019-11-04 03:07:39 -05:00
Jonathan Lamothe
7fd837863b call selectGameGoalieC when goalie info entered for game 2019-11-04 02:50:10 -05:00
Jonathan Lamothe
2a9ff93642 use proptController and promptControllerWith in goalie input controller 2019-11-04 02:47:11 -05:00
Jonathan Lamothe
76c0a85a50 don't show game report until a game goalie has been assigned 2019-11-04 02:41:50 -05:00
Jonathan Lamothe
2f767209bb broke goalie input functions for game off into separate modules 2019-11-04 02:38:48 -05:00
Jonathan Lamothe
43f3d9eb08 renamed GameState fields to prevent name collisions 2019-11-04 01:48:47 -05:00
Jonathan Lamothe
3f38160abd don't mark goalies recorded unless at least one has been entered 2019-11-04 01:30:09 -05:00
Jonathan Lamothe
b0cf9a83a1 added gameGoalieAssigned field to GameState 2019-11-04 01:30:09 -05:00
Jonathan Lamothe
8e74764cab implemented promptController and promptControllerWith 2019-11-04 00:51:50 -05:00
Jonathan Lamothe
b2226c0ca4 Merge pull request #31 from mtlstats/game-count
recordGoalieStats should bump a goalie's game count only once per game
2019-11-01 17:32:00 -04:00
Jonathan Lamothe
4fab3ec285 recordGoalieStats should bump a goalie's game count only once per game 2019-11-01 17:23:57 -04:00
Jonathan Lamothe
a63d822f02 Merge pull request #30 from mtlstats/edit-player
Implemented player editing
2019-11-01 06:58:19 -04:00
Jonathan Lamothe
bf78062455 updated change log 2019-11-01 06:51:49 -04:00
Jonathan Lamothe
b57f12310b implemented lifetime penalty minutes editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
a07c8a0242 implemented lifetime assists editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
9840e5a90e implemented lifetime goals editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
c9b198d106 implemented year-to-date penalty minute editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
24b304047c implemented year-to-date assist editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
4e9b3f635d implemented year-to-date goal editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
fc31794ef4 implemented player position editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
5bf5a605aa implemented editPlayerNamePrompt 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
911a61ba57 implemented nameC 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
ece289d68d implemented editPlayerNumPrompt 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
b2362d2f5f implemented Mtlstats.Control.EditPlayer.numberC 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
b3af06b53d implemented playerDetails 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
0194f68996 implement player edit menu 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
5bb4e509b8 implemented control flow for player edit mode 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
c26c0f54d1 added EditPlayerMode 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
5fd67f3802 added "Edit Player" to main menu 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
cb4fc77dd6 renamed editPlayer to editPlayerC 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
20ee194035 implemented playerToEditPrompt 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
8b1e93386a implemented editPlayerStateL 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
e754d887c5 implemented Mtlstats.Control.EditPlayer.selectPlayerC 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
b19f1386ec player selection branch 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
43c2f6191d added player edit control flow branch 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
6ec7566b2c updated change log 2019-11-01 06:49:46 -04:00
Jonathan Lamothe
db105d4348 Merge pull request #29 from mtlstats/goalie-data
Record goalie data
2019-10-31 03:53:21 -04:00
Jonathan Lamothe
eb96ce6152 implemented recordGoalieStats 2019-10-31 03:42:07 -04:00
Jonathan Lamothe
ff541c2385 implemented goalsAllowedPrompt 2019-10-31 01:21:21 -04:00
Jonathan Lamothe
cb0b4f9d0b implemented goalsAllowedC 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
4fa707bc0f implemented goalieMinsPlayedPrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
a6395ada9c implemented minsPlayedC 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
1c692a21f0 implemented goalieSummary 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
12c8d0bdd6 implemented goalieSearchExact 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
7e19ee072f implemented goalieSearch 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
2926e28e34 implemented selectGoaliePrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
d215f27f4f make selectPlayerPrompt call selectPrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
1e78ca6f40 implemented selectPrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
faa214bf6d implemented selectGameGoaliePrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
6c634cd366 implemented Mtlstats.Control.GoalieInput.selectGoalieC 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
8ef1c6917a implemented goalieInput dispatcher 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
28a29e2f64 control flow branch for goalie input 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
c65bcbbca4 added goalie-related fields to GameState 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
66a2a70bbe implemented addGoalie 2019-10-30 23:50:13 -04:00
Jonathan Lamothe
667cf34475 implemented resetCreatePlayerState and resetCreateGoalieState 2019-10-30 23:50:13 -04:00
Jonathan Lamothe
2d2ee61aae implemented confirmCreateGoalieC 2019-10-30 23:50:13 -04:00
Jonathan Lamothe
ed31ce5b1d added missing documentation comments 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
0812ae3ddd implemented goalie name prompt 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
ec914a38b1 implemented goalieNumPrompt 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
a9b5ada114 implemented getGoalieNumC 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
67bb12920c added goalie creation to main menu 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
e94bf59c81 implemented createGoalieStateL 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
ceb8132a13 broke long line 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
09c63da8bf refactored createPlayerStateLSpec to use lensSpec 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
4519ba4732 made lensSpec more generic 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
24c1673fc9 made GameState, CreatePlayerState and CreateGoalieState instances of Comparable 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
2f0989fb35 created Comparable typeclass 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
2a94e99371 allow ProgMode to handle goalie creation 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
1782c0bc48 implemented CreateGoalieState type 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
a234d8e802 removed (redundant) gsGoalsAgainst 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
6b30e27836 typo fix 2019-10-30 01:28:54 -04:00
Jonathan Lamothe
5677263750 Merge pull request #28 from mtlstats/bugfix-selection-abort
bugfix: don't abort player selection
2019-10-30 00:53:50 -04:00
Jonathan Lamothe
4a113d06e1 bugfix: don't abort player selection
...upon cancellation of player creation
2019-10-30 00:45:16 -04:00
Jonathan Lamothe
121f79a8a2 updated change log 2019-10-25 00:49:45 -04:00
Jonathan Lamothe
ba968657d9 Merge pull request #27 from mtlstats/bugfix-create-user
don't abort creating new player on selection
2019-10-19 00:49:59 -04:00
Jonathan Lamothe
ef8f7f3fee don't abort creating new player on selection 2019-10-19 00:41:56 -04:00
Jonathan Lamothe
c7849d3558 version 0.4.0 2019-10-17 09:59:20 -04:00
Jonathan Lamothe
756d0997a8 updated change log 2019-10-16 02:40:09 -04:00
Jonathan Lamothe
569f009dcd Merge pull request #26 from mtlstats/ytd-stats
year-to-date statistics
2019-10-16 02:37:50 -04:00
Jonathan Lamothe
cfe2969106 generate empty game stats report on failure 2019-10-16 02:32:57 -04:00
Jonathan Lamothe
19e0242135 fixed name column spacing 2019-10-16 02:26:42 -04:00
Jonathan Lamothe
32f61ccc89 implemented year-to-date report 2019-10-16 02:23:52 -04:00
Jonathan Lamothe
bfe568492d implemented playerReport
a private function in the Mtlstats.Report module
2019-10-16 02:23:52 -04:00
Jonathan Lamothe
277ba9a9dd implemented playerNameColWidth 2019-10-15 01:03:32 -04:00
Jonathan Lamothe
d338930800 implemented playerIsActive 2019-10-15 00:51:42 -04:00
Jonathan Lamothe
363d0cb2d3 don't scroll past top of page 2019-10-15 00:16:44 -04:00
Jonathan Lamothe
a91ed5afb3 enable scrolling of report 2019-10-11 23:13:00 -04:00
Jonathan Lamothe
db8bbd9786 added scrollOffset field to ProgState 2019-10-11 22:24:27 -04:00
Jonathan Lamothe
c4f68bb29c Merge pull request #25 from mtlstats/pmin-prompt
Prompt user for penalty minutes and assign
2019-10-11 01:17:43 -04:00
Jonathan Lamothe
e2c3b57749 implemented assignPMins 2019-10-11 01:10:50 -04:00
Jonathan Lamothe
3d1f6170f6 implemented assignPMinsPrompt 2019-10-09 22:33:48 -04:00
Jonathan Lamothe
1a481ab49d implemented getPMinsC 2019-10-09 22:24:30 -04:00
Jonathan Lamothe
afd2bac7b5 implemented pMinPlayerPrompt 2019-10-09 21:54:55 -04:00
Jonathan Lamothe
ffe9b7f87f implemented pMinPlayerC 2019-10-09 01:24:55 -04:00
Jonathan Lamothe
e1a48afc5c penalty minutes control framework 2019-10-09 00:58:49 -04:00
Jonathan Lamothe
1810434716 added selectedPlayer and pMinsRecorded fields to GameState 2019-10-09 00:50:10 -04:00
Jonathan Lamothe
146e2e42a1 Merge pull request #24 from mtlstats/gs-totals
Calculate and display total player stats for game
2019-10-09 00:39:58 -04:00
Jonathan Lamothe
a9c036f876 renamed pPoints to psPoints 2019-10-09 00:35:35 -04:00
Jonathan Lamothe
0b249bcdae calculate and display total game stats 2019-10-09 00:30:03 -04:00
Jonathan Lamothe
74fd4fe2fb implemented addPlayerStats 2019-10-09 00:24:34 -04:00
Jonathan Lamothe
5f53413ef7 split report into standings and game stats 2019-10-09 00:01:12 -04:00
Jonathan Lamothe
83f951f7e4 version 0.3.0 2019-10-03 09:29:34 -04:00
Jonathan Lamothe
54a631557e Merge pull request #23 from mtlstats/game-stats
Show game statistics in report
2019-10-03 03:15:22 -04:00
Jonathan Lamothe
8424d5f40c add game stats to report 2019-10-03 03:08:17 -04:00
Jonathan Lamothe
de7f3f7a3e update recordGoalAssists test 2019-10-03 02:29:12 -04:00
Jonathan Lamothe
9d04abecff update awardAssist 2019-10-03 02:28:16 -04:00
Jonathan Lamothe
ad840cca65 awardGoal updates game stats 2019-10-03 02:10:22 -04:00
Jonathan Lamothe
b17e63246f added gamePlayerStats field to GameState 2019-10-03 01:10:44 -04:00
Jonathan Lamothe
9977a73da4 Merge pull request #22 from mtlstats/confirm-ga
Confirm goal/assist data
2019-10-02 02:09:07 -04:00
Jonathan Lamothe
0aa2b49ba2 fixed formatting of goal data confirmation prompt 2019-10-02 01:57:58 -04:00
Jonathan Lamothe
7da4c54e65 implemented resetGoalData 2019-10-02 01:55:07 -04:00
Jonathan Lamothe
4f70c84c6b implemented playerSummary 2019-10-02 01:31:07 -04:00
Jonathan Lamothe
2be7d2bf1d implemented confirmGoalDataC 2019-10-01 01:02:12 -04:00
Jonathan Lamothe
66148a25d8 don't automatically update goal/assist stats 2019-10-01 01:02:12 -04:00
Jonathan Lamothe
08c3382fe8 recordGoalAssists should clear confirmGoalDataFlag 2019-10-01 00:06:54 -04:00
Jonathan Lamothe
739db189ae added confirmGoalDataFlag field to GameState 2019-10-01 00:02:49 -04:00
Jonathan Lamothe
fc20259a48 Merge pull request #21 from mtlstats/refactor
Refactor
2019-09-28 02:17:13 -04:00
Jonathan Lamothe
b8a3af11a1 reference goals and assists by index number, not names 2019-09-28 02:09:11 -04:00
Jonathan Lamothe
ac92182b20 insert players at end of list (preserve index numbers) 2019-09-28 01:46:28 -04:00
Jonathan Lamothe
767c9b9221 Merge pull request #20 from mtlstats/assists
Assists
2019-09-27 01:46:06 -04:00
Jonathan Lamothe
669c854f4f implemented awardGoalAssists 2019-09-27 01:39:50 -04:00
Jonathan Lamothe
11fcbfcbdd implemented awardAssist 2019-09-26 02:07:55 -04:00
Jonathan Lamothe
c7c267b2a1 pressing enter without input results in player search failure 2019-09-26 01:36:10 -04:00
Jonathan Lamothe
75803edfe7 implemented assist prompt 2019-09-26 01:23:34 -04:00
Jonathan Lamothe
ffdb8e1e8c framework for recording assists 2019-09-25 02:44:42 -04:00
Jonathan Lamothe
8c8a2d52a6 implemented modifyPlayer 2019-09-25 02:42:37 -04:00
Jonathan Lamothe
625d9c616a added goalBy and assistsBy to GameState 2019-09-25 02:42:37 -04:00
Jonathan Lamothe
fc58b0a72b added maxAssists config value 2019-09-25 01:30:28 -04:00
Jonathan Lamothe
c9b822df3c Merge pull request #19 from mtlstats/gfga
Calculate goals for/goals against
2019-09-21 00:43:35 -04:00
Jonathan Lamothe
a9918c559b update report to contain goals for and goals against 2019-09-21 00:35:46 -04:00
Jonathan Lamothe
06c94260ad update goals for and goals against when updating game stats 2019-09-21 00:31:40 -04:00
Jonathan Lamothe
9f68d0da1d added gmsGoalsFor and gmsGoalsAgainst fields to GameStats 2019-09-21 00:03:33 -04:00
Jonathan Lamothe
5332dc0d7f version 0.2.0 2019-09-19 23:46:38 -04:00
Jonathan Lamothe
2ac9aad199 updated change log 2019-09-19 13:02:46 -04:00
Jonathan Lamothe
49b909e4b1 Merge pull request #18 from mtlstats/db
load/save database
2019-09-19 12:48:36 -04:00
Jonathan Lamothe
23a33fc27a save database on exit 2019-09-19 07:34:19 -04:00
Jonathan Lamothe
d58293bef5 load database on start 2019-09-19 07:34:19 -04:00
Jonathan Lamothe
4985d2694a Merge pull request #17 from mtlstats/goal-points
Goal points
2019-09-19 06:42:06 -04:00
Jonathan Lamothe
e3388c45c7 limit number of player shortcuts displayed 2019-09-19 06:34:03 -04:00
Jonathan Lamothe
f7e6ac9437 clear input buffer after player selection with function key 2019-09-19 06:25:38 -04:00
Jonathan Lamothe
a66be1a45e prompt user for players who've scored goals 2019-09-19 06:21:04 -04:00
Jonathan Lamothe
e80b7ec48c implemented recordGoalPrompt 2019-09-19 06:21:04 -04:00
Jonathan Lamothe
b125e72034 implemented awardGoal 2019-09-19 06:21:04 -04:00
Jonathan Lamothe
156c2baaba implemented selectPlayerPrompt 2019-09-19 06:21:04 -04:00
Jonathan Lamothe
11a66cfd33 allow player creation callbacks to be impure 2019-09-19 04:01:28 -04:00
Jonathan Lamothe
8277f8bac7 implemented playerSearchExact 2019-09-19 03:11:48 -04:00
Jonathan Lamothe
d4cfbcb968 changed promptFunctionKey to promptSpecialKey 2019-09-19 02:45:50 -04:00
Jonathan Lamothe
3d705c4e6d implemented nth 2019-09-18 02:45:20 -04:00
Jonathan Lamothe
ed9e437a1a implemented playerSearch 2019-09-18 02:45:20 -04:00
Jonathan Lamothe
2ff8cff1c8 implemented unaccountedPoints helper function 2019-09-14 00:42:04 -04:00
Jonathan Lamothe
926a125692 added pointsAccounted field to GameState 2019-09-14 00:41:38 -04:00
Jonathan Lamothe
1a25c0dc92 made callbacks pure 2019-09-14 00:03:26 -04:00
Jonathan Lamothe
6ceb5415c5 use player creation callbacks 2019-09-13 23:54:36 -04:00
Jonathan Lamothe
6dd9350189 added callbacks to CreatePlayerState 2019-09-13 02:26:03 -04:00
Jonathan Lamothe
db0084f991 Merge pull request #16 from mtlstats/refactor
removed cpsConfirmed from CreatePlayerStatus
2019-09-10 16:22:40 -04:00
Jonathan Lamothe
06a762cfdc removed cpsConfirmed from CreatePlayerStatus 2019-09-10 16:07:46 -04:00
Jonathan Lamothe
fde8965b06 Merge pull request #15 from mtlstats/create-player
Create player
2019-09-09 23:42:09 -04:00
Jonathan Lamothe
375e87a49e implemented player confirmation/addition 2019-09-09 23:35:28 -04:00
Jonathan Lamothe
0ee0451496 prompt for player's position 2019-09-09 22:58:04 -04:00
Jonathan Lamothe
57ac90038a prompt for player name 2019-09-09 22:58:04 -04:00
Jonathan Lamothe
754b3dd25c prompt for player number 2019-09-09 22:58:04 -04:00
Jonathan Lamothe
154c3979a5 implemented createPlayerStateL 2019-09-09 11:43:37 -04:00
Jonathan Lamothe
d5d08aa0f7 added create player option to main menu 2019-09-09 10:51:32 -04:00
Jonathan Lamothe
6b73e367e4 implemented CreatePlayerState 2019-09-08 12:06:38 -04:00
Jonathan Lamothe
be5d10b6fd moved ProgMode 2019-09-07 11:33:03 -04:00
Jonathan Lamothe
4891605089 updated change log 2019-09-07 09:38:05 -04:00
Jonathan Lamothe
6cb348a4a8 Merge pull request #14 from mtlstats/verify-input
Verify input
2019-09-07 09:15:29 -04:00
Jonathan Lamothe
9c0ebb42d1 renamed date to gameDate 2019-09-07 09:06:16 -04:00
Jonathan Lamothe
dc2f632563 prompt for confirmation of game input 2019-09-07 00:27:18 -04:00
Jonathan Lamothe
27867ba69d implemented Mtlstats.Report.date 2019-09-07 00:26:15 -04:00
Jonathan Lamothe
e0dd80079d implemented ynHandler 2019-09-06 23:25:13 -04:00
Jonathan Lamothe
1e7c4d6c19 added dataVerified field to GameState 2019-09-06 11:21:46 -04:00
Jonathan Lamothe
00c96e763d Merge pull request #13 from mtlstats/ot-fix
overtime losses don't count towards the loss column
2019-09-06 10:21:55 -04:00
Jonathan Lamothe
a9ce9a54d7 overtime losses don't count towards the loss column 2019-09-06 10:13:48 -04:00
24 changed files with 3387 additions and 332 deletions

