broke Actions Prompt and Control modules off into NewGame submodules
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{- |
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Mtlstats.Control.NewGame (newGameC) where
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import Control.Monad.Trans.State (gets, modify)
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import Data.Maybe (fromJust, fromMaybe, isJust)
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import Lens.Micro ((^.), (.~))
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import qualified UI.NCurses as C
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import Mtlstats.Actions
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import Mtlstats.Actions.NewGame
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import Mtlstats.Control.NewGame.GoalieInput
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import Mtlstats.Format
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import Mtlstats.Handlers
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import Mtlstats.Menu
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import Mtlstats.Prompt
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import Mtlstats.Prompt.NewGame
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import Mtlstats.Report
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import Mtlstats.Types
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import Mtlstats.Util
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-- | Dispatcher for a new game
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newGameC :: ProgState -> Controller
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newGameC s = let
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gs = s^.progMode.gameStateL
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in if null $ gs^.gameYear then gameYearC
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else if null $ gs^.gameMonth then gameMonthC
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else if null $ gs^.gameDay then gameDayC
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else if null $ gs^.gameType then gameTypeC
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else if null $ gs^.otherTeam then otherTeamC
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else if null $ gs^.homeScore then homeScoreC
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else if null $ gs^.awayScore then awayScoreC
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else if null $ gs^.overtimeFlag then overtimeFlagC
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else if not $ gs^.dataVerified then verifyDataC
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else if fromJust (unaccountedPoints gs) then goalInput gs
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else if isJust $ gs^.gameSelectedPlayer then getPMinsC
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else if not $ gs^.gamePMinsRecorded then pMinPlayerC
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else if not $ gs^.gameGoalieAssigned then goalieInputC s
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else reportC
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gameYearC :: Controller
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gameYearC = Controller
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{ drawController = \s -> do
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header s
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drawPrompt gameYearPrompt s
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, handleController = \e -> do
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promptHandler gameYearPrompt e
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return True
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}
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gameMonthC :: Controller
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gameMonthC = Controller
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{ drawController = \s -> do
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header s
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drawMenu gameMonthMenu
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, handleController = \e -> do
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menuHandler gameMonthMenu e
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return True
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}
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gameDayC :: Controller
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gameDayC = Controller
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{ drawController = \s -> do
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header s
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drawPrompt gameDayPrompt s
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, handleController = \e -> do
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promptHandler gameDayPrompt e
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modify validateGameDate
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return True
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}
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gameTypeC :: Controller
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gameTypeC = Controller
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{ drawController = \s -> do
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header s
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drawMenu gameTypeMenu
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, handleController = \e -> do
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menuHandler gameTypeMenu e
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return True
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}
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otherTeamC :: Controller
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otherTeamC = Controller
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{ drawController = \s -> do
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header s
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drawPrompt otherTeamPrompt s
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, handleController = \e -> do
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promptHandler otherTeamPrompt e
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return True
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}
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homeScoreC :: Controller
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homeScoreC = Controller
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{ drawController = \s -> do
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header s
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drawPrompt homeScorePrompt s
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, handleController = \e -> do
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promptHandler homeScorePrompt e
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return True
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}
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awayScoreC :: Controller
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awayScoreC = Controller
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{ drawController = \s -> do
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header s
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drawPrompt awayScorePrompt s
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, handleController = \e -> do
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promptHandler awayScorePrompt e
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modify overtimeCheck
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return True
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}
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overtimeFlagC :: Controller
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overtimeFlagC = Controller
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{ drawController = \s -> do
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header s
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C.drawString "Did the game go into overtime? (Y/N)"
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return C.CursorInvisible
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, handleController = \e -> do
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modify $ progMode.gameStateL.overtimeFlag .~ ynHandler e
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return True
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}
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verifyDataC :: Controller
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verifyDataC = Controller
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{ drawController = \s -> do
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let gs = s^.progMode.gameStateL
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header s
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C.drawString "\n"
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C.drawString $ " Date: " ++ gameDate gs ++ "\n"
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C.drawString $ " Game type: " ++ show (fromJust $ gs^.gameType) ++ "\n"
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C.drawString $ "Other team: " ++ gs^.otherTeam ++ "\n"
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C.drawString $ "Home score: " ++ show (fromJust $ gs^.homeScore) ++ "\n"
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C.drawString $ "Away score: " ++ show (fromJust $ gs^.awayScore) ++ "\n"
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C.drawString $ " Overtime: " ++ show (fromJust $ gs^.overtimeFlag) ++ "\n\n"
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C.drawString "Is the above information correct? (Y/N)"
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return C.CursorInvisible
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, handleController = \e -> do
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case ynHandler e of
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Just True -> do
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modify $ progMode.gameStateL.dataVerified .~ True
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modify updateGameStats
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Just False -> modify $ progMode.gameStateL .~ newGameState
