754 lines
22 KiB
Haskell
754 lines
22 KiB
Haskell
{-
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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{-# LANGUAGE LambdaCase #-}
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module ActionsSpec (spec) where
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import Control.Monad (replicateM)
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import qualified Data.Map as M
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import Data.Maybe (fromJust)
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import Lens.Micro ((^.), (&), (.~), (?~), (%~))
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import System.Random (randomRIO)
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import Test.Hspec
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( Spec
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, context
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, describe
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, it
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, runIO
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, shouldBe
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, shouldNotBe
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, shouldSatisfy
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)
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import Mtlstats.Actions
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import Mtlstats.Types
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import Mtlstats.Util
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import qualified TypesSpec as TS
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spec :: Spec
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spec = describe "Mtlstats.Actions" $ do
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startNewSeasonSpec
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startNewGameSpec
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resetYtdSpec
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addCharSpec
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removeCharSpec
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overtimeCheckSpec
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updateGameStatsSpec
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validateGameDateSpec
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createPlayerSpec
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createGoalieSpec
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addPlayerSpec
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addGoalieSpec
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resetCreatePlayerStateSpec
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resetCreateGoalieStateSpec
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recordGoalAssistsSpec
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awardGoalSpec
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awardAssistSpec
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resetGoalDataSpec
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assignPMinsSpec
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backHomeSpec
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scrollUpSpec
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scrollDownSpec
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startNewSeasonSpec :: Spec
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startNewSeasonSpec = describe "startNewSeason" $ do
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let
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s = newProgState
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& database . dbGames .~ 1
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& startNewSeason
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it "should set the progState to NewSeason" $
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show (s^.progMode) `shouldBe` "NewSeason"
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it "should set the number of games to 0" $
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s ^. database . dbGames `shouldBe` 0
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startNewGameSpec :: Spec
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startNewGameSpec = describe "startNewGame" $ do
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let s = startNewGame newProgState
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it "should increment the number of games" $
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s ^. database . dbGames `shouldBe` 1
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it "should set the mode to NewGame" $
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show (s^.progMode) `shouldBe` "NewGame"
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resetYtdSpec :: Spec
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resetYtdSpec = describe "resetYtd" $
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it "should reset the year-to-date stats for all players" $ do
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ps <- replicateM 2 makePlayer
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gs <- replicateM 2 makeGoalie
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let
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s = newProgState
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& database . dbPlayers .~ ps
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& database . dbGoalies .~ gs
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& resetYtd
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mapM_
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(\p -> do
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let
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ytd = p ^. pYtd
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lt = p ^. pLifetime
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ytd ^. psGoals `shouldBe` 0
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ytd ^. psAssists `shouldBe` 0
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ytd ^. psPMin `shouldBe` 0
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lt ^. psGoals `shouldNotBe` 0
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lt ^. psAssists `shouldNotBe` 0
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lt ^. psPMin `shouldNotBe` 0) $
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s ^. database . dbPlayers
