mtlstats/src/Mtlstats/Types.hs
2019-11-01 06:50:08 -04:00

913 lines
23 KiB
Haskell

{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase, OverloadedStrings, TemplateHaskell #-}
module Mtlstats.Types (
-- * Types
Controller (..),
Action,
ProgState (..),
ProgMode (..),
GameState (..),
GameType (..),
CreatePlayerState (..),
CreateGoalieState (..),
EditPlayerState (..),
EditPlayerMode (..),
Database (..),
Player (..),
PlayerStats (..),
Goalie (..),
GoalieStats (..),
GameStats (..),
Prompt (..),
SelectParams (..),
-- * Lenses
-- ** ProgState Lenses
database,
progMode,
inputBuffer,
scrollOffset,
-- ** ProgMode Lenses
gameStateL,
createPlayerStateL,
createGoalieStateL,
editPlayerStateL,
-- ** GameState Lenses
gameYear,
gameMonth,
gameDay,
gameType,
otherTeam,
homeScore,
awayScore,
overtimeFlag,
dataVerified,
pointsAccounted,
goalBy,
assistsBy,
gamePlayerStats,
confirmGoalDataFlag,
selectedPlayer,
pMinsRecorded,
gameGoalieStats,
gameSelectedGoalie,
goalieMinsPlayed,
goalsAllowed,
goaliesRecorded,
-- ** CreatePlayerState Lenses
cpsNumber,
cpsName,
cpsPosition,
cpsSuccessCallback,
cpsFailureCallback,
-- ** CreateGoalieState Lenses
cgsNumber,
cgsName,
cgsSuccessCallback,
cgsFailureCallback,
-- ** EditPlayerState Lenses
epsSelectedPlayer,
epsMode,
-- ** Database Lenses
dbPlayers,
dbGoalies,
dbGames,
dbHomeGameStats,
dbAwayGameStats,
-- ** Player Lenses
pNumber,
pName,
pPosition,
pYtd,
pLifetime,
-- ** PlayerStats Lenses
psGoals,
psAssists,
psPMin,
-- ** Goalie Lenses
gNumber,
gName,
gYtd,
gLifetime,
-- ** GoalieStats Lenses
gsGames,
gsMinsPlayed,
gsGoalsAllowed,
gsWins,
gsLosses,
gsTies,
-- ** GameStats Lenses
gmsWins,
gmsLosses,
gmsOvertime,
gmsGoalsFor,
gmsGoalsAgainst,
-- * Constructors
newProgState,
newGameState,
newCreatePlayerState,
newCreateGoalieState,
newEditPlayerState,
newDatabase,
newPlayer,
newPlayerStats,
newGoalie,
newGoalieStats,
newGameStats,
-- * Helper Functions
-- ** GameState Helpers
teamScore,
otherScore,
homeTeam,
awayTeam,
gameWon,
gameLost,
gameTied,
unaccountedPoints,
-- ** GameStats Helpers
gmsGames,
gmsPoints,
addGameStats,
-- ** Player Helpers
playerSearch,
playerSearchExact,
modifyPlayer,
playerSummary,
playerIsActive,
-- ** PlayerStats Helpers
psPoints,
addPlayerStats,
-- ** Goalie Helpers
goalieSearch,
goalieSearchExact,
goalieSummary
) where
import Control.Monad.Trans.State (StateT)
import Data.Aeson
( FromJSON
, ToJSON
, object
, pairs
, parseJSON
, toEncoding
, toJSON
, withObject
, (.:)
, (.=)
)
import Data.List (isInfixOf)
import qualified Data.Map as M
import Data.Maybe (listToMaybe)
import Lens.Micro (Lens', lens, (&), (^.), (.~))
import Lens.Micro.TH (makeLenses)
import qualified UI.NCurses as C
import Mtlstats.Config
-- | Controls the program flow
data Controller = Controller
{ drawController :: ProgState -> C.Update C.CursorMode
-- ^ The drawing phase
, handleController :: C.Event -> Action Bool
-- ^ The event handler
}
-- | Action which maintains program state
type Action a = StateT ProgState C.Curses a
-- | Represents the program state
data ProgState = ProgState
{ _database :: Database
-- ^ The data to be saved
, _progMode :: ProgMode
-- ^ The program's mode
, _inputBuffer :: String
-- ^ Buffer for user input
, _scrollOffset :: Int
-- ^ The scrolling offset for the display
}
-- | The program mode
data ProgMode
= MainMenu
| NewSeason
| NewGame GameState
| CreatePlayer CreatePlayerState
| CreateGoalie CreateGoalieState
