created Mtlstats.Control.CreatePlayer module
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@ -25,15 +25,15 @@ import Control.Monad (join)
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import Control.Monad.Trans.State (gets, modify)
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import Data.Maybe (fromJust)
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import Lens.Micro ((^.))
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import Lens.Micro.Extras (view)
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import qualified UI.NCurses as C
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import Mtlstats.Actions
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import Mtlstats.Control.TitleScreen
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import Mtlstats.Control.CreatePlayer
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import Mtlstats.Control.EditGoalie
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import Mtlstats.Control.EditPlayer
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import Mtlstats.Control.EditStandings
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import Mtlstats.Control.NewGame
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import Mtlstats.Control.TitleScreen
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import Mtlstats.Handlers
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import Mtlstats.Menu
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import Mtlstats.Prompt
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@ -48,11 +48,7 @@ dispatch s = case s^.progMode of
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NewSeason flag -> newSeasonC flag
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NewGame gs -> newGameC gs
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EditMenu -> editMenuC
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CreatePlayer cps
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| null $ cps^.cpsNumber -> getPlayerNumC
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| null $ cps^.cpsName -> getPlayerNameC
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| null $ cps^.cpsPosition -> getPlayerPosC
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| otherwise -> confirmCreatePlayerC
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CreatePlayer cps -> createPlayerC cps
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CreateGoalie cgs
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| null $ cgs^.cgsNumber -> getGoalieNumC
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| null $ cgs^.cgsName -> getGoalieNameC
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@ -74,50 +70,6 @@ newSeasonC True = menuController newSeasonMenu
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editMenuC :: Controller
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editMenuC = menuController editMenu
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getPlayerNumC :: Controller
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getPlayerNumC = Controller
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{ drawController = drawPrompt playerNumPrompt
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, handleController = \e -> do
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promptHandler playerNumPrompt e
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return True
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}
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getPlayerNameC :: Controller
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getPlayerNameC = Controller
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{ drawController = drawPrompt playerNamePrompt
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, handleController = \e -> do
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promptHandler playerNamePrompt e
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return True
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}
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getPlayerPosC :: Controller
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getPlayerPosC = Controller
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{ drawController = drawPrompt playerPosPrompt
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, handleController = \e -> do
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promptHandler playerPosPrompt e
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return True
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}
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confirmCreatePlayerC :: Controller
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confirmCreatePlayerC = Controller
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{ drawController = \s -> do
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let cps = s^.progMode.createPlayerStateL
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C.drawString $ " Player number: " ++ show (fromJust $ cps^.cpsNumber) ++ "\n"
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C.drawString $ " Player name: " ++ cps^.cpsName ++ "\n"
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C.drawString $ "Player position: " ++ cps^.cpsPosition ++ "\n\n"
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C.drawString "Create player: are you sure? (Y/N)"
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return C.CursorInvisible
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, handleController = \e -> do
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case ynHandler e of
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Just True -> do
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modify addPlayer
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join $ gets $ view $ progMode.createPlayerStateL.cpsSuccessCallback
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Just False ->
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join $ gets $ view $ progMode.createPlayerStateL.cpsFailureCallback
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Nothing -> return ()
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return True
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}
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getGoalieNumC :: Controller
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getGoalieNumC = Controller
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{ drawController = drawPrompt goalieNumPrompt
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@ -0,0 +1,85 @@
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{- |
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mtlstats
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Copyright (C) 1984, 1985, 2019, 2020 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Mtlstats.Control.CreatePlayer (createPlayerC) where
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import Control.Monad (join)
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import Control.Monad.Trans.State (gets, modify)
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import Data.Maybe (fromJust)
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import Lens.Micro ((^.))
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import qualified UI.NCurses as C
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import Mtlstats.Actions
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import Mtlstats.Handlers
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import Mtlstats.Prompt
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import Mtlstats.Types
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-- | Handles player creation
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createPlayerC :: CreatePlayerState -> Controller
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createPlayerC cps
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| null $ cps^.cpsNumber = getPlayerNumC
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| null $ cps^.cpsName = getPlayerNameC
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| null $ cps^.cpsPosition = getPlayerPosC
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| otherwise = confirmCreatePlayerC
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getPlayerNumC :: Controller
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getPlayerNumC = Controller
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{ drawController = drawPrompt playerNumPrompt
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, handleController = \e -> do
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promptHandler playerNumPrompt e
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return True
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}
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getPlayerNameC :: Controller
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getPlayerNameC = Controller
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{ drawController = drawPrompt playerNamePrompt
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, handleController = \e -> do
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promptHandler playerNamePrompt e
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return True
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}
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getPlayerPosC :: Controller
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getPlayerPosC = Controller
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{ drawController = drawPrompt playerPosPrompt
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, handleController = \e -> do
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promptHandler playerPosPrompt e
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return True
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}
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confirmCreatePlayerC :: Controller
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confirmCreatePlayerC = Controller
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{ drawController = \s -> do
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let cps = s^.progMode.createPlayerStateL
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C.drawString $ " Player number: " ++ show (fromJust $ cps^.cpsNumber) ++ "\n"
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C.drawString $ " Player name: " ++ cps^.cpsName ++ "\n"
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C.drawString $ "Player position: " ++ cps^.cpsPosition ++ "\n\n"
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C.drawString "Create player: are you sure? (Y/N)"
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return C.CursorInvisible
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, handleController = \e -> do
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case ynHandler e of
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Just True -> do
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modify addPlayer
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join $ gets (^.progMode.createPlayerStateL.cpsSuccessCallback)
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Just False ->
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join $ gets (^.progMode.createPlayerStateL.cpsFailureCallback)
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Nothing -> return ()
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return True
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}
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