implemented Mtlstats.Control module
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{- |
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mtlstats
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Copyright (C) 2019 Rhéal Lamothe
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<rheal.lamothe@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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-}
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module Mtlstats.Control (dispatch) where
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import Control.Monad (when)
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import Control.Monad.Trans.State (modify)
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import Data.Char (toUpper)
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import Lens.Micro ((^.), (.~))
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import qualified UI.NCurses as C
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import Mtlstats.Actions
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import Mtlstats.Format
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import Mtlstats.Menu
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import Mtlstats.Prompt
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import Mtlstats.Report
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import Mtlstats.Types
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-- | Reads the program state and returs the apropriate controller to
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-- run
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dispatch :: ProgState -> Controller
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dispatch s = case s^.progMode of
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MainMenu -> Controller
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{ drawController = const $ drawMenu mainMenu
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, handleController = menuHandler mainMenu
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}
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NewSeason -> Controller
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{ drawController = const $ drawMenu newSeasonMenu
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, handleController = \e -> do
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menuHandler newSeasonMenu e
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return True
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}
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NewGame gs
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| null $ gs^.gameYear -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt gameYearPrompt s
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, handleController = \e -> do
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promptHandler gameYearPrompt e
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return True
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}
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| null $ gs^.gameMonth -> Controller
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{ drawController = \s -> do
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header s
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drawMenu gameMonthMenu
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, handleController = \e -> do
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menuHandler gameMonthMenu e
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return True
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}
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| null $ gs^.gameDay -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt gameDayPrompt s
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, handleController = \e -> do
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promptHandler gameDayPrompt e
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modify validateGameDate
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return True
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}
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| null $ gs^.gameType -> Controller
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{ drawController = \s -> do
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header s
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drawMenu gameTypeMenu
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, handleController = \e -> do
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menuHandler gameTypeMenu e
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return True
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}
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| null $ gs^.otherTeam -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt otherTeamPrompt s
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, handleController = \e -> do
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promptHandler otherTeamPrompt e
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return True
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}
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| null $ gs^.homeScore -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt homeScorePrompt s
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, handleController = \e -> do
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promptHandler homeScorePrompt e
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return True
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}
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| null $ gs^.awayScore -> Controller
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{ drawController = \s -> do
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header s
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drawPrompt awayScorePrompt s
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, handleController = \e -> do
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promptHandler awayScorePrompt e
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modify overtimeCheck
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modify updateGameStats
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return True
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}
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| null $ gs^.overtimeFlag -> Controller
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{ drawController = \s -> do
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header s
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C.drawString "Did the game go into overtime? (Y/N)"
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return C.CursorInvisible
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, handleController = \e -> do
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overtimePrompt e
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modify updateGameStats
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return True
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}
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| otherwise -> Controller
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{ drawController = \s -> do
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C.drawString $ report 72 s
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return C.CursorInvisible
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, handleController = \e -> do
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when
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(case e of
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C.EventCharacter _ -> True
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C.EventSpecialKey _ -> True
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_ -> False) $
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modify $ progMode .~ MainMenu
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return True
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}
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header :: ProgState -> C.Update ()
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header s = C.drawString $
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"*** GAME " ++ padNum 2 (s^.database.dbGames) ++ " ***\n"
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overtimePrompt :: C.Event -> Action ()
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overtimePrompt (C.EventCharacter c) = modify $
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progMode.gameStateL.overtimeFlag .~ case toUpper c of
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'Y' -> Just True
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'N' -> Just False
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_ -> Nothing
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overtimePrompt _ = return ()
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