183 Commits
0.3.0 ... 0.6.0

Author SHA1 Message Date
Jonathan Lamothe
fba5f1b96c version 0.6.0 2019-11-15 11:11:20 -05:00
Jonathan Lamothe
95853f8bd7 Merge pull request #38 from mtlstats/season-menu
fixed new season menu
2019-11-14 12:06:06 -05:00
Jonathan Lamothe
01a4141ff4 fixed new season menu
- use 'R' and 'P' instead of '1' and '2'
2019-11-14 11:54:59 -05:00
Jonathan Lamothe
4d6c3faf5e updated change log 2019-11-14 11:48:04 -05:00
Jonathan Lamothe
7824d56d68 Merge pull request #37 from mtlstats/reset-standings
reset game standings on new season
2019-11-14 11:35:26 -05:00
Jonathan Lamothe
e6e28618a3 reset game standings on new season 2019-11-14 11:21:52 -05:00
Jonathan Lamothe
b830947d6c Merge pull request #36 from mtlstats/goalie-edit
implemented goalie editing
2019-11-14 10:13:35 -05:00
Jonathan Lamothe
29ae55a01e updated change log 2019-11-14 03:08:04 -05:00
Jonathan Lamothe
5b9c18730c implemented editGoalieLtTies 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
61d788cb4e implemented editGoalieLtTiesPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
aac2752e95 implemented Mtlstats.Control.EditGoalie.ltTiesC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
9456102935 implemented editGoalieLtLosses 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
3ba3875752 implemented editGoalieLtLossesPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
ac3b8e9522 implemented Mtlstats.Control.EditGoalie.ltLossesC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
2860309fc5 implemented editGoalieLtWins 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
dd34429f59 implemented editGoalieLtWinsPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
13acbbdf35 implemented Mtlstats.Control.EditGoalie.ltWinsC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
954fe98998 implemented editGoalieLtGoals 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
c0386fa0b9 implemented editGoalieLtGoalsPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
846d034435 implemented Mtlstats.Control.EditGoalie.ltGoalsC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
3a1480115d implemented editGoalieLtMins 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
30cfea0503 implemented editGoalieLtMinsPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
52d412942a implemented Mtlstats.Control.EditGoalie.ltMinsC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
afdb7653cd implemented editGoalieLtGames 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
6b1aa85010 implemented editGoalieLtGamesPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
8c482ae785 implemented Mtlstats.Control.EditGoalie.ltGamesC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
f97db477dd implemented editGoalieYtdTies 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
101f436424 implemented editGoalieYtdTiesPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
b8aa00aa81 implemented Mtlstats.Control.EditGoalie.ytdTiesC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
4655cb37b9 implemented editGoalieYtdLosses 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
01859634a1 implemented editGoalieYtdLossesPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
e50861613d implemented Mtlstats.Control.EditGoalie.ytdLossesC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
14da1096cd implemented editGoalieYtdWins 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
a8a5d6a305 implemented editGoalieYtdWinsPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
4f5b4ff5f9 implemented Mtlstats.Control.EditGoalie.ytdWinsC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
cb5aa63469 implemented editGoalieYtdGoals 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
817c3c3fed implemented editGoalieYtdGoalsPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
5dcd140280 implemented Mtlstats.Control.EditGoalie.ytdGoalsC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
023430d737 implemented editGoalieYtdMins 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
0961f14c5f implemented editGoalieYtdMinsPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
1b9c072a76 implemented Mtlstats.Control.EditGoalie.ytdMinsC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
203650397e implemented editGoalieYtdGames 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
f739db4203 implemented editGoalieYtdGamesPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
06348fe928 implemented Mtlstats.Control.EditGoalie.ytdGamesC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
3839d6dd32 implemented editGoalieLtMenu 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
0234abec4c implemented Mtlstats.Control.EditGoalie.lifetimeMenuC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
9682aa0af3 implemented editGoalieYtdMenu 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
35eda4a309 implemented Mtlstats.Control.EditGoalie.ytdMenuC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
61ba781c5d implemented editGoalieName 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
fceba7eed1 implemented editGoalieNamePrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
895f090f17 implenented Mtlstats.Control.EditGoalie.nameC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
6c4b08bfcd renaned setGoalieNumber to editGoalieNumber 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
0b3d70e7c3 implemented setGoalieNumber 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
0202ddadab implemented editGoalieNumberPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
75abf0ade8 implemented Mtlstats.Control.EditGoalie.numberC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
c24016210c implemented editGoalie 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
d1773324d5 added "Edit Goalie" to main menu 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
758dc868ec implemented Mtlstats.Control.EditGoalie.header 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
3c9b7dd989 broke Mtlstats.Menu.EditGoalie module off from Mtlstats.Menu 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
f1f0ffef99 added control branches for goalie YTD and lifetime edit menus 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
d14abdb248 implemented menuControllerWith 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
e1f92ce92e implemented Mtlstats.Control.EditGoalie.menuC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
3dfbfe7090 implemented Mtlstats.Control.EditGoalie.editC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
f9849023bc implemented editGoalieStateL 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
8aa8d39f70 implemented goalieToEditPrompt 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
cadbd6354b implemented Mtlstats.Control.EditGoalie.selectC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
dde0291321 implemented editGoalieC 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
9a179ed166 added EditGoalieState and EditGoalieMode types 2019-11-14 03:07:26 -05:00
Jonathan Lamothe
858da7ab5c updated change log 2019-11-14 03:06:42 -05:00
Jonathan Lamothe
030cafb571 Merge pull request #35 from mtlstats/pedantic
be pedantic
2019-11-12 17:07:27 -05:00
Jonathan Lamothe
c99a39b2b9 be pedantic 2019-11-12 17:01:08 -05:00
Jonathan Lamothe
9288d885cd Merge pull request #34 from mtlstats/lifetime-report
generate lifetime report
2019-11-09 00:40:24 -05:00
Jonathan Lamothe
9f206ede72 generate lifetime report 2019-11-09 00:31:12 -05:00
Jonathan Lamothe
e802fff7c5 Merge pull request #33 from mtlstats/refactor
Refactor
2019-11-07 23:45:46 -05:00
Jonathan Lamothe
04140df812 removed redundant code (mostly imports) 2019-11-07 23:37:46 -05:00
Jonathan Lamothe
5339c57d5c fixed package.yaml
- added missing data
- fixed URL to readme
2019-11-07 22:56:56 -05:00
Jonathan Lamothe
ca2dd92bfe broke Actions Prompt and Control modules off into NewGame submodules 2019-11-07 22:36:08 -05:00
Jonathan Lamothe
90d1dfb581 version 0.5.0 2019-11-04 06:08:30 -05:00
Jonathan Lamothe
f48de6d53a Merge pull request #32 from mtlstats/game-goalie
Assign wins/losses/ties to goalies
2019-11-04 06:07:34 -05:00
Jonathan Lamothe
405ca1c5c7 don't hang on goalie selection 2019-11-04 05:58:39 -05:00
Jonathan Lamothe
c6c461f584 implemented win/loss/tie tallying 2019-11-04 05:44:08 -05:00
Jonathan Lamothe
4910200c96 implemented selectGameGoalieC 2019-11-04 04:12:20 -05:00
Jonathan Lamothe
d708bed77d simplified goalsAllowedPrompt 2019-11-04 03:07:39 -05:00
Jonathan Lamothe
7fd837863b call selectGameGoalieC when goalie info entered for game 2019-11-04 02:50:10 -05:00
Jonathan Lamothe
2a9ff93642 use proptController and promptControllerWith in goalie input controller 2019-11-04 02:47:11 -05:00
Jonathan Lamothe
76c0a85a50 don't show game report until a game goalie has been assigned 2019-11-04 02:41:50 -05:00
Jonathan Lamothe
2f767209bb broke goalie input functions for game off into separate modules 2019-11-04 02:38:48 -05:00
Jonathan Lamothe
43f3d9eb08 renamed GameState fields to prevent name collisions 2019-11-04 01:48:47 -05:00
Jonathan Lamothe
3f38160abd don't mark goalies recorded unless at least one has been entered 2019-11-04 01:30:09 -05:00
Jonathan Lamothe
b0cf9a83a1 added gameGoalieAssigned field to GameState 2019-11-04 01:30:09 -05:00
Jonathan Lamothe
8e74764cab implemented promptController and promptControllerWith 2019-11-04 00:51:50 -05:00
Jonathan Lamothe
b2226c0ca4 Merge pull request #31 from mtlstats/game-count
recordGoalieStats should bump a goalie's game count only once per game
2019-11-01 17:32:00 -04:00
Jonathan Lamothe
4fab3ec285 recordGoalieStats should bump a goalie's game count only once per game 2019-11-01 17:23:57 -04:00
Jonathan Lamothe
a63d822f02 Merge pull request #30 from mtlstats/edit-player
Implemented player editing
2019-11-01 06:58:19 -04:00
Jonathan Lamothe
bf78062455 updated change log 2019-11-01 06:51:49 -04:00
Jonathan Lamothe
b57f12310b implemented lifetime penalty minutes editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
a07c8a0242 implemented lifetime assists editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
9840e5a90e implemented lifetime goals editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
c9b198d106 implemented year-to-date penalty minute editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
24b304047c implemented year-to-date assist editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
4e9b3f635d implemented year-to-date goal editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
fc31794ef4 implemented player position editing 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
5bf5a605aa implemented editPlayerNamePrompt 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
911a61ba57 implemented nameC 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
ece289d68d implemented editPlayerNumPrompt 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
b2362d2f5f implemented Mtlstats.Control.EditPlayer.numberC 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
b3af06b53d implemented playerDetails 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
0194f68996 implement player edit menu 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
5bb4e509b8 implemented control flow for player edit mode 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
c26c0f54d1 added EditPlayerMode 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
5fd67f3802 added "Edit Player" to main menu 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
cb4fc77dd6 renamed editPlayer to editPlayerC 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
20ee194035 implemented playerToEditPrompt 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
8b1e93386a implemented editPlayerStateL 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
e754d887c5 implemented Mtlstats.Control.EditPlayer.selectPlayerC 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
b19f1386ec player selection branch 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
43c2f6191d added player edit control flow branch 2019-11-01 06:50:08 -04:00
Jonathan Lamothe
6ec7566b2c updated change log 2019-11-01 06:49:46 -04:00
Jonathan Lamothe
db105d4348 Merge pull request #29 from mtlstats/goalie-data
Record goalie data
2019-10-31 03:53:21 -04:00
Jonathan Lamothe
eb96ce6152 implemented recordGoalieStats 2019-10-31 03:42:07 -04:00
Jonathan Lamothe
ff541c2385 implemented goalsAllowedPrompt 2019-10-31 01:21:21 -04:00
Jonathan Lamothe
cb0b4f9d0b implemented goalsAllowedC 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
4fa707bc0f implemented goalieMinsPlayedPrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
a6395ada9c implemented minsPlayedC 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
1c692a21f0 implemented goalieSummary 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
12c8d0bdd6 implemented goalieSearchExact 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
7e19ee072f implemented goalieSearch 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
2926e28e34 implemented selectGoaliePrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
d215f27f4f make selectPlayerPrompt call selectPrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
1e78ca6f40 implemented selectPrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
faa214bf6d implemented selectGameGoaliePrompt 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
6c634cd366 implemented Mtlstats.Control.GoalieInput.selectGoalieC 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
8ef1c6917a implemented goalieInput dispatcher 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
28a29e2f64 control flow branch for goalie input 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
c65bcbbca4 added goalie-related fields to GameState 2019-10-31 00:46:12 -04:00
Jonathan Lamothe
66a2a70bbe implemented addGoalie 2019-10-30 23:50:13 -04:00
Jonathan Lamothe
667cf34475 implemented resetCreatePlayerState and resetCreateGoalieState 2019-10-30 23:50:13 -04:00
Jonathan Lamothe
2d2ee61aae implemented confirmCreateGoalieC 2019-10-30 23:50:13 -04:00
Jonathan Lamothe
ed31ce5b1d added missing documentation comments 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
0812ae3ddd implemented goalie name prompt 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
ec914a38b1 implemented goalieNumPrompt 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
a9b5ada114 implemented getGoalieNumC 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
67bb12920c added goalie creation to main menu 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
e94bf59c81 implemented createGoalieStateL 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
ceb8132a13 broke long line 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
09c63da8bf refactored createPlayerStateLSpec to use lensSpec 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
4519ba4732 made lensSpec more generic 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
24c1673fc9 made GameState, CreatePlayerState and CreateGoalieState instances of Comparable 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
2f0989fb35 created Comparable typeclass 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
2a94e99371 allow ProgMode to handle goalie creation 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
1782c0bc48 implemented CreateGoalieState type 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
a234d8e802 removed (redundant) gsGoalsAgainst 2019-10-30 01:29:16 -04:00
Jonathan Lamothe
6b30e27836 typo fix 2019-10-30 01:28:54 -04:00
Jonathan Lamothe
5677263750 Merge pull request #28 from mtlstats/bugfix-selection-abort
bugfix: don't abort player selection
2019-10-30 00:53:50 -04:00
Jonathan Lamothe
4a113d06e1 bugfix: don't abort player selection
...upon cancellation of player creation
2019-10-30 00:45:16 -04:00
Jonathan Lamothe
121f79a8a2 updated change log 2019-10-25 00:49:45 -04:00
Jonathan Lamothe
ba968657d9 Merge pull request #27 from mtlstats/bugfix-create-user
don't abort creating new player on selection
2019-10-19 00:49:59 -04:00
Jonathan Lamothe
ef8f7f3fee don't abort creating new player on selection 2019-10-19 00:41:56 -04:00
Jonathan Lamothe
c7849d3558 version 0.4.0 2019-10-17 09:59:20 -04:00
Jonathan Lamothe
756d0997a8 updated change log 2019-10-16 02:40:09 -04:00
Jonathan Lamothe
569f009dcd Merge pull request #26 from mtlstats/ytd-stats
year-to-date statistics
2019-10-16 02:37:50 -04:00
Jonathan Lamothe
cfe2969106 generate empty game stats report on failure 2019-10-16 02:32:57 -04:00
Jonathan Lamothe
19e0242135 fixed name column spacing 2019-10-16 02:26:42 -04:00
Jonathan Lamothe
32f61ccc89 implemented year-to-date report 2019-10-16 02:23:52 -04:00
Jonathan Lamothe
bfe568492d implemented playerReport
a private function in the Mtlstats.Report module
2019-10-16 02:23:52 -04:00
Jonathan Lamothe
277ba9a9dd implemented playerNameColWidth 2019-10-15 01:03:32 -04:00
Jonathan Lamothe
d338930800 implemented playerIsActive 2019-10-15 00:51:42 -04:00
Jonathan Lamothe
363d0cb2d3 don't scroll past top of page 2019-10-15 00:16:44 -04:00
Jonathan Lamothe
a91ed5afb3 enable scrolling of report 2019-10-11 23:13:00 -04:00
Jonathan Lamothe
db8bbd9786 added scrollOffset field to ProgState 2019-10-11 22:24:27 -04:00
Jonathan Lamothe
c4f68bb29c Merge pull request #25 from mtlstats/pmin-prompt
Prompt user for penalty minutes and assign
2019-10-11 01:17:43 -04:00
Jonathan Lamothe
e2c3b57749 implemented assignPMins 2019-10-11 01:10:50 -04:00
Jonathan Lamothe
3d1f6170f6 implemented assignPMinsPrompt 2019-10-09 22:33:48 -04:00
Jonathan Lamothe
1a481ab49d implemented getPMinsC 2019-10-09 22:24:30 -04:00
Jonathan Lamothe
afd2bac7b5 implemented pMinPlayerPrompt 2019-10-09 21:54:55 -04:00
Jonathan Lamothe
ffe9b7f87f implemented pMinPlayerC 2019-10-09 01:24:55 -04:00
Jonathan Lamothe
e1a48afc5c penalty minutes control framework 2019-10-09 00:58:49 -04:00
Jonathan Lamothe
1810434716 added selectedPlayer and pMinsRecorded fields to GameState 2019-10-09 00:50:10 -04:00
Jonathan Lamothe
146e2e42a1 Merge pull request #24 from mtlstats/gs-totals
Calculate and display total player stats for game
2019-10-09 00:39:58 -04:00
Jonathan Lamothe
a9c036f876 renamed pPoints to psPoints 2019-10-09 00:35:35 -04:00
Jonathan Lamothe
0b249bcdae calculate and display total game stats 2019-10-09 00:30:03 -04:00
Jonathan Lamothe
74fd4fe2fb implemented addPlayerStats 2019-10-09 00:24:34 -04:00
Jonathan Lamothe
5f53413ef7 split report into standings and game stats 2019-10-09 00:01:12 -04:00
30 changed files with 4240 additions and 1038 deletions

View File

@@ -1,5 +1,22 @@
# Changelog for mtlstats
## 0.6.0
- Generate lifetime statistics report
- Implemented goalie editing
- Reset game standings on new season
## 0.5.0
- Fixed player creation bug
- Prompt for goalie informaiton on game data entry
- Implemented player editing
## v0.4.0
- Record penalty minutes
- Calculate total game statistics
- Generate year-to-date statistics report
## v0.3.0
- Record goals and assists

View File

@@ -1,5 +1,5 @@
name: mtlstats
version: 0.3.0
version: 0.6.0
github: "mtlstats/mtlstats"
license: GPL-3
author: "Jonathan Lamothe"
@@ -11,13 +11,13 @@ extra-source-files:
- ChangeLog.md
# Metadata used when publishing your package
# synopsis: Short description of your package
# category: Web
synopsis: Hockey statistics tracker
category: Statistics
# To avoid duplicated efforts in documentation and dealing with the
# complications of embedding Haddock markup inside cabal files, it is
# common to point users to the README.md file.
description: Please see the README on GitHub at <https://github.com/jlamothe/mtlstats#readme>
description: Please see the README on GitHub at <https://github.com/mtlstats/mtlstats#readme>
dependencies:
- base >= 4.7 && < 5
@@ -33,6 +33,10 @@ dependencies:
- bytestring
- microlens
ghc-options:
- -Wall
- -Werror
library:
source-dirs: src

View File

@@ -24,25 +24,26 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module Mtlstats.Actions
( startNewSeason
, resetYtd
, resetStandings
, startNewGame
, addChar
, removeChar
, overtimeCheck
, updateGameStats
, validateGameDate
, createPlayer
, createGoalie
, editPlayer
, editGoalie
, addPlayer
, recordGoalAssists
, awardGoal
, awardAssist
, resetGoalData
, addGoalie
, resetCreatePlayerState
, resetCreateGoalieState
, backHome
, scrollUp
, scrollDown
) where
import Control.Monad.Trans.State (modify)
import qualified Data.Map as M
import Data.Maybe (fromMaybe)
import Data.Time.Calendar (fromGregorianValid)
import Lens.Micro (over, (^.), (&), (.~), (?~), (%~), (+~))
import Lens.Micro ((^.), (&), (.~), (%~))
import Mtlstats.Types
@@ -56,6 +57,12 @@ resetYtd
= (database . dbPlayers %~ map (pYtd .~ newPlayerStats))
. (database . dbGoalies %~ map (gYtd .~ newGoalieStats))
-- | Resets game standings
resetStandings :: ProgState -> ProgState
resetStandings = database
%~ ( dbHomeGameStats .~ newGameStats)
. ( dbAwayGameStats .~ newGameStats)
-- | Starts a new game
startNewGame :: ProgState -> ProgState
startNewGame
@@ -72,75 +79,32 @@ removeChar = inputBuffer %~ \case
"" -> ""
str -> init str
-- | Determines whether or not to perform a check for overtime
overtimeCheck :: ProgState -> ProgState
overtimeCheck s
| fromMaybe False $ gameTied $ s^.progMode.gameStateL =
s & progMode.gameStateL
%~ (homeScore .~ Nothing)
. (awayScore .~ Nothing)
| fromMaybe False $ gameWon $ s^.progMode.gameStateL =
s & progMode.gameStateL.overtimeFlag ?~ False
| otherwise = s
-- | Adjusts the game stats based on the results of the current game
updateGameStats :: ProgState -> ProgState
updateGameStats s = fromMaybe s $ do
let gs = s^.progMode.gameStateL
gType <- gs^.gameType
won <- gameWon gs
lost <- gameLost gs
ot <- gs^.overtimeFlag
tScore <- teamScore gs
oScore <- otherScore gs
let
hw = if gType == HomeGame && won then 1 else 0
hl = if gType == HomeGame && lost then 1 else 0
hot = if gType == HomeGame && ot then 1 else 0
hgf = if gType == HomeGame then tScore else 0
hga = if gType == HomeGame then oScore else 0
aw = if gType == AwayGame && won then 1 else 0
al = if gType == AwayGame && lost then 1 else 0
aot = if gType == AwayGame && ot then 1 else 0
agf = if gType == AwayGame then tScore else 0
aga = if gType == AwayGame then oScore else 0
Just $ s
& database.dbHomeGameStats
%~ (gmsWins +~ hw)
. (gmsLosses +~ hl)
. (gmsOvertime +~ hot)
. (gmsGoalsFor +~ hgf)
. (gmsGoalsAgainst +~ hga)
& database.dbAwayGameStats
%~ (gmsWins +~ aw)
. (gmsLosses +~ al)
. (gmsOvertime +~ aot)
. (gmsGoalsFor +~ agf)
. (gmsGoalsAgainst +~ aga)
-- | Validates the game date
validateGameDate :: ProgState -> ProgState
validateGameDate s = fromMaybe s $ do
y <- toInteger <$> s^.progMode.gameStateL.gameYear
m <- s^.progMode.gameStateL.gameMonth
d <- s^.progMode.gameStateL.gameDay
Just $ if null $ fromGregorianValid y m d
then s & progMode.gameStateL
%~ (gameYear .~ Nothing)
. (gameMonth .~ Nothing)
. (gameDay .~ Nothing)
else s
-- | Starts player creation mode
createPlayer :: ProgState -> ProgState
createPlayer = let
cb = modify $ progMode .~ MainMenu
cps
= newCreatePlayerState
& cpsSuccessCallback .~ cb
& cpsFailureCallback .~ cb
callback = modify $ progMode .~ MainMenu
cps = newCreatePlayerState
& cpsSuccessCallback .~ callback
& cpsFailureCallback .~ callback
in progMode .~ CreatePlayer cps
-- | Starts goalie creation mode
createGoalie :: ProgState -> ProgState
createGoalie = let
callback = modify $ progMode .~ MainMenu
cgs = newCreateGoalieState
& cgsSuccessCallback .~ callback
& cgsFailureCallback .~ callback
in progMode .~ CreateGoalie cgs
-- | Starts the player editing process
editPlayer :: ProgState -> ProgState
editPlayer = progMode .~ EditPlayer newEditPlayerState
-- | Starts the 'Goalie' editing process
editGoalie :: ProgState -> ProgState
editGoalie = progMode .~ EditGoalie newEditGoalieState
-- | Adds the entered player to the roster
addPlayer :: ProgState -> ProgState
addPlayer s = fromMaybe s $ do
@@ -153,60 +117,41 @@ addPlayer s = fromMaybe s $ do
Just $ s & database.dbPlayers
%~ (++[player])
-- | Awards the goal and assists to the players
recordGoalAssists :: ProgState -> ProgState
recordGoalAssists ps = fromMaybe ps $ do
let gs = ps^.progMode.gameStateL
goalId <- gs^.goalBy
let assistIds = gs^.assistsBy
Just $ ps
& awardGoal goalId
& (\s -> foldr awardAssist s assistIds)
& progMode.gameStateL
%~ (goalBy .~ Nothing)
. (assistsBy .~ [])
. (pointsAccounted %~ succ)
. (confirmGoalDataFlag .~ False)
-- | Adds the entered goalie to the roster
addGoalie :: ProgState -> ProgState
addGoalie s = fromMaybe s $ do
let cgs = s^.progMode.createGoalieStateL
num <- cgs^.cgsNumber
let
name = cgs^.cgsName
goalie = newGoalie num name
Just $ s & database.dbGoalies
%~ (++[goalie])
-- | Awards a goal to a player
awardGoal
:: Int
-- ^ The player's index number
-> ProgState
-> ProgState
awardGoal n ps = ps
& progMode.gameStateL.gamePlayerStats %~
(\m -> let
stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psGoals %~ succ) m)
& database.dbPlayers %~ map
(\(i, p) -> if i == n
then p
& pYtd.psGoals %~ succ
& pLifetime.psGoals %~ succ
else p) . zip [0..]
-- | Resets the 'CreatePlayerState' value
resetCreatePlayerState :: ProgState -> ProgState
resetCreatePlayerState = progMode.createPlayerStateL
%~ (cpsNumber .~ Nothing)
. (cpsName .~ "")
. (cpsPosition .~ "")
-- | Awards an assist to a player
awardAssist
:: Int
-- ^ The player's index number
-> ProgState
-> ProgState
awardAssist n ps = ps
& progMode.gameStateL.gamePlayerStats %~
(\m -> let
stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psAssists %~ succ) m)
& database.dbPlayers %~ map
(\(i, p) -> if i == n
then p
& pYtd.psAssists %~ succ
& pLifetime.psAssists %~ succ
else p) . zip [0..]
-- | Resets the 'CreateGoalieState' value
resetCreateGoalieState :: ProgState -> ProgState
resetCreateGoalieState = progMode.createGoalieStateL
%~ (cgsNumber .~ Nothing)
. (cgsName .~ "")
-- | Resets the entered data for the current goal
resetGoalData :: ProgState -> ProgState
resetGoalData ps = ps & progMode.gameStateL
%~ (goalBy .~ Nothing)
. (assistsBy .~ [])
. (confirmGoalDataFlag .~ False)
-- | Resets the program state back to the main menu
backHome :: ProgState -> ProgState
backHome
= (progMode .~ MainMenu)
. (inputBuffer .~ "")
. (scrollOffset .~ 0)
-- | Scrolls the display up
scrollUp :: ProgState -> ProgState
scrollUp = scrollOffset %~ max 0 . pred
-- | Scrolls the display down
scrollDown :: ProgState -> ProgState
scrollDown = scrollOffset %~ succ

