mtlstats/test/ActionsSpec.hs

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{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module ActionsSpec (spec) where
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import Control.Monad (replicateM)
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import Lens.Micro ((&), (.~), (?~), (^.))
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import System.Random (randomRIO)
import Test.Hspec (Spec, context, describe, it, shouldBe, shouldNotBe)
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import Mtlstats.Actions
import Mtlstats.Types
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spec :: Spec
spec = describe "Mtlstats.Actions" $ do
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startNewSeasonSpec
startNewGameSpec
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resetYtdSpec
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addCharSpec
removeCharSpec
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startNewSeasonSpec :: Spec
startNewSeasonSpec = describe "startNewSeason" $ do
let
s = newProgState
& database . dbGames .~ 1
& startNewSeason
it "should set the progState to NewSeason" $
s ^. progMode `shouldBe` NewSeason
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it "should set the number of games to 0" $
s ^. database . dbGames `shouldBe` 0
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startNewGameSpec :: Spec
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startNewGameSpec = describe "startNewGame" $ do
let s = startNewGame newProgState
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it "should increment the number of games" $
s ^. database . dbGames `shouldBe` 1
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it "should set the mode to NewGame" $
s ^. progMode `shouldBe` NewGame newGameState
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resetYtdSpec :: Spec
resetYtdSpec = describe "resetYtd" $
it "should reset the year-to-date stats for all players" $ do
ps <- replicateM 2 makePlayer
gs <- replicateM 2 makeGoalie
let
s = newProgState
& database . dbPlayers .~ ps
& database . dbGoalies .~ gs
& resetYtd
mapM_
(\p -> do
let
ytd = p ^. pYtd
lt = p ^. pLifetime
ytd ^. psGoals `shouldBe` 0
ytd ^. psAssists `shouldBe` 0
ytd ^. psPMin `shouldBe` 0
lt ^. psGoals `shouldNotBe` 0
lt ^. psAssists `shouldNotBe` 0
lt ^. psPMin `shouldNotBe` 0) $
s ^. database . dbPlayers
mapM_
(\g -> do
let
ytd = g ^. gYtd
lt = g ^. gLifetime
ytd ^. gsGames `shouldBe` 0
ytd ^. gsMinsPlayed `shouldBe` 0
ytd ^. gsGoalsAllowed `shouldBe` 0
ytd ^. gsGoalsAgainst `shouldBe` 0
ytd ^. gsWins `shouldBe` 0
ytd ^. gsLosses `shouldBe` 0
ytd ^. gsTies `shouldBe` 0
lt ^. gsGames `shouldNotBe` 0
lt ^. gsMinsPlayed `shouldNotBe` 0
lt ^. gsGoalsAllowed `shouldNotBe` 0
lt ^. gsGoalsAgainst `shouldNotBe` 0
lt ^. gsWins `shouldNotBe` 0
lt ^. gsLosses `shouldNotBe` 0
lt ^. gsTies `shouldNotBe` 0) $
s ^. database . dbGoalies
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addCharSpec :: Spec
addCharSpec = describe "addChar" $
it "should add the character to the input buffer" $ let
s = newProgState
& inputBuffer .~ "foo"
& addChar 'd'
in s ^. inputBuffer `shouldBe` "food"
removeCharSpec :: Spec
removeCharSpec = describe "removeChar" $ do
context "empty" $
it "should remove the character from the input buffer" $ let
s = removeChar newProgState
in s ^. inputBuffer `shouldBe` ""
context "not empty" $
it "should remove the character from the input buffer" $ let
s = newProgState
& inputBuffer .~ "foo"
& removeChar
in s ^. inputBuffer `shouldBe` "fo"
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makePlayer :: IO Player
makePlayer = Player
<$> makeNum
<*> makeName
<*> makeName
<*> makePlayerStats
<*> makePlayerStats
makeGoalie :: IO Goalie
makeGoalie = Goalie
<$> makeNum
<*> makeName
<*> makeGoalieStats
<*> makeGoalieStats
makePlayerStats :: IO PlayerStats
makePlayerStats = PlayerStats
<$> makeNum
<*> makeNum
<*> makeNum
makeGoalieStats :: IO GoalieStats
makeGoalieStats = GoalieStats
<$> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
<*> makeNum
makeNum :: IO Int
makeNum = randomRIO (1, 10)
makeName :: IO String
makeName = replicateM 10 $ randomRIO ('A', 'Z')