| EditPlayer EditPlayerState
instance Show ProgMode where
show MainMenu = "MainMenu"
show NewSeason = "NewSeason"
show (NewGame _) = "NewGame"
show (CreatePlayer _) = "CreatePlayer"
show (CreateGoalie _) = "CreateGoalie"
show (EditPlayer _) = "EditPlayer"
-- | The game state
data GameState = GameState
{ _gameYear :: Maybe Int
-- ^ The year the game took place
, _gameMonth :: Maybe Int
-- ^ The month the game took place
, _gameDay :: Maybe Int
-- ^ The day of the month the game took place
, _gameType :: Maybe GameType
-- ^ The type of game (home/away)
, _otherTeam :: String
-- ^ The name of the other team
, _homeScore :: Maybe Int
-- ^ The home team's score
, _awayScore :: Maybe Int
-- ^ The away team's score
, _overtimeFlag :: Maybe Bool
-- ^ Indicates whether or not the game went into overtime
, _dataVerified :: Bool
-- ^ Set to 'True' when the user confirms the entered data
, _pointsAccounted :: Int
-- ^ The number of game points accounted for
, _goalBy :: Maybe Int
-- ^ The index number of the player who scored the most recently
-- entered goal
, _assistsBy :: [Int]
-- ^ The index numbers of the players who have assisted the most
-- recently entered goal
, _gamePlayerStats :: M.Map Int PlayerStats
-- ^ The player stats accumulated over the game
, _confirmGoalDataFlag :: Bool
-- ^ Set when the user confirms the goal data
, _selectedPlayer :: Maybe Int
-- ^ Index number of the selected 'Player'
, _pMinsRecorded :: Bool
-- ^ Set when the penalty mintes have been recorded
, _gameGoalieStats :: M.Map Int GoalieStats
-- ^ The goalie stats accumulated over the game
, _gameSelectedGoalie :: Maybe Int
-- ^ Index number of the selected 'Goalie'
, _goalieMinsPlayed :: Maybe Int
-- ^ The number of minutes the currently selected goalie played in
-- the game
, _goalsAllowed :: Maybe Int
-- ^ The number of goals the currently selected goalie allowed in
-- the game
, _goaliesRecorded :: Bool
-- ^ Set when the user confirms that all goalie info has been entered
} deriving (Eq, Show)
-- | The type of game
data GameType
= HomeGame
| AwayGame
deriving (Eq, Show)
-- | Player creation status
data CreatePlayerState = CreatePlayerState
{ _cpsNumber :: Maybe Int
-- ^ The player's number
, _cpsName :: String
-- ^ The player's name
, _cpsPosition :: String
-- ^ The player's position
, _cpsSuccessCallback :: Action ()
-- ^ The function to call on success
, _cpsFailureCallback :: Action ()
-- ^ The function to call on failure
}
-- | Goalie creation status
data CreateGoalieState = CreateGoalieState
{ _cgsNumber :: Maybe Int
-- ^ The goalie's number
, _cgsName :: String
-- ^ The goalie's name
, _cgsSuccessCallback :: Action ()
-- ^ The function to call on success
, _cgsFailureCallback :: Action ()
-- ^ The function to call on failure
}
-- | Player edit status
data EditPlayerState = EditPlayerState
{ _epsSelectedPlayer :: Maybe Int
-- ^ The index number of the player being edited
, _epsMode :: EditPlayerMode
-- ^ The editing mode
}
-- | Player editing mode
data EditPlayerMode
= EPMenu
| EPNumber
| EPName
| EPPosition
| EPYtdGoals
| EPYtdAssists
| EPYtdPMin
| EPLtGoals
| EPLtAssists
| EPLtPMin
deriving (Eq, Show)
-- | Represents the database
data Database = Database
{ _dbPlayers :: [Player]
-- ^ The list of players
, _dbGoalies :: [Goalie]
-- ^ The list of goalies
, _dbGames :: Int
-- ^ The number of games recorded
, _dbHomeGameStats :: GameStats
-- ^ Statistics for home games
