Merge pull request #17 from mtlstats/goal-points

Goal points
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Jonathan Lamothe 2019-09-19 06:42:06 -04:00 committed by GitHub
commit 4985d2694a
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10 changed files with 470 additions and 88 deletions

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@ -32,8 +32,10 @@ module Mtlstats.Actions
, validateGameDate , validateGameDate
, createPlayer , createPlayer
, addPlayer , addPlayer
, awardGoal
) where ) where
import Control.Monad.Trans.State (modify)
import Data.Maybe (fromMaybe) import Data.Maybe (fromMaybe)
import Data.Time.Calendar (fromGregorianValid) import Data.Time.Calendar (fromGregorianValid)
import Lens.Micro (over, (^.), (&), (.~), (?~), (%~), (+~)) import Lens.Micro (over, (^.), (&), (.~), (?~), (%~), (+~))
@ -116,7 +118,13 @@ validateGameDate s = fromMaybe s $ do
-- | Starts player creation mode -- | Starts player creation mode
createPlayer :: ProgState -> ProgState createPlayer :: ProgState -> ProgState
createPlayer = progMode .~ CreatePlayer newCreatePlayerState createPlayer = let
cb = modify $ progMode .~ MainMenu
cps
= newCreatePlayerState
& cpsSuccessCallback .~ cb
& cpsFailureCallback .~ cb
in progMode .~ CreatePlayer cps
-- | Adds the entered player to the roster -- | Adds the entered player to the roster
addPlayer :: ProgState -> ProgState addPlayer :: ProgState -> ProgState
@ -129,3 +137,18 @@ addPlayer s = fromMaybe s $ do
player = newPlayer num name pos player = newPlayer num name pos
Just $ s & database.dbPlayers Just $ s & database.dbPlayers
%~ (player:) %~ (player:)
-- | Awards a goal to a player
awardGoal
:: Int
-- ^ The player's index number
-> ProgState
-> ProgState
awardGoal n ps = ps
& database.dbPlayers
%~ map
(\(i, p) -> if i == n
then p
& pYtd.psGoals %~ succ
& pLifetime.psGoals %~ succ
else p) . zip [0..]

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@ -24,3 +24,7 @@ module Mtlstats.Config where
-- | The name of the team whose stats we're tracking -- | The name of the team whose stats we're tracking
myTeam :: String myTeam :: String
myTeam = "MONTREAL" myTeam = "MONTREAL"
-- | The maximum number of function keys
maxFunKeys :: Int
maxFunKeys = 9

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@ -21,11 +21,12 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
module Mtlstats.Control (dispatch) where module Mtlstats.Control (dispatch) where
import Control.Monad (when) import Control.Monad (join, when)
import Control.Monad.Trans.State (modify) import Control.Monad.Trans.State (gets, modify)
import Data.Char (toUpper) import Data.Char (toUpper)
import Data.Maybe (fromJust) import Data.Maybe (fromJust)
import Lens.Micro ((^.), (.~)) import Lens.Micro ((^.), (.~))
import Lens.Micro.Extras (view)
import qualified UI.NCurses as C import qualified UI.NCurses as C
import Mtlstats.Actions import Mtlstats.Actions
@ -52,6 +53,7 @@ dispatch s = case s^.progMode of
| null $ gs^.awayScore -> awayScoreC | null $ gs^.awayScore -> awayScoreC
| null $ gs^.overtimeFlag -> overtimeFlagC | null $ gs^.overtimeFlag -> overtimeFlagC
| not $ gs^.dataVerified -> verifyDataC | not $ gs^.dataVerified -> verifyDataC
| fromJust (unaccountedPoints gs) -> recordGoalC
| otherwise -> reportC | otherwise -> reportC
CreatePlayer cps CreatePlayer cps
| null $ cps^.cpsNumber -> getPlayerNumC | null $ cps^.cpsNumber -> getPlayerNumC
@ -180,6 +182,19 @@ verifyDataC = Controller
return True return True
} }
recordGoalC :: Controller
recordGoalC = Controller
{ drawController = \s -> let
game = s^.database.dbGames
goal = succ $ s^.progMode.gameStateL.pointsAccounted
in drawPrompt (recordGoalPrompt game goal) s
