468 lines
14 KiB
Haskell
468 lines
14 KiB
Haskell
{-
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mtlstats
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Copyright (C) 1984, 1985, 2019, 2020 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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{-# LANGUAGE LambdaCase #-}
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module ActionsSpec (spec) where
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import Control.Monad (replicateM)
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import Lens.Micro ((^.), (&), (.~), (?~), (%~))
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import Test.Hspec
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( Spec
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, context
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, describe
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, it
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, shouldBe
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, shouldNotBe
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, shouldSatisfy
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)
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import Mtlstats.Actions
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import Mtlstats.Types
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import qualified Actions.NewGameSpec as NewGame
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import qualified Actions.EditStandingsSpec as EditStandings
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import qualified TypesSpec as TS
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spec :: Spec
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spec = describe "Mtlstats.Actions" $ do
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startNewSeasonSpec
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startNewGameSpec
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resetYtdSpec
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clearRookiesSpec
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resetStandingsSpec
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addCharSpec
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removeCharSpec
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createPlayerSpec
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createGoalieSpec
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editSpec
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editPlayerSpec
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editSelectedPlayerSpec
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editGoalieSpec
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editSelectedGoalieSpec
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addPlayerSpec
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addGoalieSpec
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resetCreatePlayerStateSpec
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resetCreateGoalieStateSpec
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backHomeSpec
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scrollUpSpec
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scrollDownSpec
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NewGame.spec
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EditStandings.spec
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startNewSeasonSpec :: Spec
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startNewSeasonSpec = describe "startNewSeason" $ do
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let
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s = newProgState
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& database . dbGames .~ 1
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& startNewSeason
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it "should set the progState to NewSeason" $
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show (s^.progMode) `shouldBe` "NewSeason"
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it "should set the number of games to 0" $
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s ^. database . dbGames `shouldBe` 0
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startNewGameSpec :: Spec
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startNewGameSpec = describe "startNewGame" $ do
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let s = startNewGame newProgState
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it "should increment the number of games" $
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s ^. database . dbGames `shouldBe` 1
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it "should set the mode to NewGame" $
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show (s^.progMode) `shouldBe` "NewGame"
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resetYtdSpec :: Spec
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resetYtdSpec = describe "resetYtd" $
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it "should reset the year-to-date stats for all players" $ do
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ps <- replicateM 2 TS.makePlayer
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gs <- replicateM 2 TS.makeGoalie
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let
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s = newProgState
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& database . dbPlayers .~ ps
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& database . dbGoalies .~ gs
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& resetYtd
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mapM_
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(\p -> do
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let
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ytd = p ^. pYtd
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lt = p ^. pLifetime
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ytd ^. psGoals `shouldBe` 0
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ytd ^. psAssists `shouldBe` 0
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ytd ^. psPMin `shouldBe` 0
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lt ^. psGoals `shouldNotBe` 0
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lt ^. psAssists `shouldNotBe` 0
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lt ^. psPMin `shouldNotBe` 0) $
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s ^. database . dbPlayers
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mapM_
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(\g -> do
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let
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ytd = g ^. gYtd
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lt = g ^. gLifetime
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ytd ^. gsGames `shouldBe` 0
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ytd ^. gsMinsPlayed `shouldBe` 0
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ytd ^. gsGoalsAllowed `shouldBe` 0
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ytd ^. gsWins `shouldBe` 0
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ytd ^. gsLosses `shouldBe` 0
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ytd ^. gsTies `shouldBe` 0
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lt ^. gsGames `shouldNotBe` 0
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lt ^. gsMinsPlayed `shouldNotBe` 0
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lt ^. gsGoalsAllowed `shouldNotBe` 0
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lt ^. gsWins `shouldNotBe` 0
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lt ^. gsLosses `shouldNotBe` 0
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lt ^. gsTies `shouldNotBe` 0) $
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s ^. database . dbGoalies
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clearRookiesSpec :: Spec