View File

@@ -0,0 +1,164 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Actions.EditGoalie
( editGoalieNumber
, editGoalieName
, editGoalieYtdGames
, editGoalieYtdMins
, editGoalieYtdGoals
, editGoalieYtdWins
, editGoalieYtdLosses
, editGoalieYtdTies
, editGoalieLtGames
, editGoalieLtMins
, editGoalieLtGoals
, editGoalieLtWins
, editGoalieLtLosses
, editGoalieLtTies
) where
import Control.Monad (void)
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.), (&), (.~), (%~))
import Mtlstats.Types
import Mtlstats.Util
-- | Edits a goalie's number
editGoalieNumber
:: Int
-- ^ New goalie number
-> ProgState
-> ProgState
editGoalieNumber num = editGoalie (gNumber .~ num) EGMenu
-- | Edits a goalie's name
editGoalieName
:: String
-- ^ The new name
-> ProgState
-> ProgState
editGoalieName name = editGoalie (gName .~ name) EGMenu
-- | Edits a goalie's YTD games
editGoalieYtdGames
:: Int
-- ^ The number of games played
-> ProgState
-> ProgState
editGoalieYtdGames games = editGoalie (gYtd.gsGames .~ games) EGYtd
-- | Edits a goalie's YTD minutes
editGoalieYtdMins
:: Int
-- ^ The number of minutes played
-> ProgState
-> ProgState
editGoalieYtdMins mins = editGoalie (gYtd.gsMinsPlayed .~ mins) EGYtd
-- | Edits a goalie's YTD goals allowed
editGoalieYtdGoals
:: Int
-- ^ The number of goals
-> ProgState
-> ProgState
editGoalieYtdGoals goals = editGoalie (gYtd.gsGoalsAllowed .~ goals) EGYtd
-- | Edits a goalie's YTD wins
editGoalieYtdWins
:: Int
-- ^ The number of wins
-> ProgState
-> ProgState
editGoalieYtdWins wins = editGoalie (gYtd.gsWins .~ wins) EGYtd
-- | Edits a goalie's YTD losses
editGoalieYtdLosses
:: Int
-- ^ The number of losses
-> ProgState
-> ProgState
editGoalieYtdLosses losses = editGoalie (gYtd.gsLosses .~ losses) EGYtd
-- | Edits a goalie's YTD ties
editGoalieYtdTies
:: Int
-- ^ The number of ties
-> ProgState
-> ProgState
editGoalieYtdTies ties = editGoalie (gYtd.gsTies .~ ties) EGYtd
-- | Edits a goalie's lifetime games played
editGoalieLtGames
:: Int
-- ^ The number of games
-> ProgState
-> ProgState
editGoalieLtGames games = editGoalie (gLifetime.gsGames .~ games) EGLifetime
-- | Edits a goalie's lifetime minutes played
editGoalieLtMins
:: Int
-- ^ The number of minutes
-> ProgState
-> ProgState
editGoalieLtMins mins = editGoalie (gLifetime.gsMinsPlayed .~ mins) EGLifetime
-- | Edits a goalie's lifetime goals allowed
editGoalieLtGoals
:: Int
-- ^ The number of goals
-> ProgState
-> ProgState
editGoalieLtGoals goals = editGoalie (gLifetime.gsGoalsAllowed .~ goals) EGLifetime
-- | Edits a goalie's lifetime wins
editGoalieLtWins
:: Int
-- ^ The number of wins
-> ProgState
-> ProgState
editGoalieLtWins wins = editGoalie (gLifetime.gsWins .~ wins) EGLifetime
-- | Edits a goalie's lifetime losses
editGoalieLtLosses
:: Int
-- ^ The number of losses
-> ProgState
-> ProgState
editGoalieLtLosses losses = editGoalie (gLifetime.gsLosses .~ losses) EGLifetime
-- | Edits a goalie's lifetime ties
editGoalieLtTies
:: Int
-- ^ The number of ties
-> ProgState
-> ProgState
editGoalieLtTies ties = editGoalie (gLifetime.gsTies .~ ties) EGLifetime
editGoalie :: (Goalie -> Goalie) -> EditGoalieMode -> ProgState -> ProgState
editGoalie f mode s = fromMaybe s $ do
gid <- s^.progMode.editGoalieStateL.egsSelectedGoalie
void $ nth gid $ s^.database.dbGoalies
Just $ s
& database.dbGoalies %~ modifyNth gid f
& progMode.editGoalieStateL.egsMode .~ mode

View File

@@ -0,0 +1,173 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Actions.NewGame
( overtimeCheck
, updateGameStats
, validateGameDate
, recordGoalAssists
, awardGoal
, awardAssist
, resetGoalData
, assignPMins
) where
import qualified Data.Map as M
import Data.Maybe (fromMaybe)
import Data.Time.Calendar (fromGregorianValid)
import Lens.Micro ((^.), (&), (.~), (?~), (%~), (+~))
import Mtlstats.Types
import Mtlstats.Util
-- | Determines whether or not to perform a check for overtime
overtimeCheck :: ProgState -> ProgState
overtimeCheck s
| fromMaybe False $ gameTied $ s^.progMode.gameStateL =
s & progMode.gameStateL
%~ (homeScore .~ Nothing)
. (awayScore .~ Nothing)
| fromMaybe False $ gameWon $ s^.progMode.gameStateL =
s & progMode.gameStateL.overtimeFlag ?~ False
| otherwise = s
-- | Adjusts the game stats based on the results of the current game
updateGameStats :: ProgState -> ProgState
updateGameStats s = fromMaybe s $ do
let gs = s^.progMode.gameStateL
gType <- gs^.gameType
won <- gameWon gs
lost <- gameLost gs
ot <- gs^.overtimeFlag
tScore <- teamScore gs
oScore <- otherScore gs
let
hw = if gType == HomeGame && won then 1 else 0
hl = if gType == HomeGame && lost then 1 else 0
hot = if gType == HomeGame && ot then 1 else 0
hgf = if gType == HomeGame then tScore else 0
hga = if gType == HomeGame then oScore else 0
aw = if gType == AwayGame && won then 1 else 0
al = if gType == AwayGame && lost then 1 else 0
aot = if gType == AwayGame && ot then 1 else 0
agf = if gType == AwayGame then tScore else 0
aga = if gType == AwayGame then oScore else 0
Just $ s
& database.dbHomeGameStats
%~ (gmsWins +~ hw)
. (gmsLosses +~ hl)
. (gmsOvertime +~ hot)
. (gmsGoalsFor +~ hgf)
. (gmsGoalsAgainst +~ hga)
& database.dbAwayGameStats
%~ (gmsWins +~ aw)
. (gmsLosses +~ al)
. (gmsOvertime +~ aot)
. (gmsGoalsFor +~ agf)
. (gmsGoalsAgainst +~ aga)
-- | Validates the game date
validateGameDate :: ProgState -> ProgState
validateGameDate s = fromMaybe s $ do
y <- toInteger <$> s^.progMode.gameStateL.gameYear
m <- s^.progMode.gameStateL.gameMonth
d <- s^.progMode.gameStateL.gameDay
Just $ if null $ fromGregorianValid y m d
then s & progMode.gameStateL
%~ (gameYear .~ Nothing)
. (gameMonth .~ Nothing)
. (gameDay .~ Nothing)
else s
-- | Awards the goal and assists to the players
recordGoalAssists :: ProgState -> ProgState
recordGoalAssists ps = fromMaybe ps $ do
let gs = ps^.progMode.gameStateL
goalId <- gs^.goalBy
let assistIds = gs^.assistsBy
Just $ ps
& awardGoal goalId
& (\s -> foldr awardAssist s assistIds)
& progMode.gameStateL
%~ (goalBy .~ Nothing)
. (assistsBy .~ [])
. (pointsAccounted %~ succ)
. (confirmGoalDataFlag .~ False)
-- | Awards a goal to a player
awardGoal
:: Int
-- ^ The player's index number
-> ProgState
-> ProgState
awardGoal n ps = ps
& progMode.gameStateL.gamePlayerStats %~
(\m -> let
stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psGoals %~ succ) m)
& database.dbPlayers %~ map
(\(i, p) -> if i == n
then p
& pYtd.psGoals %~ succ
& pLifetime.psGoals %~ succ
else p) . zip [0..]
-- | Awards an assist to a player
awardAssist
:: Int
-- ^ The player's index number
-> ProgState
-> ProgState
awardAssist n ps = ps
& progMode.gameStateL.gamePlayerStats %~
(\m -> let
stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psAssists %~ succ) m)
& database.dbPlayers %~ map
(\(i, p) -> if i == n
then p
& pYtd.psAssists %~ succ
& pLifetime.psAssists %~ succ
else p) . zip [0..]
-- | Resets the entered data for the current goal
resetGoalData :: ProgState -> ProgState
resetGoalData ps = ps & progMode.gameStateL
%~ (goalBy .~ Nothing)
. (assistsBy .~ [])
. (confirmGoalDataFlag .~ False)
-- | Adds penalty minutes to a player
assignPMins
:: Int
-- ^ The number of minutes to add
-> ProgState
-> ProgState
assignPMins mins s = fromMaybe s $ do
n <- s^.progMode.gameStateL.gameSelectedPlayer
Just $ s
& database.dbPlayers %~ modifyNth n
(((pYtd.psPMin) +~ mins) . ((pLifetime.psPMin) +~ mins))
& progMode.gameStateL
%~ ( gamePlayerStats %~ updateMap n newPlayerStats
(psPMin +~ mins)
)
. (gameSelectedPlayer .~ Nothing)

View File

@@ -0,0 +1,109 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Actions.NewGame.GoalieInput
( finishGoalieEntry
, recordGoalieStats
, setGameGoalie
) where
import Control.Monad (void)
import qualified Data.Map as M
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.), (&), (.~), (%~), (+~))
import Mtlstats.Config
import Mtlstats.Types
import Mtlstats.Util
-- | Attempts to finish game goalie entry
finishGoalieEntry :: ProgState -> ProgState
finishGoalieEntry s = s & progMode.gameStateL.gameGoaliesRecorded
.~ not (null $ s^.progMode.gameStateL.gameGoalieStats)
-- | Records the goalie's game stats
recordGoalieStats :: ProgState -> ProgState
recordGoalieStats s = fromMaybe s $ do
let gs = s^.progMode.gameStateL
gid <- gs^.gameSelectedGoalie
mins <- gs^.gameGoalieMinsPlayed
goals <- gs^.gameGoalsAllowed
void $ nth gid $ s^.database.dbGoalies
let
gameStats = M.findWithDefault newGoalieStats gid $ gs^.gameGoalieStats
bumpVal = if gameStats^.gsGames == 0
then 1
else 0
bumpStats
= (gsGames +~ bumpVal)
. (gsMinsPlayed +~ mins)
. (gsGoalsAllowed +~ goals)
tryFinish = if mins >= gameLength
then finishGoalieEntry
else id
Just $ s
& progMode.gameStateL
%~ (gameGoalieStats %~ updateMap gid newGoalieStats bumpStats)
. (gameSelectedGoalie .~ Nothing)
. (gameGoalieMinsPlayed .~ Nothing)
. (gameGoalsAllowed .~ Nothing)
& database.dbGoalies
%~ modifyNth gid (\goalie -> goalie
& gYtd %~ bumpStats
& gLifetime %~ bumpStats)
& tryFinish
-- | Records the win, loss, or tie to a specific 'Goalie'
setGameGoalie
:: Int
-- ^ The goalie's index
-> ProgState
-> ProgState
setGameGoalie gid s = fromMaybe s $ do
let gs = s^.progMode.gameStateL
won <- gameWon gs
lost <- gameLost gs
tied <- gs^.overtimeFlag
let
w = if won then 1 else 0
l = if lost then 1 else 0
t = if tied then 1 else 0
updateStats
= (gsWins +~ w)
. (gsLosses +~ l)
. (gsTies +~ t)
updateGoalie
= (gYtd %~ updateStats)
. (gLifetime %~ updateStats)
updateGameState
= (gameGoalieStats %~ updateMap gid newGoalieStats updateStats)
. (gameGoalieAssigned .~ True)
Just $ s
& database.dbGoalies %~ modifyNth gid updateGoalie
& progMode.gameStateL %~ updateGameState

View File

@@ -40,3 +40,7 @@ dbFname = "database.json"
-- | The maximum number of assists
maxAssists :: Int
maxAssists = 2
-- | The length of a typical game (in minutes)
gameLength :: Int
gameLength = 60

View File

@@ -21,22 +21,21 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module Mtlstats.Control (dispatch) where
import Control.Monad (join, when)
import Control.Monad (join)
import Control.Monad.Trans.State (gets, modify)
import Data.Char (toUpper)
import Data.Maybe (fromJust)
import Lens.Micro ((^.), (.~))
import Lens.Micro ((^.))
import Lens.Micro.Extras (view)
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Format
import Mtlstats.Control.EditGoalie
import Mtlstats.Control.EditPlayer
import Mtlstats.Control.NewGame
import Mtlstats.Handlers
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Report
import Mtlstats.Types
import Mtlstats.Util
-- | Reads the program state and returs the apropriate controller to
-- run
@@ -44,23 +43,18 @@ dispatch :: ProgState -> Controller
dispatch s = case s^.progMode of
MainMenu -> mainMenuC
NewSeason -> newSeasonC
NewGame gs
| null $ gs^.gameYear -> gameYearC
| null $ gs^.gameMonth -> gameMonthC
| null $ gs^.gameDay -> gameDayC
| null $ gs^.gameType -> gameTypeC
| null $ gs^.otherTeam -> otherTeamC
| null $ gs^.homeScore -> homeScoreC
| null $ gs^.awayScore -> awayScoreC
| null $ gs^.overtimeFlag -> overtimeFlagC
| not $ gs^.dataVerified -> verifyDataC
| fromJust (unaccountedPoints gs) -> goalInput gs
| otherwise -> reportC
NewGame _ -> newGameC s
CreatePlayer cps
| null $ cps^.cpsNumber -> getPlayerNumC
| null $ cps^.cpsName -> getPlayerNameC
| null $ cps^.cpsPosition -> getPlayerPosC
| otherwise -> confirmCreatePlayerC
CreateGoalie cgs
| null $ cgs^.cgsNumber -> getGoalieNumC
| null $ cgs^.cgsName -> getGoalieNameC
| otherwise -> confirmCreateGoalieC
EditPlayer eps -> editPlayerC eps
EditGoalie egs -> editGoalieC egs
mainMenuC :: Controller
mainMenuC = Controller
@@ -76,191 +70,6 @@ newSeasonC = Controller
return True
}
gameYearC :: Controller
gameYearC = Controller
{ drawController = \s -> do
header s
drawPrompt gameYearPrompt s
, handleController = \e -> do
promptHandler gameYearPrompt e
return True
}
gameMonthC :: Controller
gameMonthC = Controller
{ drawController = \s -> do
header s
drawMenu gameMonthMenu
, handleController = \e -> do
menuHandler gameMonthMenu e
return True
}
gameDayC :: Controller
gameDayC = Controller
{ drawController = \s -> do
header s
drawPrompt gameDayPrompt s
, handleController = \e -> do
promptHandler gameDayPrompt e
modify validateGameDate
return True
}
gameTypeC :: Controller
gameTypeC = Controller
{ drawController = \s -> do
header s
drawMenu gameTypeMenu
, handleController = \e -> do
menuHandler gameTypeMenu e
return True
}
otherTeamC :: Controller
otherTeamC = Controller
{ drawController = \s -> do
header s
drawPrompt otherTeamPrompt s
, handleController = \e -> do
promptHandler otherTeamPrompt e
return True
}
homeScoreC :: Controller
homeScoreC = Controller
{ drawController = \s -> do
header s
drawPrompt homeScorePrompt s
, handleController = \e -> do
promptHandler homeScorePrompt e
return True
}
awayScoreC :: Controller
awayScoreC = Controller
{ drawController = \s -> do
header s
drawPrompt awayScorePrompt s
, handleController = \e -> do
promptHandler awayScorePrompt e
modify overtimeCheck
return True
}
overtimeFlagC :: Controller
overtimeFlagC = Controller
{ drawController = \s -> do
header s
C.drawString "Did the game go into overtime? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
modify $ progMode.gameStateL.overtimeFlag .~ ynHandler e
return True
}
verifyDataC :: Controller
verifyDataC = Controller
{ drawController = \s -> do
let gs = s^.progMode.gameStateL
header s
C.drawString "\n"
C.drawString $ " Date: " ++ gameDate gs ++ "\n"
C.drawString $ " Game type: " ++ show (fromJust $ gs^.gameType) ++ "\n"
C.drawString $ "Other team: " ++ gs^.otherTeam ++ "\n"
C.drawString $ "Home score: " ++ show (fromJust $ gs^.homeScore) ++ "\n"
C.drawString $ "Away score: " ++ show (fromJust $ gs^.awayScore) ++ "\n"
C.drawString $ " Overtime: " ++ show (fromJust $ gs^.overtimeFlag) ++ "\n\n"
C.drawString "Is the above information correct? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> do
modify $ progMode.gameStateL.dataVerified .~ True
modify updateGameStats
Just False -> modify $ progMode.gameStateL .~ newGameState
Nothing -> return ()
return True
}
goalInput :: GameState -> Controller
goalInput gs
| null (gs^.goalBy ) = recordGoalC
| not (gs^.confirmGoalDataFlag) = recordAssistC
| otherwise = confirmGoalDataC
recordGoalC :: Controller
recordGoalC = Controller
{ drawController = \s -> let
(game, goal) = gameGoal s
in drawPrompt (recordGoalPrompt game goal) s
, handleController = \e -> do
(game, goal) <- gets gameGoal
promptHandler (recordGoalPrompt game goal) e
return True
}
recordAssistC :: Controller
recordAssistC = Controller
{ drawController = \s -> let
(game, goal, assist) = gameGoalAssist s
in drawPrompt (recordAssistPrompt game goal assist) s
, handleController = \e -> do
(game, goal, assist) <- gets gameGoalAssist
promptHandler (recordAssistPrompt game goal assist) e
return True
}
confirmGoalDataC :: Controller
confirmGoalDataC = Controller
{ drawController = \s -> do
let
(game, goal) = gameGoal s
gs = s^.progMode.gameStateL
players = s^.database.dbPlayers
msg = unlines $
[ " Game: " ++ padNum 2 game
, " Goal: " ++ show goal
, "Goal scored by: " ++
playerSummary (fromJust $ gs^.goalBy >>= flip nth players)
] ++
map
(\pid -> " Assisted by: " ++
playerSummary (fromJust $ nth pid players))
(gs^.assistsBy) ++
[ ""
, "Is the above information correct? (Y/N)"
]
C.drawString msg
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> modify recordGoalAssists
Just False -> modify resetGoalData
Nothing -> return ()
return True
}
reportC :: Controller
reportC = Controller
{ drawController = \s -> do
(_, cols) <- C.windowSize
C.drawString $ report (fromInteger $ pred cols) s
return C.CursorInvisible
, handleController = \e -> do
when
(case e of
C.EventCharacter _ -> True
C.EventSpecialKey _ -> True
_ -> False) $
modify $ progMode .~ MainMenu
return True
}
header :: ProgState -> C.Update ()
header s = C.drawString $
"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
getPlayerNumC :: Controller
getPlayerNumC = Controller
{ drawController = drawPrompt playerNumPrompt
@@ -305,14 +114,40 @@ confirmCreatePlayerC = Controller
return True
}
gameGoal :: ProgState -> (Int, Int)
gameGoal s =
( s^.database.dbGames
, succ $ s^.progMode.gameStateL.pointsAccounted
)
getGoalieNumC :: Controller
getGoalieNumC = Controller
{ drawController = drawPrompt goalieNumPrompt
, handleController = \e -> do
promptHandler goalieNumPrompt e
return True
}
gameGoalAssist :: ProgState -> (Int, Int, Int)
gameGoalAssist s = let
(game, goal) = gameGoal s
assist = succ $ length $ s^.progMode.gameStateL.assistsBy
in (game, goal, assist)
getGoalieNameC :: Controller
getGoalieNameC = Controller
{ drawController = drawPrompt goalieNamePrompt
, handleController = \e -> do
promptHandler goalieNamePrompt e
return True
}
confirmCreateGoalieC :: Controller
confirmCreateGoalieC = Controller
{ drawController = \s -> do
let cgs = s^.progMode.createGoalieStateL
C.drawString $ unlines
[ "Goalie number: " ++ show (fromJust $ cgs^.cgsNumber)
, " Goalie name: " ++ cgs^.cgsName
, ""
, "Create goalie: are you sure? (Y/N)"
]
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> do
modify addGoalie
join $ gets (^.progMode.createGoalieStateL.cgsSuccessCallback)
Just False ->
join $ gets (^.progMode.createGoalieStateL.cgsFailureCallback)
Nothing -> return ()
return True
}

