165 lines
4.4 KiB
Haskell
165 lines
4.4 KiB
Haskell
{- |
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mtlstats
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Copyright (C) Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Mtlstats.Menu (
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-- * Menu Functions
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menuController,
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menuControllerWith,
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menuStateController,
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drawMenu,
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menuHandler,
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-- * Menus
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mainMenu,
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newSeasonMenu,
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gameTypeMenu,
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gameGoalieMenu,
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editMenu
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) where
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import Brick.Main (halt)
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import Brick.Types (BrickEvent (VtyEvent), Widget)
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import Control.Monad.State.Class (gets, modify)
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import Data.Char (toUpper)
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import qualified Data.Map as M
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import Data.Maybe (mapMaybe)
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import Graphics.Vty.Input.Events (Event (EvKey), Key (KChar))
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import Lens.Micro ((^.), (?~))
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import Mtlstats.Actions
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import qualified Mtlstats.Actions.NewGame.GoalieInput as GI
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import Mtlstats.Actions.EditStandings
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import Mtlstats.Types
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import Mtlstats.Types.Menu
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import Mtlstats.Util
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-- | Generates a simple 'Controller' for a Menu
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menuController :: Menu () -> Controller
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menuController = menuControllerWith $ const id
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-- | Generate a simple 'Controller' for a 'Menu' with a header
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menuControllerWith
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:: (ProgState -> Widget () -> Widget())
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-- ^ Function to attach the header
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-> Menu ()
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-- ^ The menu
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-> Controller
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-- ^ The resulting controller
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menuControllerWith header menu = Controller
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{ drawController = \s -> header s $ drawMenu menu
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, handleController = menuHandler menu
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}
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-- | Generate and create a controller for a menu based on the current
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-- 'ProgState'
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menuStateController
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:: (ProgState -> Menu ())
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-- ^ The function to generate the menu
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-> Controller
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-- ^ The resulting controller
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menuStateController menuFunc = Controller
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{ drawController = drawMenu . menuFunc
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, handleController = \e -> do
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menu <- gets menuFunc
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menuHandler menu e
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}
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-- | The draw function for a 'Menu'
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drawMenu :: Menu a -> Widget ()
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drawMenu m = let
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menuLines = lines $ show m
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in linesToWidgetC menuLines
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-- | The event handler for a 'Menu'
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menuHandler :: Menu a -> Handler a
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menuHandler m (VtyEvent (EvKey (KChar c) [])) =
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case filter (\i -> i^.miKey == toUpper c) $ m^.menuItems of
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i:_ -> i^.miAction
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[] -> return $ m^.menuDefault
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menuHandler m _ = return $ m^.menuDefault
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-- | The main menu
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mainMenu :: Menu ()
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mainMenu = Menu "MASTER MENU" ()
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[ MenuItem 'A' "NEW SEASON" $
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modify startNewSeason
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, MenuItem 'B' "NEW GAME" $
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modify startNewGame
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, MenuItem 'C' "EDIT MENU" $
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modify edit
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, MenuItem 'E' "EXIT" $
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saveDatabase >> halt
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]
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-- | The new season menu
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newSeasonMenu :: Menu ()
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newSeasonMenu = Menu "SEASON TYPE" ()
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[ MenuItem 'R' "REGULAR SEASON" $ modify
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$ resetYtd
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. clearRookies
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. resetStandings
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. backHome
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, MenuItem 'P' "PLAYOFFS" $ modify
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$ resetStandings
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. backHome
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]
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-- | The game type menu (home/away)
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gameTypeMenu :: Menu ()
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gameTypeMenu = Menu "GAME TYPE:" ()
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[ MenuItem 'H' "HOME GAME" $
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modify $ progMode.gameStateL.gameType ?~ HomeGame
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, MenuItem 'A' "AWAY GAME" $
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modify $ progMode.gameStateL.gameType ?~ AwayGame
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]
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-- | Game goalie selection menu
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gameGoalieMenu :: ProgState -> Menu ()
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gameGoalieMenu s = let
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title = "Which goalie should get credit for the game?"
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gids = map fst $ M.toList $ s^.progMode.gameStateL.gameGoalieStats
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goalies = mapMaybe
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(\n -> do
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goalie <- nth n $ s^.database.dbGoalies
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Just (n, goalie))
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gids
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in Menu title () $ zipWith
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(\ch (gid, goalie) -> MenuItem ch (goalieSummary goalie) $
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modify $ GI.setGameGoalie gid)
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['1'..]
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goalies
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-- | The edit menu
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editMenu :: Menu ()
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editMenu = Menu "EDIT MENU" ()
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[ MenuItem 'A' "CREATE PLAYER" $
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modify createPlayer
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, MenuItem 'B' "CREATE GOALIE" $
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modify createGoalie
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, MenuItem 'C' "EDIT PLAYER" $
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modify editPlayer
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, MenuItem 'D' "EDIT GOALIE" $
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modify editGoalie
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, MenuItem 'E' "EDIT STANDINGS" $
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modify editStandings
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, MenuItem 'R' "RETURN TO MAIN MENU" $
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modify backHome
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]
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