, _dbAwayGameStats :: GameStats
-- ^ Statistics for away games
} deriving (Eq, Show)
instance FromJSON Database where
parseJSON = withObject "Database" $ \v -> Database
<$> v .: "players"
<*> v .: "goalies"
<*> v .: "games"
<*> v .: "home_game_stats"
<*> v .: "away_game_stats"
instance ToJSON Database where
toJSON (Database players goalies games hgs ags) = object
[ "players" .= players
, "goalies" .= goalies
, "games" .= games
, "home_game_stats" .= hgs
, "away_game_stats" .= ags
]
toEncoding (Database players goalies games hgs ags) = pairs $
"players" .= players <>
"goalies" .= goalies <>
"games" .= games <>
"home_game_stats" .= hgs <>
"away_game_stats" .= ags
-- | Represents a (non-goalie) player
data Player = Player
{ _pNumber :: Int
-- ^ The player's number
, _pName :: String
-- ^ The player's name
, _pPosition :: String
-- ^ The player's position
, _pYtd :: PlayerStats
-- ^ The Player's year-to-date stats
, _pLifetime :: PlayerStats
-- ^ The player's lifetime stats
} deriving (Eq, Show)
instance FromJSON Player where
parseJSON = withObject "Player" $ \v -> Player
<$> v .: "number"
<*> v .: "name"
<*> v .: "position"
<*> v .: "ytd"
<*> v .: "lifetime"
instance ToJSON Player where
toJSON (Player num name pos ytd lt) = object
[ "number" .= num
, "name" .= name
, "position" .= pos
, "ytd" .= ytd
, "lifetime" .= lt
]
toEncoding (Player num name pos ytd lt) = pairs $
"number" .= num <>
"name" .= name <>
"position" .= pos <>
"ytd" .= ytd <>
"lifetime" .= lt
-- | Represents a (non-goalie) player's stats
data PlayerStats = PlayerStats
{ _psGoals :: Int
-- ^ The number of goals
, _psAssists :: Int
-- ^ The number of assists
, _psPMin :: Int
-- ^ The number of penalty minutes
} deriving (Eq, Show)
instance FromJSON PlayerStats where
parseJSON = withObject "PlayerStats" $ \v -> PlayerStats
<$> v .: "goals"
<*> v .: "assists"
<*> v .: "penalty_mins"
instance ToJSON PlayerStats where
toJSON (PlayerStats g a pm) = object
[ "goals" .= g
, "assists" .= a
, "penalty_mins" .= pm
]
toEncoding (PlayerStats g a pm) = pairs $
"goals" .= g <>
"assists" .= a <>
"penalty_mins" .= pm
-- | Represents a goalie
data Goalie = Goalie
{ _gNumber :: Int
-- ^ The goalie's number
, _gName :: String
-- ^ The goalie's name
, _gYtd :: GoalieStats
-- ^ The goalie's year-to-date stats
, _gLifetime :: GoalieStats
-- ^ The goalie's lifetime stats
} deriving (Eq, Show)
instance FromJSON Goalie where
parseJSON = withObject "Goalie" $ \v -> Goalie
<$> v .: "number"
<*> v .: "name"
<*> v .: "ytd"
<*> v .: "lifetime"
instance ToJSON Goalie where
toJSON (Goalie num name ytd lt) = object
[ "number" .= num
, "name" .= name
, "ytd" .= ytd
, "lifetime" .= lt
]
toEncoding (Goalie num name ytd lt) = pairs $
"number" .= num <>
"name" .= name <>
"ytd" .= ytd <>
"lifetime" .= lt
-- | Represents a goalie's stats
data GoalieStats = GoalieStats
{ _gsGames :: Int
-- ^ The number of games played
, _gsMinsPlayed :: Int
-- ^ The number of minutes played
, _gsGoalsAllowed :: Int
-- ^ The number of goals allowed
, _gsWins :: Int
-- ^ The number of wins
, _gsLosses :: Int
-- ^ The number of losses
, _gsTies :: Int
-- ^ The number of ties
} deriving (Eq, Show)
instance FromJSON GoalieStats where
parseJSON = withObject "GoalieStats" $ \v -> GoalieStats
<$> v .: "games"
<*> v .: "mins_played"
<*> v .: "goals_allowed"
<*> v .: "wins"
<*> v .: "losses"
<*> v .: "ties"
instance ToJSON GoalieStats where
