254 Commits
0.3.0 ... 0.9.0

Author SHA1 Message Date
Jonathan Lamothe
89fe646d0e version 0.9.0 2019-12-27 00:54:08 -05:00
Jonathan Lamothe
b35136944c Merge pull request #53 from mtlstats/edit-menu
implement edit menu
2019-12-17 22:57:42 -05:00
Jonathan Lamothe
4d41c454a1 updated change log 2019-12-17 22:52:21 -05:00
Jonathan Lamothe
18ba758c0c changed return wording on player/goalie edit menus 2019-12-17 22:50:39 -05:00
Jonathan Lamothe
3aedd01b08 make player/goalie edit return to edit menu on completion 2019-12-17 22:47:17 -05:00
Jonathan Lamothe
235dd4e611 return to edit menu after player/goalie creation 2019-12-17 12:30:55 -05:00
Jonathan Lamothe
adf09c2cc4 moved player/goalie creation to edit menu 2019-12-17 12:23:53 -05:00
Jonathan Lamothe
a44ecc5e24 implemented edit 2019-12-17 12:16:26 -05:00
Jonathan Lamothe
9980a095ed added edit menu to main menu 2019-12-17 12:05:10 -05:00
Jonathan Lamothe
1d6a4aa7f3 implemented editMenu 2019-12-17 12:05:10 -05:00
Jonathan Lamothe
8988ad9146 implemented Mtlstats.Control.editMenuC 2019-12-17 11:38:35 -05:00
Jonathan Lamothe
59d48ec154 added EditMenu mode 2019-12-17 11:32:32 -05:00
Jonathan Lamothe
be990538bc Merge pull request #52 from mtlstats/hlint
hlint suggestions
2019-12-17 11:27:41 -05:00
Jonathan Lamothe
55c8806186 hlint suggestions
hlint didn't like reverse, and suggested using Data.Ord Down instead
2019-12-17 11:19:38 -05:00
Jonathan Lamothe
0ecf899b56 Merge pull request #51 from mtlstats/sort-players
sort players in YTD/lifetime reports by points
2019-12-15 13:30:47 -05:00
Jonathan Lamothe
2f06fd221d sort descending 2019-12-15 13:26:22 -05:00
Jonathan Lamothe
f1227da9ca sort players in YTD/lifetime reports by points 2019-12-15 13:19:12 -05:00
Jonathan Lamothe
38db3c8d8f Merge pull request #50 from mtlstats/no-totals
don't show totals in lifetime stats
2019-12-15 12:33:30 -05:00
Jonathan Lamothe
2b9a21c28b don't show totals in lifetime stats 2019-12-15 12:27:06 -05:00
Jonathan Lamothe
84c487dba5 typo in change log 2019-12-15 11:05:22 -05:00
Jonathan Lamothe
6345e3d5d8 Merge pull request #49 from mtlstats/auto-capitalize
Auto capitalize player/goalie names
2019-12-14 01:25:44 -05:00
Jonathan Lamothe
0ca03b7f21 updated change log 2019-12-14 01:19:18 -05:00
Jonathan Lamothe
482f42dca7 force proper name capitalization on player/goalie creation 2019-12-14 01:15:00 -05:00
Jonathan Lamothe
996bad94f1 force capitalization of player/goalie names in player selection 2019-12-14 01:09:40 -05:00
Jonathan Lamothe
4ca0b54de2 Merge pull request #48 from mtlstats/bugfix
Bugfix: display lifetime statistics in report instead of year-to-date
2019-12-14 00:16:55 -05:00
Jonathan Lamothe
3738088dde display lifetime stats in report 2019-12-13 11:43:22 -05:00
Jonathan Lamothe
1ec9e93f16 hlint recommenfations 2019-12-13 11:42:49 -05:00
Jonathan Lamothe
9534218797 version 0.8.0 2019-12-12 18:24:30 -05:00
Jonathan Lamothe
d7d3d1a4fd Merge pull request #47 from mtlstats/goalie-average
correctly calculate goalie average
2019-12-02 20:53:59 -05:00
Jonathan Lamothe
86c4fe316e correctly calculate goalie average 2019-12-02 20:48:09 -05:00
Jonathan Lamothe
d5ac42268f Merge pull request #46 from mtlstats/remove-extra-stats
removed unnecessary goalie stats from game report
2019-12-02 20:23:58 -05:00
Jonathan Lamothe
df26e9d265 removed unnecessary goalie stats from game report 2019-12-02 20:17:19 -05:00
Jonathan Lamothe
cb5f2d7d15 Merge pull request #45 from mtlstats/filter-game-stats
filter out players without points from game report
2019-12-02 15:20:03 -05:00
Jonathan Lamothe
152ea76bda filter out players without points from game report 2019-12-02 15:08:18 -05:00
Jonathan Lamothe
36ab31a17c Merge pull request #44 from mtlstats/bugfix-uppercase-team
bugfix: force other team name to uppercase
2019-12-02 14:54:07 -05:00
Jonathan Lamothe
768cb47fac bugfix: force other team name to uppercase 2019-12-02 14:43:08 -05:00
Jonathan Lamothe
427ad12603 Merge pull request #43 from mtlstats/bugfix-uc-hangs
bugfix: uppercase prompt hangs
2019-12-02 14:34:39 -05:00
Jonathan Lamothe
1ca2ffc378 bugfix: uppercase prompt hangs 2019-12-02 13:46:43 -05:00
Jonathan Lamothe
9e6b71c464 Merge pull request #42 from mtlstats/lower-case
allow lower case player names
2019-11-30 21:53:07 -05:00
Jonathan Lamothe
2f4e963e41 update change log 2019-11-30 21:09:24 -05:00
Jonathan Lamothe
05af939963 force player position to upper case 2019-11-30 13:02:42 -05:00
Jonathan Lamothe
8af7974c8f made playerSearch and goalieSearch case insensitive 2019-11-30 12:54:50 -05:00
Jonathan Lamothe
f7cfd5d835 allow lower case
- allow strPrompt to accept lower case letters
- implemented ucStrPrompt which forces characters to upper case
2019-11-30 11:52:06 -05:00
Jonathan Lamothe
cc495fa589 Merge pull request #41 from mtlstats/bugfix
bugfix: removed quotation makrks from goalie name in report
2019-11-29 20:20:06 -05:00
Jonathan Lamothe
9c5d166f31 bugfix: removed quotation makrks from goalie name in report 2019-11-29 20:12:45 -05:00
Jonathan Lamothe
a9e12d11a9 version 0.7.0 2019-11-28 12:09:09 -05:00
Jonathan Lamothe
08be4154b3 updated change log 2019-11-28 12:04:48 -05:00
Jonathan Lamothe
4e25db12f1 Merge pull request #40 from mtlstats/goalie-stats
Goalie stats
2019-11-28 12:00:25 -05:00
Jonathan Lamothe
50389b4f4c renamed variable 2019-11-28 11:41:47 -05:00
Jonathan Lamothe
dcbb809ae1 implemented showFloating 2019-11-28 06:20:14 -05:00
Jonathan Lamothe
be54198960 implemented gsAverage 2019-11-28 06:05:42 -05:00
Jonathan Lamothe
e3d5af5f88 implemented addGoalieStats 2019-11-28 05:59:06 -05:00
Jonathan Lamothe
de67628df0 defined the structure of a goalie report 2019-11-28 05:47:45 -05:00
Jonathan Lamothe
4848e54d81 implemented goalieIsActive 2019-11-28 05:12:59 -05:00
Jonathan Lamothe
3b6f77ba21 implemented basic logic for generating goalie reports 2019-11-28 05:05:52 -05:00
Jonathan Lamothe
e7606c8a5e removed playerNameColumnWidth (no longer necessary) 2019-11-28 04:50:19 -05:00
Jonathan Lamothe
3560aa7595 refactored standingsReport 2019-11-28 04:33:03 -05:00
Jonathan Lamothe
5979856578 refactored playerReport 2019-11-28 04:32:12 -05:00
Jonathan Lamothe
4941e0e64f award shutouts 2019-11-28 02:30:12 -05:00
Jonathan Lamothe
eedeaed8fc implemented complexTable 2019-11-26 01:33:33 -05:00
Jonathan Lamothe
d0f237e707 implemented TableCell type 2019-11-26 00:34:01 -05:00
Jonathan Lamothe
8795cb46a9 refactored game entry control flow 2019-11-25 23:58:11 -05:00
Jonathan Lamothe
f1f7077c8c added gsShutouts field to GoalieStats 2019-11-22 03:00:42 -05:00
Jonathan Lamothe
a407a01339 Merge pull request #39 from mtlstats/shorten
Shorten
2019-11-20 22:09:59 -05:00
Jonathan Lamothe
3e1218f6ff updated change log 2019-11-20 22:02:25 -05:00
Jonathan Lamothe
7ff16b8ac2 shortened goalie edit header 2019-11-20 22:00:58 -05:00
Jonathan Lamothe
d7879a92af broke YTD and lifetime menus off from player edit menu 2019-11-18 22:11:17 -05:00
Jonathan Lamothe
9b9feefa4f broke Mtlstats.Menu.EditPlayer off from Mtlstats.Menu 2019-11-18 21:52:54 -05:00
Jonathan Lamothe
26a90a5ed9 shortened describePlayer output 2019-11-18 21:43:18 -05:00
Jonathan Lamothe
e8b850c23a refactored Mtlstats.Control.EditPlayer 2019-11-16 11:37:41 -05:00
Jonathan Lamothe
0efac07a33 added year-to-date and lifetime player edit modes 2019-11-16 11:01:29 -05:00
Jonathan Lamothe
fba5f1b96c version 0.6.0 2019-11-15 11:11:20 -05:00
Jonathan Lamothe
95853f8bd7 Merge pull request #38 from mtlstats/season-menu
fixed new season menu
2019-11-14 12:06:06 -05:00
Jonathan Lamothe
01a4141ff4 fixed new season menu
- use 'R' and 'P' instead of '1' and '2'
2019-11-14 11:54:59 -05:00
Jonathan Lamothe
4d6c3faf5e updated change log 2019-11-14 11:48:04 -05:00
Jonathan Lamothe
7824d56d68 Merge pull request #37 from mtlstats/reset-standings
reset game standings on new season
2019-11-14 11:35:26 -05:00
Jonathan Lamothe
e6e28618a3 reset game standings on new season 2019-11-14 11:21:52 -05:00
Jonathan Lamothe
b830947d6c Merge pull request #36 from mtlstats/goalie-edit
implemented goalie editing
2019-11-14 10:13:35 -05:00
Jonathan Lamothe
29ae55a01e updated change log 2019-11-14 03:08:04 -05:00
Jonathan Lamothe
5b9c18730c implemented editGoalieLtTies 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
61d788cb4e implemented editGoalieLtTiesPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
aac2752e95 implemented Mtlstats.Control.EditGoalie.ltTiesC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
9456102935 implemented editGoalieLtLosses 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
3ba3875752 implemented editGoalieLtLossesPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
ac3b8e9522 implemented Mtlstats.Control.EditGoalie.ltLossesC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
2860309fc5 implemented editGoalieLtWins 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
dd34429f59 implemented editGoalieLtWinsPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
13acbbdf35 implemented Mtlstats.Control.EditGoalie.ltWinsC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
954fe98998 implemented editGoalieLtGoals 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
c0386fa0b9 implemented editGoalieLtGoalsPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
846d034435 implemented Mtlstats.Control.EditGoalie.ltGoalsC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
3a1480115d implemented editGoalieLtMins 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
30cfea0503 implemented editGoalieLtMinsPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
52d412942a implemented Mtlstats.Control.EditGoalie.ltMinsC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
afdb7653cd implemented editGoalieLtGames 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
6b1aa85010 implemented editGoalieLtGamesPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
8c482ae785 implemented Mtlstats.Control.EditGoalie.ltGamesC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
f97db477dd implemented editGoalieYtdTies 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
101f436424 implemented editGoalieYtdTiesPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
b8aa00aa81 implemented Mtlstats.Control.EditGoalie.ytdTiesC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
4655cb37b9 implemented editGoalieYtdLosses 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
01859634a1 implemented editGoalieYtdLossesPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
e50861613d implemented Mtlstats.Control.EditGoalie.ytdLossesC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
14da1096cd implemented editGoalieYtdWins 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
a8a5d6a305 implemented editGoalieYtdWinsPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
4f5b4ff5f9 implemented Mtlstats.Control.EditGoalie.ytdWinsC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
cb5aa63469 implemented editGoalieYtdGoals 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
817c3c3fed implemented editGoalieYtdGoalsPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
5dcd140280 implemented Mtlstats.Control.EditGoalie.ytdGoalsC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
023430d737 implemented editGoalieYtdMins 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
0961f14c5f implemented editGoalieYtdMinsPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
1b9c072a76 implemented Mtlstats.Control.EditGoalie.ytdMinsC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
203650397e implemented editGoalieYtdGames 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
f739db4203 implemented editGoalieYtdGamesPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
06348fe928 implemented Mtlstats.Control.EditGoalie.ytdGamesC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
3839d6dd32 implemented editGoalieLtMenu 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
0234abec4c implemented Mtlstats.Control.EditGoalie.lifetimeMenuC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
9682aa0af3 implemented editGoalieYtdMenu 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
35eda4a309 implemented Mtlstats.Control.EditGoalie.ytdMenuC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
61ba781c5d implemented editGoalieName 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
fceba7eed1 implemented editGoalieNamePrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
895f090f17 implenented Mtlstats.Control.EditGoalie.nameC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
6c4b08bfcd renaned setGoalieNumber to editGoalieNumber 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
0b3d70e7c3 implemented setGoalieNumber 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
0202ddadab implemented editGoalieNumberPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
75abf0ade8 implemented Mtlstats.Control.EditGoalie.numberC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
c24016210c implemented editGoalie 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
d1773324d5 added "Edit Goalie" to main menu 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
758dc868ec implemented Mtlstats.Control.EditGoalie.header 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
3c9b7dd989 broke Mtlstats.Menu.EditGoalie module off from Mtlstats.Menu 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
f1f0ffef99 added control branches for goalie YTD and lifetime edit menus 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
d14abdb248 implemented menuControllerWith 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
e1f92ce92e implemented Mtlstats.Control.EditGoalie.menuC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
3dfbfe7090 implemented Mtlstats.Control.EditGoalie.editC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
f9849023bc implemented editGoalieStateL 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
8aa8d39f70 implemented goalieToEditPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
cadbd6354b implemented Mtlstats.Control.EditGoalie.selectC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
dde0291321 implemented editGoalieC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
9a179ed166 added EditGoalieState and EditGoalieMode types 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
858da7ab5c updated change log 2019-11-14 03:06:42 -05:00
Jonathan Lamothe
030cafb571 Merge pull request #35 from mtlstats/pedantic
be pedantic
2019-11-12 17:07:27 -05:00
Jonathan Lamothe
c99a39b2b9 be pedantic 2019-11-12 17:01:08 -05:00
Jonathan Lamothe
9288d885cd Merge pull request #34 from mtlstats/lifetime-report
generate lifetime report
2019-11-09 00:40:24 -05:00
Jonathan Lamothe
9f206ede72 generate lifetime report 2019-11-09 00:31:12 -05:00
Jonathan Lamothe
e802fff7c5 Merge pull request #33 from mtlstats/refactor
Refactor
2019-11-07 23:45:46 -05:00
Jonathan Lamothe
04140df812 removed redundant code (mostly imports) 2019-11-07 23:37:46 -05:00
Jonathan Lamothe
5339c57d5c fixed package.yaml
- added missing data
- fixed URL to readme
2019-11-07 22:56:56 -05:00
Jonathan Lamothe
ca2dd92bfe broke Actions Prompt and Control modules off into NewGame submodules 2019-11-07 22:36:08 -05:00
Jonathan Lamothe
90d1dfb581 version 0.5.0 2019-11-04 06:08:30 -05:00
Jonathan Lamothe
f48de6d53a Merge pull request #32 from mtlstats/game-goalie
Assign wins/losses/ties to goalies
2019-11-04 06:07:34 -05:00
Jonathan Lamothe
405ca1c5c7 don't hang on goalie selection 2019-11-04 05:58:39 -05:00
Jonathan Lamothe
c6c461f584 implemented win/loss/tie tallying 2019-11-04 05:44:08 -05:00
Jonathan Lamothe
4910200c96 implemented selectGameGoalieC 2019-11-04 04:12:20 -05:00
Jonathan Lamothe
d708bed77d simplified goalsAllowedPrompt 2019-11-04 03:07:39 -05:00
Jonathan Lamothe
7fd837863b call selectGameGoalieC when goalie info entered for game 2019-11-04 02:50:10 -05:00
Jonathan Lamothe
2a9ff93642 use proptController and promptControllerWith in goalie input controller 2019-11-04 02:47:11 -05:00
Jonathan Lamothe
76c0a85a50 don't show game report until a game goalie has been assigned 2019-11-04 02:41:50 -05:00
Jonathan Lamothe
2f767209bb broke goalie input functions for game off into separate modules 2019-11-04 02:38:48 -05:00
Jonathan Lamothe
43f3d9eb08 renamed GameState fields to prevent name collisions 2019-11-04 01:48:47 -05:00
Jonathan Lamothe
3f38160abd don't mark goalies recorded unless at least one has been entered 2019-11-04 01:30:09 -05:00
Jonathan Lamothe
b0cf9a83a1 added gameGoalieAssigned field to GameState 2019-11-04 01:30:09 -05:00
Jonathan Lamothe
8e74764cab implemented promptController and promptControllerWith 2019-11-04 00:51:50 -05:00
Jonathan Lamothe
b2226c0ca4 Merge pull request #31 from mtlstats/game-count
recordGoalieStats should bump a goalie's game count only once per game
2019-11-01 17:32:00 -04:00
Jonathan Lamothe
4fab3ec285 recordGoalieStats should bump a goalie's game count only once per game 2019-11-01 17:23:57 -04:00
Jonathan Lamothe
a63d822f02 Merge pull request #30 from mtlstats/edit-player
Implemented player editing
2019-11-01 06:58:19 -04:00
Jonathan Lamothe
bf78062455 updated change log 2019-11-01 06:51:49 -04:00
Jonathan Lamothe
b57f12310b implemented lifetime penalty minutes editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
a07c8a0242 implemented lifetime assists editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
9840e5a90e implemented lifetime goals editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
c9b198d106 implemented year-to-date penalty minute editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
24b304047c implemented year-to-date assist editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
4e9b3f635d implemented year-to-date goal editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
fc31794ef4 implemented player position editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
5bf5a605aa implemented editPlayerNamePrompt 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
911a61ba57 implemented nameC 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
ece289d68d implemented editPlayerNumPrompt 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
b2362d2f5f implemented Mtlstats.Control.EditPlayer.numberC 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
b3af06b53d implemented playerDetails 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
0194f68996 implement player edit menu 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
5bb4e509b8 implemented control flow for player edit mode 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
c26c0f54d1 added EditPlayerMode 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
5fd67f3802 added "Edit Player" to main menu 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
cb4fc77dd6 renamed editPlayer to editPlayerC 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
20ee194035 implemented playerToEditPrompt 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
8b1e93386a implemented editPlayerStateL 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
e754d887c5 implemented Mtlstats.Control.EditPlayer.selectPlayerC 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
b19f1386ec player selection branch 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
43c2f6191d added player edit control flow branch 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
6ec7566b2c updated change log 2019-11-01 06:49:46 -04:00
Jonathan Lamothe
db105d4348 Merge pull request #29 from mtlstats/goalie-data
Record goalie data
2019-10-31 03:53:21 -04:00
Jonathan Lamothe
eb96ce6152 implemented recordGoalieStats 2019-10-31 03:42:07 -04:00
Jonathan Lamothe
ff541c2385 implemented goalsAllowedPrompt 2019-10-31 01:21:21 -04:00
Jonathan Lamothe
cb0b4f9d0b implemented goalsAllowedC 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
4fa707bc0f implemented goalieMinsPlayedPrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
a6395ada9c implemented minsPlayedC 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
1c692a21f0 implemented goalieSummary 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
12c8d0bdd6 implemented goalieSearchExact 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
7e19ee072f implemented goalieSearch 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
2926e28e34 implemented selectGoaliePrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
d215f27f4f make selectPlayerPrompt call selectPrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
1e78ca6f40 implemented selectPrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
faa214bf6d implemented selectGameGoaliePrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
6c634cd366 implemented Mtlstats.Control.GoalieInput.selectGoalieC 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
8ef1c6917a implemented goalieInput dispatcher 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
28a29e2f64 control flow branch for goalie input 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
c65bcbbca4 added goalie-related fields to GameState 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
66a2a70bbe implemented addGoalie 2019-10-30 23:50:13 -04:00
Jonathan Lamothe
667cf34475 implemented resetCreatePlayerState and resetCreateGoalieState 2019-10-30 23:50:13 -04:00
Jonathan Lamothe
2d2ee61aae implemented confirmCreateGoalieC 2019-10-30 23:50:13 -04:00
Jonathan Lamothe
ed31ce5b1d added missing documentation comments 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
0812ae3ddd implemented goalie name prompt 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
ec914a38b1 implemented goalieNumPrompt 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
a9b5ada114 implemented getGoalieNumC 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
67bb12920c added goalie creation to main menu 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
e94bf59c81 implemented createGoalieStateL 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
ceb8132a13 broke long line 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
09c63da8bf refactored createPlayerStateLSpec to use lensSpec 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
4519ba4732 made lensSpec more generic 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
24c1673fc9 made GameState, CreatePlayerState and CreateGoalieState instances of Comparable 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
2f0989fb35 created Comparable typeclass 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
2a94e99371 allow ProgMode to handle goalie creation 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
1782c0bc48 implemented CreateGoalieState type 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
a234d8e802 removed (redundant) gsGoalsAgainst 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
6b30e27836 typo fix 2019-10-30 01:28:54 -04:00
Jonathan Lamothe
5677263750 Merge pull request #28 from mtlstats/bugfix-selection-abort
bugfix: don't abort player selection
2019-10-30 00:53:50 -04:00
Jonathan Lamothe
4a113d06e1 bugfix: don't abort player selection
...upon cancellation of player creation
2019-10-30 00:45:16 -04:00
Jonathan Lamothe
121f79a8a2 updated change log 2019-10-25 00:49:45 -04:00
Jonathan Lamothe
ba968657d9 Merge pull request #27 from mtlstats/bugfix-create-user
don't abort creating new player on selection
2019-10-19 00:49:59 -04:00
Jonathan Lamothe
ef8f7f3fee don't abort creating new player on selection 2019-10-19 00:41:56 -04:00
Jonathan Lamothe
c7849d3558 version 0.4.0 2019-10-17 09:59:20 -04:00
Jonathan Lamothe
756d0997a8 updated change log 2019-10-16 02:40:09 -04:00
Jonathan Lamothe
569f009dcd Merge pull request #26 from mtlstats/ytd-stats
year-to-date statistics
2019-10-16 02:37:50 -04:00
Jonathan Lamothe
cfe2969106 generate empty game stats report on failure 2019-10-16 02:32:57 -04:00
Jonathan Lamothe
19e0242135 fixed name column spacing 2019-10-16 02:26:42 -04:00
Jonathan Lamothe
32f61ccc89 implemented year-to-date report 2019-10-16 02:23:52 -04:00
Jonathan Lamothe
bfe568492d implemented playerReport
a private function in the Mtlstats.Report module
2019-10-16 02:23:52 -04:00
Jonathan Lamothe
277ba9a9dd implemented playerNameColWidth 2019-10-15 01:03:32 -04:00
Jonathan Lamothe
d338930800 implemented playerIsActive 2019-10-15 00:51:42 -04:00
Jonathan Lamothe
363d0cb2d3 don't scroll past top of page 2019-10-15 00:16:44 -04:00
Jonathan Lamothe
a91ed5afb3 enable scrolling of report 2019-10-11 23:13:00 -04:00
Jonathan Lamothe
db8bbd9786 added scrollOffset field to ProgState 2019-10-11 22:24:27 -04:00
Jonathan Lamothe
c4f68bb29c Merge pull request #25 from mtlstats/pmin-prompt
Prompt user for penalty minutes and assign
2019-10-11 01:17:43 -04:00
Jonathan Lamothe
e2c3b57749 implemented assignPMins 2019-10-11 01:10:50 -04:00
Jonathan Lamothe
3d1f6170f6 implemented assignPMinsPrompt 2019-10-09 22:33:48 -04:00
Jonathan Lamothe
1a481ab49d implemented getPMinsC 2019-10-09 22:24:30 -04:00
Jonathan Lamothe
afd2bac7b5 implemented pMinPlayerPrompt 2019-10-09 21:54:55 -04:00
Jonathan Lamothe
ffe9b7f87f implemented pMinPlayerC 2019-10-09 01:24:55 -04:00
Jonathan Lamothe
e1a48afc5c penalty minutes control framework 2019-10-09 00:58:49 -04:00
Jonathan Lamothe
1810434716 added selectedPlayer and pMinsRecorded fields to GameState 2019-10-09 00:50:10 -04:00
Jonathan Lamothe
146e2e42a1 Merge pull request #24 from mtlstats/gs-totals
Calculate and display total player stats for game
2019-10-09 00:39:58 -04:00
Jonathan Lamothe
a9c036f876 renamed pPoints to psPoints 2019-10-09 00:35:35 -04:00
Jonathan Lamothe
0b249bcdae calculate and display total game stats 2019-10-09 00:30:03 -04:00
Jonathan Lamothe
74fd4fe2fb implemented addPlayerStats 2019-10-09 00:24:34 -04:00
Jonathan Lamothe
5f53413ef7 split report into standings and game stats 2019-10-09 00:01:12 -04:00
39 changed files with 5160 additions and 1109 deletions

View File

@@ -1,5 +1,40 @@
# Changelog for mtlstats # Changelog for mtlstats
## 0.9.0
- Bugfix: Display lifetime stats in report, not YTD
- Force expected capitalization on player/goalie names
- Don't show lifetime totals in report
- Sort players in YTD and lifetime reports by points
- Moved player/goalie creation/editing to edit submenu
## 0.8.0
- Bugfix: removed quotation marks from goalie names in report
- Allow lower case player names
- Don't show players without points in game report
- Removed unnecessary goalie statistics from game report
- Fixed goalie average calculation
## 0.7.0
- Shortened views to fit within 25 lines
- Implemented goalie reports
## 0.6.0
- Generate lifetime statistics report
- Implemented goalie editing
- Reset game standings on new season
## 0.5.0
- Fixed player creation bug
- Prompt for goalie informaiton on game data entry
- Implemented player editing
## v0.4.0
- Record penalty minutes
- Calculate total game statistics
- Generate year-to-date statistics report
## v0.3.0 ## v0.3.0
- Record goals and assists - Record goals and assists

View File

@@ -1,5 +1,5 @@
name: mtlstats name: mtlstats
version: 0.3.0 version: 0.9.0
github: "mtlstats/mtlstats" github: "mtlstats/mtlstats"
license: GPL-3 license: GPL-3
author: "Jonathan Lamothe" author: "Jonathan Lamothe"
@@ -11,13 +11,13 @@ extra-source-files:
- ChangeLog.md - ChangeLog.md
# Metadata used when publishing your package # Metadata used when publishing your package
# synopsis: Short description of your package synopsis: Hockey statistics tracker
# category: Web category: Statistics
# To avoid duplicated efforts in documentation and dealing with the # To avoid duplicated efforts in documentation and dealing with the
# complications of embedding Haddock markup inside cabal files, it is # complications of embedding Haddock markup inside cabal files, it is
# common to point users to the README.md file. # common to point users to the README.md file.
description: Please see the README on GitHub at <https://github.com/jlamothe/mtlstats#readme> description: Please see the README on GitHub at <https://github.com/mtlstats/mtlstats#readme>
dependencies: dependencies:
- base >= 4.7 && < 5 - base >= 4.7 && < 5
@@ -33,6 +33,10 @@ dependencies:
- bytestring - bytestring
- microlens - microlens
ghc-options:
- -Wall
- -Werror
library: library:
source-dirs: src source-dirs: src

