perform action on completion of goalie edit

This commit is contained in:
Jonathan Lamothe
2020-01-31 21:14:56 -05:00
parent 835cb9582b
commit 13a1949446
2 changed files with 184 additions and 106 deletions

View File

@@ -39,89 +39,103 @@ import Mtlstats.Util
editGoalieC :: EditGoalieState -> Controller editGoalieC :: EditGoalieState -> Controller
editGoalieC egs editGoalieC egs
| null $ egs^.egsSelectedGoalie = selectC | null $ egs^.egsSelectedGoalie = selectC
| otherwise = editC $ egs^.egsMode | otherwise = editC (egs^.egsCallback) (egs^.egsMode)
selectC :: Controller selectC :: Controller
selectC = promptController goalieToEditPrompt selectC = promptController goalieToEditPrompt
editC :: EditGoalieMode -> Controller editC :: Action () -> EditGoalieMode -> Controller
editC = \case editC cb =
EGMenu -> menuC ( \case
EGNumber -> numberC EGMenu -> menuC
EGName -> nameC EGNumber -> numberC
EGYtd -> ytdMenuC EGName -> nameC
EGLifetime -> lifetimeMenuC EGYtd -> ytdMenuC
EGYtdGames b -> ytdGamesC b EGLifetime -> lifetimeMenuC
EGYtdMins b -> ytdMinsC b EGYtdGames b -> ytdGamesC b
EGYtdGoals b -> ytdGoalsC b EGYtdMins b -> ytdMinsC b
EGYtdShutouts b -> ytdShutoutsC b EGYtdGoals b -> ytdGoalsC b
EGYtdWins b -> ytdWinsC b EGYtdShutouts b -> ytdShutoutsC b
EGYtdLosses b -> ytdLossesC b EGYtdWins b -> ytdWinsC b
EGYtdTies -> ytdTiesC EGYtdLosses b -> ytdLossesC b
EGLtGames b -> ltGamesC b EGYtdTies -> ytdTiesC
EGLtMins b -> ltMinsC b EGLtGames b -> ltGamesC b
EGLtGoals b -> ltGoalsC b EGLtMins b -> ltMinsC b
EGLtShutouts b -> ltShutoutsC b EGLtGoals b -> ltGoalsC b
EGLtWins b -> ltWinsC b EGLtShutouts b -> ltShutoutsC b
EGLtLosses b -> ltLossesC b EGLtWins b -> ltWinsC b
EGLtTies -> ltTiesC EGLtLosses b -> ltLossesC b
EGLtTies -> ltTiesC
) <*> return cb
menuC :: Controller menuC :: Action () -> Controller
menuC = menuControllerWith header editGoalieMenu menuC _ = menuControllerWith header editGoalieMenu
numberC :: Controller numberC :: Action () -> Controller
numberC = promptController editGoalieNumberPrompt numberC = promptController . editGoalieNumberPrompt
nameC :: Controller nameC :: Action () -> Controller
nameC = promptController editGoalieNamePrompt nameC = promptController . editGoalieNamePrompt
ytdMenuC :: Controller ytdMenuC :: Action () -> Controller
ytdMenuC = menuControllerWith header editGoalieYtdMenu ytdMenuC _ = menuControllerWith header editGoalieYtdMenu
lifetimeMenuC :: Controller lifetimeMenuC :: Action () -> Controller
lifetimeMenuC = menuControllerWith header editGoalieLtMenu lifetimeMenuC _ = menuControllerWith header editGoalieLtMenu
ytdGamesC :: Bool -> Controller ytdGamesC :: Bool -> Action () -> Controller
ytdGamesC = promptController . editGoalieYtdGamesPrompt ytdGamesC = curry $ promptController .
uncurry editGoalieYtdGamesPrompt
ytdMinsC :: Bool -> Controller ytdMinsC :: Bool -> Action () -> Controller
ytdMinsC = promptController . editGoalieYtdMinsPrompt ytdMinsC = curry $ promptController .
uncurry editGoalieYtdMinsPrompt
ytdGoalsC :: Bool -> Controller ytdGoalsC :: Bool -> Action () -> Controller
ytdGoalsC = promptController . editGoalieYtdGoalsPrompt ytdGoalsC = curry $ promptController .