toJSON (GoalieStats g m a w l t) = object
[ "games" .= g
, "mins_played" .= m
, "goals_allowed" .= a
, "wins" .= w
, "losses" .= l
, "ties" .= t
]
toEncoding (GoalieStats g m a w l t) = pairs $
"games" .= g <>
"mins_played" .= m <>
"goals_allowed" .= a <>
"wins" .= w <>
"losses" .= l <>
"ties" .= t
-- | Game statistics
data GameStats = GameStats
{ _gmsWins :: Int
-- ^ Games won
, _gmsLosses :: Int
-- ^ Games lost
, _gmsOvertime :: Int
-- ^ Games lost in overtime
, _gmsGoalsFor :: Int
-- ^ Goals for the team
, _gmsGoalsAgainst :: Int
-- ^ Goals against the team
} deriving (Eq, Show)
instance FromJSON GameStats where
parseJSON = withObject "GameStats" $ \v -> GameStats
<$> v .: "wins"
<*> v .: "losses"
<*> v .: "overtime"
<*> v .: "goals_for"
<*> v .: "goals_against"
instance ToJSON GameStats where
toJSON (GameStats w l ot gf ga) = object
[ "wins" .= w
, "losses" .= l
, "overtime" .= ot
, "goals_for" .= gf
, "goals_against" .= ga
]
toEncoding (GameStats w l ot gf ga) = pairs $
"wins" .= w <>
"losses" .= l <>
"overtime" .= ot <>
"goals_for" .= gf <>
"goals_against" .= ga
-- | Defines a user prompt
data Prompt = Prompt
{ promptDrawer :: ProgState -> C.Update ()
-- ^ Draws the prompt to the screen
, promptCharCheck :: Char -> Bool
-- ^ Determines whether or not the character is valid
, promptAction :: String -> Action ()
-- ^ Action to perform when the value is entered
, promptSpecialKey :: C.Key -> Action ()
-- ^ Action to perform when a special key is pressed
}
-- | Parameters for a search prompt
data SelectParams a = SelectParams
{ spPrompt :: String
-- ^ The search prompt
, spSearchHeader :: String
-- ^ The header to display at the top of the search list
, spSearch :: String -> Database -> [(Int, a)]
-- ^ The search function
, spSearchExact :: String -> Database -> Maybe Int
-- ^ Search function looking for an exact match
, spElemDesc :: a -> String
-- ^ Provides a string description of an element
, spCallback :: Maybe Int -> Action ()
-- ^ The function when the selection is made
, spNotFound :: String -> Action ()
-- ^ The function to call when the selection doesn't exist
}
makeLenses ''ProgState
makeLenses ''GameState
makeLenses ''CreatePlayerState
makeLenses ''CreateGoalieState
makeLenses ''EditPlayerState
makeLenses ''Database
makeLenses ''Player
makeLenses ''PlayerStats
makeLenses ''Goalie
makeLenses ''GoalieStats
makeLenses ''GameStats
gameStateL :: Lens' ProgMode GameState
gameStateL = lens
(\case
NewGame gs -> gs
_ -> newGameState)
(\_ gs -> NewGame gs)
createPlayerStateL :: Lens' ProgMode CreatePlayerState
createPlayerStateL = lens
(\case
CreatePlayer cps -> cps
_ -> newCreatePlayerState)
(\_ cps -> CreatePlayer cps)
createGoalieStateL :: Lens' ProgMode CreateGoalieState
createGoalieStateL = lens
(\case
CreateGoalie cgs -> cgs
_ -> newCreateGoalieState)
(\_ cgs -> CreateGoalie cgs)
editPlayerStateL :: Lens' ProgMode EditPlayerState
editPlayerStateL = lens
(\case
EditPlayer eps -> eps
_ -> newEditPlayerState)
(\_ eps -> EditPlayer eps)
-- | Constructor for a 'ProgState'
newProgState :: ProgState
newProgState = ProgState
{ _database = newDatabase
, _progMode = MainMenu
, _inputBuffer = ""
, _scrollOffset = 0
}
-- | Constructor for a 'GameState'
newGameState :: GameState
newGameState = GameState
{ _gameYear = Nothing
, _gameMonth = Nothing
, _gameDay = Nothing
, _gameType = Nothing
, _otherTeam = ""
, _homeScore = Nothing
, _awayScore = Nothing
