383 lines
9.5 KiB
Haskell
383 lines
9.5 KiB
Haskell
{-
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mtlstats
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Copyright (C) 1984, 1985, 2019, 2020, 2021 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Actions.NewGame.GoalieInputSpec (spec) where
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import qualified Data.Map as M
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import Data.Maybe (fromJust)
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import Lens.Micro ((^.), (&), (.~), (?~), (%~))
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import Test.Hspec (Spec, context, describe, it, shouldBe)
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import Mtlstats.Actions.NewGame.GoalieInput
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import Mtlstats.Types
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import Mtlstats.Util
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import qualified TypesSpec as TS
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spec :: Spec
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spec = describe "GoalieInput" $ do
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finishGoalieEntrySpec
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recordGoalieStatsSpec
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setGameGoalieSpec
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finishGoalieEntrySpec :: Spec
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finishGoalieEntrySpec = describe "finishGoalieEntry" $ mapM_
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(\(label, stats, grFlag, gaFlag) -> context label $ do
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let
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ps = newProgState
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& progMode.gameStateL
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%~ (gameGoalieStats .~ stats)
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. (gameType ?~ HomeGame)
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. (homeScore ?~ 1)
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. (awayScore ?~ 0)
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. (overtimeFlag ?~ False)
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& database.dbGoalies .~ goalies
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ps' = finishGoalieEntry ps
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gs = ps'^.progMode.gameStateL
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describe "gameGoaliesRecorded" $
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it ("should be " ++ show grFlag) $
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gs^.gameGoaliesRecorded `shouldBe` grFlag
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describe "gameGoalieAssigned" $
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it ("should be " ++ show gaFlag) $
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gs^.gameGoalieAssigned `shouldBe` gaFlag)
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-- label, initial stats, goalies recorded, goalie assigned
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[ ( "no goalies", noGoalies, False, False )
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, ( "one goalie", oneGoalie, True, True )
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, ( "two goalies", twoGoalies, True, False )
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]
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where
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goalies = [joe, bob]
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joe = newGoalie 2 "Joe"
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bob = newGoalie 3 "Bob"
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noGoalies = M.empty
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oneGoalie = M.fromList [joeStats]
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twoGoalies = M.fromList [joeStats, bobStats]
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joeStats = (0, newGoalieStats)
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bobStats = (1, newGoalieStats)
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recordGoalieStatsSpec :: Spec
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recordGoalieStatsSpec = describe "recordGoalieStats" $ let
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goalieStats games mins goals = newGoalieStats
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& gsGames .~ games
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& gsMinsPlayed .~ mins
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& gsGoalsAllowed .~ goals
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joe = newGoalie 2 "Joe"
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& gYtd .~ goalieStats 10 11 12
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& gLifetime .~ goalieStats 20 21 22
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bob = newGoalie 3 "Bob"
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& gYtd .~ goalieStats 30 31 32
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& gLifetime .~ goalieStats 40 41 42
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gameState n mins goals = newGameState
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& gameGoalieStats .~ M.fromList [(1, goalieStats 1 2 3)]
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& gameSelectedGoalie .~ n
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& gameGoalieMinsPlayed .~ mins
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& gameGoalsAllowed .~ goals
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progState n mins goals = newProgState
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& database.dbGoalies .~ [joe, bob]
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& progMode.gameStateL .~ gameState n mins goals
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in mapM_
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(\(setName, setGid, mins, goals, joeData, bobData, reset) -> let
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s = recordGoalieStats $ progState setGid mins goals
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in context setName $ do
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mapM_
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(\( chkName
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, chkGid
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, ( gGames
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, gMins
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, gGoals
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, ytdGames
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, ytdMins
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, ytdGoals
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, ltGames
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, ltMins
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, ltGoals
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)
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) -> context chkName $ do
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let
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gs = s^.progMode.gameStateL.gameGoalieStats
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game = M.findWithDefault newGoalieStats chkGid gs
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goalie = fromJust $ nth chkGid $ s^.database.dbGoalies
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ytd = goalie^.gYtd
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lt = goalie^.gLifetime
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context "game" $
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game `TS.compareTest` goalieStats gGames gMins gGoals
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context "year-to-date" $
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ytd `TS.compareTest` goalieStats ytdGames ytdMins ytdGoals
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context "lifetime" $
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lt `TS.compareTest` goalieStats ltGames ltMins ltGoals)
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[ ( "checking Joe", 0, joeData )
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, ( "checking Bob", 1, bobData )
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]
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context "selected goalie" $ let
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expected = if reset then Nothing else setGid
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in it ("should be " ++ show expected) $
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(s^.progMode.gameStateL.gameSelectedGoalie) `shouldBe` expected
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context "minutes played" $ let
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expected = if reset then Nothing else mins
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in it ("should be " ++ show expected) $
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(s^.progMode.gameStateL.gameGoalieMinsPlayed) `shouldBe` expected
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context "goals allowed" $ let
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expected = if reset then Nothing else goals
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in it ("should be " ++ show expected) $
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(s^.progMode.gameStateL.gameGoalsAllowed) `shouldBe` expected)
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[ ( "updating Joe"
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, Just 0
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, Just 1
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, Just 2
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, (1, 1, 2, 11, 12, 14, 21, 22, 24)
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, (1, 2, 3, 30, 31, 32, 40, 41, 42)
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, True
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)
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, ( "updating Bob"
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, Just 1
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, Just 1
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, Just 2
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, (0, 0, 0, 10, 11, 12, 20, 21, 22)
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, (1, 3, 5, 30, 32, 34, 40, 42, 44)
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, True
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)
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, ( "goalie out of bounds"
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, Just 2
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, Just 1
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, Just 2
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, (0, 0, 0, 10, 11, 12, 20, 21, 22)
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, (1, 2, 3, 30, 31, 32, 40, 41, 42)
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, False
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)
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, ( "missing goalie"
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, Nothing
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, Just 1
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, Just 2
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, (0, 0, 0, 10, 11, 12, 20, 21, 22)
