broke goalie input functions for game off into separate modules

This commit is contained in:
Jonathan Lamothe
2019-11-04 02:38:48 -05:00
parent 43f3d9eb08
commit 2f767209bb
7 changed files with 326 additions and 222 deletions
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{- |
mtlstats
Copyright (C) 2019 Rhéal Lamothe
<rheal.lamothe@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-}
{-# LANGUAGE LambdaCase #-}
module Mtlstats.Prompt.GoalieInput
( selectGameGoaliePrompt
, goalieMinsPlayedPrompt
, goalsAllowedPrompt
) where
import Control.Monad (when)
import Control.Monad.Trans.State (gets, modify)
import Data.Maybe (fromMaybe)
import Lens.Micro ((^.), (.~), (?~))
import Mtlstats.Actions.GoalieInput
import Mtlstats.Config
import Mtlstats.Prompt
import Mtlstats.Types
-- | Prompts for a goalie who played in the game
selectGameGoaliePrompt :: Prompt
selectGameGoaliePrompt = selectGoaliePrompt "Which goalie played this game: " $
\case
Nothing -> modify finishGoalieEntry
Just n -> modify $ progMode.gameStateL.gameSelectedGoalie ?~ n
-- | Prompts for the number of minutes the goalie has played
goalieMinsPlayedPrompt :: Prompt
goalieMinsPlayedPrompt = numPrompt "Minutes played: " $
modify . (progMode.gameStateL.gameGoalieMinsPlayed ?~)
-- | Prompts for the number of goals the goalie allowed
goalsAllowedPrompt :: Prompt
goalsAllowedPrompt = numPrompt "Goals allowed: " $ \n -> do
modify (progMode.gameStateL.gameGoalsAllowed ?~ n)
mins <- fromMaybe 0 <$> gets (^.progMode.gameStateL.gameGoalieMinsPlayed)
when (mins >= gameLength) $
modify $ progMode.gameStateL.gameGoaliesRecorded .~ True
modify recordGoalieStats