Merge pull request #67 from mtlstats/lifetime-new-player

Lifetime new player
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Jonathan Lamothe 2020-01-30 23:47:28 -05:00 committed by GitHub
commit 378efea24e
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6 changed files with 211 additions and 119 deletions

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@ -1,5 +1,8 @@
# Changelog for mtlstats # Changelog for mtlstats
## current
- Edit lifetime stats on new player creation
## 0.11.0 ## 0.11.0
- Added active flag to players/goalies - Added active flag to players/goalies
- Clear rookie flag on new (regular) season - Clear rookie flag on new (regular) season

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@ -25,15 +25,15 @@ import Control.Monad (join)
import Control.Monad.Trans.State (gets, modify) import Control.Monad.Trans.State (gets, modify)
import Data.Maybe (fromJust) import Data.Maybe (fromJust)
import Lens.Micro ((^.)) import Lens.Micro ((^.))
import Lens.Micro.Extras (view)
import qualified UI.NCurses as C import qualified UI.NCurses as C
import Mtlstats.Actions import Mtlstats.Actions
import Mtlstats.Control.TitleScreen import Mtlstats.Control.CreatePlayer
import Mtlstats.Control.EditGoalie import Mtlstats.Control.EditGoalie
import Mtlstats.Control.EditPlayer import Mtlstats.Control.EditPlayer
import Mtlstats.Control.EditStandings import Mtlstats.Control.EditStandings
import Mtlstats.Control.NewGame import Mtlstats.Control.NewGame
import Mtlstats.Control.TitleScreen
import Mtlstats.Handlers import Mtlstats.Handlers
import Mtlstats.Menu import Mtlstats.Menu
import Mtlstats.Prompt import Mtlstats.Prompt
@ -43,16 +43,12 @@ import Mtlstats.Types
-- run -- run
dispatch :: ProgState -> Controller dispatch :: ProgState -> Controller
dispatch s = case s^.progMode of dispatch s = case s^.progMode of
TitleScreen -> titleScreenC TitleScreen -> titleScreenC
MainMenu -> mainMenuC MainMenu -> mainMenuC
NewSeason flag -> newSeasonC flag NewSeason flag -> newSeasonC flag
NewGame gs -> newGameC gs NewGame gs -> newGameC gs
EditMenu -> editMenuC EditMenu -> editMenuC
CreatePlayer cps CreatePlayer cps -> createPlayerC cps
| null $ cps^.cpsNumber -> getPlayerNumC
| null $ cps^.cpsName -> getPlayerNameC
| null $ cps^.cpsPosition -> getPlayerPosC
| otherwise -> confirmCreatePlayerC
CreateGoalie cgs CreateGoalie cgs
| null $ cgs^.cgsNumber -> getGoalieNumC | null $ cgs^.cgsNumber -> getGoalieNumC
| null $ cgs^.cgsName -> getGoalieNameC | null $ cgs^.cgsName -> getGoalieNameC
@ -74,50 +70,6 @@ newSeasonC True = menuController newSeasonMenu
editMenuC :: Controller editMenuC :: Controller
editMenuC = menuController editMenu editMenuC = menuController editMenu
getPlayerNumC :: Controller
getPlayerNumC = Controller
{ drawController = drawPrompt playerNumPrompt
, handleController = \e -> do
promptHandler playerNumPrompt e
return True
}
getPlayerNameC :: Controller
getPlayerNameC = Controller
{ drawController = drawPrompt playerNamePrompt
, handleController = \e -> do
promptHandler playerNamePrompt e
return True
}
getPlayerPosC :: Controller
getPlayerPosC = Controller
{ drawController = drawPrompt playerPosPrompt
, handleController = \e -> do
promptHandler playerPosPrompt e
return True
}
confirmCreatePlayerC :: Controller
