325 lines
9.0 KiB
Haskell
325 lines
9.0 KiB
Haskell
{-
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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{-# LANGUAGE LambdaCase #-}
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module ActionsSpec (spec) where
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import Control.Monad (replicateM)
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import Lens.Micro ((^.), (&), (.~), (?~))
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import Test.Hspec
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( Spec
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, context
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, describe
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, it
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, shouldBe
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, shouldNotBe
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, shouldSatisfy
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)
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import Mtlstats.Actions
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import Mtlstats.Types
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import qualified Actions.EditGoalieSpec as EditGoalie
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import qualified Actions.NewGameSpec as NewGame
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import qualified TypesSpec as TS
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spec :: Spec
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spec = describe "Mtlstats.Actions" $ do
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startNewSeasonSpec
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startNewGameSpec
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resetYtdSpec
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resetStandingsSpec
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addCharSpec
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removeCharSpec
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createPlayerSpec
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createGoalieSpec
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editPlayerSpec
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editGoalieSpec
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addPlayerSpec
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addGoalieSpec
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resetCreatePlayerStateSpec
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resetCreateGoalieStateSpec
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backHomeSpec
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scrollUpSpec
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scrollDownSpec
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NewGame.spec
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EditGoalie.spec
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startNewSeasonSpec :: Spec
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startNewSeasonSpec = describe "startNewSeason" $ do
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let
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s = newProgState
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& database . dbGames .~ 1
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& startNewSeason
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it "should set the progState to NewSeason" $
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show (s^.progMode) `shouldBe` "NewSeason"
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it "should set the number of games to 0" $
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s ^. database . dbGames `shouldBe` 0
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startNewGameSpec :: Spec
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startNewGameSpec = describe "startNewGame" $ do
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let s = startNewGame newProgState
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it "should increment the number of games" $
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s ^. database . dbGames `shouldBe` 1
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it "should set the mode to NewGame" $
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show (s^.progMode) `shouldBe` "NewGame"
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resetYtdSpec :: Spec
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resetYtdSpec = describe "resetYtd" $
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it "should reset the year-to-date stats for all players" $ do
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ps <- replicateM 2 TS.makePlayer
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gs <- replicateM 2 TS.makeGoalie
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let
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s = newProgState
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& database . dbPlayers .~ ps
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& database . dbGoalies .~ gs
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& resetYtd
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mapM_
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(\p -> do
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let
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ytd = p ^. pYtd
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lt = p ^. pLifetime
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ytd ^. psGoals `shouldBe` 0
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ytd ^. psAssists `shouldBe` 0
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ytd ^. psPMin `shouldBe` 0
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lt ^. psGoals `shouldNotBe` 0
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lt ^. psAssists `shouldNotBe` 0
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lt ^. psPMin `shouldNotBe` 0) $
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s ^. database . dbPlayers
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mapM_
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(\g -> do
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let
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ytd = g ^. gYtd
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lt = g ^. gLifetime
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ytd ^. gsGames `shouldBe` 0
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ytd ^. gsMinsPlayed `shouldBe` 0
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ytd ^. gsGoalsAllowed `shouldBe` 0
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ytd ^. gsWins `shouldBe` 0
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ytd ^. gsLosses `shouldBe` 0
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ytd ^. gsTies `shouldBe` 0
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lt ^. gsGames `shouldNotBe` 0
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lt ^. gsMinsPlayed `shouldNotBe` 0
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lt ^. gsGoalsAllowed `shouldNotBe` 0
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lt ^. gsWins `shouldNotBe` 0
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lt ^. gsLosses `shouldNotBe` 0
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lt ^. gsTies `shouldNotBe` 0) $
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s ^. database . dbGoalies
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resetStandingsSpec :: Spec
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resetStandingsSpec = describe "resetStandings" $ do
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let
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home = GameStats
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{ _gmsWins = 1
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, _gmsLosses = 2
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, _gmsOvertime = 3
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, _gmsGoalsFor = 4
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, _gmsGoalsAgainst = 5
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}
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away = GameStats
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{ _gmsWins = 6
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, _gmsLosses = 7
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, _gmsOvertime = 8
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, _gmsGoalsFor = 9
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, _gmsGoalsAgainst = 10
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}
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db = newDatabase
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& dbHomeGameStats .~ home
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& dbAwayGameStats .~ away
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ps = newProgState
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& database .~ db
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& resetStandings
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context "home standings" $
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it "should be reset" $
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ps^.database.dbHomeGameStats `shouldBe` newGameStats
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context "away standings" $
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it "should be reset" $
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ps^.database.dbAwayGameStats `shouldBe` newGameStats
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addCharSpec :: Spec
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addCharSpec = describe "addChar" $
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it "should add the character to the input buffer" $ let
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s = newProgState
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& inputBuffer .~ "foo"
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& addChar 'd'
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in s ^. inputBuffer `shouldBe` "food"
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removeCharSpec :: Spec
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removeCharSpec = describe "removeChar" $ do
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context "empty" $
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it "should remove the character from the input buffer" $ let
