removed unused modules

This commit is contained in:
Jonathan Lamothe 2019-09-04 23:16:54 -04:00
parent 07f335fd73
commit cc377492bb
2 changed files with 0 additions and 158 deletions

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@ -1,89 +0,0 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Events (handleEvent) where
import Control.Monad (when)
import Control.Monad.Trans.State (gets, modify)
import Data.Char (toUpper)
import Lens.Micro ((^.), (.~))
import Lens.Micro.Extras (view)
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Types
-- | Event handler
handleEvent
:: C.Event
-- ^ The event being handled
-> Action Bool
handleEvent e = gets (view progMode) >>= \case
MainMenu -> menuHandler mainMenu e
NewSeason -> menuHandler newSeasonMenu e >> return True
NewGame gs
| null $ gs^.gameYear -> do
promptHandler gameYearPrompt e
return True
| null $ gs^.gameMonth -> do
menuHandler gameMonthMenu e
return True
| null $ gs^.gameDay -> do
promptHandler gameDayPrompt e
modify validateGameDate
return True
| null $ gs^.gameType -> do
menuHandler gameTypeMenu e
return True
| null $ gs^.otherTeam -> do
promptHandler otherTeamPrompt e
return True
| null $ gs^.homeScore -> do
promptHandler homeScorePrompt e
return True
| null $ gs^.awayScore -> do
promptHandler awayScorePrompt e
modify overtimeCheck
modify updateGameStats
return True
| null $ gs^.overtimeFlag -> do
overtimePrompt e
>>= modify . (progMode.gameStateL.overtimeFlag .~)
modify updateGameStats
return True
| otherwise -> do
when
(case e of
C.EventCharacter _ -> True
C.EventSpecialKey _ -> True
_ -> False) $
modify $ progMode .~ MainMenu
return True
overtimePrompt :: C.Event -> Action (Maybe Bool)
overtimePrompt (C.EventCharacter c) = case toUpper c of
'Y' -> return (Just True)
'N' -> return (Just False)
_ -> return Nothing

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{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.UI (draw) where
import Control.Monad (void)
import Lens.Micro ((^.))
import qualified UI.NCurses as C
import Mtlstats.Format
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Report
import Mtlstats.Types
-- | Drawing function
draw :: ProgState -> C.Curses ()
draw s = do
void $ C.setCursorMode C.CursorInvisible
w <- C.defaultWindow
cm <- C.updateWindow w $ do
C.clear
case s ^. progMode of
MainMenu -> drawMenu mainMenu
NewSeason -> drawMenu newSeasonMenu
NewGame gs
| null $ gs^.gameYear -> header s >> drawPrompt gameYearPrompt s
| null $ gs^.gameMonth -> header s >> drawMenu gameMonthMenu
| null $ gs^.gameDay -> header s >> drawPrompt gameDayPrompt s
| null $ gs^.gameType -> header s >> drawMenu gameTypeMenu
| null $ gs^.otherTeam -> header s >> drawPrompt otherTeamPrompt s
| null $ gs^.homeScore -> header s >> drawPrompt homeScorePrompt s
| null $ gs^.awayScore -> header s >> drawPrompt awayScorePrompt s
| null $ gs^.overtimeFlag -> header s >> overtimePrompt
| otherwise -> showReport s
C.render
void $ C.setCursorMode cm
header :: ProgState -> C.Update ()
header s = C.drawString $
"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
overtimePrompt :: C.Update C.CursorMode
overtimePrompt = do
C.drawString "Did the game go into overtime? (Y/N)"
return C.CursorInvisible
showReport :: ProgState -> C.Update C.CursorMode
showReport s = do
C.drawString $ report 72 s
return C.CursorInvisible