386 lines
11 KiB
Haskell
386 lines
11 KiB
Haskell
{-
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module ActionsSpec (spec) where
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import Control.Monad (replicateM)
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import Lens.Micro ((^.), (&), (.~), (?~), (%~))
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import System.Random (randomRIO)
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import Test.Hspec (Spec, context, describe, it, shouldBe, shouldNotBe)
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import Mtlstats.Actions
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import Mtlstats.Types
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spec :: Spec
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spec = describe "Mtlstats.Actions" $ do
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startNewSeasonSpec
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startNewGameSpec
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resetYtdSpec
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addCharSpec
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removeCharSpec
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overtimeCheckSpec
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updateGameStatsSpec
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validateGameDateSpec
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createPlayerSpec
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addPlayerSpec
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startNewSeasonSpec :: Spec
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startNewSeasonSpec = describe "startNewSeason" $ do
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let
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s = newProgState
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& database . dbGames .~ 1
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& startNewSeason
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it "should set the progState to NewSeason" $
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s ^. progMode `shouldBe` NewSeason
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it "should set the number of games to 0" $
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s ^. database . dbGames `shouldBe` 0
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startNewGameSpec :: Spec
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startNewGameSpec = describe "startNewGame" $ do
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let s = startNewGame newProgState
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it "should increment the number of games" $
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s ^. database . dbGames `shouldBe` 1
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it "should set the mode to NewGame" $
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s ^. progMode `shouldBe` NewGame newGameState
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resetYtdSpec :: Spec
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resetYtdSpec = describe "resetYtd" $
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it "should reset the year-to-date stats for all players" $ do
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ps <- replicateM 2 makePlayer
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gs <- replicateM 2 makeGoalie
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let
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s = newProgState
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& database . dbPlayers .~ ps
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& database . dbGoalies .~ gs
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& resetYtd
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mapM_
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(\p -> do
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let
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ytd = p ^. pYtd
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lt = p ^. pLifetime
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ytd ^. psGoals `shouldBe` 0
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ytd ^. psAssists `shouldBe` 0
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ytd ^. psPMin `shouldBe` 0
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lt ^. psGoals `shouldNotBe` 0
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lt ^. psAssists `shouldNotBe` 0
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lt ^. psPMin `shouldNotBe` 0) $
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s ^. database . dbPlayers
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mapM_
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(\g -> do
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let
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ytd = g ^. gYtd
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lt = g ^. gLifetime
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ytd ^. gsGames `shouldBe` 0
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ytd ^. gsMinsPlayed `shouldBe` 0
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ytd ^. gsGoalsAllowed `shouldBe` 0
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ytd ^. gsGoalsAgainst `shouldBe` 0
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ytd ^. gsWins `shouldBe` 0
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ytd ^. gsLosses `shouldBe` 0
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ytd ^. gsTies `shouldBe` 0
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lt ^. gsGames `shouldNotBe` 0
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lt ^. gsMinsPlayed `shouldNotBe` 0
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lt ^. gsGoalsAllowed `shouldNotBe` 0
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lt ^. gsGoalsAgainst `shouldNotBe` 0
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lt ^. gsWins `shouldNotBe` 0
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lt ^. gsLosses `shouldNotBe` 0
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lt ^. gsTies `shouldNotBe` 0) $
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s ^. database . dbGoalies
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addCharSpec :: Spec
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addCharSpec = describe "addChar" $
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it "should add the character to the input buffer" $ let
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s = newProgState
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& inputBuffer .~ "foo"
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& addChar 'd'
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in s ^. inputBuffer `shouldBe` "food"
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removeCharSpec :: Spec
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removeCharSpec = describe "removeChar" $ do
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context "empty" $
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it "should remove the character from the input buffer" $ let
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s = removeChar newProgState
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in s ^. inputBuffer `shouldBe` ""
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context "not empty" $
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it "should remove the character from the input buffer" $ let
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s = newProgState
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& inputBuffer .~ "foo"
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& removeChar
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in s ^. inputBuffer `shouldBe` "fo"