View File

@@ -1,3 +1,26 @@
# Changelog for mtlstats
## Unreleased changes
## 0.5.0
- Fixed player creation bug
- Prompt for goalie informaiton on game data entry
- Implemented player editing
## v0.4.0
- Record penalty minutes
- Calculate total game statistics
- Generate year-to-date statistics report
## v0.3.0
- Record goals and assists
- Track goals for and goals against
## v0.2.0
- Overtime losses don't count in the loss column
- Confirm game data with user before updating stats
- Implemented player creation
- Goal points are now assigned to players
- Loading/saving of database

View File

@@ -1,5 +1,5 @@
name: mtlstats
version: 0.1.0
version: 0.5.0
github: "mtlstats/mtlstats"
license: GPL-3
author: "Jonathan Lamothe"
@@ -22,6 +22,8 @@ description: Please see the README on GitHub at <https://github.com/jlam
dependencies:
- base >= 4.7 && < 5
- aeson >= 1.4.4.0 && < 1.5
- containers >= 0.6.0.1 && < 0.7
- easy-file >= 0.2.2 && < 0.3
- extra >= 1.6.17 && < 1.7
- microlens-th >= 0.4.2.3 && < 0.5
- ncurses >= 0.2.16 && < 0.3

View File

@@ -19,15 +19,23 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE ScopedTypeVariables #-}
module Mtlstats (initState, mainLoop) where
import Control.Exception (IOException, catch)
import Control.Monad (void)
import Control.Monad.Extra (whenM)
import Control.Monad.IO.Class (liftIO)
import Control.Monad.Trans.Class (lift)
import Control.Monad.Trans.State (get, gets)
import Data.Maybe (fromJust)
import Data.Aeson (decodeFileStrict)
import Data.Maybe (fromJust, fromMaybe)
import Lens.Micro ((&), (.~))
import System.EasyFile (getAppUserDataDirectory, (</>))
import qualified UI.NCurses as C
import Mtlstats.Config
import Mtlstats.Control
import Mtlstats.Types
@@ -36,7 +44,15 @@ initState :: C.Curses ProgState
initState = do
C.setEcho False
void $ C.setCursorMode C.CursorInvisible
return newProgState
db <- liftIO $ do
dir <- getAppUserDataDirectory appName
let dbFile = dir </> dbFname
fromMaybe newDatabase <$> catch
(decodeFileStrict dbFile)
(\(_ :: IOException) -> return Nothing)
return
$ newProgState
& database .~ db
-- | Main program loop
mainLoop :: Action ()

View File

@@ -30,13 +30,31 @@ module Mtlstats.Actions
, overtimeCheck
, updateGameStats
, validateGameDate
, createPlayer
, createGoalie
, editPlayer
, addPlayer
, addGoalie
, resetCreatePlayerState
, resetCreateGoalieState
, recordGoalAssists
, awardGoal
, awardAssist
, resetGoalData
, assignPMins
, backHome
, scrollUp
, scrollDown
) where
import Control.Monad.Trans.State (modify)
import qualified Data.Map as M
import Data.Maybe (fromMaybe)
import Data.Time.Calendar (fromGregorianValid)
import Lens.Micro (over, (^.), (&), (.~), (?~), (%~), (+~))
import Mtlstats.Types
import Mtlstats.Util
-- | Starts a new season
startNewSeason :: ProgState -> ProgState
@@ -78,26 +96,37 @@ overtimeCheck s
-- | Adjusts the game stats based on the results of the current game
updateGameStats :: ProgState -> ProgState
updateGameStats s = fromMaybe s $ do
gType <- s^.progMode.gameStateL.gameType
won <- gameWon $ s^.progMode.gameStateL
lost <- gameLost $ s^.progMode.gameStateL
ot <- s^.progMode.gameStateL.overtimeFlag
let gs = s^.progMode.gameStateL
gType <- gs^.gameType
won <- gameWon gs
lost <- gameLost gs
ot <- gs^.overtimeFlag
tScore <- teamScore gs
oScore <- otherScore gs
let
hw = if gType == HomeGame && won then 1 else 0
hl = if gType == HomeGame && lost then 1 else 0
hot = if gType == HomeGame && ot then 1 else 0
hgf = if gType == HomeGame then tScore else 0
hga = if gType == HomeGame then oScore else 0
aw = if gType == AwayGame && won then 1 else 0
al = if gType == AwayGame && lost then 1 else 0
aot = if gType == AwayGame && ot then 1 else 0
agf = if gType == AwayGame then tScore else 0
aga = if gType == AwayGame then oScore else 0
Just $ s
& database.dbHomeGameStats
%~ (gmsWins +~ hw)
. (gmsLosses +~ hl)
. (gmsOvertime +~ hot)
. (gmsGoalsFor +~ hgf)
. (gmsGoalsAgainst +~ hga)
& database.dbAwayGameStats
%~ (gmsWins +~ aw)
. (gmsLosses +~ al)
. (gmsOvertime +~ aot)
. (gmsGoalsFor +~ agf)
. (gmsGoalsAgainst +~ aga)
-- | Validates the game date
validateGameDate :: ProgState -> ProgState
@@ -111,3 +140,151 @@ validateGameDate s = fromMaybe s $ do
. (gameMonth .~ Nothing)
. (gameDay .~ Nothing)
else s
-- | Starts player creation mode
createPlayer :: ProgState -> ProgState
createPlayer = let
callback = modify $ progMode .~ MainMenu
cps = newCreatePlayerState
& cpsSuccessCallback .~ callback
& cpsFailureCallback .~ callback
in progMode .~ CreatePlayer cps
-- | Starts goalie creation mode
createGoalie :: ProgState -> ProgState
createGoalie = let
callback = modify $ progMode .~ MainMenu
cgs = newCreateGoalieState
& cgsSuccessCallback .~ callback
& cgsFailureCallback .~ callback
in progMode .~ CreateGoalie cgs
-- | Starts the player editing process
editPlayer :: ProgState -> ProgState
editPlayer = progMode .~ EditPlayer newEditPlayerState
-- | Adds the entered player to the roster
addPlayer :: ProgState -> ProgState
addPlayer s = fromMaybe s $ do
let cps = s^.progMode.createPlayerStateL
num <- cps^.cpsNumber
let
name = cps^.cpsName
pos = cps^.cpsPosition
player = newPlayer num name pos
Just $ s & database.dbPlayers
%~ (++[player])
-- | Adds the entered goalie to the roster
addGoalie :: ProgState -> ProgState
addGoalie s = fromMaybe s $ do
let cgs = s^.progMode.createGoalieStateL
num <- cgs^.cgsNumber
let
name = cgs^.cgsName
goalie = newGoalie num name
Just $ s & database.dbGoalies
%~ (++[goalie])
-- | Resets the 'CreatePlayerState' value
resetCreatePlayerState :: ProgState -> ProgState
resetCreatePlayerState = progMode.createPlayerStateL
%~ (cpsNumber .~ Nothing)
. (cpsName .~ "")
. (cpsPosition .~ "")
-- | Resets the 'CreateGoalieState' value
resetCreateGoalieState :: ProgState -> ProgState
resetCreateGoalieState = progMode.createGoalieStateL
%~ (cgsNumber .~ Nothing)
. (cgsName .~ "")
-- | Awards the goal and assists to the players
recordGoalAssists :: ProgState -> ProgState
recordGoalAssists ps = fromMaybe ps $ do
let gs = ps^.progMode.gameStateL
goalId <- gs^.goalBy
let assistIds = gs^.assistsBy
Just $ ps
& awardGoal goalId
& (\s -> foldr awardAssist s assistIds)
& progMode.gameStateL
%~ (goalBy .~ Nothing)
. (assistsBy .~ [])
. (pointsAccounted %~ succ)
. (confirmGoalDataFlag .~ False)
-- | Awards a goal to a player
awardGoal
:: Int
-- ^ The player's index number
-> ProgState
-> ProgState
awardGoal n ps = ps
& progMode.gameStateL.gamePlayerStats %~
(\m -> let
stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psGoals %~ succ) m)
& database.dbPlayers %~ map
(\(i, p) -> if i == n
then p
& pYtd.psGoals %~ succ
& pLifetime.psGoals %~ succ
else p) . zip [0..]
-- | Awards an assist to a player
awardAssist
:: Int
-- ^ The player's index number
-> ProgState
-> ProgState
awardAssist n ps = ps
& progMode.gameStateL.gamePlayerStats %~
(\m -> let
stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psAssists %~ succ) m)
& database.dbPlayers %~ map
(\(i, p) -> if i == n
then p
& pYtd.psAssists %~ succ
& pLifetime.psAssists %~ succ
else p) . zip [0..]
-- | Resets the entered data for the current goal
resetGoalData :: ProgState -> ProgState
resetGoalData ps = ps & progMode.gameStateL
%~ (goalBy .~ Nothing)
. (assistsBy .~ [])
. (confirmGoalDataFlag .~ False)
-- | Adds penalty minutes to a player
assignPMins
:: Int
-- ^ The number of minutes to add
-> ProgState
-> ProgState
assignPMins mins s = fromMaybe s $ do
n <- s^.progMode.gameStateL.gameSelectedPlayer
Just $ s
& database.dbPlayers %~ modifyNth n
(((pYtd.psPMin) +~ mins) . ((pLifetime.psPMin) +~ mins))
& progMode.gameStateL
%~ ( gamePlayerStats %~ updateMap n newPlayerStats
(psPMin +~ mins)
)
. (gameSelectedPlayer .~ Nothing)
-- | Resets the program state back to the main menu
backHome :: ProgState -> ProgState
backHome
= (progMode .~ MainMenu)
. (inputBuffer .~ "")
. (scrollOffset .~ 0)
-- | Scrolls the display up
scrollUp :: ProgState -> ProgState
scrollUp = scrollOffset %~ max 0 . pred
-- | Scrolls the display down
scrollDown :: ProgState -> ProgState
scrollDown = scrollOffset %~ succ

View File

@@ -0,0 +1,108 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Actions.GoalieInput
( finishGoalieEntry
, recordGoalieStats
, setGameGoalie
) where
import qualified Data.Map as M
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.), (&), (.~), (%~), (+~))
import Mtlstats.Config
import Mtlstats.Types
import Mtlstats.Util
-- | Attempts to finish game goalie entry
finishGoalieEntry :: ProgState -> ProgState
finishGoalieEntry s = s & progMode.gameStateL.gameGoaliesRecorded
.~ not (null $ s^.progMode.gameStateL.gameGoalieStats)
-- | Records the goalie's game stats
recordGoalieStats :: ProgState -> ProgState
recordGoalieStats s = fromMaybe s $ do
let gs = s^.progMode.gameStateL
gid <- gs^.gameSelectedGoalie
goalie <- nth gid $ s^.database.dbGoalies
mins <- gs^.gameGoalieMinsPlayed
goals <- gs^.gameGoalsAllowed
let
gameStats = M.findWithDefault newGoalieStats gid $ gs^.gameGoalieStats
bumpVal = if gameStats^.gsGames == 0
then 1
else 0
bumpStats gs = gs
& gsGames +~ bumpVal
& gsMinsPlayed +~ mins
& gsGoalsAllowed +~ goals
tryFinish = if mins >= gameLength
then finishGoalieEntry
else id
Just $ s
& progMode.gameStateL
%~ (gameGoalieStats %~ updateMap gid newGoalieStats bumpStats)
. (gameSelectedGoalie .~ Nothing)
. (gameGoalieMinsPlayed .~ Nothing)
. (gameGoalsAllowed .~ Nothing)
& database.dbGoalies
%~ modifyNth gid (\goalie -> goalie
& gYtd %~ bumpStats
& gLifetime %~ bumpStats)
& tryFinish
-- | Records the win, loss, or tie to a specific 'Goalie'
setGameGoalie
:: Int
-- ^ The goalie's index
-> ProgState
-> ProgState
setGameGoalie gid s = fromMaybe s $ do
let gs = s^.progMode.gameStateL
won <- gameWon gs
lost <- gameLost gs
tied <- gs^.overtimeFlag
let
w = if won then 1 else 0
l = if lost then 1 else 0
t = if tied then 1 else 0
updateStats gs = gs
& gsWins +~ w
& gsLosses +~ l
& gsTies +~ t
updateGoalie g = g
& gYtd %~ updateStats
& gLifetime %~ updateStats
updateGameState gs = gs
& gameGoalieStats %~ updateMap gid newGoalieStats updateStats
& gameGoalieAssigned .~ True
Just $ s
& database.dbGoalies %~ modifyNth gid updateGoalie
& progMode.gameStateL %~ updateGameState

View File

@@ -24,3 +24,23 @@ module Mtlstats.Config where
-- | The name of the team whose stats we're tracking
myTeam :: String
myTeam = "MONTREAL"
-- | The maximum number of function keys
maxFunKeys :: Int
maxFunKeys = 9
-- | The application name
appName :: String
appName = "mtlstats"
-- | The database filename
dbFname :: String
dbFname = "database.json"
-- | The maximum number of assists
maxAssists :: Int
maxAssists = 2
-- | The length of a typical game (in minutes)
gameLength :: Int
gameLength = 60