uncurry editGoalieYtdGoalsPrompt
ytdShutoutsC :: Bool -> Controller ytdShutoutsC :: Bool -> Action () -> Controller
ytdShutoutsC = promptController . editGoalieYtdShutoutsPrompt ytdShutoutsC = curry $ promptController .
uncurry editGoalieYtdShutoutsPrompt
ytdWinsC :: Bool -> Controller ytdWinsC :: Bool -> Action () -> Controller
ytdWinsC = promptController . editGoalieYtdWinsPrompt ytdWinsC = curry $ promptController .
uncurry editGoalieYtdWinsPrompt
ytdLossesC :: Bool -> Controller ytdLossesC :: Bool -> Action () -> Controller
ytdLossesC = promptController . editGoalieYtdLossesPrompt ytdLossesC = curry $ promptController .
uncurry editGoalieYtdLossesPrompt
ytdTiesC :: Controller ytdTiesC :: Action () -> Controller
ytdTiesC = promptController editGoalieYtdTiesPrompt ytdTiesC = promptController . editGoalieYtdTiesPrompt
ltGamesC :: Bool -> Controller ltGamesC :: Bool -> Action () -> Controller
ltGamesC = promptController . editGoalieLtGamesPrompt ltGamesC = curry $ promptController .
uncurry editGoalieLtGamesPrompt
ltMinsC :: Bool -> Controller ltMinsC :: Bool -> Action () -> Controller
ltMinsC = promptController . editGoalieLtMinsPrompt ltMinsC = curry $ promptController .
uncurry editGoalieLtMinsPrompt
ltGoalsC :: Bool -> Controller ltGoalsC :: Bool -> Action() -> Controller
ltGoalsC = promptController . editGoalieLtGoalsPrompt ltGoalsC = curry $ promptController .
uncurry editGoalieLtGoalsPrompt
ltShutoutsC :: Bool -> Controller ltShutoutsC :: Bool -> Action () -> Controller
ltShutoutsC = promptController . editGoalieLtShutoutsPrompt ltShutoutsC = curry $ promptController .
uncurry editGoalieLtShutoutsPrompt
ltWinsC :: Bool -> Controller ltWinsC :: Bool -> Action () -> Controller
ltWinsC = promptController . editGoalieLtWinsPrompt ltWinsC = curry $ promptController .
uncurry editGoalieLtWinsPrompt
ltLossesC :: Bool -> Controller ltLossesC :: Bool -> Action () -> Controller
ltLossesC = promptController . editGoalieLtLossesPrompt ltLossesC = curry $ promptController .
uncurry editGoalieLtLossesPrompt
ltTiesC :: Controller ltTiesC :: Action () -> Controller
ltTiesC = promptController editGoalieLtTiesPrompt ltTiesC = promptController . editGoalieLtTiesPrompt
header :: ProgState -> C.Update () header :: ProgState -> C.Update ()
header s = C.drawString $ fromMaybe "" $ do header s = C.drawString $ fromMaybe "" $ do

View File

@@ -52,85 +52,119 @@ goalieToEditPrompt = selectGoaliePrompt "Goalie to edit: " $
modify . (progMode.editGoalieStateL.egsSelectedGoalie .~) modify . (progMode.editGoalieStateL.egsSelectedGoalie .~)
-- | Prompt to edit a goalie's number -- | Prompt to edit a goalie's number
editGoalieNumberPrompt :: Prompt editGoalieNumberPrompt
:: Action ()
-- ^ Action to perform on completion
-> Prompt
editGoalieNumberPrompt = editNum "Goalie number: " EGMenu editGoalieNumberPrompt = editNum "Goalie number: " EGMenu
(gNumber .~) (gNumber .~)
-- | Prompt to edit a goalie's name -- | Prompt to edit a goalie's name
editGoalieNamePrompt :: Prompt editGoalieNamePrompt
editGoalieNamePrompt = namePrompt "Goalie name: " $ \name -> :: Action ()
-- ^ Action to perform on completion
-> Prompt
editGoalieNamePrompt cb = namePrompt "Goalie name: " $ \name -> do
