Merge pull request #65 from mtlstats/title-screen

Title screen
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Jonathan Lamothe 2020-01-22 13:58:12 -05:00 committed by GitHub
commit ea3ca4e578
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3 changed files with 148 additions and 2 deletions

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@ -29,6 +29,7 @@ import Lens.Micro.Extras (view)
import qualified UI.NCurses as C import qualified UI.NCurses as C
import Mtlstats.Actions import Mtlstats.Actions
import Mtlstats.Control.TitleScreen
import Mtlstats.Control.EditGoalie import Mtlstats.Control.EditGoalie
import Mtlstats.Control.EditPlayer import Mtlstats.Control.EditPlayer
import Mtlstats.Control.EditStandings import Mtlstats.Control.EditStandings
@ -42,6 +43,7 @@ import Mtlstats.Types
-- run -- run
dispatch :: ProgState -> Controller dispatch :: ProgState -> Controller
dispatch s = case s^.progMode of dispatch s = case s^.progMode of
TitleScreen -> titleScreenC
MainMenu -> mainMenuC MainMenu -> mainMenuC
NewSeason flag -> newSeasonC flag NewSeason flag -> newSeasonC flag
NewGame gs -> newGameC gs NewGame gs -> newGameC gs

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@ -0,0 +1,142 @@
{- |
mtlstats
Copyright (C) 1984, 1985, 2019, 2020 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Control.TitleScreen (titleScreenC) where
import Control.Monad.Trans.State (modify)
import Data.Char (chr)
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Format
import Mtlstats.Types
titleScreenC :: Controller
titleScreenC = Controller
{ drawController = const $ do
(_, cols) <- C.windowSize
C.drawString $ unlines $ map (centre $ fromIntegral $ pred cols)
$ [ ""
, "MONTREAL CANADIENS STATISTICS"
]
++ titleText
++ [ ""
, "Copyright (C) 1984, 1985, 2019, 2020 Rhéal Lamothe"
, "<rheal.lamothe@gmail.com>"
, ""
, "Press any key to continue..."
]
return C.CursorInvisible
, handleController = \case
C.EventCharacter _ -> modify backHome >> return True
C.EventSpecialKey _ -> modify backHome >> return True
_ -> return True
}
titleText :: [String]
titleText = box $ map (map blockify) $ foldl joinBlocks (repeat "")
[chM, chT, chL, chS, chT, chA, chT, chS]
box :: [String] -> [String]
box strs
= [[tl] ++ replicate width horiz ++ [tr]]
++ map (\str -> [vert] ++ str ++ [vert]) strs
++ [[bl] ++ replicate width horiz ++ [br]]
where
width = length $ head strs
tl = chr 0x2554
tr = chr 0x2557
bl = chr 0x255a
br = chr 0x255d
horiz = chr 0x2550
vert = chr 0x2551
blockify :: Char -> Char
blockify = \case
'#' -> chr 0x2588
'>' -> chr 0x2590
'<' -> chr 0x258c
ch -> ch
joinBlocks :: [String] -> [String] -> [String]
joinBlocks = zipWith (++)
chM :: [String]
chM =
[ "##< >##"
, ">## ##<"
, ">##< >##<"
, ">### ###<"
, ">#######<"
, ">#<###>#<"
, ">#<>#<>#<"
, "##< >##"
]
chT :: [String]
chT =
[ ">########<"
, ">## ## ##<"
, ">#< ## >#<"
, " ## "
, " ## "
, " ## "
, " ## "
, " >##< "
]
chL :: [String]
chL =
[ "### "
, ">#< "
, ">#< "
, ">#< "
, ">#< "
, ">#< ##"
, ">#< >##"
, "#######"
]
chS :: [String]
chS =
[ " #####< "
, ">#< ## "
, "## "
, " #####< "
, " >#<"
, " ##"
, ">#< >#<"
, " ###### "
]
chA :: [String]
chA =
[ " >##< "
, " ## "
, " >##< "
, " #### "
, " >#<>#< "
, " ###### "
, ">#< >#<"
, "### ###"
]

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@ -236,7 +236,8 @@ data ProgState = ProgState
-- | The program mode -- | The program mode
data ProgMode data ProgMode
= MainMenu = TitleScreen
| MainMenu
| NewSeason Bool | NewSeason Bool
| NewGame GameState | NewGame GameState
| EditMenu | EditMenu
@ -247,6 +248,7 @@ data ProgMode
| EditStandings EditStandingsMode | EditStandings EditStandingsMode
instance Show ProgMode where instance Show ProgMode where
show TitleScreen = "TitleScreen"
show MainMenu = "MainMenu" show MainMenu = "MainMenu"
show (NewSeason _) = "NewSeason" show (NewSeason _) = "NewSeason"
show (NewGame _) = "NewGame" show (NewGame _) = "NewGame"
@ -760,7 +762,7 @@ esmSubModeL = lens
newProgState :: ProgState newProgState :: ProgState
newProgState = ProgState newProgState = ProgState
{ _database = newDatabase { _database = newDatabase
, _progMode = MainMenu , _progMode = TitleScreen
, _inputBuffer = "" , _inputBuffer = ""
, _scrollOffset = 0 , _scrollOffset = 0
} }