View File

@@ -21,39 +21,74 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module Mtlstats.Control (dispatch) where
import Control.Monad (when)
import Control.Monad.Trans.State (modify)
import Control.Monad (join, when)
import Control.Monad.Extra (ifM)
import Control.Monad.Trans.State (gets, modify)
import Data.Char (toUpper)
import Lens.Micro ((^.), (.~))
import Data.Maybe (fromJust, fromMaybe, isJust)
import Lens.Micro ((^.), (.~), (%~))
import Lens.Micro.Extras (view)
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Control.EditPlayer
import Mtlstats.Control.GoalieInput
import Mtlstats.Format
import Mtlstats.Handlers
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Report
import Mtlstats.Types
import Mtlstats.Util
-- | Reads the program state and returs the apropriate controller to
-- run
dispatch :: ProgState -> Controller
dispatch s = case s^.progMode of
MainMenu -> mainMenuC
NewSeason -> newSeasonC
NewGame gs
| null $ gs^.gameYear -> gameYearC
| null $ gs^.gameMonth -> gameMonthC
| null $ gs^.gameDay -> gameDayC
| null $ gs^.gameType -> gameTypeC
| null $ gs^.otherTeam -> otherTeamC
| null $ gs^.homeScore -> homeScoreC
| null $ gs^.awayScore -> awayScoreC
| null $ gs^.overtimeFlag -> overtimeFlagC
| not $ gs^.dataVerified -> verifyDataC
| fromJust (unaccountedPoints gs) -> goalInput gs
| isJust $ gs^.gameSelectedPlayer -> getPMinsC
| not $ gs^.gamePMinsRecorded -> pMinPlayerC
| not $ gs^.gameGoalieAssigned -> goalieInput s
| otherwise -> reportC
CreatePlayer cps
| null $ cps^.cpsNumber -> getPlayerNumC
| null $ cps^.cpsName -> getPlayerNameC
| null $ cps^.cpsPosition -> getPlayerPosC
| otherwise -> confirmCreatePlayerC
CreateGoalie cgs
| null $ cgs^.cgsNumber -> getGoalieNumC
| null $ cgs^.cgsName -> getGoalieNameC
| otherwise -> confirmCreateGoalieC
EditPlayer eps -> editPlayerC eps
MainMenu -> Controller
mainMenuC :: Controller
mainMenuC = Controller
{ drawController = const $ drawMenu mainMenu
, handleController = menuHandler mainMenu
}
NewSeason -> Controller
newSeasonC :: Controller
newSeasonC = Controller
{ drawController = const $ drawMenu newSeasonMenu
, handleController = \e -> do
menuHandler newSeasonMenu e
return True
}
NewGame gs
| null $ gs^.gameYear -> Controller
gameYearC :: Controller
gameYearC = Controller
{ drawController = \s -> do
header s
drawPrompt gameYearPrompt s
@@ -62,7 +97,8 @@ dispatch s = case s^.progMode of
return True
}
| null $ gs^.gameMonth -> Controller
gameMonthC :: Controller
gameMonthC = Controller
{ drawController = \s -> do
header s
drawMenu gameMonthMenu
@@ -71,7 +107,8 @@ dispatch s = case s^.progMode of
return True
}
| null $ gs^.gameDay -> Controller
gameDayC :: Controller
gameDayC = Controller
{ drawController = \s -> do
header s
drawPrompt gameDayPrompt s
@@ -81,7 +118,8 @@ dispatch s = case s^.progMode of
return True
}
| null $ gs^.gameType -> Controller
gameTypeC :: Controller
gameTypeC = Controller
{ drawController = \s -> do
header s
drawMenu gameTypeMenu
@@ -90,7 +128,8 @@ dispatch s = case s^.progMode of
return True
}
| null $ gs^.otherTeam -> Controller
otherTeamC :: Controller
otherTeamC = Controller
{ drawController = \s -> do
header s
drawPrompt otherTeamPrompt s
@@ -99,7 +138,8 @@ dispatch s = case s^.progMode of
return True
}
| null $ gs^.homeScore -> Controller
homeScoreC :: Controller
homeScoreC = Controller
{ drawController = \s -> do
header s
drawPrompt homeScorePrompt s
@@ -108,40 +148,151 @@ dispatch s = case s^.progMode of
return True
}
| null $ gs^.awayScore -> Controller
awayScoreC :: Controller
awayScoreC = Controller
{ drawController = \s -> do
header s
drawPrompt awayScorePrompt s
, handleController = \e -> do
promptHandler awayScorePrompt e
modify overtimeCheck
modify updateGameStats
return True
}
| null $ gs^.overtimeFlag -> Controller
overtimeFlagC :: Controller
overtimeFlagC = Controller
{ drawController = \s -> do
header s
C.drawString "Did the game go into overtime? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
overtimePrompt e
modify updateGameStats
modify $ progMode.gameStateL.overtimeFlag .~ ynHandler e
return True
}
| otherwise -> Controller
verifyDataC :: Controller
verifyDataC = Controller
{ drawController = \s -> do
(_, cols) <- C.windowSize
C.drawString $ report (fromInteger $ pred cols) s
let gs = s^.progMode.gameStateL
header s
C.drawString "\n"
C.drawString $ " Date: " ++ gameDate gs ++ "\n"
C.drawString $ " Game type: " ++ show (fromJust $ gs^.gameType) ++ "\n"
C.drawString $ "Other team: " ++ gs^.otherTeam ++ "\n"
C.drawString $ "Home score: " ++ show (fromJust $ gs^.homeScore) ++ "\n"
C.drawString $ "Away score: " ++ show (fromJust $ gs^.awayScore) ++ "\n"
C.drawString $ " Overtime: " ++ show (fromJust $ gs^.overtimeFlag) ++ "\n\n"
C.drawString "Is the above information correct? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
when
(case e of
C.EventCharacter _ -> True
C.EventSpecialKey _ -> True
_ -> False) $
modify $ progMode .~ MainMenu
case ynHandler e of
Just True -> do
modify $ progMode.gameStateL.dataVerified .~ True
modify updateGameStats
Just False -> modify $ progMode.gameStateL .~ newGameState
Nothing -> return ()
return True
}
goalInput :: GameState -> Controller
goalInput gs
| null (gs^.goalBy ) = recordGoalC
| not (gs^.confirmGoalDataFlag) = recordAssistC
| otherwise = confirmGoalDataC
recordGoalC :: Controller
recordGoalC = Controller
{ drawController = \s -> let
(game, goal) = gameGoal s
in drawPrompt (recordGoalPrompt game goal) s
, handleController = \e -> do
(game, goal) <- gets gameGoal
promptHandler (recordGoalPrompt game goal) e
return True
}
recordAssistC :: Controller
recordAssistC = Controller
{ drawController = \s -> let
(game, goal, assist) = gameGoalAssist s
in drawPrompt (recordAssistPrompt game goal assist) s
, handleController = \e -> do
(game, goal, assist) <- gets gameGoalAssist
promptHandler (recordAssistPrompt game goal assist) e
return True
}
confirmGoalDataC :: Controller
confirmGoalDataC = Controller
{ drawController = \s -> do
let
(game, goal) = gameGoal s
gs = s^.progMode.gameStateL
players = s^.database.dbPlayers
msg = unlines $
[ " Game: " ++ padNum 2 game
, " Goal: " ++ show goal
, "Goal scored by: " ++
playerSummary (fromJust $ gs^.goalBy >>= flip nth players)
] ++
map
(\pid -> " Assisted by: " ++
playerSummary (fromJust $ nth pid players))
(gs^.assistsBy) ++
[ ""
, "Is the above information correct? (Y/N)"
]
C.drawString msg
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> modify recordGoalAssists
Just False -> modify resetGoalData
Nothing -> return ()
return True
}
pMinPlayerC :: Controller
pMinPlayerC = Controller
{ drawController = \s -> do
header s
drawPrompt pMinPlayerPrompt s
, handleController = \e -> do
promptHandler pMinPlayerPrompt e
return True
}
getPMinsC :: Controller
getPMinsC = Controller
{ drawController = \s -> do
header s
C.drawString $ fromMaybe "" $ do
pid <- s^.progMode.gameStateL.gameSelectedPlayer
player <- nth pid $ s^.database.dbPlayers
Just $ playerSummary player ++ "\n"
drawPrompt assignPMinsPrompt s
, handleController = \e -> do
promptHandler assignPMinsPrompt e
return True
}
reportC :: Controller
reportC = Controller
{ drawController = \s -> do
(rows, cols) <- C.windowSize
C.drawString $ unlines $ slice
(s^.scrollOffset)
(fromInteger $ pred rows)
(report (fromInteger $ pred cols) s)
return C.CursorInvisible
, handleController = \e -> do
case e of
C.EventSpecialKey C.KeyUpArrow -> modify scrollUp
C.EventSpecialKey C.KeyDownArrow -> modify scrollDown
C.EventSpecialKey C.KeyHome -> modify $ scrollOffset .~ 0
C.EventSpecialKey _ -> modify backHome
C.EventCharacter _ -> modify backHome
_ -> return ()
return True
}
@@ -149,10 +300,96 @@ header :: ProgState -> C.Update ()
header s = C.drawString $
"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
overtimePrompt :: C.Event -> Action ()
overtimePrompt (C.EventCharacter c) = modify $
progMode.gameStateL.overtimeFlag .~ case toUpper c of
'Y' -> Just True
'N' -> Just False
_ -> Nothing
overtimePrompt _ = return ()
getPlayerNumC :: Controller
getPlayerNumC = Controller
{ drawController = drawPrompt playerNumPrompt
, handleController = \e -> do
promptHandler playerNumPrompt e
return True
}
getPlayerNameC :: Controller
getPlayerNameC = Controller
{ drawController = drawPrompt playerNamePrompt
, handleController = \e -> do
promptHandler playerNamePrompt e
return True
}
getPlayerPosC :: Controller
getPlayerPosC = Controller
{ drawController = drawPrompt playerPosPrompt
, handleController = \e -> do
promptHandler playerPosPrompt e
return True
}
confirmCreatePlayerC :: Controller
confirmCreatePlayerC = Controller
{ drawController = \s -> do
let cps = s^.progMode.createPlayerStateL
C.drawString $ " Player number: " ++ show (fromJust $ cps^.cpsNumber) ++ "\n"
C.drawString $ " Player name: " ++ cps^.cpsName ++ "\n"
C.drawString $ "Player position: " ++ cps^.cpsPosition ++ "\n\n"
C.drawString "Create player: are you sure? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> do
modify addPlayer
join $ gets $ view $ progMode.createPlayerStateL.cpsSuccessCallback
Just False ->
join $ gets $ view $ progMode.createPlayerStateL.cpsFailureCallback
Nothing -> return ()
return True
}
getGoalieNumC :: Controller
getGoalieNumC = Controller
{ drawController = drawPrompt goalieNumPrompt
, handleController = \e -> do
promptHandler goalieNumPrompt e
return True
}
getGoalieNameC :: Controller
getGoalieNameC = Controller
{ drawController = drawPrompt goalieNamePrompt
, handleController = \e -> do
promptHandler goalieNamePrompt e
return True
}
confirmCreateGoalieC :: Controller
confirmCreateGoalieC = Controller
{ drawController = \s -> do
let cgs = s^.progMode.createGoalieStateL
C.drawString $ unlines
[ "Goalie number: " ++ show (fromJust $ cgs^.cgsNumber)
, " Goalie name: " ++ cgs^.cgsName
, ""
, "Create goalie: are you sure? (Y/N)"
]
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> do
modify addGoalie
join $ gets (^.progMode.createGoalieStateL.cgsSuccessCallback)
Just False ->
join $ gets (^.progMode.createGoalieStateL.cgsFailureCallback)
Nothing -> return ()
return True
}
gameGoal :: ProgState -> (Int, Int)
gameGoal s =
( s^.database.dbGames
, succ $ s^.progMode.gameStateL.pointsAccounted
)
gameGoalAssist :: ProgState -> (Int, Int, Int)
gameGoalAssist s = let
(game, goal) = gameGoal s
assist = succ $ length $ s^.progMode.gameStateL.assistsBy
in (game, goal, assist)

View File

@@ -0,0 +1,143 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Control.EditPlayer (editPlayerC) where
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.))
import qualified UI.NCurses as C
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Prompt.EditPlayer
import Mtlstats.Types
import Mtlstats.Util
-- | Dispatcher/controller for the player edit mode
editPlayerC :: EditPlayerState -> Controller
editPlayerC eps
| null $ eps^.epsSelectedPlayer = selectPlayerC
| otherwise = case eps^.epsMode of
EPMenu -> menuC
EPNumber -> numberC
EPName -> nameC
EPPosition -> positionC
EPYtdGoals -> ytdGoalsC
EPYtdAssists -> ytdAssistsC
EPYtdPMin -> ytdPMinC
EPLtGoals -> ltGoalsC
EPLtAssists -> ltAssistsC
EPLtPMin -> ltPMinC
selectPlayerC :: Controller
selectPlayerC = Controller
{ drawController = drawPrompt playerToEditPrompt
, handleController = \e -> do
promptHandler playerToEditPrompt e
return True
}
menuC :: Controller
menuC = Controller
{ drawController = \s -> do
let
header = fromMaybe "" $ do
pid <- s^.progMode.editPlayerStateL.epsSelectedPlayer
p <- nth pid $ s^.database.dbPlayers
Just $ playerDetails p ++ "\n"
C.drawString header
drawMenu editPlayerMenu
, handleController = \e -> do
menuHandler editPlayerMenu e
return True
}
numberC :: Controller
numberC = Controller
{ drawController = drawPrompt editPlayerNumPrompt
, handleController = \e -> do
promptHandler editPlayerNumPrompt e
return True
}
nameC :: Controller
nameC = Controller
{ drawController = drawPrompt editPlayerNamePrompt
, handleController = \e -> do
promptHandler editPlayerNamePrompt e
return True
}
positionC :: Controller
positionC = Controller
{ drawController = drawPrompt editPlayerPosPrompt
, handleController = \e -> do
promptHandler editPlayerPosPrompt e
return True
}
ytdGoalsC :: Controller
ytdGoalsC = Controller
{ drawController = drawPrompt editPlayerYtdGoalsPrompt
, handleController = \e -> do
promptHandler editPlayerYtdGoalsPrompt e
return True
}
ytdAssistsC :: Controller
ytdAssistsC = Controller
{ drawController = drawPrompt editPlayerYtdAssistsPrompt
, handleController = \e -> do
promptHandler editPlayerYtdAssistsPrompt e
return True
}
ytdPMinC :: Controller
ytdPMinC = Controller
{ drawController = drawPrompt editPlayerYtdPMinPrompt
, handleController = \e -> do
promptHandler editPlayerYtdPMinPrompt e
return True
}
ltGoalsC :: Controller
ltGoalsC = Controller
{ drawController = drawPrompt editPlayerLtGoalsPrompt
, handleController = \e -> do
promptHandler editPlayerLtGoalsPrompt e
return True
}
ltAssistsC :: Controller
ltAssistsC = Controller
{ drawController = drawPrompt editPlayerLtAssistsPrompt
, handleController = \e -> do
promptHandler editPlayerLtAssistsPrompt e
return True
}
ltPMinC :: Controller
ltPMinC = Controller
{ drawController = drawPrompt editPlayerLtPMinPrompt
, handleController = \e -> do
promptHandler editPlayerLtPMinPrompt e
return True
}

View File

@@ -0,0 +1,66 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Control.GoalieInput (goalieInput) where
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.))
import qualified UI.NCurses as C
import Mtlstats.Format
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Prompt.GoalieInput
import Mtlstats.Types
import Mtlstats.Util
-- | The dispatcher for handling goalie input
goalieInput :: ProgState -> Controller
goalieInput s = let
gs = s^.progMode.gameStateL
in if gs^.gameGoaliesRecorded
then selectGameGoalieC s
else if null $ gs^.gameSelectedGoalie
then selectGoalieC
else if null $ gs^.gameGoalieMinsPlayed
then minsPlayedC
else goalsAllowedC
selectGoalieC :: Controller
selectGoalieC = promptController selectGameGoaliePrompt
minsPlayedC :: Controller
minsPlayedC = promptControllerWith header goalieMinsPlayedPrompt
goalsAllowedC :: Controller
goalsAllowedC = promptControllerWith header goalsAllowedPrompt
selectGameGoalieC :: ProgState -> Controller
selectGameGoalieC = menuController . gameGoalieMenu
header :: ProgState -> C.Update ()
header s = C.drawString $ unlines
[ "*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***"
, fromMaybe "" $ do
n <- s^.progMode.gameStateL.gameSelectedGoalie
g <- nth n $ s^.database.dbGoalies
Just $ goalieSummary g
]

33
src/Mtlstats/Handlers.hs Normal file
View File

@@ -0,0 +1,33 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Handlers (ynHandler) where
import Data.Char (toUpper)
import qualified UI.NCurses as C
-- | Handler for a yes/no prompt
ynHandler :: C.Event -> Maybe Bool
ynHandler (C.EventCharacter c) = case toUpper c of
'Y' -> Just True
'N' -> Just False
_ -> Nothing
ynHandler _ = Nothing

View File

@@ -21,23 +21,48 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module Mtlstats.Menu (
-- * Menu Functions
menuController,
drawMenu,
menuHandler,
-- * Menus
mainMenu,
newSeasonMenu,
gameMonthMenu,
gameTypeMenu
gameTypeMenu,
editPlayerMenu,
gameGoalieMenu
) where
import Control.Monad.Trans.State (modify)
import Control.Monad.IO.Class (liftIO)
import Control.Monad.Trans.State (gets, modify)
import Data.Aeson (encodeFile)
import Data.Char (toUpper)
import qualified Data.Map as M
import Data.Maybe (mapMaybe)
import Lens.Micro ((^.), (.~), (?~))
import Lens.Micro.Extras (view)
import System.EasyFile
( createDirectoryIfMissing
, getAppUserDataDirectory
, (</>)
)
import qualified UI.NCurses as C
import Mtlstats.Actions
import qualified Mtlstats.Actions.GoalieInput as GI
import Mtlstats.Config
import Mtlstats.Types
import Mtlstats.Types.Menu
import Mtlstats.Util
-- | Generates a simple 'Controller' for a Menu
menuController :: Menu () -> Controller
menuController menu = Controller
{ drawController = const $ drawMenu menu
, handleController = \e -> do
menuHandler menu e
return True
}
-- | The draw function for a 'Menu'
drawMenu :: Menu a -> C.Update C.CursorMode
@@ -60,7 +85,19 @@ mainMenu = Menu "*** MAIN MENU ***" True
modify startNewSeason >> return True
, MenuItem '2' "New Game" $
modify startNewGame >> return True
, MenuItem '3' "Exit" $
, MenuItem '3' "Create Player" $
modify createPlayer >> return True
, MenuItem '4' "Create Goalie" $
modify createGoalie >> return True
, MenuItem '5' "Edit Player" $
modify editPlayer >> return True
, MenuItem '6' "Exit" $ do
db <- gets $ view database
liftIO $ do
dir <- getAppUserDataDirectory appName
let dbFile = dir </> dbFname
createDirectoryIfMissing True dir
encodeFile dbFile db
return False
]
@@ -102,3 +139,36 @@ gameTypeMenu = Menu "Game type:" ()
, MenuItem '2' "Away Game" $
modify $ progMode.gameStateL.gameType ?~ AwayGame
]
-- | The player edit menu
editPlayerMenu :: Menu ()
editPlayerMenu = Menu "*** EDIT PLAYER ***" () $ map
(\(ch, label, mode) -> MenuItem ch label $ case mode of
Nothing -> modify $ progMode .~ MainMenu
Just m -> modify $ progMode.editPlayerStateL.epsMode .~ m)
[ ( '1', "Change number", Just EPNumber )
, ( '2', "Change name", Just EPName )
, ( '3', "Change position", Just EPPosition )
, ( '4', "YTD goals", Just EPYtdGoals )
, ( '5', "YTD assists", Just EPYtdAssists )
, ( '6', "YTD penalty mins", Just EPYtdPMin )
, ( '7', "Lifetime goals", Just EPLtGoals )
, ( '8', "Lifetime assists", Just EPLtAssists )
, ( '9', "Lifetime penalty mins", Just EPLtPMin )
, ( '0', "Finished editing", Nothing )
]
-- | Game goalie selection menu
gameGoalieMenu :: ProgState -> Menu ()
gameGoalieMenu s = let
title = "Which goalie should get credit for the game?"
gids = map fst $ M.toList $ s^.progMode.gameStateL.gameGoalieStats
goalies = mapMaybe
(\n -> do
goalie <- nth n $ s^.database.dbGoalies
Just (n, goalie))
gids
in Menu title () $ map
(\(ch, (gid, goalie)) -> MenuItem ch (goalieSummary goalie) $
modify $ GI.setGameGoalie gid) $
zip ['1'..] goalies

