added player edit control flow branch

This commit is contained in:
Jonathan Lamothe 2019-10-31 04:14:52 -04:00
parent 6ec7566b2c
commit 43c2f6191d
3 changed files with 35 additions and 0 deletions

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@ -31,6 +31,7 @@ import Lens.Micro.Extras (view)
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Control.EditPlayer
import Mtlstats.Control.GoalieInput
import Mtlstats.Format
import Mtlstats.Handlers
@ -70,6 +71,7 @@ dispatch s = case s^.progMode of
| null $ cgs^.cgsNumber -> getGoalieNumC
| null $ cgs^.cgsName -> getGoalieNameC
| otherwise -> confirmCreateGoalieC
EditPlayer eps -> editPlayer eps
mainMenuC :: Controller
mainMenuC = Controller

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@ -0,0 +1,28 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Control.EditPlayer (editPlayer) where
import Mtlstats.Types
-- | Dispatcher/controller for the player edit mode
editPlayer :: EditPlayerState -> Controller
editPlayer = undefined

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@ -31,6 +31,7 @@ module Mtlstats.Types (
GameType (..),
CreatePlayerState (..),
CreateGoalieState (..),
EditPlayerState (..),
Database (..),
Player (..),
PlayerStats (..),
@ -208,6 +209,7 @@ data ProgMode
| NewGame GameState
| CreatePlayer CreatePlayerState
| CreateGoalie CreateGoalieState
| EditPlayer EditPlayerState
instance Show ProgMode where
show MainMenu = "MainMenu"
@ -298,6 +300,9 @@ data CreateGoalieState = CreateGoalieState
-- ^ The function to call on failure
}
-- | Player edit status
data EditPlayerState = EditPlayerState
-- | Represents the database
data Database = Database
{ _dbPlayers :: [Player]