renamed GameState fields to prevent name collisions
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@ -203,7 +203,7 @@ resetCreateGoalieState = progMode.createGoalieStateL
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-- | Attempts to finish game goalie entry
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finishGameGoalieEntry :: ProgState -> ProgState
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finishGameGoalieEntry s = s & progMode.gameStateL.goaliesRecorded
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finishGameGoalieEntry s = s & progMode.gameStateL.gameGoaliesRecorded
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.~ not (null $ s^.progMode.gameStateL.gameGoalieStats)
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-- | Awards the goal and assists to the players
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@ -271,7 +271,7 @@ assignPMins
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-> ProgState
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-> ProgState
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assignPMins mins s = fromMaybe s $ do
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n <- s^.progMode.gameStateL.selectedPlayer
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n <- s^.progMode.gameStateL.gameSelectedPlayer
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Just $ s
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& database.dbPlayers %~ modifyNth n
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(((pYtd.psPMin) +~ mins) . ((pLifetime.psPMin) +~ mins))
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@ -279,7 +279,7 @@ assignPMins mins s = fromMaybe s $ do
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%~ ( gamePlayerStats %~ updateMap n newPlayerStats
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(psPMin +~ mins)
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)
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. (selectedPlayer .~ Nothing)
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. (gameSelectedPlayer .~ Nothing)
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-- | Records the goalie's game stats
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recordGoalieStats :: ProgState -> ProgState
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@ -287,8 +287,8 @@ recordGoalieStats s = fromMaybe s $ do
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let gs = s^.progMode.gameStateL
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gid <- gs^.gameSelectedGoalie
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goalie <- nth gid $ s^.database.dbGoalies
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mins <- gs^.goalieMinsPlayed
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goals <- gs^.goalsAllowed
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mins <- gs^.gameGoalieMinsPlayed
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goals <- gs^.gameGoalsAllowed
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let
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gameStats = M.findWithDefault newGoalieStats gid $ gs^.gameGoalieStats
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@ -305,8 +305,8 @@ recordGoalieStats s = fromMaybe s $ do
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& progMode.gameStateL
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%~ (gameGoalieStats %~ updateMap gid newGoalieStats bumpStats)
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. (gameSelectedGoalie .~ Nothing)
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. (goalieMinsPlayed .~ Nothing)
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. (goalsAllowed .~ Nothing)
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. (gameGoalieMinsPlayed .~ Nothing)
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. (gameGoalsAllowed .~ Nothing)
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& database.dbGoalies
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%~ modifyNth gid (\goalie -> goalie
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& gYtd %~ bumpStats
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@ -58,9 +58,9 @@ dispatch s = case s^.progMode of
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| null $ gs^.overtimeFlag -> overtimeFlagC
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| not $ gs^.dataVerified -> verifyDataC
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| fromJust (unaccountedPoints gs) -> goalInput gs
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| isJust $ gs^.selectedPlayer -> getPMinsC
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| not $ gs^.pMinsRecorded -> pMinPlayerC
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| not $ gs^.goaliesRecorded -> goalieInput gs
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| isJust $ gs^.gameSelectedPlayer -> getPMinsC
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| not $ gs^.gamePMinsRecorded -> pMinPlayerC
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| not $ gs^.gameGoaliesRecorded -> goalieInput gs
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| otherwise -> reportC
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CreatePlayer cps
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| null $ cps^.cpsNumber -> getPlayerNumC
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@ -267,7 +267,7 @@ getPMinsC = Controller
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{ drawController = \s -> do
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header s
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C.drawString $ fromMaybe "" $ do
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pid <- s^.progMode.gameStateL.selectedPlayer
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pid <- s^.progMode.gameStateL.gameSelectedPlayer
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player <- nth pid $ s^.database.dbPlayers
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Just $ playerSummary player ++ "\n"
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drawPrompt assignPMinsPrompt s
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@ -34,7 +34,7 @@ import Mtlstats.Util
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goalieInput :: GameState -> Controller
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goalieInput gs
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| null $ gs^.gameSelectedGoalie = selectGoalieC
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| null $ gs^.goalieMinsPlayed = minsPlayedC
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| null $ gs^.gameGoalieMinsPlayed = minsPlayedC
