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@ -29,6 +29,7 @@ import Lens.Micro.Extras (view)
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import qualified UI.NCurses as C
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import qualified UI.NCurses as C
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import Mtlstats.Actions
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import Mtlstats.Actions
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import Mtlstats.Control.TitleScreen
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import Mtlstats.Control.EditGoalie
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import Mtlstats.Control.EditGoalie
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import Mtlstats.Control.EditPlayer
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import Mtlstats.Control.EditPlayer
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import Mtlstats.Control.EditStandings
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import Mtlstats.Control.EditStandings
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@ -42,6 +43,7 @@ import Mtlstats.Types
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-- run
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-- run
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dispatch :: ProgState -> Controller
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dispatch :: ProgState -> Controller
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dispatch s = case s^.progMode of
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dispatch s = case s^.progMode of
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TitleScreen -> titleScreenC
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MainMenu -> mainMenuC
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MainMenu -> mainMenuC
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NewSeason flag -> newSeasonC flag
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NewSeason flag -> newSeasonC flag
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NewGame gs -> newGameC gs
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NewGame gs -> newGameC gs
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@ -0,0 +1,142 @@
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{- |
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mtlstats
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Copyright (C) 1984, 1985, 2019, 2020 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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{-# LANGUAGE LambdaCase #-}
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module Mtlstats.Control.TitleScreen (titleScreenC) where
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import Control.Monad.Trans.State (modify)
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import Data.Char (chr)
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import qualified UI.NCurses as C
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import Mtlstats.Actions
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import Mtlstats.Format
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import Mtlstats.Types
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titleScreenC :: Controller
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titleScreenC = Controller
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{ drawController = const $ do
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(_, cols) <- C.windowSize
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C.drawString $ unlines $ map (centre $ fromIntegral $ pred cols)
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$ [ ""
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, "MONTREAL CANADIENS STATISTICS"
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]
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++ titleText
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++ [ ""
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, "Copyright (C) 1984, 1985, 2019, 2020 Rhéal Lamothe"
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, "<rheal.lamothe@gmail.com>"
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, ""
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, "Press any key to continue..."
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]
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return C.CursorInvisible
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, handleController = \case
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C.EventCharacter _ -> modify backHome >> return True
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C.EventSpecialKey _ -> modify backHome >> return True
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_ -> return True
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}
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titleText :: [String]
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titleText = box $ map (map blockify) $ foldl joinBlocks (repeat "")
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[chM, chT, chL, chS, chT, chA, chT, chS]
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box :: [String] -> [String]
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box strs
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= [[tl] ++ replicate width horiz ++ [tr]]
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++ map (\str -> [vert] ++ str ++ [vert]) strs
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++ [[bl] ++ replicate width horiz ++ [br]]
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where
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width = length $ head strs
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tl = chr 0x2554
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tr = chr 0x2557
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bl = chr 0x255a
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br = chr 0x255d
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horiz = chr 0x2550
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vert = chr 0x2551
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blockify :: Char -> Char
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blockify = \case
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'#' -> chr 0x2588
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'>' -> chr 0x2590
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'<' -> chr 0x258c
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ch -> ch
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joinBlocks :: [String] -> [String] -> [String]
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joinBlocks = zipWith (++)
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chM :: [String]
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chM =
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[ "##< >##"
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, ">## ##<"
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, ">##< >##<"
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, ">### ###<"
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, ">#######<"
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, ">#<###>#<"
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, ">#<>#<>#<"
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, "##< >##"
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]
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chT :: [String]
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chT =
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[ ">########<"
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, ">## ## ##<"
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, ">#< ## >#<"
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, " ## "
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, " ## "
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, " ## "
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, " ## "
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, " >##< "
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]
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chL :: [String]
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chL =
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[ "### "
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, ">#< "
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, ">#< "
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, ">#< "
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, ">#< "
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, ">#< ##"
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, ">#< >##"
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, "#######"
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]
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chS :: [String]
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chS =
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[ " #####< "
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, ">#< ## "
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, "## "
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, " #####< "
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, " >#<"
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, " ##"
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, ">#< >#<"
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, " ###### "
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]
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chA :: [String]
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chA =
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[ " >##< "
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, " ## "
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, " >##< "
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, " #### "
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, " >#<>#< "
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, " ###### "
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, ">#< >#<"
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, "### ###"
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]
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@ -236,7 +236,8 @@ data ProgState = ProgState
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-- | The program mode
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-- | The program mode
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data ProgMode
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data ProgMode
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= MainMenu
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= TitleScreen
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| MainMenu
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| NewSeason Bool
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| NewSeason Bool
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| NewGame GameState
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| NewGame GameState
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| EditMenu
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| EditMenu
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@ -247,6 +248,7 @@ data ProgMode
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| EditStandings EditStandingsMode
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| EditStandings EditStandingsMode
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instance Show ProgMode where
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instance Show ProgMode where
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show TitleScreen = "TitleScreen"
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show MainMenu = "MainMenu"
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show MainMenu = "MainMenu"
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show (NewSeason _) = "NewSeason"
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show (NewSeason _) = "NewSeason"
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show (NewGame _) = "NewGame"
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show (NewGame _) = "NewGame"
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@ -760,7 +762,7 @@ esmSubModeL = lens
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newProgState :: ProgState
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newProgState :: ProgState
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newProgState = ProgState
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newProgState = ProgState
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{ _database = newDatabase
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{ _database = newDatabase
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, _progMode = MainMenu
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, _progMode = TitleScreen
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, _inputBuffer = ""
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, _inputBuffer = ""
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, _scrollOffset = 0
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, _scrollOffset = 0
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}
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}
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