, handleController = \e -> do
game <- gets $ view $ database.dbGames
goal <- succ <$> gets (view $ progMode.gameStateL.pointsAccounted)
promptHandler (recordGoalPrompt game goal) e
return True
}
reportC :: Controller reportC :: Controller
reportC = Controller reportC = Controller
{ drawController = \s -> do { drawController = \s -> do
@ -237,8 +252,9 @@ confirmCreatePlayerC = Controller
case ynHandler e of case ynHandler e of
Just True -> do Just True -> do
modify addPlayer modify addPlayer
modify $ progMode .~ MainMenu join $ gets $ view $ progMode.createPlayerStateL.cpsSuccessCallback
Just False -> modify $ progMode .~ MainMenu Just False ->
join $ gets $ view $ progMode.createPlayerStateL.cpsFailureCallback
Nothing -> return () Nothing -> return ()
return True return True
} }

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@ -19,6 +19,8 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
-} -}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Prompt ( module Mtlstats.Prompt (
-- * Prompt Functions -- * Prompt Functions
drawPrompt, drawPrompt,
@ -33,20 +35,25 @@ module Mtlstats.Prompt (
awayScorePrompt, awayScorePrompt,
playerNumPrompt, playerNumPrompt,
playerNamePrompt, playerNamePrompt,
playerPosPrompt playerPosPrompt,
selectPlayerPrompt,
recordGoalPrompt,
) where ) where
import Control.Monad (when) import Control.Monad (when)
import Control.Monad.Trans.State (gets, modify) import Control.Monad.Trans.State (gets, modify)
import Data.Char (isDigit, toUpper) import Data.Char (isDigit, toUpper)
import Data.Foldable (forM_) import Data.Foldable (forM_)
import Lens.Micro ((^.), (.~), (?~)) import Lens.Micro ((^.), (&), (.~), (?~), (%~))
import Lens.Micro.Extras (view) import Lens.Micro.Extras (view)
import Text.Read (readMaybe) import Text.Read (readMaybe)
import qualified UI.NCurses as C import qualified UI.NCurses as C
import Mtlstats.Actions import Mtlstats.Actions
import Mtlstats.Config
import Mtlstats.Format
import Mtlstats.Types import Mtlstats.Types
import Mtlstats.Util
-- | Draws the prompt to the screen -- | Draws the prompt to the screen
drawPrompt :: Prompt -> ProgState -> C.Update C.CursorMode drawPrompt :: Prompt -> ProgState -> C.Update C.CursorMode
@ -66,8 +73,8 @@ promptHandler p (C.EventCharacter c) = let
modify $ addChar c' modify $ addChar c'
promptHandler _ (C.EventSpecialKey C.KeyBackspace) = promptHandler _ (C.EventSpecialKey C.KeyBackspace) =
modify removeChar modify removeChar
promptHandler p (C.EventSpecialKey (C.KeyFunction k)) = promptHandler p (C.EventSpecialKey k) =
promptFunctionKey p k promptSpecialKey p k
promptHandler _ _ = return () promptHandler _ _ = return ()
-- | Builds a string prompt -- | Builds a string prompt
@ -81,7 +88,7 @@ strPrompt pStr act = Prompt
{ promptDrawer = drawSimplePrompt pStr { promptDrawer = drawSimplePrompt pStr
, promptCharCheck = const True , promptCharCheck = const True
, promptAction = act , promptAction = act
, promptFunctionKey = const $ return () , promptSpecialKey = const $ return ()
} }
-- | Builds a numeric prompt -- | Builds a numeric prompt
@ -95,7 +102,7 @@ numPrompt pStr act = Prompt
{ promptDrawer = drawSimplePrompt pStr { promptDrawer = drawSimplePrompt pStr
, promptCharCheck = isDigit , promptCharCheck = isDigit
, promptAction = \inStr -> forM_ (readMaybe inStr) act , promptAction = \inStr -> forM_ (readMaybe inStr) act
, promptFunctionKey = const $ return () , promptSpecialKey = const $ return ()
} }
-- | Prompts for the game year -- | Prompts for the game year
@ -138,5 +145,73 @@ playerPosPrompt :: Prompt
playerPosPrompt = strPrompt "Player position: " $ playerPosPrompt = strPrompt "Player position: " $
