mtlstats/src/Mtlstats/Prompt.hs

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{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
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{-# LANGUAGE LambdaCase #-}
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module Mtlstats.Prompt (
-- * Prompt Functions
drawPrompt,
promptHandler,
promptControllerWith,
promptController,
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strPrompt,
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numPrompt,
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selectPrompt,
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-- * Individual prompts
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gameYearPrompt,
gameDayPrompt,
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otherTeamPrompt,
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homeScorePrompt,
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awayScorePrompt,
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playerNumPrompt,
playerNamePrompt,
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playerPosPrompt,
selectPlayerPrompt,
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selectGoaliePrompt,
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recordGoalPrompt,
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recordAssistPrompt,
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pMinPlayerPrompt,
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assignPMinsPrompt,
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goalieNumPrompt,
goalieNamePrompt,
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selectGameGoaliePrompt,
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goalieMinsPlayedPrompt,
goalsAllowedPrompt,
playerToEditPrompt
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) where
import Control.Monad (when)
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import Control.Monad.Extra (whenJust)
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import Control.Monad.Trans.State (gets, modify)
import Data.Char (isDigit, toUpper)
import Data.Foldable (forM_)
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import Data.Maybe (fromMaybe)
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import Lens.Micro ((^.), (&), (.~), (?~), (%~))
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import Lens.Micro.Extras (view)
import Text.Read (readMaybe)
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Config
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import Mtlstats.Format
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import Mtlstats.Types
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import Mtlstats.Util
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-- | Draws the prompt to the screen
drawPrompt :: Prompt -> ProgState -> C.Update C.CursorMode
drawPrompt p s = do
promptDrawer p s
return C.CursorVisible
-- | Event handler for a prompt
promptHandler :: Prompt -> C.Event -> Action ()
promptHandler p (C.EventCharacter '\n') = do
val <- gets $ view inputBuffer
modify $ inputBuffer .~ ""
promptAction p val
promptHandler p (C.EventCharacter c) = let
c' = toUpper c
in when (promptCharCheck p c') $
modify $ addChar c'
promptHandler _ (C.EventSpecialKey C.KeyBackspace) =
modify removeChar
promptHandler p (C.EventSpecialKey k) =
promptSpecialKey p k
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promptHandler _ _ = return ()
-- | Builds a controller out of a prompt with a header
promptControllerWith
:: (ProgState -> C.Update ())
-- ^ The header
-> Prompt
-- ^ The prompt to use
-> Controller
-- ^ The resulting controller
promptControllerWith header prompt = Controller
{ drawController = \s -> do
header s
drawPrompt prompt s
, handleController = \e -> do
promptHandler prompt e
return True
}
-- | Builds a controller out of a prompt
promptController
:: Prompt
-- ^ The prompt to use
-> Controller
-- ^ The resulting controller
promptController = promptControllerWith (const $ return ())
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-- | Builds a string prompt
strPrompt
:: String
-- ^ The prompt string
-> (String -> Action ())
-- ^ The callback function for the result
-> Prompt
strPrompt pStr act = Prompt
{ promptDrawer = drawSimplePrompt pStr
, promptCharCheck = const True
, promptAction = act
, promptSpecialKey = const $ return ()
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}
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-- | Builds a numeric prompt
numPrompt
:: String
-- ^ The prompt string
-> (Int -> Action ())
-- ^ The callback function for the result
-> Prompt
numPrompt pStr act = Prompt