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clearRookiesSpec = describe "clearRookies" $ do
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let
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players =
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[ newPlayer 1 "Joe" "centre" & pRookie .~ True
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, newPlayer 2 "Bob" "centre" & pRookie .~ False
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]
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goalies =
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[ newGoalie 3 "Bill" & gRookie .~ True
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, newGoalie 4 "Doug" & gRookie .~ False
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]
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ps = newProgState
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& database
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%~ (dbPlayers .~ players)
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. (dbGoalies .~ goalies)
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ps' = clearRookies ps
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context "Players" $ mapM_
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(\p -> let
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name = p^.pName
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rFlag = p^.pRookie
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in context name $
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it "should not be a rookie" $
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rFlag `shouldBe` False)
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(ps'^.database.dbPlayers)
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context "Goalies" $ mapM_
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(\g -> let
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name = g^.gName
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rFlag = g^.gRookie
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in context name $
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it "should not be a rookie" $
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rFlag `shouldBe` False)
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(ps'^.database.dbGoalies)
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resetStandingsSpec :: Spec
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resetStandingsSpec = describe "resetStandings" $ do
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let
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home = GameStats
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{ _gmsWins = 1
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, _gmsLosses = 2
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, _gmsOvertime = 3
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, _gmsGoalsFor = 4
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, _gmsGoalsAgainst = 5
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}
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away = GameStats
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{ _gmsWins = 6
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, _gmsLosses = 7
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, _gmsOvertime = 8
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, _gmsGoalsFor = 9
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, _gmsGoalsAgainst = 10
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}
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db = newDatabase
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& dbHomeGameStats .~ home
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& dbAwayGameStats .~ away
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ps = newProgState
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& database .~ db
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& resetStandings
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context "home standings" $
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it "should be reset" $
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ps^.database.dbHomeGameStats `shouldBe` newGameStats
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context "away standings" $
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it "should be reset" $
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ps^.database.dbAwayGameStats `shouldBe` newGameStats
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addCharSpec :: Spec
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addCharSpec = describe "addChar" $
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it "should add the character to the input buffer" $ let
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s = newProgState
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& inputBuffer .~ "foo"
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& addChar 'd'
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in s ^. inputBuffer `shouldBe` "food"
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removeCharSpec :: Spec
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removeCharSpec = describe "removeChar" $ do
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context "empty" $
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it "should remove the character from the input buffer" $ let
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s = removeChar newProgState
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in s ^. inputBuffer `shouldBe` ""
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context "not empty" $
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it "should remove the character from the input buffer" $ let
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s = newProgState
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& inputBuffer .~ "foo"
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& removeChar
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in s ^. inputBuffer `shouldBe` "fo"
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createPlayerSpec :: Spec
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createPlayerSpec = describe "createPlayer" $
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it "should change the mode appropriately" $ let
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s = createPlayer newProgState
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in show (s^.progMode) `shouldBe` "CreatePlayer"
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createGoalieSpec :: Spec
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createGoalieSpec = describe "createGoalie" $
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it "should change the mode appropriately" $ let
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s = createGoalie newProgState
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in show (s^.progMode) `shouldBe` "CreateGoalie"
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editSpec :: Spec
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editSpec = describe "edit" $
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it "should change the mode to EditMenu" $ let
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ps = edit newProgState
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in show (ps^.progMode) `shouldBe` "EditMenu"
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editPlayerSpec :: Spec
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editPlayerSpec = describe "editPlayer" $
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it "should change the mode appropriately" $ let
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s = editPlayer newProgState
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in show (s^.progMode) `shouldBe` "EditPlayer"
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editSelectedPlayerSpec :: Spec
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editSelectedPlayerSpec = describe "editSelectedPlayer" $ mapM_
