Merge pull request #78 from mtlstats/fix-shutouts

Fix shutouts
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Jonathan Lamothe 2020-03-05 05:35:17 -05:00 committed by GitHub
commit 4a8515b862
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10 changed files with 247 additions and 127 deletions

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@ -1,5 +1,8 @@
# Changelog for mtlstats # Changelog for mtlstats
## current
- Fixed a bug that was causing shutouts to not be recorded
## 0.13.0 ## 0.13.0
- Added autocomplete to player position prompt - Added autocomplete to player position prompt
- Don't prompt for lifetime stats on rookie player/goalie creation - Don't prompt for lifetime stats on rookie player/goalie creation

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@ -124,12 +124,13 @@ awardGoal n ps = ps
(\m -> let (\m -> let
stats = M.findWithDefault newPlayerStats n m stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psGoals %~ succ) m) in M.insert n (stats & psGoals %~ succ) m)
& database.dbPlayers %~ map & database.dbPlayers %~ zipWith
(\(i, p) -> if i == n (\i p -> if i == n
then p then p
& pYtd.psGoals %~ succ & pYtd.psGoals %~ succ
& pLifetime.psGoals %~ succ & pLifetime.psGoals %~ succ
else p) . zip [0..] else p)
[0..]
-- | Awards an assist to a player -- | Awards an assist to a player
awardAssist awardAssist
@ -142,12 +143,13 @@ awardAssist n ps = ps
(\m -> let (\m -> let
stats = M.findWithDefault newPlayerStats n m stats = M.findWithDefault newPlayerStats n m
in M.insert n (stats & psAssists %~ succ) m) in M.insert n (stats & psAssists %~ succ) m)
& database.dbPlayers %~ map & database.dbPlayers %~ zipWith
(\(i, p) -> if i == n (\i p -> if i == n
then p then p
& pYtd.psAssists %~ succ & pYtd.psAssists %~ succ
& pLifetime.psAssists %~ succ & pLifetime.psAssists %~ succ
else p) . zip [0..] else p)
[0..]
-- | Resets the entered data for the current goal -- | Resets the entered data for the current goal
resetGoalData :: ProgState -> ProgState resetGoalData :: ProgState -> ProgState

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@ -87,18 +87,22 @@ setGameGoalie
-> ProgState -> ProgState
setGameGoalie gid s = fromMaybe s $ do setGameGoalie gid s = fromMaybe s $ do
let gs = s^.progMode.gameStateL let gs = s^.progMode.gameStateL
won <- gameWon gs won <- gameWon gs
lost <- gameLost gs lost <- gameLost gs
tied <- gs^.overtimeFlag tied <- gs^.overtimeFlag
shutout <- (==0) <$> otherScore gs
let let
w = if won then 1 else 0 w = if won then 1 else 0
l = if lost then 1 else 0 l = if lost then 1 else 0
t = if tied then 1 else 0 t = if tied then 1 else 0
so = if shutout then 1 else 0
updateStats updateStats
= (gsWins +~ w) = (gsWins +~ w)
. (gsLosses +~ l) . (gsLosses +~ l)
. (gsTies +~ t) . (gsTies +~ t)
. (gsShutouts +~ so)
updateGoalie updateGoalie
= (gYtd %~ updateStats) = (gYtd %~ updateStats)

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@ -170,10 +170,11 @@ gameGoalieMenu s = let
goalie <- nth n $ s^.database.dbGoalies goalie <- nth n $ s^.database.dbGoalies
Just (n, goalie)) Just (n, goalie))
gids gids
in Menu title () $ map in Menu title () $ zipWith
(\(ch, (gid, goalie)) -> MenuItem ch (goalieSummary goalie) $ (\ch (gid, goalie) -> MenuItem ch (goalieSummary goalie) $
modify $ GI.setGameGoalie gid) $ modify $ GI.setGameGoalie gid)
zip ['1'..] goalies ['1'..]
goalies
-- | The edit menu -- | The edit menu
editMenu :: Menu () editMenu :: Menu ()

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@ -164,9 +164,7 @@ numPromptWithFallback pStr fallback act = Prompt
, promptProcessChar = \ch str -> if isDigit ch , promptProcessChar = \ch str -> if isDigit ch
then str ++ [ch] then str ++ [ch]
else str else str
, promptAction = \inStr -> case readMaybe inStr of , promptAction = maybe fallback act . readMaybe
Nothing -> fallback
Just n -> act n
, promptSpecialKey = const $ return () , promptSpecialKey = const $ return ()
} }

