177 lines
4.7 KiB
Haskell
177 lines
4.7 KiB
Haskell
{-
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module ActionsSpec (spec) where
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import Control.Monad (replicateM)
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import Lens.Micro ((&), (.~), (?~), (^.))
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import System.Random (randomRIO)
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import Test.Hspec (Spec, context, describe, it, shouldBe, shouldNotBe)
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import Mtlstats.Actions
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import Mtlstats.Types
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spec :: Spec
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spec = describe "Mtlstats.Actions" $ do
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startNewSeasonSpec
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startNewGameSpec
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resetYtdSpec
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setHomeGameSpec
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setAwayGameSpec
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startNewSeasonSpec :: Spec
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startNewSeasonSpec = describe "startNewSeason" $ do
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let
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s = newProgState
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& database . dbGames .~ 1
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& startNewSeason
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it "should set the progState to NewSeason" $
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s ^. progMode `shouldBe` NewSeason
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it "should set the number of games to 0" $
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s ^. database . dbGames `shouldBe` 0
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startNewGameSpec :: Spec
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startNewGameSpec = describe "startNewGame" $ do
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let
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s = newProgState
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& database . dbGames .~ 1
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& startNewGame
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it "should set the number of games to 0" $
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s ^. database . dbGames `shouldBe` 0
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it "should set the mode to NewGame" $
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s ^. progMode `shouldBe` NewGame newGameState
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resetYtdSpec :: Spec
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resetYtdSpec = describe "resetYtd" $
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it "should reset the year-to-date stats for all players" $ do
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ps <- replicateM 2 makePlayer
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gs <- replicateM 2 makeGoalie
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let
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s = newProgState
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& database . dbPlayers .~ ps
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& database . dbGoalies .~ gs
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& resetYtd
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mapM_
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(\p -> do
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let
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ytd = p ^. pYtd
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lt = p ^. pLifetime
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ytd ^. psGoals `shouldBe` 0
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ytd ^. psAssists `shouldBe` 0
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ytd ^. psPMin `shouldBe` 0
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lt ^. psGoals `shouldNotBe` 0
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lt ^. psAssists `shouldNotBe` 0
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lt ^. psPMin `shouldNotBe` 0) $
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s ^. database . dbPlayers
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mapM_
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(\g -> do
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let
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ytd = g ^. gYtd
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lt = g ^. gLifetime
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ytd ^. gsGames `shouldBe` 0
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ytd ^. gsMinsPlayed `shouldBe` 0
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ytd ^. gsGoalsAllowed `shouldBe` 0
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ytd ^. gsGoalsAgainst `shouldBe` 0
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ytd ^. gsWins `shouldBe` 0
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ytd ^. gsLosses `shouldBe` 0
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ytd ^. gsTies `shouldBe` 0
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lt ^. gsGames `shouldNotBe` 0
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lt ^. gsMinsPlayed `shouldNotBe` 0
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lt ^. gsGoalsAllowed `shouldNotBe` 0
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lt ^. gsGoalsAgainst `shouldNotBe` 0
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lt ^. gsWins `shouldNotBe` 0
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lt ^. gsLosses `shouldNotBe` 0
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lt ^. gsTies `shouldNotBe` 0) $
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s ^. database . dbGoalies
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setHomeGameSpec :: Spec
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setHomeGameSpec = describe "setHomeGame" $ do
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let m = NewGame $ newGameState & gameType ?~ HomeGame
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context "unexpected mode" $
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it "should set the game type" $ let
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s = setHomeGame newProgState
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in s ^. progMode `shouldBe` m
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context "NewGame mode" $
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it "should set the game type" $ let
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s = newProgState
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& progMode .~ NewGame newGameState
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& setHomeGame
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in s ^. progMode `shouldBe` m
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setAwayGameSpec :: Spec
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setAwayGameSpec = describe "setAwayGame" $ do
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let m = NewGame $ newGameState & gameType ?~ AwayGame
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context "unexpected mode" $
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it "should set the game type" $ let
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s = setAwayGame newProgState
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in s ^. progMode `shouldBe` m
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context "NewGame mode" $
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it "should set the game type" $ let
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s = newProgState
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& progMode .~ NewGame newGameState
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& setAwayGame
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in s ^. progMode `shouldBe` m
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makePlayer :: IO Player
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makePlayer = Player
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<$> makeNum
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<*> makeName
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<*> makeName
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<*> makePlayerStats
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<*> makePlayerStats
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makeGoalie :: IO Goalie
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makeGoalie = Goalie
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<$> makeNum
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<*> makeName
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<*> makeGoalieStats
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<*> makeGoalieStats
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makePlayerStats :: IO PlayerStats
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makePlayerStats = PlayerStats
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<$> makeNum
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<*> makeNum
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<*> makeNum
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makeGoalieStats :: IO GoalieStats
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makeGoalieStats = GoalieStats
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<$> makeNum
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<*> makeNum
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<*> makeNum
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<*> makeNum
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<*> makeNum
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<*> makeNum
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<*> makeNum
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makeNum :: IO Int
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makeNum = randomRIO (1, 10)
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makeName :: IO String
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makeName = replicateM 10 $ randomRIO ('A', 'Z')
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