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(\(label, pState, expected) -> context label $
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it "should edit the players appropriately" $ let
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pState' = editSelectedPlayer (pName .~ "foo") pState
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players' = pState'^.database.dbPlayers
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in players' `shouldBe` expected)
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-- label, initial state, expected
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[ ( "wrong mode", baseState, players )
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, ( "not selected", changePlayer Nothing, players )
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, ( "player 0", changePlayer $ Just 0, changed0 )
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, ( "player 1", changePlayer $ Just 1, changed1 )
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, ( "out of bounds", changePlayer $ Just 2, players )
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]
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where
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baseState = newProgState & database.dbPlayers .~ players
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changePlayer n = baseState
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& (progMode.editPlayerStateL.epsSelectedPlayer .~ n)
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players = [ player 0, player 1 ]
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changed0 = [ player' 0, player 1 ]
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changed1 = [ player 0, player' 1 ]
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player n = newPlayer n ("Player " ++ show n) "pos"
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player' n = newPlayer n "foo" "pos"
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editGoalieSpec :: Spec
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editGoalieSpec = describe "editGoalie" $
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it "should change the mode appropriately" $ let
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s = editGoalie newProgState
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in show (s^.progMode) `shouldBe` "EditGoalie"
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editSelectedGoalieSpec :: Spec
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editSelectedGoalieSpec = describe "editSelectedGoalie" $ mapM_
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(\(label, pState, expected) -> context label $
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it "should edit the goalies appropriately" $ let
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pState' = editSelectedGoalie (gName .~ "foo") pState
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goalies' = pState'^.database.dbGoalies
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in goalies' `shouldBe` expected)
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-- label, initial state, expected
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[ ( "wrong mode", baseState, goalies )
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, ( "not selected", changeGoalie Nothing, goalies )
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, ( "goalie 0", changeGoalie $ Just 0, changed0 )
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, ( "goalie 1", changeGoalie $ Just 1, changed1 )
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, ( "out of bounds", changeGoalie $ Just 2, goalies )
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]
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where
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baseState = newProgState & database.dbGoalies .~ goalies
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changeGoalie n = baseState
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& (progMode.editGoalieStateL.egsSelectedGoalie .~ n)
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goalies = [ goalie 0, goalie 1 ]
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changed0 = [ goalie' 0, goalie 1 ]
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changed1 = [ goalie 0, goalie' 1 ]
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goalie n = newGoalie n ("Player " ++ show n)
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goalie' n = newGoalie n "foo"
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addPlayerSpec :: Spec
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addPlayerSpec = describe "addPlayer" $ mapM_
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(\(label, expectation, pm, players) -> context label $
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it expectation $ let
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ps = newProgState
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& progMode .~ pm
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& database.dbPlayers .~ [joe]
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ps' = addPlayer ps
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in ps'^.database.dbPlayers `shouldBe` players)
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-- label, expectation, progMode, players
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[ ( "wrong mode", failure, MainMenu, [joe] )
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, ( "missing number", failure, noNum, [joe] )
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, ( "missing rookie flag", failure, noRookie, [joe] )
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, ( "missing active flag", failure, noActive, [joe] )
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, ( "rookie", success, mkRookie, [joe, rookie] )
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, ( "retired", success, mkRetired, [joe, retired] )
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, ( "normal player", success, mkNormal, [joe, normal] )
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]
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where
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failure = "should not create the player"
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success = "should create the player"
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noNum = mkpm Nothing (Just False) (Just True)
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noRookie = mkpm (Just 3) Nothing (Just True)
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noActive = mkpm (Just 3) (Just False) Nothing
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mkRookie = mkpm (Just 3) (Just True) (Just True)
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mkRetired = mkpm (Just 3) (Just False) (Just False)
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mkNormal = mkpm (Just 3) (Just False) (Just True)
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joe = newPlayer 2 "Joe" "centre"
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rookie = player True True
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retired = player False False
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normal = player False True
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player r a = newPlayer 3 "Bob" "defense"
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& pRookie .~ r
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& pActive .~ a
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mkpm n r a = CreatePlayer $ newCreatePlayerState
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& cpsNumber .~ n
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& cpsName .~ "Bob"
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& cpsPosition .~ "defense"
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& cpsRookieFlag .~ r
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& cpsActiveFlag .~ a
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addGoalieSpec :: Spec
