113 lines
3.6 KiB
Haskell
113 lines
3.6 KiB
Haskell
{- |
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mtlstats
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Copyright (C) 1984, 1985, 2019, 2020, 2021 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Mtlstats.Control.CreatePlayer (createPlayerC) where
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import Control.Monad.Trans.State (gets, modify)
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import Lens.Micro ((^.), (.~), (?~), (%~), to)
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import qualified UI.NCurses as C
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import Mtlstats.Actions
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import Mtlstats.Format
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import Mtlstats.Handlers
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import Mtlstats.Prompt
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import Mtlstats.Types
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-- | Handles player creation
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createPlayerC :: CreatePlayerState -> Controller
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createPlayerC cps
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| null $ cps^.cpsNumber = getPlayerNumC
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| null $ cps^.cpsName = getPlayerNameC
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| null $ cps^.cpsPosition = getPlayerPosC
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| null $ cps^.cpsRookieFlag = getRookieFlagC
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| null $ cps^.cpsActiveFlag = getActiveFlagC
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| otherwise = confirmCreatePlayerC
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getPlayerNumC :: Controller
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getPlayerNumC = promptController playerNumPrompt
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getPlayerNameC :: Controller
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getPlayerNameC = promptController playerNamePrompt
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getPlayerPosC :: Controller
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getPlayerPosC = promptController playerPosPrompt
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getRookieFlagC :: Controller
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getRookieFlagC = Controller
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{ drawController = const $ do
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C.drawString "Is this player a rookie? (Y/N)"
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return C.CursorInvisible
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, handleController = \e -> do
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modify $ case ynHandler e of
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Just True -> progMode.createPlayerStateL
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%~ (cpsRookieFlag ?~ True)
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. (cpsActiveFlag ?~ True)
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rf -> progMode.createPlayerStateL.cpsRookieFlag .~ rf
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return True
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}
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getActiveFlagC :: Controller
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getActiveFlagC = Controller
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{ drawController = const $ do
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C.drawString "Is the player active? (Y/N)"
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return C.CursorInvisible
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, handleController = \e -> do
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modify $ progMode.createPlayerStateL.cpsActiveFlag .~ ynHandler e
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return True
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}
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confirmCreatePlayerC :: Controller
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confirmCreatePlayerC = Controller
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{ drawController = \s -> do
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let cps = s^.progMode.createPlayerStateL
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C.drawString $ unlines
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$ labelTable
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[ ( "Player number", maybe "?" show $ cps^.cpsNumber )
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, ( "Player name", cps^.cpsName )
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, ( "Player position", cps^.cpsPosition )
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, ( "Rookie", maybe "?" show $ cps^.cpsRookieFlag )
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, ( "Active", maybe "?" show $ cps^.cpsActiveFlag )
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]
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++ [ ""
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, "Create player: are you sure? (Y/N)"
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]
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return C.CursorInvisible
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, handleController = \e -> do
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cps <- gets (^.progMode.createPlayerStateL)
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let
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success = cps^.cpsSuccessCallback
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failure = cps^.cpsFailureCallback
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case ynHandler e of
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Just True -> do
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pid <- gets (^.database.dbPlayers.to length)
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let rookie = cps^.cpsRookieFlag == Just True
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modify addPlayer
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if rookie
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then success
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else modify $ progMode.editPlayerStateL
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%~ (epsSelectedPlayer ?~ pid)
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. (epsMode .~ EPLtGoals True)
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. (epsCallback .~ success)
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Just False -> failure
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Nothing -> return ()
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return True
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}
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