if null name if null name
then goto EGMenu then goto EGMenu
else doEdit EGMenu $ gName .~ name else doEdit EGMenu $ gName .~ name
cb
-- | Prompt to edit a goalie's YTD games played -- | Prompt to edit a goalie's YTD games played
editGoalieYtdGamesPrompt editGoalieYtdGamesPrompt
:: Bool :: Bool
-- ^ Indicates whether or not we're in batch mode -- ^ Indicates whether or not we're in batch mode
-> Action ()
-- ^ Action to perform on completion
-> Prompt -> Prompt
editGoalieYtdGamesPrompt batchMode = editGoalieYtdGamesPrompt batchMode cb =
editNum "Year-to-date games played: " mode editNum "Year-to-date games played: " mode
(gYtd.gsGames .~) (gYtd.gsGames .~) cb'
where where
mode = if batchMode then EGYtdMins True else EGYtd (mode, cb') = if batchMode
then (EGYtdMins True, return ())
else (EGYtd, cb)
-- | Prompt to edit a goalie's YTD minutes played -- | Prompt to edit a goalie's YTD minutes played
editGoalieYtdMinsPrompt editGoalieYtdMinsPrompt
:: Bool :: Bool
-- ^ Indicates whether or not we're in batch mode -- ^ Indicates whether or not we're in batch mode
-> Action ()
-- ^ Action to perform on completion
-> Prompt -> Prompt
editGoalieYtdMinsPrompt batchMode = editGoalieYtdMinsPrompt batchMode cb =
editNum "Year-to-date minutes played: " mode editNum "Year-to-date minutes played: " mode
(gYtd.gsMinsPlayed .~) (gYtd.gsMinsPlayed .~) cb'
where where
mode = if batchMode then EGYtdGoals True else EGYtd (mode, cb') = if batchMode
then (EGYtdGoals True, return ())
else (EGYtd, cb)
-- | Prompt to edit a goalie's YTD goales allowed -- | Prompt to edit a goalie's YTD goales allowed
editGoalieYtdGoalsPrompt editGoalieYtdGoalsPrompt
:: Bool :: Bool
-- ^ Indicates whether or not we're in batch mode -- ^ Indicates whether or not we're in batch mode
-> Action ()
-- ^ Action to perform on completion
-> Prompt -> Prompt
editGoalieYtdGoalsPrompt batchMode = editGoalieYtdGoalsPrompt batchMode cb =
editNum "Year-to-date goals allowed: " mode editNum "Year-to-date goals allowed: " mode
(gYtd.gsGoalsAllowed .~) (gYtd.gsGoalsAllowed .~) cb'
where where
mode = if batchMode then EGYtdShutouts True else EGYtd (mode, cb') = if batchMode
then (EGYtdShutouts True, return ())
else (EGYtd, cb)
-- | Prompt to edit a goalie's YTD shutouts -- | Prompt to edit a goalie's YTD shutouts
editGoalieYtdShutoutsPrompt editGoalieYtdShutoutsPrompt
:: Bool :: Bool
-- ^ Indicates whether or not we're in batch mode -- ^ Indicates whether or not we're in batch mode
-> Action ()
-- ^ Action to perform on completion
-> Prompt -> Prompt
editGoalieYtdShutoutsPrompt batchMode = editGoalieYtdShutoutsPrompt batchMode cb =
editNum "Year-to-date shutouts: " mode editNum "Year-to-date shutouts: " mode
(gYtd.gsShutouts .~) (gYtd.gsShutouts .~) cb'
where where
mode = if batchMode then EGYtdWins True else EGYtd (mode, cb') = if batchMode
then (EGYtdWins True, return ())
else (EGYtd, cb)
-- | Prompt to edit a goalie's YTD wins -- | Prompt to edit a goalie's YTD wins
editGoalieYtdWinsPrompt editGoalieYtdWinsPrompt
:: Bool :: Bool
-- ^ Indicates whether or not we're in batch mode -- ^ Indicates whether or not we're in batch mode
-> Action ()
-- ^ Action to perform on completion