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mapM_
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(\g -> do
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let
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ytd = g ^. gYtd
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lt = g ^. gLifetime
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ytd ^. gsGames `shouldBe` 0
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ytd ^. gsMinsPlayed `shouldBe` 0
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ytd ^. gsGoalsAllowed `shouldBe` 0
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ytd ^. gsWins `shouldBe` 0
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ytd ^. gsLosses `shouldBe` 0
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ytd ^. gsTies `shouldBe` 0
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lt ^. gsGames `shouldNotBe` 0
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lt ^. gsMinsPlayed `shouldNotBe` 0
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lt ^. gsGoalsAllowed `shouldNotBe` 0
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lt ^. gsWins `shouldNotBe` 0
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lt ^. gsLosses `shouldNotBe` 0
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lt ^. gsTies `shouldNotBe` 0) $
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s ^. database . dbGoalies
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addCharSpec :: Spec
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addCharSpec = describe "addChar" $
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it "should add the character to the input buffer" $ let
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s = newProgState
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& inputBuffer .~ "foo"
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& addChar 'd'
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in s ^. inputBuffer `shouldBe` "food"
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removeCharSpec :: Spec
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removeCharSpec = describe "removeChar" $ do
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context "empty" $
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it "should remove the character from the input buffer" $ let
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s = removeChar newProgState
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in s ^. inputBuffer `shouldBe` ""
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context "not empty" $
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it "should remove the character from the input buffer" $ let
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s = newProgState
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& inputBuffer .~ "foo"
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& removeChar
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in s ^. inputBuffer `shouldBe` "fo"
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overtimeCheckSpec = describe "overtimeCheck" $ do
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context "tie game" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameType ?~ HomeGame)
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. (homeScore ?~ 1)
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. (awayScore ?~ 1)
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& overtimeCheck
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it "should clear the home score" $
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s^.progMode.gameStateL.homeScore `shouldBe` Nothing
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it "should clear the away score" $
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s^.progMode.gameStateL.awayScore `shouldBe` Nothing
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it "should leave the overtimeFlag blank" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
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context "game won" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameType ?~ HomeGame)
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. (homeScore ?~ 2)
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. (awayScore ?~ 1)
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& overtimeCheck
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it "should not change the home score" $
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s^.progMode.gameStateL.homeScore `shouldBe` Just 2
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it "should not change the away score" $
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s^.progMode.gameStateL.awayScore `shouldBe` Just 1
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it "should set the overtimeCheck flag to False" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Just False
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context "game lost" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameType ?~ HomeGame)
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. (homeScore ?~ 1)
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. (awayScore ?~ 2)
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& overtimeCheck
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it "should not change the home score" $
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s^.progMode.gameStateL.homeScore `shouldBe` Just 1
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it "should not change the away score" $
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s^.progMode.gameStateL.awayScore `shouldBe` Just 2
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it "should leave the overtimeCheck flag blank" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
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updateGameStatsSpec :: Spec
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updateGameStatsSpec = describe "updateGameStats" $ do
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let
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baseStats = newGameStats
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& gmsWins .~ 1
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& gmsLosses .~ 1
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& gmsOvertime .~ 1
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& gmsGoalsFor .~ 1
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& gmsGoalsAgainst .~ 1
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s t h a o = newProgState