, _overtimeFlag = Nothing
, _dataVerified = False
, _pointsAccounted = 0
, _goalBy = Nothing
, _assistsBy = []
, _gamePlayerStats = M.empty
, _confirmGoalDataFlag = False
, _selectedPlayer = Nothing
, _pMinsRecorded = False
, _gameGoalieStats = M.empty
, _gameSelectedGoalie = Nothing
, _goalieMinsPlayed = Nothing
, _goalsAllowed = Nothing
, _goaliesRecorded = False
}
-- | Constructor for a 'CreatePlayerState'
newCreatePlayerState :: CreatePlayerState
newCreatePlayerState = CreatePlayerState
{ _cpsNumber = Nothing
, _cpsName = ""
, _cpsPosition = ""
, _cpsSuccessCallback = return ()
, _cpsFailureCallback = return ()
}
-- | Constructor for a 'CreateGoalieState'
newCreateGoalieState :: CreateGoalieState
newCreateGoalieState = CreateGoalieState
{ _cgsNumber = Nothing
, _cgsName = ""
, _cgsSuccessCallback = return ()
, _cgsFailureCallback = return ()
}
-- | Constructor for an 'EditPlayerState'
newEditPlayerState :: EditPlayerState
newEditPlayerState = EditPlayerState
{ _epsSelectedPlayer = Nothing
, _epsMode = EPMenu
}
-- | Constructor for a 'Database'
newDatabase :: Database
newDatabase = Database
{ _dbPlayers = []
, _dbGoalies = []
, _dbGames = 0
, _dbHomeGameStats = newGameStats
, _dbAwayGameStats = newGameStats
}
-- | Constructor for a 'Player'
newPlayer
:: Int
-- ^ The player's number
-> String
-- ^ The player's name
-> String
-- ^ The player's position
-> Player
newPlayer num name pos = Player
{ _pNumber = num
, _pName = name
, _pPosition = pos
, _pYtd = newPlayerStats
, _pLifetime = newPlayerStats
}
-- | Constructor for a 'PlayerStats' value
newPlayerStats :: PlayerStats
newPlayerStats = PlayerStats
{ _psGoals = 0
, _psAssists = 0
, _psPMin = 0
}
-- | Constructor for a 'Goalie'
newGoalie
:: Int
-- ^ The goalie's number
-> String
-- ^ The goalie's name
-> Goalie
newGoalie num name = Goalie
{ _gNumber = num
, _gName = name
, _gYtd = newGoalieStats
, _gLifetime = newGoalieStats
}
-- | Constructor for a 'GoalieStats' value
newGoalieStats :: GoalieStats
newGoalieStats = GoalieStats
{ _gsGames = 0
, _gsMinsPlayed = 0
, _gsGoalsAllowed = 0
, _gsWins = 0
, _gsLosses = 0
, _gsTies = 0
}
-- | Constructor for a 'GameStats' value
newGameStats :: GameStats
newGameStats = GameStats
{ _gmsWins = 0
, _gmsLosses = 0
, _gmsOvertime = 0
, _gmsGoalsFor = 0
, _gmsGoalsAgainst = 0
}
-- | Determines the team's score
teamScore :: GameState -> Maybe Int
teamScore s = case s ^. gameType of
Just HomeGame -> s ^. homeScore
Just AwayGame -> s ^. awayScore
Nothing -> Nothing
-- | Determines the other team's score
otherScore :: GameState -> Maybe Int
otherScore s = case s ^. gameType of
Just HomeGame -> s ^. awayScore
Just AwayGame -> s ^. homeScore
Nothing -> Nothing
-- | Returns the name of the home team (or an empty string if
-- unavailable)
homeTeam :: GameState -> String
homeTeam gs = case gs^.gameType of
Just HomeGame -> myTeam
Just AwayGame -> gs^.otherTeam
Nothing -> ""
-- | Returns the name of the visiting team (or an empty string if
-- unavailable)
awayTeam :: GameState -> String
awayTeam gs = case gs^.gameType of
Just HomeGame -> gs^.otherTeam
Just AwayGame -> myTeam
Nothing -> ""
-- | Checks if the game was won
gameWon :: GameState -> Maybe Bool
gameWon gs = (>) <$> teamScore gs <*> otherScore gs
-- | Checks if the game was lost
gameLost :: GameState -> Maybe Bool
gameLost gs = do
ot <- gs^.overtimeFlag
team <- teamScore gs
other <- otherScore gs
Just $ not ot && other > team
