mtlstats/src/Mtlstats/Control/EditGoalie.hs
Jonathan Lamothe f869209ec6 version 0.16.1
also updated copyright notice
2021-05-08 12:19:34 -04:00

181 lines
5.1 KiB
Haskell

{- |
mtlstats
Copyright (C) 1984, 1985, 2019, 2020, 2021 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Control.EditGoalie (editGoalieC) where
import Control.Monad.Trans.State (gets, modify)
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.), (.~), (%~))
import UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Handlers
import Mtlstats.Helpers.Goalie
import Mtlstats.Menu
import Mtlstats.Menu.EditGoalie
import Mtlstats.Prompt
import Mtlstats.Prompt.EditGoalie
import Mtlstats.Types
import Mtlstats.Util
-- | Controller/dispatcher for editing a 'Goalie'
editGoalieC :: EditGoalieState -> Controller
editGoalieC egs
| null $ egs^.egsSelectedGoalie = selectC
| otherwise = editC (egs^.egsCallback) (egs^.egsMode)
selectC :: Controller
selectC = promptController goalieToEditPrompt
editC :: Action () -> EditGoalieMode -> Controller
editC cb =
( \case
EGMenu -> menuC
EGNumber -> numberC
EGName -> nameC
EGYtd -> ytdMenuC
EGLifetime -> lifetimeMenuC
EGDelete -> deleteC
EGYtdGames b -> ytdGamesC b
EGYtdMins b -> ytdMinsC b
EGYtdGoals b -> ytdGoalsC b
EGYtdShutouts b -> ytdShutoutsC b
EGYtdWins b -> ytdWinsC b
EGYtdLosses b -> ytdLossesC b
EGYtdTies -> ytdTiesC
EGLtGames b -> ltGamesC b
EGLtMins b -> ltMinsC b
EGLtGoals b -> ltGoalsC b
EGLtShutouts b -> ltShutoutsC b
EGLtWins b -> ltWinsC b
EGLtLosses b -> ltLossesC b
EGLtTies -> ltTiesC
) <*> return cb
menuC :: Action () -> Controller
menuC _ = menuControllerWith header editGoalieMenu
numberC :: Action () -> Controller
numberC = promptController . editGoalieNumberPrompt
nameC :: Action () -> Controller
nameC = promptController . editGoalieNamePrompt
ytdMenuC :: Action () -> Controller
ytdMenuC _ = menuControllerWith header editGoalieYtdMenu
lifetimeMenuC :: Action () -> Controller
lifetimeMenuC _ = menuControllerWith header editGoalieLtMenu
deleteC :: Action () -> Controller
deleteC _ = Controller
{ drawController = \s -> do
C.drawString $ let
hdr = fromMaybe [] $ do
gid <- s^.progMode.editGoalieStateL.egsSelectedGoalie
goalie <- nth gid $ s^.database.dbGoalies
Just $ "Goalie: " ++ goalieDetails goalie ++ "\n\n"
in hdr ++ "Are you sure you want to delete this goalie? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> do
gets (^.progMode.editGoalieStateL.egsSelectedGoalie) >>= mapM_
(\gid -> modify $ database.dbGoalies %~ dropNth gid)
modify edit
Just False -> modify $ progMode.editGoalieStateL.egsMode .~ EGMenu
Nothing -> return ()
return True
}
ytdGamesC :: Bool -> Action () -> Controller
ytdGamesC = curry $ promptController .
uncurry editGoalieYtdGamesPrompt
ytdMinsC :: Bool -> Action () -> Controller
ytdMinsC = curry $ promptController .
uncurry editGoalieYtdMinsPrompt
ytdGoalsC :: Bool -> Action () -> Controller
ytdGoalsC = curry $ promptController .
uncurry editGoalieYtdGoalsPrompt
ytdShutoutsC :: Bool -> Action () -> Controller
ytdShutoutsC = curry $ promptController .
uncurry editGoalieYtdShutoutsPrompt
ytdWinsC :: Bool -> Action () -> Controller
ytdWinsC = curry $ promptController .
uncurry editGoalieYtdWinsPrompt
ytdLossesC :: Bool -> Action () -> Controller
ytdLossesC = curry $ promptController .
uncurry editGoalieYtdLossesPrompt
ytdTiesC :: Action () -> Controller
ytdTiesC = promptController . editGoalieYtdTiesPrompt
ltGamesC :: Bool -> Action () -> Controller
ltGamesC = curry $ promptController .
uncurry editGoalieLtGamesPrompt
ltMinsC :: Bool -> Action () -> Controller
ltMinsC = curry $ promptController .
uncurry editGoalieLtMinsPrompt
ltGoalsC :: Bool -> Action() -> Controller
ltGoalsC = curry $ promptController .
uncurry editGoalieLtGoalsPrompt
ltShutoutsC :: Bool -> Action () -> Controller
ltShutoutsC = curry $ promptController .
uncurry editGoalieLtShutoutsPrompt
ltWinsC :: Bool -> Action () -> Controller
ltWinsC = curry $ promptController .
uncurry editGoalieLtWinsPrompt
ltLossesC :: Bool -> Action () -> Controller
ltLossesC = curry $ promptController .
uncurry editGoalieLtLossesPrompt
ltTiesC :: Action () -> Controller
ltTiesC = promptController . editGoalieLtTiesPrompt
header :: ProgState -> C.Update ()
header s = C.drawString $ fromMaybe "" $ do
gid <- s^.progMode.editGoalieStateL.egsSelectedGoalie
g <- nth gid $ s^.database.dbGoalies
Just $ goalieDetails g ++ "\n"