View File

@@ -0,0 +1,137 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Control.EditGoalie (editGoalieC) where
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.))
import UI.NCurses as C
import Mtlstats.Menu
import Mtlstats.Menu.EditGoalie
import Mtlstats.Prompt
import Mtlstats.Prompt.EditGoalie
import Mtlstats.Types
import Mtlstats.Util
-- | Controller/dispatcher for editing a 'Goalie'
editGoalieC :: EditGoalieState -> Controller
editGoalieC egs
| null $ egs^.egsSelectedGoalie = selectC
| otherwise = editC $ egs^.egsMode
selectC :: Controller
selectC = promptController goalieToEditPrompt
editC :: EditGoalieMode -> Controller
editC = \case
EGMenu -> menuC
EGNumber -> numberC
EGName -> nameC
EGYtd -> ytdMenuC
EGLifetime -> lifetimeMenuC
EGYtdGames -> ytdGamesC
EGYtdMins -> ytdMinsC
EGYtdGoals -> ytdGoalsC
EGYtdWins -> ytdWinsC
EGYtdLosses -> ytdLossesC
EGYtdTies -> ytdTiesC
EGLtGames -> ltGamesC
EGLtMins -> ltMinsC
EGLtGoals -> ltGoalsC
EGLtWins -> ltWinsC
EGLtLosses -> ltLossesC
EGLtTies -> ltTiesC
menuC :: Controller
menuC = menuControllerWith header editGoalieMenu
numberC :: Controller
numberC = promptController editGoalieNumberPrompt
nameC :: Controller
nameC = promptController editGoalieNamePrompt
ytdMenuC :: Controller
ytdMenuC = menuControllerWith header editGoalieYtdMenu
lifetimeMenuC :: Controller
lifetimeMenuC = menuControllerWith header editGoalieLtMenu
ytdGamesC :: Controller
ytdGamesC = promptController editGoalieYtdGamesPrompt
ytdMinsC :: Controller
ytdMinsC = promptController editGoalieYtdMinsPrompt
ytdGoalsC :: Controller
ytdGoalsC = promptController editGoalieYtdGoalsPrompt
ytdWinsC :: Controller
ytdWinsC = promptController editGoalieYtdWinsPrompt
ytdLossesC :: Controller
ytdLossesC = promptController editGoalieYtdLossesPrompt
ytdTiesC :: Controller
ytdTiesC = promptController editGoalieYtdTiesPrompt
ltGamesC :: Controller
ltGamesC = promptController editGoalieLtGamesPrompt
ltMinsC :: Controller
ltMinsC = promptController editGoalieLtMinsPrompt
ltGoalsC :: Controller
ltGoalsC = promptController editGoalieLtGoalsPrompt
ltWinsC :: Controller
ltWinsC = promptController editGoalieLtWinsPrompt
ltLossesC :: Controller
ltLossesC = promptController editGoalieLtLossesPrompt
ltTiesC :: Controller
ltTiesC = promptController editGoalieLtTiesPrompt
header :: ProgState -> C.Update ()
header s = C.drawString $ fromMaybe "" $ do
gid <- s^.progMode.editGoalieStateL.egsSelectedGoalie
g <- nth gid $ s^.database.dbGoalies
Just $ unlines
[ " Goalie number: " ++ show (g^.gNumber)
, " Goalie name: " ++ g^.gName
, " YTD games played: " ++ show (g^.gYtd.gsGames)
, " YTD mins played: " ++ show (g^.gYtd.gsMinsPlayed)
, " YTD goals allowed: " ++ show (g^.gYtd.gsGoalsAllowed)
, " YTD wins: " ++ show (g^.gYtd.gsWins)
, " YTD losses: " ++ show (g^.gYtd.gsLosses)
, " YTD ties: " ++ show (g^.gYtd.gsTies)
, " Lifetime games played: " ++ show (g^.gLifetime.gsGames)
, " Lifetime mins played: " ++ show (g^.gLifetime.gsMinsPlayed)
, "Lifetime goals allowed: " ++ show (g^.gLifetime.gsGoalsAllowed)
, " Lifetime wins: " ++ show (g^.gLifetime.gsWins)
, " Lifetime losses: " ++ show (g^.gLifetime.gsLosses)
, " Lifetime ties: " ++ show (g^.gLifetime.gsTies)
, ""
]

View File

@@ -0,0 +1,143 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Control.EditPlayer (editPlayerC) where
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.))
import qualified UI.NCurses as C
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Prompt.EditPlayer
import Mtlstats.Types
import Mtlstats.Util
-- | Dispatcher/controller for the player edit mode
editPlayerC :: EditPlayerState -> Controller
editPlayerC eps
| null $ eps^.epsSelectedPlayer = selectPlayerC
| otherwise = case eps^.epsMode of
EPMenu -> menuC
EPNumber -> numberC
EPName -> nameC
EPPosition -> positionC
EPYtdGoals -> ytdGoalsC
EPYtdAssists -> ytdAssistsC
EPYtdPMin -> ytdPMinC
EPLtGoals -> ltGoalsC
EPLtAssists -> ltAssistsC
EPLtPMin -> ltPMinC
selectPlayerC :: Controller
selectPlayerC = Controller
{ drawController = drawPrompt playerToEditPrompt
, handleController = \e -> do
promptHandler playerToEditPrompt e
return True
}
menuC :: Controller
menuC = Controller
{ drawController = \s -> do
let
header = fromMaybe "" $ do
pid <- s^.progMode.editPlayerStateL.epsSelectedPlayer
p <- nth pid $ s^.database.dbPlayers
Just $ playerDetails p ++ "\n"
C.drawString header
drawMenu editPlayerMenu
, handleController = \e -> do
menuHandler editPlayerMenu e
return True
}
numberC :: Controller
numberC = Controller
{ drawController = drawPrompt editPlayerNumPrompt
, handleController = \e -> do
promptHandler editPlayerNumPrompt e
return True
}
nameC :: Controller
nameC = Controller
{ drawController = drawPrompt editPlayerNamePrompt
, handleController = \e -> do
promptHandler editPlayerNamePrompt e
return True
}
positionC :: Controller
positionC = Controller
{ drawController = drawPrompt editPlayerPosPrompt
, handleController = \e -> do
promptHandler editPlayerPosPrompt e
return True
}
ytdGoalsC :: Controller
ytdGoalsC = Controller
{ drawController = drawPrompt editPlayerYtdGoalsPrompt
, handleController = \e -> do
promptHandler editPlayerYtdGoalsPrompt e
return True
}
ytdAssistsC :: Controller
ytdAssistsC = Controller
{ drawController = drawPrompt editPlayerYtdAssistsPrompt
, handleController = \e -> do
promptHandler editPlayerYtdAssistsPrompt e
return True
}
ytdPMinC :: Controller
ytdPMinC = Controller
{ drawController = drawPrompt editPlayerYtdPMinPrompt
, handleController = \e -> do
promptHandler editPlayerYtdPMinPrompt e
return True
}
ltGoalsC :: Controller
ltGoalsC = Controller
{ drawController = drawPrompt editPlayerLtGoalsPrompt
, handleController = \e -> do
promptHandler editPlayerLtGoalsPrompt e
return True
}
ltAssistsC :: Controller
ltAssistsC = Controller
{ drawController = drawPrompt editPlayerLtAssistsPrompt
, handleController = \e -> do
promptHandler editPlayerLtAssistsPrompt e
return True
}
ltPMinC :: Controller
ltPMinC = Controller
{ drawController = drawPrompt editPlayerLtPMinPrompt
, handleController = \e -> do
promptHandler editPlayerLtPMinPrompt e
return True
}

View File

@@ -0,0 +1,283 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Control.NewGame (newGameC) where
import Control.Monad.Trans.State (gets, modify)
import Data.Maybe (fromJust, fromMaybe, isJust)
import Lens.Micro ((^.), (.~))
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Actions.NewGame
import Mtlstats.Control.NewGame.GoalieInput
import Mtlstats.Format
import Mtlstats.Handlers
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Prompt.NewGame
import Mtlstats.Report
import Mtlstats.Types
import Mtlstats.Util
-- | Dispatcher for a new game
newGameC :: ProgState -> Controller
newGameC s = let
gs = s^.progMode.gameStateL
in if null $ gs^.gameYear then gameYearC
else if null $ gs^.gameMonth then gameMonthC
else if null $ gs^.gameDay then gameDayC
else if null $ gs^.gameType then gameTypeC
else if null $ gs^.otherTeam then otherTeamC
else if null $ gs^.homeScore then homeScoreC
else if null $ gs^.awayScore then awayScoreC
else if null $ gs^.overtimeFlag then overtimeFlagC
else if not $ gs^.dataVerified then verifyDataC
else if fromJust (unaccountedPoints gs) then goalInput gs
else if isJust $ gs^.gameSelectedPlayer then getPMinsC
else if not $ gs^.gamePMinsRecorded then pMinPlayerC
else if not $ gs^.gameGoalieAssigned then goalieInputC s
else reportC
gameYearC :: Controller
gameYearC = Controller
{ drawController = \s -> do
header s
drawPrompt gameYearPrompt s
, handleController = \e -> do
promptHandler gameYearPrompt e
return True
}
gameMonthC :: Controller
gameMonthC = Controller
{ drawController = \s -> do
header s
drawMenu gameMonthMenu
, handleController = \e -> do
menuHandler gameMonthMenu e
return True
}
gameDayC :: Controller
gameDayC = Controller
{ drawController = \s -> do
header s
drawPrompt gameDayPrompt s
, handleController = \e -> do
promptHandler gameDayPrompt e
modify validateGameDate
return True
}
gameTypeC :: Controller
gameTypeC = Controller
{ drawController = \s -> do
header s
drawMenu gameTypeMenu
, handleController = \e -> do
menuHandler gameTypeMenu e
return True
}
otherTeamC :: Controller
otherTeamC = Controller
{ drawController = \s -> do
header s
drawPrompt otherTeamPrompt s
, handleController = \e -> do
promptHandler otherTeamPrompt e
return True
}
homeScoreC :: Controller
homeScoreC = Controller
{ drawController = \s -> do
header s
drawPrompt homeScorePrompt s
, handleController = \e -> do
promptHandler homeScorePrompt e
return True
}
awayScoreC :: Controller
awayScoreC = Controller
{ drawController = \s -> do
header s
drawPrompt awayScorePrompt s
, handleController = \e -> do
promptHandler awayScorePrompt e
modify overtimeCheck
return True
}
overtimeFlagC :: Controller
overtimeFlagC = Controller
{ drawController = \s -> do
header s
C.drawString "Did the game go into overtime? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
modify $ progMode.gameStateL.overtimeFlag .~ ynHandler e
return True
}
verifyDataC :: Controller
verifyDataC = Controller
{ drawController = \s -> do
let gs = s^.progMode.gameStateL
header s
C.drawString "\n"
C.drawString $ " Date: " ++ gameDate gs ++ "\n"
C.drawString $ " Game type: " ++ show (fromJust $ gs^.gameType) ++ "\n"
C.drawString $ "Other team: " ++ gs^.otherTeam ++ "\n"
C.drawString $ "Home score: " ++ show (fromJust $ gs^.homeScore) ++ "\n"
C.drawString $ "Away score: " ++ show (fromJust $ gs^.awayScore) ++ "\n"
C.drawString $ " Overtime: " ++ show (fromJust $ gs^.overtimeFlag) ++ "\n\n"
C.drawString "Is the above information correct? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> do
modify $ progMode.gameStateL.dataVerified .~ True
modify updateGameStats
Just False -> modify $ progMode.gameStateL .~ newGameState
Nothing -> return ()
return True
}
goalInput :: GameState -> Controller
goalInput gs
| null (gs^.goalBy ) = recordGoalC
| not (gs^.confirmGoalDataFlag) = recordAssistC
| otherwise = confirmGoalDataC
recordGoalC :: Controller
recordGoalC = Controller
{ drawController = \s -> let
(game, goal) = gameGoal s
in drawPrompt (recordGoalPrompt game goal) s
, handleController = \e -> do
(game, goal) <- gets gameGoal
promptHandler (recordGoalPrompt game goal) e
return True
}
recordAssistC :: Controller
recordAssistC = Controller
{ drawController = \s -> let
(game, goal, assist) = gameGoalAssist s
in drawPrompt (recordAssistPrompt game goal assist) s
, handleController = \e -> do
(game, goal, assist) <- gets gameGoalAssist
promptHandler (recordAssistPrompt game goal assist) e
return True
}
confirmGoalDataC :: Controller
confirmGoalDataC = Controller
{ drawController = \s -> do
let
(game, goal) = gameGoal s
gs = s^.progMode.gameStateL
players = s^.database.dbPlayers
msg = unlines $
[ " Game: " ++ padNum 2 game
, " Goal: " ++ show goal
, "Goal scored by: " ++
playerSummary (fromJust $ gs^.goalBy >>= flip nth players)
] ++
map
(\pid -> " Assisted by: " ++
playerSummary (fromJust $ nth pid players))
(gs^.assistsBy) ++
[ ""
, "Is the above information correct? (Y/N)"
]
C.drawString msg
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> modify recordGoalAssists
Just False -> modify resetGoalData
Nothing -> return ()
return True
}
pMinPlayerC :: Controller
pMinPlayerC = Controller
{ drawController = \s -> do
header s
drawPrompt pMinPlayerPrompt s
, handleController = \e -> do
promptHandler pMinPlayerPrompt e
return True
}
getPMinsC :: Controller
getPMinsC = Controller
{ drawController = \s -> do
header s
C.drawString $ fromMaybe "" $ do
pid <- s^.progMode.gameStateL.gameSelectedPlayer
player <- nth pid $ s^.database.dbPlayers
Just $ playerSummary player ++ "\n"
drawPrompt assignPMinsPrompt s
, handleController = \e -> do
promptHandler assignPMinsPrompt e
return True
}
reportC :: Controller
reportC = Controller
{ drawController = \s -> do
(rows, cols) <- C.windowSize
C.drawString $ unlines $ slice
(s^.scrollOffset)
(fromInteger $ pred rows)
(report (fromInteger $ pred cols) s)
return C.CursorInvisible
, handleController = \e -> do
case e of
C.EventSpecialKey C.KeyUpArrow -> modify scrollUp
C.EventSpecialKey C.KeyDownArrow -> modify scrollDown
C.EventSpecialKey C.KeyHome -> modify $ scrollOffset .~ 0
C.EventSpecialKey _ -> modify backHome
C.EventCharacter _ -> modify backHome
_ -> return ()
return True
}
header :: ProgState -> C.Update ()
header s = C.drawString $
"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
gameGoal :: ProgState -> (Int, Int)
gameGoal s =
( s^.database.dbGames
, succ $ s^.progMode.gameStateL.pointsAccounted
)
gameGoalAssist :: ProgState -> (Int, Int, Int)
gameGoalAssist s = let
(game, goal) = gameGoal s
assist = succ $ length $ s^.progMode.gameStateL.assistsBy
in (game, goal, assist)

View File

@@ -0,0 +1,66 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Control.NewGame.GoalieInput (goalieInputC) where
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.))
import qualified UI.NCurses as C
import Mtlstats.Format
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Prompt.NewGame.GoalieInput
import Mtlstats.Types
import Mtlstats.Util
-- | The dispatcher for handling goalie input
goalieInputC :: ProgState -> Controller
goalieInputC s = let
gs = s^.progMode.gameStateL
in if gs^.gameGoaliesRecorded
then selectGameGoalieC s
else if null $ gs^.gameSelectedGoalie
then selectGoalieC
else if null $ gs^.gameGoalieMinsPlayed
then minsPlayedC
else goalsAllowedC
selectGoalieC :: Controller
selectGoalieC = promptController selectGameGoaliePrompt
minsPlayedC :: Controller
minsPlayedC = promptControllerWith header goalieMinsPlayedPrompt
goalsAllowedC :: Controller
goalsAllowedC = promptControllerWith header goalsAllowedPrompt
selectGameGoalieC :: ProgState -> Controller
selectGameGoalieC = menuController . gameGoalieMenu
header :: ProgState -> C.Update ()
header s = C.drawString $ unlines
[ "*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***"
, fromMaybe "" $ do
n <- s^.progMode.gameStateL.gameSelectedGoalie
g <- nth n $ s^.database.dbGoalies
Just $ goalieSummary g
]

View File

@@ -21,19 +21,25 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module Mtlstats.Menu (
-- * Menu Functions
menuController,
menuControllerWith,
drawMenu,
menuHandler,
-- * Menus
mainMenu,
newSeasonMenu,
gameMonthMenu,
gameTypeMenu
gameTypeMenu,
editPlayerMenu,
gameGoalieMenu
) where
import Control.Monad.IO.Class (liftIO)
import Control.Monad.Trans.State (gets, modify)
import Data.Aeson (encodeFile)
import Data.Char (toUpper)
import qualified Data.Map as M
import Data.Maybe (mapMaybe)
import Lens.Micro ((^.), (.~), (?~))
import Lens.Micro.Extras (view)
import System.EasyFile
@@ -44,9 +50,32 @@ import System.EasyFile
import qualified UI.NCurses as C
import Mtlstats.Actions
import qualified Mtlstats.Actions.NewGame.GoalieInput as GI
import Mtlstats.Config
import Mtlstats.Types
import Mtlstats.Types.Menu
import Mtlstats.Util
-- | Generates a simple 'Controller' for a Menu
menuController :: Menu () -> Controller
menuController = menuControllerWith $ const $ return ()
-- | Generate a simple 'Controller' for a 'Menu' with a header
menuControllerWith
:: (ProgState -> C.Update ())
-- ^ Generates the header
-> Menu ()
-- ^ The menu
-> Controller
-- ^ The resulting controller
menuControllerWith header menu = Controller
{ drawController = \s -> do
header s
drawMenu menu
, handleController = \e -> do
menuHandler menu e
return True
}
-- | The draw function for a 'Menu'
drawMenu :: Menu a -> C.Update C.CursorMode
@@ -71,7 +100,13 @@ mainMenu = Menu "*** MAIN MENU ***" True
modify startNewGame >> return True
, MenuItem '3' "Create Player" $
modify createPlayer >> return True
, MenuItem '4' "Exit" $ do
, MenuItem '4' "Create Goalie" $
modify createGoalie >> return True
, MenuItem '5' "Edit Player" $
modify editPlayer >> return True
, MenuItem '6' "Edit Goalie" $
modify editGoalie >> return True
, MenuItem 'X' "Exit" $ do
db <- gets $ view database
liftIO $ do
dir <- getAppUserDataDirectory appName
@@ -84,11 +119,13 @@ mainMenu = Menu "*** MAIN MENU ***" True
-- | The new season menu
newSeasonMenu :: Menu ()
newSeasonMenu = Menu "*** SEASON TYPE ***" ()
[ MenuItem '1' "Regular Season" $ do
modify resetYtd
modify startNewGame
, MenuItem '2' "Playoffs" $
modify startNewGame
[ MenuItem 'R' "Regular Season" $ modify
$ resetYtd
. resetStandings
. startNewGame
, MenuItem 'P' "Playoffs" $ modify
$ resetStandings
. startNewGame
]
-- | Requests the month in which the game took place
@@ -119,3 +156,36 @@ gameTypeMenu = Menu "Game type:" ()
, MenuItem '2' "Away Game" $
modify $ progMode.gameStateL.gameType ?~ AwayGame
]
-- | The player edit menu
editPlayerMenu :: Menu ()
editPlayerMenu = Menu "*** EDIT PLAYER ***" () $ map
(\(ch, label, mode) -> MenuItem ch label $ case mode of
Nothing -> modify $ progMode .~ MainMenu
Just m -> modify $ progMode.editPlayerStateL.epsMode .~ m)
[ ( '1', "Change number", Just EPNumber )
, ( '2', "Change name", Just EPName )
, ( '3', "Change position", Just EPPosition )
, ( '4', "YTD goals", Just EPYtdGoals )
, ( '5', "YTD assists", Just EPYtdAssists )
, ( '6', "YTD penalty mins", Just EPYtdPMin )
, ( '7', "Lifetime goals", Just EPLtGoals )
, ( '8', "Lifetime assists", Just EPLtAssists )
, ( '9', "Lifetime penalty mins", Just EPLtPMin )
, ( '0', "Finished editing", Nothing )
]
-- | Game goalie selection menu
gameGoalieMenu :: ProgState -> Menu ()
gameGoalieMenu s = let
title = "Which goalie should get credit for the game?"
gids = map fst $ M.toList $ s^.progMode.gameStateL.gameGoalieStats
goalies = mapMaybe
(\n -> do
goalie <- nth n $ s^.database.dbGoalies
Just (n, goalie))
gids
in Menu title () $ map
(\(ch, (gid, goalie)) -> MenuItem ch (goalieSummary goalie) $
modify $ GI.setGameGoalie gid) $
zip ['1'..] goalies

View File

@@ -0,0 +1,80 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Menu.EditGoalie
( editGoalieMenu
, editGoalieYtdMenu
, editGoalieLtMenu
) where
import Control.Monad.Trans.State (modify)
import Data.Maybe (maybe)
import Lens.Micro ((.~))
import Mtlstats.Types
import Mtlstats.Types.Menu
-- | The 'Goalie' edit menu
editGoalieMenu :: Menu ()
editGoalieMenu = Menu "*** EDIT GOALTENDER ***" () $ map
(\(key, label, val) -> MenuItem key label $ modify $ maybe
(progMode .~ MainMenu)
(progMode.editGoalieStateL.egsMode .~)
val)
-- key, label, value
[ ( '1', "Edit number", Just EGNumber )
, ( '2', "Edit name", Just EGName )
, ( '3', "Edit YTD stats", Just EGYtd )
, ( '4', "Edit Lifetime stats", Just EGLifetime )
, ( 'R', "Return to Main Menu", Nothing )
]
-- | The 'Goalie' YTD edit menu
editGoalieYtdMenu :: Menu ()
editGoalieYtdMenu = editMenu "*** EDIT GOALTENDER YEAR-TO-DATE ***"
-- key, label, value
[ ( '1', "Edit YTD games", EGYtdGames )
, ( '2', "Edit YTD minutes", EGYtdMins )
, ( '3', "Edit YTD goals", EGYtdGoals )
, ( '4', "Edit YTD wins", EGYtdWins )
, ( '5', "Edit YTD losses", EGYtdLosses )
, ( '6', "Edit YTD ties", EGYtdTies )
, ( 'R', "Return to edit menu", EGMenu )
]
-- | The 'Goalie' lifetime edit menu
editGoalieLtMenu :: Menu ()
editGoalieLtMenu = editMenu
"*** EDIT GOALTENDER LIFETIME ***"
-- key, label, value
[ ( '1', "Edit lifetime games", EGLtGames )
, ( '2', "Edit lifetime minutes", EGLtMins )
, ( '3', "Edit lifetime goals", EGLtGoals )
, ( '4', "Edit lifetime wins", EGLtWins )
, ( '5', "Edit lifetime losses", EGLtLosses )
, ( '6', "Edit lifetime ties", EGLtTies )
, ( 'R', "Return to edit menu", EGMenu )
]
editMenu :: String -> [(Char, String, EditGoalieMode)] -> Menu ()
editMenu title = Menu title () . map
(\(key, label, val) -> MenuItem key label $
modify $ progMode.editGoalieStateL.egsMode .~ val)

