logic branch for database saving on new season
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@ -54,7 +54,9 @@ import Mtlstats.Util
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-- | Starts a new season
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startNewSeason :: ProgState -> ProgState
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startNewSeason = (progMode .~ NewSeason) . (database . dbGames .~ 0)
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startNewSeason
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= (progMode .~ NewSeason False)
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. (database.dbGames .~ 0)
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-- | Resets all players year-to-date stats
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resetYtd :: ProgState -> ProgState
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@ -42,7 +42,7 @@ import Mtlstats.Types
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dispatch :: ProgState -> Controller
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dispatch s = case s^.progMode of
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MainMenu -> mainMenuC
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NewSeason -> newSeasonC
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NewSeason flag -> newSeasonC flag
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NewGame gs -> newGameC gs
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EditMenu -> editMenuC
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CreatePlayer cps
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@ -63,13 +63,9 @@ mainMenuC = Controller
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, handleController = menuHandler mainMenu
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}
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newSeasonC :: Controller
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newSeasonC = Controller
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{ drawController = const $ drawMenu newSeasonMenu
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, handleController = \e -> do
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menuHandler newSeasonMenu e
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return True
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}
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newSeasonC :: Bool -> Controller
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newSeasonC False = promptController newSeasonPrompt
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newSeasonC True = menuController newSeasonMenu
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editMenuC :: Controller
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editMenuC = menuController editMenu
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@ -34,6 +34,7 @@ module Mtlstats.Prompt (
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numPromptWithFallback,
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selectPrompt,
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-- * Individual prompts
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newSeasonPrompt,
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playerNumPrompt,
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playerNamePrompt,
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playerPosPrompt,
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@ -167,6 +168,11 @@ numPromptWithFallback pStr fallback act = Prompt
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, promptSpecialKey = const $ return ()
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}
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-- | Prompts the user for a filename to save a backup of the database
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-- to
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newSeasonPrompt :: Prompt
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newSeasonPrompt = undefined
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-- | Builds a selection prompt
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selectPrompt :: SelectParams a -> Prompt
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selectPrompt params = Prompt
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@ -232,7 +232,7 @@ data ProgState = ProgState
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-- | The program mode
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data ProgMode
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= MainMenu
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| NewSeason
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| NewSeason Bool
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| NewGame GameState
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| EditMenu
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| CreatePlayer CreatePlayerState
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@ -242,7 +242,7 @@ data ProgMode
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instance Show ProgMode where
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show MainMenu = "MainMenu"
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show NewSeason = "NewSeason"
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show (NewSeason _) = "NewSeason"
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show (NewGame _) = "NewGame"
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show EditMenu = "EditMenu"
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show (CreatePlayer _) = "CreatePlayer"
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