broke Actions Prompt and Control modules off into NewGame submodules
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173
src/Mtlstats/Actions/NewGame.hs
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173
src/Mtlstats/Actions/NewGame.hs
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{- |
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Mtlstats.Actions.NewGame
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( overtimeCheck
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, updateGameStats
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, validateGameDate
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, recordGoalAssists
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, awardGoal
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, awardAssist
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, resetGoalData
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, assignPMins
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) where
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import qualified Data.Map as M
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import Data.Maybe (fromMaybe)
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import Data.Time.Calendar (fromGregorianValid)
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import Lens.Micro ((^.), (&), (.~), (?~), (%~), (+~))
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import Mtlstats.Types
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import Mtlstats.Util
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-- | Determines whether or not to perform a check for overtime
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overtimeCheck :: ProgState -> ProgState
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overtimeCheck s
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| fromMaybe False $ gameTied $ s^.progMode.gameStateL =
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s & progMode.gameStateL
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%~ (homeScore .~ Nothing)
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. (awayScore .~ Nothing)
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| fromMaybe False $ gameWon $ s^.progMode.gameStateL =
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s & progMode.gameStateL.overtimeFlag ?~ False
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| otherwise = s
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-- | Adjusts the game stats based on the results of the current game
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updateGameStats :: ProgState -> ProgState
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updateGameStats s = fromMaybe s $ do
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let gs = s^.progMode.gameStateL
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gType <- gs^.gameType
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won <- gameWon gs
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lost <- gameLost gs
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ot <- gs^.overtimeFlag
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tScore <- teamScore gs
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oScore <- otherScore gs
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let
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hw = if gType == HomeGame && won then 1 else 0
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hl = if gType == HomeGame && lost then 1 else 0
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hot = if gType == HomeGame && ot then 1 else 0
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hgf = if gType == HomeGame then tScore else 0
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hga = if gType == HomeGame then oScore else 0
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aw = if gType == AwayGame && won then 1 else 0
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al = if gType == AwayGame && lost then 1 else 0
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aot = if gType == AwayGame && ot then 1 else 0
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agf = if gType == AwayGame then tScore else 0
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aga = if gType == AwayGame then oScore else 0
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Just $ s
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& database.dbHomeGameStats
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%~ (gmsWins +~ hw)
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. (gmsLosses +~ hl)
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. (gmsOvertime +~ hot)
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. (gmsGoalsFor +~ hgf)
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. (gmsGoalsAgainst +~ hga)
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& database.dbAwayGameStats
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%~ (gmsWins +~ aw)
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. (gmsLosses +~ al)
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. (gmsOvertime +~ aot)
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. (gmsGoalsFor +~ agf)
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. (gmsGoalsAgainst +~ aga)
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-- | Validates the game date
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validateGameDate :: ProgState -> ProgState
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validateGameDate s = fromMaybe s $ do
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y <- toInteger <$> s^.progMode.gameStateL.gameYear
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m <- s^.progMode.gameStateL.gameMonth
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d <- s^.progMode.gameStateL.gameDay
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Just $ if null $ fromGregorianValid y m d
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then s & progMode.gameStateL
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%~ (gameYear .~ Nothing)
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. (gameMonth .~ Nothing)
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. (gameDay .~ Nothing)
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else s
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-- | Awards the goal and assists to the players
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recordGoalAssists :: ProgState -> ProgState
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recordGoalAssists ps = fromMaybe ps $ do
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let gs = ps^.progMode.gameStateL
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goalId <- gs^.goalBy
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let assistIds = gs^.assistsBy
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Just $ ps
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& awardGoal goalId
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& (\s -> foldr awardAssist s assistIds)
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& progMode.gameStateL
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%~ (goalBy .~ Nothing)
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. (assistsBy .~ [])
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. (pointsAccounted %~ succ)
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. (confirmGoalDataFlag .~ False)
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-- | Awards a goal to a player
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awardGoal
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:: Int
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-- ^ The player's index number
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-> ProgState
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-> ProgState
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awardGoal n ps = ps
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& progMode.gameStateL.gamePlayerStats %~
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(\m -> let
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stats = M.findWithDefault newPlayerStats n m
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in M.insert n (stats & psGoals %~ succ) m)
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& database.dbPlayers %~ map
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(\(i, p) -> if i == n
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then p
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& pYtd.psGoals %~ succ
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& pLifetime.psGoals %~ succ
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else p) . zip [0..]
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-- | Awards an assist to a player
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awardAssist
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:: Int
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-- ^ The player's index number
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-> ProgState
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-> ProgState
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awardAssist n ps = ps
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& progMode.gameStateL.gamePlayerStats %~
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(\m -> let
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stats = M.findWithDefault newPlayerStats n m
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in M.insert n (stats & psAssists %~ succ) m)
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& database.dbPlayers %~ map
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(\(i, p) -> if i == n
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then p
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& pYtd.psAssists %~ succ
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& pLifetime.psAssists %~ succ
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else p) . zip [0..]
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-- | Resets the entered data for the current goal
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resetGoalData :: ProgState -> ProgState
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resetGoalData ps = ps & progMode.gameStateL
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%~ (goalBy .~ Nothing)
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. (assistsBy .~ [])
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. (confirmGoalDataFlag .~ False)
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-- | Adds penalty minutes to a player
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assignPMins
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:: Int
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-- ^ The number of minutes to add
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-> ProgState
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-> ProgState
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assignPMins mins s = fromMaybe s $ do
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n <- s^.progMode.gameStateL.gameSelectedPlayer
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Just $ s
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& database.dbPlayers %~ modifyNth n
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(((pYtd.psPMin) +~ mins) . ((pLifetime.psPMin) +~ mins))
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& progMode.gameStateL
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%~ ( gamePlayerStats %~ updateMap n newPlayerStats
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(psPMin +~ mins)
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)
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. (gameSelectedPlayer .~ Nothing)
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@@ -19,7 +19,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Mtlstats.Actions.GoalieInput
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module Mtlstats.Actions.NewGame.GoalieInput
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( finishGoalieEntry
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, recordGoalieStats
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, setGameGoalie
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