View File

@@ -25,34 +25,34 @@ module Mtlstats.Prompt (
-- * Prompt Functions
drawPrompt,
promptHandler,
promptControllerWith,
promptController,
strPrompt,
numPrompt,
selectPrompt,
-- * Individual prompts
gameYearPrompt,
gameDayPrompt,
otherTeamPrompt,
homeScorePrompt,
awayScorePrompt,
playerNumPrompt,
playerNamePrompt,
playerPosPrompt,
goalieNumPrompt,
goalieNamePrompt,
selectPlayerPrompt,
recordGoalPrompt,
recordAssistPrompt
selectGoaliePrompt,
playerToEditPrompt
) where
import Control.Monad (when)
import Control.Monad.Extra (whenJust)
import Control.Monad.Trans.State (gets, modify)
import Data.Char (isDigit, toUpper)
import Data.Foldable (forM_)
import Lens.Micro ((^.), (&), (.~), (?~), (%~))
import Lens.Micro ((^.), (&), (.~), (?~))
import Lens.Micro.Extras (view)
import Text.Read (readMaybe)
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Config
import Mtlstats.Format
import Mtlstats.Types
import Mtlstats.Util
@@ -78,6 +78,31 @@ promptHandler p (C.EventSpecialKey k) =
promptSpecialKey p k
promptHandler _ _ = return ()
-- | Builds a controller out of a prompt with a header
promptControllerWith
:: (ProgState -> C.Update ())
-- ^ The header
-> Prompt
-- ^ The prompt to use
-> Controller
-- ^ The resulting controller
promptControllerWith header prompt = Controller
{ drawController = \s -> do
header s
drawPrompt prompt s
, handleController = \e -> do
promptHandler prompt e
return True
}
-- | Builds a controller out of a prompt
promptController
:: Prompt
-- ^ The prompt to use
-> Controller
-- ^ The resulting controller
promptController = promptControllerWith (const $ return ())
-- | Builds a string prompt
strPrompt
:: String
@@ -106,30 +131,42 @@ numPrompt pStr act = Prompt
, promptSpecialKey = const $ return ()
}
-- | Prompts for the game year
gameYearPrompt :: Prompt
gameYearPrompt = numPrompt "Game year: " $
modify . (progMode.gameStateL.gameYear ?~)
-- | Prompts for the day of the month the game took place
gameDayPrompt :: Prompt
gameDayPrompt = numPrompt "Day of month: " $
modify . (progMode.gameStateL.gameDay ?~)
-- | Prompts for the other team name
otherTeamPrompt :: Prompt
otherTeamPrompt = strPrompt "Other team: " $
modify . (progMode.gameStateL.otherTeam .~)
-- | Prompts for the home score
homeScorePrompt :: Prompt
homeScorePrompt = numPrompt "Home score: " $
modify . (progMode.gameStateL.homeScore ?~)
-- | Prompts for the away score
awayScorePrompt :: Prompt
awayScorePrompt = numPrompt "Away score: " $
modify . (progMode.gameStateL.awayScore ?~)
-- | Builds a selection prompt
selectPrompt :: SelectParams a -> Prompt
selectPrompt params = Prompt
{ promptDrawer = \s -> do
let sStr = s^.inputBuffer
C.drawString $ spPrompt params ++ sStr
(row, col) <- C.cursorPosition
C.drawString $ "\n\n" ++ spSearchHeader params ++ "\n"
let results = zip [1..maxFunKeys] $ spSearch params sStr (s^.database)
C.drawString $ unlines $ map
(\(n, (_, x)) -> let
desc = spElemDesc params x
in "F" ++ show n ++ ") " ++ desc)
results
C.moveCursor row col
, promptCharCheck = const True
, promptAction = \sStr -> if null sStr
then spCallback params Nothing
else do
db <- gets (^.database)
case spSearchExact params sStr db of
Nothing -> spNotFound params sStr
Just n -> spCallback params $ Just n
, promptSpecialKey = \case
C.KeyFunction rawK -> do
sStr <- gets (^.inputBuffer)
db <- gets (^.database)
let
n = pred $ fromInteger rawK
results = spSearch params sStr db
when (n < maxFunKeys) $
whenJust (nth n results) $ \(sel, _) -> do
modify $ inputBuffer .~ ""
spCallback params $ Just sel
_ -> return ()
}
-- | Prompts for a new player's number
playerNumPrompt :: Prompt
@@ -146,6 +183,16 @@ playerPosPrompt :: Prompt
playerPosPrompt = strPrompt "Player position: " $
modify . (progMode.createPlayerStateL.cpsPosition .~)
-- | Prompts tor the goalie's number
goalieNumPrompt :: Prompt
goalieNumPrompt = numPrompt "Goalie number: " $
modify . (progMode.createGoalieStateL.cgsNumber ?~)
-- | Prompts for the goalie's name
goalieNamePrompt :: Prompt
goalieNamePrompt = strPrompt "Goalie name: " $
modify . (progMode.createGoalieStateL.cgsName .~)
-- | Selects a player (creating one if necessary)
selectPlayerPrompt
:: String
@@ -154,85 +201,57 @@ selectPlayerPrompt
-- ^ The callback to run (takes the index number of the payer as
-- input)
-> Prompt
selectPlayerPrompt pStr callback = Prompt
{ promptDrawer = \s -> do
let sStr = s^.inputBuffer
C.drawString pStr
C.drawString sStr
(row, col) <- C.cursorPosition
C.drawString "\n\nPlayer select:\n"
let sel = zip [1..maxFunKeys] $ playerSearch sStr $ s^.database.dbPlayers
mapM_
(\(n, (_, p)) -> C.drawString $
"F" ++ show n ++ ") " ++ p^.pName ++ " (" ++ show (p^.pNumber) ++ ")\n")
sel
C.moveCursor row col
, promptCharCheck = const True
, promptAction = \sStr -> if null sStr
then callback Nothing
else do
players <- gets $ view $ database.dbPlayers
case playerSearchExact sStr players of
Just (n, _) -> callback $ Just n
Nothing -> do
mode <- gets $ view progMode
let
cps
= newCreatePlayerState
& cpsName .~ sStr
& cpsSuccessCallback .~ do
modify $ progMode .~ mode
pIndex <- pred . length <$> gets (view $ database.dbPlayers)
callback $ Just pIndex
& cpsFailureCallback .~ do
modify $ progMode .~ mode
callback Nothing
modify $ progMode .~ CreatePlayer cps
, promptSpecialKey = \case
C.KeyFunction n -> do
sStr <- gets $ view inputBuffer
players <- gets $ view $ database.dbPlayers
modify $ inputBuffer .~ ""
let
fKey = pred $ fromIntegral n
options = playerSearch sStr players
sel = fst <$> nth fKey options
callback sel
_ -> return ()
selectPlayerPrompt pStr callback = selectPrompt SelectParams
{ spPrompt = pStr
, spSearchHeader = "Player select:"
, spSearch = \sStr db -> playerSearch sStr (db^.dbPlayers)
, spSearchExact = \sStr db -> fst <$> playerSearchExact sStr (db^.dbPlayers)
, spElemDesc = playerSummary
, spCallback = callback
, spNotFound = \sStr -> do
mode <- gets (^.progMode)
let
cps = newCreatePlayerState
& cpsName .~ sStr
& cpsSuccessCallback .~ do
modify $ progMode .~ mode
index <- pred . length <$> gets (^.database.dbPlayers)
callback $ Just index
& cpsFailureCallback .~ modify (progMode .~ mode)
modify $ progMode .~ CreatePlayer cps
}
-- | Prompts for the player who scored the goal
recordGoalPrompt
:: Int
-- ^ The game number
-> Int
-- ^ The goal number
-- | Selects a goalie (creating one if necessary)
selectGoaliePrompt
:: String
-- ^ The prompt string
-> (Maybe Int -> Action ())
-- ^ The callback to run (takes the index number of the goalie as
-- input)
-> Prompt
recordGoalPrompt game goal = selectPlayerPrompt
( "*** GAME " ++ padNum 2 game ++ " ***\n"
++ "Who scored goal number " ++ show goal ++ "? "
) $ modify . (progMode.gameStateL.goalBy .~)
selectGoaliePrompt pStr callback = selectPrompt SelectParams
{ spPrompt = pStr
, spSearchHeader = "Goalie select:"
, spSearch = \sStr db -> goalieSearch sStr (db^.dbGoalies)
, spSearchExact = \sStr db -> fst <$> goalieSearchExact sStr (db^.dbGoalies)
, spElemDesc = goalieSummary
, spCallback = callback
, spNotFound = \sStr -> do
mode <- gets (^.progMode)
let
cgs = newCreateGoalieState
& cgsName .~ sStr
& cgsSuccessCallback .~ do
modify $ progMode .~ mode
index <- pred . length <$> gets (^.database.dbGoalies)
callback $ Just index
& cgsFailureCallback .~ modify (progMode .~ mode)
modify $ progMode .~ CreateGoalie cgs
}
-- | Prompts for a player who assisted the goal
recordAssistPrompt
:: Int
-- ^ The game number
-> Int
-- ^ The goal nuber
-> Int
-- ^ The assist number
-> Prompt
recordAssistPrompt game goal assist = selectPlayerPrompt
( "*** GAME " ++ padNum 2 game ++ " ***\n"
++ "Goal: " ++ show goal ++ "\n"
++ "Assist #" ++ show assist ++ ": "
) $ \case
Nothing -> modify $ progMode.gameStateL.confirmGoalDataFlag .~ True
Just n -> do
modify $ progMode.gameStateL.assistsBy %~ (++[n])
nAssists <- length <$> gets (view $ progMode.gameStateL.assistsBy)
when (nAssists >= maxAssists) $
modify $ progMode.gameStateL.confirmGoalDataFlag .~ True
playerToEditPrompt :: Prompt
playerToEditPrompt = selectPlayerPrompt "Player to edit: " $
modify . (progMode.editPlayerStateL.epsSelectedPlayer .~)
drawSimplePrompt :: String -> ProgState -> C.Update ()
drawSimplePrompt pStr s = C.drawString $ pStr ++ s^.inputBuffer

View File

@@ -0,0 +1,120 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Prompt.EditGoalie
( goalieToEditPrompt
, editGoalieNumberPrompt
, editGoalieNamePrompt
, editGoalieYtdGamesPrompt
, editGoalieYtdMinsPrompt
, editGoalieYtdGoalsPrompt
, editGoalieYtdWinsPrompt
, editGoalieYtdLossesPrompt
, editGoalieYtdTiesPrompt
, editGoalieLtGamesPrompt
, editGoalieLtMinsPrompt
, editGoalieLtGoalsPrompt
, editGoalieLtWinsPrompt
, editGoalieLtLossesPrompt
, editGoalieLtTiesPrompt
) where
import Control.Monad.Trans.State (modify)
import Lens.Micro ((.~))
import Mtlstats.Actions.EditGoalie
import Mtlstats.Prompt
import Mtlstats.Types
-- | Prompt to select a 'Goalie' for editing
goalieToEditPrompt :: Prompt
goalieToEditPrompt = selectGoaliePrompt "Goalie to edit: " $
modify . (progMode.editGoalieStateL.egsSelectedGoalie .~)
-- | Prompt to edit a goalie's number
editGoalieNumberPrompt :: Prompt
editGoalieNumberPrompt = numPrompt "Goalie number: " $
modify . editGoalieNumber
-- | Prompt to edit a goalie's name
editGoalieNamePrompt :: Prompt
editGoalieNamePrompt = strPrompt "Goalie name: " $
modify . editGoalieName
-- | Prompt to edit a goalie's YTD games played
editGoalieYtdGamesPrompt :: Prompt
editGoalieYtdGamesPrompt = numPrompt "Year-to-date games played: " $
modify . editGoalieYtdGames
-- | Prompt to edit a goalie's YTD minutes played
editGoalieYtdMinsPrompt :: Prompt
editGoalieYtdMinsPrompt = numPrompt "Year-to-date minutes played: " $
modify . editGoalieYtdMins
-- | Prompt to edit a goalie's YTD goales allowed
editGoalieYtdGoalsPrompt :: Prompt
editGoalieYtdGoalsPrompt = numPrompt "Year-to-date goals allowed: " $
modify . editGoalieYtdGoals
-- | Prompt to edit a goalie's YTD wins
editGoalieYtdWinsPrompt :: Prompt
editGoalieYtdWinsPrompt = numPrompt "Year-to-date wins: " $
modify . editGoalieYtdWins
-- | Prompt to edit a goalie's YTD losses
editGoalieYtdLossesPrompt :: Prompt
editGoalieYtdLossesPrompt = numPrompt "Year-to-date losses: " $
modify . editGoalieYtdLosses
-- | Prompt to edit a goalie's YTD ties
editGoalieYtdTiesPrompt :: Prompt
editGoalieYtdTiesPrompt = numPrompt "Year-to-date ties: " $
modify . editGoalieYtdTies
-- | Prompt to edit a goalie's lifetime games played
editGoalieLtGamesPrompt :: Prompt
editGoalieLtGamesPrompt = numPrompt "Lifetime games played: " $
modify . editGoalieLtGames
-- | Prompt to edit a goalie's lifetime minutes played
editGoalieLtMinsPrompt :: Prompt
editGoalieLtMinsPrompt = numPrompt "Lifetime minutes played: " $
modify . editGoalieLtMins
-- | Prompt to edit a goalie's lifetime goals allowed
editGoalieLtGoalsPrompt :: Prompt
editGoalieLtGoalsPrompt = numPrompt "Lifetime goals allowed: " $
modify . editGoalieLtGoals
-- | Prompt to edit a goalie's lifetime wins
editGoalieLtWinsPrompt :: Prompt
editGoalieLtWinsPrompt = numPrompt "Lifetime wins: " $
modify . editGoalieLtWins
-- | Prompt to edit a goalie's lifetime losses
editGoalieLtLossesPrompt :: Prompt
editGoalieLtLossesPrompt = numPrompt "Lifetime losses: " $
modify . editGoalieLtLosses
-- | Prompt to edit a goalie's lifetime ties
editGoalieLtTiesPrompt :: Prompt
editGoalieLtTiesPrompt = numPrompt "Lifetime ties: " $
modify . editGoalieLtTies

View File

@@ -0,0 +1,92 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Prompt.EditPlayer
( editPlayerNumPrompt
, editPlayerNamePrompt
, editPlayerPosPrompt
, editPlayerYtdGoalsPrompt
, editPlayerYtdAssistsPrompt
, editPlayerYtdPMinPrompt
, editPlayerLtGoalsPrompt
, editPlayerLtAssistsPrompt
, editPlayerLtPMinPrompt
) where
import Control.Monad.Extra (whenJustM)
import Control.Monad.Trans.State (gets, modify)
import Lens.Micro ((^.), (.~), (%~))
import Mtlstats.Prompt
import Mtlstats.Types
import Mtlstats.Util
-- | Prompt to edit a player's number
editPlayerNumPrompt :: Prompt
editPlayerNumPrompt = numPrompt "Player number: " $
editPlayer . (pNumber .~)
-- | Prompt to edit a player's name
editPlayerNamePrompt :: Prompt
editPlayerNamePrompt = strPrompt "Player name: " $
editPlayer . (pName .~)
-- | Prompt to edit a player's position
editPlayerPosPrompt :: Prompt
editPlayerPosPrompt = strPrompt "Player position: " $
editPlayer . (pPosition .~)
-- | Prompt to edit a player's year-to-date goals
editPlayerYtdGoalsPrompt :: Prompt
editPlayerYtdGoalsPrompt = numPrompt "Year-to-date goals: " $
editPlayer . (pYtd.psGoals .~)
-- | Prompt to edit a player's year-to-date assists
editPlayerYtdAssistsPrompt :: Prompt
editPlayerYtdAssistsPrompt = numPrompt "Year-to-date assists: " $
editPlayer . (pYtd.psAssists .~)
-- | Prompt to edit a player's year-to-date penalty minutes
editPlayerYtdPMinPrompt :: Prompt
editPlayerYtdPMinPrompt = numPrompt "Year-to-date penalty minutes: " $
editPlayer . (pYtd.psPMin .~)
-- | Prompt to edit a player's lifetime goals
editPlayerLtGoalsPrompt :: Prompt
editPlayerLtGoalsPrompt = numPrompt "Lifetime goals: " $
editPlayer . (pLifetime.psGoals .~)
-- | Prompt to edit a player's lifetime assists
editPlayerLtAssistsPrompt :: Prompt
editPlayerLtAssistsPrompt = numPrompt "Lifetime assists: " $
editPlayer . (pLifetime.psAssists .~)
-- | Prompt to edit a player's lifetime penalty minutes
editPlayerLtPMinPrompt :: Prompt
editPlayerLtPMinPrompt = numPrompt "Lifetime penalty minutes: " $
editPlayer . (pLifetime.psPMin .~)
editPlayer :: (Player -> Player) -> Action ()
editPlayer f =
whenJustM (gets (^.progMode.editPlayerStateL.epsSelectedPlayer)) $ \pid ->
modify
$ (database.dbPlayers %~ modifyNth pid f)
. (progMode.editPlayerStateL.epsMode .~ EPMenu)

View File

@@ -0,0 +1,115 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Prompt.NewGame
( gameYearPrompt
, gameDayPrompt
, otherTeamPrompt
, homeScorePrompt
, awayScorePrompt
, recordGoalPrompt
, recordAssistPrompt
, pMinPlayerPrompt
, assignPMinsPrompt
) where
import Control.Monad (when)
import Control.Monad.Trans.State (gets, modify)
import Lens.Micro ((^.), (.~), (?~), (%~))
import Mtlstats.Actions.NewGame
import Mtlstats.Config
import Mtlstats.Format
import Mtlstats.Prompt
import Mtlstats.Types
-- | Prompts for the game year
gameYearPrompt :: Prompt
gameYearPrompt = numPrompt "Game year: " $
modify . (progMode.gameStateL.gameYear ?~)
-- | Prompts for the day of the month the game took place
gameDayPrompt :: Prompt
gameDayPrompt = numPrompt "Day of month: " $
modify . (progMode.gameStateL.gameDay ?~)
-- | Prompts for the other team name
otherTeamPrompt :: Prompt
otherTeamPrompt = strPrompt "Other team: " $
modify . (progMode.gameStateL.otherTeam .~)
-- | Prompts for the home score
homeScorePrompt :: Prompt
homeScorePrompt = numPrompt "Home score: " $
modify . (progMode.gameStateL.homeScore ?~)
-- | Prompts for the away score
awayScorePrompt :: Prompt
awayScorePrompt = numPrompt "Away score: " $
modify . (progMode.gameStateL.awayScore ?~)
-- | Prompts for the player who scored the goal
recordGoalPrompt
:: Int
-- ^ The game number
-> Int
-- ^ The goal number
-> Prompt
recordGoalPrompt game goal = selectPlayerPrompt
( "*** GAME " ++ padNum 2 game ++ " ***\n"
++ "Who scored goal number " ++ show goal ++ "? "
) $ modify . (progMode.gameStateL.goalBy .~)
-- | Prompts for a player who assisted the goal
recordAssistPrompt
:: Int
-- ^ The game number
-> Int
-- ^ The goal nuber
-> Int
-- ^ The assist number
-> Prompt
recordAssistPrompt game goal assist = selectPlayerPrompt
( "*** GAME " ++ padNum 2 game ++ " ***\n"
++ "Goal: " ++ show goal ++ "\n"
++ "Assist #" ++ show assist ++ ": "
) $ \case
Nothing -> modify $ progMode.gameStateL.confirmGoalDataFlag .~ True
Just n -> do
modify $ progMode.gameStateL.assistsBy %~ (++[n])
nAssists <- length <$> gets (^.progMode.gameStateL.assistsBy)
when (nAssists >= maxAssists) $
modify $ progMode.gameStateL.confirmGoalDataFlag .~ True
-- | Prompts for the player to assign penalty minutes to
pMinPlayerPrompt :: Prompt
pMinPlayerPrompt = selectPlayerPrompt
"Assign penalty minutes to: " $
\case
Nothing -> modify $ progMode.gameStateL.gamePMinsRecorded .~ True
Just n -> modify $ progMode.gameStateL.gameSelectedPlayer ?~ n
-- | Prompts for the number of penalty mintues to assign to the player
assignPMinsPrompt :: Prompt
assignPMinsPrompt = numPrompt "Penalty minutes: " $
modify . assignPMins

View File

@@ -0,0 +1,53 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Prompt.NewGame.GoalieInput
( selectGameGoaliePrompt
, goalieMinsPlayedPrompt
, goalsAllowedPrompt
) where
import Control.Monad.Trans.State (modify)
import Lens.Micro ((?~))
import Mtlstats.Actions.NewGame.GoalieInput
import Mtlstats.Prompt
import Mtlstats.Types
-- | Prompts for a goalie who played in the game
selectGameGoaliePrompt :: Prompt
selectGameGoaliePrompt = selectGoaliePrompt "Which goalie played this game: " $
\case
Nothing -> modify finishGoalieEntry
Just n -> modify $ progMode.gameStateL.gameSelectedGoalie ?~ n
-- | Prompts for the number of minutes the goalie has played
goalieMinsPlayedPrompt :: Prompt
goalieMinsPlayedPrompt = numPrompt "Minutes played: " $
modify . (progMode.gameStateL.gameGoalieMinsPlayed ?~)
-- | Prompts for the number of goals the goalie allowed
goalsAllowedPrompt :: Prompt
goalsAllowedPrompt = numPrompt "Goals allowed: " $ \n -> do
modify (progMode.gameStateL.gameGoalsAllowed ?~ n)
modify recordGoalieStats

