Merge pull request #11 from mtlstats/refactor

Refactor
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Jonathan Lamothe 2019-09-04 23:56:05 -04:00 committed by GitHub
commit 9b5bbb8524
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6 changed files with 187 additions and 168 deletions

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@ -24,13 +24,12 @@ module Mtlstats (initState, mainLoop) where
import Control.Monad (void)
import Control.Monad.Extra (whenM)
import Control.Monad.Trans.Class (lift)
import Control.Monad.Trans.State (get)
import Control.Monad.Trans.State (get, gets)
import Data.Maybe (fromJust)
import qualified UI.NCurses as C
import Mtlstats.Events
import Mtlstats.Control
import Mtlstats.Types
import Mtlstats.UI
-- | Initializes the progran
initState :: C.Curses ProgState
@ -42,7 +41,18 @@ initState = do
-- | Main program loop
mainLoop :: Action ()
mainLoop = do
get >>= lift . draw
c <- gets dispatch
get >>= lift . draw . drawController c
w <- lift C.defaultWindow
whenM (lift (fromJust <$> C.getEvent w Nothing) >>= handleEvent)
whenM (lift (fromJust <$> C.getEvent w Nothing) >>= handleController c)
mainLoop
draw :: C.Update C.CursorMode -> C.Curses ()
draw u = do
void $ C.setCursorMode C.CursorInvisible
w <- C.defaultWindow
cm <- C.updateWindow w $ do
C.clear
u
C.render
void $ C.setCursorMode cm

157
src/Mtlstats/Control.hs Normal file
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@ -0,0 +1,157 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Control (dispatch) where
import Control.Monad (when)
import Control.Monad.Trans.State (modify)
import Data.Char (toUpper)
import Lens.Micro ((^.), (.~))
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Format
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Report
import Mtlstats.Types
-- | Reads the program state and returs the apropriate controller to
-- run
dispatch :: ProgState -> Controller
dispatch s = case s^.progMode of
MainMenu -> Controller
{ drawController = const $ drawMenu mainMenu
, handleController = menuHandler mainMenu
}
NewSeason -> Controller
{ drawController = const $ drawMenu newSeasonMenu
, handleController = \e -> do
menuHandler newSeasonMenu e
return True
}
NewGame gs
| null $ gs^.gameYear -> Controller
{ drawController = \s -> do
header s
drawPrompt gameYearPrompt s
, handleController = \e -> do
promptHandler gameYearPrompt e
return True
}
| null $ gs^.gameMonth -> Controller
{ drawController = \s -> do
header s
drawMenu gameMonthMenu
, handleController = \e -> do
menuHandler gameMonthMenu e
return True
}
| null $ gs^.gameDay -> Controller
{ drawController = \s -> do
header s
drawPrompt gameDayPrompt s
, handleController = \e -> do
promptHandler gameDayPrompt e
modify validateGameDate
return True
}
| null $ gs^.gameType -> Controller
{ drawController = \s -> do
header s
drawMenu gameTypeMenu
, handleController = \e -> do
menuHandler gameTypeMenu e
return True
}
| null $ gs^.otherTeam -> Controller
{ drawController = \s -> do
header s
drawPrompt otherTeamPrompt s
, handleController = \e -> do
promptHandler otherTeamPrompt e
return True
}
| null $ gs^.homeScore -> Controller
{ drawController = \s -> do
header s
drawPrompt homeScorePrompt s
, handleController = \e -> do
promptHandler homeScorePrompt e
return True
}
| null $ gs^.awayScore -> Controller
{ drawController = \s -> do
header s
drawPrompt awayScorePrompt s
, handleController = \e -> do
promptHandler awayScorePrompt e
modify overtimeCheck
modify updateGameStats
return True
}
| null $ gs^.overtimeFlag -> Controller
{ drawController = \s -> do
header s
C.drawString "Did the game go into overtime? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
overtimePrompt e
modify updateGameStats
return True
}
| otherwise -> Controller
{ drawController = \s -> do
C.drawString $ report 72 s
return C.CursorInvisible
, handleController = \e -> do
when
(case e of
C.EventCharacter _ -> True
C.EventSpecialKey _ -> True
_ -> False) $
modify $ progMode .~ MainMenu
return True
}
header :: ProgState -> C.Update ()
header s = C.drawString $
"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
overtimePrompt :: C.Event -> Action ()
overtimePrompt (C.EventCharacter c) = modify $
progMode.gameStateL.overtimeFlag .~ case toUpper c of
'Y' -> Just True
'N' -> Just False
_ -> Nothing
overtimePrompt _ = return ()

