222 lines
6.0 KiB
Haskell
222 lines
6.0 KiB
Haskell
{-
|
|
|
|
mtlstats
|
|
Copyright (C) 2019 Rhéal Lamothe
|
|
<rheal.lamothe@gmail.com>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or (at
|
|
your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
-}
|
|
|
|
module ActionsSpec (spec) where
|
|
|
|
import Control.Monad (replicateM)
|
|
import Lens.Micro ((^.), (&), (.~), (?~), (%~))
|
|
import System.Random (randomRIO)
|
|
import Test.Hspec (Spec, context, describe, it, shouldBe, shouldNotBe)
|
|
|
|
import Mtlstats.Actions
|
|
import Mtlstats.Types
|
|
|
|
spec :: Spec
|
|
spec = describe "Mtlstats.Actions" $ do
|
|
startNewSeasonSpec
|
|
startNewGameSpec
|
|
resetYtdSpec
|
|
addCharSpec
|
|
removeCharSpec
|
|
overtimeCheckSpec
|
|
|
|
startNewSeasonSpec :: Spec
|
|
startNewSeasonSpec = describe "startNewSeason" $ do
|
|
let
|
|
s = newProgState
|
|
& database . dbGames .~ 1
|
|
& startNewSeason
|
|
|
|
it "should set the progState to NewSeason" $
|
|
s ^. progMode `shouldBe` NewSeason
|
|
|
|
it "should set the number of games to 0" $
|
|
s ^. database . dbGames `shouldBe` 0
|
|
|
|
startNewGameSpec :: Spec
|
|
startNewGameSpec = describe "startNewGame" $ do
|
|
let s = startNewGame newProgState
|
|
|
|
it "should increment the number of games" $
|
|
s ^. database . dbGames `shouldBe` 1
|
|
|
|
it "should set the mode to NewGame" $
|
|
s ^. progMode `shouldBe` NewGame newGameState
|
|
|
|
resetYtdSpec :: Spec
|
|
resetYtdSpec = describe "resetYtd" $
|
|
it "should reset the year-to-date stats for all players" $ do
|
|
ps <- replicateM 2 makePlayer
|
|
gs <- replicateM 2 makeGoalie
|
|
let
|
|
s = newProgState
|
|
& database . dbPlayers .~ ps
|
|
& database . dbGoalies .~ gs
|
|
& resetYtd
|
|
mapM_
|
|
(\p -> do
|
|
let
|
|
ytd = p ^. pYtd
|
|
lt = p ^. pLifetime
|
|
ytd ^. psGoals `shouldBe` 0
|
|
ytd ^. psAssists `shouldBe` 0
|
|
ytd ^. psPMin `shouldBe` 0
|
|
lt ^. psGoals `shouldNotBe` 0
|
|
lt ^. psAssists `shouldNotBe` 0
|
|
lt ^. psPMin `shouldNotBe` 0) $
|
|
s ^. database . dbPlayers
|
|
mapM_
|
|
(\g -> do
|
|
let
|
|
ytd = g ^. gYtd
|
|
lt = g ^. gLifetime
|
|
ytd ^. gsGames `shouldBe` 0
|
|
ytd ^. gsMinsPlayed `shouldBe` 0
|
|
ytd ^. gsGoalsAllowed `shouldBe` 0
|
|
ytd ^. gsGoalsAgainst `shouldBe` 0
|
|
ytd ^. gsWins `shouldBe` 0
|
|
ytd ^. gsLosses `shouldBe` 0
|
|
ytd ^. gsTies `shouldBe` 0
|
|
lt ^. gsGames `shouldNotBe` 0
|
|
lt ^. gsMinsPlayed `shouldNotBe` 0
|
|
lt ^. gsGoalsAllowed `shouldNotBe` 0
|
|
lt ^. gsGoalsAgainst `shouldNotBe` 0
|
|
lt ^. gsWins `shouldNotBe` 0
|
|
lt ^. gsLosses `shouldNotBe` 0
|
|
lt ^. gsTies `shouldNotBe` 0) $
|
|
s ^. database . dbGoalies
|
|
|
|
addCharSpec :: Spec
|
|
addCharSpec = describe "addChar" $
|
|
it "should add the character to the input buffer" $ let
|
|
s = newProgState
|
|
& inputBuffer .~ "foo"