View File

@@ -19,7 +19,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Report (report, gameDate) where
module Mtlstats.Report (report, gameDate, playerNameColWidth) where
import qualified Data.Map as M
import Data.Maybe (fromMaybe)
@@ -36,27 +36,31 @@ report
-- ^ The number of columns for the report
-> ProgState
-- ^ The program state
-> String
report width s = unlines $ fromMaybe [] $ do
-> [String]
report width s
= standingsReport width s
++ [""]
++ gameStatsReport width s
++ [""]
++ yearToDateStatsReport width s
++ [""]
++ lifetimeStatsReport width s
standingsReport :: Int -> ProgState -> [String]
standingsReport width s = fromMaybe [] $ do
let
db = s^.database
gs = s^.progMode.gameStateL
gNum = db^.dbGames
date = gameDate gs
hTeam = homeTeam gs
aTeam = awayTeam gs
hStats = db^.dbHomeGameStats
aStats = db^.dbAwayGameStats
tStats = addGameStats hStats aStats
players = db^.dbPlayers
db = s^.database
gs = s^.progMode.gameStateL
gNum = db^.dbGames
date = gameDate gs
hTeam = homeTeam gs
aTeam = awayTeam gs
hStats = db^.dbHomeGameStats
aStats = db^.dbAwayGameStats
tStats = addGameStats hStats aStats
hScore <- gs^.homeScore
aScore <- gs^.awayScore
pStats <- mapM
(\(n, stats) -> do
player <- nth n players
Just (player, stats))
(M.toList $ gs^.gamePlayerStats)
Just $
Just
[ overlay
("GAME NUMBER " ++ padNum 2 gNum)
(centre width
@@ -86,12 +90,42 @@ report width s = unlines $ fromMaybe [] $ do
, centre width
$ left 11 "TOTALS"
++ showStats tStats
, ""
, centre width "GAME STATISTICS"
]
gameStatsReport :: Int -> ProgState -> [String]
gameStatsReport width s = playerReport width "GAME" $
fromMaybe [] $ mapM
(\(pid, stats) -> do
p <- nth pid $ s^.database.dbPlayers
Just (p, stats))
(M.toList $ s^.progMode.gameStateL.gamePlayerStats)
yearToDateStatsReport :: Int -> ProgState -> [String]
yearToDateStatsReport width s = playerReport width "YEAR TO DATE" $
map (\p -> (p, p^.pYtd)) $
filter playerIsActive $ s^.database.dbPlayers
lifetimeStatsReport :: Int -> ProgState -> [String]
lifetimeStatsReport width s = playerReport width "LIFETIME" $
map (\p -> (p, p^.pLifetime)) $ s^.database.dbPlayers
gameDate :: GameState -> String
gameDate gs = fromMaybe "" $ do
y <- show <$> gs^.gameYear
m <- month <$> gs^.gameMonth
d <- padNum 2 <$> gs^.gameDay
Just $ m ++ " " ++ d ++ " " ++ y
playerReport :: Int -> String -> [(Player, PlayerStats)] -> [String]
playerReport width label ps = let
nameWidth = playerNameColWidth $ map fst ps
tStats = foldr (addPlayerStats . snd) newPlayerStats ps
in
[ centre width (label ++ " STATISTICS")
, ""
, centre width
$ "NO. "
++ left 20 "PLAYER"
++ left nameWidth "PLAYER"
++ right 3 "G"
++ right 6 "A"
++ right 6 "P"
@@ -100,19 +134,30 @@ report width s = unlines $ fromMaybe [] $ do
(\(p, stats) -> centre width
$ right 2 (show $ p^.pNumber)
++ " "
++ left 20 (p^.pName)
++ left nameWidth (p^.pName)
++ right 3 (show $ stats^.psGoals)
++ right 6 (show $ stats^.psAssists)
++ right 6 (show $ pPoints stats)
++ right 6 (show $ psPoints stats)
++ right 6 (show $ stats^.psPMin))
pStats
ps ++
[ centre width
$ replicate (4 + nameWidth) ' '
++ replicate (3 + 3 * 6) '-'
, overlay
(label ++ " TOTALS")
( centre width
$ replicate (4 + nameWidth) ' '
++ right 3 (show $ tStats^.psGoals)
++ right 6 (show $ tStats^.psAssists)
++ right 6 (show $ psPoints tStats)
++ right 6 (show $ tStats^.psPMin)
)
]
gameDate :: GameState -> String
gameDate gs = fromMaybe "" $ do
year <- show <$> gs^.gameYear
month <- month <$> gs^.gameMonth
day <- padNum 2 <$> gs^.gameDay
Just $ month ++ " " ++ day ++ " " ++ year
playerNameColWidth :: [Player] -> Int
playerNameColWidth = foldr
(\player current -> max current $ succ $ length $ player^.pName)
10
showStats :: GameStats -> String
showStats gs

View File

@@ -30,6 +30,11 @@ module Mtlstats.Types (
GameState (..),
GameType (..),
CreatePlayerState (..),
CreateGoalieState (..),
EditPlayerState (..),
EditPlayerMode (..),
EditGoalieState (..),
EditGoalieMode (..),
Database (..),
Player (..),
PlayerStats (..),
@@ -37,14 +42,19 @@ module Mtlstats.Types (
GoalieStats (..),
GameStats (..),
Prompt (..),
SelectParams (..),
-- * Lenses
-- ** ProgState Lenses
database,
progMode,
inputBuffer,
scrollOffset,
-- ** ProgMode Lenses
gameStateL,
createPlayerStateL,
createGoalieStateL,
editPlayerStateL,
editGoalieStateL,
-- ** GameState Lenses
gameYear,
gameMonth,
@@ -60,12 +70,31 @@ module Mtlstats.Types (
assistsBy,
gamePlayerStats,
confirmGoalDataFlag,
gameSelectedPlayer,
gamePMinsRecorded,
gameGoalieStats,
gameSelectedGoalie,
gameGoalieMinsPlayed,
gameGoalsAllowed,
gameGoaliesRecorded,
gameGoalieAssigned,
-- ** CreatePlayerState Lenses
cpsNumber,
cpsName,
cpsPosition,
cpsSuccessCallback,
cpsFailureCallback,
-- ** CreateGoalieState Lenses
cgsNumber,
cgsName,
cgsSuccessCallback,
cgsFailureCallback,
-- ** EditPlayerState Lenses
epsSelectedPlayer,
epsMode,
-- ** EditGoalieState Lenses
egsSelectedGoalie,
egsMode,
-- ** Database Lenses
dbPlayers,
dbGoalies,
@@ -91,7 +120,6 @@ module Mtlstats.Types (
gsGames,
gsMinsPlayed,
gsGoalsAllowed,
gsGoalsAgainst,
gsWins,
gsLosses,
gsTies,
@@ -105,6 +133,9 @@ module Mtlstats.Types (
newProgState,
newGameState,
newCreatePlayerState,
newCreateGoalieState,
newEditPlayerState,
newEditGoalieState,
newDatabase,
newPlayer,
newPlayerStats,
@@ -126,11 +157,19 @@ module Mtlstats.Types (
gmsPoints,
addGameStats,
-- ** Player Helpers
pPoints,
playerSearch,
playerSearchExact,
modifyPlayer,
playerSummary
playerSummary,
playerDetails,
playerIsActive,
-- ** PlayerStats Helpers
psPoints,
addPlayerStats,
-- ** Goalie Helpers
goalieSearch,
goalieSearchExact,
goalieSummary
) where
import Control.Monad.Trans.State (StateT)
@@ -168,12 +207,14 @@ type Action a = StateT ProgState C.Curses a
-- | Represents the program state
data ProgState = ProgState
{ _database :: Database
{ _database :: Database
-- ^ The data to be saved
, _progMode :: ProgMode
, _progMode :: ProgMode
-- ^ The program's mode
, _inputBuffer :: String
, _inputBuffer :: String
-- ^ Buffer for user input
, _scrollOffset :: Int
-- ^ The scrolling offset for the display
}
-- | The program mode
@@ -182,12 +223,18 @@ data ProgMode
| NewSeason
| NewGame GameState
| CreatePlayer CreatePlayerState
| CreateGoalie CreateGoalieState
| EditPlayer EditPlayerState
| EditGoalie EditGoalieState
instance Show ProgMode where
show MainMenu = "MainMenu"
show NewSeason = "NewSeason"
show (NewGame _) = "NewGame"
show (CreatePlayer _) = "CreatePlayer"
show (CreateGoalie _) = "CreateGoalie"
show (EditPlayer _) = "EditPlayer"
show (EditGoalie _) = "EditGoalie"
-- | The game state
data GameState = GameState
@@ -214,13 +261,32 @@ data GameState = GameState
, _goalBy :: Maybe Int
-- ^ The index number of the player who scored the most recently
-- entered goal
, _assistsBy :: [Int]
, _assistsBy :: [Int]
-- ^ The index numbers of the players who have assisted the most
-- recently entered goal
, _gamePlayerStats :: M.Map Int PlayerStats
, _gamePlayerStats :: M.Map Int PlayerStats
-- ^ The player stats accumulated over the game
, _confirmGoalDataFlag :: Bool
, _confirmGoalDataFlag :: Bool
-- ^ Set when the user confirms the goal data
, _gameSelectedPlayer :: Maybe Int
-- ^ Index number of the selected 'Player'
, _gamePMinsRecorded :: Bool
-- ^ Set when the penalty mintes have been recorded
, _gameGoalieStats :: M.Map Int GoalieStats
-- ^ The goalie stats accumulated over the game
, _gameSelectedGoalie :: Maybe Int
-- ^ Index number of the selected 'Goalie'
, _gameGoalieMinsPlayed :: Maybe Int
-- ^ The number of minutes the currently selected goalie played in
-- the game
, _gameGoalsAllowed :: Maybe Int
-- ^ The number of goals the currently selected goalie allowed in
-- the game
, _gameGoaliesRecorded :: Bool
-- ^ Set when the user confirms that all goalie info has been entered
, _gameGoalieAssigned :: Bool
-- ^ Set to 'True' when the goalie has been selected who will be
-- given the win/loss/tie
} deriving (Eq, Show)
-- | The type of game
@@ -243,6 +309,68 @@ data CreatePlayerState = CreatePlayerState
-- ^ The function to call on failure
}
-- | Goalie creation status
data CreateGoalieState = CreateGoalieState
{ _cgsNumber :: Maybe Int
-- ^ The goalie's number
, _cgsName :: String
-- ^ The goalie's name
, _cgsSuccessCallback :: Action ()
-- ^ The function to call on success
, _cgsFailureCallback :: Action ()
-- ^ The function to call on failure
}
-- | Player edit status
data EditPlayerState = EditPlayerState
{ _epsSelectedPlayer :: Maybe Int
-- ^ The index number of the player being edited
, _epsMode :: EditPlayerMode
-- ^ The editing mode
}
-- | Player editing mode
data EditPlayerMode
= EPMenu
| EPNumber
| EPName
| EPPosition
| EPYtdGoals
| EPYtdAssists
| EPYtdPMin
| EPLtGoals
| EPLtAssists
| EPLtPMin
deriving (Eq, Show)
-- | 'Goalie' edit status
data EditGoalieState = EditGoalieState
{ _egsSelectedGoalie :: Maybe Int
-- ^ The index number of the 'Goalie' being edited
, _egsMode :: EditGoalieMode
}
-- | 'Goalie' editing mode
data EditGoalieMode
= EGMenu
| EGNumber
| EGName
| EGYtd
| EGLifetime
| EGYtdGames
| EGYtdMins
| EGYtdGoals
| EGYtdWins
| EGYtdLosses
| EGYtdTies
| EGLtGames
| EGLtMins
| EGLtGoals
| EGLtWins
| EGLtLosses
| EGLtTies
deriving (Eq, Show)
-- | Represents the database
data Database = Database
{ _dbPlayers :: [Player]
@@ -384,8 +512,6 @@ data GoalieStats = GoalieStats
-- ^ The number of minutes played
, _gsGoalsAllowed :: Int
-- ^ The number of goals allowed
, _gsGoalsAgainst :: Int
-- ^ The number of goals against
, _gsWins :: Int
-- ^ The number of wins
, _gsLosses :: Int
@@ -399,28 +525,25 @@ instance FromJSON GoalieStats where
<$> v .: "games"
<*> v .: "mins_played"
<*> v .: "goals_allowed"
<*> v .: "goals_against"
<*> v .: "wins"
<*> v .: "losses"
<*> v .: "ties"
instance ToJSON GoalieStats where
toJSON (GoalieStats g m al ag w l t) = object
toJSON (GoalieStats g m a w l t) = object
[ "games" .= g
, "mins_played" .= m
, "goals_allowed" .= al
, "goals_against" .= ag
, "goals_allowed" .= a
, "wins" .= w
, "losses" .= l
, "ties" .= t
]
toEncoding (GoalieStats g m al ag w l t) = pairs $
"games" .= g <>
"mins_played" .= m <>
"goals_allowed" .= al <>
"goals_against" .= ag <>
"wins" .= w <>
"losses" .= l <>
toEncoding (GoalieStats g m a w l t) = pairs $
"games" .= g <>
"mins_played" .= m <>
"goals_allowed" .= a <>
"wins" .= w <>
"losses" .= l <>
"ties" .= t
-- | Game statistics
@@ -463,7 +586,7 @@ instance ToJSON GameStats where
-- | Defines a user prompt
data Prompt = Prompt
{ promptDrawer :: ProgState -> C.Update ()
-- ^ Draws the prompt to thr screen
-- ^ Draws the prompt to the screen
, promptCharCheck :: Char -> Bool
-- ^ Determines whether or not the character is valid
, promptAction :: String -> Action ()
@@ -472,9 +595,30 @@ data Prompt = Prompt
-- ^ Action to perform when a special key is pressed
}
-- | Parameters for a search prompt
data SelectParams a = SelectParams
{ spPrompt :: String
-- ^ The search prompt
, spSearchHeader :: String
-- ^ The header to display at the top of the search list
, spSearch :: String -> Database -> [(Int, a)]
-- ^ The search function
, spSearchExact :: String -> Database -> Maybe Int
-- ^ Search function looking for an exact match
, spElemDesc :: a -> String
-- ^ Provides a string description of an element
, spCallback :: Maybe Int -> Action ()
-- ^ The function when the selection is made
, spNotFound :: String -> Action ()
-- ^ The function to call when the selection doesn't exist
}
makeLenses ''ProgState
makeLenses ''GameState
makeLenses ''CreatePlayerState
makeLenses ''CreateGoalieState
makeLenses ''EditPlayerState
makeLenses ''EditGoalieState
makeLenses ''Database
makeLenses ''Player
makeLenses ''PlayerStats
@@ -496,31 +640,61 @@ createPlayerStateL = lens
_ -> newCreatePlayerState)
(\_ cps -> CreatePlayer cps)
createGoalieStateL :: Lens' ProgMode CreateGoalieState
createGoalieStateL = lens
(\case
CreateGoalie cgs -> cgs
_ -> newCreateGoalieState)
(\_ cgs -> CreateGoalie cgs)
editPlayerStateL :: Lens' ProgMode EditPlayerState
editPlayerStateL = lens
(\case
EditPlayer eps -> eps
_ -> newEditPlayerState)
(\_ eps -> EditPlayer eps)
editGoalieStateL :: Lens' ProgMode EditGoalieState
editGoalieStateL = lens
(\case
EditGoalie egs -> egs
_ -> newEditGoalieState)
(\_ egs -> EditGoalie egs)
-- | Constructor for a 'ProgState'
newProgState :: ProgState
newProgState = ProgState
{ _database = newDatabase
, _progMode = MainMenu
, _inputBuffer = ""
{ _database = newDatabase
, _progMode = MainMenu
, _inputBuffer = ""
, _scrollOffset = 0
}
-- | Constructor for a 'GameState'
newGameState :: GameState
newGameState = GameState
{ _gameYear = Nothing
, _gameMonth = Nothing
, _gameDay = Nothing
, _gameType = Nothing
, _otherTeam = ""
, _homeScore = Nothing
, _awayScore = Nothing
, _overtimeFlag = Nothing
, _dataVerified = False
, _pointsAccounted = 0
, _goalBy = Nothing
, _assistsBy = []
, _gamePlayerStats = M.empty
, _confirmGoalDataFlag = False
{ _gameYear = Nothing
, _gameMonth = Nothing
, _gameDay = Nothing
, _gameType = Nothing
, _otherTeam = ""
, _homeScore = Nothing
, _awayScore = Nothing
, _overtimeFlag = Nothing
, _dataVerified = False
, _pointsAccounted = 0
, _goalBy = Nothing
, _assistsBy = []
, _gamePlayerStats = M.empty
, _confirmGoalDataFlag = False
, _gameSelectedPlayer = Nothing
, _gamePMinsRecorded = False
, _gameGoalieStats = M.empty
, _gameSelectedGoalie = Nothing
, _gameGoalieMinsPlayed = Nothing
, _gameGoalsAllowed = Nothing
, _gameGoaliesRecorded = False
, _gameGoalieAssigned = False
}
-- | Constructor for a 'CreatePlayerState'
@@ -533,6 +707,29 @@ newCreatePlayerState = CreatePlayerState
, _cpsFailureCallback = return ()
}
-- | Constructor for a 'CreateGoalieState'
newCreateGoalieState :: CreateGoalieState
newCreateGoalieState = CreateGoalieState
{ _cgsNumber = Nothing
, _cgsName = ""
, _cgsSuccessCallback = return ()
, _cgsFailureCallback = return ()
}
-- | Constructor for an 'EditPlayerState'
newEditPlayerState :: EditPlayerState
newEditPlayerState = EditPlayerState
{ _epsSelectedPlayer = Nothing
, _epsMode = EPMenu
}
-- | Constructor for an 'EditGoalieState' value
newEditGoalieState :: EditGoalieState
newEditGoalieState = EditGoalieState
{ _egsSelectedGoalie = Nothing
, _egsMode = EGMenu
}
-- | Constructor for a 'Database'
newDatabase :: Database
newDatabase = Database
@@ -588,7 +785,6 @@ newGoalieStats = GoalieStats
{ _gsGames = 0
, _gsMinsPlayed = 0
, _gsGoalsAllowed = 0
, _gsGoalsAgainst = 0
, _gsWins = 0
, _gsLosses = 0
, _gsTies = 0
@@ -675,10 +871,6 @@ addGameStats s1 s2 = GameStats
, _gmsGoalsAgainst = s1^.gmsGoalsAgainst + s2^.gmsGoalsAgainst
}
-- | Calculates a player's points
pPoints :: PlayerStats -> Int
pPoints s = s^.psGoals + s^.psAssists
-- | Searches through a list of players
playerSearch
:: String
@@ -688,9 +880,8 @@ playerSearch
-> [(Int, Player)]
-- ^ The matching players with their index numbers
playerSearch sStr =
filter (match sStr) .
zip [0..]
where match sStr (_, p) = sStr `isInfixOf` (p^.pName)
filter match . zip [0..]
where match (_, p) = sStr `isInfixOf` (p^.pName)
-- | Searches for a player by exact match on name
playerSearchExact
@@ -701,10 +892,8 @@ playerSearchExact
-> Maybe (Int, Player)
-- ^ The player's index and value
playerSearchExact sStr =
listToMaybe .
filter (match sStr) .
zip [0..]
where match sStr (_, p) = p^.pName == sStr
listToMaybe . filter match . zip [0..]
where match (_, p) = p^.pName == sStr
-- | Modifies a player with a given name
modifyPlayer
@@ -725,3 +914,68 @@ modifyPlayer f n = map
playerSummary :: Player -> String
playerSummary p =
p^.pName ++ " (" ++ show (p^.pNumber) ++ ") " ++ p^.pPosition
-- | Provides a detailed string describing a 'Player'
playerDetails :: Player -> String
playerDetails p = unlines
[ " Number: " ++ show (p^.pNumber)
, " Name: " ++ p^.pName
, " Position: " ++ p^.pPosition
, " YTD goals: " ++ show (p^.pYtd.psGoals)
, " YTD assists: " ++ show (p^.pYtd.psAssists)
, " YTD penalty mins: " ++ show (p^.pYtd.psPMin)
, " Lifetime goals: " ++ show (p^.pLifetime.psGoals)
, " Lifetime assists: " ++ show (p^.pLifetime.psAssists)
, "Lifetime penalty mins: " ++ show (p^.pLifetime.psPMin)
]
-- | Determines whether or not a player has been active in the current
-- season/year
playerIsActive :: Player -> Bool
playerIsActive = do
stats <- (^.pYtd)
return
$ stats^.psGoals /= 0
|| stats^.psAssists /= 0
|| stats^.psPMin /= 0
-- | Calculates a player's points
psPoints :: PlayerStats -> Int
psPoints s = s^.psGoals + s^.psAssists
-- | Adds two 'PlayerStats' together
addPlayerStats :: PlayerStats -> PlayerStats -> PlayerStats
addPlayerStats s1 s2 = newPlayerStats
& psGoals .~ s1^.psGoals + s2^.psGoals
& psAssists .~ s1^.psAssists + s2^.psAssists
& psPMin .~ s1^.psPMin + s2^.psPMin
-- | Searches a list of goalies
goalieSearch
:: String
-- ^ The search string
-> [Goalie]
-- ^ The list to search
-> [(Int, Goalie)]
-- ^ The search results with their corresponding index numbers
goalieSearch sStr = filter (\(_, goalie) -> sStr `isInfixOf` (goalie^.gName)) .
zip [0..]
-- | Searches a list of goalies for an exact match
goalieSearchExact
:: String
-- ^ The search string
-> [Goalie]
-- ^ The list to search
-> Maybe (Int, Goalie)
-- ^ The result with its index number
goalieSearchExact sStr goalies = let
results = filter (\(_, goalie) -> sStr == goalie^.gName) $
zip [0..] goalies
in case results of
[] -> Nothing
result:_ -> Just result
-- | Provides a description string for a 'Goalie'
goalieSummary :: Goalie -> String
goalieSummary g = g^.gName ++ " (" ++ show (g^.gNumber) ++ ")"

View File

@@ -38,7 +38,6 @@ module Mtlstats.Types.Menu (
import Lens.Micro ((^.))
import Lens.Micro.TH (makeLenses)
import qualified UI.NCurses as C
import Mtlstats.Types

View File

@@ -19,11 +19,59 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Util (nth) where
module Mtlstats.Util (nth, modifyNth, updateMap, slice) where
nth :: Int -> [a] -> Maybe a
import qualified Data.Map as M
-- | Attempt to select the element from a list at a given index
nth
:: Int
-- ^ The index
-> [a]
-- ^ The list
-> Maybe a
nth _ [] = Nothing
nth n (x:xs)
| n == 0 = Just x
| n < 0 = Nothing
| otherwise = nth (pred n) xs
-- | Attempt to modify the index at a given index in a list
modifyNth
:: Int
-- ^ The index
-> (a -> a)
-- ^ The modification function
-> [a]
-- ^ The list
-> [a]
modifyNth n f = map (\(i, x) -> if i == n then f x else x)
. zip [0..]
-- | Modify a value indexed by a given key in a map using a default
-- initial value if not present
updateMap
:: Ord k
=> k
-- ^ The key
-> a
-- ^ The default initial value
-> (a -> a)
-- ^ The modification function
-> M.Map k a
-- ^ The map
-> M.Map k a
updateMap k def f m = let
x = M.findWithDefault def k m
in M.insert k (f x) m
-- | Selects a section of a list
slice
:: Int
-- ^ The index to start at
-> Int
-- ^ The number of elements to take
-> [a]
-- ^ The list to take a subset of
-> [a]
slice offset len = take len . drop offset