View File

@@ -19,31 +19,53 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Prompt (
-- * Prompt Functions
drawPrompt,
promptHandler,
promptControllerWith,
promptController,
strPrompt,
numPrompt,
selectPrompt,
-- * Individual prompts
gameYearPrompt,
gameDayPrompt,
otherTeamPrompt,
homeScorePrompt,
awayScorePrompt
awayScorePrompt,
playerNumPrompt,
playerNamePrompt,
playerPosPrompt,
goalieNumPrompt,
goalieNamePrompt,
selectPlayerPrompt,
selectGoaliePrompt,
recordGoalPrompt,
recordAssistPrompt,
pMinPlayerPrompt,
assignPMinsPrompt,
playerToEditPrompt
) where
import Control.Monad (when)
import Control.Monad.Extra (whenJust)
import Control.Monad.Trans.State (gets, modify)
import Data.Char (isDigit, toUpper)
import Data.Foldable (forM_)
import Lens.Micro ((^.), (.~), (?~))
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.), (&), (.~), (?~), (%~))
import Lens.Micro.Extras (view)
import Text.Read (readMaybe)
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Config
import Mtlstats.Format
import Mtlstats.Types
import Mtlstats.Util
-- | Draws the prompt to the screen
drawPrompt :: Prompt -> ProgState -> C.Update C.CursorMode
@@ -63,10 +85,35 @@ promptHandler p (C.EventCharacter c) = let
modify $ addChar c'
promptHandler _ (C.EventSpecialKey C.KeyBackspace) =
modify removeChar
promptHandler p (C.EventSpecialKey (C.KeyFunction k)) =
promptFunctionKey p k
promptHandler p (C.EventSpecialKey k) =
promptSpecialKey p k
promptHandler _ _ = return ()
-- | Builds a controller out of a prompt with a header
promptControllerWith
:: (ProgState -> C.Update ())
-- ^ The header
-> Prompt
-- ^ The prompt to use
-> Controller
-- ^ The resulting controller
promptControllerWith header prompt = Controller
{ drawController = \s -> do
header s
drawPrompt prompt s
, handleController = \e -> do
promptHandler prompt e
return True
}
-- | Builds a controller out of a prompt
promptController
:: Prompt
-- ^ The prompt to use
-> Controller
-- ^ The resulting controller
promptController = promptControllerWith (const $ return ())
-- | Builds a string prompt
strPrompt
:: String
@@ -78,7 +125,7 @@ strPrompt pStr act = Prompt
{ promptDrawer = drawSimplePrompt pStr
, promptCharCheck = const True
, promptAction = act
, promptFunctionKey = const $ return ()
, promptSpecialKey = const $ return ()
}
-- | Builds a numeric prompt
@@ -92,7 +139,44 @@ numPrompt pStr act = Prompt
{ promptDrawer = drawSimplePrompt pStr
, promptCharCheck = isDigit
, promptAction = \inStr -> forM_ (readMaybe inStr) act
, promptFunctionKey = const $ return ()
, promptSpecialKey = const $ return ()
}
-- | Builds a selection prompt
selectPrompt :: SelectParams a -> Prompt
selectPrompt params = Prompt
{ promptDrawer = \s -> do
let sStr = s^.inputBuffer
C.drawString $ spPrompt params ++ sStr
(row, col) <- C.cursorPosition
C.drawString $ "\n\n" ++ spSearchHeader params ++ "\n"
let results = zip [1..maxFunKeys] $ spSearch params sStr (s^.database)
C.drawString $ unlines $ map
(\(n, (_, x)) -> let
desc = spElemDesc params x
in "F" ++ show n ++ ") " ++ desc)
results
C.moveCursor row col
, promptCharCheck = const True
, promptAction = \sStr -> if null sStr
then spCallback params Nothing
else do
db <- gets (^.database)
case spSearchExact params sStr db of
Nothing -> spNotFound params sStr
Just n -> spCallback params $ Just n
, promptSpecialKey = \case
C.KeyFunction rawK -> do
sStr <- gets (^.inputBuffer)
db <- gets (^.database)
let
n = pred $ fromInteger rawK
results = spSearch params sStr db
when (n < maxFunKeys) $
whenJust (nth n results) $ \(n, _) -> do
modify $ inputBuffer .~ ""
spCallback params $ Just n
_ -> return ()
}
-- | Prompts for the game year
@@ -120,5 +204,136 @@ awayScorePrompt :: Prompt
awayScorePrompt = numPrompt "Away score: " $
modify . (progMode.gameStateL.awayScore ?~)
-- | Prompts for a new player's number
playerNumPrompt :: Prompt
playerNumPrompt = numPrompt "Player number: " $
modify . (progMode.createPlayerStateL.cpsNumber ?~)
-- | Prompts for a new player's name
playerNamePrompt :: Prompt
playerNamePrompt = strPrompt "Player name: " $
modify . (progMode.createPlayerStateL.cpsName .~)
-- | Prompts for a new player's position
playerPosPrompt :: Prompt
playerPosPrompt = strPrompt "Player position: " $
modify . (progMode.createPlayerStateL.cpsPosition .~)
-- | Prompts tor the goalie's number
goalieNumPrompt :: Prompt
goalieNumPrompt = numPrompt "Goalie number: " $
modify . (progMode.createGoalieStateL.cgsNumber ?~)
-- | Prompts for the goalie's name
goalieNamePrompt :: Prompt
goalieNamePrompt = strPrompt "Goalie name: " $
modify . (progMode.createGoalieStateL.cgsName .~)
-- | Selects a player (creating one if necessary)
selectPlayerPrompt
:: String
-- ^ The prompt string
-> (Maybe Int -> Action ())
-- ^ The callback to run (takes the index number of the payer as
-- input)
-> Prompt
selectPlayerPrompt pStr callback = selectPrompt SelectParams
{ spPrompt = pStr
, spSearchHeader = "Player select:"
, spSearch = \sStr db -> playerSearch sStr (db^.dbPlayers)
, spSearchExact = \sStr db -> fst <$> playerSearchExact sStr (db^.dbPlayers)
, spElemDesc = playerSummary
, spCallback = callback
, spNotFound = \sStr -> do
mode <- gets (^.progMode)
let
cps = newCreatePlayerState
& cpsName .~ sStr
& cpsSuccessCallback .~ do
modify $ progMode .~ mode
index <- pred . length <$> gets (^.database.dbPlayers)
callback $ Just index
& cpsFailureCallback .~ modify (progMode .~ mode)
modify $ progMode .~ CreatePlayer cps
}
-- | Selects a goalie (creating one if necessary)
selectGoaliePrompt
:: String
-- ^ The prompt string
-> (Maybe Int -> Action ())
-- ^ The callback to run (takes the index number of the goalie as
-- input)
-> Prompt
selectGoaliePrompt pStr callback = selectPrompt SelectParams
{ spPrompt = pStr
, spSearchHeader = "Goalie select:"
, spSearch = \sStr db -> goalieSearch sStr (db^.dbGoalies)
, spSearchExact = \sStr db -> fst <$> goalieSearchExact sStr (db^.dbGoalies)
, spElemDesc = goalieSummary
, spCallback = callback
, spNotFound = \sStr -> do
mode <- gets (^.progMode)
let
cgs = newCreateGoalieState
& cgsName .~ sStr
& cgsSuccessCallback .~ do
modify $ progMode .~ mode
index <- pred . length <$> gets (^.database.dbGoalies)
callback $ Just index
& cgsFailureCallback .~ modify (progMode .~ mode)
modify $ progMode .~ CreateGoalie cgs
}
-- | Prompts for the player who scored the goal
recordGoalPrompt
:: Int
-- ^ The game number
-> Int
-- ^ The goal number
-> Prompt
recordGoalPrompt game goal = selectPlayerPrompt
( "*** GAME " ++ padNum 2 game ++ " ***\n"
++ "Who scored goal number " ++ show goal ++ "? "
) $ modify . (progMode.gameStateL.goalBy .~)
-- | Prompts for a player who assisted the goal
recordAssistPrompt
:: Int
-- ^ The game number
-> Int
-- ^ The goal nuber
-> Int
-- ^ The assist number
-> Prompt
recordAssistPrompt game goal assist = selectPlayerPrompt
( "*** GAME " ++ padNum 2 game ++ " ***\n"
++ "Goal: " ++ show goal ++ "\n"
++ "Assist #" ++ show assist ++ ": "
) $ \case
Nothing -> modify $ progMode.gameStateL.confirmGoalDataFlag .~ True
Just n -> do
modify $ progMode.gameStateL.assistsBy %~ (++[n])
nAssists <- length <$> gets (view $ progMode.gameStateL.assistsBy)
when (nAssists >= maxAssists) $
modify $ progMode.gameStateL.confirmGoalDataFlag .~ True
-- | Prompts for the player to assign penalty minutes to
pMinPlayerPrompt :: Prompt
pMinPlayerPrompt = selectPlayerPrompt
"Assign penalty minutes to: " $
\case
Nothing -> modify $ progMode.gameStateL.gamePMinsRecorded .~ True
Just n -> modify $ progMode.gameStateL.gameSelectedPlayer ?~ n
-- | Prompts for the number of penalty mintues to assign to the player
assignPMinsPrompt :: Prompt
assignPMinsPrompt = numPrompt "Penalty minutes: " $
modify . assignPMins
playerToEditPrompt :: Prompt
playerToEditPrompt = selectPlayerPrompt "Player to edit: " $
modify . (progMode.editPlayerStateL.epsSelectedPlayer .~)
drawSimplePrompt :: String -> ProgState -> C.Update ()
drawSimplePrompt pStr s = C.drawString $ pStr ++ s^.inputBuffer

View File

@@ -0,0 +1,92 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Prompt.EditPlayer
( editPlayerNumPrompt
, editPlayerNamePrompt
, editPlayerPosPrompt
, editPlayerYtdGoalsPrompt
, editPlayerYtdAssistsPrompt
, editPlayerYtdPMinPrompt
, editPlayerLtGoalsPrompt
, editPlayerLtAssistsPrompt
, editPlayerLtPMinPrompt
) where
import Control.Monad.Extra (whenJustM)
import Control.Monad.Trans.State (gets, modify)
import Lens.Micro ((^.), (.~), (%~))
import Mtlstats.Prompt
import Mtlstats.Types
import Mtlstats.Util
-- | Prompt to edit a player's number
editPlayerNumPrompt :: Prompt
editPlayerNumPrompt = numPrompt "Player number: " $
editPlayer . (pNumber .~)
-- | Prompt to edit a player's name
editPlayerNamePrompt :: Prompt
editPlayerNamePrompt = strPrompt "Player name: " $
editPlayer . (pName .~)
-- | Prompt to edit a player's position
editPlayerPosPrompt :: Prompt
editPlayerPosPrompt = strPrompt "Player position: " $
editPlayer . (pPosition .~)
-- | Prompt to edit a player's year-to-date goals
editPlayerYtdGoalsPrompt :: Prompt
editPlayerYtdGoalsPrompt = numPrompt "Year-to-date goals: " $
editPlayer . (pYtd.psGoals .~)
-- | Prompt to edit a player's year-to-date assists
editPlayerYtdAssistsPrompt :: Prompt
editPlayerYtdAssistsPrompt = numPrompt "Year-to-date assists: " $
editPlayer . (pYtd.psAssists .~)
-- | Prompt to edit a player's year-to-date penalty minutes
editPlayerYtdPMinPrompt :: Prompt
editPlayerYtdPMinPrompt = numPrompt "Year-to-date penalty minutes: " $
editPlayer . (pYtd.psPMin .~)
-- | Prompt to edit a player's lifetime goals
editPlayerLtGoalsPrompt :: Prompt
editPlayerLtGoalsPrompt = numPrompt "Lifetime goals: " $
editPlayer . (pLifetime.psGoals .~)
-- | Prompt to edit a player's lifetime assists
editPlayerLtAssistsPrompt :: Prompt
editPlayerLtAssistsPrompt = numPrompt "Lifetime assists: " $
editPlayer . (pLifetime.psAssists .~)
-- | Prompt to edit a player's lifetime penalty minutes
editPlayerLtPMinPrompt :: Prompt
editPlayerLtPMinPrompt = numPrompt "Lifetime penalty minutes: " $
editPlayer . (pLifetime.psPMin .~)
editPlayer :: (Player -> Player) -> Action ()
editPlayer f =
whenJustM (gets (^.progMode.editPlayerStateL.epsSelectedPlayer)) $ \pid ->
modify
$ (database.dbPlayers %~ modifyNth pid f)
. (progMode.editPlayerStateL.epsMode .~ EPMenu)

View File

@@ -0,0 +1,56 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Prompt.GoalieInput
( selectGameGoaliePrompt
, goalieMinsPlayedPrompt
, goalsAllowedPrompt
) where
import Control.Monad (when)
import Control.Monad.Trans.State (gets, modify)
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.), (.~), (?~))
import Mtlstats.Actions.GoalieInput
import Mtlstats.Config
import Mtlstats.Prompt
import Mtlstats.Types
-- | Prompts for a goalie who played in the game
selectGameGoaliePrompt :: Prompt
selectGameGoaliePrompt = selectGoaliePrompt "Which goalie played this game: " $
\case
Nothing -> modify finishGoalieEntry
Just n -> modify $ progMode.gameStateL.gameSelectedGoalie ?~ n
-- | Prompts for the number of minutes the goalie has played
goalieMinsPlayedPrompt :: Prompt
goalieMinsPlayedPrompt = numPrompt "Minutes played: " $
modify . (progMode.gameStateL.gameGoalieMinsPlayed ?~)
-- | Prompts for the number of goals the goalie allowed
goalsAllowedPrompt :: Prompt
goalsAllowedPrompt = numPrompt "Goals allowed: " $ \n -> do
modify (progMode.gameStateL.gameGoalsAllowed ?~ n)
modify recordGoalieStats

View File

@@ -19,14 +19,16 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Report (report) where
module Mtlstats.Report (report, gameDate, playerNameColWidth) where
import qualified Data.Map as M
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.))
import Mtlstats.Config
import Mtlstats.Format
import Mtlstats.Types
import Mtlstats.Util
-- | Generates the report
report
@@ -34,12 +36,21 @@ report
-- ^ The number of columns for the report
-> ProgState
-- ^ The program state
-> String
report width s = unlines $ fromMaybe [] $ do
-> [String]
report width s
= standingsReport width s
++ [""]
++ gameStatsReport width s
++ [""]
++ yearToDateStatsReport width s
standingsReport :: Int -> ProgState -> [String]
standingsReport width s = fromMaybe [] $ do
let
db = s^.database
gs = s^.progMode.gameStateL
gNum = db^.dbGames
date = gameDate gs
hTeam = homeTeam gs
aTeam = awayTeam gs
hStats = db^.dbHomeGameStats
@@ -47,10 +58,6 @@ report width s = unlines $ fromMaybe [] $ do
tStats = addGameStats hStats aStats
hScore <- gs^.homeScore
aScore <- gs^.awayScore
month <- month <$> gs^.gameMonth
day <- padNum 2 <$> gs^.gameDay
year <- show <$> gs^.gameYear
let date = month ++ " " ++ day ++ " " ++ year
Just
[ overlay
("GAME NUMBER " ++ padNum 2 gNum)
@@ -66,6 +73,8 @@ report width s = unlines $ fromMaybe [] $ do
++ right 4 "W"
++ right 4 "L"
++ right 4 "OT"
++ right 4 "GF"
++ right 4 "GA"
++ right 4 "P"
, centre width
$ left 11 "HOME"
@@ -75,16 +84,81 @@ report width s = unlines $ fromMaybe [] $ do
++ showStats aStats
, centre width
$ replicate 11 ' '
++ replicate (2 + 4 * 4) '-'
++ replicate (2 + 4 * 6) '-'
, centre width
$ left 11 "TOTALS"
++ showStats tStats
]
gameStatsReport :: Int -> ProgState -> [String]
gameStatsReport width s = playerReport width "GAME" $
fromMaybe [] $ mapM
(\(pid, stats) -> do
p <- nth pid $ s^.database.dbPlayers
Just (p, stats))
(M.toList $ s^.progMode.gameStateL.gamePlayerStats)
yearToDateStatsReport :: Int -> ProgState -> [String]
yearToDateStatsReport width s = playerReport width "YEAR TO DATE" $
map (\p -> (p, p^.pYtd)) $
filter playerIsActive $ s^.database.dbPlayers
gameDate :: GameState -> String
gameDate gs = fromMaybe "" $ do
year <- show <$> gs^.gameYear
month <- month <$> gs^.gameMonth
day <- padNum 2 <$> gs^.gameDay
Just $ month ++ " " ++ day ++ " " ++ year
playerReport :: Int -> String -> [(Player, PlayerStats)] -> [String]
playerReport width label ps = let
nameWidth = playerNameColWidth $ map fst ps
tStats = foldr (addPlayerStats . snd) newPlayerStats ps
in
[ centre width (label ++ " STATISTICS")
, ""
, centre width
$ "NO. "
++ left nameWidth "PLAYER"
++ right 3 "G"
++ right 6 "A"
++ right 6 "P"
++ right 6 "PM"
] ++ map
(\(p, stats) -> centre width
$ right 2 (show $ p^.pNumber)
++ " "
++ left nameWidth (p^.pName)
++ right 3 (show $ stats^.psGoals)
++ right 6 (show $ stats^.psAssists)
++ right 6 (show $ psPoints stats)
++ right 6 (show $ stats^.psPMin))
ps ++
[ centre width
$ replicate (4 + nameWidth) ' '
++ replicate (3 + 3 * 6) '-'
, overlay
(label ++ " TOTALS")
( centre width
$ replicate (4 + nameWidth) ' '
++ right 3 (show $ tStats^.psGoals)
++ right 6 (show $ tStats^.psAssists)
++ right 6 (show $ psPoints tStats)
++ right 6 (show $ tStats^.psPMin)
)
]
playerNameColWidth :: [Player] -> Int
playerNameColWidth = foldr
(\player current -> max current $ succ $ length $ player^.pName)
10
showStats :: GameStats -> String
showStats gs
= right 2 (show $ gmsGames gs)
++ right 4 (show $ gs^.gmsWins)
++ right 4 (show $ gs^.gmsLosses)
++ right 4 (show $ gs^.gmsOvertime)
++ right 4 (show $ gs^.gmsGoalsFor)
++ right 4 (show $ gs^.gmsGoalsAgainst)
++ right 4 (show $ gmsPoints gs)