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| otherwise = goalsAllowedC
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selectGoalieC :: Controller
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@ -316,8 +316,8 @@ pMinPlayerPrompt :: Prompt
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pMinPlayerPrompt = selectPlayerPrompt
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"Assign penalty minutes to: " $
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\case
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Nothing -> modify $ progMode.gameStateL.pMinsRecorded .~ True
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Just n -> modify $ progMode.gameStateL.selectedPlayer ?~ n
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Nothing -> modify $ progMode.gameStateL.gamePMinsRecorded .~ True
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Just n -> modify $ progMode.gameStateL.gameSelectedPlayer ?~ n
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-- | Prompts for the number of penalty mintues to assign to the player
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assignPMinsPrompt :: Prompt
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@ -344,15 +344,15 @@ selectGameGoaliePrompt = selectGoaliePrompt "Which goalie played this game: " $
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-- | Prompts for the number of minutes the goalie has played
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goalieMinsPlayedPrompt :: Prompt
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goalieMinsPlayedPrompt = numPrompt "Minutes played: " $
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modify . (progMode.gameStateL.goalieMinsPlayed ?~)
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modify . (progMode.gameStateL.gameGoalieMinsPlayed ?~)
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-- | Prompts for the number of goals the goalie allowed
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goalsAllowedPrompt :: Prompt
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goalsAllowedPrompt = numPrompt "Goals allowed: " $ \n -> do
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modify (progMode.gameStateL.goalsAllowed ?~ n)
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mins <- fromMaybe 0 <$> gets (^.progMode.gameStateL.goalieMinsPlayed)
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modify (progMode.gameStateL.gameGoalsAllowed ?~ n)
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mins <- fromMaybe 0 <$> gets (^.progMode.gameStateL.gameGoalieMinsPlayed)
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when (mins >= gameLength) $
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modify $ progMode.gameStateL.goaliesRecorded .~ True
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modify $ progMode.gameStateL.gameGoaliesRecorded .~ True
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modify recordGoalieStats
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playerToEditPrompt :: Prompt
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@ -67,13 +67,13 @@ module Mtlstats.Types (
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assistsBy,
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gamePlayerStats,
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confirmGoalDataFlag,
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selectedPlayer,
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pMinsRecorded,
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gameSelectedPlayer,
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gamePMinsRecorded,
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gameGoalieStats,
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gameSelectedGoalie,
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goalieMinsPlayed,
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goalsAllowed,
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goaliesRecorded,
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gameGoalieMinsPlayed,
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gameGoalsAllowed,
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gameGoaliesRecorded,
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gameGoalieAssigned,
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-- ** CreatePlayerState Lenses
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cpsNumber,
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@ -259,21 +259,21 @@ data GameState = GameState
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-- ^ The player stats accumulated over the game
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, _confirmGoalDataFlag :: Bool
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-- ^ Set when the user confirms the goal data
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, _selectedPlayer :: Maybe Int
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, _gameSelectedPlayer :: Maybe Int
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-- ^ Index number of the selected 'Player'
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, _pMinsRecorded :: Bool
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, _gamePMinsRecorded :: Bool
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-- ^ Set when the penalty mintes have been recorded
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, _gameGoalieStats :: M.Map Int GoalieStats
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-- ^ The goalie stats accumulated over the game
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, _gameSelectedGoalie :: Maybe Int
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-- ^ Index number of the selected 'Goalie'
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, _goalieMinsPlayed :: Maybe Int
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, _gameGoalieMinsPlayed :: Maybe Int
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-- ^ The number of minutes the currently selected goalie played in
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-- the game
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, _goalsAllowed :: Maybe Int
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, _gameGoalsAllowed :: Maybe Int
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-- ^ The number of goals the currently selected goalie allowed in
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-- the game
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, _goaliesRecorded :: Bool
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, _gameGoaliesRecorded :: Bool
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-- ^ Set when the user confirms that all goalie info has been entered