View File

@@ -24,25 +24,27 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module Mtlstats.Actions module Mtlstats.Actions
( startNewSeason ( startNewSeason
, resetYtd , resetYtd
, resetStandings
, startNewGame , startNewGame
, addChar , addChar
, removeChar , removeChar
, overtimeCheck
, updateGameStats
, validateGameDate
, createPlayer , createPlayer
, createGoalie
, edit
, editPlayer
, editGoalie
, addPlayer , addPlayer
, recordGoalAssists , addGoalie
, awardGoal , resetCreatePlayerState
, awardAssist , resetCreateGoalieState
, resetGoalData , backHome
, scrollUp
, scrollDown
) where ) where
import Control.Monad.Trans.State (modify) import Control.Monad.Trans.State (modify)
import qualified Data.Map as M
import Data.Maybe (fromMaybe) import Data.Maybe (fromMaybe)
import Data.Time.Calendar (fromGregorianValid) import Lens.Micro ((^.), (&), (.~), (%~))
import Lens.Micro (over, (^.), (&), (.~), (?~), (%~), (+~))
import Mtlstats.Types import Mtlstats.Types
@@ -56,6 +58,12 @@ resetYtd
= (database . dbPlayers %~ map (pYtd .~ newPlayerStats)) = (database . dbPlayers %~ map (pYtd .~ newPlayerStats))
. (database . dbGoalies %~ map (gYtd .~ newGoalieStats)) . (database . dbGoalies %~ map (gYtd .~ newGoalieStats))
-- | Resets game standings
resetStandings :: ProgState -> ProgState
resetStandings = database
%~ ( dbHomeGameStats .~ newGameStats)
. ( dbAwayGameStats .~ newGameStats)
-- | Starts a new game -- | Starts a new game
startNewGame :: ProgState -> ProgState startNewGame :: ProgState -> ProgState
startNewGame startNewGame
@@ -72,75 +80,36 @@ removeChar = inputBuffer %~ \case
"" -> "" "" -> ""
str -> init str str -> init str
-- | Determines whether or not to perform a check for overtime
overtimeCheck :: ProgState -> ProgState
overtimeCheck s
| fromMaybe False $ gameTied $ s^.progMode.gameStateL =
s & progMode.gameStateL
%~ (homeScore .~ Nothing)
. (awayScore .~ Nothing)
| fromMaybe False $ gameWon $ s^.progMode.gameStateL =
s & progMode.gameStateL.overtimeFlag ?~ False
| otherwise = s
-- | Adjusts the game stats based on the results of the current game
updateGameStats :: ProgState -> ProgState
updateGameStats s = fromMaybe s $ do
let gs = s^.progMode.gameStateL
gType <- gs^.gameType
won <- gameWon gs
lost <- gameLost gs
ot <- gs^.overtimeFlag
tScore <- teamScore gs
oScore <- otherScore gs
let
hw = if gType == HomeGame && won then 1 else 0
hl = if gType == HomeGame && lost then 1 else 0
hot = if gType == HomeGame && ot then 1 else 0
hgf = if gType == HomeGame then tScore else 0
hga = if gType == HomeGame then oScore else 0
aw = if gType == AwayGame && won then 1 else 0
al = if gType == AwayGame && lost then 1 else 0
aot = if gType == AwayGame && ot then 1 else 0
agf = if gType == AwayGame then tScore else 0
aga = if gType == AwayGame then oScore else 0
Just $ s
& database.dbHomeGameStats
%~ (gmsWins +~ hw)
. (gmsLosses +~ hl)
. (gmsOvertime +~ hot)
. (gmsGoalsFor +~ hgf)
. (gmsGoalsAgainst +~ hga)
& database.dbAwayGameStats
%~ (gmsWins +~ aw)
. (gmsLosses +~ al)
. (gmsOvertime +~ aot)
. (gmsGoalsFor +~ agf)
. (gmsGoalsAgainst +~ aga)
-- | Validates the game date
validateGameDate :: ProgState -> ProgState
validateGameDate s = fromMaybe s $ do
y <- toInteger <$> s^.progMode.gameStateL.gameYear
m <- s^.progMode.gameStateL.gameMonth
d <- s^.progMode.gameStateL.gameDay
Just $ if null $ fromGregorianValid y m d
then s & progMode.gameStateL
%~ (gameYear .~ Nothing)
. (gameMonth .~ Nothing)
. (gameDay .~ Nothing)
else s
-- | Starts player creation mode -- | Starts player creation mode
createPlayer :: ProgState -> ProgState createPlayer :: ProgState -> ProgState
createPlayer = let createPlayer = let
cb = modify $ progMode .~ MainMenu callback = modify edit
cps cps = newCreatePlayerState
= newCreatePlayerState & cpsSuccessCallback .~ callback
& cpsSuccessCallback .~ cb & cpsFailureCallback .~ callback
& cpsFailureCallback .~ cb
in progMode .~ CreatePlayer cps in progMode .~ CreatePlayer cps
-- | Starts goalie creation mode
createGoalie :: ProgState -> ProgState
createGoalie = let
callback = modify edit
cgs = newCreateGoalieState
& cgsSuccessCallback .~ callback
& cgsFailureCallback .~ callback
in progMode .~ CreateGoalie cgs
-- | Launches the edit menu
edit :: ProgState -> ProgState
edit = progMode .~ EditMenu
-- | Starts the player editing process
editPlayer :: ProgState -> ProgState
editPlayer = progMode .~ EditPlayer newEditPlayerState
-- | Starts the 'Goalie' editing process
editGoalie :: ProgState -> ProgState
editGoalie = progMode .~ EditGoalie newEditGoalieState
-- | Adds the entered player to the roster -- | Adds the entered player to the roster
addPlayer :: ProgState -> ProgState addPlayer :: ProgState -> ProgState
addPlayer s = fromMaybe s $ do addPlayer s = fromMaybe s $ do
@@ -153,60 +122,41 @@ addPlayer s = fromMaybe s $ do
Just $ s & database.dbPlayers Just $ s & database.dbPlayers
%~ (++[player]) %~ (++[player])
-- | Awards the goal and assists to the players -- | Adds the entered goalie to the roster
recordGoalAssists :: ProgState -> ProgState addGoalie :: ProgState -> ProgState
recordGoalAssists ps = fromMaybe ps $ do addGoalie s = fromMaybe s $ do
let gs = ps^.progMode.gameStateL let cgs = s^.progMode.createGoalieStateL
goalId <- gs^.goalBy num <- cgs^.cgsNumber
let assistIds = gs^.assistsBy let
Just $ ps name = cgs^.cgsName
& awardGoal goalId goalie = newGoalie num name
& (\s -> foldr awardAssist s assistIds) Just $ s & database.dbGoalies
& progMode.gameStateL %~ (++[goalie])
%~ (goalBy .~ Nothing)
. (assistsBy .~ [])
. (pointsAccounted %~ succ)
. (confirmGoalDataFlag .~ False)
-- | Awards a goal to a player -- | Resets the 'CreatePlayerState' value
awardGoal resetCreatePlayerState :: ProgState -> ProgState
:: Int resetCreatePlayerState = progMode.createPlayerStateL
-- ^ The player's index number %~ (cpsNumber .~ Nothing)
-> ProgState . (cpsName .~ "")
-> ProgState . (cpsPosition .~ "")
awardGoal n ps = ps
& progMode.gameStateL.gamePlayerStats %~
(\m -> let
stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psGoals %~ succ) m)
& database.dbPlayers %~ map
(\(i, p) -> if i == n
then p
& pYtd.psGoals %~ succ
& pLifetime.psGoals %~ succ
else p) . zip [0..]
-- | Awards an assist to a player -- | Resets the 'CreateGoalieState' value
awardAssist resetCreateGoalieState :: ProgState -> ProgState
:: Int resetCreateGoalieState = progMode.createGoalieStateL
-- ^ The player's index number %~ (cgsNumber .~ Nothing)
-> ProgState . (cgsName .~ "")
-> ProgState
awardAssist n ps = ps
& progMode.gameStateL.gamePlayerStats %~
(\m -> let
stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psAssists %~ succ) m)
& database.dbPlayers %~ map
(\(i, p) -> if i == n
then p
& pYtd.psAssists %~ succ
& pLifetime.psAssists %~ succ
else p) . zip [0..]
-- | Resets the entered data for the current goal -- | Resets the program state back to the main menu
resetGoalData :: ProgState -> ProgState backHome :: ProgState -> ProgState
resetGoalData ps = ps & progMode.gameStateL backHome
%~ (goalBy .~ Nothing) = (progMode .~ MainMenu)
. (assistsBy .~ []) . (inputBuffer .~ "")
. (confirmGoalDataFlag .~ False) . (scrollOffset .~ 0)
-- | Scrolls the display up
scrollUp :: ProgState -> ProgState
scrollUp = scrollOffset %~ max 0 . pred
-- | Scrolls the display down
scrollDown :: ProgState -> ProgState
scrollDown = scrollOffset %~ succ

View File

@@ -0,0 +1,164 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Actions.EditGoalie
( editGoalieNumber
, editGoalieName
, editGoalieYtdGames
, editGoalieYtdMins
, editGoalieYtdGoals
, editGoalieYtdWins
, editGoalieYtdLosses
, editGoalieYtdTies
, editGoalieLtGames
, editGoalieLtMins
, editGoalieLtGoals
, editGoalieLtWins
, editGoalieLtLosses
, editGoalieLtTies
) where
import Control.Monad (void)
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.), (&), (.~), (%~))
import Mtlstats.Types
import Mtlstats.Util
-- | Edits a goalie's number
editGoalieNumber
:: Int
-- ^ New goalie number
-> ProgState
-> ProgState
editGoalieNumber num = editGoalie (gNumber .~ num) EGMenu
-- | Edits a goalie's name
editGoalieName
:: String
-- ^ The new name
-> ProgState
-> ProgState
editGoalieName name = editGoalie (gName .~ name) EGMenu
-- | Edits a goalie's YTD games
editGoalieYtdGames
:: Int
-- ^ The number of games played
-> ProgState
-> ProgState
editGoalieYtdGames games = editGoalie (gYtd.gsGames .~ games) EGYtd
-- | Edits a goalie's YTD minutes
editGoalieYtdMins
:: Int
-- ^ The number of minutes played
-> ProgState
-> ProgState
editGoalieYtdMins mins = editGoalie (gYtd.gsMinsPlayed .~ mins) EGYtd
-- | Edits a goalie's YTD goals allowed
editGoalieYtdGoals
:: Int
-- ^ The number of goals
-> ProgState
-> ProgState
editGoalieYtdGoals goals = editGoalie (gYtd.gsGoalsAllowed .~ goals) EGYtd
-- | Edits a goalie's YTD wins
editGoalieYtdWins
:: Int
-- ^ The number of wins
-> ProgState
-> ProgState
editGoalieYtdWins wins = editGoalie (gYtd.gsWins .~ wins) EGYtd
-- | Edits a goalie's YTD losses
editGoalieYtdLosses
:: Int
-- ^ The number of losses
-> ProgState
-> ProgState
editGoalieYtdLosses losses = editGoalie (gYtd.gsLosses .~ losses) EGYtd
-- | Edits a goalie's YTD ties
editGoalieYtdTies
:: Int
-- ^ The number of ties
-> ProgState
-> ProgState
editGoalieYtdTies ties = editGoalie (gYtd.gsTies .~ ties) EGYtd
-- | Edits a goalie's lifetime games played
editGoalieLtGames
:: Int
-- ^ The number of games
-> ProgState
-> ProgState
editGoalieLtGames games = editGoalie (gLifetime.gsGames .~ games) EGLifetime
-- | Edits a goalie's lifetime minutes played
editGoalieLtMins
:: Int
-- ^ The number of minutes
-> ProgState
-> ProgState
editGoalieLtMins mins = editGoalie (gLifetime.gsMinsPlayed .~ mins) EGLifetime
-- | Edits a goalie's lifetime goals allowed
editGoalieLtGoals
:: Int
-- ^ The number of goals
-> ProgState
-> ProgState
editGoalieLtGoals goals = editGoalie (gLifetime.gsGoalsAllowed .~ goals) EGLifetime
-- | Edits a goalie's lifetime wins
editGoalieLtWins
:: Int
-- ^ The number of wins
-> ProgState
-> ProgState
editGoalieLtWins wins = editGoalie (gLifetime.gsWins .~ wins) EGLifetime
-- | Edits a goalie's lifetime losses
editGoalieLtLosses
:: Int
-- ^ The number of losses
-> ProgState
-> ProgState
editGoalieLtLosses losses = editGoalie (gLifetime.gsLosses .~ losses) EGLifetime
-- | Edits a goalie's lifetime ties
editGoalieLtTies
:: Int
-- ^ The number of ties
-> ProgState
-> ProgState
editGoalieLtTies ties = editGoalie (gLifetime.gsTies .~ ties) EGLifetime
editGoalie :: (Goalie -> Goalie) -> EditGoalieMode -> ProgState -> ProgState
editGoalie f mode s = fromMaybe s $ do
gid <- s^.progMode.editGoalieStateL.egsSelectedGoalie
void $ nth gid $ s^.database.dbGoalies
Just $ s
& database.dbGoalies %~ modifyNth gid f
& progMode.editGoalieStateL.egsMode .~ mode

View File

@@ -0,0 +1,191 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Actions.NewGame
( overtimeCheck
, updateGameStats
, validateGameDate
, recordGoalAssists
, awardGoal
, awardAssist
, resetGoalData
, assignPMins
, awardShutouts
) where
import qualified Data.Map as M
import Data.Maybe (fromMaybe)
import Data.Time.Calendar (fromGregorianValid)
import Lens.Micro ((^.), (&), (.~), (?~), (%~), (+~))
import Mtlstats.Types
import Mtlstats.Util
-- | Determines whether or not to perform a check for overtime
overtimeCheck :: ProgState -> ProgState
overtimeCheck s
| fromMaybe False $ gameTied $ s^.progMode.gameStateL =
s & progMode.gameStateL
%~ (homeScore .~ Nothing)
. (awayScore .~ Nothing)
| fromMaybe False $ gameWon $ s^.progMode.gameStateL =
s & progMode.gameStateL.overtimeFlag ?~ False
| otherwise = s
-- | Adjusts the game stats based on the results of the current game
updateGameStats :: ProgState -> ProgState
updateGameStats s = fromMaybe s $ do
let gs = s^.progMode.gameStateL
gType <- gs^.gameType
won <- gameWon gs
lost <- gameLost gs
ot <- gs^.overtimeFlag
tScore <- teamScore gs
oScore <- otherScore gs
let
hw = if gType == HomeGame && won then 1 else 0
hl = if gType == HomeGame && lost then 1 else 0
hot = if gType == HomeGame && ot then 1 else 0
hgf = if gType == HomeGame then tScore else 0
hga = if gType == HomeGame then oScore else 0
aw = if gType == AwayGame && won then 1 else 0
al = if gType == AwayGame && lost then 1 else 0
aot = if gType == AwayGame && ot then 1 else 0
agf = if gType == AwayGame then tScore else 0
aga = if gType == AwayGame then oScore else 0
Just $ s
& database.dbHomeGameStats
%~ (gmsWins +~ hw)
. (gmsLosses +~ hl)
. (gmsOvertime +~ hot)
. (gmsGoalsFor +~ hgf)
. (gmsGoalsAgainst +~ hga)
& database.dbAwayGameStats
%~ (gmsWins +~ aw)
. (gmsLosses +~ al)
. (gmsOvertime +~ aot)
. (gmsGoalsFor +~ agf)
. (gmsGoalsAgainst +~ aga)
-- | Validates the game date
validateGameDate :: ProgState -> ProgState
validateGameDate s = fromMaybe s $ do
y <- toInteger <$> s^.progMode.gameStateL.gameYear
m <- s^.progMode.gameStateL.gameMonth
d <- s^.progMode.gameStateL.gameDay
Just $ if null $ fromGregorianValid y m d
then s & progMode.gameStateL
%~ (gameYear .~ Nothing)
. (gameMonth .~ Nothing)
. (gameDay .~ Nothing)
else s
-- | Awards the goal and assists to the players
recordGoalAssists :: ProgState -> ProgState
recordGoalAssists ps = fromMaybe ps $ do
let gs = ps^.progMode.gameStateL
goalId <- gs^.goalBy
let assistIds = gs^.assistsBy
Just $ ps
& awardGoal goalId
& (\s -> foldr awardAssist s assistIds)
& progMode.gameStateL
%~ (goalBy .~ Nothing)
. (assistsBy .~ [])
. (pointsAccounted %~ succ)
. (confirmGoalDataFlag .~ False)
-- | Awards a goal to a player
awardGoal
:: Int
-- ^ The player's index number
-> ProgState
-> ProgState
awardGoal n ps = ps
& progMode.gameStateL.gamePlayerStats %~
(\m -> let
stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psGoals %~ succ) m)
& database.dbPlayers %~ map
(\(i, p) -> if i == n
then p
& pYtd.psGoals %~ succ
& pLifetime.psGoals %~ succ
else p) . zip [0..]
-- | Awards an assist to a player
awardAssist
:: Int
-- ^ The player's index number
-> ProgState
-> ProgState
awardAssist n ps = ps
& progMode.gameStateL.gamePlayerStats %~
(\m -> let
stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psAssists %~ succ) m)
& database.dbPlayers %~ map
(\(i, p) -> if i == n
then p
& pYtd.psAssists %~ succ
& pLifetime.psAssists %~ succ
else p) . zip [0..]
-- | Resets the entered data for the current goal
resetGoalData :: ProgState -> ProgState
resetGoalData ps = ps & progMode.gameStateL
%~ (goalBy .~ Nothing)
. (assistsBy .~ [])
. (confirmGoalDataFlag .~ False)
-- | Adds penalty minutes to a player
assignPMins
:: Int
-- ^ The number of minutes to add
-> ProgState
-> ProgState
assignPMins mins s = fromMaybe s $ do
n <- s^.progMode.gameStateL.gameSelectedPlayer
Just $ s
& database.dbPlayers %~ modifyNth n
(((pYtd.psPMin) +~ mins) . ((pLifetime.psPMin) +~ mins))
& progMode.gameStateL
%~ ( gamePlayerStats %~ updateMap n newPlayerStats
(psPMin +~ mins)
)
. (gameSelectedPlayer .~ Nothing)
-- | Awards a shutout to any 'Goalie' who played and didn't allow any
-- goals
awardShutouts :: ProgState -> ProgState
awardShutouts s = foldl
(\s' (gid, stats) -> if stats^.gsGoalsAllowed == 0
then s'
& database.dbGoalies %~ modifyNth gid
( ( gYtd.gsShutouts %~ succ )
. ( gLifetime.gsShutouts %~ succ )
)
& progMode.gameStateL.gameGoalieStats %~ M.adjust
(gsShutouts %~ succ)
gid
else s')
s
(M.toList $ s^.progMode.gameStateL.gameGoalieStats)

View File

@@ -0,0 +1,109 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Actions.NewGame.GoalieInput
( finishGoalieEntry
, recordGoalieStats
, setGameGoalie
) where
import Control.Monad (void)
import qualified Data.Map as M
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.), (&), (.~), (%~), (+~))
import Mtlstats.Config
import Mtlstats.Types
import Mtlstats.Util
-- | Attempts to finish game goalie entry
finishGoalieEntry :: ProgState -> ProgState
finishGoalieEntry s = s & progMode.gameStateL.gameGoaliesRecorded
.~ not (null $ s^.progMode.gameStateL.gameGoalieStats)
-- | Records the goalie's game stats
recordGoalieStats :: ProgState -> ProgState
recordGoalieStats s = fromMaybe s $ do
let gs = s^.progMode.gameStateL
gid <- gs^.gameSelectedGoalie
mins <- gs^.gameGoalieMinsPlayed
goals <- gs^.gameGoalsAllowed
void $ nth gid $ s^.database.dbGoalies
let
gameStats = M.findWithDefault newGoalieStats gid $ gs^.gameGoalieStats
bumpVal = if gameStats^.gsGames == 0
then 1
else 0
bumpStats
= (gsGames +~ bumpVal)
. (gsMinsPlayed +~ mins)
. (gsGoalsAllowed +~ goals)
tryFinish = if mins >= gameLength
then finishGoalieEntry
else id
Just $ s
& progMode.gameStateL
%~ (gameGoalieStats %~ updateMap gid newGoalieStats bumpStats)
. (gameSelectedGoalie .~ Nothing)
. (gameGoalieMinsPlayed .~ Nothing)
. (gameGoalsAllowed .~ Nothing)
& database.dbGoalies
%~ modifyNth gid (\goalie -> goalie
& gYtd %~ bumpStats
& gLifetime %~ bumpStats)
& tryFinish
-- | Records the win, loss, or tie to a specific 'Goalie'
setGameGoalie
:: Int
-- ^ The goalie's index
-> ProgState
-> ProgState
setGameGoalie gid s = fromMaybe s $ do
let gs = s^.progMode.gameStateL
won <- gameWon gs
lost <- gameLost gs
tied <- gs^.overtimeFlag
let
w = if won then 1 else 0
l = if lost then 1 else 0
t = if tied then 1 else 0
updateStats
= (gsWins +~ w)
. (gsLosses +~ l)
. (gsTies +~ t)
updateGoalie
= (gYtd %~ updateStats)
. (gLifetime %~ updateStats)
updateGameState
= (gameGoalieStats %~ updateMap gid newGoalieStats updateStats)
. (gameGoalieAssigned .~ True)
Just $ s
& database.dbGoalies %~ modifyNth gid updateGoalie
& progMode.gameStateL %~ updateGameState

View File

@@ -40,3 +40,7 @@ dbFname = "database.json"
-- | The maximum number of assists -- | The maximum number of assists
maxAssists :: Int maxAssists :: Int
maxAssists = 2 maxAssists = 2
-- | The length of a typical game (in minutes)
gameLength :: Int
gameLength = 60

View File

@@ -21,22 +21,21 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module Mtlstats.Control (dispatch) where module Mtlstats.Control (dispatch) where
import Control.Monad (join, when) import Control.Monad (join)
import Control.Monad.Trans.State (gets, modify) import Control.Monad.Trans.State (gets, modify)
import Data.Char (toUpper)
import Data.Maybe (fromJust) import Data.Maybe (fromJust)
import Lens.Micro ((^.), (.~)) import Lens.Micro ((^.))
import Lens.Micro.Extras (view) import Lens.Micro.Extras (view)
import qualified UI.NCurses as C import qualified UI.NCurses as C
import Mtlstats.Actions import Mtlstats.Actions
import Mtlstats.Format import Mtlstats.Control.EditGoalie
import Mtlstats.Control.EditPlayer
import Mtlstats.Control.NewGame
import Mtlstats.Handlers import Mtlstats.Handlers
import Mtlstats.Menu import Mtlstats.Menu
import Mtlstats.Prompt import Mtlstats.Prompt
import Mtlstats.Report
import Mtlstats.Types import Mtlstats.Types
import Mtlstats.Util
-- | Reads the program state and returs the apropriate controller to -- | Reads the program state and returs the apropriate controller to
-- run -- run
@@ -44,23 +43,19 @@ dispatch :: ProgState -> Controller
dispatch s = case s^.progMode of dispatch s = case s^.progMode of
MainMenu -> mainMenuC MainMenu -> mainMenuC
NewSeason -> newSeasonC NewSeason -> newSeasonC
NewGame gs NewGame gs -> newGameC gs
| null $ gs^.gameYear -> gameYearC EditMenu -> editMenuC
| null $ gs^.gameMonth -> gameMonthC
| null $ gs^.gameDay -> gameDayC
| null $ gs^.gameType -> gameTypeC
| null $ gs^.otherTeam -> otherTeamC
| null $ gs^.homeScore -> homeScoreC
| null $ gs^.awayScore -> awayScoreC
| null $ gs^.overtimeFlag -> overtimeFlagC
| not $ gs^.dataVerified -> verifyDataC
| fromJust (unaccountedPoints gs) -> goalInput gs
| otherwise -> reportC
CreatePlayer cps CreatePlayer cps
| null $ cps^.cpsNumber -> getPlayerNumC | null $ cps^.cpsNumber -> getPlayerNumC
| null $ cps^.cpsName -> getPlayerNameC | null $ cps^.cpsName -> getPlayerNameC
| null $ cps^.cpsPosition -> getPlayerPosC | null $ cps^.cpsPosition -> getPlayerPosC
| otherwise -> confirmCreatePlayerC | otherwise -> confirmCreatePlayerC
CreateGoalie cgs
| null $ cgs^.cgsNumber -> getGoalieNumC
| null $ cgs^.cgsName -> getGoalieNameC
| otherwise -> confirmCreateGoalieC
EditPlayer eps -> editPlayerC eps
EditGoalie egs -> editGoalieC egs
mainMenuC :: Controller mainMenuC :: Controller
mainMenuC = Controller mainMenuC = Controller
@@ -76,190 +71,8 @@ newSeasonC = Controller
return True return True
} }
gameYearC :: Controller editMenuC :: Controller
gameYearC = Controller editMenuC = menuController editMenu
{ drawController = \s -> do
header s
drawPrompt gameYearPrompt s
, handleController = \e -> do
promptHandler gameYearPrompt e
return True
}
gameMonthC :: Controller
gameMonthC = Controller
{ drawController = \s -> do
header s
drawMenu gameMonthMenu
, handleController = \e -> do
menuHandler gameMonthMenu e
return True
}
gameDayC :: Controller
gameDayC = Controller
{ drawController = \s -> do
header s
drawPrompt gameDayPrompt s
, handleController = \e -> do
promptHandler gameDayPrompt e
modify validateGameDate
return True
}
gameTypeC :: Controller
gameTypeC = Controller
{ drawController = \s -> do
header s
drawMenu gameTypeMenu
, handleController = \e -> do
menuHandler gameTypeMenu e
return True
}
otherTeamC :: Controller
otherTeamC = Controller
{ drawController = \s -> do
header s
drawPrompt otherTeamPrompt s
, handleController = \e -> do
promptHandler otherTeamPrompt e
return True
}
homeScoreC :: Controller
homeScoreC = Controller
{ drawController = \s -> do
header s
drawPrompt homeScorePrompt s
, handleController = \e -> do
promptHandler homeScorePrompt e
return True
}
awayScoreC :: Controller
awayScoreC = Controller
{ drawController = \s -> do
header s
drawPrompt awayScorePrompt s
, handleController = \e -> do
promptHandler awayScorePrompt e
modify overtimeCheck
return True
}
overtimeFlagC :: Controller
overtimeFlagC = Controller
{ drawController = \s -> do
header s
C.drawString "Did the game go into overtime? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
modify $ progMode.gameStateL.overtimeFlag .~ ynHandler e
return True
}
verifyDataC :: Controller
verifyDataC = Controller
{ drawController = \s -> do
let gs = s^.progMode.gameStateL
header s
C.drawString "\n"
C.drawString $ " Date: " ++ gameDate gs ++ "\n"
C.drawString $ " Game type: " ++ show (fromJust $ gs^.gameType) ++ "\n"
C.drawString $ "Other team: " ++ gs^.otherTeam ++ "\n"
C.drawString $ "Home score: " ++ show (fromJust $ gs^.homeScore) ++ "\n"
C.drawString $ "Away score: " ++ show (fromJust $ gs^.awayScore) ++ "\n"
C.drawString $ " Overtime: " ++ show (fromJust $ gs^.overtimeFlag) ++ "\n\n"
C.drawString "Is the above information correct? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> do
modify $ progMode.gameStateL.dataVerified .~ True
modify updateGameStats
Just False -> modify $ progMode.gameStateL .~ newGameState
Nothing -> return ()
return True
}
goalInput :: GameState -> Controller
goalInput gs
| null (gs^.goalBy ) = recordGoalC
| not (gs^.confirmGoalDataFlag) = recordAssistC
| otherwise = confirmGoalDataC
recordGoalC :: Controller
recordGoalC = Controller
{ drawController = \s -> let
(game, goal) = gameGoal s
in drawPrompt (recordGoalPrompt game goal) s
, handleController = \e -> do
(game, goal) <- gets gameGoal
promptHandler (recordGoalPrompt game goal) e
return True
}
recordAssistC :: Controller
recordAssistC = Controller
{ drawController = \s -> let
(game, goal, assist) = gameGoalAssist s
in drawPrompt (recordAssistPrompt game goal assist) s
, handleController = \e -> do
(game, goal, assist) <- gets gameGoalAssist
promptHandler (recordAssistPrompt game goal assist) e
return True
}
confirmGoalDataC :: Controller
confirmGoalDataC = Controller
{ drawController = \s -> do
let
(game, goal) = gameGoal s
gs = s^.progMode.gameStateL
players = s^.database.dbPlayers
msg = unlines $
[ " Game: " ++ padNum 2 game
, " Goal: " ++ show goal
, "Goal scored by: " ++
playerSummary (fromJust $ gs^.goalBy >>= flip nth players)
] ++
map
(\pid -> " Assisted by: " ++
playerSummary (fromJust $ nth pid players))
(gs^.assistsBy) ++
[ ""
, "Is the above information correct? (Y/N)"
]
C.drawString msg
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> modify recordGoalAssists
Just False -> modify resetGoalData
Nothing -> return ()
return True
}
reportC :: Controller
reportC = Controller
{ drawController = \s -> do
(_, cols) <- C.windowSize
C.drawString $ report (fromInteger $ pred cols) s
return C.CursorInvisible
, handleController = \e -> do
when
(case e of
C.EventCharacter _ -> True
C.EventSpecialKey _ -> True
_ -> False) $
modify $ progMode .~ MainMenu
return True
}
header :: ProgState -> C.Update ()
header s = C.drawString $
"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
getPlayerNumC :: Controller getPlayerNumC :: Controller
getPlayerNumC = Controller getPlayerNumC = Controller
@@ -305,14 +118,40 @@ confirmCreatePlayerC = Controller
return True return True
} }
gameGoal :: ProgState -> (Int, Int) getGoalieNumC :: Controller
gameGoal s = getGoalieNumC = Controller
( s^.database.dbGames { drawController = drawPrompt goalieNumPrompt
, succ $ s^.progMode.gameStateL.pointsAccounted , handleController = \e -> do
) promptHandler goalieNumPrompt e
return True
}
gameGoalAssist :: ProgState -> (Int, Int, Int) getGoalieNameC :: Controller
gameGoalAssist s = let getGoalieNameC = Controller
(game, goal) = gameGoal s { drawController = drawPrompt goalieNamePrompt
assist = succ $ length $ s^.progMode.gameStateL.assistsBy , handleController = \e -> do
in (game, goal, assist) promptHandler goalieNamePrompt e
return True
}
confirmCreateGoalieC :: Controller
confirmCreateGoalieC = Controller
{ drawController = \s -> do
let cgs = s^.progMode.createGoalieStateL
C.drawString $ unlines
[ "Goalie number: " ++ show (fromJust $ cgs^.cgsNumber)
, " Goalie name: " ++ cgs^.cgsName
, ""
, "Create goalie: are you sure? (Y/N)"
]
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> do
modify addGoalie
join $ gets (^.progMode.createGoalieStateL.cgsSuccessCallback)
Just False ->
join $ gets (^.progMode.createGoalieStateL.cgsFailureCallback)
Nothing -> return ()
return True
}

