mtlstats/src/Mtlstats/Actions.hs

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{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
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{-# LANGUAGE LambdaCase #-}
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module Mtlstats.Actions
( startNewSeason
, resetYtd
, startNewGame
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, addChar
, removeChar
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, overtimeCheck
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, updateGameStats
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, validateGameDate
, createPlayer
, addPlayer
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, recordGoalAssists
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, awardGoal
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, awardAssist
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, resetGoalData
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, assignPMins
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) where
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import Control.Monad.Trans.State (modify)
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import qualified Data.Map as M
import Data.Maybe (fromMaybe)
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import Data.Time.Calendar (fromGregorianValid)
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import Lens.Micro (over, (^.), (&), (.~), (?~), (%~), (+~))
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import Mtlstats.Types
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-- | Starts a new season
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startNewSeason :: ProgState -> ProgState
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startNewSeason = (progMode .~ NewSeason) . (database . dbGames .~ 0)
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-- | Resets all players year-to-date stats
resetYtd :: ProgState -> ProgState
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resetYtd
= (database . dbPlayers %~ map (pYtd .~ newPlayerStats))
. (database . dbGoalies %~ map (gYtd .~ newGoalieStats))
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-- | Starts a new game
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startNewGame :: ProgState -> ProgState
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startNewGame
= (progMode .~ NewGame newGameState)
. (database . dbGames %~ succ)
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-- | Adds a character to the input buffer
addChar :: Char -> ProgState -> ProgState
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addChar c = inputBuffer %~ (++[c])
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-- | Removes a character from the input buffer (if possible)
removeChar :: ProgState -> ProgState
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removeChar = inputBuffer %~ \case
"" -> ""
str -> init str
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-- | Determines whether or not to perform a check for overtime
overtimeCheck :: ProgState -> ProgState
overtimeCheck s
| fromMaybe False $ gameTied $ s^.progMode.gameStateL =
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s & progMode.gameStateL
%~ (homeScore .~ Nothing)
. (awayScore .~ Nothing)
| fromMaybe False $ gameWon $ s^.progMode.gameStateL =
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s & progMode.gameStateL.overtimeFlag ?~ False
| otherwise = s
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-- | Adjusts the game stats based on the results of the current game
updateGameStats :: ProgState -> ProgState
updateGameStats s = fromMaybe s $ do
let gs = s^.progMode.gameStateL
gType <- gs^.gameType
won <- gameWon gs
lost <- gameLost gs
ot <- gs^.overtimeFlag
tScore <- teamScore gs
oScore <- otherScore gs
let
hw = if gType == HomeGame && won then 1 else 0
hl = if gType == HomeGame && lost then 1 else 0
hot = if gType == HomeGame && ot then 1 else 0
hgf = if gType == HomeGame then tScore else 0
hga = if gType == HomeGame then oScore else 0
aw = if gType == AwayGame && won then 1 else 0
al = if gType == AwayGame && lost then 1 else 0
aot = if gType == AwayGame && ot then 1 else 0
agf = if gType == AwayGame then tScore else 0
aga = if gType == AwayGame then oScore else 0
Just $ s
& database.dbHomeGameStats
%~ (gmsWins +~ hw)
. (gmsLosses +~ hl)
. (gmsOvertime +~ hot)
. (gmsGoalsFor +~ hgf)
. (gmsGoalsAgainst +~ hga)
& database.dbAwayGameStats
%~ (gmsWins +~ aw)
. (gmsLosses +~ al)
. (gmsOvertime +~ aot)
. (gmsGoalsFor +~ agf)
. (gmsGoalsAgainst +~ aga)
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-- | Validates the game date
validateGameDate :: ProgState -> ProgState
validateGameDate s = fromMaybe s $ do
y <- toInteger <$> s^.progMode.gameStateL.gameYear
m <- s^.progMode.gameStateL.gameMonth
d <- s^.progMode.gameStateL.gameDay
Just $ if null $ fromGregorianValid y m d
then s & progMode.gameStateL
%~ (gameYear .~ Nothing)
. (gameMonth .~ Nothing)
. (gameDay .~ Nothing)
else s
-- | Starts player creation mode
createPlayer :: ProgState -> ProgState
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createPlayer = let
cb = modify $ progMode .~ MainMenu
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cps
= newCreatePlayerState
& cpsSuccessCallback .~ cb
& cpsFailureCallback .~ cb
in progMode .~ CreatePlayer cps
-- | Adds the entered player to the roster
addPlayer :: ProgState -> ProgState
addPlayer s = fromMaybe s $ do
let cps = s^.progMode.createPlayerStateL
num <- cps^.cpsNumber
let
name = cps^.cpsName
pos = cps^.cpsPosition
player = newPlayer num name pos
Just $ s & database.dbPlayers
%~ (++[player])
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-- | Awards the goal and assists to the players
recordGoalAssists :: ProgState -> ProgState
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recordGoalAssists ps = fromMaybe ps $ do
let gs = ps^.progMode.gameStateL
goalId <- gs^.goalBy
let assistIds = gs^.assistsBy
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Just $ ps
& awardGoal goalId
& (\s -> foldr awardAssist s assistIds)
& progMode.gameStateL
%~ (goalBy .~ Nothing)
. (assistsBy .~ [])
. (pointsAccounted %~ succ)
. (confirmGoalDataFlag .~ False)
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-- | Awards a goal to a player
awardGoal
:: Int
-- ^ The player's index number
-> ProgState
-> ProgState
awardGoal n ps = ps
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& progMode.gameStateL.gamePlayerStats %~
(\m -> let
stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psGoals %~ succ) m)
& database.dbPlayers %~ map
(\(i, p) -> if i == n
then p
& pYtd.psGoals %~ succ
& pLifetime.psGoals %~ succ
else p) . zip [0..]
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-- | Awards an assist to a player
awardAssist
:: Int
-- ^ The player's index number
-> ProgState
-> ProgState
awardAssist n ps = ps
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& progMode.gameStateL.gamePlayerStats %~
(\m -> let
stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psAssists %~ succ) m)
& database.dbPlayers %~ map
(\(i, p) -> if i == n
then p
& pYtd.psAssists %~ succ
& pLifetime.psAssists %~ succ
else p) . zip [0..]
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-- | Resets the entered data for the current goal
resetGoalData :: ProgState -> ProgState
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resetGoalData ps = ps & progMode.gameStateL
%~ (goalBy .~ Nothing)
. (assistsBy .~ [])
. (confirmGoalDataFlag .~ False)
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-- | Adds penalty minutes to a player
assignPMins
:: Int
-- ^ The number of minutes to add
-> ProgState
-> ProgState
assignPMins = undefined