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, (1, 2, 3, 30, 31, 32, 40, 41, 42)
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, False
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)
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, ( "missing minutes"
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, Just 0
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, Nothing
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, Just 1
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, (0, 0, 0, 10, 11, 12, 20, 21, 22)
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, (1, 2, 3, 30, 31, 32, 40, 41, 42)
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, False
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)
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, ( "missing goals"
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, Just 0
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, Just 1
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, Nothing
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, (0, 0, 0, 10, 11, 12, 20, 21, 22)
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, (1, 2, 3, 30, 31, 32, 40, 41, 42)
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, False
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)
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]
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setGameGoalieSpec :: Spec
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setGameGoalieSpec = describe "setGameGoalie" $ mapM_
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(\(label, goalieId, ps, expectedJoe, expectedBob, expectedGStats) ->
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context label $ do
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let
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ps' = setGameGoalie goalieId ps
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[joe', bob'] = ps'^.database.dbGoalies
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gStats' = ps'^.progMode.gameStateL.gameGoalieStats
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context "Joe" $ joe' `TS.compareTest` expectedJoe
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context "Bob" $ bob' `TS.compareTest` expectedBob
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context "game stats" $ gStats' `TS.compareTest` expectedGStats)
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[ ( "Joe wins - no shutout"
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, 0
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, psWin
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, joeWin
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, bob
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, gsJoeWin
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)
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, ( "Bob wins - no shutout"
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, 1
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, psWin
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, joe
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, bobWin
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, gsBobWin
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)
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, ( "Joe wins - shutout"
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, 0
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, psWinSO
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, joeWinSO
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, bob
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, gsJoeWinSO
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)
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, ( "Bob wins - shutout"
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, 1
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, psWinSO
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, joe
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, bobWinSO
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, gsBobWinSO
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)
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, ( "Joe loses"
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, 0
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, psLose
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, joeLose
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, bob
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, gsJoeLose
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)
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, ( "Bob loses"
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, 1
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, psLose
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, joe
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, bobLose
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, gsBobLose
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)
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, ( "Joe overtime"
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, 0
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, psOT
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, joeOT
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, bob
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, gsJoeOT
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)
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, ( "Bob overtime"
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, 1
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, psOT
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, joe
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, bobOT
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, gsBobOT
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)
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]
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where
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joe
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= newGoalie 2 "Joe"
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& gYtd
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%~ (gsShutouts .~ 11)
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. (gsWins .~ 12)
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. (gsLosses .~ 13)
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. (gsTies .~ 14)
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& gLifetime
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%~ (gsShutouts .~ 21)
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. (gsWins .~ 22)
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. (gsLosses .~ 23)
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. (gsTies .~ 24)
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bob
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= newGoalie 3 "Bob"
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& gYtd
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%~ (gsShutouts .~ 31)
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. (gsWins .~ 32)
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. (gsLosses .~ 33)
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. (gsTies .~ 34)
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& gLifetime
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%~ (gsShutouts .~ 41)
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. (gsWins .~ 42)
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. (gsLosses .~ 43)
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. (gsTies .~ 44)
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joeWin = win joe
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bobWin = win bob
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joeWinSO = winSO joe
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bobWinSO = winSO bob
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joeLose = lose joe
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bobLose = lose bob
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joeOT = tie joe
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bobOT = tie bob
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psWin = mkProgState
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$ (homeScore ?~ 2)
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. (awayScore ?~ 1)
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psWinSO = mkProgState
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$ (homeScore ?~ 1)
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. (awayScore ?~ 0)
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psLose = mkProgState
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$ (homeScore ?~ 0)
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. (awayScore ?~ 1)
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psOT = mkProgState
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$ (homeScore ?~ 0)
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. (awayScore ?~ 1)
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. (overtimeFlag ?~ True)
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mkProgState f
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= newProgState
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& database.dbGoalies .~ [joe, bob]
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& progMode.gameStateL
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%~ f
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. (gameType ?~ HomeGame)
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. (overtimeFlag ?~ False)
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gsJoeWin = mkGameStats 0 incWin
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gsBobWin = mkGameStats 1 incWin
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gsJoeWinSO = mkGameStats 0 $ incWin . incSO
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gsBobWinSO = mkGameStats 1 $ incWin . incSO
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gsJoeLose = mkGameStats 0 incLoss
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gsBobLose = mkGameStats 1 incLoss
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gsJoeOT = mkGameStats 0 incOT
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gsBobOT = mkGameStats 1 incOT
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mkGameStats n f = M.fromList [(n, f newGoalieStats)]
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win
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= (gYtd %~ incWin)
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. (gLifetime %~ incWin)
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winSO
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= (gYtd %~ (incWin . incSO))
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. (gLifetime %~ (incWin . incSO))
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lose
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= (gYtd %~ incLoss)
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. (gLifetime %~ incLoss)
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tie
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= (gYtd %~ incOT)
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. (gLifetime %~ incOT)
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incWin = gsWins %~ succ
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incSO = gsShutouts %~ succ
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incLoss = gsLosses %~ succ
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incOT = gsTies %~ succ
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