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& progMode.gameStateL
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%~ (gameType .~ t)
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. (homeScore .~ h)
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. (awayScore .~ a)
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. (overtimeFlag .~ o)
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& database
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%~ (dbHomeGameStats .~ baseStats)
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. (dbAwayGameStats .~ baseStats)
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db hw hl ho hf ha aw al ao af aa = newDatabase
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& dbHomeGameStats
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%~ (gmsWins .~ hw)
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. (gmsLosses .~ hl)
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. (gmsOvertime .~ ho)
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. (gmsGoalsFor .~ hf)
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. (gmsGoalsAgainst .~ ha)
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& dbAwayGameStats
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%~ (gmsWins .~ aw)
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. (gmsLosses .~ al)
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. (gmsOvertime .~ ao)
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. (gmsGoalsFor .~ af)
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. (gmsGoalsAgainst .~ aa)
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context "home win" $
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it "should record a home win" $ let
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s' = s (Just HomeGame) (Just 2) (Just 1) (Just False)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 2 1 1 3 2 1 1 1 1 1
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context "home loss" $
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it "should record a home loss" $ let
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s' = s (Just HomeGame) (Just 1) (Just 2) (Just False)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 2 1 2 3 1 1 1 1 1
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context "home overtime loss" $
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it "should record a home overtime" $ let
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s' = s (Just HomeGame) (Just 1) (Just 2) (Just True)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 2 2 3 1 1 1 1 1
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context "away win" $
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it "should record an away win" $ let
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s' = s (Just AwayGame) (Just 1) (Just 2) (Just False)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 1 1 2 1 1 3 2
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context "away loss" $
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it "should record an away loss" $ let
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s' = s (Just AwayGame) (Just 2) (Just 1) (Just False)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 1 1 1 2 1 2 3
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context "away overtime loss" $
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it "should record an away overtime" $ let
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s' = s (Just AwayGame) (Just 2) (Just 1) (Just True)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 1 1 1 1 2 2 3
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context "missing game type" $
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it "should not change anything" $ let
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s' = s Nothing (Just 1) (Just 2) (Just True)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
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context "missing home score" $
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it "should not change anything" $ let
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s' = s (Just HomeGame) Nothing (Just 1) (Just True)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
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context "missing away score" $
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it "should not change anything" $ let
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s' = s (Just HomeGame) (Just 1) Nothing (Just True)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
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context "missing overtime flag" $
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it "should not change anything" $ let
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s' = s (Just HomeGame) (Just 1) (Just 2) Nothing
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 1 1 1 1 1 1 1
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validateGameDateSpec :: Spec
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validateGameDateSpec = describe "validateGameDate" $ do
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context "valid date" $
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it "should leave the date unchanged" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameYear ?~ 2019)
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. (gameMonth ?~ 6)
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. (gameDay ?~ 25)
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& validateGameDate
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s^.progMode.gameStateL.gameYear `shouldBe` Just 2019
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s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
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s^.progMode.gameStateL.gameDay `shouldBe` Just 25
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context "invalid date" $
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it "should clear the date" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameYear ?~ 2019)
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. (gameMonth ?~ 2)
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. (gameDay ?~ 30)
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& validateGameDate
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s^.progMode.gameStateL.gameYear `shouldBe` Nothing
