prompt for confirmation of game input
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@ -24,11 +24,13 @@ module Mtlstats.Control (dispatch) where
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import Control.Monad (when)
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import Control.Monad.Trans.State (modify)
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import Data.Char (toUpper)
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import Data.Maybe (fromJust)
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import Lens.Micro ((^.), (.~))
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import qualified UI.NCurses as C
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import Mtlstats.Actions
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import Mtlstats.Format
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import Mtlstats.Handlers
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import Mtlstats.Menu
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import Mtlstats.Prompt
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import Mtlstats.Report
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@ -38,121 +40,157 @@ import Mtlstats.Types
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-- run
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dispatch :: ProgState -> Controller
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dispatch s = case s^.progMode of
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MainMenu -> Controller
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{ drawController = const $ drawMenu mainMenu
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, handleController = menuHandler mainMenu
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}
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NewSeason -> Controller
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{ drawController = const $ drawMenu newSeasonMenu
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, handleController = \e -> do
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menuHandler newSeasonMenu e
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return True
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}
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MainMenu -> mainMenuC
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NewSeason -> newSeasonC
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NewGame gs
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| null $ gs^.gameYear -> gameYearC
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| null $ gs^.gameMonth -> gameMonthC
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| null $ gs^.gameDay -> gameDayC
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| null $ gs^.gameType -> gameTypeC
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| null $ gs^.otherTeam -> otherTeamC
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| null $ gs^.homeScore -> homeScoreC
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| null $ gs^.awayScore -> awayScoreC
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| null $ gs^.overtimeFlag -> overtimeFlagC
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| not $ gs^.dataVerified -> verifyDataC
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| otherwise -> reportC
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| null $ gs^.gameYear -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt gameYearPrompt s
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, handleController = \e -> do
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promptHandler gameYearPrompt e
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return True
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}
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mainMenuC :: Controller
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mainMenuC = Controller
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{ drawController = const $ drawMenu mainMenu
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, handleController = menuHandler mainMenu
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}
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| null $ gs^.gameMonth -> Controller
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{ drawController = \s -> do
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header s
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drawMenu gameMonthMenu
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, handleController = \e -> do
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menuHandler gameMonthMenu e
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return True
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}
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newSeasonC :: Controller
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newSeasonC = Controller
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{ drawController = const $ drawMenu newSeasonMenu
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, handleController = \e -> do
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menuHandler newSeasonMenu e
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return True
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}
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| null $ gs^.gameDay -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt gameDayPrompt s
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, handleController = \e -> do
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promptHandler gameDayPrompt e
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modify validateGameDate
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return True
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}
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gameYearC :: Controller
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gameYearC = Controller
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{ drawController = \s -> do
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header s
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drawPrompt gameYearPrompt s
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, handleController = \e -> do
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promptHandler gameYearPrompt e
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return True
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}
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| null $ gs^.gameType -> Controller
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{ drawController = \s -> do
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header s
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drawMenu gameTypeMenu
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, handleController = \e -> do
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menuHandler gameTypeMenu e
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return True
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}
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gameMonthC :: Controller
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gameMonthC = Controller
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{ drawController = \s -> do
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header s
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drawMenu gameMonthMenu
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, handleController = \e -> do
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menuHandler gameMonthMenu e
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return True
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}
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| null $ gs^.otherTeam -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt otherTeamPrompt s
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, handleController = \e -> do
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promptHandler otherTeamPrompt e
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return True
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}
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gameDayC :: Controller
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gameDayC = Controller
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{ drawController = \s -> do
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header s
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drawPrompt gameDayPrompt s
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, handleController = \e -> do
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promptHandler gameDayPrompt e
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modify validateGameDate
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return True
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}
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| null $ gs^.homeScore -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt homeScorePrompt s
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, handleController = \e -> do
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promptHandler homeScorePrompt e
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return True
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}
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gameTypeC :: Controller
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gameTypeC = Controller
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{ drawController = \s -> do
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header s