|
|
& addChar 'd'
|
|
in s ^. inputBuffer `shouldBe` "food"
|
|
|
|
removeCharSpec :: Spec
|
|
removeCharSpec = describe "removeChar" $ do
|
|
|
|
context "empty" $
|
|
it "should remove the character from the input buffer" $ let
|
|
s = removeChar newProgState
|
|
in s ^. inputBuffer `shouldBe` ""
|
|
|
|
context "not empty" $
|
|
it "should remove the character from the input buffer" $ let
|
|
s = newProgState
|
|
& inputBuffer .~ "foo"
|
|
& removeChar
|
|
in s ^. inputBuffer `shouldBe` "fo"
|
|
|
|
overtimeCheckSpec = describe "overtimeCheck" $ do
|
|
|
|
context "tie game" $ do
|
|
let
|
|
s = newProgState
|
|
& progMode.gameStateL
|
|
%~ (gameType ?~ HomeGame)
|
|
. (homeScore ?~ 1)
|
|
. (awayScore ?~ 1)
|
|
& overtimeCheck
|
|
|
|
it "should clear the home score" $
|
|
s^.progMode.gameStateL.homeScore `shouldBe` Nothing
|
|
|
|
it "should clear the away score" $
|
|
s^.progMode.gameStateL.awayScore `shouldBe` Nothing
|
|
|
|
it "should leave the overtimeFlag blank" $
|
|
s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
|
|
|
|
context "game won" $ do
|
|
let
|
|
s = newProgState
|
|
& progMode.gameStateL
|
|
%~ (gameType ?~ HomeGame)
|
|
. (homeScore ?~ 2)
|
|
. (awayScore ?~ 1)
|
|
& overtimeCheck
|
|
|
|
it "should not change the home score" $
|
|
s^.progMode.gameStateL.homeScore `shouldBe` Just 2
|
|
|
|
it "should not change the away score" $
|
|
s^.progMode.gameStateL.awayScore `shouldBe` Just 1
|
|
|
|
it "should set the overtimeCheck flag to False" $
|
|
s^.progMode.gameStateL.overtimeFlag `shouldBe` Just False
|
|
|
|
context "game lost" $ do
|
|
let
|
|
s = newProgState
|
|
& progMode.gameStateL
|
|
%~ (gameType ?~ HomeGame)
|
|
. (homeScore ?~ 1)
|
|
. (awayScore ?~ 2)
|
|
& overtimeCheck
|
|
|
|
it "should not change the home score" $
|
|
s^.progMode.gameStateL.homeScore `shouldBe` Just 1
|
|
|
|
it "should not change the away score" $
|
|
s^.progMode.gameStateL.awayScore `shouldBe` Just 2
|
|
|
|
it "should leave the overtimeCheck flag blank" $
|
|
s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
|
|
|
|
makePlayer :: IO Player
|
|
makePlayer = Player
|
|
<$> makeNum
|
|
<*> makeName
|
|
<*> makeName
|
|
<*> makePlayerStats
|
|
<*> makePlayerStats
|
|
|
|
makeGoalie :: IO Goalie
|
|
makeGoalie = Goalie
|
|
<$> makeNum
|
|
<*> makeName
|
|
<*> makeGoalieStats
|
|
<*> makeGoalieStats
|
|
|
|
makePlayerStats :: IO PlayerStats
|
|
makePlayerStats = PlayerStats
|
|
<$> makeNum
|
|
<*> makeNum
|
|
<*> makeNum
|
|
|
|
makeGoalieStats :: IO GoalieStats
|
|
makeGoalieStats = GoalieStats
|
|
<$> makeNum
|
|
<*> makeNum
|
|
<*> makeNum
|
|
<*> makeNum
|
|
<*> makeNum
|
|
<*> makeNum
|
|
<*> makeNum
|
|
|
|
makeNum :: IO Int
|
|
makeNum = randomRIO (1, 10)
|
|
|
|
makeName :: IO String
|
|
makeName = replicateM 10 $ randomRIO ('A', 'Z')
|