confirmCreatePlayerC = Controller
{ drawController = \s -> do
let cps = s^.progMode.createPlayerStateL
C.drawString $ " Player number: " ++ show (fromJust $ cps^.cpsNumber) ++ "\n"
C.drawString $ " Player name: " ++ cps^.cpsName ++ "\n"
C.drawString $ "Player position: " ++ cps^.cpsPosition ++ "\n\n"
C.drawString "Create player: are you sure? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> do
modify addPlayer
join $ gets $ view $ progMode.createPlayerStateL.cpsSuccessCallback
Just False ->
join $ gets $ view $ progMode.createPlayerStateL.cpsFailureCallback
Nothing -> return ()
return True
}
getGoalieNumC :: Controller getGoalieNumC :: Controller
getGoalieNumC = Controller getGoalieNumC = Controller
{ drawController = drawPrompt goalieNumPrompt { drawController = drawPrompt goalieNumPrompt

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@ -0,0 +1,91 @@
{- |
mtlstats
Copyright (C) 1984, 1985, 2019, 2020 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
module Mtlstats.Control.CreatePlayer (createPlayerC) where
import Control.Monad (join)
import Control.Monad.Trans.State (gets, modify)
import Data.Maybe (fromJust)
import Lens.Micro ((^.), (.~), (?~), (%~), to)
import qualified UI.NCurses as C
import Mtlstats.Actions
import Mtlstats.Handlers
import Mtlstats.Prompt
import Mtlstats.Types
-- | Handles player creation
createPlayerC :: CreatePlayerState -> Controller
createPlayerC cps
| null $ cps^.cpsNumber = getPlayerNumC
| null $ cps^.cpsName = getPlayerNameC
| null $ cps^.cpsPosition = getPlayerPosC
| otherwise = confirmCreatePlayerC
getPlayerNumC :: Controller
getPlayerNumC = Controller
{ drawController = drawPrompt playerNumPrompt
, handleController = \e -> do
promptHandler playerNumPrompt e
return True
}
getPlayerNameC :: Controller
getPlayerNameC = Controller
{ drawController = drawPrompt playerNamePrompt
, handleController = \e -> do
promptHandler playerNamePrompt e
return True
}
getPlayerPosC :: Controller
getPlayerPosC = Controller
{ drawController = drawPrompt playerPosPrompt
, handleController = \e -> do
promptHandler playerPosPrompt e
return True
}
confirmCreatePlayerC :: Controller
confirmCreatePlayerC = Controller
{ drawController = \s -> do
let cps = s^.progMode.createPlayerStateL
C.drawString $ " Player number: " ++ show (fromJust $ cps^.cpsNumber) ++ "\n"
C.drawString $ " Player name: " ++ cps^.cpsName ++ "\n"
C.drawString $ "Player position: " ++ cps^.cpsPosition ++ "\n\n"
C.drawString "Create player: are you sure? (Y/N)"
return C.CursorInvisible
, handleController = \e -> do
case ynHandler e of
Just True -> do
pid <- gets (^.database.dbPlayers.to length)
cb <- gets (^.progMode.createPlayerStateL.cpsSuccessCallback)
modify
$ (progMode.editPlayerStateL
%~ (epsSelectedPlayer ?~ pid)
. (epsMode .~ EPLtGoals True)
. (epsCallback .~ cb))
. addPlayer
Just False ->
join $ gets (^.progMode.createPlayerStateL.cpsFailureCallback)
Nothing -> return ()
return True
}

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@ -37,58 +37,64 @@ import Mtlstats.Util
editPlayerC :: EditPlayerState -> Controller editPlayerC :: EditPlayerState -> Controller
editPlayerC eps editPlayerC eps
| null $ eps^.epsSelectedPlayer = selectPlayerC | null $ eps^.epsSelectedPlayer = selectPlayerC
| otherwise = case eps^.epsMode of | otherwise =
