make selectPlayerPrompt call selectPrompt
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@ -199,49 +199,24 @@ selectPlayerPrompt
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-- ^ The callback to run (takes the index number of the payer as
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-- input)
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-> Prompt
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selectPlayerPrompt pStr callback = Prompt
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{ promptDrawer = \s -> do
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let sStr = s^.inputBuffer
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C.drawString pStr
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C.drawString sStr
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(row, col) <- C.cursorPosition
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C.drawString "\n\nPlayer select:\n"
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let sel = zip [1..maxFunKeys] $ playerSearch sStr $ s^.database.dbPlayers
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mapM_
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(\(n, (_, p)) -> C.drawString $
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"F" ++ show n ++ ") " ++ p^.pName ++ " (" ++ show (p^.pNumber) ++ ")\n")
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sel
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C.moveCursor row col
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, promptCharCheck = const True
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, promptAction = \sStr -> if null sStr
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then callback Nothing
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else do
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players <- gets $ view $ database.dbPlayers
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case playerSearchExact sStr players of
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Just (n, _) -> callback $ Just n
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Nothing -> do
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mode <- gets $ view progMode
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selectPlayerPrompt pStr callback = selectPrompt SelectParams
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{ spPrompt = pStr
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, spSearchHeader = "Player select:"
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, spSearch = \sStr db -> playerSearch sStr (db^.dbPlayers)
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, spSearchExact = \sStr db -> fst <$> playerSearchExact sStr (db^.dbPlayers)
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, spElemDesc = playerSummary
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, spCallback = callback
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, spNotFound = \sStr -> do
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mode <- gets (^.progMode)
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let
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cps = newCreatePlayerState
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& cpsName .~ sStr
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& cpsSuccessCallback .~ do
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modify $ progMode .~ mode
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pIndex <- pred . length <$> gets (view $ database.dbPlayers)
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callback $ Just pIndex
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& cpsFailureCallback .~ do
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modify $ progMode .~ mode
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index <- pred . length <$> gets (^.database.dbPlayers)
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callback $ Just index
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& cpsFailureCallback .~ modify (progMode .~ mode)
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modify $ progMode .~ CreatePlayer cps
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, promptSpecialKey = \case
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C.KeyFunction n -> do
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sStr <- gets $ view inputBuffer
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players <- gets $ view $ database.dbPlayers
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modify $ inputBuffer .~ ""
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let
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fKey = pred $ fromIntegral n
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options = playerSearch sStr players
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sel = fst <$> nth fKey options
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callback sel
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_ -> return ()
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}
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-- | Selects a goalie (creating one if necessary)
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