implemented updateGameStats
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@ -28,10 +28,11 @@ module Mtlstats.Actions
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, addChar
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, removeChar
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, overtimeCheck
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, updateGameStats
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) where
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import Data.Maybe (fromMaybe)
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import Lens.Micro (over, (^.), (&), (.~), (?~), (%~))
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import Lens.Micro (over, (^.), (&), (.~), (?~), (%~), (+~))
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import Mtlstats.Types
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@ -71,3 +72,29 @@ overtimeCheck s
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| fromMaybe False $ gameWon $ s^.progMode.gameStateL =
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s & progMode.gameStateL.overtimeFlag ?~ False
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| otherwise = s
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-- | Adjusts the game stats based on the results of the current game
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updateGameStats :: ProgState -> ProgState
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updateGameStats s = fromMaybe s result
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where
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result = do
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gType <- s^.progMode.gameStateL.gameType
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won <- gameWon $ s^.progMode.gameStateL
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lost <- gameLost $ s^.progMode.gameStateL
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ot <- s^.progMode.gameStateL.overtimeFlag
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let
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hw = if gType == HomeGame && won then 1 else 0
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hl = if gType == HomeGame && lost then 1 else 0
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hot = if gType == HomeGame && ot then 1 else 0
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aw = if gType == AwayGame && won then 1 else 0
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al = if gType == AwayGame && lost then 1 else 0
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aot = if gType == AwayGame && ot then 1 else 0
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Just $ s
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& database.dbHomeGameStats
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%~ (gmsWins +~ hw)
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. (gmsLosses +~ hl)
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. (gmsOvertime +~ hot)
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& database.dbAwayGameStats
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%~ (gmsWins +~ aw)
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. (gmsLosses +~ al)
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. (gmsOvertime +~ aot)
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@ -59,6 +59,7 @@ handleEvent e = gets (view progMode) >>= \case
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| null $ gs ^. overtimeFlag -> do
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overtimePrompt e
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>>= modify . (progMode.gameStateL.overtimeFlag .~)
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modify updateGameStats
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return True
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| otherwise -> undefined
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@ -37,6 +37,7 @@ spec = describe "Mtlstats.Actions" $ do
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addCharSpec
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removeCharSpec
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overtimeCheckSpec
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updateGameStatsSpec
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startNewSeasonSpec :: Spec
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startNewSeasonSpec = describe "startNewSeason" $ do
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@ -183,6 +184,91 @@ overtimeCheckSpec = describe "overtimeCheck" $ do
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it "should leave the overtimeCheck flag blank" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
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updateGameStatsSpec :: Spec
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updateGameStatsSpec = describe "updateGameStats" $ do
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let
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baseStats = newGameStats
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& gmsWins .~ 1
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& gmsLosses .~ 1
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& gmsOvertime .~ 1
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s t h a o = newProgState
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& progMode.gameStateL
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%~ (gameType .~ t)
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. (homeScore .~ h)
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. (awayScore .~ a)
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. (overtimeFlag .~ o)
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& database
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%~ (dbHomeGameStats .~ baseStats)
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. (dbAwayGameStats .~ baseStats)
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db hw hl ho aw al ao = newDatabase
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& dbHomeGameStats
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%~ (gmsWins .~ hw)
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. (gmsLosses .~ hl)
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. (gmsOvertime .~ ho)
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& dbAwayGameStats
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%~ (gmsWins .~ aw)
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. (gmsLosses .~ al)
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. (gmsOvertime .~ ao)
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context "home win" $
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it "should record a home win" $ let
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s' = s (Just HomeGame) (Just 2) (Just 1) (Just False)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 2 1 1 1 1 1
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context "home loss" $
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it "should record a home loss" $ let
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s' = s (Just HomeGame) (Just 1) (Just 2) (Just False)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 2 1 1 1 1
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context "home overtime loss" $
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it "should record a home loss and overtime" $ let
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s' = s (Just HomeGame) (Just 1) (Just 2) (Just True)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 2 2 1 1 1
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context "away win" $
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it "should record an away win" $ let
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s' = s (Just AwayGame) (Just 1) (Just 2) (Just False)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 2 1 1
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context "away loss" $
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it "should record an away loss" $ let
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s' = s (Just AwayGame) (Just 2) (Just 1) (Just False)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 1 2 1
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context "away overtime loss" $
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it "should record an away loss and overtime" $ let
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s' = s (Just AwayGame) (Just 2) (Just 1) (Just True)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 1 2 2
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context "missing game type" $
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it "should not change anything" $ let
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s' = s Nothing (Just 1) (Just 2) (Just True)
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in updateGameStats s' `shouldBe` s'
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context "missing home score" $
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it "should not change anything" $ let
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s' = s (Just HomeGame) Nothing (Just 1) (Just True)
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in updateGameStats s' `shouldBe` s'
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context "missing away score" $
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it "should not change anything" $ let
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s' = s (Just HomeGame) (Just 1) Nothing (Just True)
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in updateGameStats s' `shouldBe` s'
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context "missing overtime flag" $
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it "should not change anything" $ let
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s' = s (Just HomeGame) (Just 1) (Just 2) Nothing
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in updateGameStats s' `shouldBe` s'
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makePlayer :: IO Player
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makePlayer = Player
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<$> makeNum
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