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s^.progMode.gameStateL.gameMonth `shouldBe` Nothing
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s^.progMode.gameStateL.gameDay `shouldBe` Nothing
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context "missing day" $
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it "should not change anything" $ do
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let
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gs = newGameState
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& gameYear ?~ 2019
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& gameMonth ?~ 6
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s = newProgState
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& progMode.gameStateL .~ gs
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& validateGameDate
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s^.progMode.gameStateL.gameYear `shouldBe` Just 2019
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s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
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s^.progMode.gameStateL.gameDay `shouldBe` Nothing
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createPlayerSpec :: Spec
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createPlayerSpec = describe "createPlayer" $
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it "should change the mode appropriately" $ let
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s = createPlayer newProgState
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in show (s^.progMode) `shouldBe` "CreatePlayer"
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createGoalieSpec :: Spec
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createGoalieSpec = describe "createGoalie" $
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it "should change the mode appropriately" $ let
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s = createGoalie newProgState
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in show (s^.progMode) `shouldBe` "CreateGoalie"
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addPlayerSpec :: Spec
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addPlayerSpec = describe "addPlayer" $ do
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let
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p1 = newPlayer 1 "Joe" "centre"
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p2 = newPlayer 2 "Bob" "defense"
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db = newDatabase
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& dbPlayers .~ [p1]
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s pm = newProgState
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& progMode .~ pm
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& database .~ db
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context "data available" $
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it "should create the player" $ let
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s' = addPlayer $ s $ CreatePlayer $ newCreatePlayerState
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& cpsNumber ?~ 2
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& cpsName .~ "Bob"
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& cpsPosition .~ "defense"
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in s'^.database.dbPlayers `shouldBe` [p1, p2]
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context "data unavailable" $
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it "should not create the player" $ let
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s' = addPlayer $ s MainMenu
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in s'^.database.dbPlayers `shouldBe` [p1]
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addGoalieSpec :: Spec
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addGoalieSpec = describe "addGoalie" $ do
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let
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g1 = newGoalie 2 "Joe"
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g2 = newGoalie 3 "Bob"
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db = newDatabase
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& dbGoalies .~ [g1]
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s pm = newProgState
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& database .~ db
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& progMode .~ pm
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context "data available" $
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it "should create the goalie" $ let
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s' = addGoalie $ s $ CreateGoalie $ newCreateGoalieState
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& cgsNumber ?~ 3
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& cgsName .~ "Bob"
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in s'^.database.dbGoalies `shouldBe` [g1, g2]
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context "data unavailable" $
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it "should not create the goalie" $ let
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s' = addGoalie $ s MainMenu
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in s'^.database.dbGoalies `shouldBe` [g1]
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resetCreatePlayerStateSpec :: Spec
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resetCreatePlayerStateSpec = describe "resetCreatePlayerState" $ let
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cps = newCreatePlayerState
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& cpsNumber ?~ 1
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& cpsName .~ "Joe"
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& cpsPosition .~ "centre"
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ps = resetCreatePlayerState $
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newProgState & progMode.createPlayerStateL .~ cps
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in TS.compareTest (ps^.progMode.createPlayerStateL) newCreatePlayerState
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resetCreateGoalieStateSpec :: Spec
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resetCreateGoalieStateSpec = describe "resetCreateGoalieState" $ let
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cgs = newCreateGoalieState