EPMenu -> menuC ( case eps^.epsMode of
EPNumber -> numberC EPMenu -> menuC
EPName -> nameC EPNumber -> numberC
EPPosition -> positionC EPName -> nameC
EPYtd -> ytdC EPPosition -> positionC
EPLifetime -> lifetimeC EPYtd -> ytdC
EPYtdGoals b -> ytdGoalsC b EPLifetime -> lifetimeC
EPYtdAssists b -> ytdAssistsC b EPYtdGoals b -> ytdGoalsC b
EPYtdPMin -> ytdPMinC EPYtdAssists b -> ytdAssistsC b
EPLtGoals b -> ltGoalsC b EPYtdPMin -> ytdPMinC
EPLtAssists b -> ltAssistsC b EPLtGoals b -> ltGoalsC b
EPLtPMin -> ltPMinC EPLtAssists b -> ltAssistsC b
EPLtPMin -> ltPMinC
) $ eps^.epsCallback
selectPlayerC :: Controller selectPlayerC :: Controller
selectPlayerC = promptController playerToEditPrompt selectPlayerC = promptController playerToEditPrompt
menuC :: Controller menuC :: Action () -> Controller
menuC = menuControllerWith header editPlayerMenu menuC _ = menuControllerWith header editPlayerMenu
numberC :: Controller numberC :: Action () -> Controller
numberC = promptController editPlayerNumPrompt numberC = promptController . editPlayerNumPrompt
nameC :: Controller nameC :: Action () -> Controller
nameC = promptController editPlayerNamePrompt nameC = promptController . editPlayerNamePrompt
positionC :: Controller positionC :: Action () -> Controller
positionC = promptController editPlayerPosPrompt positionC = promptController . editPlayerPosPrompt
ytdC :: Controller ytdC :: Action () -> Controller
ytdC = menuControllerWith header editPlayerYtdMenu ytdC _ = menuControllerWith header editPlayerYtdMenu
lifetimeC :: Controller lifetimeC :: Action () -> Controller
lifetimeC = menuControllerWith header editPlayerLtMenu lifetimeC _ = menuControllerWith header editPlayerLtMenu
ytdGoalsC :: Bool -> Controller ytdGoalsC :: Bool -> Action () -> Controller
ytdGoalsC = promptController . editPlayerYtdGoalsPrompt ytdGoalsC batchMode callback = promptController $
editPlayerYtdGoalsPrompt batchMode callback
ytdAssistsC :: Bool -> Controller ytdAssistsC :: Bool -> Action () -> Controller
ytdAssistsC = promptController . editPlayerYtdAssistsPrompt ytdAssistsC batchMode callback = promptController $
editPlayerYtdAssistsPrompt batchMode callback
ytdPMinC :: Controller ytdPMinC :: Action () -> Controller
ytdPMinC = promptController editPlayerYtdPMinPrompt ytdPMinC = promptController . editPlayerYtdPMinPrompt
ltGoalsC :: Bool -> Controller ltGoalsC :: Bool -> Action () -> Controller
ltGoalsC = promptController . editPlayerLtGoalsPrompt ltGoalsC batchMode callback = promptController $
editPlayerLtGoalsPrompt batchMode callback
ltAssistsC :: Bool -> Controller ltAssistsC :: Bool -> Action () -> Controller
ltAssistsC = promptController . editPlayerLtAssistsPrompt ltAssistsC batchMode callback = promptController $
editPlayerLtAssistsPrompt batchMode callback
ltPMinC :: Controller ltPMinC :: Action () -> Controller
ltPMinC = promptController editPlayerLtPMinPrompt ltPMinC = promptController . editPlayerLtPMinPrompt
header :: ProgState -> C.Update () header :: ProgState -> C.Update ()
header s = C.drawString $ fromMaybe "" $ do header s = C.drawString $ fromMaybe "" $ do

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@ -39,46 +39,68 @@ import Mtlstats.Prompt
import Mtlstats.Types import Mtlstats.Types
-- | Prompt to edit a player's number -- | Prompt to edit a player's number