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overtimeCheckSpec = describe "overtimeCheck" $ do
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context "tie game" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameType ?~ HomeGame)
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. (homeScore ?~ 1)
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. (awayScore ?~ 1)
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& overtimeCheck
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it "should clear the home score" $
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s^.progMode.gameStateL.homeScore `shouldBe` Nothing
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it "should clear the away score" $
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s^.progMode.gameStateL.awayScore `shouldBe` Nothing
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it "should leave the overtimeFlag blank" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
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context "game won" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameType ?~ HomeGame)
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. (homeScore ?~ 2)
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. (awayScore ?~ 1)
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& overtimeCheck
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it "should not change the home score" $
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s^.progMode.gameStateL.homeScore `shouldBe` Just 2
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it "should not change the away score" $
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s^.progMode.gameStateL.awayScore `shouldBe` Just 1
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it "should set the overtimeCheck flag to False" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Just False
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context "game lost" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameType ?~ HomeGame)
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. (homeScore ?~ 1)
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. (awayScore ?~ 2)
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& overtimeCheck
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it "should not change the home score" $
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s^.progMode.gameStateL.homeScore `shouldBe` Just 1
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it "should not change the away score" $
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s^.progMode.gameStateL.awayScore `shouldBe` Just 2
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it "should leave the overtimeCheck flag blank" $
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s^.progMode.gameStateL.overtimeFlag `shouldBe` Nothing
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updateGameStatsSpec :: Spec
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updateGameStatsSpec = describe "updateGameStats" $ do
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let
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baseStats = newGameStats
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& gmsWins .~ 1
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& gmsLosses .~ 1
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& gmsOvertime .~ 1
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s t h a o = newProgState
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& progMode.gameStateL
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%~ (gameType .~ t)
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. (homeScore .~ h)
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. (awayScore .~ a)
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. (overtimeFlag .~ o)
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& database
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%~ (dbHomeGameStats .~ baseStats)
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. (dbAwayGameStats .~ baseStats)
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db hw hl ho aw al ao = newDatabase
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& dbHomeGameStats
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%~ (gmsWins .~ hw)
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. (gmsLosses .~ hl)
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. (gmsOvertime .~ ho)
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& dbAwayGameStats
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%~ (gmsWins .~ aw)
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. (gmsLosses .~ al)
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. (gmsOvertime .~ ao)
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context "home win" $
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it "should record a home win" $ let
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s' = s (Just HomeGame) (Just 2) (Just 1) (Just False)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 2 1 1 1 1 1
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context "home loss" $
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it "should record a home loss" $ let
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s' = s (Just HomeGame) (Just 1) (Just 2) (Just False)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 2 1 1 1 1
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context "home overtime loss" $
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it "should record a home overtime" $ let
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s' = s (Just HomeGame) (Just 1) (Just 2) (Just True)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 2 1 1 1
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context "away win" $
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it "should record an away win" $ let
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s' = s (Just AwayGame) (Just 1) (Just 2) (Just False)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 2 1 1
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context "away loss" $
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it "should record an away loss" $ let
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s' = s (Just AwayGame) (Just 2) (Just 1) (Just False)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 1 2 1
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context "away overtime loss" $
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it "should record an away overtime" $ let
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s' = s (Just AwayGame) (Just 2) (Just 1) (Just True)
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db' = updateGameStats s' ^. database
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in db' `shouldBe` db 1 1 1 1 1 2
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context "missing game type" $
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it "should not change anything" $ let
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s' = s Nothing (Just 1) (Just 2) (Just True)
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in updateGameStats s' `shouldBe` s'
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context "missing home score" $
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it "should not change anything" $ let
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s' = s (Just HomeGame) Nothing (Just 1) (Just True)
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in updateGameStats s' `shouldBe` s'
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context "missing away score" $
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it "should not change anything" $ let
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s' = s (Just HomeGame) (Just 1) Nothing (Just True)