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addGoalieSpec = describe "addGoalie" $ mapM_
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(\(label, expectation, pm, goalies) -> context label $
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it expectation $ let
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ps = newProgState
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& progMode .~ pm
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& database.dbGoalies .~ [joe]
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ps' = addGoalie ps
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in ps'^.database.dbGoalies `shouldBe` goalies)
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-- label, expectation, progMode, expected goalies
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[ ( "wrong mode", failure, MainMenu, [joe] )
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, ( "no number", failure, noNum, [joe] )
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, ( "no rookie flag", failure, noRookie, [joe] )
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, ( "no active flag", failure, noActive, [joe] )
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, ( "rookie", success, mkRookie, [joe, rookie] )
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, ( "retired", success, mkRetired, [joe, retired] )
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, ( "normal goalie", success, mkNormal, [joe, normal] )
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]
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where
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failure = "should not create the goalie"
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success = "should create the goalie"
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noNum = cgs Nothing (Just False) (Just True)
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noRookie = cgs (Just 3) Nothing (Just True)
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noActive = cgs (Just 3) (Just False) Nothing
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mkRookie = cgs (Just 3) (Just True) (Just True)
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mkRetired = cgs (Just 3) (Just False) (Just False)
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mkNormal = cgs (Just 3) (Just False) (Just True)
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joe = newGoalie 2 "Joe"
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rookie = goalie True True
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retired = goalie False False
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normal = goalie False True
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goalie r a = newGoalie 3 "Bob"
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& gRookie .~ r
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& gActive .~ a
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cgs n r a = CreateGoalie $ newCreateGoalieState
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& cgsNumber .~ n
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& cgsName .~ "Bob"
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& cgsRookieFlag .~ r
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& cgsActiveFlag .~ a
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resetCreatePlayerStateSpec :: Spec
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resetCreatePlayerStateSpec = describe "resetCreatePlayerState" $ let
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cps = newCreatePlayerState
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& cpsNumber ?~ 1
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& cpsName .~ "Joe"
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& cpsPosition .~ "centre"
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ps = resetCreatePlayerState $
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newProgState & progMode.createPlayerStateL .~ cps
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in TS.compareTest (ps^.progMode.createPlayerStateL) newCreatePlayerState
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resetCreateGoalieStateSpec :: Spec
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resetCreateGoalieStateSpec = describe "resetCreateGoalieState" $ let
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cgs = newCreateGoalieState
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& cgsNumber ?~ 1
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& cgsName .~ "Joe"
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ps = resetCreateGoalieState $
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newProgState & progMode.createGoalieStateL .~ cgs
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in TS.compareTest (ps^.progMode.createGoalieStateL) newCreateGoalieState
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backHomeSpec :: Spec
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backHomeSpec = describe "backHome" $ do
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let
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input = newProgState
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& progMode.gameStateL .~ newGameState
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& inputBuffer .~ "foo"
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& scrollOffset .~ 123
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result = backHome input
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it "should set the program mode back to MainMenu" $
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result^.progMode `shouldSatisfy` \case
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MainMenu -> True
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_ -> False
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it "should clear the input buffer" $
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result^.inputBuffer `shouldBe` ""
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it "should reset the scroll offset" $
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result^.scrollOffset `shouldBe` 0
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scrollUpSpec :: Spec
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scrollUpSpec = describe "scrollUp" $ do
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context "scrolled down" $
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it "should decrease the scroll offset by one" $ let
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ps = newProgState & scrollOffset .~ 10
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ps' = scrollUp ps
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in ps'^.scrollOffset `shouldBe` 9
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context "at top" $
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it "should keep the scroll offset at zero" $ let
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ps = scrollUp newProgState
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in ps^.scrollOffset `shouldBe` 0
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context "above top" $
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it "should return the scroll offset to zero" $ let
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ps = newProgState & scrollOffset .~ (-10)
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ps' = scrollUp ps
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in ps'^.scrollOffset `shouldBe` 0
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scrollDownSpec :: Spec
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scrollDownSpec = describe "scrollDown" $
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it "should increase the scroll offset" $ let
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ps = newProgState & scrollOffset .~ 10
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ps' = scrollDown ps
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in ps'^.scrollOffset `shouldBe` 11
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