View File

@@ -0,0 +1,122 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Control.EditGoalie (editGoalieC) where
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.))
import UI.NCurses as C
import Mtlstats.Helpers.Goalie
import Mtlstats.Menu
import Mtlstats.Menu.EditGoalie
import Mtlstats.Prompt
import Mtlstats.Prompt.EditGoalie
import Mtlstats.Types
import Mtlstats.Util
-- | Controller/dispatcher for editing a 'Goalie'
editGoalieC :: EditGoalieState -> Controller
editGoalieC egs
| null $ egs^.egsSelectedGoalie = selectC
| otherwise = editC $ egs^.egsMode
selectC :: Controller
selectC = promptController goalieToEditPrompt
editC :: EditGoalieMode -> Controller
editC = \case
EGMenu -> menuC
EGNumber -> numberC
EGName -> nameC
EGYtd -> ytdMenuC
EGLifetime -> lifetimeMenuC
EGYtdGames -> ytdGamesC
EGYtdMins -> ytdMinsC
EGYtdGoals -> ytdGoalsC
EGYtdWins -> ytdWinsC
EGYtdLosses -> ytdLossesC
EGYtdTies -> ytdTiesC
EGLtGames -> ltGamesC
EGLtMins -> ltMinsC
EGLtGoals -> ltGoalsC
EGLtWins -> ltWinsC
EGLtLosses -> ltLossesC
EGLtTies -> ltTiesC
menuC :: Controller
menuC = menuControllerWith header editGoalieMenu
numberC :: Controller
numberC = promptController editGoalieNumberPrompt
nameC :: Controller
nameC = promptController editGoalieNamePrompt
ytdMenuC :: Controller
ytdMenuC = menuControllerWith header editGoalieYtdMenu
lifetimeMenuC :: Controller
lifetimeMenuC = menuControllerWith header editGoalieLtMenu
ytdGamesC :: Controller
ytdGamesC = promptController editGoalieYtdGamesPrompt
ytdMinsC :: Controller
ytdMinsC = promptController editGoalieYtdMinsPrompt
ytdGoalsC :: Controller
ytdGoalsC = promptController editGoalieYtdGoalsPrompt
ytdWinsC :: Controller
ytdWinsC = promptController editGoalieYtdWinsPrompt
ytdLossesC :: Controller
ytdLossesC = promptController editGoalieYtdLossesPrompt
ytdTiesC :: Controller
ytdTiesC = promptController editGoalieYtdTiesPrompt
ltGamesC :: Controller
ltGamesC = promptController editGoalieLtGamesPrompt
ltMinsC :: Controller
ltMinsC = promptController editGoalieLtMinsPrompt
ltGoalsC :: Controller
ltGoalsC = promptController editGoalieLtGoalsPrompt
ltWinsC :: Controller
ltWinsC = promptController editGoalieLtWinsPrompt
ltLossesC :: Controller
ltLossesC = promptController editGoalieLtLossesPrompt
ltTiesC :: Controller
ltTiesC = promptController editGoalieLtTiesPrompt
header :: ProgState -> C.Update ()
header s = C.drawString $ fromMaybe "" $ do
gid <- s^.progMode.editGoalieStateL.egsSelectedGoalie
g <- nth gid $ s^.database.dbGoalies
Just $ goalieDetails g ++ "\n"

View File

@@ -0,0 +1,97 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Control.EditPlayer (editPlayerC) where
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.))
import qualified UI.NCurses as C
import Mtlstats.Helpers.Player
import Mtlstats.Menu
import Mtlstats.Menu.EditPlayer
import Mtlstats.Prompt
import Mtlstats.Prompt.EditPlayer
import Mtlstats.Types
import Mtlstats.Util
-- | Dispatcher/controller for the player edit mode
editPlayerC :: EditPlayerState -> Controller
editPlayerC eps
| null $ eps^.epsSelectedPlayer = selectPlayerC
| otherwise = case eps^.epsMode of
EPMenu -> menuC
EPNumber -> numberC
EPName -> nameC
EPPosition -> positionC
EPYtd -> ytdC
EPLifetime -> lifetimeC
EPYtdGoals -> ytdGoalsC
EPYtdAssists -> ytdAssistsC
EPYtdPMin -> ytdPMinC
EPLtGoals -> ltGoalsC
EPLtAssists -> ltAssistsC
EPLtPMin -> ltPMinC
selectPlayerC :: Controller
selectPlayerC = promptController playerToEditPrompt
menuC :: Controller
menuC = menuControllerWith header editPlayerMenu
numberC :: Controller
numberC = promptController editPlayerNumPrompt
nameC :: Controller
nameC = promptController editPlayerNamePrompt
positionC :: Controller
positionC = promptController editPlayerPosPrompt
ytdC :: Controller
ytdC = menuControllerWith header editPlayerYtdMenu
lifetimeC :: Controller
lifetimeC = menuControllerWith header editPlayerLtMenu
ytdGoalsC :: Controller
ytdGoalsC = promptController editPlayerYtdGoalsPrompt
ytdAssistsC :: Controller
ytdAssistsC = promptController editPlayerYtdAssistsPrompt
ytdPMinC :: Controller
ytdPMinC = promptController editPlayerYtdPMinPrompt
ltGoalsC :: Controller
ltGoalsC = promptController editPlayerLtGoalsPrompt
ltAssistsC :: Controller
ltAssistsC = promptController editPlayerLtAssistsPrompt
ltPMinC :: Controller
ltPMinC = promptController editPlayerLtPMinPrompt
header :: ProgState -> C.Update ()
header s = C.drawString $ fromMaybe "" $ do
pid <- s^.progMode.editPlayerStateL.epsSelectedPlayer
player <- nth pid $ s^.database.dbPlayers
Just $ playerDetails player ++ "\n"

View File

@@ -0,0 +1,234 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Control.NewGame (newGameC) where
import Control.Monad.Trans.State (gets, modify)
import Data.Maybe (fromJust, fromMaybe, isJust)
import Lens.Micro ((^.), (.~))
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Actions.NewGame
import Mtlstats.Control.NewGame.GoalieInput
import Mtlstats.Format
import Mtlstats.Handlers
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Prompt.NewGame
import Mtlstats.Report
import Mtlstats.Types
import Mtlstats.Util
-- | Dispatcher for a new game
newGameC :: GameState -> Controller
newGameC gs
| null $ gs^.gameYear = gameYearC
| null $ gs^.gameMonth = gameMonthC
| null $ gs^.gameDay = gameDayC
| null $ gs^.gameType = gameTypeC
| null $ gs^.otherTeam = otherTeamC
| null $ gs^.homeScore = homeScoreC
| null $ gs^.awayScore = awayScoreC
| null $ gs^.overtimeFlag = overtimeFlagC
| not $ gs^.dataVerified = verifyDataC
| fromJust (unaccountedPoints gs) = goalInput gs
| isJust $ gs^.gameSelectedPlayer = getPMinsC
| not $ gs^.gamePMinsRecorded = pMinPlayerC
| not $ gs^.gameGoalieAssigned = goalieInputC gs
| otherwise = reportC
gameYearC :: Controller
gameYearC = promptControllerWith header gameYearPrompt
gameMonthC :: Controller
gameMonthC = menuControllerWith header gameMonthMenu
gameDayC :: Controller
gameDayC = promptControllerWith header gameDayPrompt
gameTypeC :: Controller
gameTypeC = menuControllerWith header gameTypeMenu
otherTeamC :: Controller
otherTeamC = promptControllerWith header otherTeamPrompt
homeScoreC :: Controller
homeScoreC = promptControllerWith header homeScorePrompt
awayScoreC :: Controller
awayScoreC = promptControllerWith header awayScorePrompt
overtimeFlagC :: Controller
overtimeFlagC = Controller
{ drawController = \s -> do
header s
C.drawString "Did the game go into overtime? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
modify $ progMode.gameStateL.overtimeFlag .~ ynHandler e
return True
}
verifyDataC :: Controller
verifyDataC = Controller
{ drawController = \s -> do
let gs = s^.progMode.gameStateL
header s
C.drawString "\n"
C.drawString $ unlines $ labelTable
[ ( "Date", gameDate gs )
, ( "Game type", show $ fromJust $ gs^.gameType )
, ( "Other team", gs^.otherTeam )
, ( "Home score", show $ fromJust $ gs^.homeScore )
, ( "Away score", show $ fromJust $ gs^.awayScore )
, ( "Overtime", show $ fromJust $ gs^.overtimeFlag )
]
C.drawString "\nIs the above information correct? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> modify
$ (progMode.gameStateL.dataVerified .~ True)
. updateGameStats
. awardShutouts
Just False -> modify $ progMode.gameStateL .~ newGameState
Nothing -> return ()
return True
}
goalInput :: GameState -> Controller
goalInput gs
| null (gs^.goalBy ) = recordGoalC
| not (gs^.confirmGoalDataFlag) = recordAssistC
| otherwise = confirmGoalDataC
recordGoalC :: Controller
recordGoalC = Controller
{ drawController = \s -> let
(game, goal) = gameGoal s
in drawPrompt (recordGoalPrompt game goal) s
, handleController = \e -> do
(game, goal) <- gets gameGoal
promptHandler (recordGoalPrompt game goal) e
return True
}
recordAssistC :: Controller
recordAssistC = Controller
{ drawController = \s -> let
(game, goal, assist) = gameGoalAssist s
in drawPrompt (recordAssistPrompt game goal assist) s
, handleController = \e -> do
(game, goal, assist) <- gets gameGoalAssist
promptHandler (recordAssistPrompt game goal assist) e
return True
}
confirmGoalDataC :: Controller
confirmGoalDataC = Controller
{ drawController = \s -> do
let
(game, goal) = gameGoal s
gs = s^.progMode.gameStateL
players = s^.database.dbPlayers
msg = unlines $
[ " Game: " ++ padNum 2 game
, " Goal: " ++ show goal
, "Goal scored by: " ++
playerSummary (fromJust $ gs^.goalBy >>= flip nth players)
] ++
map
(\pid -> " Assisted by: " ++
playerSummary (fromJust $ nth pid players))
(gs^.assistsBy) ++
[ ""
, "Is the above information correct? (Y/N)"
]
C.drawString msg
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> modify recordGoalAssists
Just False -> modify resetGoalData
Nothing -> return ()
return True
}
pMinPlayerC :: Controller
pMinPlayerC = Controller
{ drawController = \s -> do
header s
drawPrompt pMinPlayerPrompt s
, handleController = \e -> do
promptHandler pMinPlayerPrompt e
return True
}
getPMinsC :: Controller
getPMinsC = Controller
{ drawController = \s -> do
header s
C.drawString $ fromMaybe "" $ do
pid <- s^.progMode.gameStateL.gameSelectedPlayer
player <- nth pid $ s^.database.dbPlayers
Just $ playerSummary player ++ "\n"
drawPrompt assignPMinsPrompt s
, handleController = \e -> do
promptHandler assignPMinsPrompt e
return True
}
reportC :: Controller
reportC = Controller
{ drawController = \s -> do
(rows, cols) <- C.windowSize
C.drawString $ unlines $ slice
(s^.scrollOffset)
(fromInteger $ pred rows)
(report (fromInteger $ pred cols) s)
return C.CursorInvisible
, handleController = \e -> do
case e of
C.EventSpecialKey C.KeyUpArrow -> modify scrollUp
C.EventSpecialKey C.KeyDownArrow -> modify scrollDown
C.EventSpecialKey C.KeyHome -> modify $ scrollOffset .~ 0
C.EventSpecialKey _ -> modify backHome
C.EventCharacter _ -> modify backHome
_ -> return ()
return True
}
header :: ProgState -> C.Update ()
header s = C.drawString $
"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
gameGoal :: ProgState -> (Int, Int)
gameGoal s =
( s^.database.dbGames
, succ $ s^.progMode.gameStateL.pointsAccounted
)
gameGoalAssist :: ProgState -> (Int, Int, Int)
gameGoalAssist s = let
(game, goal) = gameGoal s
assist = succ $ length $ s^.progMode.gameStateL.assistsBy
in (game, goal, assist)

View File

@@ -0,0 +1,62 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Control.NewGame.GoalieInput (goalieInputC) where
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.))
import qualified UI.NCurses as C
import Mtlstats.Format
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Prompt.NewGame.GoalieInput
import Mtlstats.Types
import Mtlstats.Util
-- | The dispatcher for handling goalie input
goalieInputC :: GameState -> Controller
goalieInputC gs
| gs^.gameGoaliesRecorded = selectGameGoalieC
| null $ gs^.gameSelectedGoalie = selectGoalieC
| null $ gs^.gameGoalieMinsPlayed = minsPlayedC
| otherwise = goalsAllowedC
selectGoalieC :: Controller
selectGoalieC = promptController selectGameGoaliePrompt
minsPlayedC :: Controller
minsPlayedC = promptControllerWith header goalieMinsPlayedPrompt
goalsAllowedC :: Controller
goalsAllowedC = promptControllerWith header goalsAllowedPrompt
selectGameGoalieC :: Controller
selectGameGoalieC = menuStateController gameGoalieMenu
header :: ProgState -> C.Update ()
header s = C.drawString $ unlines
[ "*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***"
, fromMaybe "" $ do
n <- s^.progMode.gameStateL.gameSelectedGoalie
g <- nth n $ s^.database.dbGoalies
Just $ goalieSummary g
]

View File

@@ -19,15 +19,28 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
-} -}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Format module Mtlstats.Format
( padNum ( padNum
, left , left
, right , right
, centre , centre
, padRight
, overlay , overlay
, month , month
, labelTable
, numTable
, tableWith
, complexTable
, overlayLast
, showFloating
) where ) where
import Data.List (transpose)
import Mtlstats.Types
-- | Pad an 'Int' with leading zeroes to fit a certain character width -- | Pad an 'Int' with leading zeroes to fit a certain character width
padNum padNum
:: Int :: Int
@@ -75,6 +88,16 @@ centre n str = let
pad = replicate pLen ' ' pad = replicate pLen ' '
in take n $ pad ++ str ++ repeat ' ' in take n $ pad ++ str ++ repeat ' '
-- | Pads text on the right with spaces to fit a minimum width
padRight
:: Int
-- ^ The width to pad to
-> String
-- ^ The text to pad
-> String
padRight width str =
overlay str $ replicate width ' '
-- | Overlays one string on top of another -- | Overlays one string on top of another
overlay overlay
:: String :: String
@@ -101,3 +124,84 @@ month 10 = "OCT"
month 11 = "NOV" month 11 = "NOV"
month 12 = "DEC" month 12 = "DEC"
month _ = "" month _ = ""
-- | Creates a two-column table with labels
labelTable :: [(String, String)] -> [String]
labelTable xs = let
labelWidth = maximum $ map (length . fst) xs
in map
(\(label, val) -> right labelWidth label ++ ": " ++ val)
xs
-- | Creates a variable column table of numbers with two axes
numTable
:: [String]
-- ^ The top column labels
-> [(String, [Int])]
-- ^ The rows with their labels
-> [String]
numTable headers rows = tableWith right $ header : body
where
header = "" : headers
body = map
(\(label, row) ->
label : map show row)
rows
-- | Creates a table from a two-dimensional list with a specified
-- padding function
tableWith
:: (Int -> String -> String)
-- ^ The padding function
-> [[String]]
-- ^ The cells
-> [String]
tableWith pFunc tData = complexTable
(repeat pFunc)
(map (map CellText) tData)
-- | Creates a complex table
complexTable
:: [Int -> String -> String]
-- ^ The padding function for each column
-> [[TableCell]]
-- ^ The table cells (an array of rows)
-> [String]
complexTable pFuncs tData = let
widths = map
(map $ \case
CellText str -> length str
CellFill _ -> 0)
tData
colWidths = map maximum $ transpose widths
bFunc = \case
[] -> ""
[(f, len, CellText str)] -> f len str
[(_, len, CellFill ch)] -> replicate len ch
(f, len, CellText str) : cells -> f len str ++ " " ++ bFunc cells
(_, len, CellFill ch) : cells -> replicate (succ len) ch ++ bFunc cells
in map
(bFunc . zip3 pFuncs colWidths)
tData
-- | Places an overlay on the last line of an report
overlayLast
:: String
-- ^ The text to overlay
-> [String]
-- ^ The report to modify
-> [String]
-- ^ The resulting report
overlayLast _ [] = []
overlayLast str [l] = [overlay str l]
overlayLast str (l:ls) = l : overlayLast str ls
-- | Converts a non-integer into a string
showFloating :: RealFrac n => n -> String
showFloating n = let
i = round $ n * 100
whole = i `div` 100
fraction = i `mod` 100
in show whole ++ "." ++ padNum 2 fraction

View File

@@ -0,0 +1,47 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Helpers.Goalie (goalieDetails) where
import Lens.Micro ((^.))
import Mtlstats.Format
import Mtlstats.Types
-- | Provides a detailed 'String' describing a 'Goalie'
goalieDetails :: Goalie -> String
goalieDetails g = let
header = unlines $ labelTable
[ ( "Number", show $ g^.gNumber )
, ( "Name", g^.gName )
]
body = unlines $ numTable ["YTD", "Lifetime"] $ map
(\(label, lens) -> (label, [g^.gYtd.lens, g^.gLifetime.lens]))
[ ( "Games played", gsGames )
, ( "Mins played", gsMinsPlayed )
, ( "Goals allowed", gsGoalsAllowed )
, ( "Wins", gsWins )
, ( "Losses", gsLosses )
, ( "Ties", gsTies )
]
in header ++ "\n" ++ body

View File

@@ -0,0 +1,45 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Helpers.Player (playerDetails) where
import Lens.Micro ((^.))
import Mtlstats.Format
import Mtlstats.Types
-- | Provides a detailed string describing a 'Player'
playerDetails :: Player -> String
playerDetails p = unlines $ top ++ [""] ++ table
where
top = labelTable
[ ( "Number", show $ p^.pNumber )
, ( "Name", p^.pName )
, ( "Position", p^.pPosition )
]
table = numTable ["YTD", "Lifetime"] $ map
(\(label, lens) ->
(label, [p^.pYtd.lens, p^.pLifetime.lens]))
[ ( "Goals", psGoals )
, ( "Assists", psAssists )
, ( "Penalty mins", psPMin )
]

View File

@@ -21,20 +21,27 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module Mtlstats.Menu ( module Mtlstats.Menu (
-- * Menu Functions -- * Menu Functions
menuController,
menuControllerWith,
menuStateController,
drawMenu, drawMenu,
menuHandler, menuHandler,
-- * Menus -- * Menus
mainMenu, mainMenu,
newSeasonMenu, newSeasonMenu,
gameMonthMenu, gameMonthMenu,
gameTypeMenu gameTypeMenu,
gameGoalieMenu,
editMenu
) where ) where
import Control.Monad.IO.Class (liftIO) import Control.Monad.IO.Class (liftIO)
import Control.Monad.Trans.State (gets, modify) import Control.Monad.Trans.State (gets, modify)
import Data.Aeson (encodeFile) import Data.Aeson (encodeFile)
import Data.Char (toUpper) import Data.Char (toUpper)
import Lens.Micro ((^.), (.~), (?~)) import qualified Data.Map as M
import Data.Maybe (mapMaybe)
import Lens.Micro ((^.), (?~))
import Lens.Micro.Extras (view) import Lens.Micro.Extras (view)
import System.EasyFile import System.EasyFile
( createDirectoryIfMissing ( createDirectoryIfMissing
@@ -44,9 +51,47 @@ import System.EasyFile
import qualified UI.NCurses as C import qualified UI.NCurses as C
import Mtlstats.Actions import Mtlstats.Actions
import qualified Mtlstats.Actions.NewGame.GoalieInput as GI
import Mtlstats.Config import Mtlstats.Config
import Mtlstats.Types import Mtlstats.Types
import Mtlstats.Types.Menu import Mtlstats.Types.Menu
import Mtlstats.Util
-- | Generates a simple 'Controller' for a Menu
menuController :: Menu () -> Controller
menuController = menuControllerWith $ const $ return ()
-- | Generate a simple 'Controller' for a 'Menu' with a header
menuControllerWith
:: (ProgState -> C.Update ())
-- ^ Generates the header
-> Menu ()
-- ^ The menu
-> Controller
-- ^ The resulting controller
menuControllerWith header menu = Controller
{ drawController = \s -> do
header s
drawMenu menu
, handleController = \e -> do
menuHandler menu e
return True
}
-- | Generate and create a controller for a menu based on the current
-- 'ProgState'
menuStateController
:: (ProgState -> Menu ())
-- ^ The function to generate the menu
-> Controller
-- ^ The resulting controller
menuStateController menuFunc = Controller
{ drawController = drawMenu . menuFunc
, handleController = \e -> do
menu <- gets menuFunc
menuHandler menu e
return True
}
-- | The draw function for a 'Menu' -- | The draw function for a 'Menu'
drawMenu :: Menu a -> C.Update C.CursorMode drawMenu :: Menu a -> C.Update C.CursorMode
@@ -69,9 +114,9 @@ mainMenu = Menu "*** MAIN MENU ***" True
modify startNewSeason >> return True modify startNewSeason >> return True
, MenuItem '2' "New Game" $ , MenuItem '2' "New Game" $
modify startNewGame >> return True modify startNewGame >> return True
, MenuItem '3' "Create Player" $ , MenuItem '3' "Edit" $
modify createPlayer >> return True modify edit >> return True
, MenuItem '4' "Exit" $ do , MenuItem 'X' "Exit" $ do
db <- gets $ view database db <- gets $ view database
liftIO $ do liftIO $ do
dir <- getAppUserDataDirectory appName dir <- getAppUserDataDirectory appName
@@ -84,11 +129,13 @@ mainMenu = Menu "*** MAIN MENU ***" True
-- | The new season menu -- | The new season menu
newSeasonMenu :: Menu () newSeasonMenu :: Menu ()
newSeasonMenu = Menu "*** SEASON TYPE ***" () newSeasonMenu = Menu "*** SEASON TYPE ***" ()
[ MenuItem '1' "Regular Season" $ do [ MenuItem 'R' "Regular Season" $ modify
modify resetYtd $ resetYtd
modify startNewGame . resetStandings
, MenuItem '2' "Playoffs" $ . startNewGame
modify startNewGame , MenuItem 'P' "Playoffs" $ modify
$ resetStandings
. startNewGame
] ]
-- | Requests the month in which the game took place -- | Requests the month in which the game took place
@@ -119,3 +166,33 @@ gameTypeMenu = Menu "Game type:" ()
, MenuItem '2' "Away Game" $ , MenuItem '2' "Away Game" $
modify $ progMode.gameStateL.gameType ?~ AwayGame modify $ progMode.gameStateL.gameType ?~ AwayGame
] ]
-- | Game goalie selection menu
gameGoalieMenu :: ProgState -> Menu ()
gameGoalieMenu s = let
title = "Which goalie should get credit for the game?"
gids = map fst $ M.toList $ s^.progMode.gameStateL.gameGoalieStats
goalies = mapMaybe
(\n -> do
goalie <- nth n $ s^.database.dbGoalies
Just (n, goalie))
gids
in Menu title () $ map
(\(ch, (gid, goalie)) -> MenuItem ch (goalieSummary goalie) $
modify $ GI.setGameGoalie gid) $
zip ['1'..] goalies
-- | The edit menu
editMenu :: Menu ()
editMenu = Menu "*** EDIT ***" ()
[ MenuItem '1' "Create Player" $
modify createPlayer
, MenuItem '2' "Create Goalie" $
modify createGoalie
, MenuItem '3' "Edit Player" $
modify editPlayer
, MenuItem '4' "Edit Goalie" $
modify editGoalie
, MenuItem 'R' "Return to Main Menu" $
modify backHome
]

View File

@@ -0,0 +1,80 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Menu.EditGoalie
( editGoalieMenu
, editGoalieYtdMenu
, editGoalieLtMenu
) where
import Control.Monad.Trans.State (modify)
import Lens.Micro ((.~))
import Mtlstats.Actions
import Mtlstats.Types
import Mtlstats.Types.Menu
-- | The 'Goalie' edit menu
editGoalieMenu :: Menu ()
editGoalieMenu = Menu "*** EDIT GOALTENDER ***" () $ map
(\(ch, label, mode) -> MenuItem ch label $
modify $ case mode of
Nothing -> edit
Just m -> progMode.editGoalieStateL.egsMode .~ m)
-- key, label, value
[ ( '1', "Edit number", Just EGNumber )
, ( '2', "Edit name", Just EGName )
, ( '3', "Edit YTD stats", Just EGYtd )
, ( '4', "Edit Lifetime stats", Just EGLifetime )
, ( 'R', "Return to Edit Menu", Nothing )
]
-- | The 'Goalie' YTD edit menu
editGoalieYtdMenu :: Menu ()
editGoalieYtdMenu = editMenu "*** EDIT GOALTENDER YEAR-TO-DATE ***"
-- key, label, value
[ ( '1', "Edit YTD games", EGYtdGames )
, ( '2', "Edit YTD minutes", EGYtdMins )
, ( '3', "Edit YTD goals", EGYtdGoals )
, ( '4', "Edit YTD wins", EGYtdWins )
, ( '5', "Edit YTD losses", EGYtdLosses )
, ( '6', "Edit YTD ties", EGYtdTies )
, ( 'R', "Return to edit menu", EGMenu )
]
-- | The 'Goalie' lifetime edit menu
editGoalieLtMenu :: Menu ()
editGoalieLtMenu = editMenu
"*** EDIT GOALTENDER LIFETIME ***"
-- key, label, value
[ ( '1', "Edit lifetime games", EGLtGames )
, ( '2', "Edit lifetime minutes", EGLtMins )
, ( '3', "Edit lifetime goals", EGLtGoals )
, ( '4', "Edit lifetime wins", EGLtWins )
, ( '5', "Edit lifetime losses", EGLtLosses )
, ( '6', "Edit lifetime ties", EGLtTies )
, ( 'R', "Return to edit menu", EGMenu )
]
editMenu :: String -> [(Char, String, EditGoalieMode)] -> Menu ()
editMenu title = Menu title () . map
(\(key, label, val) -> MenuItem key label $
modify $ progMode.editGoalieStateL.egsMode .~ val)

View File

@@ -0,0 +1,76 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Menu.EditPlayer
( editPlayerMenu
, editPlayerYtdMenu
, editPlayerLtMenu
) where
import Control.Monad.Trans.State (modify)
import Lens.Micro ((.~))
import Mtlstats.Actions
import Mtlstats.Types
import Mtlstats.Types.Menu
-- | The 'Player' edit menu
editPlayerMenu :: Menu ()
editPlayerMenu = Menu "*** EDIT PLAYER ***" () $ map
(\(ch, label, mode) -> MenuItem ch label $
modify $ case mode of
Nothing -> edit
Just m -> progMode.editPlayerStateL.epsMode .~ m)
-- key, label, value
[ ( '1', "Edit number", Just EPNumber )
, ( '2', "Edit name", Just EPName )
, ( '3', "Edit position", Just EPPosition )
, ( '4', "Edit YTD stats", Just EPYtd )
, ( '5', "Edit lifetime stats", Just EPLifetime )
, ( 'R', "Return to Edit Menu", Nothing )
]
-- | The 'Player' YTD stats edit menu
editPlayerYtdMenu :: Menu ()
editPlayerYtdMenu = editMenu
"*** EDIT PLAYER YEAR-TO-DATE ***"
-- key, label, value
[ ( '1', "Edit YTD goals", EPYtdGoals )
, ( '2', "Edit YTD assists", EPYtdAssists )
, ( '3', "Edit YTD penalty mins", EPYtdPMin )
, ( 'R', "Return to player edit menu", EPMenu )
]
-- | The 'Player' lifetime stats edit menu
editPlayerLtMenu :: Menu ()
editPlayerLtMenu = editMenu
"*** EDIT PLAYER LIFETIME ***"
-- key, label, value
[ ( '1', "Edit lifetime goals", EPLtGoals )
, ( '2', "Edit lifetime assits", EPLtAssists )
, ( '3', "Edit lifetime penalty mins", EPLtPMin )
, ( 'R', "Return to edit player menu", EPMenu )
]
editMenu :: String -> [(Char, String, EditPlayerMode)] -> Menu ()
editMenu title = Menu title () . map
(\(key, label, val) -> MenuItem key label $
modify $ progMode.editPlayerStateL.epsMode .~ val)