{ promptDrawer = drawSimplePrompt pStr
, promptCharCheck = isDigit
, promptAction = \inStr -> forM_ (readMaybe inStr) act
, promptSpecialKey = const $ return ()
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}
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-- | Builds a selection prompt
selectPrompt :: SelectParams a -> Prompt
selectPrompt params = Prompt
{ promptDrawer = \s -> do
let sStr = s^.inputBuffer
C.drawString $ spPrompt params ++ sStr
(row, col) <- C.cursorPosition
C.drawString $ "\n\n" ++ spSearchHeader params ++ "\n"
let results = zip [1..maxFunKeys] $ spSearch params sStr (s^.database)
C.drawString $ unlines $ map
(\(n, (_, x)) -> let
desc = spElemDesc params x
in "F" ++ show n ++ ") " ++ desc)
results
C.moveCursor row col
, promptCharCheck = const True
, promptAction = \sStr -> if null sStr
then spCallback params Nothing
else do
db <- gets (^.database)
case spSearchExact params sStr db of
Nothing -> spNotFound params sStr
Just n -> spCallback params $ Just n
, promptSpecialKey = \case
C.KeyFunction rawK -> do
sStr <- gets (^.inputBuffer)
db <- gets (^.database)
let
n = pred $ fromInteger rawK
results = spSearch params sStr db
when (n < maxFunKeys) $
whenJust (nth n results) $ \(n, _) -> do
modify $ inputBuffer .~ ""
spCallback params $ Just n
_ -> return ()
}
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-- | Prompts for the game year
gameYearPrompt :: Prompt
gameYearPrompt = numPrompt "Game year: " $
modify . (progMode.gameStateL.gameYear ?~)
-- | Prompts for the day of the month the game took place
gameDayPrompt :: Prompt
gameDayPrompt = numPrompt "Day of month: " $
modify . (progMode.gameStateL.gameDay ?~)
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-- | Prompts for the other team name
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otherTeamPrompt :: Prompt
otherTeamPrompt = strPrompt "Other team: " $
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modify . (progMode.gameStateL.otherTeam .~)
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-- | Prompts for the home score
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homeScorePrompt :: Prompt
homeScorePrompt = numPrompt "Home score: " $
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modify . (progMode.gameStateL.homeScore ?~)
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-- | Prompts for the away score
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awayScorePrompt :: Prompt
awayScorePrompt = numPrompt "Away score: " $
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modify . (progMode.gameStateL.awayScore ?~)
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-- | Prompts for a new player's number
playerNumPrompt :: Prompt
playerNumPrompt = numPrompt "Player number: " $
modify . (progMode.createPlayerStateL.cpsNumber ?~)
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-- | Prompts for a new player's name
playerNamePrompt :: Prompt
playerNamePrompt = strPrompt "Player name: " $
modify . (progMode.createPlayerStateL.cpsName .~)
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-- | Prompts for a new player's position
playerPosPrompt :: Prompt
playerPosPrompt = strPrompt "Player position: " $
modify . (progMode.createPlayerStateL.cpsPosition .~)
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-- | Selects a player (creating one if necessary)
selectPlayerPrompt
:: String
-- ^ The prompt string
-> (Maybe Int -> Action ())
-- ^ The callback to run (takes the index number of the payer as
-- input)
-> Prompt
selectPlayerPrompt pStr callback = selectPrompt SelectParams
{ spPrompt = pStr
, spSearchHeader = "Player select:"
, spSearch = \sStr db -> playerSearch sStr (db^.dbPlayers)
, spSearchExact = \sStr db -> fst <$> playerSearchExact sStr (db^.dbPlayers)
, spElemDesc = playerSummary
, spCallback = callback
, spNotFound = \sStr -> do
mode <- gets (^.progMode)
let
cps = newCreatePlayerState
& cpsName .~ sStr
& cpsSuccessCallback .~ do
modify $ progMode .~ mode
index <- pred . length <$> gets (^.database.dbPlayers)
callback $ Just index
& cpsFailureCallback .~ modify (progMode .~ mode)
modify $ progMode .~ CreatePlayer cps
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}
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-- | Selects a goalie (creating one if necessary)
selectGoaliePrompt
:: String
-- ^ The prompt string
-> (Maybe Int -> Action ())
-- ^ The callback to run (takes the index number of the goalie as
-- input)
-> Prompt
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selectGoaliePrompt pStr callback = selectPrompt SelectParams
{ spPrompt = pStr
, spSearchHeader = "Goalie select:"
