implemented editGoalieYtdLosses
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@ -90,7 +90,7 @@ editGoalieYtdLosses
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-- ^ The number of losses
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-- ^ The number of losses
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-> ProgState
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-> ProgState
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-> ProgState
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-> ProgState
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editGoalieYtdLosses = undefined
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editGoalieYtdLosses losses = editGoalie (gYtd.gsLosses .~ losses) EGYtd
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editGoalie :: (Goalie -> Goalie) -> EditGoalieMode -> ProgState -> ProgState
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editGoalie :: (Goalie -> Goalie) -> EditGoalieMode -> ProgState -> ProgState
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editGoalie f mode s = fromMaybe s $ do
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editGoalie f mode s = fromMaybe s $ do
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@ -37,6 +37,7 @@ spec = describe "EditGoalie" $ do
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editGoalieYtdMinsSpec
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editGoalieYtdMinsSpec
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editGoalieYtdGoalsSpec
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editGoalieYtdGoalsSpec
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editGoalieYtdWinsSpec
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editGoalieYtdWinsSpec
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editGoalieYtdLossesSpec
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editGoalieNumberSpec :: Spec
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editGoalieNumberSpec :: Spec
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editGoalieNumberSpec = describe "editGoalieNumber" $ editTest
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editGoalieNumberSpec = describe "editGoalieNumber" $ editTest
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@ -224,6 +225,37 @@ editGoalieYtdWinsSpec = describe "editGoalieYtdWins" $ editTest
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)
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)
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]
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]
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editGoalieYtdLossesSpec :: Spec
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editGoalieYtdLossesSpec = describe "editGoalieYtdLosses" $ editTest
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(editGoalieYtdLosses 1)
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EGYtdLosses
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(\(num, name, losses) -> newGoalie num name & gYtd.gsLosses .~ losses)
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[ ( "set Joe"
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, Just 0
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, ( 2, "Joe", 1 )
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, ( 3, "Bob", 0 )
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, EGYtd
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)
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, ( "set Bob"
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, Just 1
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, ( 2, "Joe", 0 )
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, ( 3, "Bob", 1 )
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, EGYtd
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)
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, ( "out of bounds"
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, Just 2
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, ( 2, "Joe", 0 )
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, ( 3, "Bob", 0 )
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, EGYtdLosses
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)
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, ( "no goalie selected"
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, Nothing
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, ( 2, "Joe", 0 )
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, ( 3, "Bob", 0 )
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, EGYtdLosses
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)
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]
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editTest
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editTest
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:: (ProgState -> ProgState)
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:: (ProgState -> ProgState)
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-> EditGoalieMode
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-> EditGoalieMode
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