editPlayerNumPrompt :: Prompt editPlayerNumPrompt
:: Action ()
-- ^ The action to be performed upon completion
-> Prompt
editPlayerNumPrompt = editNum "Player number: " EPMenu editPlayerNumPrompt = editNum "Player number: " EPMenu
(pNumber .~) (pNumber .~)
-- | Prompt to edit a player's name -- | Prompt to edit a player's name
editPlayerNamePrompt :: Prompt editPlayerNamePrompt
editPlayerNamePrompt = namePrompt "Player name: " $ \name -> :: Action ()
-- ^ The action to be performed upon completion
-> Prompt
editPlayerNamePrompt callback = namePrompt "Player name: " $ \name -> do
if null name if null name
then goto EPMenu then goto EPMenu
else doEdit EPMenu $ pName .~ name else doEdit EPMenu $ pName .~ name
callback
-- | Prompt to edit a player's position -- | Prompt to edit a player's position
editPlayerPosPrompt :: Prompt editPlayerPosPrompt
editPlayerPosPrompt = ucStrPrompt "Player position: " $ \pos -> :: Action ()
-- ^ The action to be performed upon completion
-> Prompt
editPlayerPosPrompt callback = ucStrPrompt "Player position: " $ \pos -> do
if null pos if null pos
then goto EPMenu then goto EPMenu
else doEdit EPMenu $ pPosition .~ pos else doEdit EPMenu $ pPosition .~ pos
callback
-- | Prompt to edit a player's year-to-date goals -- | Prompt to edit a player's year-to-date goals
editPlayerYtdGoalsPrompt editPlayerYtdGoalsPrompt
:: Bool :: Bool
-- ^ Indicates wheter or not we're editing in batch mode -- ^ Indicates wheter or not we're editing in batch mode
-> Action ()
-- ^ The action to be performed upon completion
-> Prompt -> Prompt
editPlayerYtdGoalsPrompt batchMode = editNum "Year-to-date goals: " mode editPlayerYtdGoalsPrompt batchMode callback = editNum "Year-to-date goals: " mode
(pYtd.psGoals .~) (pYtd.psGoals .~) callback'
where where
mode = if batchMode then EPYtdAssists True else EPYtd (mode, callback') = if batchMode
then (EPYtdAssists True, return ())
else (EPYtd, callback)
-- | Prompt to edit a player's year-to-date assists -- | Prompt to edit a player's year-to-date assists
editPlayerYtdAssistsPrompt editPlayerYtdAssistsPrompt
:: Bool :: Bool
-- ^ Indicates wheter or not we're editing in batch mode -- ^ Indicates wheter or not we're editing in batch mode
-> Action ()
-- ^ The action to be performed upon completion
-> Prompt -> Prompt
editPlayerYtdAssistsPrompt batchMode = editNum "Year-to-date assists: " mode editPlayerYtdAssistsPrompt batchMode callback = editNum "Year-to-date assists: " mode
(pYtd.psAssists .~) (pYtd.psAssists .~) callback'
where where
mode = if batchMode then EPYtdPMin else EPYtd (mode, callback') = if batchMode
then (EPYtdPMin, return ())
else (EPYtd, callback)
-- | Prompt to edit a player's year-to-date penalty minutes -- | Prompt to edit a player's year-to-date penalty minutes
editPlayerYtdPMinPrompt :: Prompt editPlayerYtdPMinPrompt
:: Action ()
-- ^ The action to be performed upon completion
-> Prompt
editPlayerYtdPMinPrompt = editNum "Year-to-date penalty minutes: " EPYtd editPlayerYtdPMinPrompt = editNum "Year-to-date penalty minutes: " EPYtd
(pYtd.psPMin .~) (pYtd.psPMin .~)
@ -86,24 +108,35 @@ editPlayerYtdPMinPrompt = editNum "Year-to-date penalty minutes: " EPYtd
editPlayerLtGoalsPrompt editPlayerLtGoalsPrompt
:: Bool :: Bool