modify . (progMode.createPlayerStateL.cpsPosition .~) modify . (progMode.createPlayerStateL.cpsPosition .~)
-- | Selects a player (creating one if necessary)
selectPlayerPrompt
:: String
-- ^ The prompt string
-> (Maybe Int -> Action ())
-- ^ The callback to run (takes the index number of the payer as
-- input)
-> Prompt
selectPlayerPrompt pStr callback = Prompt
{ promptDrawer = \s -> do
let sStr = s^.inputBuffer
C.drawString pStr
C.drawString sStr
(row, col) <- C.cursorPosition
C.drawString "\n\nPlayer select:\n"
let sel = zip [1..maxFunKeys] $ playerSearch sStr $ s^.database.dbPlayers
mapM_
(\(n, (_, p)) -> C.drawString $
"F" ++ show n ++ ") " ++ p^.pName ++ " (" ++ show (p^.pNumber) ++ ")\n")
sel
C.moveCursor row col
, promptCharCheck = const True
, promptAction = \sStr -> do
players <- gets $ view $ database.dbPlayers
case playerSearchExact sStr players of
Just (n, _) -> callback $ Just n
Nothing -> do
mode <- gets $ view progMode
let
cps
= newCreatePlayerState
& cpsName .~ sStr
& cpsSuccessCallback .~ do
modify $ progMode .~ mode
callback (Just 0)
& cpsFailureCallback .~ do
modify $ progMode .~ mode
callback Nothing
modify $ progMode .~ CreatePlayer cps
, promptSpecialKey = \case
C.KeyFunction n -> do
sStr <- gets $ view inputBuffer
players <- gets $ view $ database.dbPlayers
modify $ inputBuffer .~ ""
let
fKey = pred $ fromIntegral n
options = playerSearch sStr players
sel = fst <$> nth fKey options
callback sel
_ -> return ()
}
-- | Prompts for the player who scored the goal
recordGoalPrompt
:: Int
-- ^ The game number
-> Int
-- ^ The goal number
-> Prompt
recordGoalPrompt game goal = selectPlayerPrompt
("*** GAME " ++ padNum 2 game ++ " ***\n" ++
"Who scored goal number " ++ show goal ++ "? ") $
\case
Nothing -> return ()
Just n -> modify
$ awardGoal n
. (progMode.gameStateL.pointsAccounted %~ succ)
drawSimplePrompt :: String -> ProgState -> C.Update () drawSimplePrompt :: String -> ProgState -> C.Update ()
drawSimplePrompt pStr s = C.drawString $ pStr ++ s^.inputBuffer drawSimplePrompt pStr s = C.drawString $ pStr ++ s^.inputBuffer

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@ -55,10 +55,13 @@ module Mtlstats.Types (
awayScore, awayScore,
overtimeFlag, overtimeFlag,
dataVerified, dataVerified,
pointsAccounted,
-- ** CreatePlayerState Lenses -- ** CreatePlayerState Lenses
cpsNumber, cpsNumber,
cpsName, cpsName,
cpsPosition, cpsPosition,
cpsSuccessCallback,
cpsFailureCallback,
-- ** Database Lenses -- ** Database Lenses
dbPlayers, dbPlayers,
dbGoalies, dbGoalies,
@ -111,12 +114,15 @@ module Mtlstats.Types (
gameWon, gameWon,
gameLost, gameLost,
gameTied, gameTied,
unaccountedPoints,
-- ** GameStats Helpers -- ** GameStats Helpers
gmsGames, gmsGames,
gmsPoints, gmsPoints,
addGameStats, addGameStats,
-- ** Player Helpers -- ** Player Helpers
pPoints pPoints,
playerSearch,
playerSearchExact
) where ) where
import Control.Monad.Trans.State (StateT) import Control.Monad.Trans.State (StateT)
@ -132,6 +138,8 @@ import Data.Aeson
, (.:) , (.:)
, (.=) , (.=)
) )
import Data.List (isInfixOf)
import Data.Maybe (listToMaybe)
import Lens.Micro (Lens', lens, (&), (^.), (.~)) import Lens.Micro (Lens', lens, (&), (^.), (.~))
import Lens.Micro.TH (makeLenses) import Lens.Micro.TH (makeLenses)
import qualified UI.NCurses as C import qualified UI.NCurses as C
@ -157,7 +165,7 @@ data ProgState = ProgState
-- ^ The program's mode -- ^ The program's mode
, _inputBuffer :: String , _inputBuffer :: String
-- ^ Buffer for user input -- ^ Buffer for user input
} deriving (Eq, Show) }
-- | The program mode -- | The program mode
data ProgMode data ProgMode
@ -165,7 +173,12 @@ data ProgMode
| NewSeason | NewSeason
