basic prompting framework

This commit is contained in:
Jonathan Lamothe 2019-08-24 16:23:56 -04:00
parent 7e93b329b2
commit 3cc76d881c
3 changed files with 98 additions and 1 deletions

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@ -23,6 +23,8 @@ module Mtlstats.Actions
( startNewSeason ( startNewSeason
, resetYtd , resetYtd
, startNewGame , startNewGame
, addChar
, removeChar
) where ) where
import Lens.Micro (over, (&), (.~), (?~), (%~)) import Lens.Micro (over, (&), (.~), (?~), (%~))
@ -44,3 +46,11 @@ startNewGame :: ProgState -> ProgState
startNewGame startNewGame
= (progMode .~ NewGame newGameState) = (progMode .~ NewGame newGameState)
. (database . dbGames %~ succ) . (database . dbGames %~ succ)
-- | Adds a character to the input buffer
addChar :: Char -> ProgState -> ProgState
addChar = undefined
-- | Removes a character from the input buffer (if possible)
removeChar :: ProgState -> ProgState
removeChar = undefined

74
src/Mtlstats/Prompt.hs Normal file
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@ -0,0 +1,74 @@
{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Prompt (
-- * Prompt Functions
drawPrompt,
promptHandler,
) where
import Control.Monad (when)
import Control.Monad.Trans.State (gets, modify)
import Data.Char (isDigit, toUpper)
import Data.Foldable (forM_)
import Lens.Micro ((^.), (.~), (?~))
import Lens.Micro.Extras (view)
import Text.Read (readMaybe)
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Types
-- | Draws the prompt to the screen
drawPrompt :: Prompt -> ProgState -> C.Update C.CursorMode
drawPrompt p s = do
promptDrawer p s
return C.CursorVisible
-- | Event handler for a prompt
promptHandler :: Prompt -> C.Event -> Action ()
promptHandler p (C.EventCharacter '\n') = do
val <- gets $ view inputBuffer
modify $ inputBuffer .~ ""
promptAction p val
promptHandler p (C.EventCharacter c) = let
c' = toUpper c
in when (promptCharCheck p c') $
modify $ addChar c'
promptHandler _ (C.EventSpecialKey C.KeyBackspace) =
modify removeChar
promptHandler p (C.EventSpecialKey (C.KeyFunction k)) =
promptFunctionKey p k
promptHandler _ _ = return ()
-- | Builds a numeric prompt
numPrompt
:: String
-- ^ The prompt string
-> (Int -> Action ())
-- ^ The callback function for the result
-> Prompt
numPrompt pStr act = Prompt
{ promptDrawer = \s -> C.drawString $ pStr ++ s ^. inputBuffer
, promptCharCheck = isDigit
, promptAction = \inStr -> forM_ (readMaybe inStr) act
, promptFunctionKey = const $ return ()
}

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@ -33,6 +33,7 @@ module Mtlstats.Types (
PlayerStats (..), PlayerStats (..),
Goalie (..), Goalie (..),
GoalieStats (..), GoalieStats (..),
Prompt (..),
-- * Lenses -- * Lenses
-- ** ProgState Lenses -- ** ProgState Lenses
database, database,
@ -102,7 +103,7 @@ import Data.Aeson
) )
import Lens.Micro (Lens', lens, (&), (^.), (.~)) import Lens.Micro (Lens', lens, (&), (^.), (.~))
import Lens.Micro.TH (makeLenses) import Lens.Micro.TH (makeLenses)
import UI.NCurses (Curses) import UI.NCurses (Curses, Update)
-- | Action which maintains program state -- | Action which maintains program state
type Action a = StateT ProgState Curses a type Action a = StateT ProgState Curses a
@ -308,6 +309,18 @@ instance ToJSON GoalieStats where
"losses" .= l <> "losses" .= l <>
"ties" .= t "ties" .= t
-- | Defines a user prompt
data Prompt = Prompt
{ promptDrawer :: ProgState -> Update ()
-- ^ Draws the prompt to thr screen
, promptCharCheck :: Char -> Bool
-- ^ Determines whether or not the character is valid
, promptAction :: String -> Action ()
-- ^ Action to perform when the value is entered
, promptFunctionKey :: Integer -> Action ()
-- ^ Action to perform when a function key is pressed
}
makeLenses ''ProgState makeLenses ''ProgState
makeLenses ''GameState makeLenses ''GameState
makeLenses ''Database makeLenses ''Database