implemented win/loss/tie tallying
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@ -80,4 +80,26 @@ setGameGoalie
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-- ^ The goalie's index
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-- ^ The goalie's index
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-> ProgState
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-> ProgState
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-> ProgState
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-> ProgState
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setGameGoalie = undefined
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setGameGoalie gid s = fromMaybe s $ do
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let gs = s^.progMode.gameStateL
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won <- gameWon gs
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lost <- gameLost gs
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tied <- gs^.overtimeFlag
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let
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w = if won then 1 else 0
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l = if lost then 1 else 0
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t = if tied then 1 else 0
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updateStats gs = gs
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& gsWins +~ w
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& gsLosses +~ l
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& gsTies +~ t
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updateGoalie g = g
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& gYtd %~ updateStats
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& gLifetime %~ updateStats
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Just $ s
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& database.dbGoalies %~ modifyNth gid updateGoalie
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& progMode.gameStateL.gameGoalieStats
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%~ updateMap gid newGoalieStats updateStats
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@ -23,7 +23,7 @@ module Actions.GoalieInputSpec (spec) where
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import qualified Data.Map as M
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import qualified Data.Map as M
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import Data.Maybe (fromJust)
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import Data.Maybe (fromJust)
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import Lens.Micro ((^.), (&), (.~))
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import Lens.Micro ((^.), (&), (.~), (?~))
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import Test.Hspec (Spec, context, describe, it, shouldBe)
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import Test.Hspec (Spec, context, describe, it, shouldBe)
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import Mtlstats.Actions.GoalieInput
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import Mtlstats.Actions.GoalieInput
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@ -36,6 +36,7 @@ spec :: Spec
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spec = describe "Mtlstats.Actions.GoalieInput" $ do
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spec = describe "Mtlstats.Actions.GoalieInput" $ do
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finishGoalieEntrySpec
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finishGoalieEntrySpec
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recordGoalieStatsSpec
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recordGoalieStatsSpec
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setGameGoalieSpec
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finishGoalieEntrySpec :: Spec
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finishGoalieEntrySpec :: Spec
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finishGoalieEntrySpec = describe "finishGoalieEntry" $ do
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finishGoalieEntrySpec = describe "finishGoalieEntry" $ do
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@ -182,3 +183,106 @@ recordGoalieStatsSpec = describe "recordGoalieStats" $ let
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, False
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, False
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)
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)
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]
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]
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setGameGoalieSpec :: Spec
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setGameGoalieSpec = describe "setGameGoalie" $ let
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goalieStats w l t = newGoalieStats
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& gsWins .~ w
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& gsLosses .~ l
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& gsTies .~ t
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bob = newGoalie 2 "Bob"
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& gYtd .~ goalieStats 10 11 12
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& gLifetime .~ goalieStats 20 21 22
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joe = newGoalie 3 "Joe"
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& gYtd .~ goalieStats 30 31 32
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& gLifetime .~ goalieStats 40 41 42
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gameState h a ot = newGameState
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& gameType ?~ HomeGame
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& homeScore ?~ h
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& awayScore ?~ a
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& overtimeFlag ?~ ot
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winningGame = gameState 1 0 False
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losingGame = gameState 0 1 False
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tiedGame = gameState 0 1 True
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in mapM_
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(\(label, gameState, gid, bobData, joeData) -> context label $ let
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progState = newProgState
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& database.dbGoalies .~ [bob, joe]
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& progMode.gameStateL .~ gameState
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& setGameGoalie gid
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in mapM_
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(\( label
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, gid
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, ( gWins
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, gLosses
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, gTies
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, ytdWins
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, ytdLosses
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, ytdTies
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, ltWins
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, ltLosses
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, ltTies
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)
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) -> context label $ do
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let
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goalie = (progState^.database.dbGoalies) !! gid
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gameStats = progState^.progMode.gameStateL.gameGoalieStats
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game = M.findWithDefault newGoalieStats gid gameStats
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ytd = goalie^.gYtd
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lifetime = goalie^.gLifetime
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mapM_
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(\(label, expected, actual) -> context label $
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expected `TS.compareTest` actual)
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[ ( "game stats", game, goalieStats gWins gLosses gTies )
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, ( "YTD stats", ytd, goalieStats ytdWins ytdLosses ytdTies )
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, ( "lifetime stats", lifetime, goalieStats ltWins ltLosses ltTies )
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])
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[ ( "checking Bob", 0, bobData )
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, ( "checking Joe", 1, joeData )
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])
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[ ( "Bob wins"
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, winningGame
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, 0
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, ( 1, 0, 0, 11, 11, 12, 21, 21, 22 )
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, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
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)
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, ( "Bob loses"
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, losingGame
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, 0
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, ( 0, 1, 0, 10, 12, 12, 20, 22, 22 )
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, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
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)
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, ( "Bob ties"
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, tiedGame
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, 0
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, ( 0, 0, 1, 10, 11, 13, 20, 21, 23 )
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, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 )
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)
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, ( "Joe wins"
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, winningGame
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, 1
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, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
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, ( 1, 0, 0, 31, 31, 32, 41, 41, 42 )
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)
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, ( "Joe loses"
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, losingGame
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, 1
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, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
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, ( 0, 1, 0, 30, 32, 32, 40, 42, 42 )
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)
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, ( "Joe ties"
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, tiedGame
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, 1
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, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 )
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, ( 0, 0, 1, 30, 31, 33, 40, 41, 43 )
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)
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]
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