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& cgsNumber ?~ 1
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& cgsName .~ "Joe"
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ps = resetCreateGoalieState $
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newProgState & progMode.createGoalieStateL .~ cgs
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in TS.compareTest (ps^.progMode.createGoalieStateL) newCreateGoalieState
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recordGoalAssistsSpec :: Spec
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recordGoalAssistsSpec = describe "recordGoalAssists" $ do
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let
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joe = newPlayer 1 "Joe" "centre"
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bob = newPlayer 2 "Bob" "defense"
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steve = newPlayer 3 "Steve" "forward"
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dave = newPlayer 4 "Dave" "somewhere"
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frank = newPlayer 5 "Frank" "elsewhere"
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ps
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= newProgState
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& database.dbPlayers .~ [joe, bob, steve, dave, frank]
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& progMode.gameStateL
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%~ (goalBy ?~ 0)
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. (assistsBy .~ [1, 2])
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. (confirmGoalDataFlag .~ True)
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& recordGoalAssists
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mapM_
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(\(name, n, goals, assists) -> context name $ do
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let
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player = (ps^.database.dbPlayers) !! n
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stats = M.findWithDefault newPlayerStats n $
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ps^.progMode.gameStateL.gamePlayerStats
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it ("should set the year-to-date goals to " ++ show goals) $
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player^.pYtd.psGoals `shouldBe` goals
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it ("should set the lifetime goals to " ++ show goals) $
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player^.pLifetime.psGoals `shouldBe` goals
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it ("should set the game goals to " ++ show goals) $
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stats^.psAssists `shouldBe` assists
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it ("should set the year-to-date assists to " ++ show assists) $
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player^.pYtd.psAssists `shouldBe` assists
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it ("should set the lifetime assists to " ++ show assists) $
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player^.pLifetime.psAssists `shouldBe` assists
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it ("should set the game assists to " ++ show assists) $
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stats^.psAssists `shouldBe` assists)
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-- name, index, goals, assists
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[ ( "Joe", 0, 1, 0 )
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, ( "Bob", 1, 0, 1 )
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, ( "Steve", 2, 0, 1 )
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, ( "Dave", 3, 0, 0 )
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]
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it "should clear the goalBy value" $
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ps^.progMode.gameStateL.goalBy `shouldBe` Nothing
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it "should clear the assistsBy list" $
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ps^.progMode.gameStateL.assistsBy `shouldBe` []
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it "should increment the pointsAccounted counter" $
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ps^.progMode.gameStateL.pointsAccounted `shouldBe` 1
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it "should clear the confirmGoalDataFlag" $
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ps^.progMode.gameStateL.confirmGoalDataFlag `shouldBe` False
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awardGoalSpec :: Spec
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awardGoalSpec = describe "awardGoal" $ do
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let
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joe
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= newPlayer 2 "Joe" "centre"
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& pYtd.psGoals .~ 1
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& pLifetime.psGoals .~ 2
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bob
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= newPlayer 3 "Bob" "defense"
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& pYtd.psGoals .~ 3
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& pLifetime.psGoals .~ 4
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db
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= newDatabase
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& dbPlayers .~ [joe, bob]
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joeStats
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= newPlayerStats
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& psGoals .~ 1
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ps
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= newProgState
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& progMode.gameStateL.gamePlayerStats .~ M.singleton 0 joeStats
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& database .~ db
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mapM_
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(\(pName, pid, ytd, lt, game) ->
|
|
context pName $ do
|
|
let
|
|
ps' = awardGoal pid ps
|
|
player = (ps'^.database.dbPlayers) !! pid
|
|
gStats = (ps'^.progMode.gameStateL.gamePlayerStats) M.! pid