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@ -241,8 +241,7 @@ filteredPlayerReport width label criteria showTotals lineNumbers ps = let
else repeat "" else repeat ""
table = overlayLast olayText table = overlayLast olayText
$ map (\(ln, line) -> overlay ln $ centre width line) $ zipWith (\ln line -> overlay ln $ centre width line) lnOverlay
$ zip lnOverlay
$ complexTable ([right, left] ++ repeat right) $ complexTable ([right, left] ++ repeat right)
$ tHeader : body ++ if showTotals $ tHeader : body ++ if showTotals
then [separator, totals] then [separator, totals]
@ -301,8 +300,7 @@ goalieReport width showTotals lineNumbers goalieData = let
then "" : [right 2 $ show x | x <- [(1 :: Int)..]] then "" : [right 2 $ show x | x <- [(1 :: Int)..]]
else repeat "" else repeat ""
in map (\(ln, line) -> overlay ln $ centre width line) in zipWith (\ln line -> overlay ln $ centre width line) lnOverlay
$ zip lnOverlay
$ overlayLast olayText $ overlayLast olayText
$ complexTable ([right, left] ++ repeat right) $ complexTable ([right, left] ++ repeat right)
$ header : body ++ if showTotals $ header : body ++ if showTotals

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@ -208,9 +208,8 @@ import Data.Aeson
, (.=) , (.=)
) )
import Data.Char (toUpper) import Data.Char (toUpper)
import Data.List (isInfixOf) import Data.List (find, isInfixOf)
import qualified Data.Map as M import qualified Data.Map as M
import Data.Maybe (listToMaybe)
import Lens.Micro (Lens', lens, (&), (^.), (.~)) import Lens.Micro (Lens', lens, (&), (^.), (.~))
import Lens.Micro.TH (makeLenses) import Lens.Micro.TH (makeLenses)
import qualified UI.NCurses as C import qualified UI.NCurses as C
@ -1019,7 +1018,7 @@ playerSearchExact
-> Maybe (Int, Player) -> Maybe (Int, Player)
-- ^ The player's index and value -- ^ The player's index and value
playerSearchExact sStr = playerSearchExact sStr =
listToMaybe . filter match . zip [0..] find match . zip [0..]
where match (_, p) = p^.pName == sStr where match (_, p) = p^.pName == sStr
-- | Modifies a player with a given name -- | Modifies a player with a given name

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@ -52,8 +52,9 @@ modifyNth
-> [a] -> [a]
-- ^ The list -- ^ The list
-> [a] -> [a]
modifyNth n f = map (\(i, x) -> if i == n then f x else x) modifyNth n f = zipWith
. zip [0..] (\i x -> if i == n then f x else x)
[0..]
-- | Modify a value indexed by a given key in a map using a default -- | Modify a value indexed by a given key in a map using a default
-- initial value if not present -- initial value if not present