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drawMenu gameTypeMenu
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, handleController = \e -> do
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menuHandler gameTypeMenu e
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return True
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}
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| null $ gs^.awayScore -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt awayScorePrompt s
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, handleController = \e -> do
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promptHandler awayScorePrompt e
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modify overtimeCheck
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otherTeamC :: Controller
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otherTeamC = Controller
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{ drawController = \s -> do
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header s
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drawPrompt otherTeamPrompt s
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, handleController = \e -> do
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promptHandler otherTeamPrompt e
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return True
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}
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homeScoreC :: Controller
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homeScoreC = Controller
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{ drawController = \s -> do
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header s
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drawPrompt homeScorePrompt s
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, handleController = \e -> do
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promptHandler homeScorePrompt e
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return True
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}
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awayScoreC :: Controller
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awayScoreC = Controller
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{ drawController = \s -> do
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header s
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drawPrompt awayScorePrompt s
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, handleController = \e -> do
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promptHandler awayScorePrompt e
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modify overtimeCheck
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return True
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}
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overtimeFlagC :: Controller
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overtimeFlagC = Controller
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{ drawController = \s -> do
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header s
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C.drawString "Did the game go into overtime? (Y/N)"
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return C.CursorInvisible
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, handleController = \e -> do
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modify $ progMode.gameStateL.overtimeFlag .~ ynHandler e
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return True
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}
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verifyDataC :: Controller
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verifyDataC = Controller
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{ drawController = \s -> do
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let gs = s^.progMode.gameStateL
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header s
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C.drawString "\n"
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C.drawString $ " Date: " ++ date gs ++ "\n"
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C.drawString $ " Game type: " ++ show (fromJust $ gs^.gameType) ++ "\n"
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C.drawString $ "Other team: " ++ gs^.otherTeam ++ "\n"
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C.drawString $ "Home score: " ++ show (fromJust $ gs^.homeScore) ++ "\n"
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C.drawString $ "Away score: " ++ show (fromJust $ gs^.awayScore) ++ "\n"
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C.drawString $ " Overtime: " ++ show (fromJust $ gs^.overtimeFlag) ++ "\n\n"
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C.drawString "Is the above information correct? (Y/N)"
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return C.CursorInvisible
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, handleController = \e -> do
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case ynHandler e of
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Just True -> do
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modify $ progMode.gameStateL.dataVerified .~ True
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modify updateGameStats
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return True
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}
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Just False -> modify $ progMode.gameStateL .~ newGameState
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Nothing -> return ()
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return True
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}
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| null $ gs^.overtimeFlag -> Controller
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{ drawController = \s -> do
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header s
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C.drawString "Did the game go into overtime? (Y/N)"
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return C.CursorInvisible
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, handleController = \e -> do
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overtimePrompt e
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modify updateGameStats
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return True
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}
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| otherwise -> Controller
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{ drawController = \s -> do
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(_, cols) <- C.windowSize
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C.drawString $ report (fromInteger $ pred cols) s
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return C.CursorInvisible
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, handleController = \e -> do
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when
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(case e of
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C.EventCharacter _ -> True
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C.EventSpecialKey _ -> True
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_ -> False) $
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modify $ progMode .~ MainMenu
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return True
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}
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reportC :: Controller
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reportC = Controller
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{ drawController = \s -> do
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(_, cols) <- C.windowSize
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C.drawString $ report (fromInteger $ pred cols) s
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return C.CursorInvisible
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, handleController = \e -> do
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when
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(case e of
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C.EventCharacter _ -> True
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C.EventSpecialKey _ -> True
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_ -> False) $
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modify $ progMode .~ MainMenu
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return True
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}
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header :: ProgState -> C.Update ()
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header s = C.drawString $
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"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
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overtimePrompt :: C.Event -> Action ()
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overtimePrompt (C.EventCharacter c) = modify $
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progMode.gameStateL.overtimeFlag .~ case toUpper c of
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'Y' -> Just True
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'N' -> Just False
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_ -> Nothing
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overtimePrompt _ = return ()
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