renamed GameState fields to prevent name collisions

This commit is contained in:
Jonathan Lamothe
2019-11-04 01:48:47 -05:00
parent 3f38160abd
commit 43f3d9eb08
6 changed files with 69 additions and 69 deletions

View File

@@ -67,13 +67,13 @@ module Mtlstats.Types (
assistsBy,
gamePlayerStats,
confirmGoalDataFlag,
selectedPlayer,
pMinsRecorded,
gameSelectedPlayer,
gamePMinsRecorded,
gameGoalieStats,
gameSelectedGoalie,
goalieMinsPlayed,
goalsAllowed,
goaliesRecorded,
gameGoalieMinsPlayed,
gameGoalsAllowed,
gameGoaliesRecorded,
gameGoalieAssigned,
-- ** CreatePlayerState Lenses
cpsNumber,
@@ -252,30 +252,30 @@ data GameState = GameState
, _goalBy :: Maybe Int
-- ^ The index number of the player who scored the most recently
-- entered goal
, _assistsBy :: [Int]
, _assistsBy :: [Int]
-- ^ The index numbers of the players who have assisted the most
-- recently entered goal
, _gamePlayerStats :: M.Map Int PlayerStats
, _gamePlayerStats :: M.Map Int PlayerStats
-- ^ The player stats accumulated over the game
, _confirmGoalDataFlag :: Bool
, _confirmGoalDataFlag :: Bool
-- ^ Set when the user confirms the goal data
, _selectedPlayer :: Maybe Int
, _gameSelectedPlayer :: Maybe Int
-- ^ Index number of the selected 'Player'
, _pMinsRecorded :: Bool
, _gamePMinsRecorded :: Bool
-- ^ Set when the penalty mintes have been recorded
, _gameGoalieStats :: M.Map Int GoalieStats
, _gameGoalieStats :: M.Map Int GoalieStats
-- ^ The goalie stats accumulated over the game
, _gameSelectedGoalie :: Maybe Int
, _gameSelectedGoalie :: Maybe Int
-- ^ Index number of the selected 'Goalie'
, _goalieMinsPlayed :: Maybe Int
, _gameGoalieMinsPlayed :: Maybe Int
-- ^ The number of minutes the currently selected goalie played in
-- the game
, _goalsAllowed :: Maybe Int
, _gameGoalsAllowed :: Maybe Int
-- ^ The number of goals the currently selected goalie allowed in
-- the game
, _goaliesRecorded :: Bool
, _gameGoaliesRecorded :: Bool
-- ^ Set when the user confirms that all goalie info has been entered
, _gameGoalieAssigned :: Bool
, _gameGoalieAssigned :: Bool
-- ^ Set to 'True' when the goalie has been selected who will be
-- given the win/loss/tie
} deriving (Eq, Show)
@@ -628,28 +628,28 @@ newProgState = ProgState
-- | Constructor for a 'GameState'
newGameState :: GameState
newGameState = GameState
{ _gameYear = Nothing
, _gameMonth = Nothing
, _gameDay = Nothing
, _gameType = Nothing
, _otherTeam = ""
, _homeScore = Nothing
, _awayScore = Nothing
, _overtimeFlag = Nothing
, _dataVerified = False
, _pointsAccounted = 0
, _goalBy = Nothing
, _assistsBy = []
, _gamePlayerStats = M.empty
, _confirmGoalDataFlag = False
, _selectedPlayer = Nothing
, _pMinsRecorded = False
, _gameGoalieStats = M.empty
, _gameSelectedGoalie = Nothing
, _goalieMinsPlayed = Nothing
, _goalsAllowed = Nothing
, _goaliesRecorded = False
, _gameGoalieAssigned = False
{ _gameYear = Nothing
, _gameMonth = Nothing
, _gameDay = Nothing
, _gameType = Nothing
, _otherTeam = ""
, _homeScore = Nothing
, _awayScore = Nothing
, _overtimeFlag = Nothing
, _dataVerified = False
, _pointsAccounted = 0
, _goalBy = Nothing
, _assistsBy = []
, _gamePlayerStats = M.empty
, _confirmGoalDataFlag = False
, _gameSelectedPlayer = Nothing
, _gamePMinsRecorded = False
, _gameGoalieStats = M.empty
, _gameSelectedGoalie = Nothing
, _gameGoalieMinsPlayed = Nothing
, _gameGoalsAllowed = Nothing
, _gameGoaliesRecorded = False
, _gameGoalieAssigned = False
}
-- | Constructor for a 'CreatePlayerState'