implemented overtimeCheck
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@ -27,9 +27,10 @@ module Mtlstats.Actions
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, startNewGame
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, addChar
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, removeChar
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, overtimeCheck
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) where
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import Lens.Micro (over, (&), (.~), (?~), (%~))
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import Lens.Micro (over, (^.), (&), (.~), (?~), (%~))
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import Mtlstats.Types
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@ -58,3 +59,14 @@ removeChar :: ProgState -> ProgState
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removeChar = inputBuffer %~ \case
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"" -> ""
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str -> init str
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-- | Determines whether or not to perform a check for overtime
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overtimeCheck :: ProgState -> ProgState
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overtimeCheck s
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| gameTied (s^.progMode.gameStateL) =
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s & progMode.gameStateL
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%~ (homeScore .~ Nothing)
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. (awayScore .~ Nothing)
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| gameWon (s^.progMode.gameStateL) =
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s & progMode.gameStateL.overtimeFlag ?~ False
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| otherwise = s
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@ -53,5 +53,6 @@ handleEvent e = gets (view progMode) >>= \case
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return True
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| null $ gs ^. awayScore -> do
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promptHandler awayScorePrompt e
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modify overtimeCheck
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return True
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| otherwise -> undefined
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@ -47,6 +47,7 @@ module Mtlstats.Types (
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otherTeam,
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homeScore,
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awayScore,
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overtimeFlag,
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-- ** Database Lenses
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dbPlayers,
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dbGoalies,
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@ -131,14 +132,16 @@ data ProgState = ProgState
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-- | The game state
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data GameState = GameState
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{ _gameType :: Maybe GameType
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{ _gameType :: Maybe GameType
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-- ^ The type of game (home/away)
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, _otherTeam :: String
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, _otherTeam :: String
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-- ^ The name of the other team
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, _homeScore :: Maybe Int
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, _homeScore :: Maybe Int
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-- ^ The home team's score
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, _awayScore :: Maybe Int
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, _awayScore :: Maybe Int
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-- ^ The away team's score
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, _overtimeFlag :: Maybe Bool
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-- ^ Indicates whether or not the game went into overtime
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} deriving (Eq, Show)
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-- | The program mode
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@ -400,10 +403,11 @@ newProgState = ProgState
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-- | Constructor for a 'GameState'
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newGameState :: GameState
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newGameState = GameState
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{ _gameType = Nothing
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, _otherTeam = ""
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, _homeScore = Nothing
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, _awayScore = Nothing
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{ _gameType = Nothing
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, _otherTeam = ""
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, _homeScore = Nothing
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, _awayScore = Nothing
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, _overtimeFlag = Nothing
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}
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-- | Constructor for a 'Database'
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@ -22,7 +22,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
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module ActionsSpec (spec) where
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import Control.Monad (replicateM)
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import Lens.Micro ((&), (.~), (?~), (^.))
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import Lens.Micro ((^.), (&), (.~), (?~), (%~))
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import System.Random (randomRIO)
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import Test.Hspec (Spec, context, describe, it, shouldBe, shouldNotBe)
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@ -36,6 +36,7 @@ spec = describe "Mtlstats.Actions" $ do
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resetYtdSpec
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addCharSpec
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removeCharSpec
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overtimeCheckSpec
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startNewSeasonSpec :: Spec
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startNewSeasonSpec = describe "startNewSeason" $ do
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@ -126,6 +127,62 @@ removeCharSpec = describe "removeChar" $ do
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& removeChar
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in s ^. inputBuffer `shouldBe` "fo"
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overtimeCheckSpec = describe "overtimeCheck" $ do
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context "tie game" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameType ?~ HomeGame)
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. (homeScore ?~ 1)
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. (awayScore ?~ 1)
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& overtimeCheck
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it "should clear the home score" $
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s^.progMode.gameStateL.homeScore `shouldBe` Nothing
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it "should clear the away score" $
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s^.progMode.gameStateL.awayScore `shouldBe` Nothing
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it "should leave the overtimeFlag blank" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
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context "game won" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameType ?~ HomeGame)
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. (homeScore ?~ 2)
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. (awayScore ?~ 1)
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& overtimeCheck
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it "should not change the home score" $
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s^.progMode.gameStateL.homeScore `shouldBe` Just 2
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it "should not change the away score" $
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s^.progMode.gameStateL.awayScore `shouldBe` Just 1
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it "should set the overtimeCheck flag to False" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Just False
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context "game lost" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameType ?~ HomeGame)
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. (homeScore ?~ 1)
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. (awayScore ?~ 2)
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& overtimeCheck
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it "should not change the home score" $
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s^.progMode.gameStateL.homeScore `shouldBe` Just 1
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it "should not change the away score" $
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s^.progMode.gameStateL.awayScore `shouldBe` Just 2
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it "should leave the overtimeCheck flag blank" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
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makePlayer :: IO Player
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makePlayer = Player
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<$> makeNum
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