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in updateGameStats s' `shouldBe` s'
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context "missing overtime flag" $
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it "should not change anything" $ let
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s' = s (Just HomeGame) (Just 1) (Just 2) Nothing
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in updateGameStats s' `shouldBe` s'
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validateGameDateSpec :: Spec
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validateGameDateSpec = describe "validateGameDate" $ do
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context "valid date" $
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it "should leave the date unchanged" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameYear ?~ 2019)
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. (gameMonth ?~ 6)
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. (gameDay ?~ 25)
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& validateGameDate
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s^.progMode.gameStateL.gameYear `shouldBe` Just 2019
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s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
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s^.progMode.gameStateL.gameDay `shouldBe` Just 25
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context "invalid date" $
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it "should clear the date" $ do
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let
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s = newProgState
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& progMode.gameStateL
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%~ (gameYear ?~ 2019)
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. (gameMonth ?~ 2)
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. (gameDay ?~ 30)
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& validateGameDate
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s^.progMode.gameStateL.gameYear `shouldBe` Nothing
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s^.progMode.gameStateL.gameMonth `shouldBe` Nothing
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s^.progMode.gameStateL.gameDay `shouldBe` Nothing
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context "missing day" $
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it "should not change anything" $ do
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let
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gs = newGameState
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& gameYear ?~ 2019
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& gameMonth ?~ 6
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s = newProgState
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& progMode.gameStateL .~ gs
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& validateGameDate
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s^.progMode.gameStateL.gameYear `shouldBe` Just 2019
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s^.progMode.gameStateL.gameMonth `shouldBe` Just 6
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s^.progMode.gameStateL.gameDay `shouldBe` Nothing
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createPlayerSpec :: Spec
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createPlayerSpec = describe "createPlayer" $
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it "should change the mode appropriately" $ let
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s = createPlayer newProgState
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in s^.progMode `shouldBe` CreatePlayer newCreatePlayerState
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addPlayerSpec :: Spec
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addPlayerSpec = describe "addPlayer" $ do
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let
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p1 = newPlayer 1 "Joe" "centre"
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p2 = newPlayer 2 "Bob" "defense"
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db = newDatabase
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& dbPlayers .~ [p2]
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s pm = newProgState
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& progMode .~ pm
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& database .~ db
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context "data available" $
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it "should create the player" $ let
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s' = addPlayer $ s $ CreatePlayer $ newCreatePlayerState
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& cpsNumber ?~ 1
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& cpsName .~ "Joe"
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& cpsPosition .~ "centre"
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in s'^.database.dbPlayers `shouldBe` [p1, p2]
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context "data unavailable" $
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it "should not create the player" $ let
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s' = addPlayer $ s MainMenu
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in s'^.database.dbPlayers `shouldBe` [p2]
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makePlayer :: IO Player
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makePlayer = Player
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<$> makeNum
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<*> makeName
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<*> makeName
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<*> makePlayerStats
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<*> makePlayerStats
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makeGoalie :: IO Goalie
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makeGoalie = Goalie
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<$> makeNum
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<*> makeName
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<*> makeGoalieStats
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<*> makeGoalieStats
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makePlayerStats :: IO PlayerStats
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makePlayerStats = PlayerStats
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<$> makeNum
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<*> makeNum
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<*> makeNum
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makeGoalieStats :: IO GoalieStats
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makeGoalieStats = GoalieStats
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<$> makeNum
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<*> makeNum
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<*> makeNum
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<*> makeNum
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<*> makeNum
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<*> makeNum
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<*> makeNum
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makeNum :: IO Int
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makeNum = randomRIO (1, 10)
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makeName :: IO String
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makeName = replicateM 10 $ randomRIO ('A', 'Z')
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