-- | Checks if the game has tied
gameTied :: GameState -> Maybe Bool
gameTied gs = (==) <$> gs^.homeScore <*> gs^.awayScore
-- | Checks for unaccounted points
unaccountedPoints :: GameState -> Maybe Bool
unaccountedPoints gs = do
scored <- teamScore gs
let accounted = gs^.pointsAccounted
Just $ scored > accounted
-- | Calculates the number of games played
gmsGames :: GameStats -> Int
gmsGames gs = gs^.gmsWins + gs^.gmsLosses + gs^.gmsOvertime
-- | Calculates the number of points
gmsPoints :: GameStats -> Int
gmsPoints gs = 2 * gs^.gmsWins + gs^. gmsOvertime
-- | Adds two 'GameStats' values together
addGameStats :: GameStats -> GameStats -> GameStats
addGameStats s1 s2 = GameStats
{ _gmsWins = s1^.gmsWins + s2^.gmsWins
, _gmsLosses = s1^.gmsLosses + s2^.gmsLosses
, _gmsOvertime = s1^.gmsOvertime + s2^.gmsOvertime
, _gmsGoalsFor = s1^.gmsGoalsFor + s2^.gmsGoalsFor
, _gmsGoalsAgainst = s1^.gmsGoalsAgainst + s2^.gmsGoalsAgainst
}
-- | Searches through a list of players
playerSearch
:: String
-- ^ The search string
-> [Player]
-- ^ The list of players to search
-> [(Int, Player)]
-- ^ The matching players with their index numbers
playerSearch sStr =
filter (match sStr) .
zip [0..]
where match sStr (_, p) = sStr `isInfixOf` (p^.pName)
-- | Searches for a player by exact match on name
playerSearchExact
:: String
-- ^ The player's name
-> [Player]
-- ^ The list of players to search
-> Maybe (Int, Player)
-- ^ The player's index and value
playerSearchExact sStr =
listToMaybe .
filter (match sStr) .
zip [0..]
where match sStr (_, p) = p^.pName == sStr
-- | Modifies a player with a given name
modifyPlayer
:: (Player -> Player)
-- ^ The modification function
-> String
-- ^ The player's name
-> [Player]
-- ^ The list of players to modify
-> [Player]
-- ^ The modified list
modifyPlayer f n = map
(\p -> if p^.pName == n
then f p
else p)
-- | Provides a short summary string for a player
playerSummary :: Player -> String
playerSummary p =
p^.pName ++ " (" ++ show (p^.pNumber) ++ ") " ++ p^.pPosition
-- | Determines whether or not a player has been active in the current
-- season/year
playerIsActive :: Player -> Bool
playerIsActive = do
stats <- (^.pYtd)
return
$ stats^.psGoals /= 0
|| stats^.psAssists /= 0
|| stats^.psPMin /= 0
-- | Calculates a player's points
psPoints :: PlayerStats -> Int
psPoints s = s^.psGoals + s^.psAssists
-- | Adds two 'PlayerStats' together
addPlayerStats :: PlayerStats -> PlayerStats -> PlayerStats
addPlayerStats s1 s2 = newPlayerStats
& psGoals .~ s1^.psGoals + s2^.psGoals
& psAssists .~ s1^.psAssists + s2^.psAssists
& psPMin .~ s1^.psPMin + s2^.psPMin
-- | Searches a list of goalies
goalieSearch
:: String
-- ^ The search string
-> [Goalie]
-- ^ The list to search
-> [(Int, Goalie)]
-- ^ The search results with their corresponding index numbers
goalieSearch sStr = filter (\(_, goalie) -> sStr `isInfixOf` (goalie^.gName)) .
zip [0..]
-- | Searches a list of goalies for an exact match
goalieSearchExact
:: String
-- ^ The search string
-> [Goalie]
-- ^ The list to search
-> Maybe (Int, Goalie)
-- ^ The result with its index number
goalieSearchExact sStr goalies = let
results = filter (\(_, goalie) -> sStr == goalie^.gName) $
zip [0..] goalies
in case results of
[] -> Nothing
result:_ -> Just result
-- | Provides a description string for a 'Goalie'
goalieSummary :: Goalie -> String
goalieSummary g = g^.gName ++ " (" ++ show (g^.gNumber) ++ ")"