implemented editGoalieName
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@ -37,13 +37,7 @@ editGoalieNumber
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-- ^ New goalie number
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-> ProgState
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-> ProgState
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editGoalieNumber n s = fromMaybe s $ do
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gid <- s^.progMode.editGoalieStateL.egsSelectedGoalie
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void $ nth gid $ s^.database.dbGoalies
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let updateGoalie = gNumber .~ n
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Just $ s
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& database.dbGoalies %~ modifyNth gid updateGoalie
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& progMode.editGoalieStateL.egsMode .~ EGMenu
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editGoalieNumber num = editGoalie (gNumber .~ num) EGMenu
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-- | Edits a goalie's name
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editGoalieName
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@ -51,4 +45,12 @@ editGoalieName
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-- ^ The new name
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-> ProgState
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-> ProgState
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editGoalieName = undefined
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editGoalieName name = editGoalie (gName .~ name) EGMenu
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editGoalie :: (Goalie -> Goalie) -> EditGoalieMode -> ProgState -> ProgState
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editGoalie f mode s = fromMaybe s $ do
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gid <- s^.progMode.editGoalieStateL.egsSelectedGoalie
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void $ nth gid $ s^.database.dbGoalies
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Just $ s
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& database.dbGoalies %~ modifyNth gid f
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& progMode.editGoalieStateL.egsMode .~ mode
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@ -30,80 +30,124 @@ import Mtlstats.Types
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import Mtlstats.Util
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spec :: Spec
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spec = describe "EditGoalie"
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spec = describe "EditGoalie" $ do
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editGoalieNumberSpec
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editGoalieNameSpec
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editGoalieNumberSpec :: Spec
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editGoalieNumberSpec = describe "editGoalieNumber" $ do
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let
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joe = newGoalie 2 "Joe"
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bob = newGoalie 3 "Bob"
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db = newDatabase & dbGoalies .~ [joe, bob]
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editGoalieNumberSpec = describe "editGoalieNumber" $ editTest
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(editGoalieNumber 5)
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EGNumber
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(uncurry newGoalie)
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[ ( "set Joe"
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, Just 0
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, (5, "Joe")
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, (3, "Bob")
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, EGMenu
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)
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, ( "set Bob"
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, Just 1
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, (2, "Joe")
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, (5, "Bob")
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, EGMenu
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)
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, ( "out of bounds"
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, Just 2
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, (2, "Joe")
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, (3, "Bob")
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, EGNumber
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)
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, ( "no goalie selected"
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, Nothing
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, (2, "Joe")
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, (3, "Bob")
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, EGNumber
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)
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]
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progState m = newProgState
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& progMode .~ m
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& database .~ db
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& editGoalieNumber 5
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editGoalieNameSpec :: Spec
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editGoalieNameSpec = describe "editGoalieName" $ editTest
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(editGoalieName "foo")
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EGName
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(uncurry newGoalie)
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[ ( "set Joe"
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, Just 0
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, ( 2, "foo" )
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, ( 3, "Bob" )
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, EGMenu
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)
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, ( "set Bob"
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, Just 1
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, ( 2, "Joe" )
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, ( 3, "foo" )
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, EGMenu
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)
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, ( "out of bounds"
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, Just 2
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, ( 2, "Joe" )
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, ( 3, "Bob" )
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, EGName
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)
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, ( "no goalie selected"
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, Nothing
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, ( 2, "Joe" )
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, ( 3, "Bob" )
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, EGName
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)
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]
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editTest
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:: (ProgState -> ProgState)
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-> EditGoalieMode
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-> (a -> Goalie)
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-> [(String, Maybe Int, a, a, EditGoalieMode)]
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-> Spec
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editTest func setMode mkGoalie params = do
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mapM_
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(\(setLabel, setGid, mode, joeData, bobData) -> context setLabel $ do
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(\(setLabel, setGid, joeData, bobData, expectMode) -> context setLabel $ do
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let
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egs = newEditGoalieState
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& egsSelectedGoalie .~ setGid
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& egsMode .~ EGNumber
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& egsMode .~ setMode
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pm = EditGoalie egs
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ps = progState pm
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ps = func $ progState $ EditGoalie egs
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mapM_
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(\(chkLabel, chkGid, (number, name)) -> context chkLabel $ let
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g = fromJust $ nth chkGid $ ps^.database.dbGoalies
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in context "check goalie" $ let
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expected = newGoalie number name
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in it ("should be " ++ show expected) $
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g `shouldBe` expected)
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-- label, goalie ID, data
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[ ( "check Joe", 0, joeData )
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, ( "check Bob", 1, bobData )
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(\(chkLabel, chkGid, goalieData) -> context chkLabel $ let
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actual = fromJust $ nth chkGid $ ps^.database.dbGoalies
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expected = mkGoalie goalieData
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in it ("should be " ++ show expected) $
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actual `shouldBe` expected)
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-- label, goalie ID, goalie data
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[ ( "check Joe", 0, joeData )
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, ( "check Bob", 1, bobData )
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]
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context "check mode" $
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it ("should be " ++ show mode) $
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ps^.progMode.editGoalieStateL.egsMode `shouldBe` mode)
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it ("should be " ++ show expectMode) $
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ps^.progMode.editGoalieStateL.egsMode `shouldBe` expectMode)
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[ ( "set Joe"
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, Just 0
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, EGMenu
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, (5, "Joe")
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, (3, "Bob")
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)
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, ( "set Bob"
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, Just 1
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, EGMenu
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, (2, "Joe")
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, (5, "Bob")
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)
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, ( "out of bounds"
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, Just 2
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, EGNumber
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, (2, "Joe")
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, (3, "Bob")
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)
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, ( "no goalie selected"
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, Nothing
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, EGNumber
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, (2, "Joe")
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, (3, "Bob")
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)
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]
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params
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context "wrong progMode" $ do
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let ps = progState MainMenu
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let ps = func $ progState MainMenu
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it "should not change the database" $
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ps^.database `shouldBe` db
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it "should not change the progMode" $
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show (ps^.progMode) `shouldBe` "MainMenu"
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joe :: Goalie
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joe = newGoalie 2 "Joe"
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bob :: Goalie
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bob = newGoalie 3 "Bob"
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db :: Database
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db = newDatabase & dbGoalies .~ [joe, bob]
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progState :: ProgMode -> ProgState
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progState mode = newProgState
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& progMode .~ mode
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& database .~ db
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