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@ -1,89 +0,0 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Events (handleEvent) where
import Control.Monad (when)
import Control.Monad.Trans.State (gets, modify)
import Data.Char (toUpper)
import Lens.Micro ((^.), (.~))
import Lens.Micro.Extras (view)
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Types
-- | Event handler
handleEvent
:: C.Event
-- ^ The event being handled
-> Action Bool
handleEvent e = gets (view progMode) >>= \case
MainMenu -> menuHandler mainMenu e
NewSeason -> menuHandler newSeasonMenu e >> return True
NewGame gs
| null $ gs^.gameYear -> do
promptHandler gameYearPrompt e
return True
| null $ gs^.gameMonth -> do
menuHandler gameMonthMenu e
return True
| null $ gs^.gameDay -> do
promptHandler gameDayPrompt e
modify validateGameDate
return True
| null $ gs^.gameType -> do
menuHandler gameTypeMenu e
return True
| null $ gs^.otherTeam -> do
promptHandler otherTeamPrompt e
return True
| null $ gs^.homeScore -> do
promptHandler homeScorePrompt e
return True
| null $ gs^.awayScore -> do
promptHandler awayScorePrompt e
modify overtimeCheck
modify updateGameStats
return True
| null $ gs^.overtimeFlag -> do
overtimePrompt e
>>= modify . (progMode.gameStateL.overtimeFlag .~)
modify updateGameStats
return True
| otherwise -> do
when
(case e of
C.EventCharacter _ -> True
C.EventSpecialKey _ -> True
_ -> False) $
modify $ progMode .~ MainMenu
return True
overtimePrompt :: C.Event -> Action (Maybe Bool)
overtimePrompt (C.EventCharacter c) = case toUpper c of
'Y' -> return (Just True)
'N' -> return (Just False)
_ -> return Nothing

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@ -67,8 +67,9 @@ mainMenu = Menu "*** MAIN MENU ***" True
-- | The new season menu
newSeasonMenu :: Menu ()
newSeasonMenu = Menu "*** SEASON TYPE ***" ()
[ MenuItem '1' "Regular Season" $
modify $ resetYtd . startNewGame
[ MenuItem '1' "Regular Season" $ do
modify resetYtd
modify startNewGame
, MenuItem '2' "Playoffs" $
modify startNewGame
]

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@ -23,6 +23,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module Mtlstats.Types (
-- * Types
Controller (..),
Action,
ProgState (..),
GameState (..),
@ -125,12 +126,20 @@ import Data.Aeson
)
import Lens.Micro (Lens', lens, (&), (^.), (.~))
import Lens.Micro.TH (makeLenses)
import UI.NCurses (Curses, Update)
import qualified UI.NCurses as C
import Mtlstats.Config
-- | Controls the program flow
data Controller = Controller
{ drawController :: ProgState -> C.Update C.CursorMode
-- ^ The drawing phase
, handleController :: C.Event -> Action Bool
-- ^ The event handler
}
-- | Action which maintains program state
type Action a = StateT ProgState Curses a
type Action a = StateT ProgState C.Curses a
-- | Represents the program state
data ProgState = ProgState
@ -384,7 +393,7 @@ instance ToJSON GameStats where
-- | Defines a user prompt
data Prompt = Prompt
{ promptDrawer :: ProgState -> Update ()
{ promptDrawer :: ProgState -> C.Update ()
-- ^ Draws the prompt to thr screen
, promptCharCheck :: Char -> Bool
-- ^ Determines whether or not the character is valid

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@ -1,69 +0,0 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.UI (draw) where
import Control.Monad (void)
import Lens.Micro ((^.))
import qualified UI.NCurses as C
import Mtlstats.Format
import Mtlstats.Menu
import Mtlstats.Prompt
import Mtlstats.Report
import Mtlstats.Types
-- | Drawing function
draw :: ProgState -> C.Curses ()
draw s = do
void $ C.setCursorMode C.CursorInvisible
w <- C.defaultWindow
cm <- C.updateWindow w $ do
C.clear
case s ^. progMode of
MainMenu -> drawMenu mainMenu
NewSeason -> drawMenu newSeasonMenu
NewGame gs
| null $ gs^.gameYear -> header s >> drawPrompt gameYearPrompt s
| null $ gs^.gameMonth -> header s >> drawMenu gameMonthMenu
| null $ gs^.gameDay -> header s >> drawPrompt gameDayPrompt s
| null $ gs^.gameType -> header s >> drawMenu gameTypeMenu
| null $ gs^.otherTeam -> header s >> drawPrompt otherTeamPrompt s
| null $ gs^.homeScore -> header s >> drawPrompt homeScorePrompt s
| null $ gs^.awayScore -> header s >> drawPrompt awayScorePrompt s
| null $ gs^.overtimeFlag -> header s >> overtimePrompt
| otherwise -> showReport s
C.render
void $ C.setCursorMode cm
header :: ProgState -> C.Update ()
header s = C.drawString $
"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
overtimePrompt :: C.Update C.CursorMode
overtimePrompt = do
C.drawString "Did the game go into overtime? (Y/N)"
return C.CursorInvisible
showReport :: ProgState -> C.Update C.CursorMode
showReport s = do
C.drawString $ report 72 s
return C.CursorInvisible