-- ^ Indicates wheter or not we're editing in batch mode -- ^ Indicates wheter or not we're editing in batch mode
-> Action ()
-- ^ The action to be performed upon completion
-> Prompt -> Prompt
editPlayerLtGoalsPrompt batchMode = editNum "Lifetime goals: " mode editPlayerLtGoalsPrompt batchMode callback = editNum "Lifetime goals: " mode
(pLifetime.psGoals .~) (pLifetime.psGoals .~) callback'
where where
mode = if batchMode then EPLtAssists True else EPLifetime (mode, callback') = if batchMode
then (EPLtAssists True, return ())
else (EPLifetime, callback)
-- | Prompt to edit a player's lifetime assists -- | Prompt to edit a player's lifetime assists
editPlayerLtAssistsPrompt editPlayerLtAssistsPrompt
:: Bool :: Bool
-- ^ Indicates wheter or not we're editing in batch mode -- ^ Indicates wheter or not we're editing in batch mode
-> Action ()
-- ^ The action to be performed upon completion
-> Prompt -> Prompt
editPlayerLtAssistsPrompt batchMode = editNum "Lifetime assists: " mode editPlayerLtAssistsPrompt batchMode callback = editNum "Lifetime assists: " mode
(pLifetime.psAssists .~) (pLifetime.psAssists .~) callback'
where where
mode = if batchMode then EPLtPMin else EPLifetime (mode, callback') = if batchMode
then (EPLtPMin, return ())
else (EPLifetime, callback)
-- | Prompt to edit a player's lifetime penalty minutes -- | Prompt to edit a player's lifetime penalty minutes
editPlayerLtPMinPrompt :: Prompt editPlayerLtPMinPrompt
:: Action ()
-- ^ The action to be performed upon completion
-> Prompt
editPlayerLtPMinPrompt = editNum "Lifetime penalty minutes: " EPLifetime editPlayerLtPMinPrompt = editNum "Lifetime penalty minutes: " EPLifetime
(pLifetime.psPMin .~) (pLifetime.psPMin .~)
@ -111,10 +144,13 @@ editNum
:: String :: String
-> EditPlayerMode -> EditPlayerMode
-> (Int -> Player -> Player) -> (Int -> Player -> Player)
-> Action ()
-> Prompt -> Prompt
editNum pStr mode f = numPromptWithFallback pStr editNum pStr mode f callback = numPromptWithFallback pStr
(goto mode) (goto mode >> callback)
(doEdit mode . f) (\num -> do
doEdit mode $ f num
callback)
doEdit :: EditPlayerMode -> (Player -> Player) -> Action () doEdit :: EditPlayerMode -> (Player -> Player) -> Action ()
doEdit mode f = do doEdit mode f = do

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@ -98,6 +98,7 @@ module Mtlstats.Types (
-- ** EditPlayerState Lenses -- ** EditPlayerState Lenses
epsSelectedPlayer, epsSelectedPlayer,
epsMode, epsMode,
epsCallback,
-- ** EditGoalieState Lenses -- ** EditGoalieState Lenses
egsSelectedGoalie, egsSelectedGoalie,
egsMode, egsMode,
@ -350,6 +351,8 @@ data EditPlayerState = EditPlayerState
-- ^ The index number of the player being edited -- ^ The index number of the player being edited
, _epsMode :: EditPlayerMode , _epsMode :: EditPlayerMode
-- ^ The editing mode -- ^ The editing mode
, _epsCallback :: Action ()
-- ^ The action to perform when the edit is complete
} }
-- | Player editing mode -- | Player editing mode
@ -818,6 +821,7 @@ newEditPlayerState :: EditPlayerState
newEditPlayerState = EditPlayerState newEditPlayerState = EditPlayerState
{ _epsSelectedPlayer = Nothing { _epsSelectedPlayer = Nothing
, _epsMode = EPMenu , _epsMode = EPMenu
, _epsCallback = return ()
} }
-- | Constructor for an 'EditGoalieState' value -- | Constructor for an 'EditGoalieState' value