broke Actions Prompt and Control modules off into NewGame submodules
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291
test/Actions/NewGame/GoalieInputSpec.hs
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291
test/Actions/NewGame/GoalieInputSpec.hs
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{-
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Actions.NewGame.GoalieInputSpec (spec) where
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import qualified Data.Map as M
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import Data.Maybe (fromJust)
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import Lens.Micro ((^.), (&), (.~), (?~))
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import Test.Hspec (Spec, context, describe, it, shouldBe)
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import Mtlstats.Actions.NewGame.GoalieInput
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import Mtlstats.Types
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import Mtlstats.Util
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import qualified TypesSpec as TS
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spec :: Spec
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spec = describe "Mtlstats.Actions.GoalieInput" $ do
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finishGoalieEntrySpec
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recordGoalieStatsSpec
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setGameGoalieSpec
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finishGoalieEntrySpec :: Spec
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finishGoalieEntrySpec = describe "finishGoalieEntry" $ do
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let
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progState stats = newProgState
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& progMode.gameStateL.gameGoalieStats .~ stats
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& finishGoalieEntry
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context "no goalie data" $
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it "should not set goaliesRecorded" $ let
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s = progState M.empty
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in s^.progMode.gameStateL.gameGoaliesRecorded `shouldBe` False
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context "goalie data" $
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it "should set goaliesRecorded" $ let
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s = progState $ M.fromList [(1, newGoalieStats)]
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in s^.progMode.gameStateL.gameGoaliesRecorded `shouldBe` True
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recordGoalieStatsSpec :: Spec
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recordGoalieStatsSpec = describe "recordGoalieStats" $ let
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goalieStats games mins goals = newGoalieStats
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& gsGames .~ games
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& gsMinsPlayed .~ mins
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& gsGoalsAllowed .~ goals
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joe = newGoalie 2 "Joe"
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& gYtd .~ goalieStats 10 11 12
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& gLifetime .~ goalieStats 20 21 22
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bob = newGoalie 3 "Bob"
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& gYtd .~ goalieStats 30 31 32
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& gLifetime .~ goalieStats 40 41 42
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gameState n mins goals = newGameState
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& gameGoalieStats .~ M.fromList [(1, goalieStats 1 2 3)]
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& gameSelectedGoalie .~ n
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& gameGoalieMinsPlayed .~ mins
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& gameGoalsAllowed .~ goals
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progState n mins goals = newProgState
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& database.dbGoalies .~ [joe, bob]
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& progMode.gameStateL .~ gameState n mins goals
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in mapM_
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(\(name, gid, mins, goals, joeData, bobData, reset) -> let
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s = recordGoalieStats $ progState gid mins goals
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in context name $ do
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mapM_
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(\( name
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, gid
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, ( gGames
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, gMins
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, gGoals
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, ytdGames
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, ytdMins
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, ytdGoals
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, ltGames
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, ltMins
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, ltGoals
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)
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) -> context name $ do
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let
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gs = s^.progMode.gameStateL.gameGoalieStats
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game = M.findWithDefault newGoalieStats gid gs
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goalie = fromJust $ nth gid $ s^.database.dbGoalies
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ytd = goalie^.gYtd
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lt = goalie^.gLifetime
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context "game" $
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game `TS.compareTest` goalieStats gGames gMins gGoals
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context "year-to-date" $
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ytd `TS.compareTest` goalieStats ytdGames ytdMins ytdGoals
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context "lifetime" $
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lt `TS.compareTest` goalieStats ltGames ltMins ltGoals)
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[ ( "checking Joe", 0, joeData )
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, ( "checking Bob", 1, bobData )
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]
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context "selected goalie" $ let
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expected = if reset then Nothing else gid
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in it ("should be " ++ show expected) $
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(s^.progMode.gameStateL.gameSelectedGoalie) `shouldBe` expected
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context "minutes played" $ let
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expected = if reset then Nothing else mins
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in it ("should be " ++ show expected) $
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(s^.progMode.gameStateL.gameGoalieMinsPlayed) `shouldBe` expected
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context "goals allowed" $ let
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expected = if reset then Nothing else goals
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in it ("should be " ++ show expected) $
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(s^.progMode.gameStateL.gameGoalsAllowed) `shouldBe` expected)
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[ ( "updating Joe"
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, Just 0
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, Just 1
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, Just 2
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, (1, 1, 2, 11, 12, 14, 21, 22, 24)
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, (1, 2, 3, 30, 31, 32, 40, 41, 42)
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, True
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)
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, ( "updating Bob"
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, Just 1
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, Just 1
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, Just 2
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, (0, 0, 0, 10, 11, 12, 20, 21, 22)
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, (1, 3, 5, 30, 32, 34, 40, 42, 44)
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, True
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)
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, ( "goalie out of bounds"
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, Just 2
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, Just 1