View File

@@ -25,23 +25,26 @@ module Mtlstats.Prompt (
-- * Prompt Functions -- * Prompt Functions
drawPrompt, drawPrompt,
promptHandler, promptHandler,
promptControllerWith,
promptController,
strPrompt, strPrompt,
ucStrPrompt,
namePrompt,
numPrompt, numPrompt,
selectPrompt,
-- * Individual prompts -- * Individual prompts
gameYearPrompt,
gameDayPrompt,
otherTeamPrompt,
homeScorePrompt,
awayScorePrompt,
playerNumPrompt, playerNumPrompt,
playerNamePrompt, playerNamePrompt,
playerPosPrompt, playerPosPrompt,
goalieNumPrompt,
goalieNamePrompt,
selectPlayerPrompt, selectPlayerPrompt,
recordGoalPrompt, selectGoaliePrompt,
recordAssistPrompt playerToEditPrompt
) where ) where
import Control.Monad (when) import Control.Monad (when)
import Control.Monad.Extra (whenJust)
import Control.Monad.Trans.State (gets, modify) import Control.Monad.Trans.State (gets, modify)
import Data.Char (isDigit, toUpper) import Data.Char (isDigit, toUpper)
import Data.Foldable (forM_) import Data.Foldable (forM_)
@@ -52,7 +55,6 @@ import qualified UI.NCurses as C
import Mtlstats.Actions import Mtlstats.Actions
import Mtlstats.Config import Mtlstats.Config
import Mtlstats.Format
import Mtlstats.Types import Mtlstats.Types
import Mtlstats.Util import Mtlstats.Util
@@ -68,16 +70,39 @@ promptHandler p (C.EventCharacter '\n') = do
val <- gets $ view inputBuffer val <- gets $ view inputBuffer
modify $ inputBuffer .~ "" modify $ inputBuffer .~ ""
promptAction p val promptAction p val
promptHandler p (C.EventCharacter c) = let promptHandler p (C.EventCharacter c) =
c' = toUpper c modify $ inputBuffer %~ promptProcessChar p c
in when (promptCharCheck p c') $
modify $ addChar c'
promptHandler _ (C.EventSpecialKey C.KeyBackspace) = promptHandler _ (C.EventSpecialKey C.KeyBackspace) =
modify removeChar modify removeChar
promptHandler p (C.EventSpecialKey k) = promptHandler p (C.EventSpecialKey k) =
promptSpecialKey p k promptSpecialKey p k
promptHandler _ _ = return () promptHandler _ _ = return ()
-- | Builds a controller out of a prompt with a header
promptControllerWith
:: (ProgState -> C.Update ())
-- ^ The header
-> Prompt
-- ^ The prompt to use
-> Controller
-- ^ The resulting controller
promptControllerWith header prompt = Controller
{ drawController = \s -> do
header s
drawPrompt prompt s
, handleController = \e -> do
promptHandler prompt e
return True
}
-- | Builds a controller out of a prompt
promptController
:: Prompt
-- ^ The prompt to use
-> Controller
-- ^ The resulting controller
promptController = promptControllerWith (const $ return ())
-- | Builds a string prompt -- | Builds a string prompt
strPrompt strPrompt
:: String :: String
@@ -87,11 +112,32 @@ strPrompt
-> Prompt -> Prompt
strPrompt pStr act = Prompt strPrompt pStr act = Prompt
{ promptDrawer = drawSimplePrompt pStr { promptDrawer = drawSimplePrompt pStr
, promptCharCheck = const True , promptProcessChar = \ch -> (++ [ch])
, promptAction = act , promptAction = act
, promptSpecialKey = const $ return () , promptSpecialKey = const $ return ()
} }
-- | Creates an upper case string prompt
ucStrPrompt
:: String
-- ^ The prompt string
-> (String -> Action ())
-- ^ The callback function for the result
-> Prompt
ucStrPrompt pStr act = (strPrompt pStr act)
{ promptProcessChar = \ch -> (++ [toUpper ch]) }
-- | Creates a prompt which forces capitalization of input to
-- accomodate a player or goalie name
namePrompt
:: String
-- ^ The prompt string
-> (String -> Action ())
-- ^ The callback function for the result
-> Prompt
namePrompt pStr act = (strPrompt pStr act)
{ promptProcessChar = capitalizeName }
-- | Builds a numeric prompt -- | Builds a numeric prompt
numPrompt numPrompt
:: String :: String
@@ -101,35 +147,49 @@ numPrompt
-> Prompt -> Prompt
numPrompt pStr act = Prompt numPrompt pStr act = Prompt
{ promptDrawer = drawSimplePrompt pStr { promptDrawer = drawSimplePrompt pStr
, promptCharCheck = isDigit , promptProcessChar = \ch str -> if isDigit ch
then str ++ [ch]
else str
, promptAction = \inStr -> forM_ (readMaybe inStr) act , promptAction = \inStr -> forM_ (readMaybe inStr) act
, promptSpecialKey = const $ return () , promptSpecialKey = const $ return ()
} }
-- | Prompts for the game year -- | Builds a selection prompt
gameYearPrompt :: Prompt selectPrompt :: SelectParams a -> Prompt
gameYearPrompt = numPrompt "Game year: " $ selectPrompt params = Prompt
modify . (progMode.gameStateL.gameYear ?~) { promptDrawer = \s -> do
let sStr = s^.inputBuffer
-- | Prompts for the day of the month the game took place C.drawString $ spPrompt params ++ sStr
gameDayPrompt :: Prompt (row, col) <- C.cursorPosition
gameDayPrompt = numPrompt "Day of month: " $ C.drawString $ "\n\n" ++ spSearchHeader params ++ "\n"
modify . (progMode.gameStateL.gameDay ?~) let results = zip [1..maxFunKeys] $ spSearch params sStr (s^.database)
C.drawString $ unlines $ map
-- | Prompts for the other team name (\(n, (_, x)) -> let
otherTeamPrompt :: Prompt desc = spElemDesc params x
otherTeamPrompt = strPrompt "Other team: " $ in "F" ++ show n ++ ") " ++ desc)
modify . (progMode.gameStateL.otherTeam .~) results
C.moveCursor row col
-- | Prompts for the home score , promptProcessChar = spProcessChar params
homeScorePrompt :: Prompt , promptAction = \sStr -> if null sStr
homeScorePrompt = numPrompt "Home score: " $ then spCallback params Nothing
modify . (progMode.gameStateL.homeScore ?~) else do
db <- gets (^.database)
-- | Prompts for the away score case spSearchExact params sStr db of
awayScorePrompt :: Prompt Nothing -> spNotFound params sStr
awayScorePrompt = numPrompt "Away score: " $ Just n -> spCallback params $ Just n
modify . (progMode.gameStateL.awayScore ?~) , promptSpecialKey = \case
C.KeyFunction rawK -> do
sStr <- gets (^.inputBuffer)
db <- gets (^.database)
let
n = pred $ fromInteger rawK
results = spSearch params sStr db
when (n < maxFunKeys) $
whenJust (nth n results) $ \(sel, _) -> do
modify $ inputBuffer .~ ""
spCallback params $ Just sel
_ -> return ()
}
-- | Prompts for a new player's number -- | Prompts for a new player's number
playerNumPrompt :: Prompt playerNumPrompt :: Prompt
@@ -138,14 +198,24 @@ playerNumPrompt = numPrompt "Player number: " $
-- | Prompts for a new player's name -- | Prompts for a new player's name
playerNamePrompt :: Prompt playerNamePrompt :: Prompt
playerNamePrompt = strPrompt "Player name: " $ playerNamePrompt = namePrompt "Player name: " $
modify . (progMode.createPlayerStateL.cpsName .~) modify . (progMode.createPlayerStateL.cpsName .~)
-- | Prompts for a new player's position -- | Prompts for a new player's position
playerPosPrompt :: Prompt playerPosPrompt :: Prompt
playerPosPrompt = strPrompt "Player position: " $ playerPosPrompt = ucStrPrompt "Player position: " $
modify . (progMode.createPlayerStateL.cpsPosition .~) modify . (progMode.createPlayerStateL.cpsPosition .~)
-- | Prompts tor the goalie's number
goalieNumPrompt :: Prompt
goalieNumPrompt = numPrompt "Goalie number: " $
modify . (progMode.createGoalieStateL.cgsNumber ?~)
-- | Prompts for the goalie's name
goalieNamePrompt :: Prompt
goalieNamePrompt = namePrompt "Goalie name: " $
modify . (progMode.createGoalieStateL.cgsName .~)
-- | Selects a player (creating one if necessary) -- | Selects a player (creating one if necessary)
selectPlayerPrompt selectPlayerPrompt
:: String :: String
@@ -154,85 +224,59 @@ selectPlayerPrompt
-- ^ The callback to run (takes the index number of the payer as -- ^ The callback to run (takes the index number of the payer as
-- input) -- input)
-> Prompt -> Prompt
selectPlayerPrompt pStr callback = Prompt selectPlayerPrompt pStr callback = selectPrompt SelectParams
{ promptDrawer = \s -> do { spPrompt = pStr
let sStr = s^.inputBuffer , spSearchHeader = "Player select:"
C.drawString pStr , spSearch = \sStr db -> playerSearch sStr (db^.dbPlayers)
C.drawString sStr , spSearchExact = \sStr db -> fst <$> playerSearchExact sStr (db^.dbPlayers)
(row, col) <- C.cursorPosition , spElemDesc = playerSummary
C.drawString "\n\nPlayer select:\n" , spProcessChar = capitalizeName
let sel = zip [1..maxFunKeys] $ playerSearch sStr $ s^.database.dbPlayers , spCallback = callback
mapM_ , spNotFound = \sStr -> do
(\(n, (_, p)) -> C.drawString $ mode <- gets (^.progMode)
"F" ++ show n ++ ") " ++ p^.pName ++ " (" ++ show (p^.pNumber) ++ ")\n")
sel
C.moveCursor row col
, promptCharCheck = const True
, promptAction = \sStr -> if null sStr
then callback Nothing
else do
players <- gets $ view $ database.dbPlayers
case playerSearchExact sStr players of
Just (n, _) -> callback $ Just n
Nothing -> do
mode <- gets $ view progMode
let let
cps cps = newCreatePlayerState
= newCreatePlayerState
& cpsName .~ sStr & cpsName .~ sStr
& cpsSuccessCallback .~ do & cpsSuccessCallback .~ do
modify $ progMode .~ mode modify $ progMode .~ mode
pIndex <- pred . length <$> gets (view $ database.dbPlayers) index <- pred . length <$> gets (^.database.dbPlayers)
callback $ Just pIndex callback $ Just index
& cpsFailureCallback .~ do & cpsFailureCallback .~ modify (progMode .~ mode)
modify $ progMode .~ mode
callback Nothing
modify $ progMode .~ CreatePlayer cps modify $ progMode .~ CreatePlayer cps
, promptSpecialKey = \case
C.KeyFunction n -> do
sStr <- gets $ view inputBuffer
players <- gets $ view $ database.dbPlayers
modify $ inputBuffer .~ ""
let
fKey = pred $ fromIntegral n
options = playerSearch sStr players
sel = fst <$> nth fKey options
callback sel
_ -> return ()
} }
-- | Prompts for the player who scored the goal -- | Selects a goalie (creating one if necessary)
recordGoalPrompt selectGoaliePrompt
:: Int :: String
-- ^ The game number -- ^ The prompt string
-> Int -> (Maybe Int -> Action ())
-- ^ The goal number -- ^ The callback to run (takes the index number of the goalie as
-- input)
-> Prompt -> Prompt
recordGoalPrompt game goal = selectPlayerPrompt selectGoaliePrompt pStr callback = selectPrompt SelectParams
( "*** GAME " ++ padNum 2 game ++ " ***\n" { spPrompt = pStr
++ "Who scored goal number " ++ show goal ++ "? " , spSearchHeader = "Goalie select:"
) $ modify . (progMode.gameStateL.goalBy .~) , spSearch = \sStr db -> goalieSearch sStr (db^.dbGoalies)
, spSearchExact = \sStr db -> fst <$> goalieSearchExact sStr (db^.dbGoalies)
, spElemDesc = goalieSummary
, spProcessChar = capitalizeName
, spCallback = callback
, spNotFound = \sStr -> do
mode <- gets (^.progMode)
let
cgs = newCreateGoalieState
& cgsName .~ sStr
& cgsSuccessCallback .~ do
modify $ progMode .~ mode
index <- pred . length <$> gets (^.database.dbGoalies)
callback $ Just index
& cgsFailureCallback .~ modify (progMode .~ mode)
modify $ progMode .~ CreateGoalie cgs
}
-- | Prompts for a player who assisted the goal playerToEditPrompt :: Prompt
recordAssistPrompt playerToEditPrompt = selectPlayerPrompt "Player to edit: " $
:: Int modify . (progMode.editPlayerStateL.epsSelectedPlayer .~)
-- ^ The game number
-> Int
-- ^ The goal nuber
-> Int
-- ^ The assist number
-> Prompt
recordAssistPrompt game goal assist = selectPlayerPrompt
( "*** GAME " ++ padNum 2 game ++ " ***\n"
++ "Goal: " ++ show goal ++ "\n"
++ "Assist #" ++ show assist ++ ": "
) $ \case
Nothing -> modify $ progMode.gameStateL.confirmGoalDataFlag .~ True
Just n -> do
modify $ progMode.gameStateL.assistsBy %~ (++[n])
nAssists <- length <$> gets (view $ progMode.gameStateL.assistsBy)
when (nAssists >= maxAssists) $
modify $ progMode.gameStateL.confirmGoalDataFlag .~ True
drawSimplePrompt :: String -> ProgState -> C.Update () drawSimplePrompt :: String -> ProgState -> C.Update ()
drawSimplePrompt pStr s = C.drawString $ pStr ++ s^.inputBuffer drawSimplePrompt pStr s = C.drawString $ pStr ++ s^.inputBuffer

View File

@@ -0,0 +1,120 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Prompt.EditGoalie
( goalieToEditPrompt
, editGoalieNumberPrompt
, editGoalieNamePrompt
, editGoalieYtdGamesPrompt
, editGoalieYtdMinsPrompt
, editGoalieYtdGoalsPrompt
, editGoalieYtdWinsPrompt
, editGoalieYtdLossesPrompt
, editGoalieYtdTiesPrompt
, editGoalieLtGamesPrompt
, editGoalieLtMinsPrompt
, editGoalieLtGoalsPrompt
, editGoalieLtWinsPrompt
, editGoalieLtLossesPrompt
, editGoalieLtTiesPrompt
) where
import Control.Monad.Trans.State (modify)
import Lens.Micro ((.~))
import Mtlstats.Actions.EditGoalie
import Mtlstats.Prompt
import Mtlstats.Types
-- | Prompt to select a 'Goalie' for editing
goalieToEditPrompt :: Prompt
goalieToEditPrompt = selectGoaliePrompt "Goalie to edit: " $
modify . (progMode.editGoalieStateL.egsSelectedGoalie .~)
-- | Prompt to edit a goalie's number
editGoalieNumberPrompt :: Prompt
editGoalieNumberPrompt = numPrompt "Goalie number: " $
modify . editGoalieNumber
-- | Prompt to edit a goalie's name
editGoalieNamePrompt :: Prompt
editGoalieNamePrompt = strPrompt "Goalie name: " $
modify . editGoalieName
-- | Prompt to edit a goalie's YTD games played
editGoalieYtdGamesPrompt :: Prompt
editGoalieYtdGamesPrompt = numPrompt "Year-to-date games played: " $
modify . editGoalieYtdGames
-- | Prompt to edit a goalie's YTD minutes played
editGoalieYtdMinsPrompt :: Prompt
editGoalieYtdMinsPrompt = numPrompt "Year-to-date minutes played: " $
modify . editGoalieYtdMins
-- | Prompt to edit a goalie's YTD goales allowed
editGoalieYtdGoalsPrompt :: Prompt
editGoalieYtdGoalsPrompt = numPrompt "Year-to-date goals allowed: " $
modify . editGoalieYtdGoals
-- | Prompt to edit a goalie's YTD wins
editGoalieYtdWinsPrompt :: Prompt
editGoalieYtdWinsPrompt = numPrompt "Year-to-date wins: " $
modify . editGoalieYtdWins
-- | Prompt to edit a goalie's YTD losses
editGoalieYtdLossesPrompt :: Prompt
editGoalieYtdLossesPrompt = numPrompt "Year-to-date losses: " $
modify . editGoalieYtdLosses
-- | Prompt to edit a goalie's YTD ties
editGoalieYtdTiesPrompt :: Prompt
editGoalieYtdTiesPrompt = numPrompt "Year-to-date ties: " $
modify . editGoalieYtdTies
-- | Prompt to edit a goalie's lifetime games played
editGoalieLtGamesPrompt :: Prompt
editGoalieLtGamesPrompt = numPrompt "Lifetime games played: " $
modify . editGoalieLtGames
-- | Prompt to edit a goalie's lifetime minutes played
editGoalieLtMinsPrompt :: Prompt
editGoalieLtMinsPrompt = numPrompt "Lifetime minutes played: " $
modify . editGoalieLtMins
-- | Prompt to edit a goalie's lifetime goals allowed
editGoalieLtGoalsPrompt :: Prompt
editGoalieLtGoalsPrompt = numPrompt "Lifetime goals allowed: " $
modify . editGoalieLtGoals
-- | Prompt to edit a goalie's lifetime wins
editGoalieLtWinsPrompt :: Prompt
editGoalieLtWinsPrompt = numPrompt "Lifetime wins: " $
modify . editGoalieLtWins
-- | Prompt to edit a goalie's lifetime losses
editGoalieLtLossesPrompt :: Prompt
editGoalieLtLossesPrompt = numPrompt "Lifetime losses: " $
modify . editGoalieLtLosses
-- | Prompt to edit a goalie's lifetime ties
editGoalieLtTiesPrompt :: Prompt
editGoalieLtTiesPrompt = numPrompt "Lifetime ties: " $
modify . editGoalieLtTies

View File

@@ -0,0 +1,92 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Prompt.EditPlayer
( editPlayerNumPrompt
, editPlayerNamePrompt
, editPlayerPosPrompt
, editPlayerYtdGoalsPrompt
, editPlayerYtdAssistsPrompt
, editPlayerYtdPMinPrompt
, editPlayerLtGoalsPrompt
, editPlayerLtAssistsPrompt
, editPlayerLtPMinPrompt
) where
import Control.Monad.Extra (whenJustM)
import Control.Monad.Trans.State (gets, modify)
import Lens.Micro ((^.), (.~), (%~))
import Mtlstats.Prompt
import Mtlstats.Types
import Mtlstats.Util
-- | Prompt to edit a player's number
editPlayerNumPrompt :: Prompt
editPlayerNumPrompt = numPrompt "Player number: " $
editPlayer . (pNumber .~)
-- | Prompt to edit a player's name
editPlayerNamePrompt :: Prompt
editPlayerNamePrompt = strPrompt "Player name: " $
editPlayer . (pName .~)
-- | Prompt to edit a player's position
editPlayerPosPrompt :: Prompt
editPlayerPosPrompt = ucStrPrompt "Player position: " $
editPlayer . (pPosition .~)
-- | Prompt to edit a player's year-to-date goals
editPlayerYtdGoalsPrompt :: Prompt
editPlayerYtdGoalsPrompt = numPrompt "Year-to-date goals: " $
editPlayer . (pYtd.psGoals .~)
-- | Prompt to edit a player's year-to-date assists
editPlayerYtdAssistsPrompt :: Prompt
editPlayerYtdAssistsPrompt = numPrompt "Year-to-date assists: " $
editPlayer . (pYtd.psAssists .~)
-- | Prompt to edit a player's year-to-date penalty minutes
editPlayerYtdPMinPrompt :: Prompt
editPlayerYtdPMinPrompt = numPrompt "Year-to-date penalty minutes: " $
editPlayer . (pYtd.psPMin .~)
-- | Prompt to edit a player's lifetime goals
editPlayerLtGoalsPrompt :: Prompt
editPlayerLtGoalsPrompt = numPrompt "Lifetime goals: " $
editPlayer . (pLifetime.psGoals .~)
-- | Prompt to edit a player's lifetime assists
editPlayerLtAssistsPrompt :: Prompt
editPlayerLtAssistsPrompt = numPrompt "Lifetime assists: " $
editPlayer . (pLifetime.psAssists .~)
-- | Prompt to edit a player's lifetime penalty minutes
editPlayerLtPMinPrompt :: Prompt
editPlayerLtPMinPrompt = numPrompt "Lifetime penalty minutes: " $
editPlayer . (pLifetime.psPMin .~)
editPlayer :: (Player -> Player) -> Action ()
editPlayer f =
whenJustM (gets (^.progMode.editPlayerStateL.epsSelectedPlayer)) $ \pid ->
modify
$ (database.dbPlayers %~ modifyNth pid f)
. (progMode.editPlayerStateL.epsMode .~ EPMenu)

View File

@@ -0,0 +1,116 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Prompt.NewGame
( gameYearPrompt
, gameDayPrompt
, otherTeamPrompt
, homeScorePrompt
, awayScorePrompt
, recordGoalPrompt
, recordAssistPrompt
, pMinPlayerPrompt
, assignPMinsPrompt
) where
import Control.Monad (when)
import Control.Monad.Trans.State (gets, modify)
import Lens.Micro ((^.), (.~), (?~), (%~))
import Mtlstats.Actions.NewGame
import Mtlstats.Config
import Mtlstats.Format
import Mtlstats.Prompt
import Mtlstats.Types
-- | Prompts for the game year
gameYearPrompt :: Prompt
gameYearPrompt = numPrompt "Game year: " $
modify . (progMode.gameStateL.gameYear ?~)
-- | Prompts for the day of the month the game took place
gameDayPrompt :: Prompt
gameDayPrompt = numPrompt "Day of month: " $
modify . (progMode.gameStateL.gameDay ?~)
-- | Prompts for the other team name
otherTeamPrompt :: Prompt
otherTeamPrompt = ucStrPrompt "Other team: " $
modify . (progMode.gameStateL.otherTeam .~)
-- | Prompts for the home score
homeScorePrompt :: Prompt
homeScorePrompt = numPrompt "Home score: " $
modify . (progMode.gameStateL.homeScore ?~)
-- | Prompts for the away score
awayScorePrompt :: Prompt
awayScorePrompt = numPrompt "Away score: " $ \score -> modify
$ overtimeCheck
. (progMode.gameStateL.awayScore ?~ score)
-- | Prompts for the player who scored the goal
recordGoalPrompt
:: Int
-- ^ The game number
-> Int
-- ^ The goal number
-> Prompt
recordGoalPrompt game goal = selectPlayerPrompt
( "*** GAME " ++ padNum 2 game ++ " ***\n"
++ "Who scored goal number " ++ show goal ++ "? "
) $ modify . (progMode.gameStateL.goalBy .~)
-- | Prompts for a player who assisted the goal
recordAssistPrompt
:: Int
-- ^ The game number
-> Int
-- ^ The goal nuber
-> Int
-- ^ The assist number
-> Prompt
recordAssistPrompt game goal assist = selectPlayerPrompt
( "*** GAME " ++ padNum 2 game ++ " ***\n"
++ "Goal: " ++ show goal ++ "\n"
++ "Assist #" ++ show assist ++ ": "
) $ \case
Nothing -> modify $ progMode.gameStateL.confirmGoalDataFlag .~ True
Just n -> do
modify $ progMode.gameStateL.assistsBy %~ (++[n])
nAssists <- length <$> gets (^.progMode.gameStateL.assistsBy)
when (nAssists >= maxAssists) $
modify $ progMode.gameStateL.confirmGoalDataFlag .~ True
-- | Prompts for the player to assign penalty minutes to
pMinPlayerPrompt :: Prompt
pMinPlayerPrompt = selectPlayerPrompt
"Assign penalty minutes to: " $
\case
Nothing -> modify $ progMode.gameStateL.gamePMinsRecorded .~ True
Just n -> modify $ progMode.gameStateL.gameSelectedPlayer ?~ n
-- | Prompts for the number of penalty mintues to assign to the player
assignPMinsPrompt :: Prompt
assignPMinsPrompt = numPrompt "Penalty minutes: " $
modify . assignPMins

View File

@@ -0,0 +1,53 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Prompt.NewGame.GoalieInput
( selectGameGoaliePrompt
, goalieMinsPlayedPrompt
, goalsAllowedPrompt
) where
import Control.Monad.Trans.State (modify)
import Lens.Micro ((?~))
import Mtlstats.Actions.NewGame.GoalieInput
import Mtlstats.Prompt
import Mtlstats.Types
-- | Prompts for a goalie who played in the game
selectGameGoaliePrompt :: Prompt
selectGameGoaliePrompt = selectGoaliePrompt "Which goalie played this game: " $
\case
Nothing -> modify finishGoalieEntry
Just n -> modify $ progMode.gameStateL.gameSelectedGoalie ?~ n
-- | Prompts for the number of minutes the goalie has played
goalieMinsPlayedPrompt :: Prompt
goalieMinsPlayedPrompt = numPrompt "Minutes played: " $
modify . (progMode.gameStateL.gameGoalieMinsPlayed ?~)
-- | Prompts for the number of goals the goalie allowed
goalsAllowedPrompt :: Prompt
goalsAllowedPrompt = numPrompt "Goals allowed: " $ \n -> do
modify (progMode.gameStateL.gameGoalsAllowed ?~ n)
modify recordGoalieStats

