commit
9b5bbb8524
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@ -24,13 +24,12 @@ module Mtlstats (initState, mainLoop) where
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import Control.Monad (void)
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import Control.Monad.Extra (whenM)
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import Control.Monad.Trans.Class (lift)
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import Control.Monad.Trans.State (get)
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import Control.Monad.Trans.State (get, gets)
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import Data.Maybe (fromJust)
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import qualified UI.NCurses as C
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import Mtlstats.Events
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import Mtlstats.Control
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import Mtlstats.Types
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import Mtlstats.UI
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-- | Initializes the progran
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initState :: C.Curses ProgState
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@ -42,7 +41,18 @@ initState = do
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-- | Main program loop
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mainLoop :: Action ()
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mainLoop = do
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get >>= lift . draw
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c <- gets dispatch
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get >>= lift . draw . drawController c
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w <- lift C.defaultWindow
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whenM (lift (fromJust <$> C.getEvent w Nothing) >>= handleEvent)
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whenM (lift (fromJust <$> C.getEvent w Nothing) >>= handleController c)
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mainLoop
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draw :: C.Update C.CursorMode -> C.Curses ()
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draw u = do
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void $ C.setCursorMode C.CursorInvisible
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w <- C.defaultWindow
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cm <- C.updateWindow w $ do
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C.clear
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u
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C.render
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void $ C.setCursorMode cm
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@ -0,0 +1,157 @@
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{- |
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Mtlstats.Control (dispatch) where
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import Control.Monad (when)
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import Control.Monad.Trans.State (modify)
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import Data.Char (toUpper)
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import Lens.Micro ((^.), (.~))
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import qualified UI.NCurses as C
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import Mtlstats.Actions
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import Mtlstats.Format
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import Mtlstats.Menu
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import Mtlstats.Prompt
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import Mtlstats.Report
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import Mtlstats.Types
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-- | Reads the program state and returs the apropriate controller to
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-- run
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dispatch :: ProgState -> Controller
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dispatch s = case s^.progMode of
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MainMenu -> Controller
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{ drawController = const $ drawMenu mainMenu
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, handleController = menuHandler mainMenu
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}
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NewSeason -> Controller
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{ drawController = const $ drawMenu newSeasonMenu
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, handleController = \e -> do
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menuHandler newSeasonMenu e
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return True
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}
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NewGame gs
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| null $ gs^.gameYear -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt gameYearPrompt s
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, handleController = \e -> do
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promptHandler gameYearPrompt e
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return True
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}
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| null $ gs^.gameMonth -> Controller
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{ drawController = \s -> do
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header s
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drawMenu gameMonthMenu
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, handleController = \e -> do
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menuHandler gameMonthMenu e
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return True
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}
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| null $ gs^.gameDay -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt gameDayPrompt s
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, handleController = \e -> do
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promptHandler gameDayPrompt e
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modify validateGameDate
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return True
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}
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| null $ gs^.gameType -> Controller
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{ drawController = \s -> do
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header s
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drawMenu gameTypeMenu
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, handleController = \e -> do
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menuHandler gameTypeMenu e
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return True
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}
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| null $ gs^.otherTeam -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt otherTeamPrompt s
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, handleController = \e -> do
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promptHandler otherTeamPrompt e
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return True
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}
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| null $ gs^.homeScore -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt homeScorePrompt s
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, handleController = \e -> do
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promptHandler homeScorePrompt e
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return True
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}
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| null $ gs^.awayScore -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt awayScorePrompt s
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, handleController = \e -> do
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promptHandler awayScorePrompt e
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modify overtimeCheck
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modify updateGameStats
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return True
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}
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| null $ gs^.overtimeFlag -> Controller
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{ drawController = \s -> do
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header s
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C.drawString "Did the game go into overtime? (Y/N)"
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return C.CursorInvisible
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, handleController = \e -> do
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overtimePrompt e
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modify updateGameStats
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return True
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}
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| otherwise -> Controller
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{ drawController = \s -> do
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C.drawString $ report 72 s
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return C.CursorInvisible
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, handleController = \e -> do
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when
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(case e of
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C.EventCharacter _ -> True
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C.EventSpecialKey _ -> True
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_ -> False) $
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modify $ progMode .~ MainMenu
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return True
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}
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header :: ProgState -> C.Update ()
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header s = C.drawString $
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"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
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overtimePrompt :: C.Event -> Action ()
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overtimePrompt (C.EventCharacter c) = modify $
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progMode.gameStateL.overtimeFlag .~ case toUpper c of
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'Y' -> Just True
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'N' -> Just False
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_ -> Nothing
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overtimePrompt _ = return ()
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@ -1,89 +0,0 @@
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{- |
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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{-# LANGUAGE LambdaCase #-}
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module Mtlstats.Events (handleEvent) where
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import Control.Monad (when)
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import Control.Monad.Trans.State (gets, modify)
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import Data.Char (toUpper)
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import Lens.Micro ((^.), (.~))
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import Lens.Micro.Extras (view)