-> Prompt -> Prompt
editGoalieYtdWinsPrompt batchMode = editGoalieYtdWinsPrompt batchMode cb =
editNum "Year-to-date wins: " mode editNum "Year-to-date wins: " mode
(gYtd.gsWins .~) (gYtd.gsWins .~) cb'
where where
mode = if batchMode then EGYtdLosses True else EGYtd (mode, cb') = if batchMode
then (EGYtdLosses True, return ())
else (EGYtd, cb)
-- | Prompt to edit a goalie's YTD losses -- | Prompt to edit a goalie's YTD losses
editGoalieYtdLossesPrompt editGoalieYtdLossesPrompt
:: Bool :: Bool
-- ^ Indicates whether or not we're in batch mode -- ^ Indicates whether or not we're in batch mode
-> Action ()
-- ^ Action to perform on completion
-> Prompt -> Prompt
editGoalieYtdLossesPrompt batchMode = editGoalieYtdLossesPrompt batchMode cb =
editNum "Year-to-date losses: " mode editNum "Year-to-date losses: " mode
(gYtd.gsLosses .~) (gYtd.gsLosses .~) cb'
where where
mode = if batchMode then EGYtdTies else EGYtd (mode, cb') = if batchMode
then (EGYtdTies, return ())
else (EGYtd, cb)
-- | Prompt to edit a goalie's YTD ties -- | Prompt to edit a goalie's YTD ties
editGoalieYtdTiesPrompt :: Prompt editGoalieYtdTiesPrompt
:: Action ()
-- ^ Action to perform on completion
-> Prompt
editGoalieYtdTiesPrompt = editNum "Year-to-date ties: " EGYtd editGoalieYtdTiesPrompt = editNum "Year-to-date ties: " EGYtd
(gYtd.gsTies .~) (gYtd.gsTies .~)
@@ -138,70 +172,97 @@ editGoalieYtdTiesPrompt = editNum "Year-to-date ties: " EGYtd
editGoalieLtGamesPrompt editGoalieLtGamesPrompt
:: Bool :: Bool
-- ^ Indicates whether or not we're in batch mode -- ^ Indicates whether or not we're in batch mode
-> Action ()
-- ^ Action to perform on completion
-> Prompt -> Prompt
editGoalieLtGamesPrompt batchMode = editGoalieLtGamesPrompt batchMode cb =
editNum "Lifetime games played: " mode editNum "Lifetime games played: " mode
(gLifetime.gsGames .~) (gLifetime.gsGames .~) cb'
where where
mode = if batchMode then EGLtMins True else EGLifetime (mode, cb') = if batchMode
then (EGLtMins True, return ())
else (EGLifetime, cb)
-- | Prompt to edit a goalie's lifetime minutes played -- | Prompt to edit a goalie's lifetime minutes played
editGoalieLtMinsPrompt editGoalieLtMinsPrompt
:: Bool :: Bool
-- ^ Indicates whether or not we're in batch mode -- ^ Indicates whether or not we're in batch mode
-> Action ()
-- ^ Action to perform on completion
-> Prompt -> Prompt
editGoalieLtMinsPrompt batchMode = editGoalieLtMinsPrompt batchMode cb =
editNum "Lifetime minutes played: " mode editNum "Lifetime minutes played: " mode
(gLifetime.gsMinsPlayed .~) (gLifetime.gsMinsPlayed .~) cb'
where where
mode = if batchMode then EGLtGoals True else EGLifetime (mode, cb') = if batchMode
then (EGLtGoals True, return ())
else (EGLifetime, cb)
-- | Prompt to edit a goalie's lifetime goals allowed -- | Prompt to edit a goalie's lifetime goals allowed
editGoalieLtGoalsPrompt editGoalieLtGoalsPrompt
:: Bool :: Bool
-- ^ Indicates whether or not we're in batch mode -- ^ Indicates whether or not we're in batch mode
-> Action ()
-- ^ Action to perform on completion
-> Prompt -> Prompt
editGoalieLtGoalsPrompt batchMode = editGoalieLtGoalsPrompt batchMode cb =