View File

@@ -26,9 +26,13 @@ module Mtlstats.Types (
Controller (..),
Action,
ProgState (..),
GameState (..),
ProgMode (..),
GameState (..),
GameType (..),
CreatePlayerState (..),
CreateGoalieState (..),
EditPlayerState (..),
EditPlayerMode (..),
Database (..),
Player (..),
PlayerStats (..),
@@ -36,13 +40,18 @@ module Mtlstats.Types (
GoalieStats (..),
GameStats (..),
Prompt (..),
SelectParams (..),
-- * Lenses
-- ** ProgState Lenses
database,
progMode,
inputBuffer,
scrollOffset,
-- ** ProgMode Lenses
gameStateL,
createPlayerStateL,
createGoalieStateL,
editPlayerStateL,
-- ** GameState Lenses
gameYear,
gameMonth,
@@ -52,6 +61,34 @@ module Mtlstats.Types (
homeScore,
awayScore,
overtimeFlag,
dataVerified,
pointsAccounted,
goalBy,
assistsBy,
gamePlayerStats,
confirmGoalDataFlag,
gameSelectedPlayer,
gamePMinsRecorded,
gameGoalieStats,
gameSelectedGoalie,
gameGoalieMinsPlayed,
gameGoalsAllowed,
gameGoaliesRecorded,
gameGoalieAssigned,
-- ** CreatePlayerState Lenses
cpsNumber,
cpsName,
cpsPosition,
cpsSuccessCallback,
cpsFailureCallback,
-- ** CreateGoalieState Lenses
cgsNumber,
cgsName,
cgsSuccessCallback,
cgsFailureCallback,
-- ** EditPlayerState Lenses
epsSelectedPlayer,
epsMode,
-- ** Database Lenses
dbPlayers,
dbGoalies,
@@ -77,7 +114,6 @@ module Mtlstats.Types (
gsGames,
gsMinsPlayed,
gsGoalsAllowed,
gsGoalsAgainst,
gsWins,
gsLosses,
gsTies,
@@ -85,9 +121,14 @@ module Mtlstats.Types (
gmsWins,
gmsLosses,
gmsOvertime,
gmsGoalsFor,
gmsGoalsAgainst,
-- * Constructors
newProgState,
newGameState,
newCreatePlayerState,
newCreateGoalieState,
newEditPlayerState,
newDatabase,
newPlayer,
newPlayerStats,
@@ -103,12 +144,25 @@ module Mtlstats.Types (
gameWon,
gameLost,
gameTied,
unaccountedPoints,
-- ** GameStats Helpers
gmsGames,
gmsPoints,
addGameStats,
-- ** Player Helpers
pPoints
playerSearch,
playerSearchExact,
modifyPlayer,
playerSummary,
playerDetails,
playerIsActive,
-- ** PlayerStats Helpers
psPoints,
addPlayerStats,
-- ** Goalie Helpers
goalieSearch,
goalieSearchExact,
goalieSummary
) where
import Control.Monad.Trans.State (StateT)
@@ -124,6 +178,9 @@ import Data.Aeson
, (.:)
, (.=)
)
import Data.List (isInfixOf)
import qualified Data.Map as M
import Data.Maybe (listToMaybe)
import Lens.Micro (Lens', lens, (&), (^.), (.~))
import Lens.Micro.TH (makeLenses)
import qualified UI.NCurses as C
@@ -149,7 +206,26 @@ data ProgState = ProgState
-- ^ The program's mode
, _inputBuffer :: String
-- ^ Buffer for user input
} deriving (Eq, Show)
, _scrollOffset :: Int
-- ^ The scrolling offset for the display
}
-- | The program mode
data ProgMode
= MainMenu
| NewSeason
| NewGame GameState
| CreatePlayer CreatePlayerState
| CreateGoalie CreateGoalieState
| EditPlayer EditPlayerState
instance Show ProgMode where
show MainMenu = "MainMenu"
show NewSeason = "NewSeason"
show (NewGame _) = "NewGame"
show (CreatePlayer _) = "CreatePlayer"
show (CreateGoalie _) = "CreateGoalie"
show (EditPlayer _) = "EditPlayer"
-- | The game state
data GameState = GameState
@@ -169,21 +245,95 @@ data GameState = GameState
-- ^ The away team's score
, _overtimeFlag :: Maybe Bool
-- ^ Indicates whether or not the game went into overtime
, _dataVerified :: Bool
-- ^ Set to 'True' when the user confirms the entered data
, _pointsAccounted :: Int
-- ^ The number of game points accounted for
, _goalBy :: Maybe Int
-- ^ The index number of the player who scored the most recently
-- entered goal
, _assistsBy :: [Int]
-- ^ The index numbers of the players who have assisted the most
-- recently entered goal
, _gamePlayerStats :: M.Map Int PlayerStats
-- ^ The player stats accumulated over the game
, _confirmGoalDataFlag :: Bool
-- ^ Set when the user confirms the goal data
, _gameSelectedPlayer :: Maybe Int
-- ^ Index number of the selected 'Player'
, _gamePMinsRecorded :: Bool
-- ^ Set when the penalty mintes have been recorded
, _gameGoalieStats :: M.Map Int GoalieStats
-- ^ The goalie stats accumulated over the game
, _gameSelectedGoalie :: Maybe Int
-- ^ Index number of the selected 'Goalie'
, _gameGoalieMinsPlayed :: Maybe Int
-- ^ The number of minutes the currently selected goalie played in
-- the game
, _gameGoalsAllowed :: Maybe Int
-- ^ The number of goals the currently selected goalie allowed in
-- the game
, _gameGoaliesRecorded :: Bool
-- ^ Set when the user confirms that all goalie info has been entered
, _gameGoalieAssigned :: Bool
-- ^ Set to 'True' when the goalie has been selected who will be
-- given the win/loss/tie
} deriving (Eq, Show)
-- | The program mode
data ProgMode
= MainMenu
| NewSeason
| NewGame GameState
deriving (Eq, Show)
-- | The type of game
data GameType
= HomeGame
| AwayGame
deriving (Eq, Show)
-- | Player creation status
data CreatePlayerState = CreatePlayerState
{ _cpsNumber :: Maybe Int
-- ^ The player's number
, _cpsName :: String
-- ^ The player's name
, _cpsPosition :: String
-- ^ The player's position
, _cpsSuccessCallback :: Action ()
-- ^ The function to call on success
, _cpsFailureCallback :: Action ()
-- ^ The function to call on failure
}
-- | Goalie creation status
data CreateGoalieState = CreateGoalieState
{ _cgsNumber :: Maybe Int
-- ^ The goalie's number
, _cgsName :: String
-- ^ The goalie's name
, _cgsSuccessCallback :: Action ()
-- ^ The function to call on success
, _cgsFailureCallback :: Action ()
-- ^ The function to call on failure
}
-- | Player edit status
data EditPlayerState = EditPlayerState
{ _epsSelectedPlayer :: Maybe Int
-- ^ The index number of the player being edited
, _epsMode :: EditPlayerMode
-- ^ The editing mode
}
-- | Player editing mode
data EditPlayerMode
= EPMenu
| EPNumber
| EPName
| EPPosition
| EPYtdGoals
| EPYtdAssists
| EPYtdPMin
| EPLtGoals
| EPLtAssists
| EPLtPMin
deriving (Eq, Show)
-- | Represents the database
data Database = Database
{ _dbPlayers :: [Player]
@@ -325,8 +475,6 @@ data GoalieStats = GoalieStats
-- ^ The number of minutes played
, _gsGoalsAllowed :: Int
-- ^ The number of goals allowed
, _gsGoalsAgainst :: Int
-- ^ The number of goals against
, _gsWins :: Int
-- ^ The number of wins
, _gsLosses :: Int
@@ -340,26 +488,23 @@ instance FromJSON GoalieStats where
<$> v .: "games"
<*> v .: "mins_played"
<*> v .: "goals_allowed"
<*> v .: "goals_against"
<*> v .: "wins"
<*> v .: "losses"
<*> v .: "ties"
instance ToJSON GoalieStats where
toJSON (GoalieStats g m al ag w l t) = object
toJSON (GoalieStats g m a w l t) = object
[ "games" .= g
, "mins_played" .= m
, "goals_allowed" .= al
, "goals_against" .= ag
, "goals_allowed" .= a
, "wins" .= w
, "losses" .= l
, "ties" .= t
]
toEncoding (GoalieStats g m al ag w l t) = pairs $
toEncoding (GoalieStats g m a w l t) = pairs $
"games" .= g <>
"mins_played" .= m <>
"goals_allowed" .= al <>
"goals_against" .= ag <>
"goals_allowed" .= a <>
"wins" .= w <>
"losses" .= l <>
"ties" .= t
@@ -372,6 +517,10 @@ data GameStats = GameStats
-- ^ Games lost
, _gmsOvertime :: Int
-- ^ Games lost in overtime
, _gmsGoalsFor :: Int
-- ^ Goals for the team
, _gmsGoalsAgainst :: Int
-- ^ Goals against the team
} deriving (Eq, Show)
instance FromJSON GameStats where
@@ -379,32 +528,59 @@ instance FromJSON GameStats where
<$> v .: "wins"
<*> v .: "losses"
<*> v .: "overtime"
<*> v .: "goals_for"
<*> v .: "goals_against"
instance ToJSON GameStats where
toJSON (GameStats w l ot) = object
toJSON (GameStats w l ot gf ga) = object
[ "wins" .= w
, "losses" .= l
, "overtime" .= ot
, "goals_for" .= gf
, "goals_against" .= ga
]
toEncoding (GameStats w l ot) = pairs $
toEncoding (GameStats w l ot gf ga) = pairs $
"wins" .= w <>
"losses" .= l <>
"overtime" .= ot
"overtime" .= ot <>
"goals_for" .= gf <>
"goals_against" .= ga
-- | Defines a user prompt
data Prompt = Prompt
{ promptDrawer :: ProgState -> C.Update ()
-- ^ Draws the prompt to thr screen
-- ^ Draws the prompt to the screen
, promptCharCheck :: Char -> Bool
-- ^ Determines whether or not the character is valid
, promptAction :: String -> Action ()
-- ^ Action to perform when the value is entered
, promptFunctionKey :: Integer -> Action ()
-- ^ Action to perform when a function key is pressed
, promptSpecialKey :: C.Key -> Action ()
-- ^ Action to perform when a special key is pressed
}
-- | Parameters for a search prompt
data SelectParams a = SelectParams
{ spPrompt :: String
-- ^ The search prompt
, spSearchHeader :: String
-- ^ The header to display at the top of the search list
, spSearch :: String -> Database -> [(Int, a)]
-- ^ The search function
, spSearchExact :: String -> Database -> Maybe Int
-- ^ Search function looking for an exact match
, spElemDesc :: a -> String
-- ^ Provides a string description of an element
, spCallback :: Maybe Int -> Action ()
-- ^ The function when the selection is made
, spNotFound :: String -> Action ()
-- ^ The function to call when the selection doesn't exist
}
makeLenses ''ProgState
makeLenses ''GameState
makeLenses ''CreatePlayerState
makeLenses ''CreateGoalieState
makeLenses ''EditPlayerState
makeLenses ''Database
makeLenses ''Player
makeLenses ''PlayerStats
@@ -419,12 +595,34 @@ gameStateL = lens
_ -> newGameState)
(\_ gs -> NewGame gs)
createPlayerStateL :: Lens' ProgMode CreatePlayerState
createPlayerStateL = lens
(\case
CreatePlayer cps -> cps
_ -> newCreatePlayerState)
(\_ cps -> CreatePlayer cps)
createGoalieStateL :: Lens' ProgMode CreateGoalieState
createGoalieStateL = lens
(\case
CreateGoalie cgs -> cgs
_ -> newCreateGoalieState)
(\_ cgs -> CreateGoalie cgs)
editPlayerStateL :: Lens' ProgMode EditPlayerState
editPlayerStateL = lens
(\case
EditPlayer eps -> eps
_ -> newEditPlayerState)
(\_ eps -> EditPlayer eps)
-- | Constructor for a 'ProgState'
newProgState :: ProgState
newProgState = ProgState
{ _database = newDatabase
, _progMode = MainMenu
, _inputBuffer = ""
, _scrollOffset = 0
}
-- | Constructor for a 'GameState'
@@ -438,6 +636,46 @@ newGameState = GameState
, _homeScore = Nothing
, _awayScore = Nothing
, _overtimeFlag = Nothing
, _dataVerified = False
, _pointsAccounted = 0
, _goalBy = Nothing
, _assistsBy = []
, _gamePlayerStats = M.empty
, _confirmGoalDataFlag = False
, _gameSelectedPlayer = Nothing
, _gamePMinsRecorded = False
, _gameGoalieStats = M.empty
, _gameSelectedGoalie = Nothing
, _gameGoalieMinsPlayed = Nothing
, _gameGoalsAllowed = Nothing
, _gameGoaliesRecorded = False
, _gameGoalieAssigned = False
}
-- | Constructor for a 'CreatePlayerState'
newCreatePlayerState :: CreatePlayerState
newCreatePlayerState = CreatePlayerState
{ _cpsNumber = Nothing
, _cpsName = ""
, _cpsPosition = ""
, _cpsSuccessCallback = return ()
, _cpsFailureCallback = return ()
}
-- | Constructor for a 'CreateGoalieState'
newCreateGoalieState :: CreateGoalieState
newCreateGoalieState = CreateGoalieState
{ _cgsNumber = Nothing
, _cgsName = ""
, _cgsSuccessCallback = return ()
, _cgsFailureCallback = return ()
}
-- | Constructor for an 'EditPlayerState'
newEditPlayerState :: EditPlayerState
newEditPlayerState = EditPlayerState
{ _epsSelectedPlayer = Nothing
, _epsMode = EPMenu
}
-- | Constructor for a 'Database'
@@ -495,7 +733,6 @@ newGoalieStats = GoalieStats
{ _gsGames = 0
, _gsMinsPlayed = 0
, _gsGoalsAllowed = 0
, _gsGoalsAgainst = 0
, _gsWins = 0
, _gsLosses = 0
, _gsTies = 0
@@ -507,6 +744,8 @@ newGameStats = GameStats
{ _gmsWins = 0
, _gmsLosses = 0
, _gmsOvertime = 0
, _gmsGoalsFor = 0
, _gmsGoalsAgainst = 0
}
-- | Determines the team's score
@@ -545,15 +784,26 @@ gameWon gs = (>) <$> teamScore gs <*> otherScore gs
-- | Checks if the game was lost
gameLost :: GameState -> Maybe Bool
gameLost gs = (<) <$> teamScore gs <*> otherScore gs
gameLost gs = do
ot <- gs^.overtimeFlag
team <- teamScore gs
other <- otherScore gs
Just $ not ot && other > team
-- | Checks if the game has tied
gameTied :: GameState -> Maybe Bool
gameTied gs = (==) <$> gs^.homeScore <*> gs^.awayScore
-- | Checks for unaccounted points
unaccountedPoints :: GameState -> Maybe Bool
unaccountedPoints gs = do
scored <- teamScore gs
let accounted = gs^.pointsAccounted
Just $ scored > accounted
-- | Calculates the number of games played
gmsGames :: GameStats -> Int
gmsGames gs = gs^.gmsWins + gs^.gmsLosses
gmsGames gs = gs^.gmsWins + gs^.gmsLosses + gs^.gmsOvertime
-- | Calculates the number of points
gmsPoints :: GameStats -> Int
@@ -565,8 +815,118 @@ addGameStats s1 s2 = GameStats
{ _gmsWins = s1^.gmsWins + s2^.gmsWins
, _gmsLosses = s1^.gmsLosses + s2^.gmsLosses
, _gmsOvertime = s1^.gmsOvertime + s2^.gmsOvertime
, _gmsGoalsFor = s1^.gmsGoalsFor + s2^.gmsGoalsFor
, _gmsGoalsAgainst = s1^.gmsGoalsAgainst + s2^.gmsGoalsAgainst
}
-- | Searches through a list of players
playerSearch
:: String
-- ^ The search string
-> [Player]
-- ^ The list of players to search
-> [(Int, Player)]
-- ^ The matching players with their index numbers
playerSearch sStr =
filter (match sStr) .
zip [0..]
where match sStr (_, p) = sStr `isInfixOf` (p^.pName)
-- | Searches for a player by exact match on name
playerSearchExact
:: String
-- ^ The player's name
-> [Player]
-- ^ The list of players to search
-> Maybe (Int, Player)
-- ^ The player's index and value
playerSearchExact sStr =
listToMaybe .
filter (match sStr) .
zip [0..]
where match sStr (_, p) = p^.pName == sStr
-- | Modifies a player with a given name
modifyPlayer
:: (Player -> Player)
-- ^ The modification function
-> String
-- ^ The player's name
-> [Player]
-- ^ The list of players to modify
-> [Player]
-- ^ The modified list
modifyPlayer f n = map
(\p -> if p^.pName == n
then f p
else p)
-- | Provides a short summary string for a player
playerSummary :: Player -> String
playerSummary p =
p^.pName ++ " (" ++ show (p^.pNumber) ++ ") " ++ p^.pPosition
-- | Provides a detailed string describing a 'Player'
playerDetails :: Player -> String
playerDetails p = unlines
[ " Number: " ++ show (p^.pNumber)
, " Name: " ++ p^.pName
, " Position: " ++ p^.pPosition
, " YTD goals: " ++ show (p^.pYtd.psGoals)
, " YTD assists: " ++ show (p^.pYtd.psAssists)
, " YTD penalty mins: " ++ show (p^.pYtd.psPMin)
, " Lifetime goals: " ++ show (p^.pLifetime.psGoals)
, " Lifetime assists: " ++ show (p^.pLifetime.psAssists)
, "Lifetime penalty mins: " ++ show (p^.pLifetime.psPMin)
]
-- | Determines whether or not a player has been active in the current
-- season/year
playerIsActive :: Player -> Bool
playerIsActive = do
stats <- (^.pYtd)
return
$ stats^.psGoals /= 0
|| stats^.psAssists /= 0
|| stats^.psPMin /= 0
-- | Calculates a player's points
pPoints :: PlayerStats -> Int
pPoints s = s^.psGoals + s^.psAssists
psPoints :: PlayerStats -> Int
psPoints s = s^.psGoals + s^.psAssists
-- | Adds two 'PlayerStats' together
addPlayerStats :: PlayerStats -> PlayerStats -> PlayerStats
addPlayerStats s1 s2 = newPlayerStats
& psGoals .~ s1^.psGoals + s2^.psGoals
& psAssists .~ s1^.psAssists + s2^.psAssists
& psPMin .~ s1^.psPMin + s2^.psPMin
-- | Searches a list of goalies
goalieSearch
:: String
-- ^ The search string
-> [Goalie]
-- ^ The list to search
-> [(Int, Goalie)]
-- ^ The search results with their corresponding index numbers
goalieSearch sStr = filter (\(_, goalie) -> sStr `isInfixOf` (goalie^.gName)) .
zip [0..]
-- | Searches a list of goalies for an exact match
goalieSearchExact
:: String
-- ^ The search string
-> [Goalie]
-- ^ The list to search
-> Maybe (Int, Goalie)
-- ^ The result with its index number
goalieSearchExact sStr goalies = let
results = filter (\(_, goalie) -> sStr == goalie^.gName) $
zip [0..] goalies
in case results of
[] -> Nothing
result:_ -> Just result
-- | Provides a description string for a 'Goalie'
goalieSummary :: Goalie -> String
goalieSummary g = g^.gName ++ " (" ++ show (g^.gNumber) ++ ")"