View File

@@ -21,8 +21,10 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module Mtlstats.Report (report, gameDate) where module Mtlstats.Report (report, gameDate) where
import Data.List (sortOn)
import qualified Data.Map as M import qualified Data.Map as M
import Data.Maybe (fromMaybe) import Data.Maybe (fromMaybe, mapMaybe)
import Data.Ord (Down (Down))
import Lens.Micro ((^.)) import Lens.Micro ((^.))
import Mtlstats.Config import Mtlstats.Config
@@ -36,8 +38,18 @@ report
-- ^ The number of columns for the report -- ^ The number of columns for the report
-> ProgState -> ProgState
-- ^ The program state -- ^ The program state
-> String -> [String]
report width s = unlines $ fromMaybe [] $ do report width s
= standingsReport width s
++ [""]
++ gameStatsReport width s
++ [""]
++ yearToDateStatsReport width s
++ [""]
++ lifetimeStatsReport width s
standingsReport :: Int -> ProgState -> [String]
standingsReport width s = fromMaybe [] $ do
let let
db = s^.database db = s^.database
gs = s^.progMode.gameStateL gs = s^.progMode.gameStateL
@@ -48,15 +60,10 @@ report width s = unlines $ fromMaybe [] $ do
hStats = db^.dbHomeGameStats hStats = db^.dbHomeGameStats
aStats = db^.dbAwayGameStats aStats = db^.dbAwayGameStats
tStats = addGameStats hStats aStats tStats = addGameStats hStats aStats
players = db^.dbPlayers
hScore <- gs^.homeScore hScore <- gs^.homeScore
aScore <- gs^.awayScore aScore <- gs^.awayScore
pStats <- mapM let
(\(n, stats) -> do rHeader =
player <- nth n players
Just (player, stats))
(M.toList $ gs^.gamePlayerStats)
Just $
[ overlay [ overlay
("GAME NUMBER " ++ padNum 2 gNum) ("GAME NUMBER " ++ padNum 2 gNum)
(centre width (centre width
@@ -65,61 +72,245 @@ report width s = unlines $ fromMaybe [] $ do
, date , date
, centre width "STANDINGS" , centre width "STANDINGS"
, "" , ""
, centre width ]
$ left 11 myTeam
++ right 2 "G" tHeader =
++ right 4 "W" [ CellText myTeam
++ right 4 "L" , CellText " G"
++ right 4 "OT" , CellText " W"
++ right 4 "GF" , CellText " L"
++ right 4 "GA" , CellText " OT"
++ right 4 "P" , CellText " GF"
, centre width , CellText " GA"
$ left 11 "HOME" , CellText " P"
++ showStats hStats ]
, centre width
$ left 11 "ROAD" rowCells stats =
++ showStats aStats [ CellText $ show $ gmsGames stats
, centre width , CellText $ show $ stats^.gmsWins
$ replicate 11 ' ' , CellText $ show $ stats^.gmsLosses
++ replicate (2 + 4 * 6) '-' , CellText $ show $ stats^.gmsOvertime
, centre width , CellText $ show $ stats^.gmsGoalsFor
$ left 11 "TOTALS" , CellText $ show $ stats^.gmsGoalsAgainst
++ showStats tStats , CellText $ show $ gmsPoints stats
, "" ]
, centre width "GAME STATISTICS"
, "" body =
, centre width [ CellText "HOME" : rowCells hStats
$ "NO. " , CellText "ROAD" : rowCells aStats
++ left 20 "PLAYER" ]
++ right 3 "G"
++ right 6 "A" separator = CellText "" : replicate 7 (CellFill '-')
++ right 6 "P" totals = CellText "TOTALS" : rowCells tStats
++ right 6 "PM"
] ++ map table = map (centre width) $
(\(p, stats) -> centre width complexTable
$ right 2 (show $ p^.pNumber) (left : repeat right)
++ " " (tHeader : body ++ [separator, totals])
++ left 20 (p^.pName)
++ right 3 (show $ stats^.psGoals) Just $ rHeader ++ table
++ right 6 (show $ stats^.psAssists)
++ right 6 (show $ pPoints stats) gameStatsReport :: Int -> ProgState -> [String]
++ right 6 (show $ stats^.psPMin)) gameStatsReport width s = let
pStats gs = s^.progMode.gameStateL
db = s^.database
playerStats = mapMaybe
(\(pid, stats) -> do
p <- nth pid $ db^.dbPlayers
Just (p, stats))
(M.toList $ gs^.gamePlayerStats)
goalieStats = mapMaybe
(\(gid, stats) -> do
g <- nth gid $ db^.dbGoalies
Just (g, stats))
(M.toList $ gs^.gameGoalieStats)
criteria (_, ps) = psPoints ps > 0
in filteredPlayerReport width "GAME" criteria True playerStats
++ [""]
++ gameGoalieReport width goalieStats
yearToDateStatsReport :: Int -> ProgState -> [String]
yearToDateStatsReport width s = let
db = s^.database
playerStats = sortOn (Down . psPoints . snd)
$ map (\p -> (p, p^.pYtd))
$ filter playerIsActive
$ db^.dbPlayers
goalieStats = map (\g -> (g, g^.gYtd))
$ filter goalieIsActive
$ db^.dbGoalies
in playerReport width "YEAR TO DATE" True playerStats
++ [""]
++ goalieReport width True goalieStats
lifetimeStatsReport :: Int -> ProgState -> [String]
lifetimeStatsReport width s = let
db = s^.database
playerStats = sortOn (Down . psPoints . snd)
$ map (\p -> (p, p^.pLifetime))
$ db^.dbPlayers
goalieStats = map (\g -> (g, g^.gLifetime))
$ db^.dbGoalies
in playerReport width "LIFETIME" False playerStats
++ [""]
++ goalieReport width False goalieStats
gameDate :: GameState -> String gameDate :: GameState -> String
gameDate gs = fromMaybe "" $ do gameDate gs = fromMaybe "" $ do
year <- show <$> gs^.gameYear y <- show <$> gs^.gameYear
month <- month <$> gs^.gameMonth m <- month <$> gs^.gameMonth
day <- padNum 2 <$> gs^.gameDay d <- padNum 2 <$> gs^.gameDay
Just $ month ++ " " ++ day ++ " " ++ year Just $ m ++ " " ++ d ++ " " ++ y
showStats :: GameStats -> String playerReport
showStats gs :: Int
= right 2 (show $ gmsGames gs) -> String
++ right 4 (show $ gs^.gmsWins) -> Bool
++ right 4 (show $ gs^.gmsLosses) -> [(Player, PlayerStats)]
++ right 4 (show $ gs^.gmsOvertime) -> [String]
++ right 4 (show $ gs^.gmsGoalsFor) playerReport width label =
++ right 4 (show $ gs^.gmsGoalsAgainst) filteredPlayerReport width label (const True)
++ right 4 (show $ gmsPoints gs)
filteredPlayerReport
:: Int
-> String
-> ((Player, PlayerStats) -> Bool)
-> Bool
-> [(Player, PlayerStats)]
-> [String]
filteredPlayerReport width label criteria showTotals ps = let
tStats = foldl addPlayerStats newPlayerStats $ map snd ps
fps = filter criteria ps
rHeader =
[ centre width (label ++ " STATISTICS")
, ""
]
tHeader =
[ CellText "NO."
, CellText "Player"
, CellText " G"
, CellText " A"
, CellText " P"
, CellText " PM"
]
statsCells stats =
[ CellText $ show $ stats^.psGoals
, CellText $ show $ stats^.psAssists
, CellText $ show $ psPoints stats
, CellText $ show $ stats^.psPMin
]
body = map
(\(p, stats) ->
[ CellText $ show (p^.pNumber) ++ " "
, CellText $ p^.pName
] ++ statsCells stats)
fps
separator = replicate 2 (CellText "") ++ replicate 4 (CellFill '-')
totals =
[ CellText ""
, CellText ""
] ++ statsCells tStats
olayText = if showTotals
then label ++ " TOTALS"
else ""
table = overlayLast olayText
$ map (centre width)
$ complexTable ([right, left] ++ repeat right)
$ tHeader : body ++ if showTotals
then [separator, totals]
else []
in rHeader ++ table
goalieReport
:: Int
-> Bool
-> [(Goalie, GoalieStats)]
-> [String]
goalieReport width showTotals goalieData = let
olayText = if showTotals
then "GOALTENDING TOTALS"
else ""
tData = foldl addGoalieStats newGoalieStats
$ map snd goalieData
header =
[ CellText "NO."
, CellText $ padRight (length olayText) "GOALTENDER"
, CellText "GP"
, CellText " MIN"
, CellText " GA"
, CellText " SO"
, CellText "AVE"
]
rowCells stats =
[ CellText $ show $ stats^.gsGames
, CellText $ show $ stats^.gsMinsPlayed
, CellText $ show $ stats^.gsGoalsAllowed
, CellText $ show $ stats^.gsShutouts
, CellText $ showFloating $ gsAverage stats
]
body = map
(\(goalie, stats) ->
[ CellText $ show (goalie^.gNumber) ++ " "
, CellText $ goalie^.gName
] ++ rowCells stats)
goalieData
separator
= replicate 2 (CellText "")
++ replicate 5 (CellFill '-')
summary = replicate 2 (CellText "") ++ rowCells tData
in map (centre width)
$ overlayLast olayText
$ complexTable ([right, left] ++ repeat right)
$ header : body ++ if showTotals
then [separator, summary]
else []
gameGoalieReport :: Int -> [(Goalie, GoalieStats)] -> [String]
gameGoalieReport width goalieData = let
header =
[ CellText "NO."
, CellText "GOALTENDER"
, CellText " MIN"
, CellText " GA"
, CellText " AVE"
]
body = map
(\(goalie, stats) ->
[ CellText $ show (goalie^.gNumber) ++ " "
, CellText $ goalie^.gName
, CellText $ show $ stats^.gsMinsPlayed
, CellText $ show $ stats^.gsGoalsAllowed
, CellText $ showFloating $ gsAverage stats
])
goalieData
in map (centre width)
$ complexTable ([right, left] ++ repeat right)
$ header : body

View File

@@ -30,6 +30,11 @@ module Mtlstats.Types (
GameState (..), GameState (..),
GameType (..), GameType (..),
CreatePlayerState (..), CreatePlayerState (..),
CreateGoalieState (..),
EditPlayerState (..),
EditPlayerMode (..),
EditGoalieState (..),
EditGoalieMode (..),
Database (..), Database (..),
Player (..), Player (..),
PlayerStats (..), PlayerStats (..),
@@ -37,14 +42,20 @@ module Mtlstats.Types (
GoalieStats (..), GoalieStats (..),
GameStats (..), GameStats (..),
Prompt (..), Prompt (..),
SelectParams (..),
TableCell (..),
-- * Lenses -- * Lenses
-- ** ProgState Lenses -- ** ProgState Lenses
database, database,
progMode, progMode,
inputBuffer, inputBuffer,
scrollOffset,
-- ** ProgMode Lenses -- ** ProgMode Lenses
gameStateL, gameStateL,
createPlayerStateL, createPlayerStateL,
createGoalieStateL,
editPlayerStateL,
editGoalieStateL,
-- ** GameState Lenses -- ** GameState Lenses
gameYear, gameYear,
gameMonth, gameMonth,
@@ -60,12 +71,31 @@ module Mtlstats.Types (
assistsBy, assistsBy,
gamePlayerStats, gamePlayerStats,
confirmGoalDataFlag, confirmGoalDataFlag,
gameSelectedPlayer,
gamePMinsRecorded,
gameGoalieStats,
gameSelectedGoalie,
gameGoalieMinsPlayed,
gameGoalsAllowed,
gameGoaliesRecorded,
gameGoalieAssigned,
-- ** CreatePlayerState Lenses -- ** CreatePlayerState Lenses
cpsNumber, cpsNumber,
cpsName, cpsName,
cpsPosition, cpsPosition,
cpsSuccessCallback, cpsSuccessCallback,
cpsFailureCallback, cpsFailureCallback,
-- ** CreateGoalieState Lenses
cgsNumber,
cgsName,
cgsSuccessCallback,
cgsFailureCallback,
-- ** EditPlayerState Lenses
epsSelectedPlayer,
epsMode,
-- ** EditGoalieState Lenses
egsSelectedGoalie,
egsMode,
-- ** Database Lenses -- ** Database Lenses
dbPlayers, dbPlayers,
dbGoalies, dbGoalies,
@@ -91,7 +121,7 @@ module Mtlstats.Types (
gsGames, gsGames,
gsMinsPlayed, gsMinsPlayed,
gsGoalsAllowed, gsGoalsAllowed,
gsGoalsAgainst, gsShutouts,
gsWins, gsWins,
gsLosses, gsLosses,
gsTies, gsTies,
@@ -105,6 +135,9 @@ module Mtlstats.Types (
newProgState, newProgState,
newGameState, newGameState,
newCreatePlayerState, newCreatePlayerState,
newCreateGoalieState,
newEditPlayerState,
newEditGoalieState,
newDatabase, newDatabase,
newPlayer, newPlayer,
newPlayerStats, newPlayerStats,
@@ -126,11 +159,22 @@ module Mtlstats.Types (
gmsPoints, gmsPoints,
addGameStats, addGameStats,
-- ** Player Helpers -- ** Player Helpers
pPoints,
playerSearch, playerSearch,
playerSearchExact, playerSearchExact,
modifyPlayer, modifyPlayer,
playerSummary playerSummary,
playerIsActive,
-- ** PlayerStats Helpers
psPoints,
addPlayerStats,
-- ** Goalie Helpers
goalieSearch,
goalieSearchExact,
goalieSummary,
goalieIsActive,
-- ** GoalieStats Helpers
addGoalieStats,
gsAverage
) where ) where
import Control.Monad.Trans.State (StateT) import Control.Monad.Trans.State (StateT)
@@ -144,8 +188,11 @@ import Data.Aeson
, toJSON , toJSON
, withObject , withObject
, (.:) , (.:)
, (.:?)
, (.!=)
, (.=) , (.=)
) )
import Data.Char (toUpper)
import Data.List (isInfixOf) import Data.List (isInfixOf)
import qualified Data.Map as M import qualified Data.Map as M
import Data.Maybe (listToMaybe) import Data.Maybe (listToMaybe)
@@ -174,6 +221,8 @@ data ProgState = ProgState
-- ^ The program's mode -- ^ The program's mode
, _inputBuffer :: String , _inputBuffer :: String
-- ^ Buffer for user input -- ^ Buffer for user input
, _scrollOffset :: Int
-- ^ The scrolling offset for the display
} }
-- | The program mode -- | The program mode
@@ -181,13 +230,21 @@ data ProgMode
= MainMenu = MainMenu
| NewSeason | NewSeason
| NewGame GameState | NewGame GameState
| EditMenu
| CreatePlayer CreatePlayerState | CreatePlayer CreatePlayerState
| CreateGoalie CreateGoalieState
| EditPlayer EditPlayerState
| EditGoalie EditGoalieState
instance Show ProgMode where instance Show ProgMode where
show MainMenu = "MainMenu" show MainMenu = "MainMenu"
show NewSeason = "NewSeason" show NewSeason = "NewSeason"
show (NewGame _) = "NewGame" show (NewGame _) = "NewGame"
show EditMenu = "EditMenu"
show (CreatePlayer _) = "CreatePlayer" show (CreatePlayer _) = "CreatePlayer"
show (CreateGoalie _) = "CreateGoalie"
show (EditPlayer _) = "EditPlayer"
show (EditGoalie _) = "EditGoalie"
-- | The game state -- | The game state
data GameState = GameState data GameState = GameState
@@ -221,6 +278,25 @@ data GameState = GameState
-- ^ The player stats accumulated over the game -- ^ The player stats accumulated over the game
, _confirmGoalDataFlag :: Bool , _confirmGoalDataFlag :: Bool
-- ^ Set when the user confirms the goal data -- ^ Set when the user confirms the goal data
, _gameSelectedPlayer :: Maybe Int
-- ^ Index number of the selected 'Player'
, _gamePMinsRecorded :: Bool
-- ^ Set when the penalty mintes have been recorded
, _gameGoalieStats :: M.Map Int GoalieStats
-- ^ The goalie stats accumulated over the game
, _gameSelectedGoalie :: Maybe Int
-- ^ Index number of the selected 'Goalie'
, _gameGoalieMinsPlayed :: Maybe Int
-- ^ The number of minutes the currently selected goalie played in
-- the game
, _gameGoalsAllowed :: Maybe Int
-- ^ The number of goals the currently selected goalie allowed in
-- the game
, _gameGoaliesRecorded :: Bool
-- ^ Set when the user confirms that all goalie info has been entered
, _gameGoalieAssigned :: Bool
-- ^ Set to 'True' when the goalie has been selected who will be
-- given the win/loss/tie
} deriving (Eq, Show) } deriving (Eq, Show)
-- | The type of game -- | The type of game
@@ -243,6 +319,70 @@ data CreatePlayerState = CreatePlayerState
-- ^ The function to call on failure -- ^ The function to call on failure
} }
-- | Goalie creation status
data CreateGoalieState = CreateGoalieState
{ _cgsNumber :: Maybe Int
-- ^ The goalie's number
, _cgsName :: String
-- ^ The goalie's name
, _cgsSuccessCallback :: Action ()
-- ^ The function to call on success
, _cgsFailureCallback :: Action ()
-- ^ The function to call on failure
}
-- | Player edit status
data EditPlayerState = EditPlayerState
{ _epsSelectedPlayer :: Maybe Int
-- ^ The index number of the player being edited
, _epsMode :: EditPlayerMode
-- ^ The editing mode
}
-- | Player editing mode
data EditPlayerMode
= EPMenu
| EPNumber
| EPName
| EPPosition
| EPYtd
| EPLifetime
| EPYtdGoals
| EPYtdAssists
| EPYtdPMin
| EPLtGoals
| EPLtAssists
| EPLtPMin
deriving (Eq, Show)
-- | 'Goalie' edit status
data EditGoalieState = EditGoalieState
{ _egsSelectedGoalie :: Maybe Int
-- ^ The index number of the 'Goalie' being edited
, _egsMode :: EditGoalieMode
}
-- | 'Goalie' editing mode
data EditGoalieMode
= EGMenu
| EGNumber
| EGName
| EGYtd
| EGLifetime
| EGYtdGames
| EGYtdMins
| EGYtdGoals
| EGYtdWins
| EGYtdLosses
| EGYtdTies
| EGLtGames
| EGLtMins
| EGLtGoals
| EGLtWins
| EGLtLosses
| EGLtTies
deriving (Eq, Show)
-- | Represents the database -- | Represents the database
data Database = Database data Database = Database
{ _dbPlayers :: [Player] { _dbPlayers :: [Player]
@@ -384,8 +524,8 @@ data GoalieStats = GoalieStats
-- ^ The number of minutes played -- ^ The number of minutes played
, _gsGoalsAllowed :: Int , _gsGoalsAllowed :: Int
-- ^ The number of goals allowed -- ^ The number of goals allowed
, _gsGoalsAgainst :: Int , _gsShutouts :: Int
-- ^ The number of goals against -- ^ The number of shutouts the goalie has accumulated
, _gsWins :: Int , _gsWins :: Int
-- ^ The number of wins -- ^ The number of wins
, _gsLosses :: Int , _gsLosses :: Int
@@ -396,29 +536,29 @@ data GoalieStats = GoalieStats
instance FromJSON GoalieStats where instance FromJSON GoalieStats where
parseJSON = withObject "GoalieStats" $ \v -> GoalieStats parseJSON = withObject "GoalieStats" $ \v -> GoalieStats
<$> v .: "games" <$> v .:? "games" .!= 0
<*> v .: "mins_played" <*> v .:? "mins_played" .!= 0
<*> v .: "goals_allowed" <*> v .:? "goals_allowed" .!= 0
<*> v .: "goals_against" <*> v .:? "shutouts" .!= 0
<*> v .: "wins" <*> v .:? "wins" .!= 0
<*> v .: "losses" <*> v .:? "losses" .!= 0
<*> v .: "ties" <*> v .:? "ties" .!= 0
instance ToJSON GoalieStats where instance ToJSON GoalieStats where
toJSON (GoalieStats g m al ag w l t) = object toJSON (GoalieStats g m a s w l t) = object
[ "games" .= g [ "games" .= g
, "mins_played" .= m , "mins_played" .= m
, "goals_allowed" .= al , "goals_allowed" .= a
, "goals_against" .= ag , "shutouts" .= s
, "wins" .= w , "wins" .= w
, "losses" .= l , "losses" .= l
, "ties" .= t , "ties" .= t
] ]
toEncoding (GoalieStats g m al ag w l t) = pairs $ toEncoding (GoalieStats g m a s w l t) = pairs $
"games" .= g <> "games" .= g <>
"mins_played" .= m <> "mins_played" .= m <>
"goals_allowed" .= al <> "goals_allowed" .= a <>
"goals_against" .= ag <> "shutouts" .= s <>
"wins" .= w <> "wins" .= w <>
"losses" .= l <> "losses" .= l <>
"ties" .= t "ties" .= t
@@ -463,18 +603,49 @@ instance ToJSON GameStats where
-- | Defines a user prompt -- | Defines a user prompt
data Prompt = Prompt data Prompt = Prompt
{ promptDrawer :: ProgState -> C.Update () { promptDrawer :: ProgState -> C.Update ()
-- ^ Draws the prompt to thr screen -- ^ Draws the prompt to the screen
, promptCharCheck :: Char -> Bool , promptProcessChar :: Char -> String -> String
-- ^ Determines whether or not the character is valid -- ^ Modifies the string based on the character entered
, promptAction :: String -> Action () , promptAction :: String -> Action ()
-- ^ Action to perform when the value is entered -- ^ Action to perform when the value is entered
, promptSpecialKey :: C.Key -> Action () , promptSpecialKey :: C.Key -> Action ()
-- ^ Action to perform when a special key is pressed -- ^ Action to perform when a special key is pressed
} }
-- | Parameters for a search prompt
data SelectParams a = SelectParams
{ spPrompt :: String
-- ^ The search prompt
, spSearchHeader :: String
-- ^ The header to display at the top of the search list
, spSearch :: String -> Database -> [(Int, a)]
-- ^ The search function
, spSearchExact :: String -> Database -> Maybe Int
-- ^ Search function looking for an exact match
, spElemDesc :: a -> String
-- ^ Provides a string description of an element
, spProcessChar :: Char -> String -> String
-- ^ Processes a character entered by the user
, spCallback :: Maybe Int -> Action ()
-- ^ The function when the selection is made
, spNotFound :: String -> Action ()
-- ^ The function to call when the selection doesn't exist
}
-- | Describes a table cell
data TableCell
= CellText String
-- ^ A cell with text
| CellFill Char
-- ^ A cell filled with the given character
deriving (Eq, Show)
makeLenses ''ProgState makeLenses ''ProgState
makeLenses ''GameState makeLenses ''GameState
makeLenses ''CreatePlayerState makeLenses ''CreatePlayerState
makeLenses ''CreateGoalieState
makeLenses ''EditPlayerState
makeLenses ''EditGoalieState
makeLenses ''Database makeLenses ''Database
makeLenses ''Player makeLenses ''Player
makeLenses ''PlayerStats makeLenses ''PlayerStats
@@ -496,12 +667,34 @@ createPlayerStateL = lens
_ -> newCreatePlayerState) _ -> newCreatePlayerState)
(\_ cps -> CreatePlayer cps) (\_ cps -> CreatePlayer cps)
createGoalieStateL :: Lens' ProgMode CreateGoalieState
createGoalieStateL = lens
(\case
CreateGoalie cgs -> cgs
_ -> newCreateGoalieState)
(\_ cgs -> CreateGoalie cgs)
editPlayerStateL :: Lens' ProgMode EditPlayerState
editPlayerStateL = lens
(\case
EditPlayer eps -> eps
_ -> newEditPlayerState)
(\_ eps -> EditPlayer eps)
editGoalieStateL :: Lens' ProgMode EditGoalieState
editGoalieStateL = lens
(\case
EditGoalie egs -> egs
_ -> newEditGoalieState)
(\_ egs -> EditGoalie egs)
-- | Constructor for a 'ProgState' -- | Constructor for a 'ProgState'
newProgState :: ProgState newProgState :: ProgState
newProgState = ProgState newProgState = ProgState
{ _database = newDatabase { _database = newDatabase
, _progMode = MainMenu , _progMode = MainMenu
, _inputBuffer = "" , _inputBuffer = ""
, _scrollOffset = 0
} }
-- | Constructor for a 'GameState' -- | Constructor for a 'GameState'
@@ -521,6 +714,14 @@ newGameState = GameState
, _assistsBy = [] , _assistsBy = []
, _gamePlayerStats = M.empty , _gamePlayerStats = M.empty
, _confirmGoalDataFlag = False , _confirmGoalDataFlag = False
, _gameSelectedPlayer = Nothing
, _gamePMinsRecorded = False
, _gameGoalieStats = M.empty
, _gameSelectedGoalie = Nothing
, _gameGoalieMinsPlayed = Nothing
, _gameGoalsAllowed = Nothing
, _gameGoaliesRecorded = False
, _gameGoalieAssigned = False
} }
-- | Constructor for a 'CreatePlayerState' -- | Constructor for a 'CreatePlayerState'
@@ -533,6 +734,29 @@ newCreatePlayerState = CreatePlayerState
, _cpsFailureCallback = return () , _cpsFailureCallback = return ()
} }
-- | Constructor for a 'CreateGoalieState'
newCreateGoalieState :: CreateGoalieState
newCreateGoalieState = CreateGoalieState
{ _cgsNumber = Nothing
, _cgsName = ""
, _cgsSuccessCallback = return ()
, _cgsFailureCallback = return ()
}
-- | Constructor for an 'EditPlayerState'
newEditPlayerState :: EditPlayerState
newEditPlayerState = EditPlayerState
{ _epsSelectedPlayer = Nothing
, _epsMode = EPMenu
}
-- | Constructor for an 'EditGoalieState' value
newEditGoalieState :: EditGoalieState
newEditGoalieState = EditGoalieState
{ _egsSelectedGoalie = Nothing
, _egsMode = EGMenu
}
-- | Constructor for a 'Database' -- | Constructor for a 'Database'
newDatabase :: Database newDatabase :: Database
newDatabase = Database newDatabase = Database
@@ -588,7 +812,7 @@ newGoalieStats = GoalieStats
{ _gsGames = 0 { _gsGames = 0
, _gsMinsPlayed = 0 , _gsMinsPlayed = 0
, _gsGoalsAllowed = 0 , _gsGoalsAllowed = 0
, _gsGoalsAgainst = 0 , _gsShutouts = 0
, _gsWins = 0 , _gsWins = 0
, _gsLosses = 0 , _gsLosses = 0
, _gsTies = 0 , _gsTies = 0
@@ -675,10 +899,6 @@ addGameStats s1 s2 = GameStats
, _gmsGoalsAgainst = s1^.gmsGoalsAgainst + s2^.gmsGoalsAgainst , _gmsGoalsAgainst = s1^.gmsGoalsAgainst + s2^.gmsGoalsAgainst
} }
-- | Calculates a player's points
pPoints :: PlayerStats -> Int
pPoints s = s^.psGoals + s^.psAssists
-- | Searches through a list of players -- | Searches through a list of players
playerSearch playerSearch
:: String :: String
@@ -688,9 +908,8 @@ playerSearch
-> [(Int, Player)] -> [(Int, Player)]
-- ^ The matching players with their index numbers -- ^ The matching players with their index numbers
playerSearch sStr = playerSearch sStr =
filter (match sStr) . filter match . zip [0..]
zip [0..] where match (_, p) = map toUpper sStr `isInfixOf` map toUpper (p^.pName)
where match sStr (_, p) = sStr `isInfixOf` (p^.pName)
-- | Searches for a player by exact match on name -- | Searches for a player by exact match on name
playerSearchExact playerSearchExact
@@ -701,10 +920,8 @@ playerSearchExact
-> Maybe (Int, Player) -> Maybe (Int, Player)
-- ^ The player's index and value -- ^ The player's index and value
playerSearchExact sStr = playerSearchExact sStr =
listToMaybe . listToMaybe . filter match . zip [0..]
filter (match sStr) . where match (_, p) = p^.pName == sStr
zip [0..]
where match sStr (_, p) = p^.pName == sStr
-- | Modifies a player with a given name -- | Modifies a player with a given name
modifyPlayer modifyPlayer
@@ -725,3 +942,82 @@ modifyPlayer f n = map
playerSummary :: Player -> String playerSummary :: Player -> String
playerSummary p = playerSummary p =
p^.pName ++ " (" ++ show (p^.pNumber) ++ ") " ++ p^.pPosition p^.pName ++ " (" ++ show (p^.pNumber) ++ ") " ++ p^.pPosition
-- | Determines whether or not a player has been active in the current
-- season/year
playerIsActive :: Player -> Bool
playerIsActive = do
stats <- (^.pYtd)
return
$ stats^.psGoals /= 0
|| stats^.psAssists /= 0
|| stats^.psPMin /= 0
-- | Calculates a player's points
psPoints :: PlayerStats -> Int
psPoints s = s^.psGoals + s^.psAssists
-- | Adds two 'PlayerStats' together
addPlayerStats :: PlayerStats -> PlayerStats -> PlayerStats
addPlayerStats s1 s2 = newPlayerStats
& psGoals .~ s1^.psGoals + s2^.psGoals
& psAssists .~ s1^.psAssists + s2^.psAssists
& psPMin .~ s1^.psPMin + s2^.psPMin
-- | Searches a list of goalies
goalieSearch
:: String
-- ^ The search string
-> [Goalie]
-- ^ The list to search
-> [(Int, Goalie)]
-- ^ The search results with their corresponding index numbers
goalieSearch sStr =
filter match . zip [0..]
where match (_, g) = map toUpper sStr `isInfixOf` map toUpper (g^.gName)
-- | Searches a list of goalies for an exact match
goalieSearchExact
:: String
-- ^ The search string
-> [Goalie]
-- ^ The list to search
-> Maybe (Int, Goalie)
-- ^ The result with its index number
goalieSearchExact sStr goalies = let
results = filter (\(_, goalie) -> sStr == goalie^.gName) $
zip [0..] goalies
in case results of
[] -> Nothing
result:_ -> Just result
-- | Provides a description string for a 'Goalie'
goalieSummary :: Goalie -> String
goalieSummary g = g^.gName ++ " (" ++ show (g^.gNumber) ++ ")"
-- | Determines whether or not a goalie has been active in the current
-- season
goalieIsActive :: Goalie -> Bool
goalieIsActive g = g^.gYtd.gsMinsPlayed /= 0
-- | Adds two sets of 'GoalieStats'
addGoalieStats :: GoalieStats -> GoalieStats -> GoalieStats
addGoalieStats g1 g2 = GoalieStats
{ _gsGames = g1^.gsGames + g2^.gsGames
, _gsMinsPlayed = g1^.gsMinsPlayed + g2^.gsMinsPlayed
, _gsGoalsAllowed = g1^.gsGoalsAllowed + g2^.gsGoalsAllowed
, _gsShutouts = g1^.gsShutouts + g2^.gsShutouts
, _gsWins = g1^.gsWins + g2^.gsWins
, _gsLosses = g1^.gsLosses + g2^.gsLosses
, _gsTies = g1^.gsTies + g2^.gsTies
}
-- | Determines a goalie's average goals allowed per game.
gsAverage :: GoalieStats -> Rational
gsAverage gs = let
allowed = fromIntegral $ gs^.gsGoalsAllowed
mins = fromIntegral $ gs^.gsMinsPlayed
gLen = fromIntegral gameLength
in if mins == 0
then 0
else allowed / mins * gLen

View File

@@ -38,7 +38,6 @@ module Mtlstats.Types.Menu (
import Lens.Micro ((^.)) import Lens.Micro ((^.))
import Lens.Micro.TH (makeLenses) import Lens.Micro.TH (makeLenses)
import qualified UI.NCurses as C
import Mtlstats.Types import Mtlstats.Types