|
|
|
|
it ("should increment " ++ pName ++ "'s year-to-date goals") $
|
|
player^.pYtd.psGoals `shouldBe` ytd
|
|
|
|
it ("should increment " ++ pName ++ "'s lifetime goals") $
|
|
player^.pLifetime.psGoals `shouldBe` lt
|
|
|
|
it ("should increment " ++ pName ++ "'s game goals") $
|
|
gStats^.psGoals `shouldBe` game)
|
|
-- player name, player id, ytd goals, lifetime goals, game goals
|
|
[ ( "Joe", 0, 2, 3, 2 )
|
|
, ( "Bob", 1, 4, 5, 1 )
|
|
]
|
|
|
|
context "invalid index" $ let
|
|
ps' = awardGoal 2 ps
|
|
in it "should not change the database" $
|
|
ps'^.database `shouldBe` db
|
|
|
|
context "negative index" $ let
|
|
ps' = awardGoal (-1) ps
|
|
in it "should not change the database" $
|
|
ps'^.database `shouldBe` db
|
|
|
|
awardAssistSpec :: Spec
|
|
awardAssistSpec = describe "awardAssist" $ do
|
|
let
|
|
joe
|
|
= newPlayer 1 "Joe" "centre"
|
|
& pYtd.psAssists .~ 1
|
|
& pLifetime.psAssists .~ 2
|
|
bob
|
|
= newPlayer 2 "Bob" "defense"
|
|
& pYtd.psAssists .~ 3
|
|
& pLifetime.psAssists .~ 4
|
|
joeStats
|
|
= newPlayerStats
|
|
& psAssists .~ 1
|
|
ps
|
|
= newProgState
|
|
& progMode.gameStateL.gamePlayerStats .~ M.singleton 0 joeStats
|
|
& database.dbPlayers .~ [joe, bob]
|
|
|
|
mapM_
|
|
(\(pName, pid, ytd, lt, game) ->
|
|
context pName $ do
|
|
let
|
|
ps' = awardAssist pid ps
|
|
player = (ps'^.database.dbPlayers) !! pid
|
|
gStats = (ps'^.progMode.gameStateL.gamePlayerStats) M.! pid
|
|
|
|
it ("should increment " ++ pName ++ "'s year-to-date assists") $
|
|
player^.pYtd.psAssists `shouldBe` ytd
|
|
|
|
it ("should increment " ++ pName ++ "'s lifetime assists") $
|
|
player^.pLifetime.psAssists `shouldBe` lt
|
|
|
|
it ("should increment " ++ pName ++ "'s game assists") $
|
|
gStats^.psAssists `shouldBe` game)
|
|
-- player name, player id, ytd assists, lifetime assists, game assists
|
|
[ ( "Joe", 0, 2, 3, 2 )
|
|
, ( "Bob", 1, 4, 5, 1 )
|
|
]
|
|
|
|
context "invalid index" $ let
|
|
ps' = awardAssist (-1) ps
|
|
in it "should not change anything" $
|
|
ps'^.database.dbPlayers `shouldBe` ps^.database.dbPlayers
|
|
|
|
resetGoalDataSpec :: Spec
|
|
resetGoalDataSpec = describe "resetGoalData" $ do
|
|
players <- runIO $ replicateM 5 makePlayer
|
|
let
|
|
gs
|
|
= newGameState
|
|
& goalBy ?~ 1
|
|
& assistsBy .~ [2, 3]
|
|
& confirmGoalDataFlag .~ True
|
|
ps
|
|
= newProgState
|
|
& database.dbPlayers .~ players
|
|
& progMode.gameStateL .~ gs
|
|
& resetGoalData
|
|
|
|
it "should clear the goalBy value" $
|
|
ps^.progMode.gameStateL.goalBy `shouldBe` Nothing
|
|
|
|
it "should clear the assists by list" $
|
|
ps^.progMode.gameStateL.assistsBy `shouldBe` []
|
|
|
|
it "should clear confirmGoalDataFlag" $
|
|
ps^.progMode.gameStateL.confirmGoalDataFlag `shouldBe` False
|
|
|
|
assignPMinsSpec :: Spec
|
|
assignPMinsSpec = describe "assignPMins" $ let
|
|
|
|
bob = newPlayer 2 "Bob" "centre"
|
|
& pYtd.psPMin .~ 3
|
|
& pLifetime.psPMin .~ 4
|
|
|
|
joe = newPlayer 3 "Joe" "defense"
|
|
& pYtd.psPMin .~ 5
|
|
& pLifetime.psPMin .~ 6
|
|
|
|
ps pid = newProgState
|
|
& database.dbPlayers .~ [bob, joe]
|
|
& progMode.gameStateL
|
|
%~ (gamePlayerStats .~ M.fromList [(0, newPlayerStats & psPMin .~ 2)])
|
|
. (selectedPlayer .~ pid)
|
|
|
|
in mapM_
|
|
(\(pid, bobLt, bobYtd, bobGame, joeLt, joeYtd, joeGame) ->
|
|
context ("selectedPlayer = " ++ show pid) $ do
|
|
let ps' = assignPMins 2 $ ps pid
|
|
|
|
mapM_
|
|
(\(name, pid', lt, ytd, game) -> context name $ do
|
|
let
|
|
player = fromJust $ nth pid' $ ps'^.database.dbPlayers
|
|
gStats = ps'^.progMode.gameStateL.gamePlayerStats
|
|
pStats = M.findWithDefault newPlayerStats pid' gStats
|
|
|
|
context "lifetime penalty minutes" $
|
|
it ("should be " ++ show lt) $
|
|
player^.pLifetime.psPMin `shouldBe` lt
|
|
|
|
context "year-to-date penalty minutes" $
|
|
it ("should be " ++ show ytd) $
|
|
player^.pYtd.psPMin `shouldBe` ytd
|
|
|
|
context "game penalty minutes" $
|
|
it ("should be " ++ show game) $
|
|
pStats^.psPMin `shouldBe` game)
|
|
|
|
-- name, index, lifetime, ytd, game
|
|
[ ( "Bob", 0, bobLt, bobYtd, bobGame )
|
|
, ( "Joe", 1, joeLt, joeYtd, joeGame )
|
|
]
|
|
|
|
it "should set selectedPlayer to Nothing" $
|
|
ps'^.progMode.gameStateL.selectedPlayer `shouldBe` Nothing)
|
|
|
|
-- index, bob lt, bob ytd, bob game, joe lt, joe ytd, joe game
|
|
[ ( Just 0, 6, 5, 4, 6, 5, 0 )
|
|
, ( Just 1, 4, 3, 2, 8, 7, 2 )
|
|
, ( Just 2, 4, 3, 2, 6, 5, 0 )
|
|
, ( Nothing, 4, 3, 2, 6, 5, 0 )
|
|
]
|
|
|
|
makePlayer :: IO Player
|
|
makePlayer = Player
|
|
<$> makeNum
|
|
<*> makeName
|
|
<*> makeName
|
|
<*> makePlayerStats
|
|
<*> makePlayerStats
|
|
|
|
makeGoalie :: IO Goalie
|
|
makeGoalie = Goalie
|
|
<$> makeNum
|
|
<*> makeName
|
|
<*> makeGoalieStats
|
|
<*> makeGoalieStats
|
|
|
|
makePlayerStats :: IO PlayerStats
|
|
makePlayerStats = PlayerStats
|
|
<$> makeNum
|
|
<*> makeNum
|
|
<*> makeNum
|
|
|
|
makeGoalieStats :: IO GoalieStats
|
|
makeGoalieStats = GoalieStats
|
|
<$> makeNum
|
|
<*> makeNum
|
|
<*> makeNum
|
|
<*> makeNum
|
|
<*> makeNum
|
|
<*> makeNum
|
|
|
|
makeNum :: IO Int
|
|
makeNum = randomRIO (1, 10)
|
|
|
|
makeName :: IO String
|
|
makeName = replicateM 10 $ randomRIO ('A', 'Z')
|
|
|
|
backHomeSpec :: Spec
|
|
backHomeSpec = describe "backHome" $ do
|
|
let
|
|
input = newProgState
|
|
& progMode.gameStateL .~ newGameState
|
|
& inputBuffer .~ "foo"
|
|
& scrollOffset .~ 123
|
|
result = backHome input
|
|
|
|
it "should set the program mode back to MainMenu" $
|
|
result^.progMode `shouldSatisfy` \case
|
|
MainMenu -> True
|
|
_ -> False
|
|
|
|
it "should clear the input buffer" $
|
|
result^.inputBuffer `shouldBe` ""
|
|
|
|
it "should reset the scroll offset" $
|
|
result^.scrollOffset `shouldBe` 0
|
|
|
|
scrollUpSpec :: Spec
|
|
scrollUpSpec = describe "scrollUp" $ do
|
|
|
|
context "scrolled down" $
|
|
it "should decrease the scroll offset by one" $ let
|
|
ps = newProgState & scrollOffset .~ 10
|
|
ps' = scrollUp ps
|
|
in ps'^.scrollOffset `shouldBe` 9
|
|
|
|
context "at top" $
|
|
it "should keep the scroll offset at zero" $ let
|
|
ps = scrollUp newProgState
|
|
in ps^.scrollOffset `shouldBe` 0
|
|
|
|
context "above top" $
|
|
it "should return the scroll offset to zero" $ let
|
|
ps = newProgState & scrollOffset .~ (-10)
|
|
ps' = scrollUp ps
|
|
in ps'^.scrollOffset `shouldBe` 0
|
|
|
|
scrollDownSpec = describe "scrollDown" $
|
|
it "should increase the scroll offset" $ let
|
|
ps = newProgState & scrollOffset .~ 10
|
|
ps' = scrollDown ps
|
|
in ps'^.scrollOffset `shouldBe` 11
|