77
src/Mtlstats/Util.hs Normal file
View File

@@ -0,0 +1,77 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Util (nth, modifyNth, updateMap, slice) where
import qualified Data.Map as M
-- | Attempt to select the element from a list at a given index
nth
:: Int
-- ^ The index
-> [a]
-- ^ The list
-> Maybe a
nth _ [] = Nothing
nth n (x:xs)
| n == 0 = Just x
| n < 0 = Nothing
| otherwise = nth (pred n) xs
-- | Attempt to modify the index at a given index in a list
modifyNth
:: Int
-- ^ The index
-> (a -> a)
-- ^ The modification function
-> [a]
-- ^ The list
-> [a]
modifyNth n f = map (\(i, x) -> if i == n then f x else x)
. zip [0..]
-- | Modify a value indexed by a given key in a map using a default
-- initial value if not present
updateMap
:: Ord k
=> k
-- ^ The key
-> a
-- ^ The default initial value
-> (a -> a)
-- ^ The modification function
-> M.Map k a
-- ^ The map
-> M.Map k a
updateMap k def f m = let
x = M.findWithDefault def k m
in M.insert k (f x) m
-- | Selects a section of a list
slice
:: Int
-- ^ The index to start at
-> Int
-- ^ The number of elements to take
-> [a]
-- ^ The list to take a subset of
-> [a]
slice offset len = take len . drop offset

View File

@@ -0,0 +1,291 @@
{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Actions.GoalieInputSpec (spec) where
import qualified Data.Map as M
import Data.Maybe (fromJust)
import Lens.Micro ((^.), (&), (.~), (?~))
import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Actions.GoalieInput
import Mtlstats.Types
import Mtlstats.Util
import qualified TypesSpec as TS
spec :: Spec
spec = describe "Mtlstats.Actions.GoalieInput" $ do
finishGoalieEntrySpec
recordGoalieStatsSpec
setGameGoalieSpec
finishGoalieEntrySpec :: Spec
finishGoalieEntrySpec = describe "finishGoalieEntry" $ do
let
progState stats = newProgState
& progMode.gameStateL.gameGoalieStats .~ stats
& finishGoalieEntry
context "no goalie data" $
it "should not set goaliesRecorded" $ let
s = progState M.empty
in s^.progMode.gameStateL.gameGoaliesRecorded `shouldBe` False
context "goalie data" $
it "should set goaliesRecorded" $ let
s = progState $ M.fromList [(1, newGoalieStats)]
in s^.progMode.gameStateL.gameGoaliesRecorded `shouldBe` True
recordGoalieStatsSpec :: Spec
recordGoalieStatsSpec = describe "recordGoalieStats" $ let
goalieStats games mins goals = newGoalieStats
& gsGames .~ games
& gsMinsPlayed .~ mins
& gsGoalsAllowed .~ goals
joe = newGoalie 2 "Joe"
& gYtd .~ goalieStats 10 11 12
& gLifetime .~ goalieStats 20 21 22
bob = newGoalie 3 "Bob"
& gYtd .~ goalieStats 30 31 32
& gLifetime .~ goalieStats 40 41 42
gameState n mins goals = newGameState
& gameGoalieStats .~ M.fromList [(1, goalieStats 1 2 3)]
& gameSelectedGoalie .~ n
& gameGoalieMinsPlayed .~ mins
& gameGoalsAllowed .~ goals
progState n mins goals = newProgState
& database.dbGoalies .~ [joe, bob]
& progMode.gameStateL .~ gameState n mins goals
in mapM_
(\(name, gid, mins, goals, joeData, bobData, reset) -> let
s = recordGoalieStats $ progState gid mins goals
in context name $ do
mapM_
(\( name
, gid
, ( gGames
, gMins
, gGoals
, ytdGames
, ytdMins
, ytdGoals
, ltGames
, ltMins
, ltGoals
)
) -> context name $ do
let
gs = s^.progMode.gameStateL.gameGoalieStats
game = M.findWithDefault newGoalieStats gid gs
goalie = fromJust $ nth gid $ s^.database.dbGoalies
ytd = goalie^.gYtd
lt = goalie^.gLifetime
context "game" $
game `TS.compareTest` goalieStats gGames gMins gGoals
context "year-to-date" $
ytd `TS.compareTest` goalieStats ytdGames ytdMins ytdGoals
context "lifetime" $
lt `TS.compareTest` goalieStats ltGames ltMins ltGoals)
[ ( "checking Joe", 0, joeData )
, ( "checking Bob", 1, bobData )
]
context "selected goalie" $ let
expected = if reset then Nothing else gid
in it ("should be " ++ show expected) $
(s^.progMode.gameStateL.gameSelectedGoalie) `shouldBe` expected
context "minutes played" $ let
expected = if reset then Nothing else mins
in it ("should be " ++ show expected) $
(s^.progMode.gameStateL.gameGoalieMinsPlayed) `shouldBe` expected
context "goals allowed" $ let
expected = if reset then Nothing else goals
in it ("should be " ++ show expected) $
(s^.progMode.gameStateL.gameGoalsAllowed) `shouldBe` expected)
[ ( "updating Joe"
, Just 0
, Just 1
, Just 2
, (1, 1, 2, 11, 12, 14, 21, 22, 24)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, True
)
, ( "updating Bob"
, Just 1
, Just 1
, Just 2
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 3, 5, 30, 32, 34, 40, 42, 44)
, True
)
, ( "goalie out of bounds"
, Just 2
, Just 1
, Just 2
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, False
)
, ( "missing goalie"
, Nothing
, Just 1
, Just 2
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, False
)
, ( "missing minutes"
, Just 0
, Nothing
, Just 1
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, False
)
, ( "missing goals"
, Just 0
, Just 1
, Nothing
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, False
)
]
setGameGoalieSpec :: Spec
setGameGoalieSpec = describe "setGameGoalie" $ let
goalieStats w l t = newGoalieStats
& gsWins .~ w
& gsLosses .~ l
& gsTies .~ t
bob = newGoalie 2 "Bob"
& gYtd .~ goalieStats 10 11 12
& gLifetime .~ goalieStats 20 21 22
joe = newGoalie 3 "Joe"
& gYtd .~ goalieStats 30 31 32
& gLifetime .~ goalieStats 40 41 42
gameState h a ot = newGameState
& gameType ?~ HomeGame
& homeScore ?~ h
& awayScore ?~ a
& overtimeFlag ?~ ot
winningGame = gameState 1 0 False
losingGame = gameState 0 1 False
tiedGame = gameState 0 1 True
in mapM_
(\(label, gameState, gid, bobData, joeData) -> context label $ let
progState = newProgState
& database.dbGoalies .~ [bob, joe]
& progMode.gameStateL .~ gameState
& setGameGoalie gid
in mapM_
(\( label
, gid
, ( gWins
, gLosses
, gTies
, ytdWins
, ytdLosses
, ytdTies
, ltWins
, ltLosses
, ltTies
)
) -> context label $ do
let
goalie = (progState^.database.dbGoalies) !! gid
gameStats = progState^.progMode.gameStateL.gameGoalieStats
game = M.findWithDefault newGoalieStats gid gameStats
ytd = goalie^.gYtd
lifetime = goalie^.gLifetime
mapM_
(\(label, expected, actual) -> context label $
expected `TS.compareTest` actual)
[ ( "game stats", game, goalieStats gWins gLosses gTies )
, ( "YTD stats", ytd, goalieStats ytdWins ytdLosses ytdTies )
, ( "lifetime stats", lifetime, goalieStats ltWins ltLosses ltTies )
]
it "should set the gameGoalieAssigned flag" $
progState^.progMode.gameStateL.gameGoalieAssigned `shouldBe` True)
[ ( "checking Bob", 0, bobData )
, ( "checking Joe", 1, joeData )
])
[ ( "Bob wins"
, winningGame
, 0
, ( 1, 0, 0, 11, 11, 12, 21, 21, 22 )
, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
)
, ( "Bob loses"
, losingGame
, 0
, ( 0, 1, 0, 10, 12, 12, 20, 22, 22 )
, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
)
, ( "Bob ties"
, tiedGame
, 0
, ( 0, 0, 1, 10, 11, 13, 20, 21, 23 )
, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
)
, ( "Joe wins"
, winningGame
, 1
, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
, ( 1, 0, 0, 31, 31, 32, 41, 41, 42 )
)
, ( "Joe loses"
, losingGame
, 1
, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
, ( 0, 1, 0, 30, 32, 32, 40, 42, 42 )
)
, ( "Joe ties"
, tiedGame
, 1
, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
, ( 0, 0, 1, 30, 31, 33, 40, 41, 43 )
)
]

View File

@@ -19,15 +19,32 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module ActionsSpec (spec) where
import Control.Monad (replicateM)
import qualified Data.Map as M
import Data.Maybe (fromJust)
import Lens.Micro ((^.), (&), (.~), (?~), (%~))
import System.Random (randomRIO)
import Test.Hspec (Spec, context, describe, it, shouldBe, shouldNotBe)
import Test.Hspec
( Spec
, context
, describe
, it
, runIO
, shouldBe
, shouldNotBe
, shouldSatisfy
)
import Mtlstats.Actions
import Mtlstats.Types
import Mtlstats.Util
import qualified Actions.GoalieInputSpec as GoalieInput
import qualified TypesSpec as TS
spec :: Spec
spec = describe "Mtlstats.Actions" $ do
@@ -39,6 +56,22 @@ spec = describe "Mtlstats.Actions" $ do
overtimeCheckSpec
updateGameStatsSpec
validateGameDateSpec
createPlayerSpec
createGoalieSpec
editPlayerSpec
addPlayerSpec
addGoalieSpec
resetCreatePlayerStateSpec
resetCreateGoalieStateSpec
recordGoalAssistsSpec
awardGoalSpec
awardAssistSpec
resetGoalDataSpec
assignPMinsSpec
backHomeSpec
scrollUpSpec
scrollDownSpec
GoalieInput.spec
startNewSeasonSpec :: Spec
startNewSeasonSpec = describe "startNewSeason" $ do
@@ -48,7 +81,7 @@ startNewSeasonSpec = describe "startNewSeason" $ do
& startNewSeason
it "should set the progState to NewSeason" $
s ^. progMode `shouldBe` NewSeason
show (s^.progMode) `shouldBe` "NewSeason"
it "should set the number of games to 0" $
s ^. database . dbGames `shouldBe` 0
@@ -61,7 +94,7 @@ startNewGameSpec = describe "startNewGame" $ do
s ^. database . dbGames `shouldBe` 1
it "should set the mode to NewGame" $
s ^. progMode `shouldBe` NewGame newGameState
show (s^.progMode) `shouldBe` "NewGame"
resetYtdSpec :: Spec
resetYtdSpec = describe "resetYtd" $
@@ -93,14 +126,12 @@ resetYtdSpec = describe "resetYtd" $
ytd ^. gsGames `shouldBe` 0
ytd ^. gsMinsPlayed `shouldBe` 0
ytd ^. gsGoalsAllowed `shouldBe` 0
ytd ^. gsGoalsAgainst `shouldBe` 0
ytd ^. gsWins `shouldBe` 0
ytd ^. gsLosses `shouldBe` 0
ytd ^. gsTies `shouldBe` 0
lt ^. gsGames `shouldNotBe` 0
lt ^. gsMinsPlayed `shouldNotBe` 0
lt ^. gsGoalsAllowed `shouldNotBe` 0
lt ^. gsGoalsAgainst `shouldNotBe` 0
lt ^. gsWins `shouldNotBe` 0
lt ^. gsLosses `shouldNotBe` 0
lt ^. gsTies `shouldNotBe` 0) $
@@ -193,6 +224,8 @@ updateGameStatsSpec = describe "updateGameStats" $ do
& gmsWins .~ 1
& gmsLosses .~ 1
& gmsOvertime .~ 1
& gmsGoalsFor .~ 1
& gmsGoalsAgainst .~ 1
s t h a o = newProgState
& progMode.gameStateL
@@ -204,71 +237,79 @@ updateGameStatsSpec = describe "updateGameStats" $ do
%~ (dbHomeGameStats .~ baseStats)
. (dbAwayGameStats .~ baseStats)
db hw hl ho aw al ao = newDatabase
db hw hl ho hf ha aw al ao af aa = newDatabase
& dbHomeGameStats
%~ (gmsWins .~ hw)
. (gmsLosses .~ hl)
. (gmsOvertime .~ ho)
. (gmsGoalsFor .~ hf)
. (gmsGoalsAgainst .~ ha)
& dbAwayGameStats
%~ (gmsWins .~ aw)
. (gmsLosses .~ al)
. (gmsOvertime .~ ao)
. (gmsGoalsFor .~ af)
. (gmsGoalsAgainst .~ aa)
context "home win" $
it "should record a home win" $ let
s' = s (Just HomeGame) (Just 2) (Just 1) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 2 1 1 1 1 1
in db' `shouldBe` db 2 1 1 3 2 1 1 1 1 1
context "home loss" $
it "should record a home loss" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 2 1 1 1 1
in db' `shouldBe` db 1 2 1 2 3 1 1 1 1 1
context "home overtime loss" $
it "should record a home loss and overtime" $ let
it "should record a home overtime" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 2 2 1 1 1
in db' `shouldBe` db 1 1 2 2 3 1 1 1 1 1
context "away win" $
it "should record an away win" $ let
s' = s (Just AwayGame) (Just 1) (Just 2) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 2 1 1
in db' `shouldBe` db 1 1 1 1 1 2 1 1 3 2
context "away loss" $
it "should record an away loss" $ let
s' = s (Just AwayGame) (Just 2) (Just 1) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 2 1
in db' `shouldBe` db 1 1 1 1 1 1 2 1 2 3
context "away overtime loss" $
it "should record an away loss and overtime" $ let
it "should record an away overtime" $ let
s' = s (Just AwayGame) (Just 2) (Just 1) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 2 2
in db' `shouldBe` db 1 1 1 1 1 1 1 2 2 3
context "missing game type" $
it "should not change anything" $ let
s' = s Nothing (Just 1) (Just 2) (Just True)
in updateGameStats s' `shouldBe` s'
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing home score" $
it "should not change anything" $ let
s' = s (Just HomeGame) Nothing (Just 1) (Just True)
in updateGameStats s' `shouldBe` s'
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing away score" $
it "should not change anything" $ let
s' = s (Just HomeGame) (Just 1) Nothing (Just True)
in updateGameStats s' `shouldBe` s'
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing overtime flag" $
it "should not change anything" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) Nothing
in updateGameStats s' `shouldBe` s'
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
validateGameDateSpec :: Spec
validateGameDateSpec = describe "validateGameDate" $ do
@@ -315,6 +356,329 @@ validateGameDateSpec = describe "validateGameDate" $ do
s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
s^.progMode.gameStateL.gameDay `shouldBe` Nothing
createPlayerSpec :: Spec
createPlayerSpec = describe "createPlayer" $
it "should change the mode appropriately" $ let
s = createPlayer newProgState
in show (s^.progMode) `shouldBe` "CreatePlayer"
createGoalieSpec :: Spec
createGoalieSpec = describe "createGoalie" $
it "should change the mode appropriately" $ let
s = createGoalie newProgState
in show (s^.progMode) `shouldBe` "CreateGoalie"
editPlayerSpec :: Spec
editPlayerSpec = describe "editPlayer" $
it "should change the mode appropriately" $ let
s = editPlayer newProgState
in show (s^.progMode) `shouldBe` "EditPlayer"
addPlayerSpec :: Spec
addPlayerSpec = describe "addPlayer" $ do
let
p1 = newPlayer 1 "Joe" "centre"
p2 = newPlayer 2 "Bob" "defense"
db = newDatabase
& dbPlayers .~ [p1]
s pm = newProgState
& progMode .~ pm
& database .~ db
context "data available" $
it "should create the player" $ let
s' = addPlayer $ s $ CreatePlayer $ newCreatePlayerState
& cpsNumber ?~ 2
& cpsName .~ "Bob"
& cpsPosition .~ "defense"
in s'^.database.dbPlayers `shouldBe` [p1, p2]
context "data unavailable" $
it "should not create the player" $ let
s' = addPlayer $ s MainMenu
in s'^.database.dbPlayers `shouldBe` [p1]
addGoalieSpec :: Spec
addGoalieSpec = describe "addGoalie" $ do
let
g1 = newGoalie 2 "Joe"
g2 = newGoalie 3 "Bob"
db = newDatabase
& dbGoalies .~ [g1]
s pm = newProgState
& database .~ db
& progMode .~ pm
context "data available" $
it "should create the goalie" $ let
s' = addGoalie $ s $ CreateGoalie $ newCreateGoalieState
& cgsNumber ?~ 3
& cgsName .~ "Bob"
in s'^.database.dbGoalies `shouldBe` [g1, g2]
context "data unavailable" $
it "should not create the goalie" $ let
s' = addGoalie $ s MainMenu
in s'^.database.dbGoalies `shouldBe` [g1]
resetCreatePlayerStateSpec :: Spec
resetCreatePlayerStateSpec = describe "resetCreatePlayerState" $ let
cps = newCreatePlayerState
& cpsNumber ?~ 1
& cpsName .~ "Joe"
& cpsPosition .~ "centre"
ps = resetCreatePlayerState $
newProgState & progMode.createPlayerStateL .~ cps
in TS.compareTest (ps^.progMode.createPlayerStateL) newCreatePlayerState
resetCreateGoalieStateSpec :: Spec
resetCreateGoalieStateSpec = describe "resetCreateGoalieState" $ let
cgs = newCreateGoalieState
& cgsNumber ?~ 1
& cgsName .~ "Joe"
ps = resetCreateGoalieState $
newProgState & progMode.createGoalieStateL .~ cgs
in TS.compareTest (ps^.progMode.createGoalieStateL) newCreateGoalieState
recordGoalAssistsSpec :: Spec
recordGoalAssistsSpec = describe "recordGoalAssists" $ do
let
joe = newPlayer 1 "Joe" "centre"
bob = newPlayer 2 "Bob" "defense"
steve = newPlayer 3 "Steve" "forward"
dave = newPlayer 4 "Dave" "somewhere"
frank = newPlayer 5 "Frank" "elsewhere"
ps
= newProgState
& database.dbPlayers .~ [joe, bob, steve, dave, frank]
& progMode.gameStateL
%~ (goalBy ?~ 0)
. (assistsBy .~ [1, 2])
. (confirmGoalDataFlag .~ True)
& recordGoalAssists
mapM_
(\(name, n, goals, assists) -> context name $ do
let
player = (ps^.database.dbPlayers) !! n
stats = M.findWithDefault newPlayerStats n $
ps^.progMode.gameStateL.gamePlayerStats
it ("should set the year-to-date goals to " ++ show goals) $
player^.pYtd.psGoals `shouldBe` goals
it ("should set the lifetime goals to " ++ show goals) $
player^.pLifetime.psGoals `shouldBe` goals
it ("should set the game goals to " ++ show goals) $
stats^.psAssists `shouldBe` assists
it ("should set the year-to-date assists to " ++ show assists) $
player^.pYtd.psAssists `shouldBe` assists
it ("should set the lifetime assists to " ++ show assists) $
player^.pLifetime.psAssists `shouldBe` assists
it ("should set the game assists to " ++ show assists) $
stats^.psAssists `shouldBe` assists)
-- name, index, goals, assists
[ ( "Joe", 0, 1, 0 )
, ( "Bob", 1, 0, 1 )
, ( "Steve", 2, 0, 1 )
, ( "Dave", 3, 0, 0 )
]
it "should clear the goalBy value" $
ps^.progMode.gameStateL.goalBy `shouldBe` Nothing
it "should clear the assistsBy list" $
ps^.progMode.gameStateL.assistsBy `shouldBe` []
it "should increment the pointsAccounted counter" $
ps^.progMode.gameStateL.pointsAccounted `shouldBe` 1
it "should clear the confirmGoalDataFlag" $
ps^.progMode.gameStateL.confirmGoalDataFlag `shouldBe` False
awardGoalSpec :: Spec
awardGoalSpec = describe "awardGoal" $ do
let
joe
= newPlayer 2 "Joe" "centre"
& pYtd.psGoals .~ 1
& pLifetime.psGoals .~ 2
bob
= newPlayer 3 "Bob" "defense"
& pYtd.psGoals .~ 3
& pLifetime.psGoals .~ 4
db
= newDatabase
& dbPlayers .~ [joe, bob]
joeStats
= newPlayerStats
& psGoals .~ 1
ps
= newProgState
& progMode.gameStateL.gamePlayerStats .~ M.singleton 0 joeStats
& database .~ db
mapM_
(\(pName, pid, ytd, lt, game) ->
context pName $ do
let
ps' = awardGoal pid ps
player = (ps'^.database.dbPlayers) !! pid
gStats = (ps'^.progMode.gameStateL.gamePlayerStats) M.! pid
it ("should increment " ++ pName ++ "'s year-to-date goals") $
player^.pYtd.psGoals `shouldBe` ytd
it ("should increment " ++ pName ++ "'s lifetime goals") $
player^.pLifetime.psGoals `shouldBe` lt
it ("should increment " ++ pName ++ "'s game goals") $
gStats^.psGoals `shouldBe` game)
-- player name, player id, ytd goals, lifetime goals, game goals
[ ( "Joe", 0, 2, 3, 2 )
, ( "Bob", 1, 4, 5, 1 )
]
context "invalid index" $ let
ps' = awardGoal 2 ps
in it "should not change the database" $
ps'^.database `shouldBe` db
context "negative index" $ let
ps' = awardGoal (-1) ps
in it "should not change the database" $
ps'^.database `shouldBe` db
awardAssistSpec :: Spec
awardAssistSpec = describe "awardAssist" $ do
let
joe
= newPlayer 1 "Joe" "centre"
& pYtd.psAssists .~ 1
& pLifetime.psAssists .~ 2
bob
= newPlayer 2 "Bob" "defense"
& pYtd.psAssists .~ 3
& pLifetime.psAssists .~ 4
joeStats
= newPlayerStats
& psAssists .~ 1
ps
= newProgState
& progMode.gameStateL.gamePlayerStats .~ M.singleton 0 joeStats
& database.dbPlayers .~ [joe, bob]
mapM_
(\(pName, pid, ytd, lt, game) ->
context pName $ do
let
ps' = awardAssist pid ps
player = (ps'^.database.dbPlayers) !! pid
gStats = (ps'^.progMode.gameStateL.gamePlayerStats) M.! pid
it ("should increment " ++ pName ++ "'s year-to-date assists") $
player^.pYtd.psAssists `shouldBe` ytd
it ("should increment " ++ pName ++ "'s lifetime assists") $
player^.pLifetime.psAssists `shouldBe` lt
it ("should increment " ++ pName ++ "'s game assists") $
gStats^.psAssists `shouldBe` game)
-- player name, player id, ytd assists, lifetime assists, game assists
[ ( "Joe", 0, 2, 3, 2 )
, ( "Bob", 1, 4, 5, 1 )
]
context "invalid index" $ let
ps' = awardAssist (-1) ps
in it "should not change anything" $
ps'^.database.dbPlayers `shouldBe` ps^.database.dbPlayers
resetGoalDataSpec :: Spec
resetGoalDataSpec = describe "resetGoalData" $ do
players <- runIO $ replicateM 5 makePlayer
let
gs
= newGameState
& goalBy ?~ 1
& assistsBy .~ [2, 3]
& confirmGoalDataFlag .~ True
ps
= newProgState
& database.dbPlayers .~ players
& progMode.gameStateL .~ gs
& resetGoalData
it "should clear the goalBy value" $
ps^.progMode.gameStateL.goalBy `shouldBe` Nothing
it "should clear the assists by list" $
ps^.progMode.gameStateL.assistsBy `shouldBe` []
it "should clear confirmGoalDataFlag" $
ps^.progMode.gameStateL.confirmGoalDataFlag `shouldBe` False
assignPMinsSpec :: Spec
assignPMinsSpec = describe "assignPMins" $ let
bob = newPlayer 2 "Bob" "centre"
& pYtd.psPMin .~ 3
& pLifetime.psPMin .~ 4
joe = newPlayer 3 "Joe" "defense"
& pYtd.psPMin .~ 5
& pLifetime.psPMin .~ 6
ps pid = newProgState
& database.dbPlayers .~ [bob, joe]
& progMode.gameStateL
%~ (gamePlayerStats .~ M.fromList [(0, newPlayerStats & psPMin .~ 2)])
. (gameSelectedPlayer .~ pid)
in mapM_
(\(pid, bobLt, bobYtd, bobGame, joeLt, joeYtd, joeGame) ->
context ("selectedPlayer = " ++ show pid) $ do
let ps' = assignPMins 2 $ ps pid
mapM_
(\(name, pid', lt, ytd, game) -> context name $ do
let
player = fromJust $ nth pid' $ ps'^.database.dbPlayers
gStats = ps'^.progMode.gameStateL.gamePlayerStats
pStats = M.findWithDefault newPlayerStats pid' gStats
context "lifetime penalty minutes" $
it ("should be " ++ show lt) $
player^.pLifetime.psPMin `shouldBe` lt
context "year-to-date penalty minutes" $
it ("should be " ++ show ytd) $
player^.pYtd.psPMin `shouldBe` ytd
context "game penalty minutes" $
it ("should be " ++ show game) $
pStats^.psPMin `shouldBe` game)
-- name, index, lifetime, ytd, game
[ ( "Bob", 0, bobLt, bobYtd, bobGame )
, ( "Joe", 1, joeLt, joeYtd, joeGame )
]
it "should set selectedPlayer to Nothing" $
ps'^.progMode.gameStateL.gameSelectedPlayer `shouldBe` Nothing)
-- index, bob lt, bob ytd, bob game, joe lt, joe ytd, joe game
[ ( Just 0, 6, 5, 4, 6, 5, 0 )
, ( Just 1, 4, 3, 2, 8, 7, 2 )
, ( Just 2, 4, 3, 2, 6, 5, 0 )
, ( Nothing, 4, 3, 2, 6, 5, 0 )
]
makePlayer :: IO Player
makePlayer = Player
<$> makeNum
@@ -344,10 +708,55 @@ makeGoalieStats = GoalieStats
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
makeNum :: IO Int
makeNum = randomRIO (1, 10)
makeName :: IO String
makeName = replicateM 10 $ randomRIO ('A', 'Z')
backHomeSpec :: Spec
backHomeSpec = describe "backHome" $ do
let
input = newProgState
& progMode.gameStateL .~ newGameState
& inputBuffer .~ "foo"
& scrollOffset .~ 123
result = backHome input
it "should set the program mode back to MainMenu" $
result^.progMode `shouldSatisfy` \case
MainMenu -> True
_ -> False
it "should clear the input buffer" $
result^.inputBuffer `shouldBe` ""
it "should reset the scroll offset" $
result^.scrollOffset `shouldBe` 0
scrollUpSpec :: Spec
scrollUpSpec = describe "scrollUp" $ do
context "scrolled down" $
it "should decrease the scroll offset by one" $ let
ps = newProgState & scrollOffset .~ 10
ps' = scrollUp ps
in ps'^.scrollOffset `shouldBe` 9
context "at top" $
it "should keep the scroll offset at zero" $ let
ps = scrollUp newProgState
in ps^.scrollOffset `shouldBe` 0
context "above top" $
it "should return the scroll offset to zero" $ let
ps = newProgState & scrollOffset .~ (-10)
ps' = scrollUp ps
in ps'^.scrollOffset `shouldBe` 0
scrollDownSpec = describe "scrollDown" $
it "should increase the scroll offset" $ let
ps = newProgState & scrollOffset .~ 10
ps' = scrollDown ps
in ps'^.scrollOffset `shouldBe` 11