View File

@@ -19,11 +19,88 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
-} -}
module Mtlstats.Util (nth) where module Mtlstats.Util
( nth
, modifyNth
, updateMap
, slice
, capitalizeName
) where
nth :: Int -> [a] -> Maybe a import Data.Char (isSpace, toUpper)
import qualified Data.Map as M
-- | Attempt to select the element from a list at a given index
nth
:: Int
-- ^ The index
-> [a]
-- ^ The list
-> Maybe a
nth _ [] = Nothing nth _ [] = Nothing
nth n (x:xs) nth n (x:xs)
| n == 0 = Just x | n == 0 = Just x
| n < 0 = Nothing | n < 0 = Nothing
| otherwise = nth (pred n) xs | otherwise = nth (pred n) xs
-- | Attempt to modify the index at a given index in a list
modifyNth
:: Int
-- ^ The index
-> (a -> a)
-- ^ The modification function
-> [a]
-- ^ The list
-> [a]
modifyNth n f = map (\(i, x) -> if i == n then f x else x)
. zip [0..]
-- | Modify a value indexed by a given key in a map using a default
-- initial value if not present
updateMap
:: Ord k
=> k
-- ^ The key
-> a
-- ^ The default initial value
-> (a -> a)
-- ^ The modification function
-> M.Map k a
-- ^ The map
-> M.Map k a
updateMap k def f m = let
x = M.findWithDefault def k m
in M.insert k (f x) m
-- | Selects a section of a list
slice
:: Int
-- ^ The index to start at
-> Int
-- ^ The number of elements to take
-> [a]
-- ^ The list to take a subset of
-> [a]
slice offset len = take len . drop offset
-- | Name capitalization function for a player
capitalizeName
:: Char
-- ^ The character being input
-> String
-- ^ The current string
-> String
-- ^ The resulting string
capitalizeName ch str = str ++ [ch']
where
ch' = if lockFlag str
then toUpper ch
else ch
lockFlag "" = True
lockFlag (c:cs)
| c == ',' = lockFlag' cs
| otherwise = lockFlag cs
lockFlag' "" = True
lockFlag' (c:cs)
| isSpace c = lockFlag' cs
| otherwise = False

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@@ -0,0 +1,537 @@
{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Actions.EditGoalieSpec (spec) where
import Data.Maybe (fromJust)
import Lens.Micro ((^.), (&), (.~))
import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Actions.EditGoalie
import Mtlstats.Types
import Mtlstats.Util
spec :: Spec
spec = describe "EditGoalie" $ do
editGoalieNumberSpec
editGoalieNameSpec
editGoalieYtdGamesSpec
editGoalieYtdMinsSpec
editGoalieYtdGoalsSpec
editGoalieYtdWinsSpec
editGoalieYtdLossesSpec
editGoalieYtdTiesSpec
editGoalieLtGamesSpec
editGoalieLtMinsSpec
editGoalieLtGoalsSpec
editGoalieLtWinsSpec
editGoalieLtLossesSpec
editGoalieLtTiesSpec
editGoalieNumberSpec :: Spec
editGoalieNumberSpec = describe "editGoalieNumber" $ editTest
(editGoalieNumber 5)
EGNumber
(uncurry newGoalie)
[ ( "set Joe"
, Just 0
, (5, "Joe")
, (3, "Bob")
, EGMenu
)
, ( "set Bob"
, Just 1
, (2, "Joe")
, (5, "Bob")
, EGMenu
)
, ( "out of bounds"
, Just 2
, (2, "Joe")
, (3, "Bob")
, EGNumber
)
, ( "no goalie selected"
, Nothing
, (2, "Joe")
, (3, "Bob")
, EGNumber
)
]
editGoalieNameSpec :: Spec
editGoalieNameSpec = describe "editGoalieName" $ editTest
(editGoalieName "foo")
EGName
(uncurry newGoalie)
[ ( "set Joe"
, Just 0
, ( 2, "foo" )
, ( 3, "Bob" )
, EGMenu
)
, ( "set Bob"
, Just 1
, ( 2, "Joe" )
, ( 3, "foo" )
, EGMenu
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe" )
, ( 3, "Bob" )
, EGName
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe" )
, ( 3, "Bob" )
, EGName
)
]
editGoalieYtdGamesSpec :: Spec
editGoalieYtdGamesSpec = describe "editGoalieYtdGames" $ editTest
(editGoalieYtdGames 1)
EGYtdGames
(\(num, name, games) -> newGoalie num name & gYtd.gsGames .~ games)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGYtd
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGYtd
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdGames
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdGames
)
]
editGoalieYtdMinsSpec :: Spec
editGoalieYtdMinsSpec = describe "editGoalieYtdMins" $ editTest
(editGoalieYtdMins 1)
EGYtdMins
(\(num, name, mins) -> newGoalie num name & gYtd.gsMinsPlayed .~ mins)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGYtd
)
, ( "set Bob"
, Just 1
, (2, "Joe", 0 )
, (3, "Bob", 1 )
, EGYtd
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdMins
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdMins
)
]
editGoalieYtdGoalsSpec :: Spec
editGoalieYtdGoalsSpec = describe "editGoalieYtdGoals" $ editTest
(editGoalieYtdGoals 1)
EGYtdGoals
(\(num, name, goals) -> newGoalie num name & gYtd.gsGoalsAllowed .~ goals)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGYtd
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGYtd
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdGoals
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdGoals
)
]
editGoalieYtdWinsSpec :: Spec
editGoalieYtdWinsSpec = describe "editGoalieYtdWins" $ editTest
(editGoalieYtdWins 1)
EGYtdWins
(\(num, name, wins) -> newGoalie num name & gYtd.gsWins .~ wins)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGYtd
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGYtd
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdWins
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdWins
)
]
editGoalieYtdLossesSpec :: Spec
editGoalieYtdLossesSpec = describe "editGoalieYtdLosses" $ editTest
(editGoalieYtdLosses 1)
EGYtdLosses
(\(num, name, losses) -> newGoalie num name & gYtd.gsLosses .~ losses)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGYtd
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGYtd
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdLosses
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdLosses
)
]
editGoalieYtdTiesSpec :: Spec
editGoalieYtdTiesSpec = describe "editGoalieYtdTies" $ editTest
(editGoalieYtdTies 1)
EGYtdTies
(\(num, name, ties) -> newGoalie num name & gYtd.gsTies .~ ties)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGYtd
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGYtd
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdTies
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdTies
)
]
editGoalieLtGamesSpec :: Spec
editGoalieLtGamesSpec = describe "editGoalieLtGames" $ editTest
(editGoalieLtGames 1)
EGLtGames
(\(num, name, games) -> newGoalie num name & gLifetime.gsGames .~ games)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGLifetime
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGLifetime
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtGames
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtGames
)
]
editGoalieLtMinsSpec :: Spec
editGoalieLtMinsSpec = describe "editGoalieLtMins" $ editTest
(editGoalieLtMins 1)
EGLtMins
(\(num, name, mins) -> newGoalie num name & gLifetime.gsMinsPlayed .~ mins)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGLifetime
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGLifetime
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtMins
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtMins
)
]
editGoalieLtGoalsSpec :: Spec
editGoalieLtGoalsSpec = describe "editGoalieLtGoals" $ editTest
(editGoalieLtGoals 1)
EGLtGoals
(\(num, name, goals) -> newGoalie num name & gLifetime.gsGoalsAllowed .~ goals)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGLifetime
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGLifetime
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtGoals
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtGoals
)
]
editGoalieLtWinsSpec :: Spec
editGoalieLtWinsSpec = describe "editGoalieLtWins" $ editTest
(editGoalieLtWins 1)
EGLtWins
(\(num, name, wins) -> newGoalie num name & gLifetime.gsWins .~ wins)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGLifetime
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGLifetime
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtWins
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtWins
)
]
editGoalieLtLossesSpec :: Spec
editGoalieLtLossesSpec = describe "editGoalieLtLosses" $ editTest
(editGoalieLtLosses 1)
EGLtLosses
(\(num, name, losses) -> newGoalie num name & gLifetime.gsLosses .~ losses)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGLifetime
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGLifetime
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtLosses
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtLosses
)
]
editGoalieLtTiesSpec :: Spec
editGoalieLtTiesSpec = describe "editGoalieLtTies" $ editTest
(editGoalieLtTies 1)
EGLtTies
(\(num, name, ties) -> newGoalie num name & gLifetime.gsTies .~ ties)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGLifetime
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGLifetime
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtTies
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtTies
)
]
editTest
:: (ProgState -> ProgState)
-> EditGoalieMode
-> (a -> Goalie)
-> [(String, Maybe Int, a, a, EditGoalieMode)]
-> Spec
editTest func setMode mkGoalie params = do
mapM_
(\(setLabel, setGid, joeData, bobData, expectMode) -> context setLabel $ do
let
egs = newEditGoalieState
& egsSelectedGoalie .~ setGid
& egsMode .~ setMode
ps = func $ progState $ EditGoalie egs
mapM_
(\(chkLabel, chkGid, goalieData) -> context chkLabel $ let
actual = fromJust $ nth chkGid $ ps^.database.dbGoalies
expected = mkGoalie goalieData
in it ("should be " ++ show expected) $
actual `shouldBe` expected)
-- label, goalie ID, goalie data
[ ( "check Joe", 0, joeData )
, ( "check Bob", 1, bobData )
]
context "check mode" $
it ("should be " ++ show expectMode) $
ps^.progMode.editGoalieStateL.egsMode `shouldBe` expectMode)
params
context "wrong progMode" $ do
let ps = func $ progState MainMenu
it "should not change the database" $
ps^.database `shouldBe` db
it "should not change the progMode" $
show (ps^.progMode) `shouldBe` "MainMenu"
joe :: Goalie
joe = newGoalie 2 "Joe"
bob :: Goalie
bob = newGoalie 3 "Bob"
db :: Database
db = newDatabase & dbGoalies .~ [joe, bob]
progState :: ProgMode -> ProgState
progState mode = newProgState
& progMode .~ mode
& database .~ db

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{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Actions.NewGame.GoalieInputSpec (spec) where
import qualified Data.Map as M
import Data.Maybe (fromJust)
import Lens.Micro ((^.), (&), (.~), (?~))
import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Actions.NewGame.GoalieInput
import Mtlstats.Types
import Mtlstats.Util
import qualified TypesSpec as TS
spec :: Spec
spec = describe "Mtlstats.Actions.GoalieInput" $ do
finishGoalieEntrySpec
recordGoalieStatsSpec
setGameGoalieSpec
finishGoalieEntrySpec :: Spec
finishGoalieEntrySpec = describe "finishGoalieEntry" $ do
let
progState stats = newProgState
& progMode.gameStateL.gameGoalieStats .~ stats
& finishGoalieEntry
context "no goalie data" $
it "should not set goaliesRecorded" $ let
s = progState M.empty
in s^.progMode.gameStateL.gameGoaliesRecorded `shouldBe` False
context "goalie data" $
it "should set goaliesRecorded" $ let
s = progState $ M.fromList [(1, newGoalieStats)]
in s^.progMode.gameStateL.gameGoaliesRecorded `shouldBe` True
recordGoalieStatsSpec :: Spec
recordGoalieStatsSpec = describe "recordGoalieStats" $ let
goalieStats games mins goals = newGoalieStats
& gsGames .~ games
& gsMinsPlayed .~ mins
& gsGoalsAllowed .~ goals
joe = newGoalie 2 "Joe"
& gYtd .~ goalieStats 10 11 12
& gLifetime .~ goalieStats 20 21 22
bob = newGoalie 3 "Bob"
& gYtd .~ goalieStats 30 31 32
& gLifetime .~ goalieStats 40 41 42
gameState n mins goals = newGameState
& gameGoalieStats .~ M.fromList [(1, goalieStats 1 2 3)]
& gameSelectedGoalie .~ n
& gameGoalieMinsPlayed .~ mins
& gameGoalsAllowed .~ goals
progState n mins goals = newProgState
& database.dbGoalies .~ [joe, bob]
& progMode.gameStateL .~ gameState n mins goals
in mapM_
(\(setName, setGid, mins, goals, joeData, bobData, reset) -> let
s = recordGoalieStats $ progState setGid mins goals
in context setName $ do
mapM_
(\( chkName
, chkGid
, ( gGames
, gMins
, gGoals
, ytdGames
, ytdMins
, ytdGoals
, ltGames
, ltMins
, ltGoals
)
) -> context chkName $ do
let
gs = s^.progMode.gameStateL.gameGoalieStats
game = M.findWithDefault newGoalieStats chkGid gs
goalie = fromJust $ nth chkGid $ s^.database.dbGoalies
ytd = goalie^.gYtd
lt = goalie^.gLifetime
context "game" $
game `TS.compareTest` goalieStats gGames gMins gGoals
context "year-to-date" $
ytd `TS.compareTest` goalieStats ytdGames ytdMins ytdGoals
context "lifetime" $
lt `TS.compareTest` goalieStats ltGames ltMins ltGoals)
[ ( "checking Joe", 0, joeData )
, ( "checking Bob", 1, bobData )
]
context "selected goalie" $ let
expected = if reset then Nothing else setGid
in it ("should be " ++ show expected) $
(s^.progMode.gameStateL.gameSelectedGoalie) `shouldBe` expected
context "minutes played" $ let
expected = if reset then Nothing else mins
in it ("should be " ++ show expected) $
(s^.progMode.gameStateL.gameGoalieMinsPlayed) `shouldBe` expected
context "goals allowed" $ let
expected = if reset then Nothing else goals
in it ("should be " ++ show expected) $
(s^.progMode.gameStateL.gameGoalsAllowed) `shouldBe` expected)
[ ( "updating Joe"
, Just 0
, Just 1
, Just 2
, (1, 1, 2, 11, 12, 14, 21, 22, 24)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, True
)
, ( "updating Bob"
, Just 1
, Just 1
, Just 2
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 3, 5, 30, 32, 34, 40, 42, 44)
, True
)
, ( "goalie out of bounds"
, Just 2
, Just 1
, Just 2
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, False
)
, ( "missing goalie"
, Nothing
, Just 1
, Just 2
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, False
)
, ( "missing minutes"
, Just 0
, Nothing
, Just 1
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, False
)
, ( "missing goals"
, Just 0
, Just 1
, Nothing
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, False
)
]
setGameGoalieSpec :: Spec
setGameGoalieSpec = describe "setGameGoalie" $ let
goalieStats w l t = newGoalieStats
& gsWins .~ w
& gsLosses .~ l
& gsTies .~ t
bob = newGoalie 2 "Bob"
& gYtd .~ goalieStats 10 11 12
& gLifetime .~ goalieStats 20 21 22
joe = newGoalie 3 "Joe"
& gYtd .~ goalieStats 30 31 32
& gLifetime .~ goalieStats 40 41 42
gameState h a ot = newGameState
& gameType ?~ HomeGame
& homeScore ?~ h
& awayScore ?~ a
& overtimeFlag ?~ ot
winningGame = gameState 1 0 False
losingGame = gameState 0 1 False
tiedGame = gameState 0 1 True
in mapM_
(\(setLabel, gs, setGid, bobData, joeData) -> context setLabel $ let
progState = newProgState
& database.dbGoalies .~ [bob, joe]
& progMode.gameStateL .~ gs
& setGameGoalie setGid
in mapM_
(\( chkLabel
, chkGid
, ( gWins
, gLosses
, gTies
, ytdWins
, ytdLosses
, ytdTies
, ltWins
, ltLosses
, ltTies
)
) -> context chkLabel $ do
let
goalie = (progState^.database.dbGoalies) !! chkGid
gameStats = progState^.progMode.gameStateL.gameGoalieStats
game = M.findWithDefault newGoalieStats chkGid gameStats
ytd = goalie^.gYtd
lifetime = goalie^.gLifetime
mapM_
(\(label', expected, actual) -> context label' $
expected `TS.compareTest` actual)
[ ( "game stats", game, goalieStats gWins gLosses gTies )
, ( "YTD stats", ytd, goalieStats ytdWins ytdLosses ytdTies )
, ( "lifetime stats", lifetime, goalieStats ltWins ltLosses ltTies )
]
it "should set the gameGoalieAssigned flag" $
progState^.progMode.gameStateL.gameGoalieAssigned `shouldBe` True)
[ ( "checking Bob", 0, bobData )
, ( "checking Joe", 1, joeData )
])
[ ( "Bob wins"
, winningGame
, 0
, ( 1, 0, 0, 11, 11, 12, 21, 21, 22 )
, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
)
, ( "Bob loses"
, losingGame
, 0
, ( 0, 1, 0, 10, 12, 12, 20, 22, 22 )
, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
)
, ( "Bob ties"
, tiedGame
, 0
, ( 0, 0, 1, 10, 11, 13, 20, 21, 23 )
, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
)
, ( "Joe wins"
, winningGame
, 1
, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
, ( 1, 0, 0, 31, 31, 32, 41, 41, 42 )
)
, ( "Joe loses"
, losingGame
, 1
, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
, ( 0, 1, 0, 30, 32, 32, 40, 42, 42 )
)
, ( "Joe ties"
, tiedGame
, 1
, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
, ( 0, 0, 1, 30, 31, 33, 40, 41, 43 )
)
]

526
test/Actions/NewGameSpec.hs Normal file
View File

@@ -0,0 +1,526 @@
{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Actions.NewGameSpec (spec) where
import Control.Monad (replicateM)
import qualified Data.Map as M
import Data.Maybe (fromJust)
import Lens.Micro ((^.), (&), (.~), (?~), (%~))
import Test.Hspec (Spec, context, describe, it, runIO, shouldBe)
import Mtlstats.Actions.NewGame
import Mtlstats.Types
import Mtlstats.Util
import qualified Actions.NewGame.GoalieInputSpec as GoalieInput
import qualified TypesSpec as TS
spec :: Spec
spec = describe "NewGame" $ do
overtimeCheckSpec
updateGameStatsSpec
validateGameDateSpec
recordGoalAssistsSpec
awardGoalSpec
awardAssistSpec
resetGoalDataSpec
assignPMinsSpec
awardShutoutsSpec
GoalieInput.spec
overtimeCheckSpec :: Spec
overtimeCheckSpec = describe "overtimeCheck" $ do
context "tie game" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameType ?~ HomeGame)
. (homeScore ?~ 1)
. (awayScore ?~ 1)
& overtimeCheck
it "should clear the home score" $
s^.progMode.gameStateL.homeScore `shouldBe` Nothing
it "should clear the away score" $
s^.progMode.gameStateL.awayScore `shouldBe` Nothing
it "should leave the overtimeFlag blank" $
s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
context "game won" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameType ?~ HomeGame)
. (homeScore ?~ 2)
. (awayScore ?~ 1)
& overtimeCheck
it "should not change the home score" $
s^.progMode.gameStateL.homeScore `shouldBe` Just 2
it "should not change the away score" $
s^.progMode.gameStateL.awayScore `shouldBe` Just 1
it "should set the overtimeCheck flag to False" $
s^.progMode.gameStateL.overtimeFlag `shouldBe` Just False
context "game lost" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameType ?~ HomeGame)
. (homeScore ?~ 1)
. (awayScore ?~ 2)
& overtimeCheck
it "should not change the home score" $
s^.progMode.gameStateL.homeScore `shouldBe` Just 1
it "should not change the away score" $
s^.progMode.gameStateL.awayScore `shouldBe` Just 2
it "should leave the overtimeCheck flag blank" $
s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
updateGameStatsSpec :: Spec
updateGameStatsSpec = describe "updateGameStats" $ do
let
baseStats = newGameStats
& gmsWins .~ 1
& gmsLosses .~ 1
& gmsOvertime .~ 1
& gmsGoalsFor .~ 1
& gmsGoalsAgainst .~ 1
s t h a o = newProgState
& progMode.gameStateL
%~ (gameType .~ t)
. (homeScore .~ h)
. (awayScore .~ a)
. (overtimeFlag .~ o)
& database
%~ (dbHomeGameStats .~ baseStats)
. (dbAwayGameStats .~ baseStats)
db hw hl ho hf ha aw al ao af aa = newDatabase
& dbHomeGameStats
%~ (gmsWins .~ hw)
. (gmsLosses .~ hl)
. (gmsOvertime .~ ho)
. (gmsGoalsFor .~ hf)
. (gmsGoalsAgainst .~ ha)
& dbAwayGameStats
%~ (gmsWins .~ aw)
. (gmsLosses .~ al)
. (gmsOvertime .~ ao)
. (gmsGoalsFor .~ af)
. (gmsGoalsAgainst .~ aa)
context "home win" $
it "should record a home win" $ let
s' = s (Just HomeGame) (Just 2) (Just 1) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 2 1 1 3 2 1 1 1 1 1
context "home loss" $
it "should record a home loss" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 2 1 2 3 1 1 1 1 1
context "home overtime loss" $
it "should record a home overtime" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 2 2 3 1 1 1 1 1
context "away win" $
it "should record an away win" $ let
s' = s (Just AwayGame) (Just 1) (Just 2) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 2 1 1 3 2
context "away loss" $
it "should record an away loss" $ let
s' = s (Just AwayGame) (Just 2) (Just 1) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 2 1 2 3
context "away overtime loss" $
it "should record an away overtime" $ let
s' = s (Just AwayGame) (Just 2) (Just 1) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 2 2 3
context "missing game type" $
it "should not change anything" $ let
s' = s Nothing (Just 1) (Just 2) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing home score" $
it "should not change anything" $ let
s' = s (Just HomeGame) Nothing (Just 1) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing away score" $
it "should not change anything" $ let
s' = s (Just HomeGame) (Just 1) Nothing (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing overtime flag" $
it "should not change anything" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) Nothing
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
validateGameDateSpec :: Spec
validateGameDateSpec = describe "validateGameDate" $ do
context "valid date" $
it "should leave the date unchanged" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameYear ?~ 2019)
. (gameMonth ?~ 6)
. (gameDay ?~ 25)
& validateGameDate
s^.progMode.gameStateL.gameYear `shouldBe` Just 2019
s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
s^.progMode.gameStateL.gameDay `shouldBe` Just 25
context "invalid date" $
it "should clear the date" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameYear ?~ 2019)
. (gameMonth ?~ 2)
. (gameDay ?~ 30)
& validateGameDate
s^.progMode.gameStateL.gameYear `shouldBe` Nothing
s^.progMode.gameStateL.gameMonth `shouldBe` Nothing
s^.progMode.gameStateL.gameDay `shouldBe` Nothing
context "missing day" $
it "should not change anything" $ do
let
gs = newGameState
& gameYear ?~ 2019
& gameMonth ?~ 6
s = newProgState
& progMode.gameStateL .~ gs
& validateGameDate
s^.progMode.gameStateL.gameYear `shouldBe` Just 2019
s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
s^.progMode.gameStateL.gameDay `shouldBe` Nothing
recordGoalAssistsSpec :: Spec
recordGoalAssistsSpec = describe "recordGoalAssists" $ do
let
joe = newPlayer 1 "Joe" "centre"
bob = newPlayer 2 "Bob" "defense"
steve = newPlayer 3 "Steve" "forward"
dave = newPlayer 4 "Dave" "somewhere"
frank = newPlayer 5 "Frank" "elsewhere"
ps
= newProgState
& database.dbPlayers .~ [joe, bob, steve, dave, frank]
& progMode.gameStateL
%~ (goalBy ?~ 0)
. (assistsBy .~ [1, 2])
. (confirmGoalDataFlag .~ True)
& recordGoalAssists
mapM_
(\(name, n, goals, assists) -> context name $ do
let
player = (ps^.database.dbPlayers) !! n
stats = M.findWithDefault newPlayerStats n $
ps^.progMode.gameStateL.gamePlayerStats
it ("should set the year-to-date goals to " ++ show goals) $
player^.pYtd.psGoals `shouldBe` goals
it ("should set the lifetime goals to " ++ show goals) $
player^.pLifetime.psGoals `shouldBe` goals
it ("should set the game goals to " ++ show goals) $
stats^.psAssists `shouldBe` assists
it ("should set the year-to-date assists to " ++ show assists) $
player^.pYtd.psAssists `shouldBe` assists
it ("should set the lifetime assists to " ++ show assists) $
player^.pLifetime.psAssists `shouldBe` assists
it ("should set the game assists to " ++ show assists) $
stats^.psAssists `shouldBe` assists)
-- name, index, goals, assists
[ ( "Joe", 0, 1, 0 )
, ( "Bob", 1, 0, 1 )
, ( "Steve", 2, 0, 1 )
, ( "Dave", 3, 0, 0 )
]
it "should clear the goalBy value" $
ps^.progMode.gameStateL.goalBy `shouldBe` Nothing
it "should clear the assistsBy list" $
ps^.progMode.gameStateL.assistsBy `shouldBe` []
it "should increment the pointsAccounted counter" $
ps^.progMode.gameStateL.pointsAccounted `shouldBe` 1
it "should clear the confirmGoalDataFlag" $
ps^.progMode.gameStateL.confirmGoalDataFlag `shouldBe` False
awardGoalSpec :: Spec
awardGoalSpec = describe "awardGoal" $ do
let
joe
= newPlayer 2 "Joe" "centre"
& pYtd.psGoals .~ 1
& pLifetime.psGoals .~ 2
bob
= newPlayer 3 "Bob" "defense"
& pYtd.psGoals .~ 3
& pLifetime.psGoals .~ 4
db
= newDatabase
& dbPlayers .~ [joe, bob]
joeStats
= newPlayerStats
& psGoals .~ 1
ps
= newProgState
& progMode.gameStateL.gamePlayerStats .~ M.singleton 0 joeStats
& database .~ db
mapM_
(\(name, pid, ytd, lt, game) ->
context name $ do
let
ps' = awardGoal pid ps
player = (ps'^.database.dbPlayers) !! pid
gStats = (ps'^.progMode.gameStateL.gamePlayerStats) M.! pid
it ("should increment " ++ name ++ "'s year-to-date goals") $
player^.pYtd.psGoals `shouldBe` ytd
it ("should increment " ++ name ++ "'s lifetime goals") $
player^.pLifetime.psGoals `shouldBe` lt
it ("should increment " ++ name ++ "'s game goals") $
gStats^.psGoals `shouldBe` game)
-- player name, player id, ytd goals, lifetime goals, game goals
[ ( "Joe", 0, 2, 3, 2 )
, ( "Bob", 1, 4, 5, 1 )
]
context "invalid index" $ let
ps' = awardGoal 2 ps
in it "should not change the database" $
ps'^.database `shouldBe` db
context "negative index" $ let
ps' = awardGoal (-1) ps
in it "should not change the database" $
ps'^.database `shouldBe` db
awardAssistSpec :: Spec
awardAssistSpec = describe "awardAssist" $ do
let
joe
= newPlayer 1 "Joe" "centre"
& pYtd.psAssists .~ 1
& pLifetime.psAssists .~ 2
bob
= newPlayer 2 "Bob" "defense"
& pYtd.psAssists .~ 3
& pLifetime.psAssists .~ 4
joeStats
= newPlayerStats
& psAssists .~ 1
ps
= newProgState
& progMode.gameStateL.gamePlayerStats .~ M.singleton 0 joeStats
& database.dbPlayers .~ [joe, bob]
mapM_
(\(name, pid, ytd, lt, game) ->
context name $ do
let
ps' = awardAssist pid ps
player = (ps'^.database.dbPlayers) !! pid
gStats = (ps'^.progMode.gameStateL.gamePlayerStats) M.! pid
it ("should increment " ++ name ++ "'s year-to-date assists") $
player^.pYtd.psAssists `shouldBe` ytd
it ("should increment " ++ name ++ "'s lifetime assists") $
player^.pLifetime.psAssists `shouldBe` lt
it ("should increment " ++ name ++ "'s game assists") $
gStats^.psAssists `shouldBe` game)
-- player name, player id, ytd assists, lifetime assists, game assists
[ ( "Joe", 0, 2, 3, 2 )
, ( "Bob", 1, 4, 5, 1 )
]
context "invalid index" $ let
ps' = awardAssist (-1) ps
in it "should not change anything" $
ps'^.database.dbPlayers `shouldBe` ps^.database.dbPlayers
resetGoalDataSpec :: Spec
resetGoalDataSpec = describe "resetGoalData" $ do
players <- runIO $ replicateM 5 TS.makePlayer
let
gs
= newGameState
& goalBy ?~ 1
& assistsBy .~ [2, 3]
& confirmGoalDataFlag .~ True
ps
= newProgState
& database.dbPlayers .~ players
& progMode.gameStateL .~ gs
& resetGoalData
it "should clear the goalBy value" $
ps^.progMode.gameStateL.goalBy `shouldBe` Nothing
it "should clear the assists by list" $
ps^.progMode.gameStateL.assistsBy `shouldBe` []
it "should clear confirmGoalDataFlag" $
ps^.progMode.gameStateL.confirmGoalDataFlag `shouldBe` False
assignPMinsSpec :: Spec
assignPMinsSpec = describe "assignPMins" $ let
bob = newPlayer 2 "Bob" "centre"
& pYtd.psPMin .~ 3
& pLifetime.psPMin .~ 4
joe = newPlayer 3 "Joe" "defense"
& pYtd.psPMin .~ 5
& pLifetime.psPMin .~ 6
ps pid = newProgState
& database.dbPlayers .~ [bob, joe]
& progMode.gameStateL
%~ (gamePlayerStats .~ M.fromList [(0, newPlayerStats & psPMin .~ 2)])
. (gameSelectedPlayer .~ pid)
in mapM_
(\(pid, bobLt, bobYtd, bobGame, joeLt, joeYtd, joeGame) ->
context ("selectedPlayer = " ++ show pid) $ do
let ps' = assignPMins 2 $ ps pid
mapM_
(\(name, pid', lt, ytd, game) -> context name $ do
let
player = fromJust $ nth pid' $ ps'^.database.dbPlayers
gStats = ps'^.progMode.gameStateL.gamePlayerStats
pStats = M.findWithDefault newPlayerStats pid' gStats
context "lifetime penalty minutes" $
it ("should be " ++ show lt) $
player^.pLifetime.psPMin `shouldBe` lt
context "year-to-date penalty minutes" $
it ("should be " ++ show ytd) $
player^.pYtd.psPMin `shouldBe` ytd
context "game penalty minutes" $
it ("should be " ++ show game) $
pStats^.psPMin `shouldBe` game)
-- name, index, lifetime, ytd, game
[ ( "Bob", 0, bobLt, bobYtd, bobGame )
, ( "Joe", 1, joeLt, joeYtd, joeGame )
]
it "should set selectedPlayer to Nothing" $
ps'^.progMode.gameStateL.gameSelectedPlayer `shouldBe` Nothing)
-- index, bob lt, bob ytd, bob game, joe lt, joe ytd, joe game
[ ( Just 0, 6, 5, 4, 6, 5, 0 )
, ( Just 1, 4, 3, 2, 8, 7, 2 )
, ( Just 2, 4, 3, 2, 6, 5, 0 )
, ( Nothing, 4, 3, 2, 6, 5, 0 )
]
awardShutoutsSpec :: Spec
awardShutoutsSpec = describe "awardShutouts" $ let
joe = newGoalie 2 "Joe"
& gYtd.gsShutouts .~ 1
& gLifetime.gsShutouts .~ 2
bob = newGoalie 3 "Bob"
& gYtd.gsShutouts .~ 3
& gLifetime.gsShutouts .~ 4
steve = newGoalie 5 "Steve"
& gYtd.gsShutouts .~ 5
& gLifetime.gsShutouts .~ 6
ps = newProgState
& database.dbGoalies .~ [joe, bob, steve]
& progMode.gameStateL.gameGoalieStats .~ M.fromList
[ ( 0, newGoalieStats & gsGoalsAllowed .~ 1 )
, ( 1, newGoalieStats )
]
& awardShutouts
in mapM_
(\(name, gid, expectedGame, expectedYtd, expectedLt) -> context name $ let
game = M.findWithDefault newGoalieStats gid $
ps^.progMode.gameStateL.gameGoalieStats
goalie = (ps^.database.dbGoalies) !! gid
in mapM_
(\(label, actual, expected) -> context label $
it ("should be " ++ show actual) $
actual `shouldBe` expected)
-- label, actual, expected
[ ( "Game", game^.gsShutouts, expectedGame )
, ( "YTD", goalie^.gYtd.gsShutouts, expectedYtd )
, ( "lifetime", goalie^.gLifetime.gsShutouts, expectedLt )
])
-- goalie, goalie ID, Game, YTD, lifetime
[ ( "Joe", 0, 0, 1, 2 )
, ( "Bob", 1, 1, 4, 5 )
, ( "Steve", 2, 0, 5, 6 )
]