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Nothing -> return ()
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return True
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}
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goalInput :: GameState -> Controller
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goalInput gs
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| null (gs^.goalBy ) = recordGoalC
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| not (gs^.confirmGoalDataFlag) = recordAssistC
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| otherwise = confirmGoalDataC
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recordGoalC :: Controller
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recordGoalC = Controller
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{ drawController = \s -> let
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(game, goal) = gameGoal s
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in drawPrompt (recordGoalPrompt game goal) s
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, handleController = \e -> do
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(game, goal) <- gets gameGoal
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promptHandler (recordGoalPrompt game goal) e
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return True
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}
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recordAssistC :: Controller
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recordAssistC = Controller
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{ drawController = \s -> let
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(game, goal, assist) = gameGoalAssist s
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in drawPrompt (recordAssistPrompt game goal assist) s
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, handleController = \e -> do
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(game, goal, assist) <- gets gameGoalAssist
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promptHandler (recordAssistPrompt game goal assist) e
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return True
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}
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confirmGoalDataC :: Controller
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confirmGoalDataC = Controller
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{ drawController = \s -> do
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let
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(game, goal) = gameGoal s
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gs = s^.progMode.gameStateL
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players = s^.database.dbPlayers
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msg = unlines $
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[ " Game: " ++ padNum 2 game
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, " Goal: " ++ show goal
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, "Goal scored by: " ++
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playerSummary (fromJust $ gs^.goalBy >>= flip nth players)
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] ++
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map
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(\pid -> " Assisted by: " ++
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playerSummary (fromJust $ nth pid players))
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(gs^.assistsBy) ++
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[ ""
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, "Is the above information correct? (Y/N)"
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]
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C.drawString msg
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return C.CursorInvisible
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, handleController = \e -> do
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case ynHandler e of
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Just True -> modify recordGoalAssists
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Just False -> modify resetGoalData
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Nothing -> return ()
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return True
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}
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pMinPlayerC :: Controller
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pMinPlayerC = Controller
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{ drawController = \s -> do
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header s
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drawPrompt pMinPlayerPrompt s
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, handleController = \e -> do
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promptHandler pMinPlayerPrompt e
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return True
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}
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getPMinsC :: Controller
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getPMinsC = Controller
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{ drawController = \s -> do
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header s
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C.drawString $ fromMaybe "" $ do
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pid <- s^.progMode.gameStateL.gameSelectedPlayer
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player <- nth pid $ s^.database.dbPlayers
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Just $ playerSummary player ++ "\n"
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drawPrompt assignPMinsPrompt s
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, handleController = \e -> do
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promptHandler assignPMinsPrompt e
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return True
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}
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reportC :: Controller
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reportC = Controller
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{ drawController = \s -> do
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(rows, cols) <- C.windowSize
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C.drawString $ unlines $ slice
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(s^.scrollOffset)
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(fromInteger $ pred rows)
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(report (fromInteger $ pred cols) s)
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return C.CursorInvisible
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, handleController = \e -> do
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case e of
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C.EventSpecialKey C.KeyUpArrow -> modify scrollUp
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C.EventSpecialKey C.KeyDownArrow -> modify scrollDown
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C.EventSpecialKey C.KeyHome -> modify $ scrollOffset .~ 0
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C.EventSpecialKey _ -> modify backHome
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C.EventCharacter _ -> modify backHome
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_ -> return ()
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return True
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}
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header :: ProgState -> C.Update ()
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header s = C.drawString $
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"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
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gameGoal :: ProgState -> (Int, Int)
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gameGoal s =
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( s^.database.dbGames
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, succ $ s^.progMode.gameStateL.pointsAccounted
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)
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gameGoalAssist :: ProgState -> (Int, Int, Int)
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gameGoalAssist s = let
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(game, goal) = gameGoal s
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assist = succ $ length $ s^.progMode.gameStateL.assistsBy
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in (game, goal, assist)
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@@ -19,7 +19,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Mtlstats.Control.GoalieInput (goalieInput) where
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module Mtlstats.Control.NewGame.GoalieInput (goalieInputC) where
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import Data.Maybe (fromMaybe)
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import Lens.Micro ((^.))
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@@ -28,13 +28,13 @@ import qualified UI.NCurses as C
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import Mtlstats.Format
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import Mtlstats.Menu
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import Mtlstats.Prompt
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import Mtlstats.Prompt.GoalieInput
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import Mtlstats.Prompt.NewGame.GoalieInput
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import Mtlstats.Types
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import Mtlstats.Util
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-- | The dispatcher for handling goalie input
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goalieInput :: ProgState -> Controller
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goalieInput s = let
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goalieInputC :: ProgState -> Controller
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goalieInputC s = let
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gs = s^.progMode.gameStateL
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in if gs^.gameGoaliesRecorded
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then selectGameGoalieC s
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