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import qualified UI.NCurses as C
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import Mtlstats.Actions
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import Mtlstats.Menu
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import Mtlstats.Prompt
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import Mtlstats.Types
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-- | Event handler
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handleEvent
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:: C.Event
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-- ^ The event being handled
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-> Action Bool
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handleEvent e = gets (view progMode) >>= \case
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MainMenu -> menuHandler mainMenu e
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NewSeason -> menuHandler newSeasonMenu e >> return True
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NewGame gs
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| null $ gs^.gameYear -> do
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promptHandler gameYearPrompt e
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return True
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| null $ gs^.gameMonth -> do
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menuHandler gameMonthMenu e
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return True
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| null $ gs^.gameDay -> do
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promptHandler gameDayPrompt e
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modify validateGameDate
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return True
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| null $ gs^.gameType -> do
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menuHandler gameTypeMenu e
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return True
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| null $ gs^.otherTeam -> do
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promptHandler otherTeamPrompt e
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return True
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| null $ gs^.homeScore -> do
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promptHandler homeScorePrompt e
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return True
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| null $ gs^.awayScore -> do
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promptHandler awayScorePrompt e
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modify overtimeCheck
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modify updateGameStats
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return True
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| null $ gs^.overtimeFlag -> do
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overtimePrompt e
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>>= modify . (progMode.gameStateL.overtimeFlag .~)
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modify updateGameStats
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return True
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| otherwise -> do
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when
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(case e of
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C.EventCharacter _ -> True
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C.EventSpecialKey _ -> True
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_ -> False) $
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modify $ progMode .~ MainMenu
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return True
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overtimePrompt :: C.Event -> Action (Maybe Bool)
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overtimePrompt (C.EventCharacter c) = case toUpper c of
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'Y' -> return (Just True)
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'N' -> return (Just False)
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_ -> return Nothing
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@ -67,8 +67,9 @@ mainMenu = Menu "*** MAIN MENU ***" True
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-- | The new season menu
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newSeasonMenu :: Menu ()
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newSeasonMenu = Menu "*** SEASON TYPE ***" ()
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[ MenuItem '1' "Regular Season" $
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modify $ resetYtd . startNewGame
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[ MenuItem '1' "Regular Season" $ do
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modify resetYtd
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modify startNewGame
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, MenuItem '2' "Playoffs" $
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modify startNewGame
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]
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@ -23,6 +23,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
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module Mtlstats.Types (
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-- * Types
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Controller (..),
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Action,
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ProgState (..),
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GameState (..),
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@ -125,12 +126,20 @@ import Data.Aeson
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)
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import Lens.Micro (Lens', lens, (&), (^.), (.~))
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import Lens.Micro.TH (makeLenses)
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import UI.NCurses (Curses, Update)
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import qualified UI.NCurses as C
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import Mtlstats.Config
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-- | Controls the program flow
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data Controller = Controller
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{ drawController :: ProgState -> C.Update C.CursorMode
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-- ^ The drawing phase
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, handleController :: C.Event -> Action Bool
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-- ^ The event handler
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}
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-- | Action which maintains program state
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type Action a = StateT ProgState Curses a
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type Action a = StateT ProgState C.Curses a
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-- | Represents the program state
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data ProgState = ProgState
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@ -384,7 +393,7 @@ instance ToJSON GameStats where
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-- | Defines a user prompt
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data Prompt = Prompt
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{ promptDrawer :: ProgState -> Update ()
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{ promptDrawer :: ProgState -> C.Update ()
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-- ^ Draws the prompt to thr screen
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, promptCharCheck :: Char -> Bool
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-- ^ Determines whether or not the character is valid
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@ -1,69 +0,0 @@
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{- |
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Mtlstats.UI (draw) where
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import Control.Monad (void)
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import Lens.Micro ((^.))
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import qualified UI.NCurses as C
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import Mtlstats.Format
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import Mtlstats.Menu
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import Mtlstats.Prompt
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import Mtlstats.Report
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import Mtlstats.Types
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-- | Drawing function
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draw :: ProgState -> C.Curses ()
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draw s = do
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void $ C.setCursorMode C.CursorInvisible
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w <- C.defaultWindow
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cm <- C.updateWindow w $ do
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C.clear
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case s ^. progMode of
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MainMenu -> drawMenu mainMenu
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NewSeason -> drawMenu newSeasonMenu
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NewGame gs
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| null $ gs^.gameYear -> header s >> drawPrompt gameYearPrompt s
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| null $ gs^.gameMonth -> header s >> drawMenu gameMonthMenu
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| null $ gs^.gameDay -> header s >> drawPrompt gameDayPrompt s
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| null $ gs^.gameType -> header s >> drawMenu gameTypeMenu
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| null $ gs^.otherTeam -> header s >> drawPrompt otherTeamPrompt s
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| null $ gs^.homeScore -> header s >> drawPrompt homeScorePrompt s
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| null $ gs^.awayScore -> header s >> drawPrompt awayScorePrompt s
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| null $ gs^.overtimeFlag -> header s >> overtimePrompt
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| otherwise -> showReport s
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C.render
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void $ C.setCursorMode cm
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header :: ProgState -> C.Update ()
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header s = C.drawString $
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"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
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overtimePrompt :: C.Update C.CursorMode
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overtimePrompt = do
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C.drawString "Did the game go into overtime? (Y/N)"
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return C.CursorInvisible
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showReport :: ProgState -> C.Update C.CursorMode
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showReport s = do
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C.drawString $ report 72 s
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return C.CursorInvisible
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Loading…
Reference in New Issue
Block a user