| NewGame GameState | NewGame GameState
| CreatePlayer CreatePlayerState | CreatePlayer CreatePlayerState
deriving (Eq, Show)
instance Show ProgMode where
show MainMenu = "MainMenu"
show NewSeason = "NewSeason"
show (NewGame _) = "NewGame"
show (CreatePlayer _) = "CreatePlayer"
-- | The game state -- | The game state
data GameState = GameState data GameState = GameState
@ -187,6 +200,7 @@ data GameState = GameState
-- ^ Indicates whether or not the game went into overtime -- ^ Indicates whether or not the game went into overtime
, _dataVerified :: Bool , _dataVerified :: Bool
-- ^ Set to 'True' when the user confirms the entered data -- ^ Set to 'True' when the user confirms the entered data
, _pointsAccounted :: Int
} deriving (Eq, Show) } deriving (Eq, Show)
-- | The type of game -- | The type of game
@ -203,7 +217,11 @@ data CreatePlayerState = CreatePlayerState
-- ^ The player's name -- ^ The player's name
, _cpsPosition :: String , _cpsPosition :: String
-- ^ The player's position -- ^ The player's position
} deriving (Eq, Show) , _cpsSuccessCallback :: Action ()
-- ^ The function to call on success
, _cpsFailureCallback :: Action ()
-- ^ The function to call on failure
}
-- | Represents the database -- | Represents the database
data Database = Database data Database = Database
@ -420,8 +438,8 @@ data Prompt = Prompt
-- ^ Determines whether or not the character is valid -- ^ Determines whether or not the character is valid
, promptAction :: String -> Action () , promptAction :: String -> Action ()
-- ^ Action to perform when the value is entered -- ^ Action to perform when the value is entered
, promptFunctionKey :: Integer -> Action () , promptSpecialKey :: C.Key -> Action ()
-- ^ Action to perform when a function key is pressed -- ^ Action to perform when a special key is pressed
} }
makeLenses ''ProgState makeLenses ''ProgState
@ -468,6 +486,7 @@ newGameState = GameState
, _awayScore = Nothing , _awayScore = Nothing
, _overtimeFlag = Nothing , _overtimeFlag = Nothing
, _dataVerified = False , _dataVerified = False
, _pointsAccounted = 0
} }
-- | Constructor for a 'CreatePlayerState' -- | Constructor for a 'CreatePlayerState'
@ -476,6 +495,8 @@ newCreatePlayerState = CreatePlayerState
{ _cpsNumber = Nothing { _cpsNumber = Nothing
, _cpsName = "" , _cpsName = ""
, _cpsPosition = "" , _cpsPosition = ""
, _cpsSuccessCallback = return ()
, _cpsFailureCallback = return ()
} }
-- | Constructor for a 'Database' -- | Constructor for a 'Database'
@ -593,6 +614,13 @@ gameLost gs = do
gameTied :: GameState -> Maybe Bool gameTied :: GameState -> Maybe Bool
gameTied gs = (==) <$> gs^.homeScore <*> gs^.awayScore gameTied gs = (==) <$> gs^.homeScore <*> gs^.awayScore
-- | Checks for unaccounted points
unaccountedPoints :: GameState -> Maybe Bool
unaccountedPoints gs = do
scored <- teamScore gs
let accounted = gs^.pointsAccounted
Just $ scored > accounted
-- | Calculates the number of games played -- | Calculates the number of games played
gmsGames :: GameStats -> Int gmsGames :: GameStats -> Int
gmsGames gs = gs^.gmsWins + gs^.gmsLosses + gs^.gmsOvertime gmsGames gs = gs^.gmsWins + gs^.gmsLosses + gs^.gmsOvertime
@ -612,3 +640,30 @@ addGameStats s1 s2 = GameStats
-- | Calculates a player's points -- | Calculates a player's points
pPoints :: PlayerStats -> Int pPoints :: PlayerStats -> Int
pPoints s = s^.psGoals + s^.psAssists pPoints s = s^.psGoals + s^.psAssists
-- | Searches through a list of players
playerSearch
:: String
-- ^ The search string
-> [Player]
-- ^ The list of players to search
-> [(Int, Player)]
-- ^ The matching players with their index numbers
playerSearch sStr =
filter (match sStr) .