46
test/HandlersSpec.hs Normal file
View File

@@ -0,0 +1,46 @@
{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module HandlersSpec (spec) where
import Test.Hspec (Spec, context, describe, it, shouldBe)
import qualified UI.NCurses as C
import Mtlstats.Handlers
spec :: Spec
spec = describe "Mtlstats.Handlers"
ynHandlerSpec
ynHandlerSpec :: Spec
ynHandlerSpec = describe "ynHandler" $ mapM_
(\(desc, event, expected) ->
context desc $
it ("should be " ++ show expected) $
ynHandler event `shouldBe` expected)
-- description, event, expected
[ ( "Y pressed", C.EventCharacter 'Y', Just True )
, ( "y pressed", C.EventCharacter 'y', Just True )
, ( "N pressed", C.EventCharacter 'N', Just False )
, ( "n pressed", C.EventCharacter 'n', Just False )
, ( "x pressed", C.EventCharacter 'x', Nothing )
, ( "other event", C.EventResized, Nothing )
]

65
test/ReportSpec.hs Normal file
View File

@@ -0,0 +1,65 @@
{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module ReportSpec (spec) where
import Lens.Micro ((&), (?~), (%~))
import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Report
import Mtlstats.Types
spec :: Spec
spec = describe "Mtlstats.Report" $ do
gameDateSpec
playerNameColWidthSpec
gameDateSpec :: Spec
gameDateSpec = describe "gameDate" $ do
context "valid gameDate" $
it "should format the date" $ let
gs = newGameState
& gameYear ?~ 1980
& gameMonth ?~ 6
& gameDay ?~ 25
in gameDate gs `shouldBe` "JUN 25 1980"
context "invalid date" $
it "should return an empty string" $
gameDate newGameState `shouldBe` ""
playerNameColWidthSpec :: Spec
playerNameColWidthSpec = describe "playerNameColWidth" $ do
let
short1 = newPlayer 1 "short" "foo"
short2 = newPlayer 2 "shorty" "bar"
long = newPlayer 3 "123456789012345" "baz"
mapM_
(\(label, players, expected) -> context label $
it ("should be " ++ show expected) $
playerNameColWidth players `shouldBe` expected)
-- label, players, expected
[ ( "empty list", [], 10 )
, ( "short names", [short1, short2], 10 )
, ( "long name", [short1, long], 16 )
]

View File

@@ -23,10 +23,16 @@ import Test.Hspec (hspec)
import qualified ActionsSpec as Actions
import qualified FormatSpec as Format
import qualified HandlersSpec as Handlers
import qualified ReportSpec as Report
import qualified TypesSpec as Types
import qualified UtilSpec as Util
main :: IO ()
main = hspec $ do
Types.spec
Actions.spec
Format.spec
Handlers.spec
Report.spec
Util.spec

