192 lines
5.5 KiB
Haskell
192 lines
5.5 KiB
Haskell
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Mtlstats.Menu (
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-- * Menu Functions
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menuController,
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menuControllerWith,
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drawMenu,
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menuHandler,
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-- * Menus
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mainMenu,
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newSeasonMenu,
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gameMonthMenu,
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gameTypeMenu,
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editPlayerMenu,
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gameGoalieMenu
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) where
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import Control.Monad.IO.Class (liftIO)
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import Control.Monad.Trans.State (gets, modify)
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import Data.Aeson (encodeFile)
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import Data.Char (toUpper)
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import qualified Data.Map as M
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import Data.Maybe (mapMaybe)
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import Lens.Micro ((^.), (.~), (?~))
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import Lens.Micro.Extras (view)
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import System.EasyFile
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( createDirectoryIfMissing
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, getAppUserDataDirectory
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, (</>)
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)
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import qualified UI.NCurses as C
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import Mtlstats.Actions
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import qualified Mtlstats.Actions.NewGame.GoalieInput as GI
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import Mtlstats.Config
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import Mtlstats.Types
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import Mtlstats.Types.Menu
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import Mtlstats.Util
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-- | Generates a simple 'Controller' for a Menu
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menuController :: Menu () -> Controller
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menuController = menuControllerWith $ const $ return ()
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-- | Generate a simple 'Controller' for a 'Menu' with a header
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menuControllerWith
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:: (ProgState -> C.Update ())
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-- ^ Generates the header
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-> Menu ()
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-- ^ The menu
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-> Controller
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-- ^ The resulting controller
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menuControllerWith header menu = Controller
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{ drawController = \s -> do
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header s
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drawMenu menu
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, handleController = \e -> do
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menuHandler menu e
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return True
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}
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-- | The draw function for a 'Menu'
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drawMenu :: Menu a -> C.Update C.CursorMode
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drawMenu m = do
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C.drawString $ show m
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return C.CursorInvisible
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-- | The event handler for a 'Menu'
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menuHandler :: Menu a -> C.Event -> Action a
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menuHandler m (C.EventCharacter c) =
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case filter (\i -> i^.miKey == toUpper c) $ m^.menuItems of
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i:_ -> i^.miAction
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[] -> return $ m^.menuDefault
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menuHandler m _ = return $ m^.menuDefault
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-- | The main menu
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mainMenu :: Menu Bool
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mainMenu = Menu "*** MAIN MENU ***" True
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[ MenuItem '1' "New Season" $
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modify startNewSeason >> return True
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, MenuItem '2' "New Game" $
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modify startNewGame >> return True
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, MenuItem '3' "Create Player" $
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modify createPlayer >> return True
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, MenuItem '4' "Create Goalie" $
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modify createGoalie >> return True
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, MenuItem '5' "Edit Player" $
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modify editPlayer >> return True
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, MenuItem '6' "Edit Goalie" $
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modify editGoalie >> return True
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, MenuItem 'X' "Exit" $ do
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db <- gets $ view database
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liftIO $ do
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dir <- getAppUserDataDirectory appName
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let dbFile = dir </> dbFname
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createDirectoryIfMissing True dir
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encodeFile dbFile db
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return False
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]
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-- | The new season menu
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newSeasonMenu :: Menu ()
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newSeasonMenu = Menu "*** SEASON TYPE ***" ()
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[ MenuItem '1' "Regular Season" $ modify
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$ resetYtd
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. resetStandings
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. startNewGame
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, MenuItem '2' "Playoffs" $ modify
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$ resetStandings
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. startNewGame
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]
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-- | Requests the month in which the game took place
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gameMonthMenu :: Menu ()
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gameMonthMenu = Menu "Month:" () $ map
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(\(ch, name, val) ->
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MenuItem ch name $
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modify $ progMode.gameStateL.gameMonth ?~ val)
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[ ( 'A', "January", 1 )
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, ( 'B', "February", 2 )
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, ( 'C', "March", 3 )
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, ( 'D', "April", 4 )
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, ( 'E', "May", 5 )
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, ( 'F', "June", 6 )
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, ( 'G', "July", 7 )
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, ( 'H', "August", 8 )
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, ( 'I', "September", 9 )
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, ( 'J', "October", 10 )
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, ( 'K', "November", 11 )
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, ( 'L', "December", 12 )
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]
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-- | The game type menu (home/away)
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gameTypeMenu :: Menu ()
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gameTypeMenu = Menu "Game type:" ()
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[ MenuItem '1' "Home Game" $
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modify $ progMode.gameStateL.gameType ?~ HomeGame
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, MenuItem '2' "Away Game" $
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modify $ progMode.gameStateL.gameType ?~ AwayGame
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]
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-- | The player edit menu
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editPlayerMenu :: Menu ()
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editPlayerMenu = Menu "*** EDIT PLAYER ***" () $ map
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(\(ch, label, mode) -> MenuItem ch label $ case mode of
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Nothing -> modify $ progMode .~ MainMenu
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Just m -> modify $ progMode.editPlayerStateL.epsMode .~ m)
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[ ( '1', "Change number", Just EPNumber )
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, ( '2', "Change name", Just EPName )
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, ( '3', "Change position", Just EPPosition )
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, ( '4', "YTD goals", Just EPYtdGoals )
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, ( '5', "YTD assists", Just EPYtdAssists )
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, ( '6', "YTD penalty mins", Just EPYtdPMin )
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, ( '7', "Lifetime goals", Just EPLtGoals )
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, ( '8', "Lifetime assists", Just EPLtAssists )
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, ( '9', "Lifetime penalty mins", Just EPLtPMin )
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, ( '0', "Finished editing", Nothing )
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]
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-- | Game goalie selection menu
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gameGoalieMenu :: ProgState -> Menu ()
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gameGoalieMenu s = let
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title = "Which goalie should get credit for the game?"
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gids = map fst $ M.toList $ s^.progMode.gameStateL.gameGoalieStats
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goalies = mapMaybe
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(\n -> do
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goalie <- nth n $ s^.database.dbGoalies
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Just (n, goalie))
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gids
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in Menu title () $ map
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(\(ch, (gid, goalie)) -> MenuItem ch (goalieSummary goalie) $
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modify $ GI.setGameGoalie gid) $
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zip ['1'..] goalies
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