2019-08-20 11:17:24 -04:00
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{- |
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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2019-08-22 02:37:47 -04:00
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{-# LANGUAGE LambdaCase #-}
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2019-08-20 12:50:39 -04:00
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module Mtlstats.Actions
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( startNewSeason
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, resetYtd
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, startNewGame
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2019-08-22 02:37:47 -04:00
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, setHomeGame
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, setAwayGame
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2019-08-20 12:50:39 -04:00
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) where
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2019-08-20 11:17:24 -04:00
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2019-08-22 02:37:47 -04:00
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import Lens.Micro (over, (&), (.~), (%~))
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2019-08-20 12:26:24 -04:00
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2019-08-20 11:17:24 -04:00
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import Mtlstats.Types
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2019-08-20 12:25:40 -04:00
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-- | Starts a new season
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2019-08-20 11:17:24 -04:00
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startNewSeason :: ProgState -> ProgState
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2019-08-20 12:26:24 -04:00
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startNewSeason = (progMode .~ NewSeason) . (database . dbGames .~ 0)
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2019-08-20 11:17:24 -04:00
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2019-08-20 12:50:39 -04:00
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-- | Resets all players year-to-date stats
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resetYtd :: ProgState -> ProgState
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2019-08-21 15:57:52 -04:00
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resetYtd
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= (database . dbPlayers %~ map (pYtd .~ newPlayerStats))
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. (database . dbGoalies %~ map (gYtd .~ newGoalieStats))
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2019-08-20 12:50:39 -04:00
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2019-08-20 12:25:40 -04:00
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-- | Starts a new game
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2019-08-20 11:17:24 -04:00
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startNewGame :: ProgState -> ProgState
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2019-08-22 01:18:02 -04:00
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startNewGame
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= (progMode .~ NewGame newGameState)
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. (database . dbGames .~ 0)
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2019-08-22 02:37:47 -04:00
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-- | Sets the game type to 'HomeGame'
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setHomeGame :: ProgState -> ProgState
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setHomeGame = over progMode $ \case
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NewGame gs -> NewGame (gs & gameType .~ Just HomeGame)
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_ -> NewGame $ newGameState & gameType .~ Just HomeGame
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-- | Sets the game type to 'AwayGame'
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setAwayGame :: ProgState -> ProgState
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setAwayGame = over progMode $ \case
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NewGame gs -> NewGame (gs & gameType .~ Just AwayGame)
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_ -> NewGame $ newGameState & gameType .~ Just AwayGame
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