implemented editGoalieYtdTies
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@ -99,7 +99,7 @@ editGoalieYtdTies
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-- ^ The number of ties
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-- ^ The number of ties
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-> ProgState
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-> ProgState
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-> ProgState
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-> ProgState
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editGoalieYtdTies = undefined
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editGoalieYtdTies ties = editGoalie (gYtd.gsTies .~ ties) EGYtd
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editGoalie :: (Goalie -> Goalie) -> EditGoalieMode -> ProgState -> ProgState
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editGoalie :: (Goalie -> Goalie) -> EditGoalieMode -> ProgState -> ProgState
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editGoalie f mode s = fromMaybe s $ do
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editGoalie f mode s = fromMaybe s $ do
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@ -38,6 +38,7 @@ spec = describe "EditGoalie" $ do
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editGoalieYtdGoalsSpec
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editGoalieYtdGoalsSpec
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editGoalieYtdWinsSpec
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editGoalieYtdWinsSpec
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editGoalieYtdLossesSpec
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editGoalieYtdLossesSpec
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editGoalieYtdTiesSpec
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editGoalieNumberSpec :: Spec
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editGoalieNumberSpec :: Spec
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editGoalieNumberSpec = describe "editGoalieNumber" $ editTest
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editGoalieNumberSpec = describe "editGoalieNumber" $ editTest
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@ -256,6 +257,37 @@ editGoalieYtdLossesSpec = describe "editGoalieYtdLosses" $ editTest
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)
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)
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]
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]
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editGoalieYtdTiesSpec :: Spec
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editGoalieYtdTiesSpec = describe "editGoalieYtdTies" $ editTest
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(editGoalieYtdTies 1)
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EGYtdTies
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(\(num, name, ties) -> newGoalie num name & gYtd.gsTies .~ ties)
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[ ( "set Joe"
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, Just 0
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, ( 2, "Joe", 1 )
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, ( 3, "Bob", 0 )
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, EGYtd
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)
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, ( "set Bob"
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, Just 1
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, ( 2, "Joe", 0 )
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, ( 3, "Bob", 1 )
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, EGYtd
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)
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, ( "out of bounds"
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, Just 2
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, ( 2, "Joe", 0 )
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, ( 3, "Bob", 0 )
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, EGYtdTies
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)
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, ( "no goalie selected"
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, Nothing
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, ( 2, "Joe", 0 )
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, ( 3, "Bob", 0 )
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, EGYtdTies
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)
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]
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editTest
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editTest
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:: (ProgState -> ProgState)
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:: (ProgState -> ProgState)
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-> EditGoalieMode
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-> EditGoalieMode
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