View File

@@ -0,0 +1,537 @@
{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Actions.EditGoalieSpec (spec) where
import Data.Maybe (fromJust)
import Lens.Micro ((^.), (&), (.~))
import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Actions.EditGoalie
import Mtlstats.Types
import Mtlstats.Util
spec :: Spec
spec = describe "EditGoalie" $ do
editGoalieNumberSpec
editGoalieNameSpec
editGoalieYtdGamesSpec
editGoalieYtdMinsSpec
editGoalieYtdGoalsSpec
editGoalieYtdWinsSpec
editGoalieYtdLossesSpec
editGoalieYtdTiesSpec
editGoalieLtGamesSpec
editGoalieLtMinsSpec
editGoalieLtGoalsSpec
editGoalieLtWinsSpec
editGoalieLtLossesSpec
editGoalieLtTiesSpec
editGoalieNumberSpec :: Spec
editGoalieNumberSpec = describe "editGoalieNumber" $ editTest
(editGoalieNumber 5)
EGNumber
(uncurry newGoalie)
[ ( "set Joe"
, Just 0
, (5, "Joe")
, (3, "Bob")
, EGMenu
)
, ( "set Bob"
, Just 1
, (2, "Joe")
, (5, "Bob")
, EGMenu
)
, ( "out of bounds"
, Just 2
, (2, "Joe")
, (3, "Bob")
, EGNumber
)
, ( "no goalie selected"
, Nothing
, (2, "Joe")
, (3, "Bob")
, EGNumber
)
]
editGoalieNameSpec :: Spec
editGoalieNameSpec = describe "editGoalieName" $ editTest
(editGoalieName "foo")
EGName
(uncurry newGoalie)
[ ( "set Joe"
, Just 0
, ( 2, "foo" )
, ( 3, "Bob" )
, EGMenu
)
, ( "set Bob"
, Just 1
, ( 2, "Joe" )
, ( 3, "foo" )
, EGMenu
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe" )
, ( 3, "Bob" )
, EGName
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe" )
, ( 3, "Bob" )
, EGName
)
]
editGoalieYtdGamesSpec :: Spec
editGoalieYtdGamesSpec = describe "editGoalieYtdGames" $ editTest
(editGoalieYtdGames 1)
EGYtdGames
(\(num, name, games) -> newGoalie num name & gYtd.gsGames .~ games)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGYtd
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGYtd
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdGames
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdGames
)
]
editGoalieYtdMinsSpec :: Spec
editGoalieYtdMinsSpec = describe "editGoalieYtdMins" $ editTest
(editGoalieYtdMins 1)
EGYtdMins
(\(num, name, mins) -> newGoalie num name & gYtd.gsMinsPlayed .~ mins)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGYtd
)
, ( "set Bob"
, Just 1
, (2, "Joe", 0 )
, (3, "Bob", 1 )
, EGYtd
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdMins
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdMins
)
]
editGoalieYtdGoalsSpec :: Spec
editGoalieYtdGoalsSpec = describe "editGoalieYtdGoals" $ editTest
(editGoalieYtdGoals 1)
EGYtdGoals
(\(num, name, goals) -> newGoalie num name & gYtd.gsGoalsAllowed .~ goals)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGYtd
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGYtd
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdGoals
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdGoals
)
]
editGoalieYtdWinsSpec :: Spec
editGoalieYtdWinsSpec = describe "editGoalieYtdWins" $ editTest
(editGoalieYtdWins 1)
EGYtdWins
(\(num, name, wins) -> newGoalie num name & gYtd.gsWins .~ wins)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGYtd
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGYtd
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdWins
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdWins
)
]
editGoalieYtdLossesSpec :: Spec
editGoalieYtdLossesSpec = describe "editGoalieYtdLosses" $ editTest
(editGoalieYtdLosses 1)
EGYtdLosses
(\(num, name, losses) -> newGoalie num name & gYtd.gsLosses .~ losses)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGYtd
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGYtd
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdLosses
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdLosses
)
]
editGoalieYtdTiesSpec :: Spec
editGoalieYtdTiesSpec = describe "editGoalieYtdTies" $ editTest
(editGoalieYtdTies 1)
EGYtdTies
(\(num, name, ties) -> newGoalie num name & gYtd.gsTies .~ ties)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGYtd
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGYtd
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdTies
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGYtdTies
)
]
editGoalieLtGamesSpec :: Spec
editGoalieLtGamesSpec = describe "editGoalieLtGames" $ editTest
(editGoalieLtGames 1)
EGLtGames
(\(num, name, games) -> newGoalie num name & gLifetime.gsGames .~ games)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGLifetime
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGLifetime
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtGames
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtGames
)
]
editGoalieLtMinsSpec :: Spec
editGoalieLtMinsSpec = describe "editGoalieLtMins" $ editTest
(editGoalieLtMins 1)
EGLtMins
(\(num, name, mins) -> newGoalie num name & gLifetime.gsMinsPlayed .~ mins)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGLifetime
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGLifetime
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtMins
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtMins
)
]
editGoalieLtGoalsSpec :: Spec
editGoalieLtGoalsSpec = describe "editGoalieLtGoals" $ editTest
(editGoalieLtGoals 1)
EGLtGoals
(\(num, name, goals) -> newGoalie num name & gLifetime.gsGoalsAllowed .~ goals)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGLifetime
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGLifetime
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtGoals
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtGoals
)
]
editGoalieLtWinsSpec :: Spec
editGoalieLtWinsSpec = describe "editGoalieLtWins" $ editTest
(editGoalieLtWins 1)
EGLtWins
(\(num, name, wins) -> newGoalie num name & gLifetime.gsWins .~ wins)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGLifetime
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGLifetime
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtWins
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtWins
)
]
editGoalieLtLossesSpec :: Spec
editGoalieLtLossesSpec = describe "editGoalieLtLosses" $ editTest
(editGoalieLtLosses 1)
EGLtLosses
(\(num, name, losses) -> newGoalie num name & gLifetime.gsLosses .~ losses)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGLifetime
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGLifetime
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtLosses
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtLosses
)
]
editGoalieLtTiesSpec :: Spec
editGoalieLtTiesSpec = describe "editGoalieLtTies" $ editTest
(editGoalieLtTies 1)
EGLtTies
(\(num, name, ties) -> newGoalie num name & gLifetime.gsTies .~ ties)
[ ( "set Joe"
, Just 0
, ( 2, "Joe", 1 )
, ( 3, "Bob", 0 )
, EGLifetime
)
, ( "set Bob"
, Just 1
, ( 2, "Joe", 0 )
, ( 3, "Bob", 1 )
, EGLifetime
)
, ( "out of bounds"
, Just 2
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtTies
)
, ( "no goalie selected"
, Nothing
, ( 2, "Joe", 0 )
, ( 3, "Bob", 0 )
, EGLtTies
)
]
editTest
:: (ProgState -> ProgState)
-> EditGoalieMode
-> (a -> Goalie)
-> [(String, Maybe Int, a, a, EditGoalieMode)]
-> Spec
editTest func setMode mkGoalie params = do
mapM_
(\(setLabel, setGid, joeData, bobData, expectMode) -> context setLabel $ do
let
egs = newEditGoalieState
& egsSelectedGoalie .~ setGid
& egsMode .~ setMode
ps = func $ progState $ EditGoalie egs
mapM_
(\(chkLabel, chkGid, goalieData) -> context chkLabel $ let
actual = fromJust $ nth chkGid $ ps^.database.dbGoalies
expected = mkGoalie goalieData
in it ("should be " ++ show expected) $
actual `shouldBe` expected)
-- label, goalie ID, goalie data
[ ( "check Joe", 0, joeData )
, ( "check Bob", 1, bobData )
]
context "check mode" $
it ("should be " ++ show expectMode) $
ps^.progMode.editGoalieStateL.egsMode `shouldBe` expectMode)
params
context "wrong progMode" $ do
let ps = func $ progState MainMenu
it "should not change the database" $
ps^.database `shouldBe` db
it "should not change the progMode" $
show (ps^.progMode) `shouldBe` "MainMenu"
joe :: Goalie
joe = newGoalie 2 "Joe"
bob :: Goalie
bob = newGoalie 3 "Bob"
db :: Database
db = newDatabase & dbGoalies .~ [joe, bob]
progState :: ProgMode -> ProgState
progState mode = newProgState
& progMode .~ mode
& database .~ db

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{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Actions.NewGame.GoalieInputSpec (spec) where
import qualified Data.Map as M
import Data.Maybe (fromJust)
import Lens.Micro ((^.), (&), (.~), (?~))
import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Actions.NewGame.GoalieInput
import Mtlstats.Types
import Mtlstats.Util
import qualified TypesSpec as TS
spec :: Spec
spec = describe "Mtlstats.Actions.GoalieInput" $ do
finishGoalieEntrySpec
recordGoalieStatsSpec
setGameGoalieSpec
finishGoalieEntrySpec :: Spec
finishGoalieEntrySpec = describe "finishGoalieEntry" $ do
let
progState stats = newProgState
& progMode.gameStateL.gameGoalieStats .~ stats
& finishGoalieEntry
context "no goalie data" $
it "should not set goaliesRecorded" $ let
s = progState M.empty
in s^.progMode.gameStateL.gameGoaliesRecorded `shouldBe` False
context "goalie data" $
it "should set goaliesRecorded" $ let
s = progState $ M.fromList [(1, newGoalieStats)]
in s^.progMode.gameStateL.gameGoaliesRecorded `shouldBe` True
recordGoalieStatsSpec :: Spec
recordGoalieStatsSpec = describe "recordGoalieStats" $ let
goalieStats games mins goals = newGoalieStats
& gsGames .~ games
& gsMinsPlayed .~ mins
& gsGoalsAllowed .~ goals
joe = newGoalie 2 "Joe"
& gYtd .~ goalieStats 10 11 12
& gLifetime .~ goalieStats 20 21 22
bob = newGoalie 3 "Bob"
& gYtd .~ goalieStats 30 31 32
& gLifetime .~ goalieStats 40 41 42
gameState n mins goals = newGameState
& gameGoalieStats .~ M.fromList [(1, goalieStats 1 2 3)]
& gameSelectedGoalie .~ n
& gameGoalieMinsPlayed .~ mins
& gameGoalsAllowed .~ goals
progState n mins goals = newProgState
& database.dbGoalies .~ [joe, bob]
& progMode.gameStateL .~ gameState n mins goals
in mapM_
(\(setName, setGid, mins, goals, joeData, bobData, reset) -> let
s = recordGoalieStats $ progState setGid mins goals
in context setName $ do
mapM_
(\( chkName
, chkGid
, ( gGames
, gMins
, gGoals
, ytdGames
, ytdMins
, ytdGoals
, ltGames
, ltMins
, ltGoals
)
) -> context chkName $ do
let
gs = s^.progMode.gameStateL.gameGoalieStats
game = M.findWithDefault newGoalieStats chkGid gs
goalie = fromJust $ nth chkGid $ s^.database.dbGoalies
ytd = goalie^.gYtd
lt = goalie^.gLifetime
context "game" $
game `TS.compareTest` goalieStats gGames gMins gGoals
context "year-to-date" $
ytd `TS.compareTest` goalieStats ytdGames ytdMins ytdGoals
context "lifetime" $
lt `TS.compareTest` goalieStats ltGames ltMins ltGoals)
[ ( "checking Joe", 0, joeData )
, ( "checking Bob", 1, bobData )
]
context "selected goalie" $ let
expected = if reset then Nothing else setGid
in it ("should be " ++ show expected) $
(s^.progMode.gameStateL.gameSelectedGoalie) `shouldBe` expected
context "minutes played" $ let
expected = if reset then Nothing else mins
in it ("should be " ++ show expected) $
(s^.progMode.gameStateL.gameGoalieMinsPlayed) `shouldBe` expected
context "goals allowed" $ let
expected = if reset then Nothing else goals
in it ("should be " ++ show expected) $
(s^.progMode.gameStateL.gameGoalsAllowed) `shouldBe` expected)
[ ( "updating Joe"
, Just 0
, Just 1
, Just 2
, (1, 1, 2, 11, 12, 14, 21, 22, 24)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, True
)
, ( "updating Bob"
, Just 1
, Just 1
, Just 2
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 3, 5, 30, 32, 34, 40, 42, 44)
, True
)
, ( "goalie out of bounds"
, Just 2
, Just 1
, Just 2
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, False
)
, ( "missing goalie"
, Nothing
, Just 1
, Just 2
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, False
)
, ( "missing minutes"
, Just 0
, Nothing
, Just 1
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, False
)
, ( "missing goals"
, Just 0
, Just 1
, Nothing
, (0, 0, 0, 10, 11, 12, 20, 21, 22)
, (1, 2, 3, 30, 31, 32, 40, 41, 42)
, False
)
]
setGameGoalieSpec :: Spec
setGameGoalieSpec = describe "setGameGoalie" $ let
goalieStats w l t = newGoalieStats
& gsWins .~ w
& gsLosses .~ l
& gsTies .~ t
bob = newGoalie 2 "Bob"
& gYtd .~ goalieStats 10 11 12
& gLifetime .~ goalieStats 20 21 22
joe = newGoalie 3 "Joe"
& gYtd .~ goalieStats 30 31 32
& gLifetime .~ goalieStats 40 41 42
gameState h a ot = newGameState
& gameType ?~ HomeGame
& homeScore ?~ h
& awayScore ?~ a
& overtimeFlag ?~ ot
winningGame = gameState 1 0 False
losingGame = gameState 0 1 False
tiedGame = gameState 0 1 True
in mapM_
(\(setLabel, gs, setGid, bobData, joeData) -> context setLabel $ let
progState = newProgState
& database.dbGoalies .~ [bob, joe]
& progMode.gameStateL .~ gs
& setGameGoalie setGid
in mapM_
(\( chkLabel
, chkGid
, ( gWins
, gLosses
, gTies
, ytdWins
, ytdLosses
, ytdTies
, ltWins
, ltLosses
, ltTies
)
) -> context chkLabel $ do
let
goalie = (progState^.database.dbGoalies) !! chkGid
gameStats = progState^.progMode.gameStateL.gameGoalieStats
game = M.findWithDefault newGoalieStats chkGid gameStats
ytd = goalie^.gYtd
lifetime = goalie^.gLifetime
mapM_
(\(label', expected, actual) -> context label' $
expected `TS.compareTest` actual)
[ ( "game stats", game, goalieStats gWins gLosses gTies )
, ( "YTD stats", ytd, goalieStats ytdWins ytdLosses ytdTies )
, ( "lifetime stats", lifetime, goalieStats ltWins ltLosses ltTies )
]
it "should set the gameGoalieAssigned flag" $
progState^.progMode.gameStateL.gameGoalieAssigned `shouldBe` True)
[ ( "checking Bob", 0, bobData )
, ( "checking Joe", 1, joeData )
])
[ ( "Bob wins"
, winningGame
, 0
, ( 1, 0, 0, 11, 11, 12, 21, 21, 22 )
, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
)
, ( "Bob loses"
, losingGame
, 0
, ( 0, 1, 0, 10, 12, 12, 20, 22, 22 )
, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
)
, ( "Bob ties"
, tiedGame
, 0
, ( 0, 0, 1, 10, 11, 13, 20, 21, 23 )
, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
)
, ( "Joe wins"
, winningGame
, 1
, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
, ( 1, 0, 0, 31, 31, 32, 41, 41, 42 )
)
, ( "Joe loses"
, losingGame
, 1
, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
, ( 0, 1, 0, 30, 32, 32, 40, 42, 42 )
)
, ( "Joe ties"
, tiedGame
, 1
, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
, ( 0, 0, 1, 30, 31, 33, 40, 41, 43 )
)
]

483
test/Actions/NewGameSpec.hs Normal file
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{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Actions.NewGameSpec (spec) where
import Control.Monad (replicateM)
import qualified Data.Map as M
import Data.Maybe (fromJust)
import Lens.Micro ((^.), (&), (.~), (?~), (%~))
import Test.Hspec (Spec, context, describe, it, runIO, shouldBe)
import Mtlstats.Actions.NewGame
import Mtlstats.Types
import Mtlstats.Util
import qualified Actions.NewGame.GoalieInputSpec as GoalieInput
import qualified TypesSpec as TS
spec :: Spec
spec = describe "NewGame" $ do
overtimeCheckSpec
updateGameStatsSpec
validateGameDateSpec
recordGoalAssistsSpec
awardGoalSpec
awardAssistSpec
resetGoalDataSpec
assignPMinsSpec
GoalieInput.spec
overtimeCheckSpec :: Spec
overtimeCheckSpec = describe "overtimeCheck" $ do
context "tie game" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameType ?~ HomeGame)
. (homeScore ?~ 1)
. (awayScore ?~ 1)
& overtimeCheck
it "should clear the home score" $
s^.progMode.gameStateL.homeScore `shouldBe` Nothing
it "should clear the away score" $
s^.progMode.gameStateL.awayScore `shouldBe` Nothing
it "should leave the overtimeFlag blank" $
s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
context "game won" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameType ?~ HomeGame)
. (homeScore ?~ 2)
. (awayScore ?~ 1)
& overtimeCheck
it "should not change the home score" $
s^.progMode.gameStateL.homeScore `shouldBe` Just 2
it "should not change the away score" $
s^.progMode.gameStateL.awayScore `shouldBe` Just 1
it "should set the overtimeCheck flag to False" $
s^.progMode.gameStateL.overtimeFlag `shouldBe` Just False
context "game lost" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameType ?~ HomeGame)
. (homeScore ?~ 1)
. (awayScore ?~ 2)
& overtimeCheck
it "should not change the home score" $
s^.progMode.gameStateL.homeScore `shouldBe` Just 1
it "should not change the away score" $
s^.progMode.gameStateL.awayScore `shouldBe` Just 2
it "should leave the overtimeCheck flag blank" $
s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
updateGameStatsSpec :: Spec
updateGameStatsSpec = describe "updateGameStats" $ do
let
baseStats = newGameStats
& gmsWins .~ 1
& gmsLosses .~ 1
& gmsOvertime .~ 1
& gmsGoalsFor .~ 1
& gmsGoalsAgainst .~ 1
s t h a o = newProgState
& progMode.gameStateL
%~ (gameType .~ t)
. (homeScore .~ h)
. (awayScore .~ a)
. (overtimeFlag .~ o)
& database
%~ (dbHomeGameStats .~ baseStats)
. (dbAwayGameStats .~ baseStats)
db hw hl ho hf ha aw al ao af aa = newDatabase
& dbHomeGameStats
%~ (gmsWins .~ hw)
. (gmsLosses .~ hl)
. (gmsOvertime .~ ho)
. (gmsGoalsFor .~ hf)
. (gmsGoalsAgainst .~ ha)
& dbAwayGameStats
%~ (gmsWins .~ aw)
. (gmsLosses .~ al)
. (gmsOvertime .~ ao)
. (gmsGoalsFor .~ af)
. (gmsGoalsAgainst .~ aa)
context "home win" $
it "should record a home win" $ let
s' = s (Just HomeGame) (Just 2) (Just 1) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 2 1 1 3 2 1 1 1 1 1
context "home loss" $
it "should record a home loss" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 2 1 2 3 1 1 1 1 1
context "home overtime loss" $
it "should record a home overtime" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 2 2 3 1 1 1 1 1
context "away win" $
it "should record an away win" $ let
s' = s (Just AwayGame) (Just 1) (Just 2) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 2 1 1 3 2
context "away loss" $
it "should record an away loss" $ let
s' = s (Just AwayGame) (Just 2) (Just 1) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 2 1 2 3
context "away overtime loss" $
it "should record an away overtime" $ let
s' = s (Just AwayGame) (Just 2) (Just 1) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 2 2 3
context "missing game type" $
it "should not change anything" $ let
s' = s Nothing (Just 1) (Just 2) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing home score" $
it "should not change anything" $ let
s' = s (Just HomeGame) Nothing (Just 1) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing away score" $
it "should not change anything" $ let
s' = s (Just HomeGame) (Just 1) Nothing (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing overtime flag" $
it "should not change anything" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) Nothing
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
validateGameDateSpec :: Spec
validateGameDateSpec = describe "validateGameDate" $ do
context "valid date" $
it "should leave the date unchanged" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameYear ?~ 2019)
. (gameMonth ?~ 6)
. (gameDay ?~ 25)
& validateGameDate
s^.progMode.gameStateL.gameYear `shouldBe` Just 2019
s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
s^.progMode.gameStateL.gameDay `shouldBe` Just 25
context "invalid date" $
it "should clear the date" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameYear ?~ 2019)
. (gameMonth ?~ 2)
. (gameDay ?~ 30)
& validateGameDate
s^.progMode.gameStateL.gameYear `shouldBe` Nothing
s^.progMode.gameStateL.gameMonth `shouldBe` Nothing
s^.progMode.gameStateL.gameDay `shouldBe` Nothing
context "missing day" $
it "should not change anything" $ do
let
gs = newGameState
& gameYear ?~ 2019
& gameMonth ?~ 6
s = newProgState
& progMode.gameStateL .~ gs
& validateGameDate
s^.progMode.gameStateL.gameYear `shouldBe` Just 2019
s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
s^.progMode.gameStateL.gameDay `shouldBe` Nothing
recordGoalAssistsSpec :: Spec
recordGoalAssistsSpec = describe "recordGoalAssists" $ do
let
joe = newPlayer 1 "Joe" "centre"
bob = newPlayer 2 "Bob" "defense"
steve = newPlayer 3 "Steve" "forward"
dave = newPlayer 4 "Dave" "somewhere"
frank = newPlayer 5 "Frank" "elsewhere"
ps
= newProgState
& database.dbPlayers .~ [joe, bob, steve, dave, frank]
& progMode.gameStateL
%~ (goalBy ?~ 0)
. (assistsBy .~ [1, 2])
. (confirmGoalDataFlag .~ True)
& recordGoalAssists
mapM_
(\(name, n, goals, assists) -> context name $ do
let
player = (ps^.database.dbPlayers) !! n
stats = M.findWithDefault newPlayerStats n $
ps^.progMode.gameStateL.gamePlayerStats
it ("should set the year-to-date goals to " ++ show goals) $
player^.pYtd.psGoals `shouldBe` goals
it ("should set the lifetime goals to " ++ show goals) $
player^.pLifetime.psGoals `shouldBe` goals
it ("should set the game goals to " ++ show goals) $
stats^.psAssists `shouldBe` assists
it ("should set the year-to-date assists to " ++ show assists) $
player^.pYtd.psAssists `shouldBe` assists
it ("should set the lifetime assists to " ++ show assists) $
player^.pLifetime.psAssists `shouldBe` assists
it ("should set the game assists to " ++ show assists) $
stats^.psAssists `shouldBe` assists)
-- name, index, goals, assists
[ ( "Joe", 0, 1, 0 )
, ( "Bob", 1, 0, 1 )
, ( "Steve", 2, 0, 1 )
, ( "Dave", 3, 0, 0 )
]
it "should clear the goalBy value" $
ps^.progMode.gameStateL.goalBy `shouldBe` Nothing
it "should clear the assistsBy list" $
ps^.progMode.gameStateL.assistsBy `shouldBe` []
it "should increment the pointsAccounted counter" $
ps^.progMode.gameStateL.pointsAccounted `shouldBe` 1
it "should clear the confirmGoalDataFlag" $
ps^.progMode.gameStateL.confirmGoalDataFlag `shouldBe` False
awardGoalSpec :: Spec
awardGoalSpec = describe "awardGoal" $ do
let
joe
= newPlayer 2 "Joe" "centre"
& pYtd.psGoals .~ 1
& pLifetime.psGoals .~ 2
bob
= newPlayer 3 "Bob" "defense"
& pYtd.psGoals .~ 3
& pLifetime.psGoals .~ 4
db
= newDatabase
& dbPlayers .~ [joe, bob]
joeStats
= newPlayerStats
& psGoals .~ 1
ps
= newProgState
& progMode.gameStateL.gamePlayerStats .~ M.singleton 0 joeStats
& database .~ db
mapM_
(\(name, pid, ytd, lt, game) ->
context name $ do
let
ps' = awardGoal pid ps
player = (ps'^.database.dbPlayers) !! pid
gStats = (ps'^.progMode.gameStateL.gamePlayerStats) M.! pid
it ("should increment " ++ name ++ "'s year-to-date goals") $
player^.pYtd.psGoals `shouldBe` ytd
it ("should increment " ++ name ++ "'s lifetime goals") $
player^.pLifetime.psGoals `shouldBe` lt
it ("should increment " ++ name ++ "'s game goals") $
gStats^.psGoals `shouldBe` game)
-- player name, player id, ytd goals, lifetime goals, game goals
[ ( "Joe", 0, 2, 3, 2 )
, ( "Bob", 1, 4, 5, 1 )
]
context "invalid index" $ let
ps' = awardGoal 2 ps
in it "should not change the database" $
ps'^.database `shouldBe` db
context "negative index" $ let
ps' = awardGoal (-1) ps
in it "should not change the database" $
ps'^.database `shouldBe` db
awardAssistSpec :: Spec
awardAssistSpec = describe "awardAssist" $ do
let
joe
= newPlayer 1 "Joe" "centre"
& pYtd.psAssists .~ 1
& pLifetime.psAssists .~ 2
bob
= newPlayer 2 "Bob" "defense"
& pYtd.psAssists .~ 3
& pLifetime.psAssists .~ 4
joeStats
= newPlayerStats
& psAssists .~ 1
ps
= newProgState
& progMode.gameStateL.gamePlayerStats .~ M.singleton 0 joeStats
& database.dbPlayers .~ [joe, bob]
mapM_
(\(name, pid, ytd, lt, game) ->
context name $ do
let
ps' = awardAssist pid ps
player = (ps'^.database.dbPlayers) !! pid
gStats = (ps'^.progMode.gameStateL.gamePlayerStats) M.! pid
it ("should increment " ++ name ++ "'s year-to-date assists") $
player^.pYtd.psAssists `shouldBe` ytd
it ("should increment " ++ name ++ "'s lifetime assists") $
player^.pLifetime.psAssists `shouldBe` lt
it ("should increment " ++ name ++ "'s game assists") $
gStats^.psAssists `shouldBe` game)
-- player name, player id, ytd assists, lifetime assists, game assists
[ ( "Joe", 0, 2, 3, 2 )
, ( "Bob", 1, 4, 5, 1 )
]
context "invalid index" $ let
ps' = awardAssist (-1) ps
in it "should not change anything" $
ps'^.database.dbPlayers `shouldBe` ps^.database.dbPlayers
resetGoalDataSpec :: Spec
resetGoalDataSpec = describe "resetGoalData" $ do
players <- runIO $ replicateM 5 TS.makePlayer
let
gs
= newGameState
& goalBy ?~ 1
& assistsBy .~ [2, 3]
& confirmGoalDataFlag .~ True
ps
= newProgState
& database.dbPlayers .~ players
& progMode.gameStateL .~ gs
& resetGoalData
it "should clear the goalBy value" $
ps^.progMode.gameStateL.goalBy `shouldBe` Nothing
it "should clear the assists by list" $
ps^.progMode.gameStateL.assistsBy `shouldBe` []
it "should clear confirmGoalDataFlag" $
ps^.progMode.gameStateL.confirmGoalDataFlag `shouldBe` False
assignPMinsSpec :: Spec
assignPMinsSpec = describe "assignPMins" $ let
bob = newPlayer 2 "Bob" "centre"
& pYtd.psPMin .~ 3
& pLifetime.psPMin .~ 4
joe = newPlayer 3 "Joe" "defense"
& pYtd.psPMin .~ 5
& pLifetime.psPMin .~ 6
ps pid = newProgState
& database.dbPlayers .~ [bob, joe]
& progMode.gameStateL
%~ (gamePlayerStats .~ M.fromList [(0, newPlayerStats & psPMin .~ 2)])
. (gameSelectedPlayer .~ pid)
in mapM_
(\(pid, bobLt, bobYtd, bobGame, joeLt, joeYtd, joeGame) ->
context ("selectedPlayer = " ++ show pid) $ do
let ps' = assignPMins 2 $ ps pid
mapM_
(\(name, pid', lt, ytd, game) -> context name $ do
let
player = fromJust $ nth pid' $ ps'^.database.dbPlayers
gStats = ps'^.progMode.gameStateL.gamePlayerStats
pStats = M.findWithDefault newPlayerStats pid' gStats
context "lifetime penalty minutes" $
it ("should be " ++ show lt) $
player^.pLifetime.psPMin `shouldBe` lt
context "year-to-date penalty minutes" $
it ("should be " ++ show ytd) $
player^.pYtd.psPMin `shouldBe` ytd
context "game penalty minutes" $
it ("should be " ++ show game) $
pStats^.psPMin `shouldBe` game)
-- name, index, lifetime, ytd, game
[ ( "Bob", 0, bobLt, bobYtd, bobGame )
, ( "Joe", 1, joeLt, joeYtd, joeGame )
]
it "should set selectedPlayer to Nothing" $
ps'^.progMode.gameStateL.gameSelectedPlayer `shouldBe` Nothing)
-- index, bob lt, bob ytd, bob game, joe lt, joe ytd, joe game
[ ( Just 0, 6, 5, 4, 6, 5, 0 )
, ( Just 1, 4, 3, 2, 8, 7, 2 )
, ( Just 2, 4, 3, 2, 6, 5, 0 )
, ( Nothing, 4, 3, 2, 6, 5, 0 )
]