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@ -33,7 +33,7 @@ import Mtlstats.Util
import qualified TypesSpec as TS import qualified TypesSpec as TS
spec :: Spec spec :: Spec
spec = describe "Mtlstats.Actions.GoalieInput" $ do spec = describe "GoalieInput" $ do
finishGoalieEntrySpec finishGoalieEntrySpec
recordGoalieStatsSpec recordGoalieStatsSpec
setGameGoalieSpec setGameGoalieSpec
@ -208,107 +208,175 @@ recordGoalieStatsSpec = describe "recordGoalieStats" $ let
] ]
setGameGoalieSpec :: Spec setGameGoalieSpec :: Spec
setGameGoalieSpec = describe "setGameGoalie" $ let setGameGoalieSpec = describe "setGameGoalie" $ mapM_
goalieStats w l t = newGoalieStats (\(label, goalieId, ps, expectedJoe, expectedBob, expectedGStats) ->
& gsWins .~ w context label $ do
& gsLosses .~ l
& gsTies .~ t
bob = newGoalie 2 "Bob" let
& gYtd .~ goalieStats 10 11 12 ps' = setGameGoalie goalieId ps
& gLifetime .~ goalieStats 20 21 22 [joe', bob'] = ps'^.database.dbGoalies
gStats' = ps'^.progMode.gameStateL.gameGoalieStats
joe = newGoalie 3 "Joe" context "Joe" $ joe' `TS.compareTest` expectedJoe
& gYtd .~ goalieStats 30 31 32 context "Bob" $ bob' `TS.compareTest` expectedBob
& gLifetime .~ goalieStats 40 41 42 context "game stats" $ gStats' `TS.compareTest` expectedGStats)
gameState h a ot = newGameState [ ( "Joe wins - no shutout"
& gameType ?~ HomeGame , 0
& homeScore ?~ h , psWin
& awayScore ?~ a , joeWin
& overtimeFlag ?~ ot , bob
, gsJoeWin
)
winningGame = gameState 1 0 False , ( "Bob wins - no shutout"
losingGame = gameState 0 1 False , 1
tiedGame = gameState 0 1 True , psWin
, joe
, bobWin
, gsBobWin
)
in mapM_ , ( "Joe wins - shutout"
(\(setLabel, gs, setGid, bobData, joeData) -> context setLabel $ let , 0
, psWinSO
, joeWinSO
, bob
, gsJoeWinSO
)
progState = newProgState , ( "Bob wins - shutout"
& database.dbGoalies .~ [bob, joe] , 1
& progMode.gameStateL .~ gs , psWinSO
& setGameGoalie setGid , joe
, bobWinSO
, gsBobWinSO
)
in mapM_ , ( "Joe loses"
(\( chkLabel , 0
, chkGid , psLose
, ( gWins , joeLose
, gLosses , bob
, gTies , gsJoeLose
, ytdWins )
, ytdLosses
, ytdTies
, ltWins
, ltLosses
, ltTies
)
) -> context chkLabel $ do
let
goalie = (progState^.database.dbGoalies) !! chkGid
gameStats = progState^.progMode.gameStateL.gameGoalieStats
game = M.findWithDefault newGoalieStats chkGid gameStats
ytd = goalie^.gYtd
lifetime = goalie^.gLifetime
mapM_ , ( "Bob loses"
(\(label', expected, actual) -> context label' $ , 1
expected `TS.compareTest` actual) , psLose
[ ( "game stats", game, goalieStats gWins gLosses gTies ) , joe
, ( "YTD stats", ytd, goalieStats ytdWins ytdLosses ytdTies ) , bobLose
, ( "lifetime stats", lifetime, goalieStats ltWins ltLosses ltTies ) , gsBobLose
] )
it "should set the gameGoalieAssigned flag" $ , ( "Joe overtime"
progState^.progMode.gameStateL.gameGoalieAssigned `shouldBe` True) , 0
[ ( "checking Bob", 0, bobData ) , psOT
, ( "checking Joe", 1, joeData ) , joeOT
]) , bob
[ ( "Bob wins" , gsJoeOT
, winningGame )
, 0
, ( 1, 0, 0, 11, 11, 12, 21, 21, 22 ) , ( "Bob overtime"
, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 ) , 1
) , psOT
, ( "Bob loses" , joe
, losingGame , bobOT
, 0 , gsBobOT
, ( 0, 1, 0, 10, 12, 12, 20, 22, 22 ) )
, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 ) ]
)
, ( "Bob ties" where
, tiedGame
, 0 joe
, ( 0, 0, 1, 10, 11, 13, 20, 21, 23 ) = newGoalie 2 "Joe"
, ( 0, 0, 0, 30, 31, 32, 40, 41, 42 ) & gYtd
) %~ (gsShutouts .~ 11)
, ( "Joe wins" . (gsWins .~ 12)
, winningGame . (gsLosses .~ 13)
, 1 . (gsTies .~ 14)
, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 ) & gLifetime
, ( 1, 0, 0, 31, 31, 32, 41, 41, 42 ) %~ (gsShutouts .~ 21)
) . (gsWins .~ 22)
, ( "Joe loses" . (gsLosses .~ 23)
, losingGame . (gsTies .~ 24)
, 1
, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 ) bob
, ( 0, 1, 0, 30, 32, 32, 40, 42, 42 ) = newGoalie 3 "Bob"
) & gYtd
, ( "Joe ties" %~ (gsShutouts .~ 31)
, tiedGame . (gsWins .~ 32)
, 1 . (gsLosses .~ 33)
, ( 0, 0, 0, 10, 11, 12, 20, 21, 22 ) . (gsTies .~ 34)
, ( 0, 0, 1, 30, 31, 33, 40, 41, 43 ) & gLifetime
) %~ (gsShutouts .~ 41)
] . (gsWins .~ 42)
. (gsLosses .~ 43)
. (gsTies .~ 44)
joeWin = win joe
bobWin = win bob
joeWinSO = winSO joe
bobWinSO = winSO bob
joeLose = lose joe
bobLose = lose bob
joeOT = tie joe
bobOT = tie bob
psWin = mkProgState
$ (homeScore ?~ 2)
. (awayScore ?~ 1)
psWinSO = mkProgState
$ (homeScore ?~ 1)
. (awayScore ?~ 0)
psLose = mkProgState
$ (homeScore ?~ 0)
. (awayScore ?~ 1)
psOT = mkProgState
$ (homeScore ?~ 0)
. (awayScore ?~ 1)
. (overtimeFlag ?~ True)
mkProgState f
= newProgState
& database.dbGoalies .~ [joe, bob]
& progMode.gameStateL
%~ f
. (gameType ?~ HomeGame)
. (overtimeFlag ?~ False)
gsJoeWin = mkGameStats 0 incWin
gsBobWin = mkGameStats 1 incWin
gsJoeWinSO = mkGameStats 0 $ incWin . incSO
gsBobWinSO = mkGameStats 1 $ incWin . incSO
gsJoeLose = mkGameStats 0 incLoss
gsBobLose = mkGameStats 1 incLoss
gsJoeOT = mkGameStats 0 incOT
gsBobOT = mkGameStats 1 incOT
mkGameStats n f = M.fromList [(n, f newGoalieStats)]
win
= (gYtd %~ incWin)
. (gLifetime %~ incWin)
winSO
= (gYtd %~ (incWin . incSO))
. (gLifetime %~ (incWin . incSO))
lose
= (gYtd %~ incLoss)
. (gLifetime %~ incLoss)
tie
= (gYtd %~ incOT)
. (gLifetime %~ incOT)
incWin = gsWins %~ succ
incSO = gsShutouts %~ succ
incLoss = gsLosses %~ succ
incOT = gsTies %~ succ

