enable toggling of rookie flag for players

This commit is contained in:
Jonathan Lamothe 2020-01-09 01:01:51 -05:00
parent 5b40a5942b
commit e2aeb5bfa4
3 changed files with 56 additions and 11 deletions

View File

@ -32,6 +32,7 @@ module Mtlstats.Actions
, createGoalie
, edit
, editPlayer
, editSelectedPlayer
, editGoalie
, addPlayer
, addGoalie
@ -47,6 +48,7 @@ import Data.Maybe (fromMaybe)
import Lens.Micro ((^.), (&), (.~), (%~))
import Mtlstats.Types
import Mtlstats.Util
-- | Starts a new season
startNewSeason :: ProgState -> ProgState
@ -106,6 +108,19 @@ edit = progMode .~ EditMenu
editPlayer :: ProgState -> ProgState
editPlayer = progMode .~ EditPlayer newEditPlayerState
-- | Edits the selected 'Player'
editSelectedPlayer
:: (Player -> Player)
-- ^ The modification to be made to the 'Player'
-> ProgState
-> ProgState
editSelectedPlayer f s = fromMaybe s $ do
n <- s^.progMode.editPlayerStateL.epsSelectedPlayer
let
players = s^.database.dbPlayers
players' = modifyNth n f players
Just $ s & database.dbPlayers .~ players'
-- | Starts the 'Goalie' editing process
editGoalie :: ProgState -> ProgState
editGoalie = progMode .~ EditGoalie newEditGoalieState

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@ -26,7 +26,7 @@ module Mtlstats.Menu.EditPlayer
) where
import Control.Monad.Trans.State (modify)
import Lens.Micro ((.~))
import Lens.Micro ((.~), (%~))
import Mtlstats.Actions
import Mtlstats.Types
@ -35,19 +35,22 @@ import Mtlstats.Types.Menu
-- | The 'Player' edit menu
editPlayerMenu :: Menu ()
editPlayerMenu = Menu "*** EDIT PLAYER ***" () $ map
(\(ch, label, mode) -> MenuItem ch label $
modify $ case mode of
Nothing -> edit
Just m -> progMode.editPlayerStateL.epsMode .~ m)
(\(ch, label, action) -> MenuItem ch label $ modify action)
-- key, label, value
[ ( '1', "Edit number", Just EPNumber )
, ( '2', "Edit name", Just EPName )
, ( '3', "Edit position", Just EPPosition )
, ( '4', "Edit YTD stats", Just EPYtd )
, ( '5', "Edit lifetime stats", Just EPLifetime )
, ( 'R', "Return to Edit Menu", Nothing )
[ ( '1', "Edit number", set EPNumber )
, ( '2', "Edit name", set EPName )
, ( '3', "Edit position", set EPPosition )
, ( '4', "Toggle rookie flag", toggle )
, ( '5', "Edit YTD stats", set EPYtd )
, ( '6', "Edit lifetime stats", set EPLifetime )
, ( 'R', "Return to Edit Menu", edit )
]
where
set mode = progMode.editPlayerStateL.epsMode .~ mode
toggle = editSelectedPlayer $ pRookie %~ not
-- | The 'Player' YTD stats edit menu
editPlayerYtdMenu :: Menu ()
editPlayerYtdMenu = editMenu

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@ -53,6 +53,7 @@ spec = describe "Mtlstats.Actions" $ do
createGoalieSpec
editSpec
editPlayerSpec
editSelectedPlayerSpec
editGoalieSpec
addPlayerSpec
addGoalieSpec
@ -209,6 +210,32 @@ editPlayerSpec = describe "editPlayer" $
s = editPlayer newProgState
in show (s^.progMode) `shouldBe` "EditPlayer"
editSelectedPlayerSpec :: Spec
editSelectedPlayerSpec = describe "editSelectedPlayer" $ mapM_
(\(label, pState, expected) -> context label $
it "should edit the players appropriately" $ let
pState' = editSelectedPlayer (pName .~ "foo") pState
players' = pState'^.database.dbPlayers
in players' `shouldBe` expected)
-- label, initial state, expected
[ ( "wrong mode", baseState, players )
, ( "not selected", changePlayer Nothing, players )
, ( "player 0", changePlayer $ Just 0, changed0 )
, ( "player 1", changePlayer $ Just 1, changed1 )
, ( "out of bounds", changePlayer $ Just 2, players )
]
where
baseState = newProgState & database.dbPlayers .~ players
changePlayer n = baseState
& (progMode.editPlayerStateL.epsSelectedPlayer .~ n)
players = [ player 0, player 1 ]
changed0 = [ player' 0, player 1 ]
changed1 = [ player 0, player' 1 ]
player n = newPlayer n ("Player " ++ show n) "pos"
player' n = newPlayer n "foo" "pos"
editGoalieSpec :: Spec
editGoalieSpec = describe "editGoalie" $
it "should change the mode appropriately" $ let