switch from ncurses to brick #1

Merged
jlamothe merged 21 commits from brick into dev 2023-06-02 15:28:41 -04:00
6 changed files with 14 additions and 11 deletions
Showing only changes of commit 17b3f9a03e - Show all commits

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@ -24,6 +24,7 @@ module Mtlstats.Control.CreatePlayer (createPlayerC) where
import Brick.Widgets.Core (str)
import Control.Monad.State.Class (gets, modify)
import Lens.Micro ((^.), (.~), (?~), (%~), to)
import Lens.Micro.Mtl ((.=))
import Mtlstats.Actions
import Mtlstats.Format
@ -66,7 +67,7 @@ getActiveFlagC :: Controller
getActiveFlagC = Controller
{ drawController = const $ str "Is the player active? (Y/N)"
, handleController = \e ->
modify $ progMode.createPlayerStateL.cpsActiveFlag .~ ynHandler e
progMode.createPlayerStateL.cpsActiveFlag .= ynHandler e
}
confirmCreatePlayerC :: Controller

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@ -25,9 +25,10 @@ module Mtlstats.Control.EditGoalie (editGoalieC) where
import Brick.Types (Widget)
import Brick.Widgets.Core (str, vBox)
import Control.Monad.State.Class (gets, modify)
import Control.Monad.State.Class (modify)
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.), (.~), (%~))
import Lens.Micro.Mtl (use)
import Mtlstats.Actions
import Mtlstats.Handlers
@ -99,7 +100,7 @@ deleteC _ = Controller
in str $ hdr ++ "Are you sure you want to delete this goalie? (Y/N)"
, handleController = \e -> case ynHandler e of
Just True -> do
gets (^.progMode.editGoalieStateL.egsSelectedGoalie) >>= mapM_
use (progMode.editGoalieStateL.egsSelectedGoalie) >>= mapM_
(\gid -> modify $ database.dbGoalies %~ dropNth gid)
modify edit
Just False -> modify $ progMode.editGoalieStateL.egsMode .~ EGMenu

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@ -23,9 +23,10 @@ module Mtlstats.Control.EditPlayer (editPlayerC) where
import Brick.Types (Widget)
import Brick.Widgets.Core (emptyWidget, str, vBox)
import Control.Monad.State.Class (gets, modify)
import Control.Monad.State.Class (modify)
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.), (.~), (%~))
import Lens.Micro.Mtl (use)
import Mtlstats.Actions
import Mtlstats.Handlers
@ -90,7 +91,7 @@ deleteC _ = Controller
in str $ hdr ++ "Are you sure you want to delete this player? (Y/N)"
, handleController = \e -> case ynHandler e of
Just True -> do
gets (^.progMode.editPlayerStateL.epsSelectedPlayer) >>= mapM_
use (progMode.editPlayerStateL.epsSelectedPlayer) >>= mapM_
(\pid -> modify $ database.dbPlayers %~ dropNth pid)
modify edit
Just False -> modify $ progMode.editPlayerStateL.epsMode .~ EPMenu

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@ -37,7 +37,7 @@ import Graphics.Vty.Input.Events
, Key (KDown, KHome, KEnter, KUp)
)
import Lens.Micro ((^.), (.~))
import Lens.Micro.Mtl (use)
import Lens.Micro.Mtl ((.=), use)
import Mtlstats.Actions
import Mtlstats.Actions.NewGame
@ -96,7 +96,7 @@ overtimeFlagC = Controller
{ drawController = \s -> header s $
str "Did the game go into overtime? (Y/N)"
, handleController = \e ->
modify $ progMode.gameStateL.overtimeFlag .~ ynHandler e
progMode.gameStateL.overtimeFlag .= ynHandler e
}
verifyDataC :: Controller

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@ -47,7 +47,7 @@ titleScreenC = Controller
]
, handleController = \case
VtyEvent (EvKey _ _) -> modify backHome
_ -> return ()
_ -> return ()
}
titleText :: [String]

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@ -77,9 +77,9 @@ promptHandler p (VtyEvent (EvKey KEnter [])) = do
editorW %= clearEditor
promptAction p val
promptHandler p (VtyEvent (EvKey (KChar c) [])) =
modify $ editorW %~ promptProcessChar p c
editorW %= promptProcessChar p c
promptHandler _ (VtyEvent (EvKey KBS [])) =
modify (editorW.editContentsL %~ deletePrevChar)
editorW.editContentsL %= deletePrevChar
promptHandler p (VtyEvent (EvKey k m)) =
promptSpecialKey p k m
promptHandler _ _ = return ()
@ -243,7 +243,7 @@ selectPrompt params = Prompt
results = spSearch params sStr db
when (n < maxFunKeys) $
whenJust (nth n results) $ \(sel, _) -> do
modify $ editorW %~ clearEditor
editorW %= clearEditor
spCallback params $ Just sel
_ -> return ()
}