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@ -19,7 +19,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
-} -}
{-# LANGUAGE OverloadedStrings, RankNTypes #-} {-# LANGUAGE FlexibleInstances, OverloadedStrings, RankNTypes #-}
module TypesSpec module TypesSpec
( Comparable (..) ( Comparable (..)
@ -33,6 +33,7 @@ module TypesSpec
import Control.Monad (replicateM) import Control.Monad (replicateM)
import Data.Aeson (FromJSON, ToJSON, decode, encode, toJSON) import Data.Aeson (FromJSON, ToJSON, decode, encode, toJSON)
import Data.Aeson.Types (Value (Object)) import Data.Aeson.Types (Value (Object))
import qualified Data.Map.Lazy as M
import qualified Data.HashMap.Strict as HM import qualified Data.HashMap.Strict as HM
import Data.Ratio ((%)) import Data.Ratio ((%))
import Lens.Micro (Lens', (&), (^.), (.~), (?~)) import Lens.Micro (Lens', (&), (^.), (.~), (?~))
@ -1005,3 +1006,48 @@ instance Comparable EditStandingsMode where
compareTest actual expected = compareTest actual expected =
it ("should be " ++ show expected) $ it ("should be " ++ show expected) $
actual `shouldBe` expected actual `shouldBe` expected
instance Comparable Goalie where
compareTest actual expected = do
describe "gNumber" $
it ("should be " ++ show (expected^.gNumber)) $
actual^.gNumber `shouldBe` expected^.gNumber
describe "gName" $
it ("should be " ++ show (expected^.gName)) $
actual^.gName `shouldBe` expected^.gName
describe "gRookie" $
it ("should be " ++ show (expected^.gRookie)) $
actual^.gRookie `shouldBe` expected^.gRookie
describe "gActive" $
it ("should be " ++ show (expected^.gActive)) $
actual^.gActive `shouldBe` expected^.gActive
describe "gYtd" $
(actual^.gYtd) `compareTest` (expected^.gYtd)
describe "gLifetime" $
(actual^.gLifetime) `compareTest` (expected^.gLifetime)
instance Comparable (M.Map Int GoalieStats) where
compareTest actual expected = do
let
aList = M.toList actual
eList = M.toList expected
it "should have the correct number of elements" $
length aList `shouldBe` length eList
mapM_
(\(n, (ka, va), (ke, ve)) -> context ("element " ++ show n) $ do
context "key" $
it ("should be " ++ show ke) $
ka `shouldBe` ke
context "value" $ va `compareTest` ve)
(zip3 ([0..] :: [Int]) aList eList)