zip [0..]
where match sStr (_, p) = sStr `isInfixOf` (p^.pName)
-- | Searches for a player by exact match on name
playerSearchExact
:: String
-- ^ The player's name
-> [Player]
-- ^ The list of players to search
-> Maybe (Int, Player)
-- ^ The player's index and value
playerSearchExact sStr =
listToMaybe .
filter (match sStr) .
zip [0..]
where match sStr (_, p) = p^.pName == sStr

29
src/Mtlstats/Util.hs Normal file
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@ -0,0 +1,29 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Util (nth) where
nth :: Int -> [a] -> Maybe a
nth _ [] = Nothing
nth n (x:xs)
| n == 0 = Just x
| n < 0 = Nothing
| otherwise = nth (pred n) xs

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@ -41,6 +41,7 @@ spec = describe "Mtlstats.Actions" $ do
validateGameDateSpec validateGameDateSpec
createPlayerSpec createPlayerSpec
addPlayerSpec addPlayerSpec
awardGoalSpec
startNewSeasonSpec :: Spec startNewSeasonSpec :: Spec
startNewSeasonSpec = describe "startNewSeason" $ do startNewSeasonSpec = describe "startNewSeason" $ do
@ -50,7 +51,7 @@ startNewSeasonSpec = describe "startNewSeason" $ do
& startNewSeason & startNewSeason
it "should set the progState to NewSeason" $ it "should set the progState to NewSeason" $
s ^. progMode `shouldBe` NewSeason show (s^.progMode) `shouldBe` "NewSeason"
it "should set the number of games to 0" $ it "should set the number of games to 0" $
s ^. database . dbGames `shouldBe` 0 s ^. database . dbGames `shouldBe` 0
@ -63,7 +64,7 @@ startNewGameSpec = describe "startNewGame" $ do
s ^. database . dbGames `shouldBe` 1 s ^. database . dbGames `shouldBe` 1
it "should set the mode to NewGame" $ it "should set the mode to NewGame" $
s ^. progMode `shouldBe` NewGame newGameState show (s^.progMode) `shouldBe` "NewGame"
resetYtdSpec :: Spec resetYtdSpec :: Spec
resetYtdSpec = describe "resetYtd" $ resetYtdSpec = describe "resetYtd" $
@ -255,22 +256,26 @@ updateGameStatsSpec = describe "updateGameStats" $ do
context "missing game type" $ context "missing game type" $
it "should not change anything" $ let it "should not change anything" $ let
s' = s Nothing (Just 1) (Just 2) (Just True) s' = s Nothing (Just 1) (Just 2) (Just True)
in updateGameStats s' `shouldBe` s' db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1
context "missing home score" $ context "missing home score" $
it "should not change anything" $ let it "should not change anything" $ let
s' = s (Just HomeGame) Nothing (Just 1) (Just True) s' = s (Just HomeGame) Nothing (Just 1) (Just True)
in updateGameStats s' `shouldBe` s' db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1
context "missing away score" $ context "missing away score" $
it "should not change anything" $ let it "should not change anything" $ let
s' = s (Just HomeGame) (Just 1) Nothing (Just True) s' = s (Just HomeGame) (Just 1) Nothing (Just True)
in updateGameStats s' `shouldBe` s' db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1
context "missing overtime flag" $ context "missing overtime flag" $
it "should not change anything" $ let it "should not change anything" $ let
s' = s (Just HomeGame) (Just 1) (Just 2) Nothing s' = s (Just HomeGame) (Just 1) (Just 2) Nothing
in updateGameStats s' `shouldBe` s' db' = updateGameStats s' ^. database
in db' `shouldBe` db 1 1 1 1 1 1
validateGameDateSpec :: Spec validateGameDateSpec :: Spec
validateGameDateSpec = describe "validateGameDate" $ do validateGameDateSpec = describe "validateGameDate" $ do