View File

@@ -19,33 +19,51 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
-} -}
{-# LANGUAGE LambdaCase #-}
module ActionsSpec (spec) where module ActionsSpec (spec) where
import Control.Monad (replicateM) import Control.Monad (replicateM)
import qualified Data.Map as M import Lens.Micro ((^.), (&), (.~), (?~))
import Lens.Micro ((^.), (&), (.~), (?~), (%~)) import Test.Hspec
import System.Random (randomRIO) ( Spec
import Test.Hspec (Spec, context, describe, it, runIO, shouldBe, shouldNotBe) , context
, describe
, it
, shouldBe
, shouldNotBe
, shouldSatisfy
)
import Mtlstats.Actions import Mtlstats.Actions
import Mtlstats.Types import Mtlstats.Types
import qualified Actions.EditGoalieSpec as EditGoalie
import qualified Actions.NewGameSpec as NewGame
import qualified TypesSpec as TS
spec :: Spec spec :: Spec
spec = describe "Mtlstats.Actions" $ do spec = describe "Mtlstats.Actions" $ do
startNewSeasonSpec startNewSeasonSpec
startNewGameSpec startNewGameSpec
resetYtdSpec resetYtdSpec
resetStandingsSpec
addCharSpec addCharSpec
removeCharSpec removeCharSpec
overtimeCheckSpec
updateGameStatsSpec
validateGameDateSpec
createPlayerSpec createPlayerSpec
createGoalieSpec
editSpec
editPlayerSpec
editGoalieSpec
addPlayerSpec addPlayerSpec
recordGoalAssistsSpec addGoalieSpec
awardGoalSpec resetCreatePlayerStateSpec
awardAssistSpec resetCreateGoalieStateSpec
resetGoalDataSpec backHomeSpec
scrollUpSpec
scrollDownSpec
NewGame.spec
EditGoalie.spec
startNewSeasonSpec :: Spec startNewSeasonSpec :: Spec
startNewSeasonSpec = describe "startNewSeason" $ do startNewSeasonSpec = describe "startNewSeason" $ do
@@ -73,8 +91,8 @@ startNewGameSpec = describe "startNewGame" $ do
resetYtdSpec :: Spec resetYtdSpec :: Spec
resetYtdSpec = describe "resetYtd" $ resetYtdSpec = describe "resetYtd" $
it "should reset the year-to-date stats for all players" $ do it "should reset the year-to-date stats for all players" $ do
ps <- replicateM 2 makePlayer ps <- replicateM 2 TS.makePlayer
gs <- replicateM 2 makeGoalie gs <- replicateM 2 TS.makeGoalie
let let
s = newProgState s = newProgState
& database . dbPlayers .~ ps & database . dbPlayers .~ ps
@@ -100,19 +118,52 @@ resetYtdSpec = describe "resetYtd" $
ytd ^. gsGames `shouldBe` 0 ytd ^. gsGames `shouldBe` 0
ytd ^. gsMinsPlayed `shouldBe` 0 ytd ^. gsMinsPlayed `shouldBe` 0
ytd ^. gsGoalsAllowed `shouldBe` 0 ytd ^. gsGoalsAllowed `shouldBe` 0
ytd ^. gsGoalsAgainst `shouldBe` 0
ytd ^. gsWins `shouldBe` 0 ytd ^. gsWins `shouldBe` 0
ytd ^. gsLosses `shouldBe` 0 ytd ^. gsLosses `shouldBe` 0
ytd ^. gsTies `shouldBe` 0 ytd ^. gsTies `shouldBe` 0
lt ^. gsGames `shouldNotBe` 0 lt ^. gsGames `shouldNotBe` 0
lt ^. gsMinsPlayed `shouldNotBe` 0 lt ^. gsMinsPlayed `shouldNotBe` 0
lt ^. gsGoalsAllowed `shouldNotBe` 0 lt ^. gsGoalsAllowed `shouldNotBe` 0
lt ^. gsGoalsAgainst `shouldNotBe` 0
lt ^. gsWins `shouldNotBe` 0 lt ^. gsWins `shouldNotBe` 0
lt ^. gsLosses `shouldNotBe` 0 lt ^. gsLosses `shouldNotBe` 0
lt ^. gsTies `shouldNotBe` 0) $ lt ^. gsTies `shouldNotBe` 0) $
s ^. database . dbGoalies s ^. database . dbGoalies
resetStandingsSpec :: Spec
resetStandingsSpec = describe "resetStandings" $ do
let
home = GameStats
{ _gmsWins = 1
, _gmsLosses = 2
, _gmsOvertime = 3
, _gmsGoalsFor = 4
, _gmsGoalsAgainst = 5
}
away = GameStats
{ _gmsWins = 6
, _gmsLosses = 7
, _gmsOvertime = 8
, _gmsGoalsFor = 9
, _gmsGoalsAgainst = 10
}
db = newDatabase
& dbHomeGameStats .~ home
& dbAwayGameStats .~ away
ps = newProgState
& database .~ db
& resetStandings
context "home standings" $
it "should be reset" $
ps^.database.dbHomeGameStats `shouldBe` newGameStats
context "away standings" $
it "should be reset" $
ps^.database.dbAwayGameStats `shouldBe` newGameStats
addCharSpec :: Spec addCharSpec :: Spec
addCharSpec = describe "addChar" $ addCharSpec = describe "addChar" $
it "should add the character to the input buffer" $ let it "should add the character to the input buffer" $ let
@@ -136,208 +187,36 @@ removeCharSpec = describe "removeChar" $ do
& removeChar & removeChar
in s ^. inputBuffer `shouldBe` "fo" in s ^. inputBuffer `shouldBe` "fo"
overtimeCheckSpec = describe "overtimeCheck" $ do
context "tie game" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameType ?~ HomeGame)
. (homeScore ?~ 1)
. (awayScore ?~ 1)
& overtimeCheck
it "should clear the home score" $
s^.progMode.gameStateL.homeScore `shouldBe` Nothing
it "should clear the away score" $
s^.progMode.gameStateL.awayScore `shouldBe` Nothing
it "should leave the overtimeFlag blank" $
s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
context "game won" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameType ?~ HomeGame)
. (homeScore ?~ 2)
. (awayScore ?~ 1)
& overtimeCheck
it "should not change the home score" $
s^.progMode.gameStateL.homeScore `shouldBe` Just 2
it "should not change the away score" $
s^.progMode.gameStateL.awayScore `shouldBe` Just 1
it "should set the overtimeCheck flag to False" $
s^.progMode.gameStateL.overtimeFlag `shouldBe` Just False
context "game lost" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameType ?~ HomeGame)
. (homeScore ?~ 1)
. (awayScore ?~ 2)
& overtimeCheck
it "should not change the home score" $
s^.progMode.gameStateL.homeScore `shouldBe` Just 1
it "should not change the away score" $
s^.progMode.gameStateL.awayScore `shouldBe` Just 2
it "should leave the overtimeCheck flag blank" $
s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
updateGameStatsSpec :: Spec
updateGameStatsSpec = describe "updateGameStats" $ do
let
baseStats = newGameStats
& gmsWins .~ 1
& gmsLosses .~ 1
& gmsOvertime .~ 1
& gmsGoalsFor .~ 1
& gmsGoalsAgainst .~ 1
s t h a o = newProgState
& progMode.gameStateL
%~ (gameType .~ t)
. (homeScore .~ h)
. (awayScore .~ a)
. (overtimeFlag .~ o)
& database
%~ (dbHomeGameStats .~ baseStats)
. (dbAwayGameStats .~ baseStats)
db hw hl ho hf ha aw al ao af aa = newDatabase
& dbHomeGameStats
%~ (gmsWins .~ hw)
. (gmsLosses .~ hl)
. (gmsOvertime .~ ho)
. (gmsGoalsFor .~ hf)
. (gmsGoalsAgainst .~ ha)
& dbAwayGameStats
%~ (gmsWins .~ aw)
. (gmsLosses .~ al)
. (gmsOvertime .~ ao)
. (gmsGoalsFor .~ af)
. (gmsGoalsAgainst .~ aa)
context "home win" $
it "should record a home win" $ let
s' = s (Just HomeGame) (Just 2) (Just 1) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 2 1 1 3 2 1 1 1 1 1
context "home loss" $
it "should record a home loss" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 2 1 2 3 1 1 1 1 1
context "home overtime loss" $
it "should record a home overtime" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 2 2 3 1 1 1 1 1
context "away win" $
it "should record an away win" $ let
s' = s (Just AwayGame) (Just 1) (Just 2) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 2 1 1 3 2
context "away loss" $
it "should record an away loss" $ let
s' = s (Just AwayGame) (Just 2) (Just 1) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 2 1 2 3
context "away overtime loss" $
it "should record an away overtime" $ let
s' = s (Just AwayGame) (Just 2) (Just 1) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 2 2 3
context "missing game type" $
it "should not change anything" $ let
s' = s Nothing (Just 1) (Just 2) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing home score" $
it "should not change anything" $ let
s' = s (Just HomeGame) Nothing (Just 1) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing away score" $
it "should not change anything" $ let
s' = s (Just HomeGame) (Just 1) Nothing (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing overtime flag" $
it "should not change anything" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) Nothing
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
validateGameDateSpec :: Spec
validateGameDateSpec = describe "validateGameDate" $ do
context "valid date" $
it "should leave the date unchanged" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameYear ?~ 2019)
. (gameMonth ?~ 6)
. (gameDay ?~ 25)
& validateGameDate
s^.progMode.gameStateL.gameYear `shouldBe` Just 2019
s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
s^.progMode.gameStateL.gameDay `shouldBe` Just 25
context "invalid date" $
it "should clear the date" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameYear ?~ 2019)
. (gameMonth ?~ 2)
. (gameDay ?~ 30)
& validateGameDate
s^.progMode.gameStateL.gameYear `shouldBe` Nothing
s^.progMode.gameStateL.gameMonth `shouldBe` Nothing
s^.progMode.gameStateL.gameDay `shouldBe` Nothing
context "missing day" $
it "should not change anything" $ do
let
gs = newGameState
& gameYear ?~ 2019
& gameMonth ?~ 6
s = newProgState
& progMode.gameStateL .~ gs
& validateGameDate
s^.progMode.gameStateL.gameYear `shouldBe` Just 2019
s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
s^.progMode.gameStateL.gameDay `shouldBe` Nothing
createPlayerSpec :: Spec createPlayerSpec :: Spec
createPlayerSpec = describe "createPlayer" $ createPlayerSpec = describe "createPlayer" $
it "should change the mode appropriately" $ let it "should change the mode appropriately" $ let
s = createPlayer newProgState s = createPlayer newProgState
in show (s^.progMode) `shouldBe` "CreatePlayer" in show (s^.progMode) `shouldBe` "CreatePlayer"
createGoalieSpec :: Spec
createGoalieSpec = describe "createGoalie" $
it "should change the mode appropriately" $ let
s = createGoalie newProgState
in show (s^.progMode) `shouldBe` "CreateGoalie"
editSpec :: Spec
editSpec = describe "edit" $
it "should change the mode to EditMenu" $ let
ps = edit newProgState
in show (ps^.progMode) `shouldBe` "EditMenu"
editPlayerSpec :: Spec
editPlayerSpec = describe "editPlayer" $
it "should change the mode appropriately" $ let
s = editPlayer newProgState
in show (s^.progMode) `shouldBe` "EditPlayer"
editGoalieSpec :: Spec
editGoalieSpec = describe "editGoalie" $
it "should change the mode appropriately" $ let
s = editGoalie newProgState
in show (s^.progMode) `shouldBe` "EditGoalie"
addPlayerSpec :: Spec addPlayerSpec :: Spec
addPlayerSpec = describe "addPlayer" $ do addPlayerSpec = describe "addPlayer" $ do
let let
@@ -362,222 +241,91 @@ addPlayerSpec = describe "addPlayer" $ do
s' = addPlayer $ s MainMenu s' = addPlayer $ s MainMenu
in s'^.database.dbPlayers `shouldBe` [p1] in s'^.database.dbPlayers `shouldBe` [p1]
recordGoalAssistsSpec :: Spec addGoalieSpec :: Spec
recordGoalAssistsSpec = describe "recordGoalAssists" $ do addGoalieSpec = describe "addGoalie" $ do
let let
joe = newPlayer 1 "Joe" "centre" g1 = newGoalie 2 "Joe"
bob = newPlayer 2 "Bob" "defense" g2 = newGoalie 3 "Bob"
steve = newPlayer 3 "Steve" "forward" db = newDatabase
dave = newPlayer 4 "Dave" "somewhere" & dbGoalies .~ [g1]
frank = newPlayer 5 "Frank" "elsewhere" s pm = newProgState
ps
= newProgState
& database.dbPlayers .~ [joe, bob, steve, dave, frank]
& progMode.gameStateL
%~ (goalBy ?~ 0)
. (assistsBy .~ [1, 2])
. (confirmGoalDataFlag .~ True)
& recordGoalAssists
mapM_
(\(name, n, goals, assists) -> context name $ do
let
player = (ps^.database.dbPlayers) !! n
stats = M.findWithDefault newPlayerStats n $
ps^.progMode.gameStateL.gamePlayerStats
it ("should set the year-to-date goals to " ++ show goals) $
player^.pYtd.psGoals `shouldBe` goals
it ("should set the lifetime goals to " ++ show goals) $
player^.pLifetime.psGoals `shouldBe` goals
it ("should set the game goals to " ++ show goals) $
stats^.psAssists `shouldBe` assists
it ("should set the year-to-date assists to " ++ show assists) $
player^.pYtd.psAssists `shouldBe` assists
it ("should set the lifetime assists to " ++ show assists) $
player^.pLifetime.psAssists `shouldBe` assists
it ("should set the game assists to " ++ show assists) $
stats^.psAssists `shouldBe` assists)
-- name, index, goals, assists
[ ( "Joe", 0, 1, 0 )
, ( "Bob", 1, 0, 1 )
, ( "Steve", 2, 0, 1 )
, ( "Dave", 3, 0, 0 )
]
it "should clear the goalBy value" $
ps^.progMode.gameStateL.goalBy `shouldBe` Nothing
it "should clear the assistsBy list" $
ps^.progMode.gameStateL.assistsBy `shouldBe` []
it "should increment the pointsAccounted counter" $
ps^.progMode.gameStateL.pointsAccounted `shouldBe` 1
it "should clear the confirmGoalDataFlag" $
ps^.progMode.gameStateL.confirmGoalDataFlag `shouldBe` False
awardGoalSpec :: Spec
awardGoalSpec = describe "awardGoal" $ do
let
joe
= newPlayer 2 "Joe" "centre"
& pYtd.psGoals .~ 1
& pLifetime.psGoals .~ 2
bob
= newPlayer 3 "Bob" "defense"
& pYtd.psGoals .~ 3
& pLifetime.psGoals .~ 4
db
= newDatabase
& dbPlayers .~ [joe, bob]
joeStats
= newPlayerStats
& psGoals .~ 1
ps
= newProgState
& progMode.gameStateL.gamePlayerStats .~ M.singleton 0 joeStats
& database .~ db & database .~ db
& progMode .~ pm
mapM_ context "data available" $
(\(pName, pid, ytd, lt, game) -> it "should create the goalie" $ let
context pName $ do s' = addGoalie $ s $ CreateGoalie $ newCreateGoalieState
& cgsNumber ?~ 3
& cgsName .~ "Bob"
in s'^.database.dbGoalies `shouldBe` [g1, g2]
context "data unavailable" $
it "should not create the goalie" $ let
s' = addGoalie $ s MainMenu
in s'^.database.dbGoalies `shouldBe` [g1]
resetCreatePlayerStateSpec :: Spec
resetCreatePlayerStateSpec = describe "resetCreatePlayerState" $ let
cps = newCreatePlayerState
& cpsNumber ?~ 1
& cpsName .~ "Joe"
& cpsPosition .~ "centre"
ps = resetCreatePlayerState $
newProgState & progMode.createPlayerStateL .~ cps
in TS.compareTest (ps^.progMode.createPlayerStateL) newCreatePlayerState
resetCreateGoalieStateSpec :: Spec
resetCreateGoalieStateSpec = describe "resetCreateGoalieState" $ let
cgs = newCreateGoalieState
& cgsNumber ?~ 1
& cgsName .~ "Joe"
ps = resetCreateGoalieState $
newProgState & progMode.createGoalieStateL .~ cgs
in TS.compareTest (ps^.progMode.createGoalieStateL) newCreateGoalieState
backHomeSpec :: Spec
backHomeSpec = describe "backHome" $ do
let let
ps' = awardGoal pid ps input = newProgState
player = (ps'^.database.dbPlayers) !! pid & progMode.gameStateL .~ newGameState
gStats = (ps'^.progMode.gameStateL.gamePlayerStats) M.! pid & inputBuffer .~ "foo"
& scrollOffset .~ 123
result = backHome input
it ("should increment " ++ pName ++ "'s year-to-date goals") $ it "should set the program mode back to MainMenu" $
player^.pYtd.psGoals `shouldBe` ytd result^.progMode `shouldSatisfy` \case
MainMenu -> True
_ -> False
it ("should increment " ++ pName ++ "'s lifetime goals") $ it "should clear the input buffer" $
player^.pLifetime.psGoals `shouldBe` lt result^.inputBuffer `shouldBe` ""
it ("should increment " ++ pName ++ "'s game goals") $ it "should reset the scroll offset" $
gStats^.psGoals `shouldBe` game) result^.scrollOffset `shouldBe` 0
-- player name, player id, ytd goals, lifetime goals, game goals
[ ( "Joe", 0, 2, 3, 2 )
, ( "Bob", 1, 4, 5, 1 )
]
context "invalid index" $ let scrollUpSpec :: Spec
ps' = awardGoal 2 ps scrollUpSpec = describe "scrollUp" $ do
in it "should not change the database" $
ps'^.database `shouldBe` db
context "negative index" $ let context "scrolled down" $
ps' = awardGoal (-1) ps it "should decrease the scroll offset by one" $ let
in it "should not change the database" $ ps = newProgState & scrollOffset .~ 10
ps'^.database `shouldBe` db ps' = scrollUp ps
in ps'^.scrollOffset `shouldBe` 9
awardAssistSpec :: Spec context "at top" $
awardAssistSpec = describe "awardAssist" $ do it "should keep the scroll offset at zero" $ let
let ps = scrollUp newProgState
joe in ps^.scrollOffset `shouldBe` 0
= newPlayer 1 "Joe" "centre"
& pYtd.psAssists .~ 1
& pLifetime.psAssists .~ 2
bob
= newPlayer 2 "Bob" "defense"
& pYtd.psAssists .~ 3
& pLifetime.psAssists .~ 4
joeStats
= newPlayerStats
& psAssists .~ 1
ps
= newProgState
& progMode.gameStateL.gamePlayerStats .~ M.singleton 0 joeStats
& database.dbPlayers .~ [joe, bob]
mapM_ context "above top" $
(\(pName, pid, ytd, lt, game) -> it "should return the scroll offset to zero" $ let
context pName $ do ps = newProgState & scrollOffset .~ (-10)
let ps' = scrollUp ps
ps' = awardAssist pid ps in ps'^.scrollOffset `shouldBe` 0
player = (ps'^.database.dbPlayers) !! pid
gStats = (ps'^.progMode.gameStateL.gamePlayerStats) M.! pid
it ("should increment " ++ pName ++ "'s year-to-date assists") $ scrollDownSpec :: Spec
player^.pYtd.psAssists `shouldBe` ytd scrollDownSpec = describe "scrollDown" $
it "should increase the scroll offset" $ let
it ("should increment " ++ pName ++ "'s lifetime assists") $ ps = newProgState & scrollOffset .~ 10
player^.pLifetime.psAssists `shouldBe` lt ps' = scrollDown ps
in ps'^.scrollOffset `shouldBe` 11
it ("should increment " ++ pName ++ "'s game assists") $
gStats^.psAssists `shouldBe` game)
-- player name, player id, ytd assists, lifetime assists, game assists
[ ( "Joe", 0, 2, 3, 2 )
, ( "Bob", 1, 4, 5, 1 )
]
context "invalid index" $ let
ps' = awardAssist (-1) ps
in it "should not change anything" $
ps'^.database.dbPlayers `shouldBe` ps^.database.dbPlayers
resetGoalDataSpec :: Spec
resetGoalDataSpec = describe "resetGoalData" $ do
players <- runIO $ replicateM 5 makePlayer
let
gs
= newGameState
& goalBy ?~ 1
& assistsBy .~ [2, 3]
& confirmGoalDataFlag .~ True
ps
= newProgState
& database.dbPlayers .~ players
& progMode.gameStateL .~ gs
& resetGoalData
it "should clear the goalBy value" $
ps^.progMode.gameStateL.goalBy `shouldBe` Nothing
it "should clear the assists by list" $
ps^.progMode.gameStateL.assistsBy `shouldBe` []
it "should clear confirmGoalDataFlag" $
ps^.progMode.gameStateL.confirmGoalDataFlag `shouldBe` False
makePlayer :: IO Player
makePlayer = Player
<$> makeNum
<*> makeName
<*> makeName
<*> makePlayerStats
<*> makePlayerStats
makeGoalie :: IO Goalie
makeGoalie = Goalie
<$> makeNum
<*> makeName
<*> makeGoalieStats
<*> makeGoalieStats
makePlayerStats :: IO PlayerStats
makePlayerStats = PlayerStats
<$> makeNum
<*> makeNum
<*> makeNum
makeGoalieStats :: IO GoalieStats
makeGoalieStats = GoalieStats
<$> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
makeNum :: IO Int
makeNum = randomRIO (1, 10)
makeName :: IO String
makeName = replicateM 10 $ randomRIO ('A', 'Z')

View File

@@ -21,9 +21,11 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module FormatSpec (spec) where module FormatSpec (spec) where
import Data.Ratio ((%))
import Test.Hspec (Spec, context, describe, it, shouldBe) import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Format import Mtlstats.Format
import Mtlstats.Types
spec :: Spec spec :: Spec
spec = describe "Mtlstats.Format" $ do spec = describe "Mtlstats.Format" $ do
@@ -31,8 +33,15 @@ spec = describe "Mtlstats.Format" $ do
leftSpec leftSpec
rightSpec rightSpec
centreSpec centreSpec
padRightSpec
overlaySpec overlaySpec
monthSpec monthSpec
labelTableSpec
numTableSpec
tableWithSpec
complexTableSpec
overlayLastSpec
showFloatingSpec
padNumSpec :: Spec padNumSpec :: Spec
padNumSpec = describe "padNum" $ do padNumSpec = describe "padNum" $ do
@@ -90,6 +99,16 @@ centreSpec = describe "centre" $ do
it "should truncate the text" $ it "should truncate the text" $
centre 2 "foo" `shouldBe` "fo" centre 2 "foo" `shouldBe` "fo"
padRightSpec :: Spec
padRightSpec = describe "padRight" $ mapM_
(\(label, width, str, expected) -> context label $
it ("should be " ++ show expected) $
padRight width str `shouldBe` expected)
-- label, width, input string, expected
[ ( "text shorter", 5, "foo", "foo " )
, ( "text longer", 3, "foobar", "foobar" )
]
overlaySpec :: Spec overlaySpec :: Spec
overlaySpec = describe "overlay" $ do overlaySpec = describe "overlay" $ do
@@ -111,3 +130,120 @@ monthSpec = describe "month" $ do
context "invalid" $ context "invalid" $
it "should return an empty string" $ it "should return an empty string" $
month 0 `shouldBe` "" month 0 `shouldBe` ""
labelTableSpec :: Spec
labelTableSpec = describe "labelTable" $
it "should format the table" $ let
input =
[ ( "foo", "bar" )
, ( "baz", "quux" )
, ( "longer", "x" )
]
expected =
[ " foo: bar"
, " baz: quux"
, "longer: x"
]
in labelTable input `shouldBe` expected
numTableSpec :: Spec
numTableSpec = describe "numTable" $
it "should format the table" $ let
headers = ["foo", "bar", "baz"]
rows =
[ ( "quux", [ 1, 2, 3 ] )
, ( "xyzzy", [ 9, 99, 999 ] )
]
expected =
[ " foo bar baz"
, " quux 1 2 3"
, "xyzzy 9 99 999"
]
in numTable headers rows `shouldBe` expected
tableWithSpec :: Spec
tableWithSpec = describe "tableWith" $ let
vals =
[ [ "foo", "bar", "baz" ]
, [ "quux", "xyzzy", "x" ]
]
in mapM_
(\(label, func, expected) -> context label $
it "should format the table" $
tableWith func vals `shouldBe` expected)
[ ( "align left"
, left
, [ "foo bar baz"
, "quux xyzzy x "
]
)
, ( "align right"
, right
, [ " foo bar baz"
, "quux xyzzy x"
]
)
]
complexTableSpec :: Spec
complexTableSpec = describe "complexTable" $ mapM_
(\(label, pFuncs, cells, expected) -> context label $
it "should format correctly" $
complexTable pFuncs cells `shouldBe` expected)
[ ( "no fill"
, [left, right]
, [ [ CellText "foo", CellText "bar" ]
, [ CellText "baaz", CellText "quux" ]
]
, [ "foo bar"
, "baaz quux"
]
)
, ( "with fill"
, [left, left, left]
, [ [ CellText "foo", CellText "bar", CellText "baz" ]
, [ CellText "quux", CellFill '-', CellFill '@' ]
]
, [ "foo bar baz"
, "quux ----@@@"
]
)
]
overlayLastSpec :: Spec
overlayLastSpec = describe "overlayLast" $ let
text = "foo"
sample =
[ "line 1"
, "line 2"
]
edited =
[ "line 1"
, "fooe 2"
]
in mapM_
(\(label, input, expected) -> context label $
it ("should be " ++ show expected) $
overlayLast text input `shouldBe` expected)
-- label, input, expected
[ ( "empty list", [], [] )
, ( "non-empty list", sample, edited )
]
showFloatingSpec :: Spec
showFloatingSpec = describe "showFloating" $ let
input = 3 % 2 :: Rational
expected = "1.50"
in it ("should be " ++ expected) $
showFloating input `shouldBe` expected

View File

@@ -0,0 +1,66 @@
{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Helpers.GoalieSpec (spec) where
import Lens.Micro ((&), (.~), (%~))
import Test.Hspec (Spec, describe, it, shouldBe)
import Mtlstats.Helpers.Goalie
import Mtlstats.Types
spec :: Spec
spec = describe "Goalie"
goalieDetailsSpec
goalieDetailsSpec :: Spec
goalieDetailsSpec = describe "goalieDetails" $ let
input = newGoalie 1 "Joe"
& gYtd
%~ ( gsGames .~ 2 )
. ( gsMinsPlayed .~ 3 )
. ( gsGoalsAllowed .~ 4 )
. ( gsWins .~ 5 )
. ( gsLosses .~ 6 )
. ( gsTies .~ 7 )
& gLifetime
%~ ( gsGames .~ 8 )
. ( gsMinsPlayed .~ 9 )
. ( gsGoalsAllowed .~ 10 )
. ( gsWins .~ 11 )
. ( gsLosses .~ 12 )
. ( gsTies .~ 13 )
expected = unlines
[ "Number: 1"
, " Name: Joe"
, ""
, " YTD Lifetime"
, " Games played 2 8"
, " Mins played 3 9"
, "Goals allowed 4 10"
, " Wins 5 11"
, " Losses 6 12"
, " Ties 7 13"
]
in it "should format the output correctly" $
goalieDetails input `shouldBe` expected