View File

@@ -19,33 +19,50 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module ActionsSpec (spec) where
import Control.Monad (replicateM)
import qualified Data.Map as M
import Lens.Micro ((^.), (&), (.~), (?~), (%~))
import System.Random (randomRIO)
import Test.Hspec (Spec, context, describe, it, runIO, shouldBe, shouldNotBe)
import Lens.Micro ((^.), (&), (.~), (?~))
import Test.Hspec
( Spec
, context
, describe
, it
, shouldBe
, shouldNotBe
, shouldSatisfy
)
import Mtlstats.Actions
import Mtlstats.Types
import qualified Actions.EditGoalieSpec as EditGoalie
import qualified Actions.NewGameSpec as NewGame
import qualified TypesSpec as TS
spec :: Spec
spec = describe "Mtlstats.Actions" $ do
startNewSeasonSpec
startNewGameSpec
resetYtdSpec
resetStandingsSpec
addCharSpec
removeCharSpec
overtimeCheckSpec
updateGameStatsSpec
validateGameDateSpec
createPlayerSpec
createGoalieSpec
editPlayerSpec
editGoalieSpec
addPlayerSpec
recordGoalAssistsSpec
awardGoalSpec
awardAssistSpec
resetGoalDataSpec
addGoalieSpec
resetCreatePlayerStateSpec
resetCreateGoalieStateSpec
backHomeSpec
scrollUpSpec
scrollDownSpec
NewGame.spec
EditGoalie.spec
startNewSeasonSpec :: Spec
startNewSeasonSpec = describe "startNewSeason" $ do
@@ -73,8 +90,8 @@ startNewGameSpec = describe "startNewGame" $ do
resetYtdSpec :: Spec
resetYtdSpec = describe "resetYtd" $
it "should reset the year-to-date stats for all players" $ do
ps <- replicateM 2 makePlayer
gs <- replicateM 2 makeGoalie
ps <- replicateM 2 TS.makePlayer
gs <- replicateM 2 TS.makeGoalie
let
s = newProgState
& database . dbPlayers .~ ps
@@ -100,19 +117,52 @@ resetYtdSpec = describe "resetYtd" $
ytd ^. gsGames `shouldBe` 0
ytd ^. gsMinsPlayed `shouldBe` 0
ytd ^. gsGoalsAllowed `shouldBe` 0
ytd ^. gsGoalsAgainst `shouldBe` 0
ytd ^. gsWins `shouldBe` 0
ytd ^. gsLosses `shouldBe` 0
ytd ^. gsTies `shouldBe` 0
lt ^. gsGames `shouldNotBe` 0
lt ^. gsMinsPlayed `shouldNotBe` 0
lt ^. gsGoalsAllowed `shouldNotBe` 0
lt ^. gsGoalsAgainst `shouldNotBe` 0
lt ^. gsWins `shouldNotBe` 0
lt ^. gsLosses `shouldNotBe` 0
lt ^. gsTies `shouldNotBe` 0) $
s ^. database . dbGoalies
resetStandingsSpec :: Spec
resetStandingsSpec = describe "resetStandings" $ do
let
home = GameStats
{ _gmsWins = 1
, _gmsLosses = 2
, _gmsOvertime = 3
, _gmsGoalsFor = 4
, _gmsGoalsAgainst = 5
}
away = GameStats
{ _gmsWins = 6
, _gmsLosses = 7
, _gmsOvertime = 8
, _gmsGoalsFor = 9
, _gmsGoalsAgainst = 10
}
db = newDatabase
& dbHomeGameStats .~ home
& dbAwayGameStats .~ away
ps = newProgState
& database .~ db
& resetStandings
context "home standings" $
it "should be reset" $
ps^.database.dbHomeGameStats `shouldBe` newGameStats
context "away standings" $
it "should be reset" $
ps^.database.dbAwayGameStats `shouldBe` newGameStats
addCharSpec :: Spec
addCharSpec = describe "addChar" $
it "should add the character to the input buffer" $ let
@@ -136,208 +186,30 @@ removeCharSpec = describe "removeChar" $ do
& removeChar
in s ^. inputBuffer `shouldBe` "fo"
overtimeCheckSpec = describe "overtimeCheck" $ do
context "tie game" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameType ?~ HomeGame)
. (homeScore ?~ 1)
. (awayScore ?~ 1)
& overtimeCheck
it "should clear the home score" $
s^.progMode.gameStateL.homeScore `shouldBe` Nothing
it "should clear the away score" $
s^.progMode.gameStateL.awayScore `shouldBe` Nothing
it "should leave the overtimeFlag blank" $
s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
context "game won" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameType ?~ HomeGame)
. (homeScore ?~ 2)
. (awayScore ?~ 1)
& overtimeCheck
it "should not change the home score" $
s^.progMode.gameStateL.homeScore `shouldBe` Just 2
it "should not change the away score" $
s^.progMode.gameStateL.awayScore `shouldBe` Just 1
it "should set the overtimeCheck flag to False" $
s^.progMode.gameStateL.overtimeFlag `shouldBe` Just False
context "game lost" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameType ?~ HomeGame)
. (homeScore ?~ 1)
. (awayScore ?~ 2)
& overtimeCheck
it "should not change the home score" $
s^.progMode.gameStateL.homeScore `shouldBe` Just 1
it "should not change the away score" $
s^.progMode.gameStateL.awayScore `shouldBe` Just 2
it "should leave the overtimeCheck flag blank" $
s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
updateGameStatsSpec :: Spec
updateGameStatsSpec = describe "updateGameStats" $ do
let
baseStats = newGameStats
& gmsWins .~ 1
& gmsLosses .~ 1
& gmsOvertime .~ 1
& gmsGoalsFor .~ 1
& gmsGoalsAgainst .~ 1
s t h a o = newProgState
& progMode.gameStateL
%~ (gameType .~ t)
. (homeScore .~ h)
. (awayScore .~ a)
. (overtimeFlag .~ o)
& database
%~ (dbHomeGameStats .~ baseStats)
. (dbAwayGameStats .~ baseStats)
db hw hl ho hf ha aw al ao af aa = newDatabase
& dbHomeGameStats
%~ (gmsWins .~ hw)
. (gmsLosses .~ hl)
. (gmsOvertime .~ ho)
. (gmsGoalsFor .~ hf)
. (gmsGoalsAgainst .~ ha)
& dbAwayGameStats
%~ (gmsWins .~ aw)
. (gmsLosses .~ al)
. (gmsOvertime .~ ao)
. (gmsGoalsFor .~ af)
. (gmsGoalsAgainst .~ aa)
context "home win" $
it "should record a home win" $ let
s' = s (Just HomeGame) (Just 2) (Just 1) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 2 1 1 3 2 1 1 1 1 1
context "home loss" $
it "should record a home loss" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 2 1 2 3 1 1 1 1 1
context "home overtime loss" $
it "should record a home overtime" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 2 2 3 1 1 1 1 1
context "away win" $
it "should record an away win" $ let
s' = s (Just AwayGame) (Just 1) (Just 2) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 2 1 1 3 2
context "away loss" $
it "should record an away loss" $ let
s' = s (Just AwayGame) (Just 2) (Just 1) (Just False)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 2 1 2 3
context "away overtime loss" $
it "should record an away overtime" $ let
s' = s (Just AwayGame) (Just 2) (Just 1) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 2 2 3
context "missing game type" $
it "should not change anything" $ let
s' = s Nothing (Just 1) (Just 2) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing home score" $
it "should not change anything" $ let
s' = s (Just HomeGame) Nothing (Just 1) (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing away score" $
it "should not change anything" $ let
s' = s (Just HomeGame) (Just 1) Nothing (Just True)
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
context "missing overtime flag" $
it "should not change anything" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) Nothing
db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
validateGameDateSpec :: Spec
validateGameDateSpec = describe "validateGameDate" $ do
context "valid date" $
it "should leave the date unchanged" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameYear ?~ 2019)
. (gameMonth ?~ 6)
. (gameDay ?~ 25)
& validateGameDate
s^.progMode.gameStateL.gameYear `shouldBe` Just 2019
s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
s^.progMode.gameStateL.gameDay `shouldBe` Just 25
context "invalid date" $
it "should clear the date" $ do
let
s = newProgState
& progMode.gameStateL
%~ (gameYear ?~ 2019)
. (gameMonth ?~ 2)
. (gameDay ?~ 30)
& validateGameDate
s^.progMode.gameStateL.gameYear `shouldBe` Nothing
s^.progMode.gameStateL.gameMonth `shouldBe` Nothing
s^.progMode.gameStateL.gameDay `shouldBe` Nothing
context "missing day" $
it "should not change anything" $ do
let
gs = newGameState
& gameYear ?~ 2019
& gameMonth ?~ 6
s = newProgState
& progMode.gameStateL .~ gs
& validateGameDate
s^.progMode.gameStateL.gameYear `shouldBe` Just 2019
s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
s^.progMode.gameStateL.gameDay `shouldBe` Nothing
createPlayerSpec :: Spec
createPlayerSpec = describe "createPlayer" $
it "should change the mode appropriately" $ let
s = createPlayer newProgState
in show (s^.progMode) `shouldBe` "CreatePlayer"
createGoalieSpec :: Spec
createGoalieSpec = describe "createGoalie" $
it "should change the mode appropriately" $ let
s = createGoalie newProgState
in show (s^.progMode) `shouldBe` "CreateGoalie"
editPlayerSpec :: Spec
editPlayerSpec = describe "editPlayer" $
it "should change the mode appropriately" $ let
s = editPlayer newProgState
in show (s^.progMode) `shouldBe` "EditPlayer"
editGoalieSpec :: Spec
editGoalieSpec = describe "editGoalie" $
it "should change the mode appropriately" $ let
s = editGoalie newProgState
in show (s^.progMode) `shouldBe` "EditGoalie"
addPlayerSpec :: Spec
addPlayerSpec = describe "addPlayer" $ do
let
@@ -362,222 +234,91 @@ addPlayerSpec = describe "addPlayer" $ do
s' = addPlayer $ s MainMenu
in s'^.database.dbPlayers `shouldBe` [p1]
recordGoalAssistsSpec :: Spec
recordGoalAssistsSpec = describe "recordGoalAssists" $ do
addGoalieSpec :: Spec
addGoalieSpec = describe "addGoalie" $ do
let
joe = newPlayer 1 "Joe" "centre"
bob = newPlayer 2 "Bob" "defense"
steve = newPlayer 3 "Steve" "forward"
dave = newPlayer 4 "Dave" "somewhere"
frank = newPlayer 5 "Frank" "elsewhere"
ps
= newProgState
& database.dbPlayers .~ [joe, bob, steve, dave, frank]
& progMode.gameStateL
%~ (goalBy ?~ 0)
. (assistsBy .~ [1, 2])
. (confirmGoalDataFlag .~ True)
& recordGoalAssists
mapM_
(\(name, n, goals, assists) -> context name $ do
let
player = (ps^.database.dbPlayers) !! n
stats = M.findWithDefault newPlayerStats n $
ps^.progMode.gameStateL.gamePlayerStats
it ("should set the year-to-date goals to " ++ show goals) $
player^.pYtd.psGoals `shouldBe` goals
it ("should set the lifetime goals to " ++ show goals) $
player^.pLifetime.psGoals `shouldBe` goals
it ("should set the game goals to " ++ show goals) $
stats^.psAssists `shouldBe` assists
it ("should set the year-to-date assists to " ++ show assists) $
player^.pYtd.psAssists `shouldBe` assists
it ("should set the lifetime assists to " ++ show assists) $
player^.pLifetime.psAssists `shouldBe` assists
it ("should set the game assists to " ++ show assists) $
stats^.psAssists `shouldBe` assists)
-- name, index, goals, assists
[ ( "Joe", 0, 1, 0 )
, ( "Bob", 1, 0, 1 )
, ( "Steve", 2, 0, 1 )
, ( "Dave", 3, 0, 0 )
]
it "should clear the goalBy value" $
ps^.progMode.gameStateL.goalBy `shouldBe` Nothing
it "should clear the assistsBy list" $
ps^.progMode.gameStateL.assistsBy `shouldBe` []
it "should increment the pointsAccounted counter" $
ps^.progMode.gameStateL.pointsAccounted `shouldBe` 1
it "should clear the confirmGoalDataFlag" $
ps^.progMode.gameStateL.confirmGoalDataFlag `shouldBe` False
awardGoalSpec :: Spec
awardGoalSpec = describe "awardGoal" $ do
let
joe
= newPlayer 2 "Joe" "centre"
& pYtd.psGoals .~ 1
& pLifetime.psGoals .~ 2
bob
= newPlayer 3 "Bob" "defense"
& pYtd.psGoals .~ 3
& pLifetime.psGoals .~ 4
db
= newDatabase
& dbPlayers .~ [joe, bob]
joeStats
= newPlayerStats
& psGoals .~ 1
ps
= newProgState
& progMode.gameStateL.gamePlayerStats .~ M.singleton 0 joeStats
g1 = newGoalie 2 "Joe"
g2 = newGoalie 3 "Bob"
db = newDatabase
& dbGoalies .~ [g1]
s pm = newProgState
& database .~ db
& progMode .~ pm
mapM_
(\(pName, pid, ytd, lt, game) ->
context pName $ do
let
ps' = awardGoal pid ps
player = (ps'^.database.dbPlayers) !! pid
gStats = (ps'^.progMode.gameStateL.gamePlayerStats) M.! pid
context "data available" $
it "should create the goalie" $ let
s' = addGoalie $ s $ CreateGoalie $ newCreateGoalieState
& cgsNumber ?~ 3
& cgsName .~ "Bob"
in s'^.database.dbGoalies `shouldBe` [g1, g2]
it ("should increment " ++ pName ++ "'s year-to-date goals") $
player^.pYtd.psGoals `shouldBe` ytd
context "data unavailable" $
it "should not create the goalie" $ let
s' = addGoalie $ s MainMenu
in s'^.database.dbGoalies `shouldBe` [g1]
it ("should increment " ++ pName ++ "'s lifetime goals") $
player^.pLifetime.psGoals `shouldBe` lt
resetCreatePlayerStateSpec :: Spec
resetCreatePlayerStateSpec = describe "resetCreatePlayerState" $ let
cps = newCreatePlayerState
& cpsNumber ?~ 1
& cpsName .~ "Joe"
& cpsPosition .~ "centre"
ps = resetCreatePlayerState $
newProgState & progMode.createPlayerStateL .~ cps
in TS.compareTest (ps^.progMode.createPlayerStateL) newCreatePlayerState
it ("should increment " ++ pName ++ "'s game goals") $
gStats^.psGoals `shouldBe` game)
-- player name, player id, ytd goals, lifetime goals, game goals
[ ( "Joe", 0, 2, 3, 2 )
, ( "Bob", 1, 4, 5, 1 )
]
resetCreateGoalieStateSpec :: Spec
resetCreateGoalieStateSpec = describe "resetCreateGoalieState" $ let
cgs = newCreateGoalieState
& cgsNumber ?~ 1
& cgsName .~ "Joe"
ps = resetCreateGoalieState $
newProgState & progMode.createGoalieStateL .~ cgs
in TS.compareTest (ps^.progMode.createGoalieStateL) newCreateGoalieState
context "invalid index" $ let
ps' = awardGoal 2 ps
in it "should not change the database" $
ps'^.database `shouldBe` db
context "negative index" $ let
ps' = awardGoal (-1) ps
in it "should not change the database" $
ps'^.database `shouldBe` db
awardAssistSpec :: Spec
awardAssistSpec = describe "awardAssist" $ do
backHomeSpec :: Spec
backHomeSpec = describe "backHome" $ do
let
joe
= newPlayer 1 "Joe" "centre"
& pYtd.psAssists .~ 1
& pLifetime.psAssists .~ 2
bob
= newPlayer 2 "Bob" "defense"
& pYtd.psAssists .~ 3
& pLifetime.psAssists .~ 4
joeStats
= newPlayerStats
& psAssists .~ 1
ps
= newProgState
& progMode.gameStateL.gamePlayerStats .~ M.singleton 0 joeStats
& database.dbPlayers .~ [joe, bob]
input = newProgState
& progMode.gameStateL .~ newGameState
& inputBuffer .~ "foo"
& scrollOffset .~ 123
result = backHome input
mapM_
(\(pName, pid, ytd, lt, game) ->
context pName $ do
let
ps' = awardAssist pid ps
player = (ps'^.database.dbPlayers) !! pid
gStats = (ps'^.progMode.gameStateL.gamePlayerStats) M.! pid
it "should set the program mode back to MainMenu" $
result^.progMode `shouldSatisfy` \case
MainMenu -> True
_ -> False
it ("should increment " ++ pName ++ "'s year-to-date assists") $
player^.pYtd.psAssists `shouldBe` ytd
it "should clear the input buffer" $
result^.inputBuffer `shouldBe` ""
it ("should increment " ++ pName ++ "'s lifetime assists") $
player^.pLifetime.psAssists `shouldBe` lt
it "should reset the scroll offset" $
result^.scrollOffset `shouldBe` 0
it ("should increment " ++ pName ++ "'s game assists") $
gStats^.psAssists `shouldBe` game)
-- player name, player id, ytd assists, lifetime assists, game assists
[ ( "Joe", 0, 2, 3, 2 )
, ( "Bob", 1, 4, 5, 1 )
]
scrollUpSpec :: Spec
scrollUpSpec = describe "scrollUp" $ do
context "invalid index" $ let
ps' = awardAssist (-1) ps
in it "should not change anything" $
ps'^.database.dbPlayers `shouldBe` ps^.database.dbPlayers
context "scrolled down" $
it "should decrease the scroll offset by one" $ let
ps = newProgState & scrollOffset .~ 10
ps' = scrollUp ps
in ps'^.scrollOffset `shouldBe` 9
resetGoalDataSpec :: Spec
resetGoalDataSpec = describe "resetGoalData" $ do
players <- runIO $ replicateM 5 makePlayer
let
gs
= newGameState
& goalBy ?~ 1
& assistsBy .~ [2, 3]
& confirmGoalDataFlag .~ True
ps
= newProgState
& database.dbPlayers .~ players
& progMode.gameStateL .~ gs
& resetGoalData
context "at top" $
it "should keep the scroll offset at zero" $ let
ps = scrollUp newProgState
in ps^.scrollOffset `shouldBe` 0
it "should clear the goalBy value" $
ps^.progMode.gameStateL.goalBy `shouldBe` Nothing
context "above top" $
it "should return the scroll offset to zero" $ let
ps = newProgState & scrollOffset .~ (-10)
ps' = scrollUp ps
in ps'^.scrollOffset `shouldBe` 0
it "should clear the assists by list" $
ps^.progMode.gameStateL.assistsBy `shouldBe` []
it "should clear confirmGoalDataFlag" $
ps^.progMode.gameStateL.confirmGoalDataFlag `shouldBe` False
makePlayer :: IO Player
makePlayer = Player
<$> makeNum
<*> makeName
<*> makeName
<*> makePlayerStats
<*> makePlayerStats
makeGoalie :: IO Goalie
makeGoalie = Goalie
<$> makeNum
<*> makeName
<*> makeGoalieStats
<*> makeGoalieStats
makePlayerStats :: IO PlayerStats
makePlayerStats = PlayerStats
<$> makeNum
<*> makeNum
<*> makeNum
makeGoalieStats :: IO GoalieStats
makeGoalieStats = GoalieStats
<$> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
makeNum :: IO Int
makeNum = randomRIO (1, 10)
makeName :: IO String
makeName = replicateM 10 $ randomRIO ('A', 'Z')
scrollDownSpec :: Spec
scrollDownSpec = describe "scrollDown" $
it "should increase the scroll offset" $ let
ps = newProgState & scrollOffset .~ 10
ps' = scrollDown ps
in ps'^.scrollOffset `shouldBe` 11

