implemented overtimeCheck
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@@ -22,7 +22,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
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module ActionsSpec (spec) where
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import Control.Monad (replicateM)
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import Lens.Micro ((&), (.~), (?~), (^.))
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import Lens.Micro ((^.), (&), (.~), (?~), (%~))
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import System.Random (randomRIO)
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import Test.Hspec (Spec, context, describe, it, shouldBe, shouldNotBe)
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@@ -36,6 +36,7 @@ spec = describe "Mtlstats.Actions" $ do
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resetYtdSpec
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addCharSpec
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removeCharSpec
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overtimeCheckSpec
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startNewSeasonSpec :: Spec
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startNewSeasonSpec = describe "startNewSeason" $ do
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@@ -126,6 +127,62 @@ removeCharSpec = describe "removeChar" $ do
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& removeChar
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in s ^. inputBuffer `shouldBe` "fo"
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overtimeCheckSpec = describe "overtimeCheck" $ do
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context "tie game" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameType ?~ HomeGame)
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. (homeScore ?~ 1)
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. (awayScore ?~ 1)
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& overtimeCheck
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it "should clear the home score" $
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s^.progMode.gameStateL.homeScore `shouldBe` Nothing
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it "should clear the away score" $
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s^.progMode.gameStateL.awayScore `shouldBe` Nothing
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it "should leave the overtimeFlag blank" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
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context "game won" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameType ?~ HomeGame)
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. (homeScore ?~ 2)
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. (awayScore ?~ 1)
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& overtimeCheck
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it "should not change the home score" $
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s^.progMode.gameStateL.homeScore `shouldBe` Just 2
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it "should not change the away score" $
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s^.progMode.gameStateL.awayScore `shouldBe` Just 1
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it "should set the overtimeCheck flag to False" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Just False
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context "game lost" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameType ?~ HomeGame)
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. (homeScore ?~ 1)
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. (awayScore ?~ 2)
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& overtimeCheck
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it "should not change the home score" $
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s^.progMode.gameStateL.homeScore `shouldBe` Just 1
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it "should not change the away score" $
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s^.progMode.gameStateL.awayScore `shouldBe` Just 2
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it "should leave the overtimeCheck flag blank" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
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makePlayer :: IO Player
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makePlayer = Player
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<$> makeNum
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