, spSearch = \sStr db -> goalieSearch sStr (db^.dbGoalies)
, spSearchExact = \sStr db -> fst <$> goalieSearchExact sStr (db^.dbGoalies)
, spElemDesc = goalieSummary
, spCallback = callback
, spNotFound = \sStr -> do
mode <- gets (^.progMode)
let
cgs = newCreateGoalieState
& cgsName .~ sStr
& cgsSuccessCallback .~ do
modify $ progMode .~ mode
index <- pred . length <$> gets (^.database.dbGoalies)
callback $ Just index
& cgsFailureCallback .~ modify (progMode .~ mode)
modify $ progMode .~ CreateGoalie cgs
}
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-- | Prompts for the player who scored the goal
recordGoalPrompt
:: Int
-- ^ The game number
-> Int
-- ^ The goal number
-> Prompt
recordGoalPrompt game goal = selectPlayerPrompt
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( "*** GAME " ++ padNum 2 game ++ " ***\n"
++ "Who scored goal number " ++ show goal ++ "? "
) $ modify . (progMode.gameStateL.goalBy .~)
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-- | Prompts for a player who assisted the goal
recordAssistPrompt
:: Int
-- ^ The game number
-> Int
-- ^ The goal nuber
-> Int
-- ^ The assist number
-> Prompt
recordAssistPrompt game goal assist = selectPlayerPrompt
( "*** GAME " ++ padNum 2 game ++ " ***\n"
++ "Goal: " ++ show goal ++ "\n"
++ "Assist #" ++ show assist ++ ": "
) $ \case
Nothing -> modify $ progMode.gameStateL.confirmGoalDataFlag .~ True
Just n -> do
modify $ progMode.gameStateL.assistsBy %~ (++[n])
nAssists <- length <$> gets (view $ progMode.gameStateL.assistsBy)
when (nAssists >= maxAssists) $
modify $ progMode.gameStateL.confirmGoalDataFlag .~ True
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-- | Prompts for the player to assign penalty minutes to
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pMinPlayerPrompt :: Prompt
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pMinPlayerPrompt = selectPlayerPrompt
"Assign penalty minutes to: " $
\case
Nothing -> modify $ progMode.gameStateL.pMinsRecorded .~ True
Just n -> modify $ progMode.gameStateL.selectedPlayer ?~ n
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-- | Prompts for the number of penalty mintues to assign to the player
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assignPMinsPrompt :: Prompt
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assignPMinsPrompt = numPrompt "Penalty minutes: " $
modify . assignPMins
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-- | Prompts tor the goalie's number
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goalieNumPrompt :: Prompt
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goalieNumPrompt = numPrompt "Goalie number: " $
modify . (progMode.createGoalieStateL.cgsNumber ?~)
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-- | Prompts for the goalie's name
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goalieNamePrompt :: Prompt
goalieNamePrompt = strPrompt "Goalie name: " $
modify . (progMode.createGoalieStateL.cgsName .~)
-- | Prompts for a goalie who played in the game
selectGameGoaliePrompt :: Prompt
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selectGameGoaliePrompt = selectGoaliePrompt "Which goalie played this game: " $
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\case
Nothing -> modify $ progMode.gameStateL.goaliesRecorded .~ True
Just n -> modify $ progMode.gameStateL.gameSelectedGoalie ?~ n
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-- | Prompts for the number of minutes the goalie has played
goalieMinsPlayedPrompt :: Prompt
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goalieMinsPlayedPrompt = numPrompt "Minutes played: " $
modify . (progMode.gameStateL.goalieMinsPlayed ?~)
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-- | Prompts for the number of goals the goalie allowed
goalsAllowedPrompt :: Prompt
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goalsAllowedPrompt = numPrompt "Goals allowed: " $ \n -> do
modify (progMode.gameStateL.goalsAllowed ?~ n)
mins <- fromMaybe 0 <$> gets (^.progMode.gameStateL.goalieMinsPlayed)
when (mins >= gameLength) $
modify $ progMode.gameStateL.goaliesRecorded .~ True
modify recordGoalieStats
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playerToEditPrompt :: Prompt
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playerToEditPrompt = selectPlayerPrompt "Player to edit: " $
modify . (progMode.editPlayerStateL.epsSelectedPlayer .~)
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drawSimplePrompt :: String -> ProgState -> C.Update ()
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drawSimplePrompt pStr s = C.drawString $ pStr ++ s^.inputBuffer