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s = removeChar newProgState
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in s ^. inputBuffer `shouldBe` ""
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context "not empty" $
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it "should remove the character from the input buffer" $ let
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s = newProgState
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& inputBuffer .~ "foo"
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& removeChar
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in s ^. inputBuffer `shouldBe` "fo"
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createPlayerSpec :: Spec
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createPlayerSpec = describe "createPlayer" $
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it "should change the mode appropriately" $ let
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s = createPlayer newProgState
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in show (s^.progMode) `shouldBe` "CreatePlayer"
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createGoalieSpec :: Spec
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createGoalieSpec = describe "createGoalie" $
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it "should change the mode appropriately" $ let
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s = createGoalie newProgState
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in show (s^.progMode) `shouldBe` "CreateGoalie"
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editPlayerSpec :: Spec
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editPlayerSpec = describe "editPlayer" $
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it "should change the mode appropriately" $ let
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s = editPlayer newProgState
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in show (s^.progMode) `shouldBe` "EditPlayer"
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editGoalieSpec :: Spec
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editGoalieSpec = describe "editGoalie" $
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it "should change the mode appropriately" $ let
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s = editGoalie newProgState
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in show (s^.progMode) `shouldBe` "EditGoalie"
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addPlayerSpec :: Spec
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addPlayerSpec = describe "addPlayer" $ do
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let
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p1 = newPlayer 1 "Joe" "centre"
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p2 = newPlayer 2 "Bob" "defense"
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db = newDatabase
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& dbPlayers .~ [p1]
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s pm = newProgState
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& progMode .~ pm
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& database .~ db
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context "data available" $
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it "should create the player" $ let
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s' = addPlayer $ s $ CreatePlayer $ newCreatePlayerState
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& cpsNumber ?~ 2
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& cpsName .~ "Bob"
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& cpsPosition .~ "defense"
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in s'^.database.dbPlayers `shouldBe` [p1, p2]
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context "data unavailable" $
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it "should not create the player" $ let
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s' = addPlayer $ s MainMenu
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in s'^.database.dbPlayers `shouldBe` [p1]
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addGoalieSpec :: Spec
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addGoalieSpec = describe "addGoalie" $ do
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let
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g1 = newGoalie 2 "Joe"
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g2 = newGoalie 3 "Bob"
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db = newDatabase
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& dbGoalies .~ [g1]
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s pm = newProgState
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& database .~ db
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& progMode .~ pm
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context "data available" $
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it "should create the goalie" $ let
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s' = addGoalie $ s $ CreateGoalie $ newCreateGoalieState
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& cgsNumber ?~ 3
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& cgsName .~ "Bob"
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in s'^.database.dbGoalies `shouldBe` [g1, g2]
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context "data unavailable" $
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it "should not create the goalie" $ let
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s' = addGoalie $ s MainMenu
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in s'^.database.dbGoalies `shouldBe` [g1]
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resetCreatePlayerStateSpec :: Spec
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resetCreatePlayerStateSpec = describe "resetCreatePlayerState" $ let
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cps = newCreatePlayerState
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& cpsNumber ?~ 1
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& cpsName .~ "Joe"
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& cpsPosition .~ "centre"
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ps = resetCreatePlayerState $
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newProgState & progMode.createPlayerStateL .~ cps
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in TS.compareTest (ps^.progMode.createPlayerStateL) newCreatePlayerState
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resetCreateGoalieStateSpec :: Spec
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resetCreateGoalieStateSpec = describe "resetCreateGoalieState" $ let
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cgs = newCreateGoalieState
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& cgsNumber ?~ 1
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& cgsName .~ "Joe"
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ps = resetCreateGoalieState $
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newProgState & progMode.createGoalieStateL .~ cgs
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in TS.compareTest (ps^.progMode.createGoalieStateL) newCreateGoalieState
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backHomeSpec :: Spec
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backHomeSpec = describe "backHome" $ do
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let
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input = newProgState
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& progMode.gameStateL .~ newGameState
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& inputBuffer .~ "foo"
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& scrollOffset .~ 123
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result = backHome input
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it "should set the program mode back to MainMenu" $
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result^.progMode `shouldSatisfy` \case
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MainMenu -> True
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_ -> False
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it "should clear the input buffer" $
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result^.inputBuffer `shouldBe` ""
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it "should reset the scroll offset" $
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result^.scrollOffset `shouldBe` 0
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scrollUpSpec :: Spec
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scrollUpSpec = describe "scrollUp" $ do
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context "scrolled down" $
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it "should decrease the scroll offset by one" $ let
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ps = newProgState & scrollOffset .~ 10
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ps' = scrollUp ps
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in ps'^.scrollOffset `shouldBe` 9
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context "at top" $
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it "should keep the scroll offset at zero" $ let
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ps = scrollUp newProgState
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in ps^.scrollOffset `shouldBe` 0
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context "above top" $
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it "should return the scroll offset to zero" $ let
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ps = newProgState & scrollOffset .~ (-10)
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ps' = scrollUp ps
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in ps'^.scrollOffset `shouldBe` 0
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scrollDownSpec :: Spec
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scrollDownSpec = describe "scrollDown" $
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it "should increase the scroll offset" $ let
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ps = newProgState & scrollOffset .~ 10
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ps' = scrollDown ps
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in ps'^.scrollOffset `shouldBe` 11
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