View File

@@ -21,7 +21,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
{-# LANGUAGE OverloadedStrings, RankNTypes #-}
module TypesSpec (spec) where
module TypesSpec (Comparable (..), spec) where
import Data.Aeson (FromJSON, ToJSON, decode, encode, toJSON)
import Data.Aeson.Types (Value (Object))
@@ -35,6 +35,9 @@ import Mtlstats.Types
import qualified Types.MenuSpec as Menu
class Comparable a where
compareTest :: a -> a -> Spec
spec :: Spec
spec = describe "Mtlstats.Types" $ do
playerSpec
@@ -42,6 +45,9 @@ spec = describe "Mtlstats.Types" $ do
gameStatsSpec
databaseSpec
gameStateLSpec
createPlayerStateLSpec
createGoalieStateLSpec
editPlayerStateLSpec
teamScoreSpec
otherScoreSpec
homeTeamSpec
@@ -49,10 +55,21 @@ spec = describe "Mtlstats.Types" $ do
gameWonSpec
gameLostSpec
gameTiedSpec
unaccountedPointsSpec
gmsGamesSpec
gmsPointsSpec
addGameStatsSpec
pPointsSpec
playerSearchSpec
playerSearchExactSpec
modifyPlayerSpec
playerSummarySpec
playerDetailsSpec
playerIsActiveSpec
psPointsSpec
addPlayerStatsSpec
goalieSearchSpec
goalieSearchExactSpec
goalieSummarySpec
Menu.spec
playerSpec :: Spec
@@ -71,16 +88,79 @@ databaseSpec = describe "Database" $ jsonSpec db dbJSON
gameStateLSpec :: Spec
gameStateLSpec = describe "gameStateL" $ lensSpec gameStateL
-- getters
[ ( MainMenu, newGameState )
, ( NewGame $ gs HomeGame, gs HomeGame )
[ ( "missing state", MainMenu, newGameState )
, ( "home game", NewGame $ gs HomeGame, gs HomeGame )
, ( "away game", NewGame $ gs AwayGame, gs AwayGame )
]
-- setters
[ ( MainMenu, gs HomeGame )
, ( NewGame $ gs HomeGame, gs AwayGame )
, ( NewGame $ gs HomeGame, newGameState )
[ ( "set home", MainMenu, gs HomeGame )
, ( "home to away", NewGame $ gs HomeGame, gs AwayGame )
, ( "away to home", NewGame $ gs AwayGame, gs HomeGame )
, ( "clear home", NewGame $ gs HomeGame, newGameState )
, ( "clear away", NewGame $ gs AwayGame, newGameState )
]
where gs t = newGameState & gameType ?~ t
createPlayerStateLSpec :: Spec
createPlayerStateLSpec = describe "createPlayerStateL" $
lensSpec createPlayerStateL
-- getters
[ ( "missing state", MainMenu, newCreatePlayerState )
, ( "with state", CreatePlayer cps1, cps1 )
]
-- setters
[ ( "missing state", MainMenu, cps1 )
, ( "change state", CreatePlayer cps1, cps2 )
, ( "clear state", CreatePlayer cps1, newCreatePlayerState )
]
where
cps1 = newCreatePlayerState
& cpsNumber ?~ 1
& cpsName .~ "Joe"
& cpsPosition .~ "centre"
cps2 = newCreatePlayerState
& cpsNumber ?~ 2
& cpsName .~ "Bob"
& cpsPosition .~ "defense"
createGoalieStateLSpec :: Spec
createGoalieStateLSpec = describe "createGoalieStateL" $
lensSpec createGoalieStateL
-- getters
[ ( "missing state", MainMenu, newCreateGoalieState )
, ( "with state", CreateGoalie cgs1, cgs1 )
]
-- setters
[ ( "set state", MainMenu, cgs1 )
, ( "change state", CreateGoalie cgs1, cgs2 )
, ( "clear state", CreateGoalie cgs1, newCreateGoalieState )
]
where
cgs1 = newCreateGoalieState
& cgsNumber ?~ 1
& cgsName .~ "Joe"
cgs2 = newCreateGoalieState
& cgsNumber ?~ 2
& cgsName .~ "Bob"
editPlayerStateLSpec :: Spec
editPlayerStateLSpec = describe "editPlayerStateL" $
lensSpec editPlayerStateL
-- getters
[ ( "missing state", MainMenu, newEditPlayerState )
, ( "withState", EditPlayer eps1, eps1 )
]
-- setters
[ ( "set state", MainMenu, eps1 )
, ( "change state", EditPlayer eps1, eps2 )
, ( "clear state", EditPlayer eps1, newEditPlayerState )
]
where
eps1 = newEditPlayerState
& epsSelectedPlayer ?~ 1
eps2 = newEditPlayerState
& epsSelectedPlayer ?~ 2
teamScoreSpec :: Spec
teamScoreSpec = describe "teamScore" $ do
let
@@ -141,24 +221,23 @@ jsonSpec x j = do
decode (encode x) `shouldBe` Just x
lensSpec
:: (Eq a, Show s, Show a)
:: Comparable a
=> Lens' s a
-> [(s, a)]
-> [(s, a)]
-> [(String, s, a)]
-> [(String, s, a)]
-> Spec
lensSpec l gs ss = do
lensSpec lens getters setters = do
context "getters" $ mapM_
(\(s, x) -> context (show s) $
it ("should be " ++ show x) $
s ^. l `shouldBe` x)
gs
(\(label, s, x) -> context label $
compareTest (s^.lens) x)
getters
context "setters" $ mapM_
(\(s, x) -> context (show s) $
it ("should set to " ++ show x) $
(s & l .~ x) ^. l `shouldBe` x)
ss
(\(label, s, x) -> context label $ let
s' = s & lens .~ x
in compareTest (s'^.lens) x)
setters
player :: Player
player = newPlayer 1 "Joe" "centre"
@@ -205,20 +284,18 @@ goalieStats n = newGoalieStats
& gsGames .~ n
& gsMinsPlayed .~ n + 1
& gsGoalsAllowed .~ n + 2
& gsGoalsAgainst .~ n + 3
& gsWins .~ n + 4
& gsLosses .~ n + 5
& gsTies .~ n + 6
& gsWins .~ n + 3
& gsLosses .~ n + 4
& gsTies .~ n + 5
goalieStatsJSON :: Int -> Value
goalieStatsJSON n = Object $ HM.fromList
[ ( "games", toJSON n )
, ( "mins_played", toJSON $ n + 1 )
, ( "goals_allowed", toJSON $ n + 2 )
, ( "goals_against", toJSON $ n + 3 )
, ( "wins", toJSON $ n + 4 )
, ( "losses", toJSON $ n + 5 )
, ( "ties", toJSON $ n + 6 )
, ( "wins", toJSON $ n + 3 )
, ( "losses", toJSON $ n + 4 )
, ( "ties", toJSON $ n + 5 )
]
gameStats :: Int -> GameStats
@@ -226,6 +303,8 @@ gameStats n = GameStats
{ _gmsWins = n
, _gmsLosses = n + 1
, _gmsOvertime = n + 2
, _gmsGoalsFor = n + 3
, _gmsGoalsAgainst = n + 4
}
gameStatsJSON :: Int -> Value
@@ -233,6 +312,8 @@ gameStatsJSON n = Object $ HM.fromList
[ ( "wins", toJSON n )
, ( "losses", toJSON $ n + 1 )
, ( "overtime", toJSON $ n + 2 )
, ( "goals_for", toJSON $ n + 3 )
, ( "goals_against", toJSON $ n + 4 )
]
db :: Database
@@ -320,30 +401,36 @@ gameWonSpec = describe "gameWon" $ mapM_
gameLostSpec :: Spec
gameLostSpec = describe "gameLost" $ mapM_
(\(t, h, a, expected) -> let
(\(t, h, a, ot, expected) -> let
desc = "game type: " ++ show t ++
", home score: " ++ show h ++
", away score: " ++ show a
", away score: " ++ show a ++
", overtimr flag: " ++ show ot
gs = newGameState
& gameType .~ t
& homeScore .~ h
& awayScore .~ a
& overtimeFlag .~ ot
in context desc $
it ("should be " ++ show expected) $
gameLost gs `shouldBe` expected)
-- gameType, homeScore, awayScore, expected
[ ( Just HomeGame, Just 1, Just 1, Just False )
, ( Just HomeGame, Just 1, Just 2, Just True )
, ( Just HomeGame, Just 2, Just 1, Just False )
, ( Just AwayGame, Just 1, Just 1, Just False )
, ( Just AwayGame, Just 1, Just 2, Just False )
, ( Just AwayGame, Just 2, Just 1, Just True )
, ( Nothing, Just 1, Just 2, Nothing )
, ( Just HomeGame, Nothing, Just 1, Nothing )
, ( Just AwayGame, Nothing, Just 1, Nothing )
, ( Just HomeGame, Just 1, Nothing, Nothing )
, ( Just AwayGame, Just 1, Nothing, Nothing )
, ( Nothing, Nothing, Nothing, Nothing )
-- gameType, homeScore, awayScore, overtimeFlag, expected
[ ( Just HomeGame, Just 1, Just 1, Just False, Just False )
, ( Just HomeGame, Just 1, Just 2, Just False, Just True )
, ( Just HomeGame, Just 1, Just 2, Just True, Just False )
, ( Just HomeGame, Just 2, Just 1, Just False, Just False )
, ( Just AwayGame, Just 1, Just 1, Just False, Just False )
, ( Just AwayGame, Just 1, Just 2, Just False, Just False )
, ( Just AwayGame, Just 2, Just 1, Just False, Just True )
, ( Just AwayGame, Just 2, Just 1, Just True, Just False )
, ( Nothing, Just 1, Just 2, Just False, Nothing )
, ( Just HomeGame, Nothing, Just 1, Just False, Nothing )
, ( Just AwayGame, Nothing, Just 1, Just False, Nothing )
, ( Just HomeGame, Just 1, Nothing, Just False, Nothing )
, ( Just AwayGame, Just 1, Nothing, Just False, Nothing )
, ( Just HomeGame, Just 1, Just 2, Nothing, Nothing )
, ( Just AwayGame, Just 1, Just 2, Nothing, Nothing )
, ( Nothing, Nothing, Nothing, Just False, Nothing )
]
gameTiedSpec :: Spec
@@ -364,33 +451,65 @@ gameTiedSpec = describe "gameTied" $ mapM_
, ( Just 1, Just 2, Just False )
]
unaccountedPointsSpec :: Spec
unaccountedPointsSpec = describe "unaccounted points" $ do
context "no data" $
it "should return Nothing" $
unaccountedPoints newGameState `shouldBe` Nothing
context "unaccounted points" $
it "should return True" $ let
gs = newGameState
& gameType ?~ HomeGame
& homeScore ?~ 1
in unaccountedPoints gs `shouldBe` Just True
context "all points accounted" $
it "should return False" $ let
gs = newGameState
& gameType ?~ HomeGame
& homeScore ?~ 1
& pointsAccounted .~ 1
in unaccountedPoints gs `shouldBe` Just False
context "more points accounted" $
it "should return True" $ let
gs = newGameState
& gameType ?~ HomeGame
& homeScore ?~ 1
& pointsAccounted .~ 2
in unaccountedPoints gs `shouldBe` Just False
gmsGamesSpec :: Spec
gmsGamesSpec = describe "gmsGames" $ mapM_
(\(w, l, expected) -> let
(\(w, l, ot, expected) -> let
desc = "wins: " ++ show w ++
", losses: " ++ show l
", losses: " ++ show l ++
", overtime: " ++ show ot
gs = newGameStats
& gmsWins .~ w
& gmsLosses .~ l
& gmsOvertime .~ ot
in context desc $
it ("should be " ++ show expected) $
gmsGames gs `shouldBe` expected)
-- wins, losses, expected
[ ( 0, 0, 0 )
, ( 1, 0, 1 )
, ( 0, 1, 1 )
, ( 1, 1, 2 )
, ( 2, 3, 5 )
-- wins, losses, overtime, expected
[ ( 0, 0, 0, 0 )
, ( 1, 0, 0, 1 )
, ( 0, 1, 0, 1 )
, ( 0, 0, 1, 1 )
, ( 1, 1, 1, 3 )
, ( 2, 3, 5, 10 )
]
gmsPointsSpec :: Spec
gmsPointsSpec = describe "gmsPoints" $ mapM_
(\(w, l, ot, expected) -> let
gs = GameStats
{ _gmsWins = w
, _gmsLosses = l
, _gmsOvertime = ot
}
gs
= newGameStats
& gmsWins .~ w
& gmsLosses .~ l
& gmsOvertime .~ ot
in context (show gs) $
it ("should be " ++ show expected) $
gmsPoints gs `shouldBe` expected)
@@ -409,26 +528,139 @@ addGameStatsSpec = describe "addGameStats" $
s1 = GameStats
{ _gmsWins = 1
, _gmsLosses = 3
, _gmsOvertime = 2
, _gmsLosses = 2
, _gmsOvertime = 3
, _gmsGoalsFor = 4
, _gmsGoalsAgainst = 5
}
s2 = GameStats
{ _gmsWins = 4
, _gmsLosses = 6
, _gmsOvertime = 5
{ _gmsWins = 6
, _gmsLosses = 7
, _gmsOvertime = 8
, _gmsGoalsFor = 9
, _gmsGoalsAgainst = 10
}
expected = GameStats
{ _gmsWins = 5
{ _gmsWins = 7
, _gmsLosses = 9
, _gmsOvertime = 7
, _gmsOvertime = 11
, _gmsGoalsFor = 13
, _gmsGoalsAgainst = 15
}
in addGameStats s1 s2 `shouldBe` expected
pPointsSpec :: Spec
pPointsSpec = describe "pPoints" $ mapM_
playerSearchSpec :: Spec
playerSearchSpec = describe "playerSearch" $ mapM_
(\(sStr, expected) -> context sStr $
it ("should return " ++ show expected) $ let
ps = [joe, bob, steve]
in playerSearch sStr ps `shouldBe` expected)
-- search, result
[ ( "Joe", [(0, joe)] )
, ( "o", [(0, joe), (1, bob)] )
, ( "e", [(0, joe), (2, steve)] )
, ( "x", [] )
]
playerSearchExactSpec :: Spec
playerSearchExactSpec = describe "playerSearchExact" $ mapM_
(\(sStr, expected) -> context sStr $
it ("should be " ++ show expected) $ let
ps = [joe, bob, steve]
in playerSearchExact sStr ps `shouldBe` expected)
-- search, result
[ ( "Joe", Just (0, joe) )
, ( "Bob", Just (1, bob) )
, ( "Steve", Just (2, steve) )
, ( "Sam", Nothing )
, ( "", Nothing )
]
modifyPlayerSpec :: Spec
modifyPlayerSpec = describe "modifyPlayer" $ mapM_
(\(pName, j, b, s) -> let
modifier = pLifetime.psGoals .~ 1
players = modifyPlayer modifier pName [joe, bob, steve]
in context ("modify " ++ pName) $ do
context "Joe's lifetime goals" $
it ("should be " ++ show j) $
head players ^. pLifetime.psGoals `shouldBe` j
context "Bob's lifetime goals" $
it ("should be " ++ show b) $
(players !! 1) ^. pLifetime.psGoals `shouldBe` b
context "Steve's lifetime goals" $
it ("should be " ++ show s) $
last players ^. pLifetime.psGoals `shouldBe` s)
-- player name, Joe's goals, Bob's goals, Steve's goals
[ ( "Joe", 1, 0, 0 )
, ( "Bob", 0, 1, 0 )
, ( "Steve", 0, 0, 1 )
, ( "Sam", 0, 0, 0 )
]
playerSummarySpec :: Spec
playerSummarySpec = describe "playerSummary" $
it "should be \"Joe (2) center\"" $
playerSummary joe `shouldBe` "Joe (2) center"
playerDetailsSpec :: Spec
playerDetailsSpec = describe "playerDetails" $
it "should give a detailed description" $ let
player = newPlayer 1 "Joe" "centre"
& pYtd .~ PlayerStats
{ _psGoals = 2
, _psAssists = 3
, _psPMin = 4
}
& pLifetime .~ PlayerStats
{ _psGoals = 5
, _psAssists = 6
, _psPMin = 7
}
expected = unlines
[ " Number: 1"
, " Name: Joe"
, " Position: centre"
, " YTD goals: 2"
, " YTD assists: 3"
, " YTD penalty mins: 4"
, " Lifetime goals: 5"
, " Lifetime assists: 6"
, "Lifetime penalty mins: 7"
]
in playerDetails player `shouldBe` expected
playerIsActiveSpec :: Spec
playerIsActiveSpec = describe "playerIsActive" $ do
let
pState = newPlayerStats
& psGoals .~ 10
& psAssists .~ 11
& psPMin .~ 12
player = newPlayer 1 "Joe" "centre" & pLifetime .~ pState
mapM_
(\(label, player', expected) -> context label $
it ("should be " ++ show expected) $
playerIsActive player' `shouldBe` expected)
-- label, player, expected
[ ( "not active", player, False )
, ( "has goal", player & pYtd.psGoals .~ 1, True )
, ( "has assist", player & pYtd.psAssists .~ 1, True )
, ( "has penalty minute", player & pYtd.psPMin .~ 1, True )
]
psPointsSpec :: Spec
psPointsSpec = describe "psPoints" $ mapM_
(\(goals, assists, points) -> let
desc = "goals: " ++ show goals ++
", assists: " ++ show assists
@@ -437,10 +669,153 @@ pPointsSpec = describe "pPoints" $ mapM_
psAssists .~ assists
in context desc $
it ("should be " ++ show points) $
pPoints stats `shouldBe` points)
psPoints stats `shouldBe` points)
-- goals, assists, points
[ ( 0, 0, 0 )
, ( 1, 0, 1 )
, ( 0, 1, 1 )
, ( 2, 3, 5 )
]
addPlayerStatsSpec :: Spec
addPlayerStatsSpec = describe "addPlayerStats" $ do
let
s1
= newPlayerStats
& psGoals .~ 1
& psAssists .~ 2
& psPMin .~ 3
s2
= newPlayerStats
& psGoals .~ 4
& psAssists .~ 5
& psPMin .~ 6
s3 = addPlayerStats s1 s2
describe "psGoals" $
it "should be 5" $
s3^.psGoals `shouldBe` 5
describe "psAssists" $
it "should be 7" $
s3^.psAssists `shouldBe` 7
describe "psPMin" $
it "should be 9" $
s3^.psPMin `shouldBe` 9
goalieSearchSpec :: Spec
goalieSearchSpec = describe "goalieSearch" $ do
let
goalies =
[ newGoalie 2 "Joe"
, newGoalie 3 "Bob"
, newGoalie 5 "Steve"
]
result n = (n, goalies!!n)
context "partial match" $
it "should return Joe and Steve" $
goalieSearch "e" goalies `shouldBe` [result 0, result 2]
context "no match" $
it "should return an empty list" $
goalieSearch "x" goalies `shouldBe` []
context "exact match" $
it "should return Steve" $
goalieSearch "Bob" goalies `shouldBe` [result 1]
goalieSearchExactSpec :: Spec
goalieSearchExactSpec = describe "goalieSearchExact" $ do
let
goalies =
[ newGoalie 2 "Joe"
, newGoalie 3 "Bob"
, newGoalie 5 "Steve"
]
result n = (n, goalies!!n)
mapM_
(\(name, num) -> context name $
it ("should return " ++ name) $
goalieSearchExact name goalies `shouldBe` Just (result num))
-- name, num
[ ( "Joe", 0 )
, ( "Bob", 1 )
, ( "Steve", 2 )
]
context "Greg" $
it "should return Nothing" $
goalieSearchExact "Greg" goalies `shouldBe` Nothing
goalieSummarySpec :: Spec
goalieSummarySpec = describe "goalieSummary" $
it "should provide a summary string" $
goalieSummary (newGoalie 2 "Joe") `shouldBe` "Joe (2)"
joe :: Player
joe = newPlayer 2 "Joe" "center"
bob :: Player
bob = newPlayer 3 "Bob" "defense"
steve :: Player
steve = newPlayer 5 "Steve" "forward"
instance Comparable GoalieStats where
compareTest actual expected = mapM_
(\(name, lens) -> describe name $
it ("should be " ++ show (expected^.lens)) $
actual^.lens `shouldBe` expected^.lens)
-- name, lens
[ ( "gsGames", gsGames )
, ( "gsMinsPlayed", gsMinsPlayed )
, ( "gsGoalsAllowed", gsGoalsAllowed )
, ( "gsWins", gsWins )
, ( "gsLosses", gsLosses )
, ( "gsTies", gsTies )
]
instance Comparable GameState where
compareTest actual expected =
it ("should be " ++ show expected) $
actual `shouldBe` expected
instance Comparable CreatePlayerState where
compareTest actual expected = do
describe "cpsNumber" $
it ("should be " ++ show (expected^.cpsNumber)) $
actual^.cpsNumber `shouldBe` expected^.cpsNumber
describe "cpsName" $
it ("should be " ++ expected^.cpsName) $
actual^.cpsName `shouldBe` expected^.cpsName
describe "cpsPosition" $
it ("should be " ++ expected^.cpsPosition) $
actual^.cpsPosition `shouldBe` expected^.cpsPosition
instance Comparable EditPlayerState where
compareTest actual expected = do
describe "epsSelectedPlayer" $
it ("should be " ++ show (expected^.epsSelectedPlayer)) $
actual^.epsSelectedPlayer `shouldBe` expected^.epsSelectedPlayer
describe "epsMode" $
it ("should be " ++ show (expected^.epsMode)) $
actual^.epsMode `shouldBe` expected^.epsMode
instance Comparable CreateGoalieState where
compareTest actual expected = do
describe "cgsNuber" $
it("should be " ++ show (expected^.cgsNumber)) $
actual^.cgsNumber `shouldBe` expected^.cgsNumber
describe "cgsName" $
it ("should be " ++ expected^.cgsName) $
actual^.cgsName `shouldBe` expected^.cgsName

94
test/UtilSpec.hs Normal file
View File

@@ -0,0 +1,94 @@
{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module UtilSpec (spec) where
import qualified Data.Map as M
import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Util
spec :: Spec
spec = describe "Mtlstats.Util" $ do
nthSpec
modifyNthSpec
updateMapSpec
sliceSpec
nthSpec :: Spec
nthSpec = describe "nth" $ mapM_
(\(n, expected) -> context (show n) $
it ("should be " ++ show expected) $ let
xs = ["foo", "bar", "baz"]
in nth n xs `shouldBe` expected)
-- index, expected
[ ( 0, Just "foo" )
, ( 1, Just "bar" )
, ( 2, Just "baz" )
, ( 3, Nothing )
, ( -1, Nothing )
]
modifyNthSpec :: Spec
modifyNthSpec = describe "modifyNth" $ do
context "in bounds" $
it "should modify the value" $
modifyNth 1 succ [1, 2, 3] `shouldBe` [1, 3, 3]
context "out of bounds" $
it "should not modify the value" $
modifyNth 3 succ [1, 2, 3] `shouldBe` [1, 2, 3]
context "negative index" $
it "should not modify the value" $
modifyNth (-1) succ [1, 2, 3] `shouldBe` [1, 2, 3]
updateMapSpec :: Spec
updateMapSpec = describe "updateMap" $ do
let
input = M.fromList [(1, 2), (3, 5)]
context "key found" $ let
expected = M.fromList [(1, 3), (3, 5)]
in it "should update the value" $
updateMap 1 10 succ input `shouldBe` expected
context "key not found" $ let
expected = M.fromList [(1, 2), (3, 5), (10, 11)]
in it "should create a new value and update the default" $
updateMap 10 10 succ input `shouldBe` expected
sliceSpec :: Spec
sliceSpec = describe "slice" $ do
let list = [2, 4, 6, 8]
context "sublist" $
it "should return the sublist" $
slice 1 2 list `shouldBe` [4, 6]
context "too large" $
it "should return as much of the list as possible" $
slice 1 100 list `shouldBe` [4, 6, 8]
context "negative offset" $
it "should return the correct number of elements from the beginning" $
slice (-10) 2 list `shouldBe` [2, 4]