View File

@@ -21,15 +21,16 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module ReportSpec (spec) where
import Lens.Micro ((&), (?~), (%~))
import Lens.Micro ((&), (?~))
import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Report
import Mtlstats.Types
spec :: Spec
spec = describe "Mtlstats.Report"
spec = describe "Mtlstats.Report" $ do
gameDateSpec
playerNameColWidthSpec
gameDateSpec :: Spec
gameDateSpec = describe "gameDate" $ do
@@ -45,3 +46,20 @@ gameDateSpec = describe "gameDate" $ do
context "invalid date" $
it "should return an empty string" $
gameDate newGameState `shouldBe` ""
playerNameColWidthSpec :: Spec
playerNameColWidthSpec = describe "playerNameColWidth" $ do
let
short1 = newPlayer 1 "short" "foo"
short2 = newPlayer 2 "shorty" "bar"
long = newPlayer 3 "123456789012345" "baz"
mapM_
(\(label, players, expected) -> context label $
it ("should be " ++ show expected) $
playerNameColWidth players `shouldBe` expected)
-- label, players, expected
[ ( "empty list", [], 10 )
, ( "short names", [short1, short2], 10 )
, ( "long name", [short1, long], 16 )
]

View File

@@ -21,13 +21,21 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
{-# LANGUAGE OverloadedStrings, RankNTypes #-}
module TypesSpec (spec) where
module TypesSpec
( Comparable (..)
, spec
, makePlayer
, makeGoalie
, makePlayerStats
, makeGoalieStats
) where
import Control.Monad (replicateM)
import Data.Aeson (FromJSON, ToJSON, decode, encode, toJSON)
import Data.Aeson.Types (Value (Object))
import Data.ByteString.Lazy (ByteString)
import qualified Data.HashMap.Strict as HM
import Lens.Micro (Lens', (&), (^.), (.~), (?~))
import System.Random (randomRIO)
import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Config
@@ -35,6 +43,9 @@ import Mtlstats.Types
import qualified Types.MenuSpec as Menu
class Comparable a where
compareTest :: a -> a -> Spec
spec :: Spec
spec = describe "Mtlstats.Types" $ do
playerSpec
@@ -43,6 +54,9 @@ spec = describe "Mtlstats.Types" $ do
databaseSpec
gameStateLSpec
createPlayerStateLSpec
createGoalieStateLSpec
editPlayerStateLSpec
editGoalieStateLSpec
teamScoreSpec
otherScoreSpec
homeTeamSpec
@@ -54,11 +68,17 @@ spec = describe "Mtlstats.Types" $ do
gmsGamesSpec
gmsPointsSpec
addGameStatsSpec
pPointsSpec
playerSearchSpec
playerSearchExactSpec
modifyPlayerSpec
playerSummarySpec
playerDetailsSpec
playerIsActiveSpec
psPointsSpec
addPlayerStatsSpec
goalieSearchSpec
goalieSearchExactSpec
goalieSummarySpec
Menu.spec
playerSpec :: Spec
@@ -77,43 +97,96 @@ databaseSpec = describe "Database" $ jsonSpec db dbJSON
gameStateLSpec :: Spec
gameStateLSpec = describe "gameStateL" $ lensSpec gameStateL
-- getters
[ ( MainMenu, newGameState )
, ( NewGame $ gs HomeGame, gs HomeGame )
[ ( "missing state", MainMenu, newGameState )
, ( "home game", NewGame $ gs HomeGame, gs HomeGame )
, ( "away game", NewGame $ gs AwayGame, gs AwayGame )
]
-- setters
[ ( MainMenu, gs HomeGame )
, ( NewGame $ gs HomeGame, gs AwayGame )
, ( NewGame $ gs HomeGame, newGameState )
[ ( "set home", MainMenu, gs HomeGame )
, ( "home to away", NewGame $ gs HomeGame, gs AwayGame )
, ( "away to home", NewGame $ gs AwayGame, gs HomeGame )
, ( "clear home", NewGame $ gs HomeGame, newGameState )
, ( "clear away", NewGame $ gs AwayGame, newGameState )
]
where gs t = newGameState & gameType ?~ t
createPlayerStateLSpec :: Spec
createPlayerStateLSpec = describe "createPlayerStateL" $ do
context "getters" $ do
context "state missing" $ let
pm = MainMenu
cps = pm^.createPlayerStateL
in it "should not have a number" $
cps^.cpsNumber `shouldBe` Nothing
createPlayerStateLSpec = describe "createPlayerStateL" $
lensSpec createPlayerStateL
-- getters
[ ( "missing state", MainMenu, newCreatePlayerState )
, ( "with state", CreatePlayer cps1, cps1 )
]
-- setters
[ ( "missing state", MainMenu, cps1 )
, ( "change state", CreatePlayer cps1, cps2 )
, ( "clear state", CreatePlayer cps1, newCreatePlayerState )
]
where
cps1 = newCreatePlayerState
& cpsNumber ?~ 1
& cpsName .~ "Joe"
& cpsPosition .~ "centre"
cps2 = newCreatePlayerState
& cpsNumber ?~ 2
& cpsName .~ "Bob"
& cpsPosition .~ "defense"
context "existing state" $ let
pm = CreatePlayer $ newCreatePlayerState & cpsNumber ?~ 1
cps = pm^.createPlayerStateL
in it "should have a number of 1" $
cps^.cpsNumber `shouldBe` Just 1
createGoalieStateLSpec :: Spec
createGoalieStateLSpec = describe "createGoalieStateL" $
lensSpec createGoalieStateL
-- getters
[ ( "missing state", MainMenu, newCreateGoalieState )
, ( "with state", CreateGoalie cgs1, cgs1 )
]
-- setters
[ ( "set state", MainMenu, cgs1 )
, ( "change state", CreateGoalie cgs1, cgs2 )
, ( "clear state", CreateGoalie cgs1, newCreateGoalieState )
]
where
cgs1 = newCreateGoalieState
& cgsNumber ?~ 1
& cgsName .~ "Joe"
cgs2 = newCreateGoalieState
& cgsNumber ?~ 2
& cgsName .~ "Bob"
context "setters" $ do
context "state missing" $ let
pm = MainMenu
pm' = pm & createPlayerStateL.cpsNumber ?~ 1
in it "should set the player number to 1" $
pm'^.createPlayerStateL.cpsNumber `shouldBe` Just 1
editPlayerStateLSpec :: Spec
editPlayerStateLSpec = describe "editPlayerStateL" $
lensSpec editPlayerStateL
-- getters
[ ( "missing state", MainMenu, newEditPlayerState )
, ( "withState", EditPlayer eps1, eps1 )
]
-- setters
[ ( "set state", MainMenu, eps1 )
, ( "change state", EditPlayer eps1, eps2 )
, ( "clear state", EditPlayer eps1, newEditPlayerState )
]
where
eps1 = newEditPlayerState
& epsSelectedPlayer ?~ 1
eps2 = newEditPlayerState
& epsSelectedPlayer ?~ 2
context "existing state" $ let
pm = CreatePlayer $ newCreatePlayerState & cpsNumber ?~ 1
pm' = pm & createPlayerStateL.cpsNumber ?~ 2
in it "should set the player number to 2" $
pm'^.createPlayerStateL.cpsNumber `shouldBe` Just 2
editGoalieStateLSpec :: Spec
editGoalieStateLSpec = describe "editGoalieStateL" $
lensSpec editGoalieStateL
-- getters
[ ( "missing state", MainMenu, newEditGoalieState )
, ( "with state", EditGoalie egs1, egs1 )
]
-- setters
[ ( "set state", MainMenu, egs1 )
, ( "change state", EditGoalie egs1, egs2 )
, ( "clear state", EditGoalie egs1, newEditGoalieState )
]
where
egs1 = newEditGoalieState
& egsSelectedGoalie ?~ 1
egs2 = newEditGoalieState
& egsSelectedGoalie ?~ 2
teamScoreSpec :: Spec
teamScoreSpec = describe "teamScore" $ do
@@ -175,24 +248,23 @@ jsonSpec x j = do
decode (encode x) `shouldBe` Just x
lensSpec
:: (Eq a, Show s, Show a)
:: Comparable a
=> Lens' s a
-> [(s, a)]
-> [(s, a)]
-> [(String, s, a)]
-> [(String, s, a)]
-> Spec
lensSpec l gs ss = do
lensSpec lens getters setters = do
context "getters" $ mapM_
(\(s, x) -> context (show s) $
it ("should be " ++ show x) $
s ^. l `shouldBe` x)
gs
(\(label, s, x) -> context label $
compareTest (s^.lens) x)
getters
context "setters" $ mapM_
(\(s, x) -> context (show s) $
it ("should set to " ++ show x) $
(s & l .~ x) ^. l `shouldBe` x)
ss
(\(label, s, x) -> context label $ let
s' = s & lens .~ x
in compareTest (s'^.lens) x)
setters
player :: Player
player = newPlayer 1 "Joe" "centre"
@@ -239,20 +311,18 @@ goalieStats n = newGoalieStats
& gsGames .~ n
& gsMinsPlayed .~ n + 1
& gsGoalsAllowed .~ n + 2
& gsGoalsAgainst .~ n + 3
& gsWins .~ n + 4
& gsLosses .~ n + 5
& gsTies .~ n + 6
& gsWins .~ n + 3
& gsLosses .~ n + 4
& gsTies .~ n + 5
goalieStatsJSON :: Int -> Value
goalieStatsJSON n = Object $ HM.fromList
[ ( "games", toJSON n )
, ( "mins_played", toJSON $ n + 1 )
, ( "goals_allowed", toJSON $ n + 2 )
, ( "goals_against", toJSON $ n + 3 )
, ( "wins", toJSON $ n + 4 )
, ( "losses", toJSON $ n + 5 )
, ( "ties", toJSON $ n + 6 )
, ( "wins", toJSON $ n + 3 )
, ( "losses", toJSON $ n + 4 )
, ( "ties", toJSON $ n + 5 )
]
gameStats :: Int -> GameStats
@@ -509,24 +579,6 @@ addGameStatsSpec = describe "addGameStats" $
in addGameStats s1 s2 `shouldBe` expected
pPointsSpec :: Spec
pPointsSpec = describe "pPoints" $ mapM_
(\(goals, assists, points) -> let
desc = "goals: " ++ show goals ++
", assists: " ++ show assists
stats = newPlayerStats &
psGoals .~ goals &
psAssists .~ assists
in context desc $
it ("should be " ++ show points) $
pPoints stats `shouldBe` points)
-- goals, assists, points
[ ( 0, 0, 0 )
, ( 1, 0, 1 )
, ( 0, 1, 1 )
, ( 2, 3, 5 )
]
playerSearchSpec :: Spec
playerSearchSpec = describe "playerSearch" $ mapM_
(\(sStr, expected) -> context sStr $
@@ -556,22 +608,22 @@ playerSearchExactSpec = describe "playerSearchExact" $ mapM_
modifyPlayerSpec :: Spec
modifyPlayerSpec = describe "modifyPlayer" $ mapM_
(\(pName, j, b, s) -> let
(\(name, j, b, s) -> let
modifier = pLifetime.psGoals .~ 1
players = modifyPlayer modifier pName [joe, bob, steve]
in context ("modify " ++ pName) $ do
players = modifyPlayer modifier name [joe, bob, steve]
in context ("modify " ++ name) $ do
context "Joe's lifetime goals" $
it ("should be " ++ show j) $
head players ^. pLifetime.psGoals `shouldBe` j
head players^.pLifetime.psGoals `shouldBe` j
context "Bob's lifetime goals" $
it ("should be " ++ show b) $
(players !! 1) ^. pLifetime.psGoals `shouldBe` b
(players !! 1)^.pLifetime.psGoals `shouldBe` b
context "Steve's lifetime goals" $
it ("should be " ++ show s) $
last players ^. pLifetime.psGoals `shouldBe` s)
last players^.pLifetime.psGoals `shouldBe` s)
-- player name, Joe's goals, Bob's goals, Steve's goals
[ ( "Joe", 1, 0, 0 )
, ( "Bob", 0, 1, 0 )
@@ -584,6 +636,152 @@ playerSummarySpec = describe "playerSummary" $
it "should be \"Joe (2) center\"" $
playerSummary joe `shouldBe` "Joe (2) center"
playerDetailsSpec :: Spec
playerDetailsSpec = describe "playerDetails" $
it "should give a detailed description" $ let
p = newPlayer 1 "Joe" "centre"
& pYtd .~ PlayerStats
{ _psGoals = 2
, _psAssists = 3
, _psPMin = 4
}
& pLifetime .~ PlayerStats
{ _psGoals = 5
, _psAssists = 6
, _psPMin = 7
}
expected = unlines
[ " Number: 1"
, " Name: Joe"
, " Position: centre"
, " YTD goals: 2"
, " YTD assists: 3"
, " YTD penalty mins: 4"
, " Lifetime goals: 5"
, " Lifetime assists: 6"
, "Lifetime penalty mins: 7"
]
in playerDetails p `shouldBe` expected
playerIsActiveSpec :: Spec
playerIsActiveSpec = describe "playerIsActive" $ do
let
pStats = newPlayerStats
& psGoals .~ 10
& psAssists .~ 11
& psPMin .~ 12
p = newPlayer 1 "Joe" "centre" & pLifetime .~ pStats
mapM_
(\(label, p', expected) -> context label $
it ("should be " ++ show expected) $
playerIsActive p' `shouldBe` expected)
-- label, player, expected
[ ( "not active", p, False )
, ( "has goal", p & pYtd.psGoals .~ 1, True )
, ( "has assist", p & pYtd.psAssists .~ 1, True )
, ( "has penalty minute", p & pYtd.psPMin .~ 1, True )
]
psPointsSpec :: Spec
psPointsSpec = describe "psPoints" $ mapM_
(\(goals, assists, points) -> let
desc = "goals: " ++ show goals ++
", assists: " ++ show assists
stats = newPlayerStats &
psGoals .~ goals &
psAssists .~ assists
in context desc $
it ("should be " ++ show points) $
psPoints stats `shouldBe` points)
-- goals, assists, points
[ ( 0, 0, 0 )
, ( 1, 0, 1 )
, ( 0, 1, 1 )
, ( 2, 3, 5 )
]
addPlayerStatsSpec :: Spec
addPlayerStatsSpec = describe "addPlayerStats" $ do
let
s1
= newPlayerStats
& psGoals .~ 1
& psAssists .~ 2
& psPMin .~ 3
s2
= newPlayerStats
& psGoals .~ 4
& psAssists .~ 5
& psPMin .~ 6
s3 = addPlayerStats s1 s2
describe "psGoals" $
it "should be 5" $
s3^.psGoals `shouldBe` 5
describe "psAssists" $
it "should be 7" $
s3^.psAssists `shouldBe` 7
describe "psPMin" $
it "should be 9" $
s3^.psPMin `shouldBe` 9
goalieSearchSpec :: Spec
goalieSearchSpec = describe "goalieSearch" $ do
let
goalies =
[ newGoalie 2 "Joe"
, newGoalie 3 "Bob"
, newGoalie 5 "Steve"
]
result n = (n, goalies!!n)
context "partial match" $
it "should return Joe and Steve" $
goalieSearch "e" goalies `shouldBe` [result 0, result 2]
context "no match" $
it "should return an empty list" $
goalieSearch "x" goalies `shouldBe` []
context "exact match" $
it "should return Steve" $
goalieSearch "Bob" goalies `shouldBe` [result 1]
goalieSearchExactSpec :: Spec
goalieSearchExactSpec = describe "goalieSearchExact" $ do
let
goalies =
[ newGoalie 2 "Joe"
, newGoalie 3 "Bob"
, newGoalie 5 "Steve"
]
result n = (n, goalies!!n)
mapM_
(\(name, num) -> context name $
it ("should return " ++ name) $
goalieSearchExact name goalies `shouldBe` Just (result num))
-- name, num
[ ( "Joe", 0 )
, ( "Bob", 1 )
, ( "Steve", 2 )
]
context "Greg" $
it "should return Nothing" $
goalieSearchExact "Greg" goalies `shouldBe` Nothing
goalieSummarySpec :: Spec
goalieSummarySpec = describe "goalieSummary" $
it "should provide a summary string" $
goalieSummary (newGoalie 2 "Joe") `shouldBe` "Joe (2)"
joe :: Player
joe = newPlayer 2 "Joe" "center"
@@ -592,3 +790,111 @@ bob = newPlayer 3 "Bob" "defense"
steve :: Player
steve = newPlayer 5 "Steve" "forward"
-- | Creates a 'Player'
makePlayer :: IO Player
makePlayer = Player
<$> makeNum
<*> makeName
<*> makeName
<*> makePlayerStats
<*> makePlayerStats
-- | Creates a 'Goalie'
makeGoalie :: IO Goalie
makeGoalie = Goalie
<$> makeNum
<*> makeName
<*> makeGoalieStats
<*> makeGoalieStats
-- | Creates a 'PlayerStats' value
makePlayerStats :: IO PlayerStats
makePlayerStats = PlayerStats
<$> makeNum
<*> makeNum
<*> makeNum
-- | Creates a 'GoalieStats' value
makeGoalieStats :: IO GoalieStats
makeGoalieStats = GoalieStats
<$> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
makeNum :: IO Int
makeNum = randomRIO (1, 10)
makeName :: IO String
makeName = replicateM 10 $ randomRIO ('A', 'Z')
instance Comparable GoalieStats where
compareTest actual expected = mapM_
(\(name, lens) -> describe name $
it ("should be " ++ show (expected^.lens)) $
actual^.lens `shouldBe` expected^.lens)
-- name, lens
[ ( "gsGames", gsGames )
, ( "gsMinsPlayed", gsMinsPlayed )
, ( "gsGoalsAllowed", gsGoalsAllowed )
, ( "gsWins", gsWins )
, ( "gsLosses", gsLosses )
, ( "gsTies", gsTies )
]
instance Comparable GameState where
compareTest actual expected =
it ("should be " ++ show expected) $
actual `shouldBe` expected
instance Comparable CreatePlayerState where
compareTest actual expected = do
describe "cpsNumber" $
it ("should be " ++ show (expected^.cpsNumber)) $
actual^.cpsNumber `shouldBe` expected^.cpsNumber
describe "cpsName" $
it ("should be " ++ expected^.cpsName) $
actual^.cpsName `shouldBe` expected^.cpsName
describe "cpsPosition" $
it ("should be " ++ expected^.cpsPosition) $
actual^.cpsPosition `shouldBe` expected^.cpsPosition
instance Comparable EditPlayerState where
compareTest actual expected = do
describe "epsSelectedPlayer" $
it ("should be " ++ show (expected^.epsSelectedPlayer)) $
actual^.epsSelectedPlayer `shouldBe` expected^.epsSelectedPlayer
describe "epsMode" $
it ("should be " ++ show (expected^.epsMode)) $
actual^.epsMode `shouldBe` expected^.epsMode
instance Comparable EditGoalieState where
compareTest actual expected = do
describe "egsSelectedGoalie" $
it ("should be " ++ show (expected^.egsSelectedGoalie)) $
actual^.egsSelectedGoalie `shouldBe` expected^.egsSelectedGoalie
describe "egsMode" $
it ("should be " ++ show (expected^.egsMode)) $
actual^.egsMode `shouldBe` expected^.egsMode
instance Comparable CreateGoalieState where
compareTest actual expected = do
describe "cgsNuber" $
it("should be " ++ show (expected^.cgsNumber)) $
actual^.cgsNumber `shouldBe` expected^.cgsNumber
describe "cgsName" $
it ("should be " ++ expected^.cgsName) $
actual^.cgsName `shouldBe` expected^.cgsName

View File

@@ -21,13 +21,17 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module UtilSpec (spec) where
import qualified Data.Map as M
import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Util
spec :: Spec
spec = describe "Mtlstats.Util"
spec = describe "Mtlstats.Util" $ do
nthSpec
modifyNthSpec
updateMapSpec
sliceSpec
nthSpec :: Spec
nthSpec = describe "nth" $ mapM_
@@ -42,3 +46,50 @@ nthSpec = describe "nth" $ mapM_
, ( 3, Nothing )
, ( -1, Nothing )
]
modifyNthSpec :: Spec
modifyNthSpec = describe "modifyNth" $ do
let list = [1, 2, 3] :: [Int]
context "in bounds" $
it "should modify the value" $
modifyNth 1 succ list `shouldBe` [1, 3, 3]
context "out of bounds" $
it "should not modify the value" $
modifyNth 3 succ list `shouldBe` [1, 2, 3]
context "negative index" $
it "should not modify the value" $
modifyNth (-1) succ list `shouldBe` [1, 2, 3]
updateMapSpec :: Spec
updateMapSpec = describe "updateMap" $ do
let
input = M.fromList [(1, 2), (3, 5)]
context "key found" $ let
expected = M.fromList [(1, 3), (3, 5)] :: M.Map Int Int
in it "should update the value" $
updateMap 1 10 succ input `shouldBe` expected
context "key not found" $ let
expected = M.fromList [(1, 2), (3, 5), (10, 11)]
in it "should create a new value and update the default" $
updateMap 10 10 succ input `shouldBe` expected
sliceSpec :: Spec
sliceSpec = describe "slice" $ do
let list = [2, 4, 6, 8] :: [Int]
context "sublist" $
it "should return the sublist" $
slice 1 2 list `shouldBe` [4, 6]
context "too large" $
it "should return as much of the list as possible" $
slice 1 100 list `shouldBe` [4, 6, 8]
context "negative offset" $
it "should return the correct number of elements from the beginning" $
slice (-10) 2 list `shouldBe` [2, 4]