View File

@@ -0,0 +1,61 @@
{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Helpers.PlayerSpec (spec) where
import Lens.Micro ((&), (.~))
import Test.Hspec (Spec, describe, it, shouldBe)
import Mtlstats.Helpers.Player
import Mtlstats.Types
spec :: Spec
spec = describe "Player"
playerDetailsSpec
playerDetailsSpec :: Spec
playerDetailsSpec = describe "playerDetails" $
it "should give a detailed description" $ let
p = newPlayer 1 "Joe" "centre"
& pYtd .~ PlayerStats
{ _psGoals = 2
, _psAssists = 3
, _psPMin = 4
}
& pLifetime .~ PlayerStats
{ _psGoals = 5
, _psAssists = 6
, _psPMin = 7
}
expected = unlines
[ " Number: 1"
, " Name: Joe"
, "Position: centre"
, ""
, " YTD Lifetime"
, " Goals 2 5"
, " Assists 3 6"
, "Penalty mins 4 7"
]
in playerDetails p `shouldBe` expected

32
test/HelpersSpec.hs Normal file
View File

@@ -0,0 +1,32 @@
{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module HelpersSpec (spec) where
import Test.Hspec (Spec, describe)
import qualified Helpers.GoalieSpec as Goalie
import qualified Helpers.PlayerSpec as Player
spec :: Spec
spec = describe "Helper" $ do
Player.spec
Goalie.spec

View File

@@ -21,7 +21,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module ReportSpec (spec) where module ReportSpec (spec) where
import Lens.Micro ((&), (?~), (%~)) import Lens.Micro ((&), (?~))
import Test.Hspec (Spec, context, describe, it, shouldBe) import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Report import Mtlstats.Report

View File

@@ -24,6 +24,7 @@ import Test.Hspec (hspec)
import qualified ActionsSpec as Actions import qualified ActionsSpec as Actions
import qualified FormatSpec as Format import qualified FormatSpec as Format
import qualified HandlersSpec as Handlers import qualified HandlersSpec as Handlers
import qualified HelpersSpec as Helpers
import qualified ReportSpec as Report import qualified ReportSpec as Report
import qualified TypesSpec as Types import qualified TypesSpec as Types
import qualified UtilSpec as Util import qualified UtilSpec as Util
@@ -31,6 +32,7 @@ import qualified UtilSpec as Util
main :: IO () main :: IO ()
main = hspec $ do main = hspec $ do
Types.spec Types.spec
Helpers.spec
Actions.spec Actions.spec
Format.spec Format.spec
Handlers.spec Handlers.spec

View File

@@ -21,13 +21,22 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
{-# LANGUAGE OverloadedStrings, RankNTypes #-} {-# LANGUAGE OverloadedStrings, RankNTypes #-}
module TypesSpec (spec) where module TypesSpec
( Comparable (..)
, spec
, makePlayer
, makeGoalie
, makePlayerStats
, makeGoalieStats
) where
import Control.Monad (replicateM)
import Data.Aeson (FromJSON, ToJSON, decode, encode, toJSON) import Data.Aeson (FromJSON, ToJSON, decode, encode, toJSON)
import Data.Aeson.Types (Value (Object)) import Data.Aeson.Types (Value (Object))
import Data.ByteString.Lazy (ByteString)
import qualified Data.HashMap.Strict as HM import qualified Data.HashMap.Strict as HM
import Data.Ratio ((%))
import Lens.Micro (Lens', (&), (^.), (.~), (?~)) import Lens.Micro (Lens', (&), (^.), (.~), (?~))
import System.Random (randomRIO)
import Test.Hspec (Spec, context, describe, it, shouldBe) import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Config import Mtlstats.Config
@@ -35,6 +44,9 @@ import Mtlstats.Types
import qualified Types.MenuSpec as Menu import qualified Types.MenuSpec as Menu
class Comparable a where
compareTest :: a -> a -> Spec
spec :: Spec spec :: Spec
spec = describe "Mtlstats.Types" $ do spec = describe "Mtlstats.Types" $ do
playerSpec playerSpec
@@ -43,6 +55,9 @@ spec = describe "Mtlstats.Types" $ do
databaseSpec databaseSpec
gameStateLSpec gameStateLSpec
createPlayerStateLSpec createPlayerStateLSpec
createGoalieStateLSpec
editPlayerStateLSpec
editGoalieStateLSpec
teamScoreSpec teamScoreSpec
otherScoreSpec otherScoreSpec
homeTeamSpec homeTeamSpec
@@ -54,11 +69,19 @@ spec = describe "Mtlstats.Types" $ do
gmsGamesSpec gmsGamesSpec
gmsPointsSpec gmsPointsSpec
addGameStatsSpec addGameStatsSpec
pPointsSpec
playerSearchSpec playerSearchSpec
playerSearchExactSpec playerSearchExactSpec
modifyPlayerSpec modifyPlayerSpec
playerSummarySpec playerSummarySpec
playerIsActiveSpec
psPointsSpec
addPlayerStatsSpec
goalieSearchSpec
goalieSearchExactSpec
goalieSummarySpec
goalieIsActiveSpec
addGoalieStatsSpec
gsAverageSpec
Menu.spec Menu.spec
playerSpec :: Spec playerSpec :: Spec
@@ -77,43 +100,96 @@ databaseSpec = describe "Database" $ jsonSpec db dbJSON
gameStateLSpec :: Spec gameStateLSpec :: Spec
gameStateLSpec = describe "gameStateL" $ lensSpec gameStateL gameStateLSpec = describe "gameStateL" $ lensSpec gameStateL
-- getters -- getters
[ ( MainMenu, newGameState ) [ ( "missing state", MainMenu, newGameState )
, ( NewGame $ gs HomeGame, gs HomeGame ) , ( "home game", NewGame $ gs HomeGame, gs HomeGame )
, ( "away game", NewGame $ gs AwayGame, gs AwayGame )
] ]
-- setters -- setters
[ ( MainMenu, gs HomeGame ) [ ( "set home", MainMenu, gs HomeGame )
, ( NewGame $ gs HomeGame, gs AwayGame ) , ( "home to away", NewGame $ gs HomeGame, gs AwayGame )
, ( NewGame $ gs HomeGame, newGameState ) , ( "away to home", NewGame $ gs AwayGame, gs HomeGame )
, ( "clear home", NewGame $ gs HomeGame, newGameState )
, ( "clear away", NewGame $ gs AwayGame, newGameState )
] ]
where gs t = newGameState & gameType ?~ t where gs t = newGameState & gameType ?~ t
createPlayerStateLSpec :: Spec createPlayerStateLSpec :: Spec
createPlayerStateLSpec = describe "createPlayerStateL" $ do createPlayerStateLSpec = describe "createPlayerStateL" $
context "getters" $ do lensSpec createPlayerStateL
context "state missing" $ let -- getters
pm = MainMenu [ ( "missing state", MainMenu, newCreatePlayerState )
cps = pm^.createPlayerStateL , ( "with state", CreatePlayer cps1, cps1 )
in it "should not have a number" $ ]
cps^.cpsNumber `shouldBe` Nothing -- setters
[ ( "missing state", MainMenu, cps1 )
, ( "change state", CreatePlayer cps1, cps2 )
, ( "clear state", CreatePlayer cps1, newCreatePlayerState )
]
where
cps1 = newCreatePlayerState
& cpsNumber ?~ 1
& cpsName .~ "Joe"
& cpsPosition .~ "centre"
cps2 = newCreatePlayerState
& cpsNumber ?~ 2
& cpsName .~ "Bob"
& cpsPosition .~ "defense"
context "existing state" $ let createGoalieStateLSpec :: Spec
pm = CreatePlayer $ newCreatePlayerState & cpsNumber ?~ 1 createGoalieStateLSpec = describe "createGoalieStateL" $
cps = pm^.createPlayerStateL lensSpec createGoalieStateL
in it "should have a number of 1" $ -- getters
cps^.cpsNumber `shouldBe` Just 1 [ ( "missing state", MainMenu, newCreateGoalieState )
, ( "with state", CreateGoalie cgs1, cgs1 )
]
-- setters
[ ( "set state", MainMenu, cgs1 )
, ( "change state", CreateGoalie cgs1, cgs2 )
, ( "clear state", CreateGoalie cgs1, newCreateGoalieState )
]
where
cgs1 = newCreateGoalieState
& cgsNumber ?~ 1
& cgsName .~ "Joe"
cgs2 = newCreateGoalieState
& cgsNumber ?~ 2
& cgsName .~ "Bob"
context "setters" $ do editPlayerStateLSpec :: Spec
context "state missing" $ let editPlayerStateLSpec = describe "editPlayerStateL" $
pm = MainMenu lensSpec editPlayerStateL
pm' = pm & createPlayerStateL.cpsNumber ?~ 1 -- getters
in it "should set the player number to 1" $ [ ( "missing state", MainMenu, newEditPlayerState )
pm'^.createPlayerStateL.cpsNumber `shouldBe` Just 1 , ( "withState", EditPlayer eps1, eps1 )
]
-- setters
[ ( "set state", MainMenu, eps1 )
, ( "change state", EditPlayer eps1, eps2 )
, ( "clear state", EditPlayer eps1, newEditPlayerState )
]
where
eps1 = newEditPlayerState
& epsSelectedPlayer ?~ 1
eps2 = newEditPlayerState
& epsSelectedPlayer ?~ 2
context "existing state" $ let editGoalieStateLSpec :: Spec
pm = CreatePlayer $ newCreatePlayerState & cpsNumber ?~ 1 editGoalieStateLSpec = describe "editGoalieStateL" $
pm' = pm & createPlayerStateL.cpsNumber ?~ 2 lensSpec editGoalieStateL
in it "should set the player number to 2" $ -- getters
pm'^.createPlayerStateL.cpsNumber `shouldBe` Just 2 [ ( "missing state", MainMenu, newEditGoalieState )
, ( "with state", EditGoalie egs1, egs1 )
]
-- setters
[ ( "set state", MainMenu, egs1 )
, ( "change state", EditGoalie egs1, egs2 )
, ( "clear state", EditGoalie egs1, newEditGoalieState )
]
where
egs1 = newEditGoalieState
& egsSelectedGoalie ?~ 1
egs2 = newEditGoalieState
& egsSelectedGoalie ?~ 2
teamScoreSpec :: Spec teamScoreSpec :: Spec
teamScoreSpec = describe "teamScore" $ do teamScoreSpec = describe "teamScore" $ do
@@ -175,24 +251,23 @@ jsonSpec x j = do
decode (encode x) `shouldBe` Just x decode (encode x) `shouldBe` Just x
lensSpec lensSpec
:: (Eq a, Show s, Show a) :: Comparable a
=> Lens' s a => Lens' s a
-> [(s, a)] -> [(String, s, a)]
-> [(s, a)] -> [(String, s, a)]
-> Spec -> Spec
lensSpec l gs ss = do lensSpec lens getters setters = do
context "getters" $ mapM_ context "getters" $ mapM_
(\(s, x) -> context (show s) $ (\(label, s, x) -> context label $
it ("should be " ++ show x) $ compareTest (s^.lens) x)
s ^. l `shouldBe` x) getters
gs
context "setters" $ mapM_ context "setters" $ mapM_
(\(s, x) -> context (show s) $ (\(label, s, x) -> context label $ let
it ("should set to " ++ show x) $ s' = s & lens .~ x
(s & l .~ x) ^. l `shouldBe` x) in compareTest (s'^.lens) x)
ss setters
player :: Player player :: Player
player = newPlayer 1 "Joe" "centre" player = newPlayer 1 "Joe" "centre"
@@ -239,7 +314,7 @@ goalieStats n = newGoalieStats
& gsGames .~ n & gsGames .~ n
& gsMinsPlayed .~ n + 1 & gsMinsPlayed .~ n + 1
& gsGoalsAllowed .~ n + 2 & gsGoalsAllowed .~ n + 2
& gsGoalsAgainst .~ n + 3 & gsShutouts .~ n + 3
& gsWins .~ n + 4 & gsWins .~ n + 4
& gsLosses .~ n + 5 & gsLosses .~ n + 5
& gsTies .~ n + 6 & gsTies .~ n + 6
@@ -249,7 +324,7 @@ goalieStatsJSON n = Object $ HM.fromList
[ ( "games", toJSON n ) [ ( "games", toJSON n )
, ( "mins_played", toJSON $ n + 1 ) , ( "mins_played", toJSON $ n + 1 )
, ( "goals_allowed", toJSON $ n + 2 ) , ( "goals_allowed", toJSON $ n + 2 )
, ( "goals_against", toJSON $ n + 3 ) , ( "shutouts", toJSON $ n + 3 )
, ( "wins", toJSON $ n + 4 ) , ( "wins", toJSON $ n + 4 )
, ( "losses", toJSON $ n + 5 ) , ( "losses", toJSON $ n + 5 )
, ( "ties", toJSON $ n + 6 ) , ( "ties", toJSON $ n + 6 )
@@ -509,24 +584,6 @@ addGameStatsSpec = describe "addGameStats" $
in addGameStats s1 s2 `shouldBe` expected in addGameStats s1 s2 `shouldBe` expected
pPointsSpec :: Spec
pPointsSpec = describe "pPoints" $ mapM_
(\(goals, assists, points) -> let
desc = "goals: " ++ show goals ++
", assists: " ++ show assists
stats = newPlayerStats &
psGoals .~ goals &
psAssists .~ assists
in context desc $
it ("should be " ++ show points) $
pPoints stats `shouldBe` points)
-- goals, assists, points
[ ( 0, 0, 0 )
, ( 1, 0, 1 )
, ( 0, 1, 1 )
, ( 2, 3, 5 )
]
playerSearchSpec :: Spec playerSearchSpec :: Spec
playerSearchSpec = describe "playerSearch" $ mapM_ playerSearchSpec = describe "playerSearch" $ mapM_
(\(sStr, expected) -> context sStr $ (\(sStr, expected) -> context sStr $
@@ -534,7 +591,7 @@ playerSearchSpec = describe "playerSearch" $ mapM_
ps = [joe, bob, steve] ps = [joe, bob, steve]
in playerSearch sStr ps `shouldBe` expected) in playerSearch sStr ps `shouldBe` expected)
-- search, result -- search, result
[ ( "Joe", [(0, joe)] ) [ ( "joe", [(0, joe)] )
, ( "o", [(0, joe), (1, bob)] ) , ( "o", [(0, joe), (1, bob)] )
, ( "e", [(0, joe), (2, steve)] ) , ( "e", [(0, joe), (2, steve)] )
, ( "x", [] ) , ( "x", [] )
@@ -556,22 +613,22 @@ playerSearchExactSpec = describe "playerSearchExact" $ mapM_
modifyPlayerSpec :: Spec modifyPlayerSpec :: Spec
modifyPlayerSpec = describe "modifyPlayer" $ mapM_ modifyPlayerSpec = describe "modifyPlayer" $ mapM_
(\(pName, j, b, s) -> let (\(name, j, b, s) -> let
modifier = pLifetime.psGoals .~ 1 modifier = pLifetime.psGoals .~ 1
players = modifyPlayer modifier pName [joe, bob, steve] players = modifyPlayer modifier name [joe, bob, steve]
in context ("modify " ++ pName) $ do in context ("modify " ++ name) $ do
context "Joe's lifetime goals" $ context "Joe's lifetime goals" $
it ("should be " ++ show j) $ it ("should be " ++ show j) $
head players ^. pLifetime.psGoals `shouldBe` j head players^.pLifetime.psGoals `shouldBe` j
context "Bob's lifetime goals" $ context "Bob's lifetime goals" $
it ("should be " ++ show b) $ it ("should be " ++ show b) $
(players !! 1) ^. pLifetime.psGoals `shouldBe` b (players !! 1)^.pLifetime.psGoals `shouldBe` b
context "Steve's lifetime goals" $ context "Steve's lifetime goals" $
it ("should be " ++ show s) $ it ("should be " ++ show s) $
last players ^. pLifetime.psGoals `shouldBe` s) last players^.pLifetime.psGoals `shouldBe` s)
-- player name, Joe's goals, Bob's goals, Steve's goals -- player name, Joe's goals, Bob's goals, Steve's goals
[ ( "Joe", 1, 0, 0 ) [ ( "Joe", 1, 0, 0 )
, ( "Bob", 0, 1, 0 ) , ( "Bob", 0, 1, 0 )
@@ -584,6 +641,193 @@ playerSummarySpec = describe "playerSummary" $
it "should be \"Joe (2) center\"" $ it "should be \"Joe (2) center\"" $
playerSummary joe `shouldBe` "Joe (2) center" playerSummary joe `shouldBe` "Joe (2) center"
playerIsActiveSpec :: Spec
playerIsActiveSpec = describe "playerIsActive" $ do
let
pStats = newPlayerStats
& psGoals .~ 10
& psAssists .~ 11
& psPMin .~ 12
p = newPlayer 1 "Joe" "centre" & pLifetime .~ pStats
mapM_
(\(label, p', expected) -> context label $
it ("should be " ++ show expected) $
playerIsActive p' `shouldBe` expected)
-- label, player, expected
[ ( "not active", p, False )
, ( "has goal", p & pYtd.psGoals .~ 1, True )
, ( "has assist", p & pYtd.psAssists .~ 1, True )
, ( "has penalty minute", p & pYtd.psPMin .~ 1, True )
]
psPointsSpec :: Spec
psPointsSpec = describe "psPoints" $ mapM_
(\(goals, assists, points) -> let
desc = "goals: " ++ show goals ++
", assists: " ++ show assists
stats = newPlayerStats &
psGoals .~ goals &
psAssists .~ assists
in context desc $
it ("should be " ++ show points) $
psPoints stats `shouldBe` points)
-- goals, assists, points
[ ( 0, 0, 0 )
, ( 1, 0, 1 )
, ( 0, 1, 1 )
, ( 2, 3, 5 )
]
addPlayerStatsSpec :: Spec
addPlayerStatsSpec = describe "addPlayerStats" $ do
let
s1
= newPlayerStats
& psGoals .~ 1
& psAssists .~ 2
& psPMin .~ 3
s2
= newPlayerStats
& psGoals .~ 4
& psAssists .~ 5
& psPMin .~ 6
s3 = addPlayerStats s1 s2
describe "psGoals" $
it "should be 5" $
s3^.psGoals `shouldBe` 5
describe "psAssists" $
it "should be 7" $
s3^.psAssists `shouldBe` 7
describe "psPMin" $
it "should be 9" $
s3^.psPMin `shouldBe` 9
goalieSearchSpec :: Spec
goalieSearchSpec = describe "goalieSearch" $ do
let
goalies =
[ newGoalie 2 "Joe"
, newGoalie 3 "Bob"
, newGoalie 5 "Steve"
]
result n = (n, goalies!!n)
context "partial match" $
it "should return Joe and Steve" $
goalieSearch "e" goalies `shouldBe` [result 0, result 2]
context "no match" $
it "should return an empty list" $
goalieSearch "x" goalies `shouldBe` []
context "exact match" $
it "should return Bob" $
goalieSearch "bob" goalies `shouldBe` [result 1]
goalieSearchExactSpec :: Spec
goalieSearchExactSpec = describe "goalieSearchExact" $ do
let
goalies =
[ newGoalie 2 "Joe"
, newGoalie 3 "Bob"
, newGoalie 5 "Steve"
]
result n = (n, goalies!!n)
mapM_
(\(name, num) -> context name $
it ("should return " ++ name) $
goalieSearchExact name goalies `shouldBe` Just (result num))
-- name, num
[ ( "Joe", 0 )
, ( "Bob", 1 )
, ( "Steve", 2 )
]
context "Greg" $
it "should return Nothing" $
goalieSearchExact "Greg" goalies `shouldBe` Nothing
goalieSummarySpec :: Spec
goalieSummarySpec = describe "goalieSummary" $
it "should provide a summary string" $
goalieSummary (newGoalie 2 "Joe") `shouldBe` "Joe (2)"
goalieIsActiveSpec :: Spec
goalieIsActiveSpec = describe "goalieIsActive" $ mapM_
(\(label, input, expected) -> context label $
it ("should be " ++ show expected) $
goalieIsActive input `shouldBe` expected)
-- label, input, expected
[ ( "inactive", inactive, False )
, ( "active", active, True )
]
where
inactive = newGoalie 1 "Joe"
& gLifetime.gsMinsPlayed .~ 1
active = inactive
& gYtd.gsMinsPlayed .~ 1
addGoalieStatsSpec :: Spec
addGoalieStatsSpec = describe "addGoalieStats" $ let
g1 = GoalieStats
{ _gsGames = 1
, _gsMinsPlayed = 2
, _gsGoalsAllowed = 3
, _gsShutouts = 4
, _gsWins = 5
, _gsLosses = 6
, _gsTies = 7
}
g2 = GoalieStats
{ _gsGames = 8
, _gsMinsPlayed = 9
, _gsGoalsAllowed = 10
, _gsShutouts = 11
, _gsWins = 12
, _gsLosses = 13
, _gsTies = 14
}
expected = GoalieStats
{ _gsGames = 9
, _gsMinsPlayed = 11
, _gsGoalsAllowed = 13
, _gsShutouts = 15
, _gsWins = 17
, _gsLosses = 19
, _gsTies = 21
}
actual = g1 `addGoalieStats` g2
in it ("should be " ++ show expected) $
actual `shouldBe` expected
gsAverageSpec :: Spec
gsAverageSpec = describe "gsAverage" $ mapM_
(\(label, stats, expected) -> context label $
it ("should be " ++ show expected) $
gsAverage stats `shouldBe` expected)
-- label, stats, expected
[ ( "with minutes", gs, 3 % 2 )
, ( "no minutes", newGoalieStats , 0 )
]
where
gs = newGoalieStats
& gsMinsPlayed .~ 2 * gameLength
& gsGoalsAllowed .~ 3
joe :: Player joe :: Player
joe = newPlayer 2 "Joe" "center" joe = newPlayer 2 "Joe" "center"
@@ -592,3 +836,111 @@ bob = newPlayer 3 "Bob" "defense"
steve :: Player steve :: Player
steve = newPlayer 5 "Steve" "forward" steve = newPlayer 5 "Steve" "forward"
-- | Creates a 'Player'
makePlayer :: IO Player
makePlayer = Player
<$> makeNum
<*> makeName
<*> makeName
<*> makePlayerStats
<*> makePlayerStats
-- | Creates a 'Goalie'
makeGoalie :: IO Goalie
makeGoalie = Goalie
<$> makeNum
<*> makeName
<*> makeGoalieStats
<*> makeGoalieStats
-- | Creates a 'PlayerStats' value
makePlayerStats :: IO PlayerStats
makePlayerStats = PlayerStats
<$> makeNum
<*> makeNum
<*> makeNum
-- | Creates a 'GoalieStats' value
makeGoalieStats :: IO GoalieStats
makeGoalieStats = GoalieStats
<$> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
makeNum :: IO Int
makeNum = randomRIO (1, 10)
makeName :: IO String
makeName = replicateM 10 $ randomRIO ('A', 'Z')
instance Comparable GoalieStats where
compareTest actual expected = mapM_
(\(name, lens) -> describe name $
it ("should be " ++ show (expected^.lens)) $
actual^.lens `shouldBe` expected^.lens)
-- name, lens
[ ( "gsGames", gsGames )
, ( "gsMinsPlayed", gsMinsPlayed )
, ( "gsGoalsAllowed", gsGoalsAllowed )
, ( "gsWins", gsWins )
, ( "gsLosses", gsLosses )
, ( "gsTies", gsTies )
]
instance Comparable GameState where
compareTest actual expected =
it ("should be " ++ show expected) $
actual `shouldBe` expected
instance Comparable CreatePlayerState where
compareTest actual expected = do
describe "cpsNumber" $
it ("should be " ++ show (expected^.cpsNumber)) $
actual^.cpsNumber `shouldBe` expected^.cpsNumber
describe "cpsName" $
it ("should be " ++ expected^.cpsName) $
actual^.cpsName `shouldBe` expected^.cpsName
describe "cpsPosition" $
it ("should be " ++ expected^.cpsPosition) $
actual^.cpsPosition `shouldBe` expected^.cpsPosition
instance Comparable EditPlayerState where
compareTest actual expected = do
describe "epsSelectedPlayer" $
it ("should be " ++ show (expected^.epsSelectedPlayer)) $
actual^.epsSelectedPlayer `shouldBe` expected^.epsSelectedPlayer
describe "epsMode" $
it ("should be " ++ show (expected^.epsMode)) $
actual^.epsMode `shouldBe` expected^.epsMode
instance Comparable EditGoalieState where
compareTest actual expected = do
describe "egsSelectedGoalie" $
it ("should be " ++ show (expected^.egsSelectedGoalie)) $
actual^.egsSelectedGoalie `shouldBe` expected^.egsSelectedGoalie
describe "egsMode" $
it ("should be " ++ show (expected^.egsMode)) $
actual^.egsMode `shouldBe` expected^.egsMode
instance Comparable CreateGoalieState where
compareTest actual expected = do
describe "cgsNuber" $
it("should be " ++ show (expected^.cgsNumber)) $
actual^.cgsNumber `shouldBe` expected^.cgsNumber
describe "cgsName" $
it ("should be " ++ expected^.cgsName) $
actual^.cgsName `shouldBe` expected^.cgsName

View File

@@ -21,13 +21,18 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module UtilSpec (spec) where module UtilSpec (spec) where
import qualified Data.Map as M
import Test.Hspec (Spec, context, describe, it, shouldBe) import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Util import Mtlstats.Util
spec :: Spec spec :: Spec
spec = describe "Mtlstats.Util" spec = describe "Mtlstats.Util" $ do
nthSpec nthSpec
modifyNthSpec
updateMapSpec
sliceSpec
capitalizeNameSpec
nthSpec :: Spec nthSpec :: Spec
nthSpec = describe "nth" $ mapM_ nthSpec = describe "nth" $ mapM_
@@ -42,3 +47,70 @@ nthSpec = describe "nth" $ mapM_
, ( 3, Nothing ) , ( 3, Nothing )
, ( -1, Nothing ) , ( -1, Nothing )
] ]
modifyNthSpec :: Spec
modifyNthSpec = describe "modifyNth" $ do
let list = [1, 2, 3] :: [Int]
context "in bounds" $
it "should modify the value" $
modifyNth 1 succ list `shouldBe` [1, 3, 3]
context "out of bounds" $
it "should not modify the value" $
modifyNth 3 succ list `shouldBe` [1, 2, 3]
context "negative index" $
it "should not modify the value" $
modifyNth (-1) succ list `shouldBe` [1, 2, 3]
updateMapSpec :: Spec
updateMapSpec = describe "updateMap" $ do
let
input = M.fromList [(1, 2), (3, 5)]
context "key found" $ let
expected = M.fromList [(1, 3), (3, 5)] :: M.Map Int Int
in it "should update the value" $
updateMap 1 10 succ input `shouldBe` expected
context "key not found" $ let
expected = M.fromList [(1, 2), (3, 5), (10, 11)]
in it "should create a new value and update the default" $
updateMap 10 10 succ input `shouldBe` expected
sliceSpec :: Spec
sliceSpec = describe "slice" $ do
let list = [2, 4, 6, 8] :: [Int]
context "sublist" $
it "should return the sublist" $
slice 1 2 list `shouldBe` [4, 6]
context "too large" $
it "should return as much of the list as possible" $
slice 1 100 list `shouldBe` [4, 6, 8]
context "negative offset" $
it "should return the correct number of elements from the beginning" $
slice (-10) 2 list `shouldBe` [2, 4]
capitalizeNameSpec :: Spec
capitalizeNameSpec = describe "capitalizeName" $ mapM_
(\(label, ch, str, expected) -> context label $
it ("should be " ++ expected) $
capitalizeName ch str `shouldBe` expected)
-- label, character, string, expected
[ ( "initial lower", 'a', "", "A" )
, ( "initial upper", 'A', "", "A" )
, ( "initial non-alpha", '0', "", "0" )
, ( "pre-comma lower", 'a', "A", "AA" )
, ( "pre-comma upper", 'A', "A", "AA" )
, ( "pre-comma non-alpha", '0', "A", "A0" )
, ( "post-comma first lower", 'a', "FOO, ", "FOO, A" )
, ( "post-comma first upper", 'A', "FOO, ", "FOO, A" )
, ( "post-comma first non-alpha", '0', "FOO, ", "FOO, 0" )
, ( "unrestricted upper", 'A', "FOO, A", "FOO, AA" )
, ( "unrestricted lower", 'a', "FOO, A", "FOO, Aa" )
, ( "unrestricted non-alpha", '0', "FOO, A", "FOO, A0" )
]