@ -321,7 +326,7 @@ createPlayerSpec :: Spec
createPlayerSpec = describe "createPlayer" $ createPlayerSpec = describe "createPlayer" $
it "should change the mode appropriately" $ let it "should change the mode appropriately" $ let
s = createPlayer newProgState s = createPlayer newProgState
in s^.progMode `shouldBe` CreatePlayer newCreatePlayerState in show (s^.progMode) `shouldBe` "CreatePlayer"
addPlayerSpec :: Spec addPlayerSpec :: Spec
addPlayerSpec = describe "addPlayer" $ do addPlayerSpec = describe "addPlayer" $ do
@ -347,6 +352,56 @@ addPlayerSpec = describe "addPlayer" $ do
s' = addPlayer $ s MainMenu s' = addPlayer $ s MainMenu
in s'^.database.dbPlayers `shouldBe` [p2] in s'^.database.dbPlayers `shouldBe` [p2]
awardGoalSpec :: Spec
awardGoalSpec = describe "awardGoal" $ do
let
joe
= newPlayer 2 "Joe" "centre"
& pYtd.psGoals .~ 1
& pLifetime.psGoals .~ 2
bob
= newPlayer 3 "Bob" "defense"
& pYtd.psGoals .~ 3
& pLifetime.psGoals .~ 4
db
= newDatabase
& dbPlayers .~ [joe, bob]
ps
= newProgState
& database .~ db
context "Joe" $ do
let
ps' = awardGoal 0 ps
player = head $ ps'^.database.dbPlayers
it "should increment Joe's year-to-date goals" $
player^.pYtd.psGoals `shouldBe` 2
it "should increment Joe's lifetime goals" $
player^.pLifetime.psGoals `shouldBe` 3
context "Bob" $ do
let
ps' = awardGoal 1 ps
player = last $ ps'^.database.dbPlayers
it "should increment Bob's year-to-data goals" $
player^.pYtd.psGoals `shouldBe` 4
it "should increment Bob's lifetime goals" $
player^.pLifetime.psGoals `shouldBe` 5
context "invalid index" $ let
ps' = awardGoal 2 ps
in it "should not change the database" $
ps'^.database `shouldBe` db
context "negative index" $ let
ps' = awardGoal (-1) ps
in it "should not change the database" $
ps'^.database `shouldBe` db
makePlayer :: IO Player makePlayer :: IO Player
makePlayer = Player makePlayer = Player
<$> makeNum <$> makeNum

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@ -26,6 +26,7 @@ import qualified FormatSpec as Format
import qualified HandlersSpec as Handlers import qualified HandlersSpec as Handlers
import qualified ReportSpec as Report import qualified ReportSpec as Report
import qualified TypesSpec as Types import qualified TypesSpec as Types
import qualified UtilSpec as Util
main :: IO () main :: IO ()
main = hspec $ do main = hspec $ do
@ -34,3 +35,4 @@ main = hspec $ do
Format.spec Format.spec
Handlers.spec Handlers.spec
Report.spec Report.spec
Util.spec

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@ -50,10 +50,13 @@ spec = describe "Mtlstats.Types" $ do
gameWonSpec gameWonSpec
gameLostSpec gameLostSpec
gameTiedSpec gameTiedSpec
unaccountedPointsSpec
gmsGamesSpec gmsGamesSpec
gmsPointsSpec gmsPointsSpec
addGameStatsSpec addGameStatsSpec
pPointsSpec pPointsSpec
playerSearchSpec
playerSearchExactSpec
Menu.spec Menu.spec
playerSpec :: Spec playerSpec :: Spec
@ -83,21 +86,32 @@ gameStateLSpec = describe "gameStateL" $ lensSpec gameStateL
where gs t = newGameState & gameType ?~ t where gs t = newGameState & gameType ?~ t
createPlayerStateLSpec :: Spec createPlayerStateLSpec :: Spec
createPlayerStateLSpec = describe "createPlayerStateL" $ createPlayerStateLSpec = describe "createPlayerStateL" $ do
lensSpec createPlayerStateL context "getters" $ do
-- getters context "state missing" $ let
[ ( MainMenu, newCreatePlayerState ) pm = MainMenu
, ( CreatePlayer $ cps 1 , cps 1 ) cps = pm^.createPlayerStateL
] in it "should not have a number" $
-- setters cps^.cpsNumber `shouldBe` Nothing
[ ( MainMenu, cps 1 )