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, _gameGoalieAssigned :: Bool
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-- ^ Set to 'True' when the goalie has been selected who will be
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@ -642,13 +642,13 @@ newGameState = GameState
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, _assistsBy = []
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, _gamePlayerStats = M.empty
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, _confirmGoalDataFlag = False
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, _selectedPlayer = Nothing
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, _pMinsRecorded = False
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, _gameSelectedPlayer = Nothing
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, _gamePMinsRecorded = False
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, _gameGoalieStats = M.empty
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, _gameSelectedGoalie = Nothing
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, _goalieMinsPlayed = Nothing
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, _goalsAllowed = Nothing
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, _goaliesRecorded = False
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, _gameGoalieMinsPlayed = Nothing
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, _gameGoalsAllowed = Nothing
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, _gameGoaliesRecorded = False
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, _gameGoalieAssigned = False
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}
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@ -450,12 +450,12 @@ finishGameGoalieEntrySpec = describe "finishGameGoalieEntry" $ do
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context "no goalie data" $
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it "should not set goaliesRecorded" $ let
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s = progState M.empty
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in s^.progMode.gameStateL.goaliesRecorded `shouldBe` False
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in s^.progMode.gameStateL.gameGoaliesRecorded `shouldBe` False
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context "goalie data" $
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it "should set goaliesRecorded" $ let
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s = progState $ M.fromList [(1, newGoalieStats)]
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in s^.progMode.gameStateL.goaliesRecorded `shouldBe` True
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in s^.progMode.gameStateL.gameGoaliesRecorded `shouldBe` True
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recordGoalAssistsSpec :: Spec
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recordGoalAssistsSpec = describe "recordGoalAssists" $ do
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@ -655,7 +655,7 @@ assignPMinsSpec = describe "assignPMins" $ let
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& database.dbPlayers .~ [bob, joe]
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& progMode.gameStateL
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%~ (gamePlayerStats .~ M.fromList [(0, newPlayerStats & psPMin .~ 2)])
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. (selectedPlayer .~ pid)
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. (gameSelectedPlayer .~ pid)
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in mapM_
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(\(pid, bobLt, bobYtd, bobGame, joeLt, joeYtd, joeGame) ->
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@ -687,7 +687,7 @@ assignPMinsSpec = describe "assignPMins" $ let
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]
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it "should set selectedPlayer to Nothing" $
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ps'^.progMode.gameStateL.selectedPlayer `shouldBe` Nothing)
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ps'^.progMode.gameStateL.gameSelectedPlayer `shouldBe` Nothing)
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-- index, bob lt, bob ytd, bob game, joe lt, joe ytd, joe game
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[ ( Just 0, 6, 5, 4, 6, 5, 0 )
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@ -714,8 +714,8 @@ recordGoalieStatsSpec = describe "recordGoalieStats" $ let
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gameState n mins goals = newGameState
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& gameGoalieStats .~ M.fromList [(1, goalieStats 1 2 3)]
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& gameSelectedGoalie .~ n
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& goalieMinsPlayed .~ mins
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& goalsAllowed .~ goals
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& gameGoalieMinsPlayed .~ mins
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& gameGoalsAllowed .~ goals
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progState n mins goals = newProgState
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& database.dbGoalies .~ [joe, bob]
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@ -768,12 +768,12 @@ recordGoalieStatsSpec = describe "recordGoalieStats" $ let
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context "minutes played" $ let
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expected = if reset then Nothing else mins
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in it ("should be " ++ show expected) $
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(s^.progMode.gameStateL.goalieMinsPlayed) `shouldBe` expected
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(s^.progMode.gameStateL.gameGoalieMinsPlayed) `shouldBe` expected
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context "goals allowed" $ let
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expected = if reset then Nothing else goals
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in it ("should be " ++ show expected) $
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(s^.progMode.gameStateL.goalsAllowed) `shouldBe` expected)
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(s^.progMode.gameStateL.gameGoalsAllowed) `shouldBe` expected)
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[ ( "updating Joe"
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, Just 0
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