basic prompting framework
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@ -23,6 +23,8 @@ module Mtlstats.Actions
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( startNewSeason
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( startNewSeason
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, resetYtd
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, resetYtd
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, startNewGame
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, startNewGame
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, addChar
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, removeChar
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) where
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) where
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import Lens.Micro (over, (&), (.~), (?~), (%~))
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import Lens.Micro (over, (&), (.~), (?~), (%~))
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@ -44,3 +46,11 @@ startNewGame :: ProgState -> ProgState
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startNewGame
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startNewGame
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= (progMode .~ NewGame newGameState)
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= (progMode .~ NewGame newGameState)
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. (database . dbGames %~ succ)
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. (database . dbGames %~ succ)
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-- | Adds a character to the input buffer
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addChar :: Char -> ProgState -> ProgState
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addChar = undefined
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-- | Removes a character from the input buffer (if possible)
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removeChar :: ProgState -> ProgState
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removeChar = undefined
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@ -0,0 +1,74 @@
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{- |
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Mtlstats.Prompt (
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-- * Prompt Functions
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drawPrompt,
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promptHandler,
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) where
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import Control.Monad (when)
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import Control.Monad.Trans.State (gets, modify)
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import Data.Char (isDigit, toUpper)
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import Data.Foldable (forM_)
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import Lens.Micro ((^.), (.~), (?~))
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import Lens.Micro.Extras (view)
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import Text.Read (readMaybe)
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import qualified UI.NCurses as C
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import Mtlstats.Actions
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import Mtlstats.Types
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-- | Draws the prompt to the screen
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drawPrompt :: Prompt -> ProgState -> C.Update C.CursorMode
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drawPrompt p s = do
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promptDrawer p s
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return C.CursorVisible
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-- | Event handler for a prompt
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promptHandler :: Prompt -> C.Event -> Action ()
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promptHandler p (C.EventCharacter '\n') = do
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val <- gets $ view inputBuffer
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modify $ inputBuffer .~ ""
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promptAction p val
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promptHandler p (C.EventCharacter c) = let
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c' = toUpper c
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in when (promptCharCheck p c') $
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modify $ addChar c'
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promptHandler _ (C.EventSpecialKey C.KeyBackspace) =
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modify removeChar
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promptHandler p (C.EventSpecialKey (C.KeyFunction k)) =
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promptFunctionKey p k
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promptHandler _ _ = return ()
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-- | Builds a numeric prompt
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numPrompt
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:: String
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-- ^ The prompt string
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-> (Int -> Action ())
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-- ^ The callback function for the result
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-> Prompt
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numPrompt pStr act = Prompt
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{ promptDrawer = \s -> C.drawString $ pStr ++ s ^. inputBuffer
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, promptCharCheck = isDigit
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, promptAction = \inStr -> forM_ (readMaybe inStr) act
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, promptFunctionKey = const $ return ()
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}
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@ -33,6 +33,7 @@ module Mtlstats.Types (
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PlayerStats (..),
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PlayerStats (..),
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Goalie (..),
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Goalie (..),
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GoalieStats (..),
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GoalieStats (..),
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Prompt (..),
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-- * Lenses
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-- * Lenses
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-- ** ProgState Lenses
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-- ** ProgState Lenses
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database,
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database,
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@ -102,7 +103,7 @@ import Data.Aeson
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)
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)
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import Lens.Micro (Lens', lens, (&), (^.), (.~))
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import Lens.Micro (Lens', lens, (&), (^.), (.~))
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import Lens.Micro.TH (makeLenses)
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import Lens.Micro.TH (makeLenses)
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import UI.NCurses (Curses)
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import UI.NCurses (Curses, Update)
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-- | Action which maintains program state
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-- | Action which maintains program state
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type Action a = StateT ProgState Curses a
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type Action a = StateT ProgState Curses a
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@ -308,6 +309,18 @@ instance ToJSON GoalieStats where
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"losses" .= l <>
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"losses" .= l <>
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"ties" .= t
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"ties" .= t
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-- | Defines a user prompt
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data Prompt = Prompt
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{ promptDrawer :: ProgState -> Update ()
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-- ^ Draws the prompt to thr screen
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, promptCharCheck :: Char -> Bool
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-- ^ Determines whether or not the character is valid
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, promptAction :: String -> Action ()
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-- ^ Action to perform when the value is entered
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, promptFunctionKey :: Integer -> Action ()
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-- ^ Action to perform when a function key is pressed
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}
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makeLenses ''ProgState
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makeLenses ''ProgState
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makeLenses ''GameState
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makeLenses ''GameState
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makeLenses ''Database
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makeLenses ''Database
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