editNum "Lifetime goals allowed: " mode editNum "Lifetime goals allowed: " mode
(gLifetime.gsGoalsAllowed .~) (gLifetime.gsGoalsAllowed .~) cb'
where where
mode = if batchMode then EGLtShutouts True else EGLifetime (mode, cb') = if batchMode
then (EGLtShutouts True, return ())
else (EGLifetime, cb)
-- | Prompt to edit a goalie's lifetime shutouts -- | Prompt to edit a goalie's lifetime shutouts
editGoalieLtShutoutsPrompt editGoalieLtShutoutsPrompt
:: Bool :: Bool
-- ^ Indicates whether or not we're in batch mode -- ^ Indicates whether or not we're in batch mode
-> Action ()
-- ^ Action to perform on completion
-> Prompt -> Prompt
editGoalieLtShutoutsPrompt batchMode = editGoalieLtShutoutsPrompt batchMode cb =
editNum "Lifetime shutouts: " mode editNum "Lifetime shutouts: " mode
(gLifetime.gsShutouts .~) (gLifetime.gsShutouts .~) cb'
where where
mode = if batchMode then EGLtWins True else EGLifetime (mode, cb') = if batchMode
then (EGLtWins True, return ())
else (EGLifetime, cb)
-- | Prompt to edit a goalie's lifetime wins -- | Prompt to edit a goalie's lifetime wins
editGoalieLtWinsPrompt editGoalieLtWinsPrompt
:: Bool :: Bool
-- ^ Indicates whether or not we're in batch mode -- ^ Indicates whether or not we're in batch mode
-> Action ()
-- ^ Action to perform on completion
-> Prompt -> Prompt
editGoalieLtWinsPrompt batchMode = editGoalieLtWinsPrompt batchMode cb =
editNum "Lifetime wins: " mode editNum "Lifetime wins: " mode
(gLifetime.gsWins .~) (gLifetime.gsWins .~) cb'
where where
mode = if batchMode then EGLtLosses True else EGLifetime (mode, cb') = if batchMode
then (EGLtLosses True, return ())
else (EGLifetime, cb)
-- | Prompt to edit a goalie's lifetime losses -- | Prompt to edit a goalie's lifetime losses
editGoalieLtLossesPrompt editGoalieLtLossesPrompt
:: Bool :: Bool
-- ^ Indicates whether or not we're in batch mode -- ^ Indicates whether or not we're in batch mode
-> Action ()
-- ^ Action to perform on completion
-> Prompt -> Prompt
editGoalieLtLossesPrompt batchMode = editGoalieLtLossesPrompt batchMode cb =
editNum "Lifetime losses: " mode editNum "Lifetime losses: " mode
(gLifetime.gsLosses .~) (gLifetime.gsLosses .~) cb'
where where
mode = if batchMode then EGLtTies else EGLifetime (mode, cb') = if batchMode
then (EGLtTies, return ())
else (EGLifetime, cb)
-- | Prompt to edit a goalie's lifetime ties -- | Prompt to edit a goalie's lifetime ties
editGoalieLtTiesPrompt :: Prompt editGoalieLtTiesPrompt
:: Action ()
-- ^ Action to perform on completion
-> Prompt
editGoalieLtTiesPrompt = editNum "Lifetime ties: " EGLifetime editGoalieLtTiesPrompt = editNum "Lifetime ties: " EGLifetime
(gLifetime.gsTies .~) (gLifetime.gsTies .~)
@@ -209,10 +270,13 @@ editNum
:: String :: String
-> EditGoalieMode -> EditGoalieMode
-> (Int -> Goalie -> Goalie) -> (Int -> Goalie -> Goalie)
-> Action ()
-> Prompt -> Prompt
editNum pStr mode f = numPromptWithFallback pStr editNum pStr mode f cb = numPromptWithFallback pStr
(goto mode) (goto mode >> cb)
(doEdit mode . f) (\num -> do
doEdit mode $ f num
cb)
doEdit :: EditGoalieMode -> (Goalie -> Goalie) -> Action () doEdit :: EditGoalieMode -> (Goalie -> Goalie) -> Action ()
doEdit mode f = do doEdit mode f = do