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, Just 2
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, (0, 0, 0, 10, 11, 12, 20, 21, 22)
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, (1, 2, 3, 30, 31, 32, 40, 41, 42)
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, False
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)
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, ( "missing goalie"
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, Nothing
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, Just 1
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, Just 2
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, (0, 0, 0, 10, 11, 12, 20, 21, 22)
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, (1, 2, 3, 30, 31, 32, 40, 41, 42)
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, False
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)
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, ( "missing minutes"
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, Just 0
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, Nothing
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, Just 1
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, (0, 0, 0, 10, 11, 12, 20, 21, 22)
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, (1, 2, 3, 30, 31, 32, 40, 41, 42)
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, False
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)
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, ( "missing goals"
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, Just 0
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, Just 1
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, Nothing
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, (0, 0, 0, 10, 11, 12, 20, 21, 22)
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, (1, 2, 3, 30, 31, 32, 40, 41, 42)
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, False
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)
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]
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setGameGoalieSpec :: Spec
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setGameGoalieSpec = describe "setGameGoalie" $ let
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goalieStats w l t = newGoalieStats
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& gsWins .~ w
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& gsLosses .~ l
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& gsTies .~ t
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bob = newGoalie 2 "Bob"
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& gYtd .~ goalieStats 10 11 12
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& gLifetime .~ goalieStats 20 21 22
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joe = newGoalie 3 "Joe"
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& gYtd .~ goalieStats 30 31 32
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& gLifetime .~ goalieStats 40 41 42
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gameState h a ot = newGameState
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& gameType ?~ HomeGame
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& homeScore ?~ h
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& awayScore ?~ a
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& overtimeFlag ?~ ot
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winningGame = gameState 1 0 False
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losingGame = gameState 0 1 False
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tiedGame = gameState 0 1 True
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in mapM_
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(\(label, gameState, gid, bobData, joeData) -> context label $ let
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progState = newProgState
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& database.dbGoalies .~ [bob, joe]
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& progMode.gameStateL .~ gameState
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& setGameGoalie gid
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in mapM_
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(\( label
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, gid
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, ( gWins
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, gLosses
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, gTies
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, ytdWins
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, ytdLosses
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, ytdTies
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, ltWins
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, ltLosses
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, ltTies
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)
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) -> context label $ do
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let
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goalie = (progState^.database.dbGoalies) !! gid
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gameStats = progState^.progMode.gameStateL.gameGoalieStats
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game = M.findWithDefault newGoalieStats gid gameStats
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ytd = goalie^.gYtd
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lifetime = goalie^.gLifetime
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mapM_
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(\(label, expected, actual) -> context label $
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expected `TS.compareTest` actual)
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[ ( "game stats", game, goalieStats gWins gLosses gTies )
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, ( "YTD stats", ytd, goalieStats ytdWins ytdLosses ytdTies )
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, ( "lifetime stats", lifetime, goalieStats ltWins ltLosses ltTies )
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]
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it "should set the gameGoalieAssigned flag" $
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progState^.progMode.gameStateL.gameGoalieAssigned `shouldBe` True)
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[ ( "checking Bob", 0, bobData )
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, ( "checking Joe", 1, joeData )
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])
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[ ( "Bob wins"
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, winningGame
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, 0
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, ( 1, 0, 0, 11, 11, 12, 21, 21, 22 )
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, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
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)
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, ( "Bob loses"
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, losingGame
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, 0
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, ( 0, 1, 0, 10, 12, 12, 20, 22, 22 )
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, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
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)
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, ( "Bob ties"
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, tiedGame
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, 0
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, ( 0, 0, 1, 10, 11, 13, 20, 21, 23 )
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, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
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)
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, ( "Joe wins"
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, winningGame
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, 1
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, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
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, ( 1, 0, 0, 31, 31, 32, 41, 41, 42 )
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)
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, ( "Joe loses"
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, losingGame
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, 1
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, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
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, ( 0, 1, 0, 30, 32, 32, 40, 42, 42 )
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)
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, ( "Joe ties"
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, tiedGame
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, 1
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, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
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, ( 0, 0, 1, 30, 31, 33, 40, 41, 43 )
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)
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]
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