, ( CreatePlayer $ cps 1, cps 2 ) context "existing state" $ let
] pm = CreatePlayer $ newCreatePlayerState & cpsNumber ?~ 1
where cps = pm^.createPlayerStateL
cps n = newCreatePlayerState in it "should have a number of 1" $
& cpsNumber ?~ n cps^.cpsNumber `shouldBe` Just 1
& cpsName .~ "foo"
& cpsPosition .~ "bar" context "setters" $ do
context "state missing" $ let
pm = MainMenu
pm' = pm & createPlayerStateL.cpsNumber ?~ 1
in it "should set the player number to 1" $
pm'^.createPlayerStateL.cpsNumber `shouldBe` Just 1
context "existing state" $ let
pm = CreatePlayer $ newCreatePlayerState & cpsNumber ?~ 1
pm' = pm & createPlayerStateL.cpsNumber ?~ 2
in it "should set the player number to 2" $
pm'^.createPlayerStateL.cpsNumber `shouldBe` Just 2
teamScoreSpec :: Spec teamScoreSpec :: Spec
teamScoreSpec = describe "teamScore" $ do teamScoreSpec = describe "teamScore" $ do
@ -388,6 +402,35 @@ gameTiedSpec = describe "gameTied" $ mapM_
, ( Just 1, Just 2, Just False ) , ( Just 1, Just 2, Just False )
] ]
unaccountedPointsSpec :: Spec
unaccountedPointsSpec = describe "unaccounted points" $ do
context "no data" $
it "should return Nothing" $
unaccountedPoints newGameState `shouldBe` Nothing
context "unaccounted points" $
it "should return True" $ let
gs = newGameState
& gameType ?~ HomeGame
& homeScore ?~ 1
in unaccountedPoints gs `shouldBe` Just True
context "all points accounted" $
it "should return False" $ let
gs = newGameState
& gameType ?~ HomeGame
& homeScore ?~ 1
& pointsAccounted .~ 1
in unaccountedPoints gs `shouldBe` Just False
context "more points accounted" $
it "should return True" $ let
gs = newGameState
& gameType ?~ HomeGame
& homeScore ?~ 1
& pointsAccounted .~ 2
in unaccountedPoints gs `shouldBe` Just False
gmsGamesSpec :: Spec gmsGamesSpec :: Spec
gmsGamesSpec = describe "gmsGames" $ mapM_ gmsGamesSpec = describe "gmsGames" $ mapM_
(\(w, l, ot, expected) -> let (\(w, l, ot, expected) -> let
@ -471,3 +514,39 @@ pPointsSpec = describe "pPoints" $ mapM_
, ( 0, 1, 1 ) , ( 0, 1, 1 )
, ( 2, 3, 5 ) , ( 2, 3, 5 )
] ]
playerSearchSpec :: Spec
playerSearchSpec = describe "playerSearch" $ mapM_
(\(sStr, expected) -> context sStr $
it ("should return " ++ show expected) $ let
ps = [joe, bob, steve]
in playerSearch sStr ps `shouldBe` expected)
-- search, result
[ ( "Joe", [(0, joe)] )
, ( "o", [(0, joe), (1, bob)] )
, ( "e", [(0, joe), (2, steve)] )
, ( "x", [] )
]
playerSearchExactSpec :: Spec
playerSearchExactSpec = describe "playerSearchExact" $ mapM_
(\(sStr, expected) -> context sStr $
it ("should be " ++ show expected) $ let
ps = [joe, bob, steve]
in playerSearchExact sStr ps `shouldBe` expected)
-- search, result
[ ( "Joe", Just (0, joe) )
, ( "Bob", Just (1, bob) )
, ( "Steve", Just (2, steve) )
, ( "Sam", Nothing )
, ( "", Nothing )
]
joe :: Player
joe = newPlayer 2 "Joe" "center"
bob :: Player
bob = newPlayer 3 "Bob" "defense"
steve :: Player
steve = newPlayer 5 "Steve" "forward"

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{-
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module UtilSpec (spec) where
import Test.Hspec (Spec, context, describe, it, shouldBe)
import Mtlstats.Util
spec :: Spec
spec = describe "Mtlstats.Util"
nthSpec
nthSpec :: Spec
nthSpec = describe "nth" $ mapM_
(\(n, expected) -> context (show n) $
it ("should be " ++ show expected) $ let
xs = ["foo", "bar", "baz"]
in nth n xs `shouldBe` expected)
-- index, expected
[ ( 0, Just "foo" )
, ( 1, Just "bar" )
, ( 2, Just "baz" )
, ( 3, Nothing )
, ( -1, Nothing )
]